//argv[0]=/home/lehrig/cc/priv/w2d2gl/release/w2d2gl.exe
//argv[1]=./com.autodesk.dwf.ePlot_hAR8VB7_gECopAEXCJ6qnA/EHNJJPdzNE2JhMB6lKYNtQ.w2d
//argv[2]=-autozoom
//########################################################################
//# Autocad w2d Drawing to OpenGL                                         
//# This file can be included into an OpenGL app or used by pvbrowser (R) 
//# (C) Lehrig Software Engineering 2008                                  
//########################################################################
//Units:
//  app2dwf[0] 399.975983 0.000000 0.000000 0.000000
//  app2dwf[1] 0.000000 399.944733 0.000000 0.000000
//  app2dwf[2] 0.000000 0.000000 1.000000 0.000000
//  app2dwf[3] 45.000000 4.000000 0.000000 1.000000
//  dwf2app[0] 399.944733 0.000000 0.000000 0.000000
//  dwf2app[1] 0.000000 399.975983 0.000000 0.000000
//  dwf2app[2] 0.000000 0.000000 159968.296875 0.000000
//  dwf2app[3] -17997.513672 -1599.903931 0.000000 159968.296875
//Embed:
//  description=Genuine AutoCAD 2005 (16.1) - Autodesk(R)  Design Your World (tm)
//  filename=A-02.dwg
//  MIME_options=(null)
//  MIME_subtype=vnd.dwg
//Named_View:
//  name=Front Elevation
//  min=4255 5402
//  max=12603 9039
//Named_View:
//  name=Left Elevaton
//  min=5810 2692
//  max=12689 6100
//Named_View:
//  name=Right Elevation
//  min=0 2692
//  max=6547 6100
//Named_View:
//  name=Rear Elevation
//  min=2578 0
//  max=12505 3511
//Named_View:
//  name=INITIAL
//  min=0 0
//  max=14217 9039
//View:
//  name=(null)
//  min=0 0
//  max=14217 9039
//  autozoom x0=-0.500000 y0=-0.317894 zoom=0.000070
//Visibility:
//  visible=-1
//glColor4i(0,255,0,255);
glColor3f(0.0,0.0,0.0);
glLineWidth(1.000000); // WT_Line_Weight
//Unhandled: WT_Line_Style
//  pattern_scale=0.000000
//  fields_defined=139
//Viewport:
//  name=(null)
listarray[0] = glGenLists(1);
glNewList(listarray[0],4864);  // GL_COMPILE
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1287,-0.2404);
glVertex2f(0.0970,-0.2404);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1738,-0.1595);
glVertex2f(-0.0788,-0.1278);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1738,-0.2421);
glVertex2f(-0.1738,-0.2404);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0161,-0.1911);
glVertex2f(0.0161,-0.1595);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1287,-0.2421);
glVertex2f(0.1287,-0.2404);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3045,-0.2362);
glVertex2f(0.3045,-0.1996);
glVertex2f(0.2166,-0.1703);
glVertex2f(0.1287,-0.1996);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0161,-0.1595);
glVertex2f(-0.0788,-0.1278);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1175,-0.1407);
glVertex2f(-0.1175,-0.1260);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0401,-0.1407);
glVertex2f(-0.0401,-0.1260);
glVertex2f(-0.1175,-0.1260);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0161,-0.1613);
glVertex2f(-0.0788,-0.1297);
glVertex2f(-0.1738,-0.1613);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0788,-0.1297);
glVertex2f(-0.0788,-0.1278);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1539,-0.1911);
glVertex2f(0.0161,-0.1911);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1287,-0.2344);
glVertex2f(0.3045,-0.2344);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3384,-0.2362);
glVertex2f(0.1287,-0.2362);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1487,-0.1929);
glVertex2f(0.0970,-0.1929);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0161,-0.1911);
glVertex2f(0.0161,-0.1929);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1287,-0.2404);
glVertex2f(0.1287,-0.1996);
glVertex2f(0.1287,-0.2404);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1738,-0.2404);
glVertex2f(-0.1738,-0.1595);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0401,-0.1278);
glVertex2f(-0.1175,-0.1278);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1589,-0.1788);
glVertex2f(-0.1465,-0.1788);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1597,-0.1797);
glVertex2f(-0.1597,-0.1691);
glVertex2f(-0.1456,-0.1691);
glVertex2f(-0.1456,-0.1797);
glVertex2f(-0.1597,-0.1797);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1589,-0.1788);
glVertex2f(-0.1589,-0.1700);
glVertex2f(-0.1465,-0.1700);
glVertex2f(-0.1465,-0.1788);
glVertex2f(-0.1589,-0.1788);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1456,-0.1797);
glVertex2f(-0.1597,-0.1797);
glVertex2f(-0.1597,-0.1809);
glVertex2f(-0.1456,-0.1809);
glVertex2f(-0.1456,-0.1797);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0012,-0.1788);
glVertex2f(-0.0111,-0.1788);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0021,-0.1797);
glVertex2f(0.0021,-0.1691);
glVertex2f(-0.0120,-0.1691);
glVertex2f(-0.0120,-0.1797);
glVertex2f(0.0021,-0.1797);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0012,-0.1788);
glVertex2f(0.0012,-0.1700);
glVertex2f(-0.0111,-0.1700);
glVertex2f(-0.0111,-0.1788);
glVertex2f(0.0012,-0.1788);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0120,-0.1797);
glVertex2f(0.0021,-0.1797);
glVertex2f(0.0021,-0.1809);
glVertex2f(-0.0120,-0.1809);
glVertex2f(-0.0120,-0.1797);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1131,-0.1788);
glVertex2f(-0.1004,-0.1788);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1140,-0.1797);
glVertex2f(-0.1140,-0.1691);
glVertex2f(-0.0858,-0.1691);
glVertex2f(-0.0858,-0.1797);
glVertex2f(-0.1140,-0.1797);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1131,-0.1788);
glVertex2f(-0.1131,-0.1700);
glVertex2f(-0.1004,-0.1700);
glVertex2f(-0.1004,-0.1788);
glVertex2f(-0.1131,-0.1788);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0995,-0.1788);
glVertex2f(-0.0995,-0.1700);
glVertex2f(-0.0868,-0.1700);
glVertex2f(-0.0868,-0.1788);
glVertex2f(-0.0995,-0.1788);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0858,-0.1797);
glVertex2f(-0.1140,-0.1797);
glVertex2f(-0.1140,-0.1809);
glVertex2f(-0.0858,-0.1809);
glVertex2f(-0.0858,-0.1797);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0446,-0.1788);
glVertex2f(-0.0573,-0.1788);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0436,-0.1797);
glVertex2f(-0.0436,-0.1691);
glVertex2f(-0.0718,-0.1691);
glVertex2f(-0.0718,-0.1797);
glVertex2f(-0.0436,-0.1797);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0446,-0.1788);
glVertex2f(-0.0446,-0.1700);
glVertex2f(-0.0573,-0.1700);
glVertex2f(-0.0573,-0.1788);
glVertex2f(-0.0446,-0.1788);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0581,-0.1788);
glVertex2f(-0.0581,-0.1700);
glVertex2f(-0.0709,-0.1700);
glVertex2f(-0.0709,-0.1788);
glVertex2f(-0.0581,-0.1788);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0718,-0.1797);
glVertex2f(-0.0436,-0.1797);
glVertex2f(-0.0436,-0.1809);
glVertex2f(-0.0718,-0.1809);
glVertex2f(-0.0718,-0.1797);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0920,-0.2166);
glVertex2f(-0.0792,-0.2166);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0929,-0.2175);
glVertex2f(-0.0929,-0.2105);
glVertex2f(-0.0647,-0.2105);
glVertex2f(-0.0647,-0.2175);
glVertex2f(-0.0929,-0.2175);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0920,-0.2166);
glVertex2f(-0.0920,-0.2113);
glVertex2f(-0.0792,-0.2113);
glVertex2f(-0.0792,-0.2166);
glVertex2f(-0.0920,-0.2166);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0784,-0.2166);
glVertex2f(-0.0784,-0.2113);
glVertex2f(-0.0657,-0.2113);
glVertex2f(-0.0657,-0.2166);
glVertex2f(-0.0784,-0.2166);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0647,-0.2175);
glVertex2f(-0.0929,-0.2175);
glVertex2f(-0.0929,-0.2187);
glVertex2f(-0.0647,-0.2187);
glVertex2f(-0.0647,-0.2175);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0252,-0.2166);
glVertex2f(-0.0124,-0.2166);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0261,-0.2175);
glVertex2f(-0.0261,-0.2105);
glVertex2f(0.0021,-0.2105);
glVertex2f(0.0021,-0.2175);
glVertex2f(-0.0261,-0.2175);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0252,-0.2166);
glVertex2f(-0.0252,-0.2113);
glVertex2f(-0.0124,-0.2113);
glVertex2f(-0.0124,-0.2166);
glVertex2f(-0.0252,-0.2166);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0116,-0.2166);
glVertex2f(-0.0116,-0.2113);
glVertex2f(0.0012,-0.2113);
glVertex2f(0.0012,-0.2166);
glVertex2f(-0.0116,-0.2166);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0021,-0.2175);
glVertex2f(-0.0261,-0.2175);
glVertex2f(-0.0261,-0.2187);
glVertex2f(0.0021,-0.2187);
glVertex2f(0.0021,-0.2175);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1119,-0.1389);
glVertex2f(-0.1119,-0.1278);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1046,-0.1364);
glVertex2f(-0.1046,-0.1278);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0973,-0.1340);
glVertex2f(-0.0973,-0.1278);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0900,-0.1315);
glVertex2f(-0.0900,-0.1278);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0827,-0.1291);
glVertex2f(-0.0827,-0.1278);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0753,-0.1290);
glVertex2f(-0.0753,-0.1278);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0680,-0.1314);
glVertex2f(-0.0680,-0.1278);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0607,-0.1339);
glVertex2f(-0.0607,-0.1278);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0534,-0.1363);
glVertex2f(-0.0534,-0.1278);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0460,-0.1387);
glVertex2f(-0.0460,-0.1278);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0346,-0.2166);
glVertex2f(0.0474,-0.2166);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0337,-0.2175);
glVertex2f(0.0337,-0.2105);
glVertex2f(0.0619,-0.2105);
glVertex2f(0.0619,-0.2175);
glVertex2f(0.0337,-0.2175);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0346,-0.2166);
glVertex2f(0.0346,-0.2113);
glVertex2f(0.0474,-0.2113);
glVertex2f(0.0474,-0.2166);
glVertex2f(0.0346,-0.2166);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0482,-0.2166);
glVertex2f(0.0482,-0.2113);
glVertex2f(0.0609,-0.2113);
glVertex2f(0.0609,-0.2166);
glVertex2f(0.0482,-0.2166);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0619,-0.2175);
glVertex2f(0.0337,-0.2175);
glVertex2f(0.0337,-0.2187);
glVertex2f(0.0619,-0.2187);
glVertex2f(0.0619,-0.2175);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1015,-0.2166);
glVertex2f(0.1138,-0.2166);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1146,-0.2175);
glVertex2f(0.1005,-0.2175);
glVertex2f(0.1005,-0.2105);
glVertex2f(0.1146,-0.2105);
glVertex2f(0.1146,-0.2175);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1015,-0.2166);
glVertex2f(0.1015,-0.2113);
glVertex2f(0.1138,-0.2113);
glVertex2f(0.1138,-0.2166);
glVertex2f(0.1015,-0.2166);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1146,-0.2175);
glVertex2f(0.1005,-0.2175);
glVertex2f(0.1005,-0.2187);
glVertex2f(0.1146,-0.2187);
glVertex2f(0.1146,-0.2175);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1287,-0.2344);
glVertex2f(0.3045,-0.2344);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1287,-0.2421);
glVertex2f(-0.1933,-0.2421);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1539,-0.1911);
glVertex2f(0.1287,-0.1996);
glVertex2f(0.0161,-0.1996);
glVertex2f(0.0161,-0.1929);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1706,-0.2404);
glVertex2f(-0.1706,-0.1603);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1633,-0.2404);
glVertex2f(-0.1633,-0.1578);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1559,-0.2404);
glVertex2f(-0.1559,-0.1809);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1559,-0.1691);
glVertex2f(-0.1559,-0.1553);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1486,-0.2404);
glVertex2f(-0.1486,-0.1809);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1486,-0.1691);
glVertex2f(-0.1486,-0.1530);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1413,-0.2404);
glVertex2f(-0.1413,-0.1505);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1340,-0.2404);
glVertex2f(-0.1340,-0.1480);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1266,-0.2404);
glVertex2f(-0.1266,-0.1456);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1193,-0.2404);
glVertex2f(-0.1193,-0.1432);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1119,-0.2404);
glVertex2f(-0.1119,-0.1809);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1119,-0.1691);
glVertex2f(-0.1119,-0.1407);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1046,-0.2404);
glVertex2f(-0.1046,-0.1809);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1046,-0.1691);
glVertex2f(-0.1046,-0.1382);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0973,-0.2404);
glVertex2f(-0.0973,-0.1809);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0973,-0.1691);
glVertex2f(-0.0973,-0.1358);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0900,-0.2404);
glVertex2f(-0.0900,-0.2187);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0900,-0.1691);
glVertex2f(-0.0900,-0.1334);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0900,-0.2105);
glVertex2f(-0.0900,-0.1809);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0827,-0.2404);
glVertex2f(-0.0827,-0.2187);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0827,-0.2105);
glVertex2f(-0.0827,-0.1309);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0753,-0.2404);
glVertex2f(-0.0753,-0.2187);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0753,-0.2105);
glVertex2f(-0.0753,-0.1308);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0680,-0.2404);
glVertex2f(-0.0680,-0.2187);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0680,-0.1691);
glVertex2f(-0.0680,-0.1333);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0680,-0.2105);
glVertex2f(-0.0680,-0.1809);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0607,-0.2404);
glVertex2f(-0.0607,-0.1809);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0607,-0.1691);
glVertex2f(-0.0607,-0.1357);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0534,-0.2404);
glVertex2f(-0.0534,-0.1809);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0534,-0.1691);
glVertex2f(-0.0534,-0.1382);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0460,-0.2404);
glVertex2f(-0.0460,-0.1809);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0460,-0.1691);
glVertex2f(-0.0460,-0.1406);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0387,-0.2404);
glVertex2f(-0.0387,-0.1430);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0313,-0.2404);
glVertex2f(-0.0313,-0.1455);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0240,-0.2404);
glVertex2f(-0.0240,-0.2187);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0240,-0.2105);
glVertex2f(-0.0240,-0.1480);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0167,-0.2404);
glVertex2f(-0.0167,-0.2187);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0167,-0.2105);
glVertex2f(-0.0167,-0.1503);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0094,-0.2404);
glVertex2f(-0.0094,-0.2187);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0094,-0.1691);
glVertex2f(-0.0094,-0.1528);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0094,-0.2105);
glVertex2f(-0.0094,-0.1809);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0021,-0.2404);
glVertex2f(-0.0021,-0.2187);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0021,-0.1691);
glVertex2f(-0.0021,-0.1553);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0021,-0.2105);
glVertex2f(-0.0021,-0.1809);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0052,-0.2404);
glVertex2f(0.0052,-0.1577);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0126,-0.2404);
glVertex2f(0.0126,-0.1601);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0199,-0.2404);
glVertex2f(0.0199,-0.1996);
glVertex2f(0.0199,-0.1929);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0273,-0.2404);
glVertex2f(0.0273,-0.1996);
glVertex2f(0.0273,-0.1929);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0346,-0.2404);
glVertex2f(0.0346,-0.2187);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0346,-0.1929);
glVertex2f(0.0346,-0.1996);
glVertex2f(0.0346,-0.2105);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0419,-0.2404);
glVertex2f(0.0419,-0.2187);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0419,-0.1929);
glVertex2f(0.0419,-0.1996);
glVertex2f(0.0419,-0.2105);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0493,-0.2404);
glVertex2f(0.0493,-0.2187);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0493,-0.1929);
glVertex2f(0.0493,-0.1996);
glVertex2f(0.0493,-0.2105);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0566,-0.2404);
glVertex2f(0.0566,-0.2187);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0566,-0.1929);
glVertex2f(0.0566,-0.1996);
glVertex2f(0.0566,-0.2105);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0639,-0.2404);
glVertex2f(0.0639,-0.1996);
glVertex2f(0.0639,-0.1929);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0712,-0.2404);
glVertex2f(0.0712,-0.1996);
glVertex2f(0.0712,-0.1929);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0785,-0.2404);
glVertex2f(0.0785,-0.1996);
glVertex2f(0.0785,-0.1929);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0858,-0.2404);
glVertex2f(0.0858,-0.1996);
glVertex2f(0.0858,-0.1929);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0932,-0.2404);
glVertex2f(0.0932,-0.1996);
glVertex2f(0.0932,-0.1929);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1005,-0.2404);
glVertex2f(0.1005,-0.1996);
glVertex2f(0.1005,-0.1929);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1079,-0.2404);
glVertex2f(0.1079,-0.2187);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1079,-0.1929);
glVertex2f(0.1079,-0.1996);
glVertex2f(0.1079,-0.2105);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1152,-0.2404);
glVertex2f(0.1152,-0.1996);
glVertex2f(0.1152,-0.1929);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1225,-0.2404);
glVertex2f(0.1225,-0.1996);
glVertex2f(0.1225,-0.1929);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1298,-0.1992);
glVertex2f(0.1298,-0.1929);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1372,-0.1967);
glVertex2f(0.1372,-0.1929);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1445,-0.1943);
glVertex2f(0.1445,-0.1929);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0161,-0.1595);
glVertex2f(0.0179,-0.1595);
glVertex2f(0.0179,-0.1598);
glVertex2f(0.0176,-0.1598);
glVertex2f(0.0172,-0.1613);
glVertex2f(0.0161,-0.1613);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0170,-0.1981);
glVertex2f(0.0170,-0.1911);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0176,-0.1987);
glVertex2f(0.0194,-0.1987);
glEnd();
glBegin(3); // outlined Ellipse GL_LINE_STRIP
glVertex2f(0.017057,-0.198108);
glVertex2f(0.017066,-0.198206);
glVertex2f(0.017091,-0.198300);
glVertex2f(0.017132,-0.198389);
glVertex2f(0.017189,-0.198470);
glVertex2f(0.017258,-0.198539);
glVertex2f(0.017338,-0.198595);
glVertex2f(0.017427,-0.198637);
glVertex2f(0.017522,-0.198662);
glVertex2f(0.017620,-0.198671);
glEnd();
glBegin(3); // outlined Ellipse GL_LINE_STRIP
glVertex2f(0.016213,-0.198108);
glVertex2f(0.016234,-0.198352);
glVertex2f(0.016298,-0.198589);
glVertex2f(0.016401,-0.198811);
glVertex2f(0.016542,-0.199012);
glVertex2f(0.016715,-0.199186);
glVertex2f(0.016916,-0.199326);
glVertex2f(0.017139,-0.199430);
glVertex2f(0.017375,-0.199493);
glVertex2f(0.017620,-0.199515);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0194,-0.1987);
glVertex2f(0.0194,-0.1996);
glVertex2f(0.0176,-0.1996);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0161,-0.1981);
glVertex2f(0.0161,-0.1929);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0170,-0.1911);
glVertex2f(0.0170,-0.1613);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0654,-0.1920);
glVertex2f(0.0654,-0.2411);
glEnd();
glBegin(3); // outlined Ellipse GL_LINE_STRIP
glVertex2f(0.066224,-0.191988);
glVertex2f(0.066217,-0.191915);
glVertex2f(0.066198,-0.191844);
glVertex2f(0.066167,-0.191777);
glVertex2f(0.066125,-0.191717);
glVertex2f(0.066073,-0.191665);
glVertex2f(0.066012,-0.191623);
glVertex2f(0.065946,-0.191592);
glVertex2f(0.065875,-0.191573);
glVertex2f(0.065801,-0.191566);
glVertex2f(0.065728,-0.191573);
glVertex2f(0.065657,-0.191592);
glVertex2f(0.065590,-0.191623);
glVertex2f(0.065530,-0.191665);
glVertex2f(0.065478,-0.191717);
glVertex2f(0.065436,-0.191777);
glVertex2f(0.065405,-0.191844);
glVertex2f(0.065386,-0.191915);
glVertex2f(0.065379,-0.191988);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0662,-0.1920);
glVertex2f(0.0662,-0.2411);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0654,-0.1929);
glVertex2f(0.0161,-0.1929);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0654,-0.2404);
glVertex2f(-0.1738,-0.2404);
glEnd();
glBegin(3); // outlined Ellipse GL_LINE_STRIP
glVertex2f(0.065802,-0.240663);
glVertex2f(0.065728,-0.240669);
glVertex2f(0.065657,-0.240688);
glVertex2f(0.065590,-0.240719);
glVertex2f(0.065530,-0.240761);
glVertex2f(0.065478,-0.240813);
glVertex2f(0.065436,-0.240874);
glVertex2f(0.065405,-0.240940);
glVertex2f(0.065386,-0.241011);
glVertex2f(0.065379,-0.241085);
glVertex2f(0.065386,-0.241158);
glVertex2f(0.065405,-0.241229);
glVertex2f(0.065436,-0.241296);
glVertex2f(0.065478,-0.241356);
glVertex2f(0.065530,-0.241408);
glVertex2f(0.065590,-0.241450);
glVertex2f(0.065657,-0.241481);
glVertex2f(0.065728,-0.241500);
glVertex2f(0.065802,-0.241507);
glVertex2f(0.065875,-0.241500);
glVertex2f(0.065946,-0.241481);
glVertex2f(0.066013,-0.241450);
glVertex2f(0.066073,-0.241408);
glVertex2f(0.066125,-0.241356);
glVertex2f(0.066167,-0.241296);
glVertex2f(0.066198,-0.241229);
glVertex2f(0.066217,-0.241158);
glVertex2f(0.066224,-0.241085);
glVertex2f(0.066217,-0.241011);
glVertex2f(0.066198,-0.240940);
glVertex2f(0.066167,-0.240874);
glVertex2f(0.066125,-0.240813);
glVertex2f(0.066073,-0.240761);
glVertex2f(0.066013,-0.240719);
glVertex2f(0.065946,-0.240688);
glVertex2f(0.065875,-0.240669);
glVertex2f(0.065802,-0.240663);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0623,-0.2421);
glVertex2f(0.0693,-0.2421);
glVertex2f(0.0693,-0.2416);
glVertex2f(0.0623,-0.2416);
glVertex2f(0.0623,-0.2421);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0970,-0.1920);
glVertex2f(0.0970,-0.2411);
glEnd();
glBegin(3); // outlined Ellipse GL_LINE_STRIP
glVertex2f(0.097032,-0.191988);
glVertex2f(0.097025,-0.191915);
glVertex2f(0.097006,-0.191844);
glVertex2f(0.096975,-0.191777);
glVertex2f(0.096933,-0.191717);
glVertex2f(0.096881,-0.191665);
glVertex2f(0.096821,-0.191623);
glVertex2f(0.096754,-0.191592);
glVertex2f(0.096683,-0.191573);
glVertex2f(0.096610,-0.191566);
glVertex2f(0.096536,-0.191573);
glVertex2f(0.096465,-0.191592);
glVertex2f(0.096399,-0.191623);
glVertex2f(0.096338,-0.191665);
glVertex2f(0.096286,-0.191717);
glVertex2f(0.096244,-0.191777);
glVertex2f(0.096213,-0.191844);
glVertex2f(0.096194,-0.191915);
glVertex2f(0.096188,-0.191988);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0961,-0.1920);
glVertex2f(0.0961,-0.2411);
glEnd();
glBegin(3); // outlined Ellipse GL_LINE_STRIP
glVertex2f(0.096610,-0.240663);
glVertex2f(0.096536,-0.240669);
glVertex2f(0.096465,-0.240688);
glVertex2f(0.096399,-0.240719);
glVertex2f(0.096338,-0.240761);
glVertex2f(0.096286,-0.240813);
glVertex2f(0.096244,-0.240874);
glVertex2f(0.096213,-0.240940);
glVertex2f(0.096194,-0.241011);
glVertex2f(0.096188,-0.241085);
glVertex2f(0.096194,-0.241158);
glVertex2f(0.096213,-0.241229);
glVertex2f(0.096244,-0.241296);
glVertex2f(0.096286,-0.241356);
glVertex2f(0.096338,-0.241408);
glVertex2f(0.096399,-0.241450);
glVertex2f(0.096465,-0.241481);
glVertex2f(0.096536,-0.241500);
glVertex2f(0.096610,-0.241507);
glVertex2f(0.096683,-0.241500);
glVertex2f(0.096754,-0.241481);
glVertex2f(0.096821,-0.241450);
glVertex2f(0.096881,-0.241408);
glVertex2f(0.096933,-0.241356);
glVertex2f(0.096975,-0.241296);
glVertex2f(0.097006,-0.241229);
glVertex2f(0.097025,-0.241158);
glVertex2f(0.097032,-0.241085);
glVertex2f(0.097025,-0.241011);
glVertex2f(0.097006,-0.240940);
glVertex2f(0.096975,-0.240874);
glVertex2f(0.096933,-0.240813);
glVertex2f(0.096881,-0.240761);
glVertex2f(0.096821,-0.240719);
glVertex2f(0.096754,-0.240688);
glVertex2f(0.096683,-0.240669);
glVertex2f(0.096610,-0.240663);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1001,-0.2421);
glVertex2f(0.0931,-0.2421);
glVertex2f(0.0931,-0.2416);
glVertex2f(0.1001,-0.2416);
glVertex2f(0.1001,-0.2421);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0961,-0.1929);
glVertex2f(0.0662,-0.1929);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0961,-0.2404);
glVertex2f(0.0662,-0.2404);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1747,-0.2404);
glVertex2f(-0.2393,-0.2404);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1747,-0.1595);
glVertex2f(-0.2393,-0.1595);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2375,-0.2421);
glVertex2f(-0.2375,-0.2052);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2375,-0.1577);
glVertex2f(-0.2375,-0.1947);
glEnd();
glPolygonMode(1028,6914); // GL_FILL
glPolygonMode(1029,6914);
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.2383,-0.2394);
glVertex2f(-0.2385,-0.2396);
glVertex2f(-0.2365,-0.2412);
glVertex2f(-0.2367,-0.2414);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.2367,-0.1604);
glVertex2f(-0.2365,-0.1603);
glVertex2f(-0.2385,-0.1586);
glVertex2f(-0.2383,-0.1585);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2399,-0.2042);
glVertex2f(-0.2400,-0.2042);
glVertex2f(-0.2401,-0.2042);
glVertex2f(-0.2402,-0.2041);
glVertex2f(-0.2403,-0.2039);
glVertex2f(-0.2403,-0.2036);
glVertex2f(-0.2402,-0.2034);
glVertex2f(-0.2401,-0.2033);
glVertex2f(-0.2400,-0.2032);
glVertex2f(-0.2397,-0.2032);
glVertex2f(-0.2396,-0.2033);
glVertex2f(-0.2394,-0.2035);
glVertex2f(-0.2386,-0.2043);
glVertex2f(-0.2386,-0.2032);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2403,-0.2025);
glVertex2f(-0.2403,-0.2016);
glVertex2f(-0.2396,-0.2020);
glVertex2f(-0.2396,-0.2018);
glVertex2f(-0.2395,-0.2016);
glVertex2f(-0.2395,-0.2016);
glVertex2f(-0.2392,-0.2015);
glVertex2f(-0.2390,-0.2015);
glVertex2f(-0.2388,-0.2016);
glVertex2f(-0.2386,-0.2017);
glVertex2f(-0.2386,-0.2020);
glVertex2f(-0.2386,-0.2023);
glVertex2f(-0.2386,-0.2025);
glVertex2f(-0.2387,-0.2025);
glVertex2f(-0.2388,-0.2027);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2405,-0.2007);
glVertex2f(-0.2405,-0.2008);
glVertex2f(-0.2405,-0.2009);
glVertex2f(-0.2406,-0.2008);
glVertex2f(-0.2405,-0.2007);
glVertex2f(-0.2404,-0.2007);
glVertex2f(-0.2402,-0.2008);
glVertex2f(-0.2401,-0.2009);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2393,-0.2001);
glVertex2f(-0.2393,-0.1985);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2403,-0.1975);
glVertex2f(-0.2402,-0.1977);
glVertex2f(-0.2400,-0.1979);
glVertex2f(-0.2395,-0.1980);
glVertex2f(-0.2393,-0.1980);
glVertex2f(-0.2388,-0.1979);
glVertex2f(-0.2386,-0.1977);
glVertex2f(-0.2386,-0.1975);
glVertex2f(-0.2386,-0.1973);
glVertex2f(-0.2386,-0.1971);
glVertex2f(-0.2388,-0.1968);
glVertex2f(-0.2393,-0.1968);
glVertex2f(-0.2395,-0.1968);
glVertex2f(-0.2400,-0.1968);
glVertex2f(-0.2402,-0.1971);
glVertex2f(-0.2403,-0.1973);
glVertex2f(-0.2403,-0.1975);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2405,-0.1960);
glVertex2f(-0.2405,-0.1961);
glVertex2f(-0.2405,-0.1962);
glVertex2f(-0.2406,-0.1961);
glVertex2f(-0.2405,-0.1960);
glVertex2f(-0.2404,-0.1960);
glVertex2f(-0.2402,-0.1961);
glVertex2f(-0.2401,-0.1962);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2405,-0.1955);
glVertex2f(-0.2405,-0.1956);
glVertex2f(-0.2405,-0.1957);
glVertex2f(-0.2406,-0.1956);
glVertex2f(-0.2405,-0.1955);
glVertex2f(-0.2404,-0.1955);
glVertex2f(-0.2402,-0.1956);
glVertex2f(-0.2401,-0.1957);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2341,-0.2035);
glVertex2f(-0.2341,-0.2041);
glVertex2f(-0.2368,-0.2041);
glVertex2f(-0.2368,-0.2035);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2347,-0.2027);
glVertex2f(-0.2364,-0.2018);
glVertex2f(-0.2364,-0.2030);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2364,-0.2008);
glVertex2f(-0.2364,-0.2011);
glVertex2f(-0.2361,-0.2012);
glVertex2f(-0.2357,-0.2013);
glVertex2f(-0.2355,-0.2013);
glVertex2f(-0.2350,-0.2012);
glVertex2f(-0.2348,-0.2011);
glVertex2f(-0.2347,-0.2008);
glVertex2f(-0.2347,-0.2006);
glVertex2f(-0.2348,-0.2004);
glVertex2f(-0.2350,-0.2002);
glVertex2f(-0.2355,-0.2001);
glVertex2f(-0.2357,-0.2001);
glVertex2f(-0.2361,-0.2002);
glVertex2f(-0.2364,-0.2004);
glVertex2f(-0.2364,-0.2006);
glVertex2f(-0.2364,-0.2008);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2361,-0.1994);
glVertex2f(-0.2362,-0.1992);
glVertex2f(-0.2364,-0.1990);
glVertex2f(-0.2347,-0.1990);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2364,-0.1975);
glVertex2f(-0.2364,-0.1977);
glVertex2f(-0.2361,-0.1979);
glVertex2f(-0.2357,-0.1980);
glVertex2f(-0.2355,-0.1980);
glVertex2f(-0.2350,-0.1979);
glVertex2f(-0.2348,-0.1977);
glVertex2f(-0.2347,-0.1975);
glVertex2f(-0.2347,-0.1973);
glVertex2f(-0.2348,-0.1971);
glVertex2f(-0.2350,-0.1968);
glVertex2f(-0.2355,-0.1968);
glVertex2f(-0.2357,-0.1968);
glVertex2f(-0.2361,-0.1968);
glVertex2f(-0.2364,-0.1971);
glVertex2f(-0.2364,-0.1973);
glVertex2f(-0.2364,-0.1975);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2341,-0.1963);
glVertex2f(-0.2341,-0.1958);
glVertex2f(-0.2368,-0.1958);
glVertex2f(-0.2368,-0.1963);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1738,-0.2431);
glVertex2f(-0.1738,-0.2831);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1287,-0.2431);
glVertex2f(0.1287,-0.2831);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1755,-0.2814);
glVertex2f(-0.0285,-0.2814);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1304,-0.2814);
glVertex2f(-0.0167,-0.2814);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.1729,-0.2806);
glVertex2f(-0.1730,-0.2804);
glVertex2f(-0.1746,-0.2824);
glVertex2f(-0.1748,-0.2822);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.1277,-0.2822);
glVertex2f(0.1279,-0.2824);
glVertex2f(0.1295,-0.2804);
glVertex2f(0.1297,-0.2806);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0266,-0.2786);
glVertex2f(-0.0268,-0.2786);
glVertex2f(-0.0268,-0.2788);
glVertex2f(-0.0268,-0.2790);
glVertex2f(-0.0268,-0.2791);
glVertex2f(-0.0266,-0.2792);
glVertex2f(-0.0263,-0.2793);
glVertex2f(-0.0261,-0.2794);
glVertex2f(-0.0258,-0.2796);
glVertex2f(-0.0258,-0.2798);
glVertex2f(-0.0258,-0.2800);
glVertex2f(-0.0258,-0.2802);
glVertex2f(-0.0259,-0.2803);
glVertex2f(-0.0262,-0.2803);
glVertex2f(-0.0266,-0.2803);
glVertex2f(-0.0268,-0.2803);
glVertex2f(-0.0268,-0.2802);
glVertex2f(-0.0270,-0.2800);
glVertex2f(-0.0270,-0.2798);
glVertex2f(-0.0268,-0.2796);
glVertex2f(-0.0267,-0.2794);
glVertex2f(-0.0265,-0.2793);
glVertex2f(-0.0261,-0.2792);
glVertex2f(-0.0259,-0.2791);
glVertex2f(-0.0258,-0.2790);
glVertex2f(-0.0258,-0.2788);
glVertex2f(-0.0259,-0.2786);
glVertex2f(-0.0262,-0.2786);
glVertex2f(-0.0266,-0.2786);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0242,-0.2788);
glVertex2f(-0.0243,-0.2786);
glVertex2f(-0.0245,-0.2786);
glVertex2f(-0.0247,-0.2786);
glVertex2f(-0.0249,-0.2786);
glVertex2f(-0.0251,-0.2789);
glVertex2f(-0.0252,-0.2793);
glVertex2f(-0.0252,-0.2798);
glVertex2f(-0.0251,-0.2801);
glVertex2f(-0.0249,-0.2803);
glVertex2f(-0.0247,-0.2803);
glVertex2f(-0.0246,-0.2803);
glVertex2f(-0.0244,-0.2803);
glVertex2f(-0.0242,-0.2801);
glVertex2f(-0.0241,-0.2798);
glVertex2f(-0.0241,-0.2798);
glVertex2f(-0.0242,-0.2795);
glVertex2f(-0.0244,-0.2793);
glVertex2f(-0.0246,-0.2792);
glVertex2f(-0.0247,-0.2792);
glVertex2f(-0.0249,-0.2793);
glVertex2f(-0.0251,-0.2795);
glVertex2f(-0.0252,-0.2798);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0233,-0.2783);
glVertex2f(-0.0235,-0.2784);
glVertex2f(-0.0235,-0.2783);
glVertex2f(-0.0235,-0.2782);
glVertex2f(-0.0233,-0.2783);
glVertex2f(-0.0233,-0.2785);
glVertex2f(-0.0235,-0.2786);
glVertex2f(-0.0235,-0.2787);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0227,-0.2796);
glVertex2f(-0.0212,-0.2796);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0201,-0.2786);
glVertex2f(-0.0204,-0.2786);
glVertex2f(-0.0205,-0.2789);
glVertex2f(-0.0206,-0.2793);
glVertex2f(-0.0206,-0.2796);
glVertex2f(-0.0205,-0.2800);
glVertex2f(-0.0204,-0.2803);
glVertex2f(-0.0201,-0.2803);
glVertex2f(-0.0199,-0.2803);
glVertex2f(-0.0197,-0.2803);
glVertex2f(-0.0195,-0.2800);
glVertex2f(-0.0194,-0.2796);
glVertex2f(-0.0194,-0.2793);
glVertex2f(-0.0195,-0.2789);
glVertex2f(-0.0197,-0.2786);
glVertex2f(-0.0199,-0.2786);
glVertex2f(-0.0201,-0.2786);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0187,-0.2783);
glVertex2f(-0.0187,-0.2784);
glVertex2f(-0.0188,-0.2783);
glVertex2f(-0.0187,-0.2782);
glVertex2f(-0.0187,-0.2783);
glVertex2f(-0.0187,-0.2785);
glVertex2f(-0.0187,-0.2786);
glVertex2f(-0.0188,-0.2787);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0182,-0.2783);
glVertex2f(-0.0183,-0.2784);
glVertex2f(-0.0183,-0.2783);
glVertex2f(-0.0183,-0.2782);
glVertex2f(-0.0182,-0.2783);
glVertex2f(-0.0182,-0.2785);
glVertex2f(-0.0183,-0.2786);
glVertex2f(-0.0183,-0.2787);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0270,-0.2848);
glVertex2f(-0.0275,-0.2848);
glVertex2f(-0.0275,-0.2821);
glVertex2f(-0.0270,-0.2821);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0263,-0.2829);
glVertex2f(-0.0263,-0.2827);
glVertex2f(-0.0263,-0.2826);
glVertex2f(-0.0262,-0.2825);
glVertex2f(-0.0261,-0.2824);
glVertex2f(-0.0257,-0.2824);
glVertex2f(-0.0255,-0.2825);
glVertex2f(-0.0254,-0.2826);
glVertex2f(-0.0254,-0.2827);
glVertex2f(-0.0254,-0.2829);
glVertex2f(-0.0254,-0.2831);
glVertex2f(-0.0256,-0.2834);
glVertex2f(-0.0265,-0.2842);
glVertex2f(-0.0253,-0.2842);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0237,-0.2827);
glVertex2f(-0.0237,-0.2825);
glVertex2f(-0.0240,-0.2824);
glVertex2f(-0.0242,-0.2824);
glVertex2f(-0.0244,-0.2825);
glVertex2f(-0.0246,-0.2827);
glVertex2f(-0.0247,-0.2831);
glVertex2f(-0.0247,-0.2836);
glVertex2f(-0.0246,-0.2839);
glVertex2f(-0.0244,-0.2841);
glVertex2f(-0.0242,-0.2842);
glVertex2f(-0.0241,-0.2842);
glVertex2f(-0.0239,-0.2841);
glVertex2f(-0.0237,-0.2839);
glVertex2f(-0.0236,-0.2837);
glVertex2f(-0.0236,-0.2836);
glVertex2f(-0.0237,-0.2834);
glVertex2f(-0.0239,-0.2831);
glVertex2f(-0.0241,-0.2831);
glVertex2f(-0.0242,-0.2831);
glVertex2f(-0.0244,-0.2831);
glVertex2f(-0.0246,-0.2834);
glVertex2f(-0.0247,-0.2836);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0230,-0.2829);
glVertex2f(-0.0230,-0.2827);
glVertex2f(-0.0230,-0.2826);
glVertex2f(-0.0228,-0.2825);
glVertex2f(-0.0227,-0.2824);
glVertex2f(-0.0223,-0.2824);
glVertex2f(-0.0222,-0.2825);
glVertex2f(-0.0221,-0.2826);
glVertex2f(-0.0220,-0.2827);
glVertex2f(-0.0220,-0.2829);
glVertex2f(-0.0221,-0.2831);
glVertex2f(-0.0223,-0.2834);
glVertex2f(-0.0231,-0.2842);
glVertex2f(-0.0219,-0.2842);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0212,-0.2827);
glVertex2f(-0.0210,-0.2827);
glVertex2f(-0.0208,-0.2824);
glVertex2f(-0.0208,-0.2842);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0196,-0.2824);
glVertex2f(-0.0187,-0.2824);
glVertex2f(-0.0192,-0.2831);
glVertex2f(-0.0189,-0.2831);
glVertex2f(-0.0187,-0.2831);
glVertex2f(-0.0187,-0.2833);
glVertex2f(-0.0186,-0.2835);
glVertex2f(-0.0186,-0.2837);
glVertex2f(-0.0187,-0.2839);
glVertex2f(-0.0188,-0.2841);
glVertex2f(-0.0191,-0.2842);
glVertex2f(-0.0193,-0.2842);
glVertex2f(-0.0196,-0.2841);
glVertex2f(-0.0197,-0.2840);
glVertex2f(-0.0197,-0.2839);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0182,-0.2848);
glVertex2f(-0.0175,-0.2848);
glVertex2f(-0.0175,-0.2821);
glVertex2f(-0.0182,-0.2821);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1140,-0.1817);
glVertex2f(-0.1140,-0.1929);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0858,-0.1817);
glVertex2f(-0.0858,-0.1929);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1157,-0.1911);
glVertex2f(-0.1050,-0.1911);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0841,-0.1911);
glVertex2f(-0.0949,-0.1911);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.1130,-0.1904);
glVertex2f(-0.1132,-0.1902);
glVertex2f(-0.1148,-0.1921);
glVertex2f(-0.1150,-0.1919);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.0868,-0.1919);
glVertex2f(-0.0866,-0.1921);
glVertex2f(-0.0851,-0.1902);
glVertex2f(-0.0849,-0.1904);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1031,-0.1883);
glVertex2f(-0.1033,-0.1884);
glVertex2f(-0.1034,-0.1886);
glVertex2f(-0.1034,-0.1888);
glVertex2f(-0.1033,-0.1890);
glVertex2f(-0.1032,-0.1890);
glVertex2f(-0.1028,-0.1891);
glVertex2f(-0.1026,-0.1892);
glVertex2f(-0.1024,-0.1894);
glVertex2f(-0.1023,-0.1895);
glVertex2f(-0.1023,-0.1898);
glVertex2f(-0.1024,-0.1899);
glVertex2f(-0.1025,-0.1900);
glVertex2f(-0.1027,-0.1901);
glVertex2f(-0.1031,-0.1901);
glVertex2f(-0.1033,-0.1900);
glVertex2f(-0.1034,-0.1899);
glVertex2f(-0.1035,-0.1898);
glVertex2f(-0.1035,-0.1895);
glVertex2f(-0.1034,-0.1894);
glVertex2f(-0.1032,-0.1892);
glVertex2f(-0.1030,-0.1891);
glVertex2f(-0.1027,-0.1890);
glVertex2f(-0.1025,-0.1890);
glVertex2f(-0.1024,-0.1888);
glVertex2f(-0.1024,-0.1886);
glVertex2f(-0.1025,-0.1884);
glVertex2f(-0.1027,-0.1883);
glVertex2f(-0.1031,-0.1883);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1015,-0.1881);
glVertex2f(-0.1017,-0.1882);
glVertex2f(-0.1017,-0.1881);
glVertex2f(-0.1017,-0.1880);
glVertex2f(-0.1015,-0.1881);
glVertex2f(-0.1015,-0.1883);
glVertex2f(-0.1017,-0.1884);
glVertex2f(-0.1017,-0.1885);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1009,-0.1894);
glVertex2f(-0.0994,-0.1894);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0983,-0.1883);
glVertex2f(-0.0986,-0.1884);
glVertex2f(-0.0987,-0.1887);
glVertex2f(-0.0988,-0.1891);
glVertex2f(-0.0988,-0.1894);
glVertex2f(-0.0987,-0.1898);
glVertex2f(-0.0986,-0.1900);
glVertex2f(-0.0983,-0.1901);
glVertex2f(-0.0982,-0.1901);
glVertex2f(-0.0979,-0.1900);
glVertex2f(-0.0977,-0.1898);
glVertex2f(-0.0977,-0.1894);
glVertex2f(-0.0977,-0.1891);
glVertex2f(-0.0977,-0.1887);
glVertex2f(-0.0979,-0.1884);
glVertex2f(-0.0982,-0.1883);
glVertex2f(-0.0983,-0.1883);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0969,-0.1881);
glVertex2f(-0.0970,-0.1882);
glVertex2f(-0.0970,-0.1881);
glVertex2f(-0.0970,-0.1880);
glVertex2f(-0.0969,-0.1881);
glVertex2f(-0.0969,-0.1883);
glVertex2f(-0.0970,-0.1884);
glVertex2f(-0.0970,-0.1885);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0964,-0.1881);
glVertex2f(-0.0965,-0.1882);
glVertex2f(-0.0965,-0.1881);
glVertex2f(-0.0965,-0.1880);
glVertex2f(-0.0964,-0.1881);
glVertex2f(-0.0964,-0.1883);
glVertex2f(-0.0965,-0.1884);
glVertex2f(-0.0965,-0.1885);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1035,-0.1945);
glVertex2f(-0.1041,-0.1945);
glVertex2f(-0.1041,-0.1918);
glVertex2f(-0.1035,-0.1918);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1029,-0.1926);
glVertex2f(-0.1029,-0.1926);
glVertex2f(-0.1028,-0.1923);
glVertex2f(-0.1027,-0.1923);
glVertex2f(-0.1026,-0.1922);
glVertex2f(-0.1022,-0.1922);
glVertex2f(-0.1021,-0.1923);
glVertex2f(-0.1020,-0.1923);
glVertex2f(-0.1019,-0.1926);
glVertex2f(-0.1019,-0.1927);
glVertex2f(-0.1020,-0.1929);
glVertex2f(-0.1022,-0.1931);
glVertex2f(-0.1030,-0.1940);
glVertex2f(-0.1018,-0.1940);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1005,-0.1940);
glVertex2f(-0.1005,-0.1922);
glVertex2f(-0.1013,-0.1934);
glVertex2f(-0.1001,-0.1934);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0995,-0.1922);
glVertex2f(-0.0986,-0.1922);
glVertex2f(-0.0991,-0.1929);
glVertex2f(-0.0988,-0.1929);
glVertex2f(-0.0986,-0.1930);
glVertex2f(-0.0986,-0.1930);
glVertex2f(-0.0984,-0.1933);
glVertex2f(-0.0984,-0.1935);
glVertex2f(-0.0986,-0.1937);
glVertex2f(-0.0987,-0.1939);
glVertex2f(-0.0990,-0.1940);
glVertex2f(-0.0992,-0.1940);
glVertex2f(-0.0995,-0.1939);
glVertex2f(-0.0996,-0.1938);
glVertex2f(-0.0996,-0.1936);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0975,-0.1922);
glVertex2f(-0.0978,-0.1923);
glVertex2f(-0.0979,-0.1925);
glVertex2f(-0.0979,-0.1926);
glVertex2f(-0.0978,-0.1928);
glVertex2f(-0.0977,-0.1929);
glVertex2f(-0.0973,-0.1930);
glVertex2f(-0.0970,-0.1930);
glVertex2f(-0.0969,-0.1932);
glVertex2f(-0.0968,-0.1934);
glVertex2f(-0.0968,-0.1936);
glVertex2f(-0.0969,-0.1938);
glVertex2f(-0.0970,-0.1939);
glVertex2f(-0.0972,-0.1940);
glVertex2f(-0.0975,-0.1940);
glVertex2f(-0.0978,-0.1939);
glVertex2f(-0.0979,-0.1938);
glVertex2f(-0.0979,-0.1936);
glVertex2f(-0.0979,-0.1934);
glVertex2f(-0.0979,-0.1932);
glVertex2f(-0.0977,-0.1930);
glVertex2f(-0.0975,-0.1930);
glVertex2f(-0.0971,-0.1929);
glVertex2f(-0.0970,-0.1928);
glVertex2f(-0.0969,-0.1926);
glVertex2f(-0.0969,-0.1925);
glVertex2f(-0.0970,-0.1923);
glVertex2f(-0.0972,-0.1922);
glVertex2f(-0.0975,-0.1922);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0964,-0.1945);
glVertex2f(-0.0958,-0.1945);
glVertex2f(-0.0958,-0.1918);
glVertex2f(-0.0964,-0.1918);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0718,-0.1817);
glVertex2f(-0.0718,-0.1929);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0436,-0.1817);
glVertex2f(-0.0436,-0.1929);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0735,-0.1911);
glVertex2f(-0.0628,-0.1911);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0419,-0.1911);
glVertex2f(-0.0527,-0.1911);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.0708,-0.1904);
glVertex2f(-0.0710,-0.1902);
glVertex2f(-0.0726,-0.1921);
glVertex2f(-0.0728,-0.1919);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.0446,-0.1919);
glVertex2f(-0.0444,-0.1921);
glVertex2f(-0.0429,-0.1902);
glVertex2f(-0.0427,-0.1904);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0609,-0.1883);
glVertex2f(-0.0611,-0.1884);
glVertex2f(-0.0612,-0.1886);
glVertex2f(-0.0612,-0.1888);
glVertex2f(-0.0611,-0.1890);
glVertex2f(-0.0609,-0.1890);
glVertex2f(-0.0606,-0.1891);
glVertex2f(-0.0604,-0.1892);
glVertex2f(-0.0602,-0.1894);
glVertex2f(-0.0601,-0.1895);
glVertex2f(-0.0601,-0.1898);
glVertex2f(-0.0602,-0.1899);
glVertex2f(-0.0603,-0.1900);
glVertex2f(-0.0605,-0.1901);
glVertex2f(-0.0609,-0.1901);
glVertex2f(-0.0611,-0.1900);
glVertex2f(-0.0612,-0.1899);
glVertex2f(-0.0613,-0.1898);
glVertex2f(-0.0613,-0.1895);
glVertex2f(-0.0612,-0.1894);
glVertex2f(-0.0610,-0.1892);
glVertex2f(-0.0608,-0.1891);
glVertex2f(-0.0605,-0.1890);
glVertex2f(-0.0603,-0.1890);
glVertex2f(-0.0602,-0.1888);
glVertex2f(-0.0602,-0.1886);
glVertex2f(-0.0603,-0.1884);
glVertex2f(-0.0605,-0.1883);
glVertex2f(-0.0609,-0.1883);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0593,-0.1881);
glVertex2f(-0.0595,-0.1882);
glVertex2f(-0.0595,-0.1881);
glVertex2f(-0.0595,-0.1880);
glVertex2f(-0.0593,-0.1881);
glVertex2f(-0.0593,-0.1883);
glVertex2f(-0.0595,-0.1884);
glVertex2f(-0.0595,-0.1885);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0587,-0.1894);
glVertex2f(-0.0571,-0.1894);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0561,-0.1883);
glVertex2f(-0.0564,-0.1884);
glVertex2f(-0.0565,-0.1887);
glVertex2f(-0.0566,-0.1891);
glVertex2f(-0.0566,-0.1894);
glVertex2f(-0.0565,-0.1898);
glVertex2f(-0.0564,-0.1900);
glVertex2f(-0.0561,-0.1901);
glVertex2f(-0.0560,-0.1901);
glVertex2f(-0.0557,-0.1900);
glVertex2f(-0.0555,-0.1898);
glVertex2f(-0.0554,-0.1894);
glVertex2f(-0.0554,-0.1891);
glVertex2f(-0.0555,-0.1887);
glVertex2f(-0.0557,-0.1884);
glVertex2f(-0.0560,-0.1883);
glVertex2f(-0.0561,-0.1883);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0547,-0.1881);
glVertex2f(-0.0548,-0.1882);
glVertex2f(-0.0548,-0.1881);
glVertex2f(-0.0548,-0.1880);
glVertex2f(-0.0547,-0.1881);
glVertex2f(-0.0547,-0.1883);
glVertex2f(-0.0548,-0.1884);
glVertex2f(-0.0548,-0.1885);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0542,-0.1881);
glVertex2f(-0.0543,-0.1882);
glVertex2f(-0.0543,-0.1881);
glVertex2f(-0.0543,-0.1880);
glVertex2f(-0.0542,-0.1881);
glVertex2f(-0.0542,-0.1883);
glVertex2f(-0.0543,-0.1884);
glVertex2f(-0.0543,-0.1885);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0613,-0.1945);
glVertex2f(-0.0619,-0.1945);
glVertex2f(-0.0619,-0.1918);
glVertex2f(-0.0613,-0.1918);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0607,-0.1926);
glVertex2f(-0.0607,-0.1926);
glVertex2f(-0.0606,-0.1923);
glVertex2f(-0.0605,-0.1923);
glVertex2f(-0.0604,-0.1922);
glVertex2f(-0.0600,-0.1922);
glVertex2f(-0.0599,-0.1923);
glVertex2f(-0.0598,-0.1923);
glVertex2f(-0.0597,-0.1926);
glVertex2f(-0.0597,-0.1927);
glVertex2f(-0.0598,-0.1929);
glVertex2f(-0.0600,-0.1931);
glVertex2f(-0.0608,-0.1940);
glVertex2f(-0.0596,-0.1940);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0583,-0.1940);
glVertex2f(-0.0583,-0.1922);
glVertex2f(-0.0591,-0.1934);
glVertex2f(-0.0579,-0.1934);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0573,-0.1922);
glVertex2f(-0.0564,-0.1922);
glVertex2f(-0.0569,-0.1929);
glVertex2f(-0.0566,-0.1929);
glVertex2f(-0.0564,-0.1930);
glVertex2f(-0.0564,-0.1930);
glVertex2f(-0.0562,-0.1933);
glVertex2f(-0.0562,-0.1935);
glVertex2f(-0.0564,-0.1937);
glVertex2f(-0.0565,-0.1939);
glVertex2f(-0.0568,-0.1940);
glVertex2f(-0.0570,-0.1940);
glVertex2f(-0.0573,-0.1939);
glVertex2f(-0.0574,-0.1938);
glVertex2f(-0.0574,-0.1936);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0553,-0.1922);
glVertex2f(-0.0556,-0.1923);
glVertex2f(-0.0557,-0.1925);
glVertex2f(-0.0557,-0.1926);
glVertex2f(-0.0556,-0.1928);
glVertex2f(-0.0554,-0.1929);
glVertex2f(-0.0551,-0.1930);
glVertex2f(-0.0548,-0.1930);
glVertex2f(-0.0547,-0.1932);
glVertex2f(-0.0546,-0.1934);
glVertex2f(-0.0546,-0.1936);
glVertex2f(-0.0547,-0.1938);
glVertex2f(-0.0548,-0.1939);
glVertex2f(-0.0550,-0.1940);
glVertex2f(-0.0553,-0.1940);
glVertex2f(-0.0556,-0.1939);
glVertex2f(-0.0557,-0.1938);
glVertex2f(-0.0557,-0.1936);
glVertex2f(-0.0557,-0.1934);
glVertex2f(-0.0557,-0.1932);
glVertex2f(-0.0555,-0.1930);
glVertex2f(-0.0553,-0.1930);
glVertex2f(-0.0549,-0.1929);
glVertex2f(-0.0548,-0.1928);
glVertex2f(-0.0547,-0.1926);
glVertex2f(-0.0547,-0.1925);
glVertex2f(-0.0548,-0.1923);
glVertex2f(-0.0550,-0.1922);
glVertex2f(-0.0553,-0.1922);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0542,-0.1945);
glVertex2f(-0.0536,-0.1945);
glVertex2f(-0.0536,-0.1918);
glVertex2f(-0.0542,-0.1918);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0858,-0.1903);
glVertex2f(-0.0858,-0.1894);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0718,-0.1903);
glVertex2f(-0.0718,-0.1894);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0876,-0.1911);
glVertex2f(-0.0700,-0.1911);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0816,-0.1942);
glVertex2f(-0.0816,-0.1925);
glVertex2f(-0.0824,-0.1937);
glVertex2f(-0.0811,-0.1937);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0804,-0.1923);
glVertex2f(-0.0806,-0.1923);
glVertex2f(-0.0806,-0.1923);
glVertex2f(-0.0806,-0.1922);
glVertex2f(-0.0804,-0.1923);
glVertex2f(-0.0804,-0.1924);
glVertex2f(-0.0806,-0.1926);
glVertex2f(-0.0806,-0.1927);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0798,-0.1935);
glVertex2f(-0.0783,-0.1935);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0772,-0.1925);
glVertex2f(-0.0775,-0.1926);
glVertex2f(-0.0776,-0.1928);
glVertex2f(-0.0777,-0.1933);
glVertex2f(-0.0777,-0.1935);
glVertex2f(-0.0776,-0.1940);
glVertex2f(-0.0775,-0.1942);
glVertex2f(-0.0772,-0.1942);
glVertex2f(-0.0771,-0.1942);
glVertex2f(-0.0768,-0.1942);
glVertex2f(-0.0766,-0.1940);
glVertex2f(-0.0766,-0.1935);
glVertex2f(-0.0766,-0.1933);
glVertex2f(-0.0766,-0.1928);
glVertex2f(-0.0768,-0.1926);
glVertex2f(-0.0771,-0.1925);
glVertex2f(-0.0772,-0.1925);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0758,-0.1923);
glVertex2f(-0.0759,-0.1923);
glVertex2f(-0.0759,-0.1923);
glVertex2f(-0.0759,-0.1922);
glVertex2f(-0.0758,-0.1923);
glVertex2f(-0.0758,-0.1924);
glVertex2f(-0.0759,-0.1926);
glVertex2f(-0.0759,-0.1927);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0753,-0.1923);
glVertex2f(-0.0754,-0.1923);
glVertex2f(-0.0754,-0.1923);
glVertex2f(-0.0754,-0.1922);
glVertex2f(-0.0753,-0.1923);
glVertex2f(-0.0753,-0.1924);
glVertex2f(-0.0754,-0.1926);
glVertex2f(-0.0754,-0.1927);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0812,-0.1981);
glVertex2f(-0.0818,-0.1981);
glVertex2f(-0.0818,-0.1954);
glVertex2f(-0.0812,-0.1954);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0804,-0.1961);
glVertex2f(-0.0802,-0.1960);
glVertex2f(-0.0800,-0.1958);
glVertex2f(-0.0800,-0.1975);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0789,-0.1962);
glVertex2f(-0.0789,-0.1961);
glVertex2f(-0.0788,-0.1959);
glVertex2f(-0.0787,-0.1959);
glVertex2f(-0.0786,-0.1958);
glVertex2f(-0.0783,-0.1958);
glVertex2f(-0.0781,-0.1959);
glVertex2f(-0.0780,-0.1959);
glVertex2f(-0.0779,-0.1961);
glVertex2f(-0.0779,-0.1963);
glVertex2f(-0.0780,-0.1964);
glVertex2f(-0.0782,-0.1967);
glVertex2f(-0.0790,-0.1975);
glVertex2f(-0.0778,-0.1975);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0771,-0.1961);
glVertex2f(-0.0769,-0.1960);
glVertex2f(-0.0766,-0.1958);
glVertex2f(-0.0766,-0.1975);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0746,-0.1963);
glVertex2f(-0.0747,-0.1966);
glVertex2f(-0.0748,-0.1968);
glVertex2f(-0.0751,-0.1968);
glVertex2f(-0.0752,-0.1968);
glVertex2f(-0.0754,-0.1968);
glVertex2f(-0.0756,-0.1966);
glVertex2f(-0.0756,-0.1963);
glVertex2f(-0.0756,-0.1963);
glVertex2f(-0.0756,-0.1960);
glVertex2f(-0.0754,-0.1959);
glVertex2f(-0.0752,-0.1958);
glVertex2f(-0.0751,-0.1958);
glVertex2f(-0.0748,-0.1959);
glVertex2f(-0.0747,-0.1960);
glVertex2f(-0.0746,-0.1963);
glVertex2f(-0.0746,-0.1968);
glVertex2f(-0.0747,-0.1972);
glVertex2f(-0.0748,-0.1975);
glVertex2f(-0.0751,-0.1975);
glVertex2f(-0.0752,-0.1975);
glVertex2f(-0.0755,-0.1975);
glVertex2f(-0.0756,-0.1973);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0740,-0.1981);
glVertex2f(-0.0735,-0.1981);
glVertex2f(-0.0735,-0.1954);
glVertex2f(-0.0740,-0.1954);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.0849,-0.1904);
glVertex2f(-0.0851,-0.1902);
glVertex2f(-0.0866,-0.1921);
glVertex2f(-0.0868,-0.1919);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.0728,-0.1919);
glVertex2f(-0.0726,-0.1921);
glVertex2f(-0.0710,-0.1902);
glVertex2f(-0.0708,-0.1904);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1456,-0.1817);
glVertex2f(-0.1456,-0.1929);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1140,-0.1817);
glVertex2f(-0.1140,-0.1929);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1474,-0.1911);
glVertex2f(-0.1349,-0.1911);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1122,-0.1911);
glVertex2f(-0.1248,-0.1911);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.1447,-0.1904);
glVertex2f(-0.1449,-0.1902);
glVertex2f(-0.1465,-0.1921);
glVertex2f(-0.1466,-0.1919);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.1150,-0.1919);
glVertex2f(-0.1148,-0.1921);
glVertex2f(-0.1132,-0.1902);
glVertex2f(-0.1130,-0.1904);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1323,-0.1890);
glVertex2f(-0.1324,-0.1892);
glVertex2f(-0.1326,-0.1894);
glVertex2f(-0.1328,-0.1895);
glVertex2f(-0.1329,-0.1895);
glVertex2f(-0.1331,-0.1894);
glVertex2f(-0.1333,-0.1892);
glVertex2f(-0.1334,-0.1890);
glVertex2f(-0.1334,-0.1888);
glVertex2f(-0.1333,-0.1886);
glVertex2f(-0.1331,-0.1884);
glVertex2f(-0.1329,-0.1883);
glVertex2f(-0.1328,-0.1883);
glVertex2f(-0.1326,-0.1884);
glVertex2f(-0.1324,-0.1886);
glVertex2f(-0.1323,-0.1890);
glVertex2f(-0.1323,-0.1894);
glVertex2f(-0.1324,-0.1898);
glVertex2f(-0.1326,-0.1900);
glVertex2f(-0.1328,-0.1901);
glVertex2f(-0.1330,-0.1901);
glVertex2f(-0.1333,-0.1900);
glVertex2f(-0.1333,-0.1899);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1315,-0.1881);
glVertex2f(-0.1316,-0.1882);
glVertex2f(-0.1316,-0.1881);
glVertex2f(-0.1316,-0.1880);
glVertex2f(-0.1315,-0.1881);
glVertex2f(-0.1315,-0.1883);
glVertex2f(-0.1316,-0.1884);
glVertex2f(-0.1316,-0.1885);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1308,-0.1894);
glVertex2f(-0.1293,-0.1894);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1282,-0.1883);
glVertex2f(-0.1285,-0.1884);
glVertex2f(-0.1286,-0.1887);
glVertex2f(-0.1287,-0.1891);
glVertex2f(-0.1287,-0.1894);
glVertex2f(-0.1286,-0.1898);
glVertex2f(-0.1285,-0.1900);
glVertex2f(-0.1282,-0.1901);
glVertex2f(-0.1281,-0.1901);
glVertex2f(-0.1278,-0.1900);
glVertex2f(-0.1276,-0.1898);
glVertex2f(-0.1276,-0.1894);
glVertex2f(-0.1276,-0.1891);
glVertex2f(-0.1276,-0.1887);
glVertex2f(-0.1278,-0.1884);
glVertex2f(-0.1281,-0.1883);
glVertex2f(-0.1282,-0.1883);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1268,-0.1881);
glVertex2f(-0.1269,-0.1882);
glVertex2f(-0.1269,-0.1881);
glVertex2f(-0.1269,-0.1880);
glVertex2f(-0.1268,-0.1881);
glVertex2f(-0.1268,-0.1883);
glVertex2f(-0.1269,-0.1884);
glVertex2f(-0.1269,-0.1885);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1263,-0.1881);
glVertex2f(-0.1264,-0.1882);
glVertex2f(-0.1264,-0.1881);
glVertex2f(-0.1264,-0.1880);
glVertex2f(-0.1263,-0.1881);
glVertex2f(-0.1263,-0.1883);
glVertex2f(-0.1264,-0.1884);
glVertex2f(-0.1264,-0.1885);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1334,-0.1945);
glVertex2f(-0.1340,-0.1945);
glVertex2f(-0.1340,-0.1918);
glVertex2f(-0.1334,-0.1918);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1328,-0.1926);
glVertex2f(-0.1328,-0.1926);
glVertex2f(-0.1327,-0.1923);
glVertex2f(-0.1326,-0.1923);
glVertex2f(-0.1325,-0.1922);
glVertex2f(-0.1321,-0.1922);
glVertex2f(-0.1320,-0.1923);
glVertex2f(-0.1318,-0.1923);
glVertex2f(-0.1318,-0.1926);
glVertex2f(-0.1318,-0.1927);
glVertex2f(-0.1318,-0.1929);
glVertex2f(-0.1321,-0.1931);
glVertex2f(-0.1329,-0.1940);
glVertex2f(-0.1317,-0.1940);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1309,-0.1940);
glVertex2f(-0.1300,-0.1922);
glVertex2f(-0.1312,-0.1922);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1287,-0.1940);
glVertex2f(-0.1287,-0.1922);
glVertex2f(-0.1295,-0.1934);
glVertex2f(-0.1283,-0.1934);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1277,-0.1922);
glVertex2f(-0.1268,-0.1922);
glVertex2f(-0.1273,-0.1929);
glVertex2f(-0.1270,-0.1929);
glVertex2f(-0.1269,-0.1930);
glVertex2f(-0.1268,-0.1930);
glVertex2f(-0.1267,-0.1933);
glVertex2f(-0.1267,-0.1935);
glVertex2f(-0.1268,-0.1937);
glVertex2f(-0.1269,-0.1939);
glVertex2f(-0.1272,-0.1940);
glVertex2f(-0.1274,-0.1940);
glVertex2f(-0.1277,-0.1939);
glVertex2f(-0.1278,-0.1938);
glVertex2f(-0.1278,-0.1936);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1263,-0.1945);
glVertex2f(-0.1257,-0.1945);
glVertex2f(-0.1257,-0.1918);
glVertex2f(-0.1263,-0.1918);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0120,-0.1817);
glVertex2f(-0.0120,-0.1929);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0436,-0.1817);
glVertex2f(-0.0436,-0.1929);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0102,-0.1911);
glVertex2f(-0.0228,-0.1911);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0454,-0.1911);
glVertex2f(-0.0329,-0.1911);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.0130,-0.1919);
glVertex2f(-0.0128,-0.1921);
glVertex2f(-0.0112,-0.1902);
glVertex2f(-0.0110,-0.1904);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.0427,-0.1904);
glVertex2f(-0.0429,-0.1902);
glVertex2f(-0.0444,-0.1921);
glVertex2f(-0.0446,-0.1919);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0303,-0.1890);
glVertex2f(-0.0304,-0.1892);
glVertex2f(-0.0306,-0.1894);
glVertex2f(-0.0308,-0.1895);
glVertex2f(-0.0309,-0.1895);
glVertex2f(-0.0311,-0.1894);
glVertex2f(-0.0313,-0.1892);
glVertex2f(-0.0314,-0.1890);
glVertex2f(-0.0314,-0.1888);
glVertex2f(-0.0313,-0.1886);
glVertex2f(-0.0311,-0.1884);
glVertex2f(-0.0309,-0.1883);
glVertex2f(-0.0308,-0.1883);
glVertex2f(-0.0306,-0.1884);
glVertex2f(-0.0304,-0.1886);
glVertex2f(-0.0303,-0.1890);
glVertex2f(-0.0303,-0.1894);
glVertex2f(-0.0304,-0.1898);
glVertex2f(-0.0306,-0.1900);
glVertex2f(-0.0308,-0.1901);
glVertex2f(-0.0310,-0.1901);
glVertex2f(-0.0312,-0.1900);
glVertex2f(-0.0313,-0.1899);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0294,-0.1881);
glVertex2f(-0.0296,-0.1882);
glVertex2f(-0.0296,-0.1881);
glVertex2f(-0.0296,-0.1880);
glVertex2f(-0.0294,-0.1881);
glVertex2f(-0.0294,-0.1883);
glVertex2f(-0.0296,-0.1884);
glVertex2f(-0.0296,-0.1885);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0288,-0.1894);
glVertex2f(-0.0273,-0.1894);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0262,-0.1883);
glVertex2f(-0.0265,-0.1884);
glVertex2f(-0.0266,-0.1887);
glVertex2f(-0.0267,-0.1891);
glVertex2f(-0.0267,-0.1894);
glVertex2f(-0.0266,-0.1898);
glVertex2f(-0.0265,-0.1900);
glVertex2f(-0.0262,-0.1901);
glVertex2f(-0.0261,-0.1901);
glVertex2f(-0.0258,-0.1900);
glVertex2f(-0.0256,-0.1898);
glVertex2f(-0.0255,-0.1894);
glVertex2f(-0.0255,-0.1891);
glVertex2f(-0.0256,-0.1887);
glVertex2f(-0.0258,-0.1884);
glVertex2f(-0.0261,-0.1883);
glVertex2f(-0.0262,-0.1883);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0248,-0.1881);
glVertex2f(-0.0249,-0.1882);
glVertex2f(-0.0249,-0.1881);
glVertex2f(-0.0249,-0.1880);
glVertex2f(-0.0248,-0.1881);
glVertex2f(-0.0248,-0.1883);
glVertex2f(-0.0249,-0.1884);
glVertex2f(-0.0249,-0.1885);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0243,-0.1881);
glVertex2f(-0.0244,-0.1882);
glVertex2f(-0.0244,-0.1881);
glVertex2f(-0.0244,-0.1880);
glVertex2f(-0.0243,-0.1881);
glVertex2f(-0.0243,-0.1883);
glVertex2f(-0.0244,-0.1884);
glVertex2f(-0.0244,-0.1885);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0314,-0.1945);
glVertex2f(-0.0320,-0.1945);
glVertex2f(-0.0320,-0.1918);
glVertex2f(-0.0314,-0.1918);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0308,-0.1926);
glVertex2f(-0.0308,-0.1926);
glVertex2f(-0.0307,-0.1923);
glVertex2f(-0.0306,-0.1923);
glVertex2f(-0.0305,-0.1922);
glVertex2f(-0.0301,-0.1922);
glVertex2f(-0.0300,-0.1923);
glVertex2f(-0.0299,-0.1923);
glVertex2f(-0.0298,-0.1926);
glVertex2f(-0.0298,-0.1927);
glVertex2f(-0.0299,-0.1929);
glVertex2f(-0.0301,-0.1931);
glVertex2f(-0.0309,-0.1940);
glVertex2f(-0.0297,-0.1940);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0289,-0.1940);
glVertex2f(-0.0280,-0.1922);
glVertex2f(-0.0292,-0.1922);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0267,-0.1940);
glVertex2f(-0.0267,-0.1922);
glVertex2f(-0.0275,-0.1934);
glVertex2f(-0.0263,-0.1934);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0257,-0.1922);
glVertex2f(-0.0248,-0.1922);
glVertex2f(-0.0253,-0.1929);
glVertex2f(-0.0250,-0.1929);
glVertex2f(-0.0249,-0.1930);
glVertex2f(-0.0248,-0.1930);
glVertex2f(-0.0247,-0.1933);
glVertex2f(-0.0247,-0.1935);
glVertex2f(-0.0248,-0.1937);
glVertex2f(-0.0249,-0.1939);
glVertex2f(-0.0252,-0.1940);
glVertex2f(-0.0254,-0.1940);
glVertex2f(-0.0257,-0.1939);
glVertex2f(-0.0258,-0.1938);
glVertex2f(-0.0258,-0.1936);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0243,-0.1945);
glVertex2f(-0.0237,-0.1945);
glVertex2f(-0.0237,-0.1918);
glVertex2f(-0.0243,-0.1918);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1738,-0.1911);
glVertex2f(-0.1738,-0.1894);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1597,-0.1817);
glVertex2f(-0.1597,-0.1929);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1755,-0.1911);
glVertex2f(-0.1579,-0.1911);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1695,-0.1949);
glVertex2f(-0.1695,-0.1932);
glVertex2f(-0.1703,-0.1943);
glVertex2f(-0.1691,-0.1943);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1684,-0.1929);
glVertex2f(-0.1685,-0.1930);
glVertex2f(-0.1686,-0.1929);
glVertex2f(-0.1685,-0.1928);
glVertex2f(-0.1684,-0.1929);
glVertex2f(-0.1684,-0.1930);
glVertex2f(-0.1685,-0.1933);
glVertex2f(-0.1686,-0.1933);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1677,-0.1942);
glVertex2f(-0.1662,-0.1942);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1651,-0.1932);
glVertex2f(-0.1654,-0.1933);
glVertex2f(-0.1655,-0.1935);
glVertex2f(-0.1656,-0.1939);
glVertex2f(-0.1656,-0.1942);
glVertex2f(-0.1655,-0.1946);
glVertex2f(-0.1654,-0.1948);
glVertex2f(-0.1651,-0.1949);
glVertex2f(-0.1650,-0.1949);
glVertex2f(-0.1647,-0.1948);
glVertex2f(-0.1646,-0.1946);
glVertex2f(-0.1645,-0.1942);
glVertex2f(-0.1645,-0.1939);
glVertex2f(-0.1646,-0.1935);
glVertex2f(-0.1647,-0.1933);
glVertex2f(-0.1650,-0.1932);
glVertex2f(-0.1651,-0.1932);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1637,-0.1929);
glVertex2f(-0.1638,-0.1930);
glVertex2f(-0.1639,-0.1929);
glVertex2f(-0.1638,-0.1928);
glVertex2f(-0.1637,-0.1929);
glVertex2f(-0.1637,-0.1930);
glVertex2f(-0.1638,-0.1933);
glVertex2f(-0.1639,-0.1933);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1632,-0.1929);
glVertex2f(-0.1633,-0.1930);
glVertex2f(-0.1634,-0.1929);
glVertex2f(-0.1633,-0.1928);
glVertex2f(-0.1632,-0.1929);
glVertex2f(-0.1632,-0.1930);
glVertex2f(-0.1633,-0.1933);
glVertex2f(-0.1634,-0.1933);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1691,-0.1987);
glVertex2f(-0.1697,-0.1987);
glVertex2f(-0.1697,-0.1961);
glVertex2f(-0.1691,-0.1961);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1684,-0.1968);
glVertex2f(-0.1682,-0.1967);
glVertex2f(-0.1679,-0.1964);
glVertex2f(-0.1679,-0.1982);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1669,-0.1968);
glVertex2f(-0.1669,-0.1968);
glVertex2f(-0.1667,-0.1966);
glVertex2f(-0.1667,-0.1965);
glVertex2f(-0.1665,-0.1964);
glVertex2f(-0.1662,-0.1964);
glVertex2f(-0.1660,-0.1965);
glVertex2f(-0.1659,-0.1966);
glVertex2f(-0.1658,-0.1968);
glVertex2f(-0.1658,-0.1969);
glVertex2f(-0.1659,-0.1971);
glVertex2f(-0.1661,-0.1973);
glVertex2f(-0.1669,-0.1982);
glVertex2f(-0.1658,-0.1982);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1650,-0.1968);
glVertex2f(-0.1648,-0.1967);
glVertex2f(-0.1646,-0.1964);
glVertex2f(-0.1646,-0.1982);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1625,-0.1970);
glVertex2f(-0.1626,-0.1973);
glVertex2f(-0.1627,-0.1974);
glVertex2f(-0.1630,-0.1975);
glVertex2f(-0.1631,-0.1975);
glVertex2f(-0.1634,-0.1974);
glVertex2f(-0.1635,-0.1973);
glVertex2f(-0.1636,-0.1970);
glVertex2f(-0.1636,-0.1969);
glVertex2f(-0.1635,-0.1967);
glVertex2f(-0.1634,-0.1965);
glVertex2f(-0.1631,-0.1964);
glVertex2f(-0.1630,-0.1964);
glVertex2f(-0.1627,-0.1965);
glVertex2f(-0.1626,-0.1967);
glVertex2f(-0.1625,-0.1970);
glVertex2f(-0.1625,-0.1974);
glVertex2f(-0.1626,-0.1978);
glVertex2f(-0.1627,-0.1981);
glVertex2f(-0.1630,-0.1982);
glVertex2f(-0.1631,-0.1982);
glVertex2f(-0.1634,-0.1981);
glVertex2f(-0.1635,-0.1979);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1620,-0.1987);
glVertex2f(-0.1614,-0.1987);
glVertex2f(-0.1614,-0.1961);
glVertex2f(-0.1620,-0.1961);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.1729,-0.1904);
glVertex2f(-0.1730,-0.1902);
glVertex2f(-0.1746,-0.1921);
glVertex2f(-0.1748,-0.1919);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.1607,-0.1919);
glVertex2f(-0.1605,-0.1921);
glVertex2f(-0.1589,-0.1902);
glVertex2f(-0.1588,-0.1904);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1597,-0.1903);
glVertex2f(-0.1597,-0.1894);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1456,-0.1903);
glVertex2f(-0.1456,-0.1894);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1615,-0.1911);
glVertex2f(-0.1439,-0.1911);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1554,-0.1945);
glVertex2f(-0.1554,-0.1928);
glVertex2f(-0.1563,-0.1940);
glVertex2f(-0.1550,-0.1940);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1544,-0.1926);
glVertex2f(-0.1544,-0.1926);
glVertex2f(-0.1545,-0.1926);
glVertex2f(-0.1544,-0.1925);
glVertex2f(-0.1544,-0.1926);
glVertex2f(-0.1544,-0.1927);
glVertex2f(-0.1544,-0.1929);
glVertex2f(-0.1545,-0.1930);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1537,-0.1938);
glVertex2f(-0.1522,-0.1938);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1511,-0.1928);
glVertex2f(-0.1513,-0.1929);
glVertex2f(-0.1515,-0.1931);
glVertex2f(-0.1515,-0.1935);
glVertex2f(-0.1515,-0.1938);
glVertex2f(-0.1515,-0.1942);
glVertex2f(-0.1513,-0.1945);
glVertex2f(-0.1511,-0.1945);
glVertex2f(-0.1509,-0.1945);
glVertex2f(-0.1506,-0.1945);
glVertex2f(-0.1505,-0.1942);
glVertex2f(-0.1504,-0.1938);
glVertex2f(-0.1504,-0.1935);
glVertex2f(-0.1505,-0.1931);
glVertex2f(-0.1506,-0.1929);
glVertex2f(-0.1509,-0.1928);
glVertex2f(-0.1511,-0.1928);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1496,-0.1926);
glVertex2f(-0.1497,-0.1926);
glVertex2f(-0.1498,-0.1926);
glVertex2f(-0.1497,-0.1925);
glVertex2f(-0.1496,-0.1926);
glVertex2f(-0.1496,-0.1927);
glVertex2f(-0.1497,-0.1929);
glVertex2f(-0.1498,-0.1930);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1492,-0.1926);
glVertex2f(-0.1492,-0.1926);
glVertex2f(-0.1493,-0.1926);
glVertex2f(-0.1492,-0.1925);
glVertex2f(-0.1492,-0.1926);
glVertex2f(-0.1492,-0.1927);
glVertex2f(-0.1492,-0.1929);
glVertex2f(-0.1493,-0.1930);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1551,-0.1984);
glVertex2f(-0.1556,-0.1984);
glVertex2f(-0.1556,-0.1957);
glVertex2f(-0.1551,-0.1957);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1543,-0.1964);
glVertex2f(-0.1541,-0.1963);
glVertex2f(-0.1539,-0.1961);
glVertex2f(-0.1539,-0.1978);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1528,-0.1965);
glVertex2f(-0.1528,-0.1964);
glVertex2f(-0.1527,-0.1962);
glVertex2f(-0.1526,-0.1961);
glVertex2f(-0.1525,-0.1961);
glVertex2f(-0.1521,-0.1961);
glVertex2f(-0.1520,-0.1961);
glVertex2f(-0.1518,-0.1962);
glVertex2f(-0.1518,-0.1964);
glVertex2f(-0.1518,-0.1966);
glVertex2f(-0.1518,-0.1967);
glVertex2f(-0.1520,-0.1970);
glVertex2f(-0.1529,-0.1978);
glVertex2f(-0.1517,-0.1978);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1509,-0.1964);
glVertex2f(-0.1508,-0.1963);
glVertex2f(-0.1505,-0.1961);
glVertex2f(-0.1505,-0.1978);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1484,-0.1966);
glVertex2f(-0.1485,-0.1969);
glVertex2f(-0.1487,-0.1971);
glVertex2f(-0.1489,-0.1971);
glVertex2f(-0.1490,-0.1971);
glVertex2f(-0.1493,-0.1971);
glVertex2f(-0.1494,-0.1969);
glVertex2f(-0.1495,-0.1966);
glVertex2f(-0.1495,-0.1966);
glVertex2f(-0.1494,-0.1963);
glVertex2f(-0.1493,-0.1961);
glVertex2f(-0.1490,-0.1961);
glVertex2f(-0.1489,-0.1961);
glVertex2f(-0.1487,-0.1961);
glVertex2f(-0.1485,-0.1963);
glVertex2f(-0.1484,-0.1966);
glVertex2f(-0.1484,-0.1971);
glVertex2f(-0.1485,-0.1975);
glVertex2f(-0.1487,-0.1978);
glVertex2f(-0.1489,-0.1978);
glVertex2f(-0.1491,-0.1978);
glVertex2f(-0.1494,-0.1978);
glVertex2f(-0.1494,-0.1975);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1479,-0.1984);
glVertex2f(-0.1473,-0.1984);
glVertex2f(-0.1473,-0.1957);
glVertex2f(-0.1479,-0.1957);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.1588,-0.1904);
glVertex2f(-0.1589,-0.1902);
glVertex2f(-0.1605,-0.1921);
glVertex2f(-0.1607,-0.1919);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.1466,-0.1919);
glVertex2f(-0.1465,-0.1921);
glVertex2f(-0.1449,-0.1902);
glVertex2f(-0.1447,-0.1904);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0161,-0.1911);
glVertex2f(0.0161,-0.1894);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0021,-0.1817);
glVertex2f(0.0021,-0.1929);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0179,-0.1911);
glVertex2f(0.0141,-0.1911);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0003,-0.1911);
glVertex2f(0.0040,-0.1911);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.0152,-0.1919);
glVertex2f(0.0154,-0.1921);
glVertex2f(0.0169,-0.1902);
glVertex2f(0.0171,-0.1904);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.0031,-0.1904);
glVertex2f(0.0028,-0.1902);
glVertex2f(0.0013,-0.1921);
glVertex2f(0.0011,-0.1919);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0064,-0.1901);
glVertex2f(0.0064,-0.1883);
glVertex2f(0.0055,-0.1895);
glVertex2f(0.0068,-0.1895);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0075,-0.1881);
glVertex2f(0.0074,-0.1882);
glVertex2f(0.0073,-0.1881);
glVertex2f(0.0074,-0.1880);
glVertex2f(0.0075,-0.1881);
glVertex2f(0.0075,-0.1883);
glVertex2f(0.0074,-0.1884);
glVertex2f(0.0073,-0.1885);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0081,-0.1894);
glVertex2f(0.0097,-0.1894);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0107,-0.1883);
glVertex2f(0.0105,-0.1884);
glVertex2f(0.0103,-0.1887);
glVertex2f(0.0102,-0.1891);
glVertex2f(0.0102,-0.1894);
glVertex2f(0.0103,-0.1898);
glVertex2f(0.0105,-0.1900);
glVertex2f(0.0107,-0.1901);
glVertex2f(0.0109,-0.1901);
glVertex2f(0.0111,-0.1900);
glVertex2f(0.0113,-0.1898);
glVertex2f(0.0114,-0.1894);
glVertex2f(0.0114,-0.1891);
glVertex2f(0.0113,-0.1887);
glVertex2f(0.0111,-0.1884);
glVertex2f(0.0109,-0.1883);
glVertex2f(0.0107,-0.1883);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0121,-0.1881);
glVertex2f(0.0121,-0.1882);
glVertex2f(0.0120,-0.1881);
glVertex2f(0.0121,-0.1880);
glVertex2f(0.0121,-0.1881);
glVertex2f(0.0121,-0.1883);
glVertex2f(0.0121,-0.1884);
glVertex2f(0.0120,-0.1885);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0126,-0.1881);
glVertex2f(0.0126,-0.1882);
glVertex2f(0.0125,-0.1881);
glVertex2f(0.0126,-0.1880);
glVertex2f(0.0126,-0.1881);
glVertex2f(0.0126,-0.1883);
glVertex2f(0.0126,-0.1884);
glVertex2f(0.0125,-0.1885);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0055,-0.1945);
glVertex2f(0.0050,-0.1945);
glVertex2f(0.0050,-0.1918);
glVertex2f(0.0055,-0.1918);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0063,-0.1926);
glVertex2f(0.0064,-0.1925);
glVertex2f(0.0067,-0.1922);
glVertex2f(0.0067,-0.1940);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0078,-0.1926);
glVertex2f(0.0078,-0.1926);
glVertex2f(0.0079,-0.1923);
glVertex2f(0.0080,-0.1923);
glVertex2f(0.0081,-0.1922);
glVertex2f(0.0085,-0.1922);
glVertex2f(0.0086,-0.1923);
glVertex2f(0.0088,-0.1923);
glVertex2f(0.0088,-0.1926);
glVertex2f(0.0088,-0.1927);
glVertex2f(0.0088,-0.1929);
glVertex2f(0.0085,-0.1931);
glVertex2f(0.0077,-0.1940);
glVertex2f(0.0089,-0.1940);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0097,-0.1926);
glVertex2f(0.0098,-0.1925);
glVertex2f(0.0101,-0.1922);
glVertex2f(0.0101,-0.1940);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0121,-0.1928);
glVertex2f(0.0121,-0.1930);
glVertex2f(0.0119,-0.1932);
glVertex2f(0.0116,-0.1933);
glVertex2f(0.0116,-0.1933);
glVertex2f(0.0113,-0.1932);
glVertex2f(0.0111,-0.1930);
glVertex2f(0.0111,-0.1928);
glVertex2f(0.0111,-0.1927);
glVertex2f(0.0111,-0.1925);
glVertex2f(0.0113,-0.1923);
glVertex2f(0.0116,-0.1922);
glVertex2f(0.0116,-0.1922);
glVertex2f(0.0119,-0.1923);
glVertex2f(0.0121,-0.1925);
glVertex2f(0.0121,-0.1928);
glVertex2f(0.0121,-0.1932);
glVertex2f(0.0121,-0.1936);
glVertex2f(0.0119,-0.1939);
glVertex2f(0.0116,-0.1940);
glVertex2f(0.0115,-0.1940);
glVertex2f(0.0112,-0.1939);
glVertex2f(0.0111,-0.1937);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0126,-0.1945);
glVertex2f(0.0133,-0.1945);
glVertex2f(0.0133,-0.1918);
glVertex2f(0.0126,-0.1918);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0123,-0.1903);
glVertex2f(-0.0123,-0.1894);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0017,-0.1903);
glVertex2f(0.0017,-0.1894);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0141,-0.1911);
glVertex2f(-0.0103,-0.1911);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0035,-0.1911);
glVertex2f(-0.0002,-0.1911);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.0114,-0.1904);
glVertex2f(-0.0116,-0.1902);
glVertex2f(-0.0131,-0.1921);
glVertex2f(-0.0133,-0.1919);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.0007,-0.1919);
glVertex2f(0.0009,-0.1921);
glVertex2f(0.0025,-0.1902);
glVertex2f(0.0027,-0.1904);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0080,-0.1901);
glVertex2f(-0.0080,-0.1883);
glVertex2f(-0.0088,-0.1895);
glVertex2f(-0.0076,-0.1895);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0069,-0.1881);
glVertex2f(-0.0070,-0.1882);
glVertex2f(-0.0071,-0.1881);
glVertex2f(-0.0070,-0.1880);
glVertex2f(-0.0069,-0.1881);
glVertex2f(-0.0069,-0.1883);
glVertex2f(-0.0070,-0.1884);
glVertex2f(-0.0071,-0.1885);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0062,-0.1894);
glVertex2f(-0.0047,-0.1894);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0037,-0.1883);
glVertex2f(-0.0039,-0.1884);
glVertex2f(-0.0041,-0.1887);
glVertex2f(-0.0042,-0.1891);
glVertex2f(-0.0042,-0.1894);
glVertex2f(-0.0041,-0.1898);
glVertex2f(-0.0039,-0.1900);
glVertex2f(-0.0037,-0.1901);
glVertex2f(-0.0035,-0.1901);
glVertex2f(-0.0033,-0.1900);
glVertex2f(-0.0031,-0.1898);
glVertex2f(-0.0030,-0.1894);
glVertex2f(-0.0030,-0.1891);
glVertex2f(-0.0031,-0.1887);
glVertex2f(-0.0033,-0.1884);
glVertex2f(-0.0035,-0.1883);
glVertex2f(-0.0037,-0.1883);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0022,-0.1881);
glVertex2f(-0.0024,-0.1882);
glVertex2f(-0.0024,-0.1881);
glVertex2f(-0.0024,-0.1880);
glVertex2f(-0.0022,-0.1881);
glVertex2f(-0.0022,-0.1883);
glVertex2f(-0.0024,-0.1884);
glVertex2f(-0.0024,-0.1885);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0017,-0.1881);
glVertex2f(-0.0018,-0.1882);
glVertex2f(-0.0019,-0.1881);
glVertex2f(-0.0018,-0.1880);
glVertex2f(-0.0017,-0.1881);
glVertex2f(-0.0017,-0.1883);
glVertex2f(-0.0018,-0.1884);
glVertex2f(-0.0019,-0.1885);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0088,-0.1945);
glVertex2f(-0.0095,-0.1945);
glVertex2f(-0.0095,-0.1918);
glVertex2f(-0.0088,-0.1918);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0081,-0.1926);
glVertex2f(-0.0079,-0.1925);
glVertex2f(-0.0077,-0.1922);
glVertex2f(-0.0077,-0.1940);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0066,-0.1926);
glVertex2f(-0.0066,-0.1926);
glVertex2f(-0.0065,-0.1923);
glVertex2f(-0.0064,-0.1923);
glVertex2f(-0.0062,-0.1922);
glVertex2f(-0.0059,-0.1922);
glVertex2f(-0.0057,-0.1923);
glVertex2f(-0.0057,-0.1923);
glVertex2f(-0.0056,-0.1926);
glVertex2f(-0.0056,-0.1927);
glVertex2f(-0.0057,-0.1929);
glVertex2f(-0.0059,-0.1931);
glVertex2f(-0.0066,-0.1940);
glVertex2f(-0.0055,-0.1940);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0047,-0.1926);
glVertex2f(-0.0046,-0.1925);
glVertex2f(-0.0043,-0.1922);
glVertex2f(-0.0043,-0.1940);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0022,-0.1928);
glVertex2f(-0.0024,-0.1930);
glVertex2f(-0.0025,-0.1932);
glVertex2f(-0.0027,-0.1933);
glVertex2f(-0.0028,-0.1933);
glVertex2f(-0.0031,-0.1932);
glVertex2f(-0.0033,-0.1930);
glVertex2f(-0.0033,-0.1928);
glVertex2f(-0.0033,-0.1927);
glVertex2f(-0.0033,-0.1925);
glVertex2f(-0.0031,-0.1923);
glVertex2f(-0.0028,-0.1922);
glVertex2f(-0.0027,-0.1922);
glVertex2f(-0.0025,-0.1923);
glVertex2f(-0.0024,-0.1925);
glVertex2f(-0.0022,-0.1928);
glVertex2f(-0.0022,-0.1932);
glVertex2f(-0.0024,-0.1936);
glVertex2f(-0.0025,-0.1939);
glVertex2f(-0.0027,-0.1940);
glVertex2f(-0.0029,-0.1940);
glVertex2f(-0.0031,-0.1939);
glVertex2f(-0.0033,-0.1937);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0017,-0.1945);
glVertex2f(-0.0012,-0.1945);
glVertex2f(-0.0012,-0.1918);
glVertex2f(-0.0017,-0.1918);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2383,-0.1595);
glVertex2f(-0.2393,-0.1595);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0797,-0.1278);
glVertex2f(-0.2393,-0.1278);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2375,-0.1613);
glVertex2f(-0.2375,-0.1487);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2375,-0.1260);
glVertex2f(-0.2375,-0.1386);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.2383,-0.1585);
glVertex2f(-0.2385,-0.1586);
glVertex2f(-0.2365,-0.1603);
glVertex2f(-0.2367,-0.1604);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.2367,-0.1288);
glVertex2f(-0.2365,-0.1286);
glVertex2f(-0.2385,-0.1270);
glVertex2f(-0.2383,-0.1269);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2397,-0.1461);
glVertex2f(-0.2395,-0.1462);
glVertex2f(-0.2393,-0.1463);
glVertex2f(-0.2392,-0.1466);
glVertex2f(-0.2392,-0.1467);
glVertex2f(-0.2393,-0.1470);
glVertex2f(-0.2395,-0.1471);
glVertex2f(-0.2397,-0.1472);
glVertex2f(-0.2397,-0.1472);
glVertex2f(-0.2400,-0.1471);
glVertex2f(-0.2402,-0.1470);
glVertex2f(-0.2403,-0.1467);
glVertex2f(-0.2403,-0.1466);
glVertex2f(-0.2402,-0.1463);
glVertex2f(-0.2400,-0.1462);
glVertex2f(-0.2397,-0.1461);
glVertex2f(-0.2393,-0.1461);
glVertex2f(-0.2388,-0.1462);
glVertex2f(-0.2386,-0.1463);
glVertex2f(-0.2386,-0.1466);
glVertex2f(-0.2386,-0.1468);
glVertex2f(-0.2386,-0.1470);
glVertex2f(-0.2388,-0.1471);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2405,-0.1453);
glVertex2f(-0.2405,-0.1454);
glVertex2f(-0.2405,-0.1454);
glVertex2f(-0.2406,-0.1454);
glVertex2f(-0.2405,-0.1453);
glVertex2f(-0.2404,-0.1453);
glVertex2f(-0.2402,-0.1454);
glVertex2f(-0.2401,-0.1454);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2393,-0.1446);
glVertex2f(-0.2393,-0.1431);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2403,-0.1420);
glVertex2f(-0.2402,-0.1423);
glVertex2f(-0.2400,-0.1424);
glVertex2f(-0.2395,-0.1425);
glVertex2f(-0.2393,-0.1425);
glVertex2f(-0.2388,-0.1424);
glVertex2f(-0.2386,-0.1423);
glVertex2f(-0.2386,-0.1420);
glVertex2f(-0.2386,-0.1418);
glVertex2f(-0.2386,-0.1416);
glVertex2f(-0.2388,-0.1414);
glVertex2f(-0.2393,-0.1413);
glVertex2f(-0.2395,-0.1413);
glVertex2f(-0.2400,-0.1414);
glVertex2f(-0.2402,-0.1416);
glVertex2f(-0.2403,-0.1418);
glVertex2f(-0.2403,-0.1420);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2405,-0.1406);
glVertex2f(-0.2405,-0.1406);
glVertex2f(-0.2405,-0.1407);
glVertex2f(-0.2406,-0.1406);
glVertex2f(-0.2405,-0.1406);
glVertex2f(-0.2404,-0.1406);
glVertex2f(-0.2402,-0.1406);
glVertex2f(-0.2401,-0.1407);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2405,-0.1401);
glVertex2f(-0.2405,-0.1401);
glVertex2f(-0.2405,-0.1402);
glVertex2f(-0.2406,-0.1401);
glVertex2f(-0.2405,-0.1401);
glVertex2f(-0.2404,-0.1401);
glVertex2f(-0.2402,-0.1401);
glVertex2f(-0.2401,-0.1402);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2341,-0.1472);
glVertex2f(-0.2341,-0.1478);
glVertex2f(-0.2368,-0.1478);
glVertex2f(-0.2368,-0.1472);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2360,-0.1466);
glVertex2f(-0.2361,-0.1466);
glVertex2f(-0.2362,-0.1465);
glVertex2f(-0.2364,-0.1464);
glVertex2f(-0.2364,-0.1463);
glVertex2f(-0.2364,-0.1459);
glVertex2f(-0.2364,-0.1458);
glVertex2f(-0.2362,-0.1457);
glVertex2f(-0.2361,-0.1456);
glVertex2f(-0.2359,-0.1456);
glVertex2f(-0.2357,-0.1457);
glVertex2f(-0.2355,-0.1458);
glVertex2f(-0.2347,-0.1467);
glVertex2f(-0.2347,-0.1455);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2347,-0.1447);
glVertex2f(-0.2364,-0.1439);
glVertex2f(-0.2364,-0.1450);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2347,-0.1425);
glVertex2f(-0.2364,-0.1425);
glVertex2f(-0.2352,-0.1433);
glVertex2f(-0.2352,-0.1421);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2364,-0.1415);
glVertex2f(-0.2364,-0.1406);
glVertex2f(-0.2357,-0.1411);
glVertex2f(-0.2357,-0.1409);
glVertex2f(-0.2357,-0.1406);
glVertex2f(-0.2356,-0.1406);
glVertex2f(-0.2353,-0.1405);
glVertex2f(-0.2352,-0.1405);
glVertex2f(-0.2349,-0.1406);
glVertex2f(-0.2348,-0.1407);
glVertex2f(-0.2347,-0.1410);
glVertex2f(-0.2347,-0.1413);
glVertex2f(-0.2348,-0.1415);
glVertex2f(-0.2348,-0.1416);
glVertex2f(-0.2350,-0.1417);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2341,-0.1401);
glVertex2f(-0.2341,-0.1395);
glVertex2f(-0.2368,-0.1395);
glVertex2f(-0.2368,-0.1401);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1738,-0.2685);
glVertex2f(-0.1738,-0.2677);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0929,-0.2196);
glVertex2f(-0.0929,-0.2712);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1755,-0.2694);
glVertex2f(-0.1386,-0.2694);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0911,-0.2694);
glVertex2f(-0.1281,-0.2694);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.1729,-0.2687);
glVertex2f(-0.1730,-0.2684);
glVertex2f(-0.1746,-0.2704);
glVertex2f(-0.1748,-0.2702);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.0939,-0.2702);
glVertex2f(-0.0937,-0.2704);
glVertex2f(-0.0921,-0.2684);
glVertex2f(-0.0919,-0.2687);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1377,-0.2670);
glVertex2f(-0.1377,-0.2670);
glVertex2f(-0.1375,-0.2668);
glVertex2f(-0.1375,-0.2667);
glVertex2f(-0.1373,-0.2666);
glVertex2f(-0.1370,-0.2666);
glVertex2f(-0.1368,-0.2667);
glVertex2f(-0.1368,-0.2668);
glVertex2f(-0.1366,-0.2670);
glVertex2f(-0.1366,-0.2671);
glVertex2f(-0.1368,-0.2673);
glVertex2f(-0.1369,-0.2675);
glVertex2f(-0.1378,-0.2684);
glVertex2f(-0.1366,-0.2684);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1359,-0.2666);
glVertex2f(-0.1350,-0.2666);
glVertex2f(-0.1355,-0.2673);
glVertex2f(-0.1352,-0.2673);
glVertex2f(-0.1351,-0.2674);
glVertex2f(-0.1350,-0.2675);
glVertex2f(-0.1349,-0.2677);
glVertex2f(-0.1349,-0.2679);
glVertex2f(-0.1350,-0.2681);
glVertex2f(-0.1352,-0.2683);
glVertex2f(-0.1354,-0.2684);
glVertex2f(-0.1356,-0.2684);
glVertex2f(-0.1359,-0.2683);
glVertex2f(-0.1360,-0.2682);
glVertex2f(-0.1361,-0.2680);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1342,-0.2663);
glVertex2f(-0.1342,-0.2665);
glVertex2f(-0.1343,-0.2663);
glVertex2f(-0.1342,-0.2663);
glVertex2f(-0.1342,-0.2663);
glVertex2f(-0.1342,-0.2665);
glVertex2f(-0.1342,-0.2667);
glVertex2f(-0.1343,-0.2668);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1335,-0.2676);
glVertex2f(-0.1320,-0.2676);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1309,-0.2666);
glVertex2f(-0.1311,-0.2667);
glVertex2f(-0.1313,-0.2670);
glVertex2f(-0.1314,-0.2674);
glVertex2f(-0.1314,-0.2676);
glVertex2f(-0.1313,-0.2680);
glVertex2f(-0.1311,-0.2683);
glVertex2f(-0.1309,-0.2684);
glVertex2f(-0.1307,-0.2684);
glVertex2f(-0.1304,-0.2683);
glVertex2f(-0.1303,-0.2680);
glVertex2f(-0.1302,-0.2676);
glVertex2f(-0.1302,-0.2674);
glVertex2f(-0.1303,-0.2670);
glVertex2f(-0.1304,-0.2667);
glVertex2f(-0.1307,-0.2666);
glVertex2f(-0.1309,-0.2666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1295,-0.2663);
glVertex2f(-0.1295,-0.2665);
glVertex2f(-0.1296,-0.2663);
glVertex2f(-0.1295,-0.2663);
glVertex2f(-0.1295,-0.2663);
glVertex2f(-0.1295,-0.2665);
glVertex2f(-0.1295,-0.2667);
glVertex2f(-0.1296,-0.2668);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1290,-0.2663);
glVertex2f(-0.1290,-0.2665);
glVertex2f(-0.1291,-0.2663);
glVertex2f(-0.1290,-0.2663);
glVertex2f(-0.1290,-0.2663);
glVertex2f(-0.1290,-0.2665);
glVertex2f(-0.1290,-0.2667);
glVertex2f(-0.1291,-0.2668);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1369,-0.2728);
glVertex2f(-0.1375,-0.2728);
glVertex2f(-0.1375,-0.2701);
glVertex2f(-0.1369,-0.2701);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1361,-0.2722);
glVertex2f(-0.1352,-0.2705);
glVertex2f(-0.1364,-0.2705);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1342,-0.2705);
glVertex2f(-0.1345,-0.2706);
glVertex2f(-0.1347,-0.2708);
glVertex2f(-0.1347,-0.2712);
glVertex2f(-0.1347,-0.2715);
glVertex2f(-0.1347,-0.2719);
glVertex2f(-0.1345,-0.2722);
glVertex2f(-0.1342,-0.2722);
glVertex2f(-0.1340,-0.2722);
glVertex2f(-0.1338,-0.2722);
glVertex2f(-0.1336,-0.2719);
glVertex2f(-0.1335,-0.2715);
glVertex2f(-0.1335,-0.2712);
glVertex2f(-0.1336,-0.2708);
glVertex2f(-0.1338,-0.2706);
glVertex2f(-0.1340,-0.2705);
glVertex2f(-0.1342,-0.2705);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1328,-0.2708);
glVertex2f(-0.1326,-0.2707);
glVertex2f(-0.1324,-0.2705);
glVertex2f(-0.1324,-0.2722);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1309,-0.2705);
glVertex2f(-0.1311,-0.2706);
glVertex2f(-0.1313,-0.2708);
glVertex2f(-0.1314,-0.2712);
glVertex2f(-0.1314,-0.2715);
glVertex2f(-0.1313,-0.2719);
glVertex2f(-0.1311,-0.2722);
glVertex2f(-0.1309,-0.2722);
glVertex2f(-0.1307,-0.2722);
glVertex2f(-0.1304,-0.2722);
glVertex2f(-0.1303,-0.2719);
glVertex2f(-0.1302,-0.2715);
glVertex2f(-0.1302,-0.2712);
glVertex2f(-0.1303,-0.2708);
glVertex2f(-0.1304,-0.2706);
glVertex2f(-0.1307,-0.2705);
glVertex2f(-0.1309,-0.2705);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1298,-0.2728);
glVertex2f(-0.1292,-0.2728);
glVertex2f(-0.1292,-0.2701);
glVertex2f(-0.1298,-0.2701);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0929,-0.2685);
glVertex2f(-0.0929,-0.2677);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0647,-0.2196);
glVertex2f(-0.0647,-0.2712);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0946,-0.2694);
glVertex2f(-0.0839,-0.2694);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0630,-0.2694);
glVertex2f(-0.0738,-0.2694);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.0919,-0.2687);
glVertex2f(-0.0921,-0.2684);
glVertex2f(-0.0937,-0.2704);
glVertex2f(-0.0939,-0.2702);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.0657,-0.2702);
glVertex2f(-0.0655,-0.2704);
glVertex2f(-0.0640,-0.2684);
glVertex2f(-0.0638,-0.2687);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0820,-0.2666);
glVertex2f(-0.0822,-0.2667);
glVertex2f(-0.0823,-0.2669);
glVertex2f(-0.0823,-0.2670);
glVertex2f(-0.0822,-0.2672);
glVertex2f(-0.0820,-0.2673);
glVertex2f(-0.0817,-0.2674);
glVertex2f(-0.0815,-0.2675);
glVertex2f(-0.0813,-0.2676);
glVertex2f(-0.0812,-0.2678);
glVertex2f(-0.0812,-0.2680);
glVertex2f(-0.0813,-0.2682);
glVertex2f(-0.0814,-0.2683);
glVertex2f(-0.0816,-0.2684);
glVertex2f(-0.0820,-0.2684);
glVertex2f(-0.0822,-0.2683);
glVertex2f(-0.0823,-0.2682);
glVertex2f(-0.0824,-0.2680);
glVertex2f(-0.0824,-0.2678);
glVertex2f(-0.0823,-0.2676);
glVertex2f(-0.0821,-0.2675);
glVertex2f(-0.0819,-0.2674);
glVertex2f(-0.0816,-0.2673);
glVertex2f(-0.0814,-0.2672);
glVertex2f(-0.0813,-0.2670);
glVertex2f(-0.0813,-0.2669);
glVertex2f(-0.0814,-0.2667);
glVertex2f(-0.0816,-0.2666);
glVertex2f(-0.0820,-0.2666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0804,-0.2663);
glVertex2f(-0.0806,-0.2665);
glVertex2f(-0.0806,-0.2663);
glVertex2f(-0.0806,-0.2663);
glVertex2f(-0.0804,-0.2663);
glVertex2f(-0.0804,-0.2665);
glVertex2f(-0.0806,-0.2667);
glVertex2f(-0.0806,-0.2668);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0798,-0.2676);
glVertex2f(-0.0783,-0.2676);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0772,-0.2666);
glVertex2f(-0.0775,-0.2667);
glVertex2f(-0.0776,-0.2670);
glVertex2f(-0.0777,-0.2674);
glVertex2f(-0.0777,-0.2676);
glVertex2f(-0.0776,-0.2680);
glVertex2f(-0.0775,-0.2683);
glVertex2f(-0.0772,-0.2684);
glVertex2f(-0.0771,-0.2684);
glVertex2f(-0.0768,-0.2683);
glVertex2f(-0.0766,-0.2680);
glVertex2f(-0.0766,-0.2676);
glVertex2f(-0.0766,-0.2674);
glVertex2f(-0.0766,-0.2670);
glVertex2f(-0.0768,-0.2667);
glVertex2f(-0.0771,-0.2666);
glVertex2f(-0.0772,-0.2666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0758,-0.2663);
glVertex2f(-0.0759,-0.2665);
glVertex2f(-0.0759,-0.2663);
glVertex2f(-0.0759,-0.2663);
glVertex2f(-0.0758,-0.2663);
glVertex2f(-0.0758,-0.2665);
glVertex2f(-0.0759,-0.2667);
glVertex2f(-0.0759,-0.2668);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0753,-0.2663);
glVertex2f(-0.0754,-0.2665);
glVertex2f(-0.0754,-0.2663);
glVertex2f(-0.0754,-0.2663);
glVertex2f(-0.0753,-0.2663);
glVertex2f(-0.0753,-0.2665);
glVertex2f(-0.0754,-0.2667);
glVertex2f(-0.0754,-0.2668);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0824,-0.2728);
glVertex2f(-0.0830,-0.2728);
glVertex2f(-0.0830,-0.2701);
glVertex2f(-0.0824,-0.2701);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0818,-0.2709);
glVertex2f(-0.0818,-0.2708);
glVertex2f(-0.0817,-0.2706);
glVertex2f(-0.0816,-0.2706);
glVertex2f(-0.0815,-0.2705);
glVertex2f(-0.0811,-0.2705);
glVertex2f(-0.0810,-0.2706);
glVertex2f(-0.0809,-0.2706);
glVertex2f(-0.0808,-0.2708);
glVertex2f(-0.0808,-0.2710);
glVertex2f(-0.0809,-0.2711);
glVertex2f(-0.0811,-0.2714);
glVertex2f(-0.0819,-0.2722);
glVertex2f(-0.0807,-0.2722);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0794,-0.2722);
glVertex2f(-0.0794,-0.2705);
glVertex2f(-0.0802,-0.2716);
glVertex2f(-0.0790,-0.2716);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0784,-0.2705);
glVertex2f(-0.0775,-0.2705);
glVertex2f(-0.0780,-0.2711);
glVertex2f(-0.0777,-0.2711);
glVertex2f(-0.0775,-0.2712);
glVertex2f(-0.0775,-0.2713);
glVertex2f(-0.0773,-0.2715);
glVertex2f(-0.0773,-0.2718);
glVertex2f(-0.0775,-0.2720);
glVertex2f(-0.0776,-0.2722);
glVertex2f(-0.0779,-0.2722);
glVertex2f(-0.0781,-0.2722);
glVertex2f(-0.0784,-0.2722);
glVertex2f(-0.0785,-0.2720);
glVertex2f(-0.0785,-0.2719);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0764,-0.2705);
glVertex2f(-0.0767,-0.2706);
glVertex2f(-0.0768,-0.2707);
glVertex2f(-0.0768,-0.2709);
glVertex2f(-0.0767,-0.2710);
glVertex2f(-0.0766,-0.2711);
glVertex2f(-0.0762,-0.2712);
glVertex2f(-0.0759,-0.2713);
glVertex2f(-0.0758,-0.2715);
glVertex2f(-0.0757,-0.2716);
glVertex2f(-0.0757,-0.2719);
glVertex2f(-0.0758,-0.2720);
glVertex2f(-0.0759,-0.2722);
glVertex2f(-0.0761,-0.2722);
glVertex2f(-0.0764,-0.2722);
glVertex2f(-0.0767,-0.2722);
glVertex2f(-0.0768,-0.2720);
glVertex2f(-0.0768,-0.2719);
glVertex2f(-0.0768,-0.2716);
glVertex2f(-0.0768,-0.2715);
glVertex2f(-0.0766,-0.2713);
glVertex2f(-0.0764,-0.2712);
glVertex2f(-0.0760,-0.2711);
glVertex2f(-0.0759,-0.2710);
glVertex2f(-0.0758,-0.2709);
glVertex2f(-0.0758,-0.2707);
glVertex2f(-0.0759,-0.2706);
glVertex2f(-0.0761,-0.2705);
glVertex2f(-0.0764,-0.2705);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0753,-0.2728);
glVertex2f(-0.0747,-0.2728);
glVertex2f(-0.0747,-0.2701);
glVertex2f(-0.0753,-0.2701);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0647,-0.2196);
glVertex2f(-0.0647,-0.2712);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0261,-0.2196);
glVertex2f(-0.0261,-0.2712);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0665,-0.2694);
glVertex2f(-0.0505,-0.2694);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0243,-0.2694);
glVertex2f(-0.0403,-0.2694);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.0638,-0.2687);
glVertex2f(-0.0640,-0.2684);
glVertex2f(-0.0655,-0.2704);
glVertex2f(-0.0657,-0.2702);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.0270,-0.2702);
glVertex2f(-0.0268,-0.2704);
glVertex2f(-0.0253,-0.2684);
glVertex2f(-0.0251,-0.2687);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0497,-0.2670);
glVertex2f(-0.0496,-0.2669);
glVertex2f(-0.0493,-0.2666);
glVertex2f(-0.0493,-0.2684);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0480,-0.2670);
glVertex2f(-0.0479,-0.2669);
glVertex2f(-0.0476,-0.2666);
glVertex2f(-0.0476,-0.2684);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0463,-0.2663);
glVertex2f(-0.0464,-0.2665);
glVertex2f(-0.0465,-0.2663);
glVertex2f(-0.0464,-0.2663);
glVertex2f(-0.0463,-0.2663);
glVertex2f(-0.0463,-0.2665);
glVertex2f(-0.0464,-0.2667);
glVertex2f(-0.0465,-0.2668);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0457,-0.2676);
glVertex2f(-0.0441,-0.2676);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0431,-0.2666);
glVertex2f(-0.0433,-0.2667);
glVertex2f(-0.0435,-0.2670);
glVertex2f(-0.0436,-0.2674);
glVertex2f(-0.0436,-0.2676);
glVertex2f(-0.0435,-0.2680);
glVertex2f(-0.0433,-0.2683);
glVertex2f(-0.0431,-0.2684);
glVertex2f(-0.0429,-0.2684);
glVertex2f(-0.0427,-0.2683);
glVertex2f(-0.0425,-0.2680);
glVertex2f(-0.0424,-0.2676);
glVertex2f(-0.0424,-0.2674);
glVertex2f(-0.0425,-0.2670);
glVertex2f(-0.0427,-0.2667);
glVertex2f(-0.0429,-0.2666);
glVertex2f(-0.0431,-0.2666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0417,-0.2663);
glVertex2f(-0.0417,-0.2665);
glVertex2f(-0.0418,-0.2663);
glVertex2f(-0.0417,-0.2663);
glVertex2f(-0.0417,-0.2663);
glVertex2f(-0.0417,-0.2665);
glVertex2f(-0.0417,-0.2667);
glVertex2f(-0.0418,-0.2668);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0411,-0.2663);
glVertex2f(-0.0413,-0.2665);
glVertex2f(-0.0413,-0.2663);
glVertex2f(-0.0413,-0.2663);
glVertex2f(-0.0411,-0.2663);
glVertex2f(-0.0411,-0.2665);
glVertex2f(-0.0413,-0.2667);
glVertex2f(-0.0413,-0.2668);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0490,-0.2728);
glVertex2f(-0.0496,-0.2728);
glVertex2f(-0.0496,-0.2701);
glVertex2f(-0.0490,-0.2701);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0483,-0.2705);
glVertex2f(-0.0474,-0.2705);
glVertex2f(-0.0479,-0.2711);
glVertex2f(-0.0477,-0.2711);
glVertex2f(-0.0474,-0.2712);
glVertex2f(-0.0474,-0.2713);
glVertex2f(-0.0473,-0.2715);
glVertex2f(-0.0473,-0.2718);
glVertex2f(-0.0474,-0.2720);
glVertex2f(-0.0476,-0.2722);
glVertex2f(-0.0478,-0.2722);
glVertex2f(-0.0481,-0.2722);
glVertex2f(-0.0483,-0.2722);
glVertex2f(-0.0484,-0.2720);
glVertex2f(-0.0485,-0.2719);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0466,-0.2705);
glVertex2f(-0.0457,-0.2705);
glVertex2f(-0.0462,-0.2711);
glVertex2f(-0.0460,-0.2711);
glVertex2f(-0.0458,-0.2712);
glVertex2f(-0.0457,-0.2713);
glVertex2f(-0.0456,-0.2715);
glVertex2f(-0.0456,-0.2718);
glVertex2f(-0.0457,-0.2720);
glVertex2f(-0.0459,-0.2722);
glVertex2f(-0.0461,-0.2722);
glVertex2f(-0.0464,-0.2722);
glVertex2f(-0.0466,-0.2722);
glVertex2f(-0.0467,-0.2720);
glVertex2f(-0.0468,-0.2719);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0441,-0.2705);
glVertex2f(-0.0450,-0.2705);
glVertex2f(-0.0451,-0.2712);
glVertex2f(-0.0450,-0.2711);
glVertex2f(-0.0447,-0.2710);
glVertex2f(-0.0445,-0.2710);
glVertex2f(-0.0442,-0.2711);
glVertex2f(-0.0441,-0.2713);
glVertex2f(-0.0439,-0.2715);
glVertex2f(-0.0439,-0.2718);
glVertex2f(-0.0441,-0.2720);
glVertex2f(-0.0442,-0.2722);
glVertex2f(-0.0445,-0.2722);
glVertex2f(-0.0447,-0.2722);
glVertex2f(-0.0450,-0.2722);
glVertex2f(-0.0451,-0.2720);
glVertex2f(-0.0451,-0.2719);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0433,-0.2705);
glVertex2f(-0.0424,-0.2705);
glVertex2f(-0.0429,-0.2711);
glVertex2f(-0.0426,-0.2711);
glVertex2f(-0.0424,-0.2712);
glVertex2f(-0.0424,-0.2713);
glVertex2f(-0.0423,-0.2715);
glVertex2f(-0.0423,-0.2718);
glVertex2f(-0.0424,-0.2720);
glVertex2f(-0.0425,-0.2722);
glVertex2f(-0.0428,-0.2722);
glVertex2f(-0.0430,-0.2722);
glVertex2f(-0.0433,-0.2722);
glVertex2f(-0.0434,-0.2720);
glVertex2f(-0.0434,-0.2719);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0419,-0.2728);
glVertex2f(-0.0413,-0.2728);
glVertex2f(-0.0413,-0.2701);
glVertex2f(-0.0419,-0.2701);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0261,-0.2196);
glVertex2f(-0.0261,-0.2712);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0021,-0.2196);
glVertex2f(0.0021,-0.2712);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0278,-0.2694);
glVertex2f(-0.0171,-0.2694);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0038,-0.2694);
glVertex2f(-0.0070,-0.2694);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.0251,-0.2687);
glVertex2f(-0.0253,-0.2684);
glVertex2f(-0.0268,-0.2704);
glVertex2f(-0.0270,-0.2702);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.0011,-0.2702);
glVertex2f(0.0013,-0.2704);
glVertex2f(0.0028,-0.2684);
glVertex2f(0.0031,-0.2687);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0152,-0.2666);
glVertex2f(-0.0154,-0.2667);
glVertex2f(-0.0155,-0.2669);
glVertex2f(-0.0155,-0.2670);
glVertex2f(-0.0154,-0.2672);
glVertex2f(-0.0152,-0.2673);
glVertex2f(-0.0149,-0.2674);
glVertex2f(-0.0147,-0.2675);
glVertex2f(-0.0145,-0.2676);
glVertex2f(-0.0144,-0.2678);
glVertex2f(-0.0144,-0.2680);
glVertex2f(-0.0145,-0.2682);
glVertex2f(-0.0145,-0.2683);
glVertex2f(-0.0148,-0.2684);
glVertex2f(-0.0152,-0.2684);
glVertex2f(-0.0154,-0.2683);
glVertex2f(-0.0155,-0.2682);
glVertex2f(-0.0156,-0.2680);
glVertex2f(-0.0156,-0.2678);
glVertex2f(-0.0155,-0.2676);
glVertex2f(-0.0153,-0.2675);
glVertex2f(-0.0151,-0.2674);
glVertex2f(-0.0147,-0.2673);
glVertex2f(-0.0145,-0.2672);
glVertex2f(-0.0145,-0.2670);
glVertex2f(-0.0145,-0.2669);
glVertex2f(-0.0145,-0.2667);
glVertex2f(-0.0148,-0.2666);
glVertex2f(-0.0152,-0.2666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0136,-0.2663);
glVertex2f(-0.0138,-0.2665);
glVertex2f(-0.0138,-0.2663);
glVertex2f(-0.0138,-0.2663);
glVertex2f(-0.0136,-0.2663);
glVertex2f(-0.0136,-0.2665);
glVertex2f(-0.0138,-0.2667);
glVertex2f(-0.0138,-0.2668);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0130,-0.2676);
glVertex2f(-0.0114,-0.2676);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0104,-0.2666);
glVertex2f(-0.0107,-0.2667);
glVertex2f(-0.0108,-0.2670);
glVertex2f(-0.0109,-0.2674);
glVertex2f(-0.0109,-0.2676);
glVertex2f(-0.0108,-0.2680);
glVertex2f(-0.0107,-0.2683);
glVertex2f(-0.0104,-0.2684);
glVertex2f(-0.0102,-0.2684);
glVertex2f(-0.0100,-0.2683);
glVertex2f(-0.0098,-0.2680);
glVertex2f(-0.0097,-0.2676);
glVertex2f(-0.0097,-0.2674);
glVertex2f(-0.0098,-0.2670);
glVertex2f(-0.0100,-0.2667);
glVertex2f(-0.0102,-0.2666);
glVertex2f(-0.0104,-0.2666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0090,-0.2663);
glVertex2f(-0.0090,-0.2665);
glVertex2f(-0.0091,-0.2663);
glVertex2f(-0.0090,-0.2663);
glVertex2f(-0.0090,-0.2663);
glVertex2f(-0.0090,-0.2665);
glVertex2f(-0.0090,-0.2667);
glVertex2f(-0.0091,-0.2668);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0085,-0.2663);
glVertex2f(-0.0085,-0.2665);
glVertex2f(-0.0086,-0.2663);
glVertex2f(-0.0085,-0.2663);
glVertex2f(-0.0085,-0.2663);
glVertex2f(-0.0085,-0.2665);
glVertex2f(-0.0085,-0.2667);
glVertex2f(-0.0086,-0.2668);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0156,-0.2728);
glVertex2f(-0.0161,-0.2728);
glVertex2f(-0.0161,-0.2701);
glVertex2f(-0.0156,-0.2701);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0149,-0.2709);
glVertex2f(-0.0149,-0.2708);
glVertex2f(-0.0149,-0.2706);
glVertex2f(-0.0148,-0.2706);
glVertex2f(-0.0147,-0.2705);
glVertex2f(-0.0143,-0.2705);
glVertex2f(-0.0142,-0.2706);
glVertex2f(-0.0140,-0.2706);
glVertex2f(-0.0140,-0.2708);
glVertex2f(-0.0140,-0.2710);
glVertex2f(-0.0140,-0.2711);
glVertex2f(-0.0142,-0.2714);
glVertex2f(-0.0151,-0.2722);
glVertex2f(-0.0139,-0.2722);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0126,-0.2722);
glVertex2f(-0.0126,-0.2705);
glVertex2f(-0.0134,-0.2716);
glVertex2f(-0.0121,-0.2716);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0116,-0.2705);
glVertex2f(-0.0107,-0.2705);
glVertex2f(-0.0111,-0.2711);
glVertex2f(-0.0109,-0.2711);
glVertex2f(-0.0107,-0.2712);
glVertex2f(-0.0107,-0.2713);
glVertex2f(-0.0105,-0.2715);
glVertex2f(-0.0105,-0.2718);
glVertex2f(-0.0107,-0.2720);
glVertex2f(-0.0108,-0.2722);
glVertex2f(-0.0110,-0.2722);
glVertex2f(-0.0113,-0.2722);
glVertex2f(-0.0116,-0.2722);
glVertex2f(-0.0116,-0.2720);
glVertex2f(-0.0117,-0.2719);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0096,-0.2705);
glVertex2f(-0.0099,-0.2706);
glVertex2f(-0.0100,-0.2707);
glVertex2f(-0.0100,-0.2709);
glVertex2f(-0.0099,-0.2710);
glVertex2f(-0.0097,-0.2711);
glVertex2f(-0.0094,-0.2712);
glVertex2f(-0.0091,-0.2713);
glVertex2f(-0.0090,-0.2715);
glVertex2f(-0.0088,-0.2716);
glVertex2f(-0.0088,-0.2719);
glVertex2f(-0.0090,-0.2720);
glVertex2f(-0.0090,-0.2722);
glVertex2f(-0.0092,-0.2722);
glVertex2f(-0.0096,-0.2722);
glVertex2f(-0.0099,-0.2722);
glVertex2f(-0.0100,-0.2720);
glVertex2f(-0.0100,-0.2719);
glVertex2f(-0.0100,-0.2716);
glVertex2f(-0.0100,-0.2715);
glVertex2f(-0.0098,-0.2713);
glVertex2f(-0.0095,-0.2712);
glVertex2f(-0.0092,-0.2711);
glVertex2f(-0.0090,-0.2710);
glVertex2f(-0.0090,-0.2709);
glVertex2f(-0.0090,-0.2707);
glVertex2f(-0.0090,-0.2706);
glVertex2f(-0.0092,-0.2705);
glVertex2f(-0.0096,-0.2705);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0085,-0.2728);
glVertex2f(-0.0078,-0.2728);
glVertex2f(-0.0078,-0.2701);
glVertex2f(-0.0085,-0.2701);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0021,-0.2196);
glVertex2f(0.0021,-0.2712);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0337,-0.2196);
glVertex2f(0.0337,-0.2712);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0003,-0.2694);
glVertex2f(0.0128,-0.2694);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0355,-0.2694);
glVertex2f(0.0229,-0.2694);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.0031,-0.2687);
glVertex2f(0.0028,-0.2684);
glVertex2f(0.0013,-0.2704);
glVertex2f(0.0011,-0.2702);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.0327,-0.2702);
glVertex2f(0.0330,-0.2704);
glVertex2f(0.0345,-0.2684);
glVertex2f(0.0347,-0.2687);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0154,-0.2672);
glVertex2f(0.0154,-0.2675);
glVertex2f(0.0152,-0.2676);
glVertex2f(0.0149,-0.2677);
glVertex2f(0.0148,-0.2677);
glVertex2f(0.0146,-0.2676);
glVertex2f(0.0144,-0.2675);
glVertex2f(0.0143,-0.2672);
glVertex2f(0.0143,-0.2671);
glVertex2f(0.0144,-0.2669);
glVertex2f(0.0146,-0.2667);
glVertex2f(0.0148,-0.2666);
glVertex2f(0.0149,-0.2666);
glVertex2f(0.0152,-0.2667);
glVertex2f(0.0154,-0.2669);
glVertex2f(0.0154,-0.2672);
glVertex2f(0.0154,-0.2676);
glVertex2f(0.0154,-0.2680);
glVertex2f(0.0152,-0.2683);
glVertex2f(0.0149,-0.2684);
glVertex2f(0.0147,-0.2684);
glVertex2f(0.0145,-0.2683);
glVertex2f(0.0144,-0.2681);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0163,-0.2663);
glVertex2f(0.0161,-0.2665);
glVertex2f(0.0161,-0.2663);
glVertex2f(0.0161,-0.2663);
glVertex2f(0.0163,-0.2663);
glVertex2f(0.0163,-0.2665);
glVertex2f(0.0161,-0.2667);
glVertex2f(0.0161,-0.2668);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0169,-0.2676);
glVertex2f(0.0185,-0.2676);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0195,-0.2666);
glVertex2f(0.0193,-0.2667);
glVertex2f(0.0191,-0.2670);
glVertex2f(0.0190,-0.2674);
glVertex2f(0.0190,-0.2676);
glVertex2f(0.0191,-0.2680);
glVertex2f(0.0193,-0.2683);
glVertex2f(0.0195,-0.2684);
glVertex2f(0.0197,-0.2684);
glVertex2f(0.0199,-0.2683);
glVertex2f(0.0201,-0.2680);
glVertex2f(0.0202,-0.2676);
glVertex2f(0.0202,-0.2674);
glVertex2f(0.0201,-0.2670);
glVertex2f(0.0199,-0.2667);
glVertex2f(0.0197,-0.2666);
glVertex2f(0.0195,-0.2666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0209,-0.2663);
glVertex2f(0.0209,-0.2665);
glVertex2f(0.0208,-0.2663);
glVertex2f(0.0209,-0.2663);
glVertex2f(0.0209,-0.2663);
glVertex2f(0.0209,-0.2665);
glVertex2f(0.0209,-0.2667);
glVertex2f(0.0208,-0.2668);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0214,-0.2663);
glVertex2f(0.0213,-0.2665);
glVertex2f(0.0213,-0.2663);
glVertex2f(0.0213,-0.2663);
glVertex2f(0.0214,-0.2663);
glVertex2f(0.0214,-0.2665);
glVertex2f(0.0213,-0.2667);
glVertex2f(0.0213,-0.2668);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0143,-0.2728);
glVertex2f(0.0138,-0.2728);
glVertex2f(0.0138,-0.2701);
glVertex2f(0.0143,-0.2701);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0149,-0.2709);
glVertex2f(0.0149,-0.2708);
glVertex2f(0.0150,-0.2706);
glVertex2f(0.0151,-0.2706);
glVertex2f(0.0152,-0.2705);
glVertex2f(0.0156,-0.2705);
glVertex2f(0.0158,-0.2706);
glVertex2f(0.0159,-0.2706);
glVertex2f(0.0159,-0.2708);
glVertex2f(0.0159,-0.2710);
glVertex2f(0.0159,-0.2711);
glVertex2f(0.0157,-0.2714);
glVertex2f(0.0148,-0.2722);
glVertex2f(0.0160,-0.2722);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0168,-0.2722);
glVertex2f(0.0177,-0.2705);
glVertex2f(0.0165,-0.2705);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0190,-0.2722);
glVertex2f(0.0190,-0.2705);
glVertex2f(0.0182,-0.2716);
glVertex2f(0.0194,-0.2716);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0200,-0.2705);
glVertex2f(0.0209,-0.2705);
glVertex2f(0.0204,-0.2711);
glVertex2f(0.0207,-0.2711);
glVertex2f(0.0209,-0.2712);
glVertex2f(0.0209,-0.2713);
glVertex2f(0.0211,-0.2715);
glVertex2f(0.0211,-0.2718);
glVertex2f(0.0209,-0.2720);
glVertex2f(0.0208,-0.2722);
glVertex2f(0.0205,-0.2722);
glVertex2f(0.0203,-0.2722);
glVertex2f(0.0200,-0.2722);
glVertex2f(0.0199,-0.2720);
glVertex2f(0.0199,-0.2719);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0214,-0.2728);
glVertex2f(0.0221,-0.2728);
glVertex2f(0.0221,-0.2701);
glVertex2f(0.0214,-0.2701);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0337,-0.2354);
glVertex2f(0.0337,-0.2712);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0619,-0.2354);
glVertex2f(0.0619,-0.2712);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0320,-0.2694);
glVertex2f(0.0428,-0.2694);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0636,-0.2694);
glVertex2f(0.0528,-0.2694);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.0347,-0.2687);
glVertex2f(0.0345,-0.2684);
glVertex2f(0.0330,-0.2704);
glVertex2f(0.0327,-0.2702);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.0609,-0.2702);
glVertex2f(0.0611,-0.2704);
glVertex2f(0.0626,-0.2684);
glVertex2f(0.0628,-0.2687);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0446,-0.2666);
glVertex2f(0.0444,-0.2667);
glVertex2f(0.0443,-0.2669);
glVertex2f(0.0443,-0.2670);
glVertex2f(0.0444,-0.2672);
glVertex2f(0.0446,-0.2673);
glVertex2f(0.0449,-0.2674);
glVertex2f(0.0451,-0.2675);
glVertex2f(0.0453,-0.2676);
glVertex2f(0.0454,-0.2678);
glVertex2f(0.0454,-0.2680);
glVertex2f(0.0453,-0.2682);
glVertex2f(0.0453,-0.2683);
glVertex2f(0.0450,-0.2684);
glVertex2f(0.0446,-0.2684);
glVertex2f(0.0444,-0.2683);
glVertex2f(0.0443,-0.2682);
glVertex2f(0.0442,-0.2680);
glVertex2f(0.0442,-0.2678);
glVertex2f(0.0443,-0.2676);
glVertex2f(0.0445,-0.2675);
glVertex2f(0.0447,-0.2674);
glVertex2f(0.0451,-0.2673);
glVertex2f(0.0453,-0.2672);
glVertex2f(0.0453,-0.2670);
glVertex2f(0.0453,-0.2669);
glVertex2f(0.0453,-0.2667);
glVertex2f(0.0450,-0.2666);
glVertex2f(0.0446,-0.2666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0462,-0.2663);
glVertex2f(0.0461,-0.2665);
glVertex2f(0.0460,-0.2663);
glVertex2f(0.0461,-0.2663);
glVertex2f(0.0462,-0.2663);
glVertex2f(0.0462,-0.2665);
glVertex2f(0.0461,-0.2667);
glVertex2f(0.0460,-0.2668);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0468,-0.2676);
glVertex2f(0.0484,-0.2676);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0494,-0.2666);
glVertex2f(0.0492,-0.2667);
glVertex2f(0.0490,-0.2670);
glVertex2f(0.0489,-0.2674);
glVertex2f(0.0489,-0.2676);
glVertex2f(0.0490,-0.2680);
glVertex2f(0.0492,-0.2683);
glVertex2f(0.0494,-0.2684);
glVertex2f(0.0496,-0.2684);
glVertex2f(0.0498,-0.2683);
glVertex2f(0.0500,-0.2680);
glVertex2f(0.0501,-0.2676);
glVertex2f(0.0501,-0.2674);
glVertex2f(0.0500,-0.2670);
glVertex2f(0.0498,-0.2667);
glVertex2f(0.0496,-0.2666);
glVertex2f(0.0494,-0.2666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0508,-0.2663);
glVertex2f(0.0507,-0.2665);
glVertex2f(0.0507,-0.2663);
glVertex2f(0.0507,-0.2663);
glVertex2f(0.0508,-0.2663);
glVertex2f(0.0508,-0.2665);
glVertex2f(0.0507,-0.2667);
glVertex2f(0.0507,-0.2668);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0514,-0.2663);
glVertex2f(0.0512,-0.2665);
glVertex2f(0.0512,-0.2663);
glVertex2f(0.0512,-0.2663);
glVertex2f(0.0514,-0.2663);
glVertex2f(0.0514,-0.2665);
glVertex2f(0.0512,-0.2667);
glVertex2f(0.0512,-0.2668);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0442,-0.2728);
glVertex2f(0.0436,-0.2728);
glVertex2f(0.0436,-0.2701);
glVertex2f(0.0442,-0.2701);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0448,-0.2709);
glVertex2f(0.0448,-0.2708);
glVertex2f(0.0449,-0.2706);
glVertex2f(0.0450,-0.2706);
glVertex2f(0.0451,-0.2705);
glVertex2f(0.0455,-0.2705);
glVertex2f(0.0457,-0.2706);
glVertex2f(0.0458,-0.2706);
glVertex2f(0.0458,-0.2708);
glVertex2f(0.0458,-0.2710);
glVertex2f(0.0458,-0.2711);
glVertex2f(0.0455,-0.2714);
glVertex2f(0.0447,-0.2722);
glVertex2f(0.0459,-0.2722);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0472,-0.2722);
glVertex2f(0.0472,-0.2705);
glVertex2f(0.0464,-0.2716);
glVertex2f(0.0477,-0.2716);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0482,-0.2705);
glVertex2f(0.0492,-0.2705);
glVertex2f(0.0486,-0.2711);
glVertex2f(0.0489,-0.2711);
glVertex2f(0.0491,-0.2712);
glVertex2f(0.0492,-0.2713);
glVertex2f(0.0493,-0.2715);
glVertex2f(0.0493,-0.2718);
glVertex2f(0.0492,-0.2720);
glVertex2f(0.0490,-0.2722);
glVertex2f(0.0488,-0.2722);
glVertex2f(0.0485,-0.2722);
glVertex2f(0.0482,-0.2722);
glVertex2f(0.0481,-0.2720);
glVertex2f(0.0481,-0.2719);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0502,-0.2705);
glVertex2f(0.0499,-0.2706);
glVertex2f(0.0498,-0.2707);
glVertex2f(0.0498,-0.2709);
glVertex2f(0.0499,-0.2710);
glVertex2f(0.0501,-0.2711);
glVertex2f(0.0504,-0.2712);
glVertex2f(0.0507,-0.2713);
glVertex2f(0.0508,-0.2715);
glVertex2f(0.0510,-0.2716);
glVertex2f(0.0510,-0.2719);
glVertex2f(0.0508,-0.2720);
glVertex2f(0.0507,-0.2722);
glVertex2f(0.0505,-0.2722);
glVertex2f(0.0502,-0.2722);
glVertex2f(0.0499,-0.2722);
glVertex2f(0.0498,-0.2720);
glVertex2f(0.0498,-0.2719);
glVertex2f(0.0498,-0.2716);
glVertex2f(0.0498,-0.2715);
glVertex2f(0.0500,-0.2713);
glVertex2f(0.0503,-0.2712);
glVertex2f(0.0506,-0.2711);
glVertex2f(0.0507,-0.2710);
glVertex2f(0.0508,-0.2709);
glVertex2f(0.0508,-0.2707);
glVertex2f(0.0507,-0.2706);
glVertex2f(0.0505,-0.2705);
glVertex2f(0.0502,-0.2705);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0514,-0.2728);
glVertex2f(0.0519,-0.2728);
glVertex2f(0.0519,-0.2701);
glVertex2f(0.0514,-0.2701);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0619,-0.2196);
glVertex2f(0.0619,-0.2712);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1005,-0.2196);
glVertex2f(0.1005,-0.2712);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0601,-0.2694);
glVertex2f(0.0761,-0.2694);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1023,-0.2694);
glVertex2f(0.0863,-0.2694);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.0628,-0.2687);
glVertex2f(0.0626,-0.2684);
glVertex2f(0.0611,-0.2704);
glVertex2f(0.0609,-0.2702);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.0996,-0.2702);
glVertex2f(0.0998,-0.2704);
glVertex2f(0.1013,-0.2684);
glVertex2f(0.1015,-0.2687);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0769,-0.2670);
glVertex2f(0.0771,-0.2669);
glVertex2f(0.0773,-0.2666);
glVertex2f(0.0773,-0.2684);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0786,-0.2670);
glVertex2f(0.0787,-0.2669);
glVertex2f(0.0790,-0.2666);
glVertex2f(0.0790,-0.2684);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0803,-0.2663);
glVertex2f(0.0802,-0.2665);
glVertex2f(0.0802,-0.2663);
glVertex2f(0.0802,-0.2663);
glVertex2f(0.0803,-0.2663);
glVertex2f(0.0803,-0.2665);
glVertex2f(0.0802,-0.2667);
glVertex2f(0.0802,-0.2668);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0809,-0.2676);
glVertex2f(0.0825,-0.2676);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0835,-0.2666);
glVertex2f(0.0833,-0.2667);
glVertex2f(0.0831,-0.2670);
glVertex2f(0.0830,-0.2674);
glVertex2f(0.0830,-0.2676);
glVertex2f(0.0831,-0.2680);
glVertex2f(0.0833,-0.2683);
glVertex2f(0.0835,-0.2684);
glVertex2f(0.0837,-0.2684);
glVertex2f(0.0839,-0.2683);
glVertex2f(0.0842,-0.2680);
glVertex2f(0.0842,-0.2676);
glVertex2f(0.0842,-0.2674);
glVertex2f(0.0842,-0.2670);
glVertex2f(0.0839,-0.2667);
glVertex2f(0.0837,-0.2666);
glVertex2f(0.0835,-0.2666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0850,-0.2663);
glVertex2f(0.0849,-0.2665);
glVertex2f(0.0848,-0.2663);
glVertex2f(0.0849,-0.2663);
glVertex2f(0.0850,-0.2663);
glVertex2f(0.0850,-0.2665);
glVertex2f(0.0849,-0.2667);
glVertex2f(0.0848,-0.2668);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0855,-0.2663);
glVertex2f(0.0854,-0.2665);
glVertex2f(0.0853,-0.2663);
glVertex2f(0.0854,-0.2663);
glVertex2f(0.0855,-0.2663);
glVertex2f(0.0855,-0.2665);
glVertex2f(0.0854,-0.2667);
glVertex2f(0.0853,-0.2668);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0776,-0.2728);
glVertex2f(0.0771,-0.2728);
glVertex2f(0.0771,-0.2701);
glVertex2f(0.0776,-0.2701);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0783,-0.2705);
glVertex2f(0.0792,-0.2705);
glVertex2f(0.0787,-0.2711);
glVertex2f(0.0790,-0.2711);
glVertex2f(0.0792,-0.2712);
glVertex2f(0.0792,-0.2713);
glVertex2f(0.0793,-0.2715);
glVertex2f(0.0793,-0.2718);
glVertex2f(0.0792,-0.2720);
glVertex2f(0.0791,-0.2722);
glVertex2f(0.0788,-0.2722);
glVertex2f(0.0785,-0.2722);
glVertex2f(0.0783,-0.2722);
glVertex2f(0.0783,-0.2720);
glVertex2f(0.0782,-0.2719);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0800,-0.2705);
glVertex2f(0.0809,-0.2705);
glVertex2f(0.0804,-0.2711);
glVertex2f(0.0806,-0.2711);
glVertex2f(0.0809,-0.2712);
glVertex2f(0.0809,-0.2713);
glVertex2f(0.0810,-0.2715);
glVertex2f(0.0810,-0.2718);
glVertex2f(0.0809,-0.2720);
glVertex2f(0.0807,-0.2722);
glVertex2f(0.0805,-0.2722);
glVertex2f(0.0802,-0.2722);
glVertex2f(0.0800,-0.2722);
glVertex2f(0.0799,-0.2720);
glVertex2f(0.0798,-0.2719);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0825,-0.2705);
glVertex2f(0.0817,-0.2705);
glVertex2f(0.0816,-0.2712);
glVertex2f(0.0817,-0.2711);
glVertex2f(0.0819,-0.2710);
glVertex2f(0.0822,-0.2710);
glVertex2f(0.0824,-0.2711);
glVertex2f(0.0826,-0.2713);
glVertex2f(0.0827,-0.2715);
glVertex2f(0.0827,-0.2718);
glVertex2f(0.0826,-0.2720);
glVertex2f(0.0824,-0.2722);
glVertex2f(0.0822,-0.2722);
glVertex2f(0.0819,-0.2722);
glVertex2f(0.0817,-0.2722);
glVertex2f(0.0816,-0.2720);
glVertex2f(0.0815,-0.2719);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0833,-0.2705);
glVertex2f(0.0842,-0.2705);
glVertex2f(0.0837,-0.2711);
glVertex2f(0.0840,-0.2711);
glVertex2f(0.0842,-0.2712);
glVertex2f(0.0842,-0.2713);
glVertex2f(0.0844,-0.2715);
glVertex2f(0.0844,-0.2718);
glVertex2f(0.0842,-0.2720);
glVertex2f(0.0841,-0.2722);
glVertex2f(0.0838,-0.2722);
glVertex2f(0.0836,-0.2722);
glVertex2f(0.0833,-0.2722);
glVertex2f(0.0832,-0.2720);
glVertex2f(0.0832,-0.2719);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0848,-0.2728);
glVertex2f(0.0854,-0.2728);
glVertex2f(0.0854,-0.2701);
glVertex2f(0.0848,-0.2701);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1146,-0.2196);
glVertex2f(0.1146,-0.2712);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1287,-0.2431);
glVertex2f(0.1287,-0.2712);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1129,-0.2694);
glVertex2f(0.1167,-0.2694);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1304,-0.2694);
glVertex2f(0.1266,-0.2694);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.1156,-0.2687);
glVertex2f(0.1154,-0.2684);
glVertex2f(0.1138,-0.2704);
glVertex2f(0.1136,-0.2702);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.1277,-0.2702);
glVertex2f(0.1279,-0.2704);
glVertex2f(0.1295,-0.2684);
glVertex2f(0.1297,-0.2687);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1189,-0.2684);
glVertex2f(0.1189,-0.2666);
glVertex2f(0.1181,-0.2678);
glVertex2f(0.1193,-0.2678);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1200,-0.2663);
glVertex2f(0.1200,-0.2665);
glVertex2f(0.1198,-0.2663);
glVertex2f(0.1200,-0.2663);
glVertex2f(0.1200,-0.2663);
glVertex2f(0.1200,-0.2665);
glVertex2f(0.1200,-0.2667);
glVertex2f(0.1198,-0.2668);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1207,-0.2676);
glVertex2f(0.1222,-0.2676);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1233,-0.2666);
glVertex2f(0.1231,-0.2667);
glVertex2f(0.1228,-0.2670);
glVertex2f(0.1228,-0.2674);
glVertex2f(0.1228,-0.2676);
glVertex2f(0.1228,-0.2680);
glVertex2f(0.1231,-0.2683);
glVertex2f(0.1233,-0.2684);
glVertex2f(0.1235,-0.2684);
glVertex2f(0.1237,-0.2683);
glVertex2f(0.1239,-0.2680);
glVertex2f(0.1240,-0.2676);
glVertex2f(0.1240,-0.2674);
glVertex2f(0.1239,-0.2670);
glVertex2f(0.1237,-0.2667);
glVertex2f(0.1235,-0.2666);
glVertex2f(0.1233,-0.2666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1247,-0.2663);
glVertex2f(0.1246,-0.2665);
glVertex2f(0.1245,-0.2663);
glVertex2f(0.1246,-0.2663);
glVertex2f(0.1247,-0.2663);
glVertex2f(0.1247,-0.2665);
glVertex2f(0.1246,-0.2667);
glVertex2f(0.1245,-0.2668);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1252,-0.2663);
glVertex2f(0.1251,-0.2665);
glVertex2f(0.1250,-0.2663);
glVertex2f(0.1251,-0.2663);
glVertex2f(0.1252,-0.2663);
glVertex2f(0.1252,-0.2665);
glVertex2f(0.1251,-0.2667);
glVertex2f(0.1250,-0.2668);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1181,-0.2728);
glVertex2f(0.1175,-0.2728);
glVertex2f(0.1175,-0.2701);
glVertex2f(0.1181,-0.2701);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1188,-0.2708);
glVertex2f(0.1190,-0.2707);
glVertex2f(0.1193,-0.2705);
glVertex2f(0.1193,-0.2722);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1204,-0.2709);
glVertex2f(0.1204,-0.2708);
glVertex2f(0.1205,-0.2706);
glVertex2f(0.1205,-0.2706);
glVertex2f(0.1207,-0.2705);
glVertex2f(0.1210,-0.2705);
glVertex2f(0.1212,-0.2706);
glVertex2f(0.1213,-0.2706);
glVertex2f(0.1214,-0.2708);
glVertex2f(0.1214,-0.2710);
glVertex2f(0.1213,-0.2711);
glVertex2f(0.1211,-0.2714);
glVertex2f(0.1202,-0.2722);
glVertex2f(0.1214,-0.2722);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1222,-0.2708);
glVertex2f(0.1224,-0.2707);
glVertex2f(0.1226,-0.2705);
glVertex2f(0.1226,-0.2722);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1247,-0.2710);
glVertex2f(0.1246,-0.2713);
glVertex2f(0.1245,-0.2715);
glVertex2f(0.1242,-0.2715);
glVertex2f(0.1241,-0.2715);
glVertex2f(0.1239,-0.2715);
glVertex2f(0.1237,-0.2713);
glVertex2f(0.1236,-0.2710);
glVertex2f(0.1236,-0.2710);
glVertex2f(0.1237,-0.2707);
glVertex2f(0.1239,-0.2706);
glVertex2f(0.1241,-0.2705);
glVertex2f(0.1242,-0.2705);
glVertex2f(0.1245,-0.2706);
glVertex2f(0.1246,-0.2707);
glVertex2f(0.1247,-0.2710);
glVertex2f(0.1247,-0.2715);
glVertex2f(0.1246,-0.2719);
glVertex2f(0.1245,-0.2722);
glVertex2f(0.1242,-0.2722);
glVertex2f(0.1240,-0.2722);
glVertex2f(0.1238,-0.2722);
glVertex2f(0.1237,-0.2720);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1252,-0.2728);
glVertex2f(0.1258,-0.2728);
glVertex2f(0.1258,-0.2701);
glVertex2f(0.1252,-0.2701);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1269,-0.1278);
glVertex2f(-0.1243,-0.1278);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1184,-0.1260);
glVertex2f(-0.1278,-0.1260);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1260,-0.1278);
glVertex2f(-0.1260,-0.1296);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1260,-0.1260);
glVertex2f(-0.1260,-0.1243);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1260,-0.1269);
glVertex2f(-0.1318,-0.1299);
glVertex2f(-0.1318,-0.1316);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1343,-0.1368);
glVertex2f(-0.1345,-0.1369);
glVertex2f(-0.1345,-0.1372);
glVertex2f(-0.1345,-0.1373);
glVertex2f(-0.1345,-0.1376);
glVertex2f(-0.1342,-0.1378);
glVertex2f(-0.1338,-0.1378);
glVertex2f(-0.1334,-0.1378);
glVertex2f(-0.1330,-0.1378);
glVertex2f(-0.1329,-0.1376);
glVertex2f(-0.1328,-0.1373);
glVertex2f(-0.1328,-0.1373);
glVertex2f(-0.1329,-0.1370);
glVertex2f(-0.1330,-0.1368);
glVertex2f(-0.1333,-0.1368);
glVertex2f(-0.1334,-0.1368);
glVertex2f(-0.1336,-0.1368);
glVertex2f(-0.1338,-0.1370);
glVertex2f(-0.1339,-0.1373);
glVertex2f(-0.1339,-0.1373);
glVertex2f(-0.1338,-0.1376);
glVertex2f(-0.1336,-0.1378);
glVertex2f(-0.1334,-0.1378);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1348,-0.1360);
glVertex2f(-0.1347,-0.1361);
glVertex2f(-0.1348,-0.1361);
glVertex2f(-0.1349,-0.1361);
glVertex2f(-0.1348,-0.1360);
glVertex2f(-0.1347,-0.1360);
glVertex2f(-0.1345,-0.1361);
glVertex2f(-0.1344,-0.1361);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1348,-0.1355);
glVertex2f(-0.1347,-0.1356);
glVertex2f(-0.1348,-0.1356);
glVertex2f(-0.1349,-0.1356);
glVertex2f(-0.1348,-0.1355);
glVertex2f(-0.1347,-0.1355);
glVertex2f(-0.1345,-0.1356);
glVertex2f(-0.1344,-0.1356);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1290,-0.1382);
glVertex2f(-0.1290,-0.1387);
glVertex2f(-0.1316,-0.1387);
glVertex2f(-0.1316,-0.1382);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1309,-0.1374);
glVertex2f(-0.1310,-0.1373);
glVertex2f(-0.1313,-0.1370);
glVertex2f(-0.1295,-0.1370);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1313,-0.1350);
glVertex2f(-0.1313,-0.1359);
glVertex2f(-0.1305,-0.1359);
glVertex2f(-0.1306,-0.1359);
glVertex2f(-0.1307,-0.1356);
glVertex2f(-0.1307,-0.1354);
glVertex2f(-0.1306,-0.1351);
glVertex2f(-0.1304,-0.1349);
glVertex2f(-0.1302,-0.1348);
glVertex2f(-0.1300,-0.1348);
glVertex2f(-0.1298,-0.1349);
glVertex2f(-0.1296,-0.1351);
glVertex2f(-0.1295,-0.1354);
glVertex2f(-0.1295,-0.1356);
glVertex2f(-0.1296,-0.1359);
glVertex2f(-0.1297,-0.1359);
glVertex2f(-0.1299,-0.1360);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1309,-0.1342);
glVertex2f(-0.1309,-0.1342);
glVertex2f(-0.1311,-0.1342);
glVertex2f(-0.1312,-0.1341);
glVertex2f(-0.1313,-0.1339);
glVertex2f(-0.1313,-0.1336);
glVertex2f(-0.1312,-0.1334);
glVertex2f(-0.1311,-0.1333);
glVertex2f(-0.1309,-0.1333);
glVertex2f(-0.1308,-0.1333);
glVertex2f(-0.1306,-0.1333);
glVertex2f(-0.1304,-0.1335);
glVertex2f(-0.1295,-0.1343);
glVertex2f(-0.1295,-0.1332);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1290,-0.1328);
glVertex2f(-0.1290,-0.1321);
glVertex2f(-0.1316,-0.1321);
glVertex2f(-0.1316,-0.1328);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1260,-0.1278);
glVertex2f(-0.1260,-0.1260);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.1252,-0.1288);
glVertex2f(-0.1250,-0.1286);
glVertex2f(-0.1270,-0.1270);
glVertex2f(-0.1268,-0.1269);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.1268,-0.1251);
glVertex2f(-0.1270,-0.1252);
glVertex2f(-0.1250,-0.1269);
glVertex2f(-0.1252,-0.1270);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2313,-0.1797);
glVertex2f(-0.1750,-0.1797);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2298,-0.1788);
glVertex2f(-0.2298,-0.1770);
glVertex2f(-0.2286,-0.1770);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2298,-0.1779);
glVertex2f(-0.2291,-0.1779);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2298,-0.1788);
glVertex2f(-0.2286,-0.1788);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2280,-0.1770);
glVertex2f(-0.2280,-0.1788);
glVertex2f(-0.2269,-0.1788);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2263,-0.1786);
glVertex2f(-0.2264,-0.1787);
glVertex2f(-0.2263,-0.1788);
glVertex2f(-0.2262,-0.1787);
glVertex2f(-0.2263,-0.1786);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2232,-0.1774);
glVertex2f(-0.2230,-0.1773);
glVertex2f(-0.2227,-0.1770);
glVertex2f(-0.2227,-0.1788);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2212,-0.1788);
glVertex2f(-0.2202,-0.1770);
glVertex2f(-0.2216,-0.1770);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2194,-0.1767);
glVertex2f(-0.2195,-0.1769);
glVertex2f(-0.2196,-0.1767);
glVertex2f(-0.2195,-0.1767);
glVertex2f(-0.2194,-0.1767);
glVertex2f(-0.2194,-0.1769);
glVertex2f(-0.2195,-0.1771);
glVertex2f(-0.2196,-0.1771);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2186,-0.1780);
glVertex2f(-0.2169,-0.1780);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2160,-0.1770);
glVertex2f(-0.2149,-0.1770);
glVertex2f(-0.2155,-0.1777);
glVertex2f(-0.2152,-0.1777);
glVertex2f(-0.2151,-0.1778);
glVertex2f(-0.2149,-0.1779);
glVertex2f(-0.2148,-0.1781);
glVertex2f(-0.2148,-0.1783);
glVertex2f(-0.2149,-0.1785);
glVertex2f(-0.2151,-0.1787);
glVertex2f(-0.2154,-0.1788);
glVertex2f(-0.2157,-0.1788);
glVertex2f(-0.2160,-0.1787);
glVertex2f(-0.2161,-0.1786);
glVertex2f(-0.2162,-0.1784);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2139,-0.1767);
glVertex2f(-0.2141,-0.1769);
glVertex2f(-0.2141,-0.1767);
glVertex2f(-0.2141,-0.1767);
glVertex2f(-0.2139,-0.1767);
glVertex2f(-0.2139,-0.1769);
glVertex2f(-0.2141,-0.1771);
glVertex2f(-0.2141,-0.1771);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2134,-0.1767);
glVertex2f(-0.2135,-0.1769);
glVertex2f(-0.2136,-0.1767);
glVertex2f(-0.2135,-0.1767);
glVertex2f(-0.2134,-0.1767);
glVertex2f(-0.2134,-0.1769);
glVertex2f(-0.2135,-0.1771);
glVertex2f(-0.2136,-0.1771);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2079,-0.1779);
glVertex2f(-0.2076,-0.1779);
glVertex2f(-0.2075,-0.1780);
glVertex2f(-0.2074,-0.1782);
glVertex2f(-0.2074,-0.1784);
glVertex2f(-0.2075,-0.1786);
glVertex2f(-0.2076,-0.1787);
glVertex2f(-0.2079,-0.1788);
glVertex2f(-0.2088,-0.1788);
glVertex2f(-0.2088,-0.1770);
glVertex2f(-0.2079,-0.1770);
glVertex2f(-0.2076,-0.1771);
glVertex2f(-0.2075,-0.1771);
glVertex2f(-0.2074,-0.1774);
glVertex2f(-0.2074,-0.1775);
glVertex2f(-0.2075,-0.1777);
glVertex2f(-0.2076,-0.1778);
glVertex2f(-0.2079,-0.1779);
glVertex2f(-0.2088,-0.1779);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2063,-0.1770);
glVertex2f(-0.2065,-0.1771);
glVertex2f(-0.2066,-0.1773);
glVertex2f(-0.2068,-0.1774);
glVertex2f(-0.2068,-0.1777);
glVertex2f(-0.2068,-0.1781);
glVertex2f(-0.2068,-0.1783);
glVertex2f(-0.2066,-0.1785);
glVertex2f(-0.2065,-0.1787);
glVertex2f(-0.2063,-0.1788);
glVertex2f(-0.2058,-0.1788);
glVertex2f(-0.2057,-0.1787);
glVertex2f(-0.2055,-0.1785);
glVertex2f(-0.2054,-0.1783);
glVertex2f(-0.2053,-0.1781);
glVertex2f(-0.2053,-0.1777);
glVertex2f(-0.2054,-0.1774);
glVertex2f(-0.2055,-0.1773);
glVertex2f(-0.2057,-0.1771);
glVertex2f(-0.2058,-0.1770);
glVertex2f(-0.2063,-0.1770);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2042,-0.1770);
glVertex2f(-0.2042,-0.1788);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2049,-0.1770);
glVertex2f(-0.2036,-0.1770);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2030,-0.1786);
glVertex2f(-0.2031,-0.1787);
glVertex2f(-0.2030,-0.1788);
glVertex2f(-0.2029,-0.1787);
glVertex2f(-0.2030,-0.1786);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1996,-0.1770);
glVertex2f(-0.1998,-0.1771);
glVertex2f(-0.2000,-0.1773);
glVertex2f(-0.2001,-0.1774);
glVertex2f(-0.2002,-0.1777);
glVertex2f(-0.2002,-0.1781);
glVertex2f(-0.2001,-0.1783);
glVertex2f(-0.2000,-0.1785);
glVertex2f(-0.1998,-0.1787);
glVertex2f(-0.1996,-0.1788);
glVertex2f(-0.1992,-0.1788);
glVertex2f(-0.1990,-0.1787);
glVertex2f(-0.1989,-0.1785);
glVertex2f(-0.1987,-0.1783);
glVertex2f(-0.1987,-0.1781);
glVertex2f(-0.1987,-0.1777);
glVertex2f(-0.1987,-0.1774);
glVertex2f(-0.1989,-0.1773);
glVertex2f(-0.1990,-0.1771);
glVertex2f(-0.1992,-0.1770);
glVertex2f(-0.1996,-0.1770);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1980,-0.1788);
glVertex2f(-0.1980,-0.1770);
glVertex2f(-0.1967,-0.1770);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1980,-0.1779);
glVertex2f(-0.1972,-0.1779);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1945,-0.1770);
glVertex2f(-0.1940,-0.1788);
glVertex2f(-0.1935,-0.1770);
glVertex2f(-0.1930,-0.1788);
glVertex2f(-0.1925,-0.1770);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1919,-0.1770);
glVertex2f(-0.1919,-0.1788);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1911,-0.1788);
glVertex2f(-0.1911,-0.1770);
glVertex2f(-0.1898,-0.1788);
glVertex2f(-0.1898,-0.1770);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1890,-0.1788);
glVertex2f(-0.1890,-0.1770);
glVertex2f(-0.1883,-0.1770);
glVertex2f(-0.1880,-0.1771);
glVertex2f(-0.1878,-0.1773);
glVertex2f(-0.1878,-0.1774);
glVertex2f(-0.1877,-0.1777);
glVertex2f(-0.1877,-0.1781);
glVertex2f(-0.1878,-0.1783);
glVertex2f(-0.1878,-0.1785);
glVertex2f(-0.1880,-0.1787);
glVertex2f(-0.1883,-0.1788);
glVertex2f(-0.1890,-0.1788);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1865,-0.1770);
glVertex2f(-0.1867,-0.1771);
glVertex2f(-0.1869,-0.1773);
glVertex2f(-0.1870,-0.1774);
glVertex2f(-0.1871,-0.1777);
glVertex2f(-0.1871,-0.1781);
glVertex2f(-0.1870,-0.1783);
glVertex2f(-0.1869,-0.1785);
glVertex2f(-0.1867,-0.1787);
glVertex2f(-0.1865,-0.1788);
glVertex2f(-0.1862,-0.1788);
glVertex2f(-0.1859,-0.1787);
glVertex2f(-0.1857,-0.1785);
glVertex2f(-0.1857,-0.1783);
glVertex2f(-0.1856,-0.1781);
glVertex2f(-0.1856,-0.1777);
glVertex2f(-0.1857,-0.1774);
glVertex2f(-0.1857,-0.1773);
glVertex2f(-0.1859,-0.1771);
glVertex2f(-0.1862,-0.1770);
glVertex2f(-0.1865,-0.1770);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1851,-0.1770);
glVertex2f(-0.1846,-0.1788);
glVertex2f(-0.1841,-0.1770);
glVertex2f(-0.1836,-0.1788);
glVertex2f(-0.1831,-0.1770);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1813,-0.1773);
glVertex2f(-0.1815,-0.1771);
glVertex2f(-0.1818,-0.1770);
glVertex2f(-0.1822,-0.1770);
glVertex2f(-0.1825,-0.1771);
glVertex2f(-0.1826,-0.1773);
glVertex2f(-0.1826,-0.1774);
glVertex2f(-0.1826,-0.1776);
glVertex2f(-0.1825,-0.1777);
glVertex2f(-0.1823,-0.1778);
glVertex2f(-0.1817,-0.1779);
glVertex2f(-0.1815,-0.1780);
glVertex2f(-0.1814,-0.1781);
glVertex2f(-0.1813,-0.1783);
glVertex2f(-0.1813,-0.1785);
glVertex2f(-0.1815,-0.1787);
glVertex2f(-0.1818,-0.1788);
glVertex2f(-0.1822,-0.1788);
glVertex2f(-0.1825,-0.1787);
glVertex2f(-0.1826,-0.1785);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2313,-0.1691);
glVertex2f(-0.1750,-0.1691);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2298,-0.1682);
glVertex2f(-0.2298,-0.1665);
glVertex2f(-0.2286,-0.1665);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2298,-0.1673);
glVertex2f(-0.2291,-0.1673);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2298,-0.1682);
glVertex2f(-0.2286,-0.1682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2280,-0.1665);
glVertex2f(-0.2280,-0.1682);
glVertex2f(-0.2269,-0.1682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2263,-0.1681);
glVertex2f(-0.2264,-0.1681);
glVertex2f(-0.2263,-0.1682);
glVertex2f(-0.2262,-0.1681);
glVertex2f(-0.2263,-0.1681);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2234,-0.1669);
glVertex2f(-0.2234,-0.1668);
glVertex2f(-0.2233,-0.1666);
glVertex2f(-0.2232,-0.1665);
glVertex2f(-0.2230,-0.1665);
glVertex2f(-0.2227,-0.1665);
glVertex2f(-0.2224,-0.1665);
glVertex2f(-0.2224,-0.1666);
glVertex2f(-0.2222,-0.1668);
glVertex2f(-0.2222,-0.1669);
glVertex2f(-0.2224,-0.1671);
glVertex2f(-0.2225,-0.1674);
glVertex2f(-0.2235,-0.1682);
glVertex2f(-0.2222,-0.1682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2210,-0.1665);
glVertex2f(-0.2213,-0.1665);
glVertex2f(-0.2215,-0.1668);
glVertex2f(-0.2216,-0.1672);
glVertex2f(-0.2216,-0.1674);
glVertex2f(-0.2215,-0.1679);
glVertex2f(-0.2213,-0.1681);
glVertex2f(-0.2210,-0.1682);
glVertex2f(-0.2208,-0.1682);
glVertex2f(-0.2205,-0.1681);
glVertex2f(-0.2203,-0.1679);
glVertex2f(-0.2202,-0.1674);
glVertex2f(-0.2202,-0.1672);
glVertex2f(-0.2203,-0.1668);
glVertex2f(-0.2205,-0.1665);
glVertex2f(-0.2208,-0.1665);
glVertex2f(-0.2210,-0.1665);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2194,-0.1662);
glVertex2f(-0.2195,-0.1663);
glVertex2f(-0.2196,-0.1662);
glVertex2f(-0.2195,-0.1661);
glVertex2f(-0.2194,-0.1662);
glVertex2f(-0.2194,-0.1664);
glVertex2f(-0.2195,-0.1665);
glVertex2f(-0.2196,-0.1666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2186,-0.1674);
glVertex2f(-0.2169,-0.1674);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2160,-0.1665);
glVertex2f(-0.2149,-0.1665);
glVertex2f(-0.2155,-0.1671);
glVertex2f(-0.2152,-0.1671);
glVertex2f(-0.2151,-0.1672);
glVertex2f(-0.2149,-0.1673);
glVertex2f(-0.2148,-0.1675);
glVertex2f(-0.2148,-0.1677);
glVertex2f(-0.2149,-0.1679);
glVertex2f(-0.2151,-0.1681);
glVertex2f(-0.2154,-0.1682);
glVertex2f(-0.2157,-0.1682);
glVertex2f(-0.2160,-0.1681);
glVertex2f(-0.2161,-0.1681);
glVertex2f(-0.2162,-0.1679);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2139,-0.1662);
glVertex2f(-0.2141,-0.1663);
glVertex2f(-0.2141,-0.1662);
glVertex2f(-0.2141,-0.1661);
glVertex2f(-0.2139,-0.1662);
glVertex2f(-0.2139,-0.1664);
glVertex2f(-0.2141,-0.1665);
glVertex2f(-0.2141,-0.1666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2134,-0.1662);
glVertex2f(-0.2135,-0.1663);
glVertex2f(-0.2136,-0.1662);
glVertex2f(-0.2135,-0.1661);
glVertex2f(-0.2134,-0.1662);
glVertex2f(-0.2134,-0.1664);
glVertex2f(-0.2135,-0.1665);
glVertex2f(-0.2136,-0.1666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2084,-0.1665);
glVertex2f(-0.2084,-0.1682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2091,-0.1665);
glVertex2f(-0.2077,-0.1665);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2068,-0.1665);
glVertex2f(-0.2070,-0.1665);
glVertex2f(-0.2071,-0.1667);
glVertex2f(-0.2073,-0.1669);
glVertex2f(-0.2073,-0.1671);
glVertex2f(-0.2073,-0.1675);
glVertex2f(-0.2073,-0.1678);
glVertex2f(-0.2071,-0.1679);
glVertex2f(-0.2070,-0.1681);
glVertex2f(-0.2068,-0.1682);
glVertex2f(-0.2063,-0.1682);
glVertex2f(-0.2062,-0.1681);
glVertex2f(-0.2060,-0.1679);
glVertex2f(-0.2058,-0.1678);
glVertex2f(-0.2058,-0.1675);
glVertex2f(-0.2058,-0.1671);
glVertex2f(-0.2058,-0.1669);
glVertex2f(-0.2060,-0.1667);
glVertex2f(-0.2062,-0.1665);
glVertex2f(-0.2063,-0.1665);
glVertex2f(-0.2068,-0.1665);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2051,-0.1682);
glVertex2f(-0.2051,-0.1665);
glVertex2f(-0.2042,-0.1665);
glVertex2f(-0.2039,-0.1665);
glVertex2f(-0.2039,-0.1666);
glVertex2f(-0.2037,-0.1668);
glVertex2f(-0.2037,-0.1670);
glVertex2f(-0.2039,-0.1672);
glVertex2f(-0.2039,-0.1673);
glVertex2f(-0.2042,-0.1674);
glVertex2f(-0.2051,-0.1674);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2006,-0.1665);
glVertex2f(-0.2008,-0.1665);
glVertex2f(-0.2010,-0.1667);
glVertex2f(-0.2011,-0.1669);
glVertex2f(-0.2011,-0.1671);
glVertex2f(-0.2011,-0.1675);
glVertex2f(-0.2011,-0.1678);
glVertex2f(-0.2010,-0.1679);
glVertex2f(-0.2008,-0.1681);
glVertex2f(-0.2006,-0.1682);
glVertex2f(-0.2002,-0.1682);
glVertex2f(-0.2000,-0.1681);
glVertex2f(-0.1998,-0.1679);
glVertex2f(-0.1997,-0.1678);
glVertex2f(-0.1996,-0.1675);
glVertex2f(-0.1996,-0.1671);
glVertex2f(-0.1997,-0.1669);
glVertex2f(-0.1998,-0.1667);
glVertex2f(-0.2000,-0.1665);
glVertex2f(-0.2002,-0.1665);
glVertex2f(-0.2006,-0.1665);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1990,-0.1682);
glVertex2f(-0.1990,-0.1665);
glVertex2f(-0.1977,-0.1665);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1990,-0.1673);
glVertex2f(-0.1982,-0.1673);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1954,-0.1665);
glVertex2f(-0.1949,-0.1682);
glVertex2f(-0.1945,-0.1665);
glVertex2f(-0.1940,-0.1682);
glVertex2f(-0.1935,-0.1665);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1929,-0.1665);
glVertex2f(-0.1929,-0.1682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1921,-0.1682);
glVertex2f(-0.1921,-0.1665);
glVertex2f(-0.1907,-0.1682);
glVertex2f(-0.1907,-0.1665);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1900,-0.1682);
glVertex2f(-0.1900,-0.1665);
glVertex2f(-0.1893,-0.1665);
glVertex2f(-0.1890,-0.1665);
glVertex2f(-0.1888,-0.1667);
glVertex2f(-0.1888,-0.1669);
glVertex2f(-0.1886,-0.1671);
glVertex2f(-0.1886,-0.1675);
glVertex2f(-0.1888,-0.1678);
glVertex2f(-0.1888,-0.1679);
glVertex2f(-0.1890,-0.1681);
glVertex2f(-0.1893,-0.1682);
glVertex2f(-0.1900,-0.1682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1875,-0.1665);
glVertex2f(-0.1877,-0.1665);
glVertex2f(-0.1878,-0.1667);
glVertex2f(-0.1880,-0.1669);
glVertex2f(-0.1880,-0.1671);
glVertex2f(-0.1880,-0.1675);
glVertex2f(-0.1880,-0.1678);
glVertex2f(-0.1878,-0.1679);
glVertex2f(-0.1877,-0.1681);
glVertex2f(-0.1875,-0.1682);
glVertex2f(-0.1871,-0.1682);
glVertex2f(-0.1869,-0.1681);
glVertex2f(-0.1867,-0.1679);
glVertex2f(-0.1866,-0.1678);
glVertex2f(-0.1865,-0.1675);
glVertex2f(-0.1865,-0.1671);
glVertex2f(-0.1866,-0.1669);
glVertex2f(-0.1867,-0.1667);
glVertex2f(-0.1869,-0.1665);
glVertex2f(-0.1871,-0.1665);
glVertex2f(-0.1875,-0.1665);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1860,-0.1665);
glVertex2f(-0.1856,-0.1682);
glVertex2f(-0.1851,-0.1665);
glVertex2f(-0.1846,-0.1682);
glVertex2f(-0.1841,-0.1665);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1823,-0.1667);
glVertex2f(-0.1825,-0.1665);
glVertex2f(-0.1828,-0.1665);
glVertex2f(-0.1831,-0.1665);
glVertex2f(-0.1834,-0.1665);
glVertex2f(-0.1836,-0.1667);
glVertex2f(-0.1836,-0.1669);
glVertex2f(-0.1835,-0.1670);
glVertex2f(-0.1834,-0.1671);
glVertex2f(-0.1833,-0.1672);
glVertex2f(-0.1826,-0.1674);
glVertex2f(-0.1825,-0.1674);
glVertex2f(-0.1824,-0.1675);
glVertex2f(-0.1823,-0.1677);
glVertex2f(-0.1823,-0.1679);
glVertex2f(-0.1825,-0.1681);
glVertex2f(-0.1828,-0.1682);
glVertex2f(-0.1831,-0.1682);
glVertex2f(-0.1834,-0.1681);
glVertex2f(-0.1836,-0.1679);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2313,-0.2105);
glVertex2f(-0.1750,-0.2105);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2298,-0.2096);
glVertex2f(-0.2298,-0.2078);
glVertex2f(-0.2286,-0.2078);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2298,-0.2087);
glVertex2f(-0.2291,-0.2087);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2298,-0.2096);
glVertex2f(-0.2286,-0.2096);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2280,-0.2078);
glVertex2f(-0.2280,-0.2096);
glVertex2f(-0.2269,-0.2096);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2263,-0.2094);
glVertex2f(-0.2264,-0.2094);
glVertex2f(-0.2263,-0.2096);
glVertex2f(-0.2262,-0.2094);
glVertex2f(-0.2263,-0.2094);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2230,-0.2078);
glVertex2f(-0.2233,-0.2079);
glVertex2f(-0.2234,-0.2080);
glVertex2f(-0.2234,-0.2082);
glVertex2f(-0.2233,-0.2084);
glVertex2f(-0.2231,-0.2084);
glVertex2f(-0.2227,-0.2085);
glVertex2f(-0.2224,-0.2087);
glVertex2f(-0.2222,-0.2088);
glVertex2f(-0.2222,-0.2089);
glVertex2f(-0.2222,-0.2092);
glVertex2f(-0.2222,-0.2094);
glVertex2f(-0.2224,-0.2094);
glVertex2f(-0.2227,-0.2096);
glVertex2f(-0.2230,-0.2096);
glVertex2f(-0.2233,-0.2094);
glVertex2f(-0.2234,-0.2094);
glVertex2f(-0.2235,-0.2092);
glVertex2f(-0.2235,-0.2089);
glVertex2f(-0.2234,-0.2088);
glVertex2f(-0.2232,-0.2087);
glVertex2f(-0.2229,-0.2085);
glVertex2f(-0.2225,-0.2084);
glVertex2f(-0.2224,-0.2084);
glVertex2f(-0.2222,-0.2082);
glVertex2f(-0.2222,-0.2080);
glVertex2f(-0.2224,-0.2079);
glVertex2f(-0.2227,-0.2078);
glVertex2f(-0.2230,-0.2078);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2213,-0.2075);
glVertex2f(-0.2214,-0.2076);
glVertex2f(-0.2215,-0.2075);
glVertex2f(-0.2214,-0.2075);
glVertex2f(-0.2213,-0.2075);
glVertex2f(-0.2213,-0.2077);
glVertex2f(-0.2214,-0.2079);
glVertex2f(-0.2215,-0.2080);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2205,-0.2088);
glVertex2f(-0.2188,-0.2088);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2169,-0.2080);
glVertex2f(-0.2170,-0.2079);
glVertex2f(-0.2172,-0.2078);
glVertex2f(-0.2175,-0.2078);
glVertex2f(-0.2177,-0.2079);
glVertex2f(-0.2179,-0.2081);
glVertex2f(-0.2180,-0.2085);
glVertex2f(-0.2180,-0.2089);
glVertex2f(-0.2179,-0.2093);
glVertex2f(-0.2177,-0.2094);
glVertex2f(-0.2175,-0.2096);
glVertex2f(-0.2173,-0.2096);
glVertex2f(-0.2170,-0.2094);
glVertex2f(-0.2169,-0.2093);
glVertex2f(-0.2167,-0.2090);
glVertex2f(-0.2167,-0.2089);
glVertex2f(-0.2169,-0.2087);
glVertex2f(-0.2170,-0.2085);
glVertex2f(-0.2173,-0.2084);
glVertex2f(-0.2175,-0.2084);
glVertex2f(-0.2177,-0.2085);
glVertex2f(-0.2179,-0.2087);
glVertex2f(-0.2180,-0.2089);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2159,-0.2075);
glVertex2f(-0.2160,-0.2076);
glVertex2f(-0.2161,-0.2075);
glVertex2f(-0.2160,-0.2075);
glVertex2f(-0.2159,-0.2075);
glVertex2f(-0.2159,-0.2077);
glVertex2f(-0.2160,-0.2079);
glVertex2f(-0.2161,-0.2080);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2153,-0.2075);
glVertex2f(-0.2154,-0.2076);
glVertex2f(-0.2155,-0.2075);
glVertex2f(-0.2154,-0.2075);
glVertex2f(-0.2153,-0.2075);
glVertex2f(-0.2153,-0.2077);
glVertex2f(-0.2154,-0.2079);
glVertex2f(-0.2155,-0.2080);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2103,-0.2078);
glVertex2f(-0.2103,-0.2096);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2110,-0.2078);
glVertex2f(-0.2096,-0.2078);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2087,-0.2078);
glVertex2f(-0.2089,-0.2079);
glVertex2f(-0.2091,-0.2080);
glVertex2f(-0.2092,-0.2082);
glVertex2f(-0.2092,-0.2084);
glVertex2f(-0.2092,-0.2089);
glVertex2f(-0.2092,-0.2092);
glVertex2f(-0.2091,-0.2093);
glVertex2f(-0.2089,-0.2094);
glVertex2f(-0.2087,-0.2096);
glVertex2f(-0.2083,-0.2096);
glVertex2f(-0.2081,-0.2094);
glVertex2f(-0.2079,-0.2093);
glVertex2f(-0.2078,-0.2092);
glVertex2f(-0.2077,-0.2089);
glVertex2f(-0.2077,-0.2084);
glVertex2f(-0.2078,-0.2082);
glVertex2f(-0.2079,-0.2080);
glVertex2f(-0.2081,-0.2079);
glVertex2f(-0.2083,-0.2078);
glVertex2f(-0.2087,-0.2078);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2070,-0.2096);
glVertex2f(-0.2070,-0.2078);
glVertex2f(-0.2062,-0.2078);
glVertex2f(-0.2058,-0.2079);
glVertex2f(-0.2058,-0.2080);
glVertex2f(-0.2057,-0.2081);
glVertex2f(-0.2057,-0.2084);
glVertex2f(-0.2058,-0.2085);
glVertex2f(-0.2058,-0.2087);
glVertex2f(-0.2062,-0.2087);
glVertex2f(-0.2070,-0.2087);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2025,-0.2078);
glVertex2f(-0.2027,-0.2079);
glVertex2f(-0.2029,-0.2080);
glVertex2f(-0.2030,-0.2082);
glVertex2f(-0.2031,-0.2084);
glVertex2f(-0.2031,-0.2089);
glVertex2f(-0.2030,-0.2092);
glVertex2f(-0.2029,-0.2093);
glVertex2f(-0.2027,-0.2094);
glVertex2f(-0.2025,-0.2096);
glVertex2f(-0.2021,-0.2096);
glVertex2f(-0.2019,-0.2094);
glVertex2f(-0.2018,-0.2093);
glVertex2f(-0.2016,-0.2092);
glVertex2f(-0.2016,-0.2089);
glVertex2f(-0.2016,-0.2084);
glVertex2f(-0.2016,-0.2082);
glVertex2f(-0.2018,-0.2080);
glVertex2f(-0.2019,-0.2079);
glVertex2f(-0.2021,-0.2078);
glVertex2f(-0.2025,-0.2078);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2009,-0.2096);
glVertex2f(-0.2009,-0.2078);
glVertex2f(-0.1996,-0.2078);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2009,-0.2087);
glVertex2f(-0.2001,-0.2087);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1973,-0.2078);
glVertex2f(-0.1968,-0.2096);
glVertex2f(-0.1963,-0.2078);
glVertex2f(-0.1959,-0.2096);
glVertex2f(-0.1954,-0.2078);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1948,-0.2078);
glVertex2f(-0.1948,-0.2096);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1940,-0.2096);
glVertex2f(-0.1940,-0.2078);
glVertex2f(-0.1927,-0.2096);
glVertex2f(-0.1927,-0.2078);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1919,-0.2096);
glVertex2f(-0.1919,-0.2078);
glVertex2f(-0.1912,-0.2078);
glVertex2f(-0.1909,-0.2079);
glVertex2f(-0.1907,-0.2080);
glVertex2f(-0.1907,-0.2082);
glVertex2f(-0.1906,-0.2084);
glVertex2f(-0.1906,-0.2089);
glVertex2f(-0.1907,-0.2092);
glVertex2f(-0.1907,-0.2093);
glVertex2f(-0.1909,-0.2094);
glVertex2f(-0.1912,-0.2096);
glVertex2f(-0.1919,-0.2096);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1894,-0.2078);
glVertex2f(-0.1896,-0.2079);
glVertex2f(-0.1898,-0.2080);
glVertex2f(-0.1899,-0.2082);
glVertex2f(-0.1900,-0.2084);
glVertex2f(-0.1900,-0.2089);
glVertex2f(-0.1899,-0.2092);
glVertex2f(-0.1898,-0.2093);
glVertex2f(-0.1896,-0.2094);
glVertex2f(-0.1894,-0.2096);
glVertex2f(-0.1890,-0.2096);
glVertex2f(-0.1888,-0.2094);
glVertex2f(-0.1886,-0.2093);
glVertex2f(-0.1885,-0.2092);
glVertex2f(-0.1885,-0.2089);
glVertex2f(-0.1885,-0.2084);
glVertex2f(-0.1885,-0.2082);
glVertex2f(-0.1886,-0.2080);
glVertex2f(-0.1888,-0.2079);
glVertex2f(-0.1890,-0.2078);
glVertex2f(-0.1894,-0.2078);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1880,-0.2078);
glVertex2f(-0.1875,-0.2096);
glVertex2f(-0.1870,-0.2078);
glVertex2f(-0.1865,-0.2096);
glVertex2f(-0.1860,-0.2078);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1842,-0.2080);
glVertex2f(-0.1844,-0.2079);
glVertex2f(-0.1847,-0.2078);
glVertex2f(-0.1851,-0.2078);
glVertex2f(-0.1854,-0.2079);
glVertex2f(-0.1856,-0.2080);
glVertex2f(-0.1856,-0.2082);
glVertex2f(-0.1854,-0.2084);
glVertex2f(-0.1854,-0.2084);
glVertex2f(-0.1852,-0.2085);
glVertex2f(-0.1846,-0.2087);
glVertex2f(-0.1844,-0.2088);
glVertex2f(-0.1843,-0.2089);
glVertex2f(-0.1842,-0.2090);
glVertex2f(-0.1842,-0.2093);
glVertex2f(-0.1844,-0.2094);
glVertex2f(-0.1847,-0.2096);
glVertex2f(-0.1851,-0.2096);
glVertex2f(-0.1854,-0.2094);
glVertex2f(-0.1856,-0.2093);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2313,-0.2175);
glVertex2f(-0.1750,-0.2175);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2298,-0.2166);
glVertex2f(-0.2298,-0.2148);
glVertex2f(-0.2286,-0.2148);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2298,-0.2157);
glVertex2f(-0.2291,-0.2157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2298,-0.2166);
glVertex2f(-0.2286,-0.2166);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2280,-0.2148);
glVertex2f(-0.2280,-0.2166);
glVertex2f(-0.2269,-0.2166);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2263,-0.2164);
glVertex2f(-0.2264,-0.2165);
glVertex2f(-0.2263,-0.2166);
glVertex2f(-0.2262,-0.2165);
glVertex2f(-0.2263,-0.2164);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2222,-0.2151);
glVertex2f(-0.2224,-0.2149);
glVertex2f(-0.2227,-0.2148);
glVertex2f(-0.2228,-0.2148);
glVertex2f(-0.2231,-0.2149);
glVertex2f(-0.2233,-0.2151);
glVertex2f(-0.2234,-0.2156);
glVertex2f(-0.2234,-0.2160);
glVertex2f(-0.2233,-0.2163);
glVertex2f(-0.2231,-0.2165);
glVertex2f(-0.2228,-0.2166);
glVertex2f(-0.2227,-0.2166);
glVertex2f(-0.2224,-0.2165);
glVertex2f(-0.2222,-0.2163);
glVertex2f(-0.2222,-0.2161);
glVertex2f(-0.2222,-0.2160);
glVertex2f(-0.2222,-0.2158);
glVertex2f(-0.2224,-0.2156);
glVertex2f(-0.2227,-0.2155);
glVertex2f(-0.2228,-0.2155);
glVertex2f(-0.2231,-0.2156);
glVertex2f(-0.2233,-0.2158);
glVertex2f(-0.2234,-0.2160);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2213,-0.2146);
glVertex2f(-0.2214,-0.2146);
glVertex2f(-0.2215,-0.2146);
glVertex2f(-0.2214,-0.2145);
glVertex2f(-0.2213,-0.2146);
glVertex2f(-0.2213,-0.2147);
glVertex2f(-0.2214,-0.2149);
glVertex2f(-0.2215,-0.2150);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2205,-0.2158);
glVertex2f(-0.2188,-0.2158);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2169,-0.2151);
glVertex2f(-0.2170,-0.2149);
glVertex2f(-0.2172,-0.2148);
glVertex2f(-0.2175,-0.2148);
glVertex2f(-0.2177,-0.2149);
glVertex2f(-0.2179,-0.2151);
glVertex2f(-0.2180,-0.2156);
glVertex2f(-0.2180,-0.2160);
glVertex2f(-0.2179,-0.2163);
glVertex2f(-0.2177,-0.2165);
glVertex2f(-0.2175,-0.2166);
glVertex2f(-0.2173,-0.2166);
glVertex2f(-0.2170,-0.2165);
glVertex2f(-0.2169,-0.2163);
glVertex2f(-0.2167,-0.2161);
glVertex2f(-0.2167,-0.2160);
glVertex2f(-0.2169,-0.2158);
glVertex2f(-0.2170,-0.2156);
glVertex2f(-0.2173,-0.2155);
glVertex2f(-0.2175,-0.2155);
glVertex2f(-0.2177,-0.2156);
glVertex2f(-0.2179,-0.2158);
glVertex2f(-0.2180,-0.2160);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2159,-0.2146);
glVertex2f(-0.2160,-0.2146);
glVertex2f(-0.2161,-0.2146);
glVertex2f(-0.2160,-0.2145);
glVertex2f(-0.2159,-0.2146);
glVertex2f(-0.2159,-0.2147);
glVertex2f(-0.2160,-0.2149);
glVertex2f(-0.2161,-0.2150);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2153,-0.2146);
glVertex2f(-0.2154,-0.2146);
glVertex2f(-0.2155,-0.2146);
glVertex2f(-0.2154,-0.2145);
glVertex2f(-0.2153,-0.2146);
glVertex2f(-0.2153,-0.2147);
glVertex2f(-0.2154,-0.2149);
glVertex2f(-0.2155,-0.2150);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2099,-0.2157);
glVertex2f(-0.2095,-0.2158);
glVertex2f(-0.2094,-0.2158);
glVertex2f(-0.2094,-0.2160);
glVertex2f(-0.2094,-0.2163);
glVertex2f(-0.2094,-0.2164);
glVertex2f(-0.2095,-0.2165);
glVertex2f(-0.2099,-0.2166);
glVertex2f(-0.2107,-0.2166);
glVertex2f(-0.2107,-0.2148);
glVertex2f(-0.2099,-0.2148);
glVertex2f(-0.2095,-0.2149);
glVertex2f(-0.2094,-0.2150);
glVertex2f(-0.2094,-0.2151);
glVertex2f(-0.2094,-0.2153);
glVertex2f(-0.2094,-0.2155);
glVertex2f(-0.2095,-0.2156);
glVertex2f(-0.2099,-0.2157);
glVertex2f(-0.2107,-0.2157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2082,-0.2148);
glVertex2f(-0.2084,-0.2149);
glVertex2f(-0.2086,-0.2151);
glVertex2f(-0.2087,-0.2153);
glVertex2f(-0.2088,-0.2155);
glVertex2f(-0.2088,-0.2159);
glVertex2f(-0.2087,-0.2162);
glVertex2f(-0.2086,-0.2163);
glVertex2f(-0.2084,-0.2165);
glVertex2f(-0.2082,-0.2166);
glVertex2f(-0.2078,-0.2166);
glVertex2f(-0.2076,-0.2165);
glVertex2f(-0.2074,-0.2163);
glVertex2f(-0.2073,-0.2162);
glVertex2f(-0.2073,-0.2159);
glVertex2f(-0.2073,-0.2155);
glVertex2f(-0.2073,-0.2153);
glVertex2f(-0.2074,-0.2151);
glVertex2f(-0.2076,-0.2149);
glVertex2f(-0.2078,-0.2148);
glVertex2f(-0.2082,-0.2148);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2062,-0.2148);
glVertex2f(-0.2062,-0.2166);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2068,-0.2148);
glVertex2f(-0.2055,-0.2148);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2049,-0.2164);
glVertex2f(-0.2050,-0.2165);
glVertex2f(-0.2049,-0.2166);
glVertex2f(-0.2048,-0.2165);
glVertex2f(-0.2049,-0.2164);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2016,-0.2148);
glVertex2f(-0.2018,-0.2149);
glVertex2f(-0.2019,-0.2151);
glVertex2f(-0.2020,-0.2153);
glVertex2f(-0.2021,-0.2155);
glVertex2f(-0.2021,-0.2159);
glVertex2f(-0.2020,-0.2162);
glVertex2f(-0.2019,-0.2163);
glVertex2f(-0.2018,-0.2165);
glVertex2f(-0.2016,-0.2166);
glVertex2f(-0.2011,-0.2166);
glVertex2f(-0.2010,-0.2165);
glVertex2f(-0.2008,-0.2163);
glVertex2f(-0.2007,-0.2162);
glVertex2f(-0.2006,-0.2159);
glVertex2f(-0.2006,-0.2155);
glVertex2f(-0.2007,-0.2153);
glVertex2f(-0.2008,-0.2151);
glVertex2f(-0.2010,-0.2149);
glVertex2f(-0.2011,-0.2148);
glVertex2f(-0.2016,-0.2148);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1999,-0.2166);
glVertex2f(-0.1999,-0.2148);
glVertex2f(-0.1987,-0.2148);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1999,-0.2157);
glVertex2f(-0.1992,-0.2157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1963,-0.2148);
glVertex2f(-0.1959,-0.2166);
glVertex2f(-0.1954,-0.2148);
glVertex2f(-0.1949,-0.2166);
glVertex2f(-0.1945,-0.2148);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1938,-0.2148);
glVertex2f(-0.1938,-0.2166);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1930,-0.2166);
glVertex2f(-0.1930,-0.2148);
glVertex2f(-0.1917,-0.2166);
glVertex2f(-0.1917,-0.2148);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1909,-0.2166);
glVertex2f(-0.1909,-0.2148);
glVertex2f(-0.1903,-0.2148);
glVertex2f(-0.1900,-0.2149);
glVertex2f(-0.1898,-0.2151);
glVertex2f(-0.1897,-0.2153);
glVertex2f(-0.1896,-0.2155);
glVertex2f(-0.1896,-0.2159);
glVertex2f(-0.1897,-0.2162);
glVertex2f(-0.1898,-0.2163);
glVertex2f(-0.1900,-0.2165);
glVertex2f(-0.1903,-0.2166);
glVertex2f(-0.1909,-0.2166);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1885,-0.2148);
glVertex2f(-0.1886,-0.2149);
glVertex2f(-0.1888,-0.2151);
glVertex2f(-0.1889,-0.2153);
glVertex2f(-0.1890,-0.2155);
glVertex2f(-0.1890,-0.2159);
glVertex2f(-0.1889,-0.2162);
glVertex2f(-0.1888,-0.2163);
glVertex2f(-0.1886,-0.2165);
glVertex2f(-0.1885,-0.2166);
glVertex2f(-0.1880,-0.2166);
glVertex2f(-0.1878,-0.2165);
glVertex2f(-0.1877,-0.2163);
glVertex2f(-0.1876,-0.2162);
glVertex2f(-0.1875,-0.2159);
glVertex2f(-0.1875,-0.2155);
glVertex2f(-0.1876,-0.2153);
glVertex2f(-0.1877,-0.2151);
glVertex2f(-0.1878,-0.2149);
glVertex2f(-0.1880,-0.2148);
glVertex2f(-0.1885,-0.2148);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1870,-0.2148);
glVertex2f(-0.1865,-0.2166);
glVertex2f(-0.1860,-0.2148);
glVertex2f(-0.1856,-0.2166);
glVertex2f(-0.1851,-0.2148);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1833,-0.2151);
glVertex2f(-0.1834,-0.2149);
glVertex2f(-0.1838,-0.2148);
glVertex2f(-0.1841,-0.2148);
glVertex2f(-0.1844,-0.2149);
glVertex2f(-0.1846,-0.2151);
glVertex2f(-0.1846,-0.2153);
glVertex2f(-0.1845,-0.2154);
glVertex2f(-0.1844,-0.2155);
glVertex2f(-0.1842,-0.2156);
glVertex2f(-0.1836,-0.2158);
glVertex2f(-0.1834,-0.2158);
glVertex2f(-0.1833,-0.2159);
glVertex2f(-0.1833,-0.2161);
glVertex2f(-0.1833,-0.2163);
glVertex2f(-0.1834,-0.2165);
glVertex2f(-0.1838,-0.2166);
glVertex2f(-0.1841,-0.2166);
glVertex2f(-0.1844,-0.2165);
glVertex2f(-0.1846,-0.2163);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1005,-0.2617);
glVertex2f(0.1005,-0.2712);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1146,-0.2617);
glVertex2f(0.1146,-0.2712);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0988,-0.2694);
glVertex2f(0.1026,-0.2694);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1164,-0.2694);
glVertex2f(0.1126,-0.2694);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.1015,-0.2687);
glVertex2f(0.1013,-0.2684);
glVertex2f(0.0998,-0.2704);
glVertex2f(0.0996,-0.2702);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.1136,-0.2702);
glVertex2f(0.1138,-0.2704);
glVertex2f(0.1154,-0.2684);
glVertex2f(0.1156,-0.2687);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1048,-0.2684);
glVertex2f(0.1048,-0.2666);
glVertex2f(0.1040,-0.2678);
glVertex2f(0.1053,-0.2678);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1060,-0.2663);
glVertex2f(0.1059,-0.2665);
glVertex2f(0.1058,-0.2663);
glVertex2f(0.1059,-0.2663);
glVertex2f(0.1060,-0.2663);
glVertex2f(0.1060,-0.2665);
glVertex2f(0.1059,-0.2667);
glVertex2f(0.1058,-0.2668);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1066,-0.2676);
glVertex2f(0.1081,-0.2676);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1092,-0.2666);
glVertex2f(0.1090,-0.2667);
glVertex2f(0.1088,-0.2670);
glVertex2f(0.1087,-0.2674);
glVertex2f(0.1087,-0.2676);
glVertex2f(0.1088,-0.2680);
glVertex2f(0.1090,-0.2683);
glVertex2f(0.1092,-0.2684);
glVertex2f(0.1094,-0.2684);
glVertex2f(0.1096,-0.2683);
glVertex2f(0.1098,-0.2680);
glVertex2f(0.1099,-0.2676);
glVertex2f(0.1099,-0.2674);
glVertex2f(0.1098,-0.2670);
glVertex2f(0.1096,-0.2667);
glVertex2f(0.1094,-0.2666);
glVertex2f(0.1092,-0.2666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1106,-0.2663);
glVertex2f(0.1105,-0.2665);
glVertex2f(0.1105,-0.2663);
glVertex2f(0.1105,-0.2663);
glVertex2f(0.1106,-0.2663);
glVertex2f(0.1106,-0.2665);
glVertex2f(0.1105,-0.2667);
glVertex2f(0.1105,-0.2668);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1112,-0.2663);
glVertex2f(0.1110,-0.2665);
glVertex2f(0.1110,-0.2663);
glVertex2f(0.1110,-0.2663);
glVertex2f(0.1112,-0.2663);
glVertex2f(0.1112,-0.2665);
glVertex2f(0.1110,-0.2667);
glVertex2f(0.1110,-0.2668);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1040,-0.2728);
glVertex2f(0.1034,-0.2728);
glVertex2f(0.1034,-0.2701);
glVertex2f(0.1040,-0.2701);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1048,-0.2708);
glVertex2f(0.1050,-0.2707);
glVertex2f(0.1052,-0.2705);
glVertex2f(0.1052,-0.2722);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1063,-0.2709);
glVertex2f(0.1063,-0.2708);
glVertex2f(0.1064,-0.2706);
glVertex2f(0.1065,-0.2706);
glVertex2f(0.1066,-0.2705);
glVertex2f(0.1069,-0.2705);
glVertex2f(0.1071,-0.2706);
glVertex2f(0.1072,-0.2706);
glVertex2f(0.1073,-0.2708);
glVertex2f(0.1073,-0.2710);
glVertex2f(0.1072,-0.2711);
glVertex2f(0.1070,-0.2714);
glVertex2f(0.1062,-0.2722);
glVertex2f(0.1074,-0.2722);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1081,-0.2708);
glVertex2f(0.1083,-0.2707);
glVertex2f(0.1086,-0.2705);
glVertex2f(0.1086,-0.2722);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1106,-0.2710);
glVertex2f(0.1105,-0.2713);
glVertex2f(0.1104,-0.2715);
glVertex2f(0.1101,-0.2715);
glVertex2f(0.1100,-0.2715);
glVertex2f(0.1098,-0.2715);
glVertex2f(0.1096,-0.2713);
glVertex2f(0.1096,-0.2710);
glVertex2f(0.1096,-0.2710);
glVertex2f(0.1096,-0.2707);
glVertex2f(0.1098,-0.2706);
glVertex2f(0.1100,-0.2705);
glVertex2f(0.1101,-0.2705);
glVertex2f(0.1104,-0.2706);
glVertex2f(0.1105,-0.2707);
glVertex2f(0.1106,-0.2710);
glVertex2f(0.1106,-0.2715);
glVertex2f(0.1105,-0.2719);
glVertex2f(0.1104,-0.2722);
glVertex2f(0.1101,-0.2722);
glVertex2f(0.1100,-0.2722);
glVertex2f(0.1097,-0.2722);
glVertex2f(0.1096,-0.2720);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1112,-0.2728);
glVertex2f(0.1117,-0.2728);
glVertex2f(0.1117,-0.2701);
glVertex2f(0.1112,-0.2701);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.0487,-0.2030);
glVertex2f(0.0472,-0.2041);
glVertex2f(0.0483,-0.2026);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0485,-0.2028);
glVertex2f(0.0804,-0.1710);
glVertex2f(0.1000,-0.1710);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1008,-0.1718);
glVertex2f(0.1008,-0.1700);
glVertex2f(0.1015,-0.1700);
glVertex2f(0.1017,-0.1701);
glVertex2f(0.1018,-0.1702);
glVertex2f(0.1020,-0.1704);
glVertex2f(0.1020,-0.1706);
glVertex2f(0.1018,-0.1708);
glVertex2f(0.1017,-0.1709);
glVertex2f(0.1015,-0.1710);
glVertex2f(0.1008,-0.1710);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1025,-0.1718);
glVertex2f(0.1025,-0.1700);
glVertex2f(0.1033,-0.1700);
glVertex2f(0.1035,-0.1701);
glVertex2f(0.1036,-0.1702);
glVertex2f(0.1037,-0.1704);
glVertex2f(0.1037,-0.1705);
glVertex2f(0.1036,-0.1707);
glVertex2f(0.1035,-0.1708);
glVertex2f(0.1033,-0.1709);
glVertex2f(0.1025,-0.1709);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1031,-0.1709);
glVertex2f(0.1037,-0.1718);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1043,-0.1718);
glVertex2f(0.1043,-0.1700);
glVertex2f(0.1053,-0.1700);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1043,-0.1709);
glVertex2f(0.1049,-0.1709);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1043,-0.1718);
glVertex2f(0.1053,-0.1718);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1059,-0.1710);
glVertex2f(0.1074,-0.1710);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1081,-0.1718);
glVertex2f(0.1081,-0.1700);
glVertex2f(0.1091,-0.1700);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1081,-0.1709);
glVertex2f(0.1087,-0.1709);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1081,-0.1718);
glVertex2f(0.1091,-0.1718);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1096,-0.1718);
glVertex2f(0.1096,-0.1700);
glVertex2f(0.1108,-0.1718);
glVertex2f(0.1108,-0.1700);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1126,-0.1705);
glVertex2f(0.1126,-0.1703);
glVertex2f(0.1124,-0.1701);
glVertex2f(0.1122,-0.1700);
glVertex2f(0.1119,-0.1700);
glVertex2f(0.1117,-0.1701);
glVertex2f(0.1116,-0.1703);
glVertex2f(0.1115,-0.1705);
glVertex2f(0.1114,-0.1707);
glVertex2f(0.1114,-0.1712);
glVertex2f(0.1115,-0.1714);
glVertex2f(0.1116,-0.1715);
glVertex2f(0.1117,-0.1717);
glVertex2f(0.1119,-0.1718);
glVertex2f(0.1122,-0.1718);
glVertex2f(0.1124,-0.1717);
glVertex2f(0.1126,-0.1715);
glVertex2f(0.1126,-0.1714);
glVertex2f(0.1126,-0.1712);
glVertex2f(0.1122,-0.1712);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1132,-0.1700);
glVertex2f(0.1132,-0.1718);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1139,-0.1718);
glVertex2f(0.1139,-0.1700);
glVertex2f(0.1151,-0.1718);
glVertex2f(0.1151,-0.1700);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1157,-0.1718);
glVertex2f(0.1157,-0.1700);
glVertex2f(0.1169,-0.1700);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1157,-0.1709);
glVertex2f(0.1164,-0.1709);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1157,-0.1718);
glVertex2f(0.1169,-0.1718);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1174,-0.1718);
glVertex2f(0.1174,-0.1700);
glVertex2f(0.1184,-0.1700);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1174,-0.1709);
glVertex2f(0.1180,-0.1709);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1174,-0.1718);
glVertex2f(0.1184,-0.1718);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1189,-0.1718);
glVertex2f(0.1189,-0.1700);
glVertex2f(0.1197,-0.1700);
glVertex2f(0.1200,-0.1701);
glVertex2f(0.1200,-0.1702);
glVertex2f(0.1201,-0.1704);
glVertex2f(0.1201,-0.1705);
glVertex2f(0.1200,-0.1707);
glVertex2f(0.1200,-0.1708);
glVertex2f(0.1197,-0.1709);
glVertex2f(0.1189,-0.1709);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1195,-0.1709);
glVertex2f(0.1201,-0.1718);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1207,-0.1718);
glVertex2f(0.1207,-0.1700);
glVertex2f(0.1218,-0.1700);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1207,-0.1709);
glVertex2f(0.1214,-0.1709);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1207,-0.1718);
glVertex2f(0.1218,-0.1718);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1223,-0.1718);
glVertex2f(0.1223,-0.1700);
glVertex2f(0.1228,-0.1700);
glVertex2f(0.1231,-0.1701);
glVertex2f(0.1233,-0.1703);
glVertex2f(0.1233,-0.1705);
glVertex2f(0.1235,-0.1707);
glVertex2f(0.1235,-0.1712);
glVertex2f(0.1233,-0.1714);
glVertex2f(0.1233,-0.1715);
glVertex2f(0.1231,-0.1717);
glVertex2f(0.1228,-0.1718);
glVertex2f(0.1223,-0.1718);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1020,-0.1734);
glVertex2f(0.1020,-0.1732);
glVertex2f(0.1017,-0.1731);
glVertex2f(0.1016,-0.1730);
glVertex2f(0.1013,-0.1730);
glVertex2f(0.1011,-0.1731);
glVertex2f(0.1009,-0.1732);
glVertex2f(0.1008,-0.1734);
glVertex2f(0.1008,-0.1736);
glVertex2f(0.1008,-0.1741);
glVertex2f(0.1008,-0.1743);
glVertex2f(0.1009,-0.1745);
glVertex2f(0.1011,-0.1747);
glVertex2f(0.1013,-0.1748);
glVertex2f(0.1016,-0.1748);
glVertex2f(0.1017,-0.1747);
glVertex2f(0.1020,-0.1745);
glVertex2f(0.1020,-0.1743);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1026,-0.1730);
glVertex2f(0.1026,-0.1748);
glVertex2f(0.1036,-0.1748);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1038,-0.1748);
glVertex2f(0.1044,-0.1730);
glVertex2f(0.1051,-0.1748);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1040,-0.1741);
glVertex2f(0.1048,-0.1741);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1055,-0.1748);
glVertex2f(0.1055,-0.1730);
glVertex2f(0.1061,-0.1730);
glVertex2f(0.1064,-0.1731);
glVertex2f(0.1065,-0.1732);
glVertex2f(0.1066,-0.1734);
glVertex2f(0.1067,-0.1736);
glVertex2f(0.1067,-0.1741);
glVertex2f(0.1066,-0.1743);
glVertex2f(0.1065,-0.1745);
glVertex2f(0.1064,-0.1747);
glVertex2f(0.1061,-0.1748);
glVertex2f(0.1055,-0.1748);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1073,-0.1748);
glVertex2f(0.1073,-0.1730);
glVertex2f(0.1079,-0.1730);
glVertex2f(0.1081,-0.1731);
glVertex2f(0.1083,-0.1732);
glVertex2f(0.1084,-0.1734);
glVertex2f(0.1084,-0.1736);
glVertex2f(0.1084,-0.1741);
glVertex2f(0.1084,-0.1743);
glVertex2f(0.1083,-0.1745);
glVertex2f(0.1081,-0.1747);
glVertex2f(0.1079,-0.1748);
glVertex2f(0.1073,-0.1748);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1091,-0.1730);
glVertex2f(0.1091,-0.1748);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1097,-0.1748);
glVertex2f(0.1097,-0.1730);
glVertex2f(0.1109,-0.1748);
glVertex2f(0.1109,-0.1730);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1127,-0.1734);
glVertex2f(0.1126,-0.1732);
glVertex2f(0.1125,-0.1731);
glVertex2f(0.1123,-0.1730);
glVertex2f(0.1119,-0.1730);
glVertex2f(0.1118,-0.1731);
glVertex2f(0.1117,-0.1732);
glVertex2f(0.1116,-0.1734);
glVertex2f(0.1115,-0.1736);
glVertex2f(0.1115,-0.1741);
glVertex2f(0.1116,-0.1743);
glVertex2f(0.1117,-0.1745);
glVertex2f(0.1118,-0.1747);
glVertex2f(0.1119,-0.1748);
glVertex2f(0.1123,-0.1748);
glVertex2f(0.1125,-0.1747);
glVertex2f(0.1126,-0.1745);
glVertex2f(0.1127,-0.1743);
glVertex2f(0.1127,-0.1741);
glVertex2f(0.1123,-0.1741);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2317,-0.1911);
glVertex2f(0.1539,-0.1911);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1757,-0.1899);
glVertex2f(0.1757,-0.1882);
glVertex2f(0.1769,-0.1882);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1757,-0.1890);
glVertex2f(0.1764,-0.1890);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1757,-0.1899);
glVertex2f(0.1769,-0.1899);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1775,-0.1882);
glVertex2f(0.1775,-0.1899);
glVertex2f(0.1786,-0.1899);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1793,-0.1897);
glVertex2f(0.1791,-0.1898);
glVertex2f(0.1793,-0.1899);
glVertex2f(0.1793,-0.1898);
glVertex2f(0.1793,-0.1897);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1823,-0.1885);
glVertex2f(0.1825,-0.1884);
glVertex2f(0.1828,-0.1882);
glVertex2f(0.1828,-0.1899);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1849,-0.1899);
glVertex2f(0.1849,-0.1882);
glVertex2f(0.1840,-0.1893);
glVertex2f(0.1854,-0.1893);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1862,-0.1879);
glVertex2f(0.1861,-0.1880);
glVertex2f(0.1859,-0.1879);
glVertex2f(0.1861,-0.1878);
glVertex2f(0.1862,-0.1879);
glVertex2f(0.1862,-0.1880);
glVertex2f(0.1861,-0.1883);
glVertex2f(0.1859,-0.1883);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1869,-0.1892);
glVertex2f(0.1887,-0.1892);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1899,-0.1882);
glVertex2f(0.1896,-0.1883);
glVertex2f(0.1895,-0.1885);
glVertex2f(0.1893,-0.1889);
glVertex2f(0.1893,-0.1892);
glVertex2f(0.1895,-0.1896);
glVertex2f(0.1896,-0.1898);
glVertex2f(0.1899,-0.1899);
glVertex2f(0.1901,-0.1899);
glVertex2f(0.1904,-0.1898);
glVertex2f(0.1906,-0.1896);
glVertex2f(0.1907,-0.1892);
glVertex2f(0.1907,-0.1889);
glVertex2f(0.1906,-0.1885);
glVertex2f(0.1904,-0.1883);
glVertex2f(0.1901,-0.1882);
glVertex2f(0.1899,-0.1882);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1916,-0.1879);
glVertex2f(0.1914,-0.1880);
glVertex2f(0.1914,-0.1879);
glVertex2f(0.1914,-0.1878);
glVertex2f(0.1916,-0.1879);
glVertex2f(0.1916,-0.1880);
glVertex2f(0.1914,-0.1883);
glVertex2f(0.1914,-0.1883);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1921,-0.1879);
glVertex2f(0.1921,-0.1880);
glVertex2f(0.1919,-0.1879);
glVertex2f(0.1921,-0.1878);
glVertex2f(0.1921,-0.1879);
glVertex2f(0.1921,-0.1880);
glVertex2f(0.1921,-0.1883);
glVertex2f(0.1919,-0.1883);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1952,-0.1882);
glVertex2f(0.1952,-0.1899);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1945,-0.1882);
glVertex2f(0.1958,-0.1882);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1968,-0.1882);
glVertex2f(0.1966,-0.1883);
glVertex2f(0.1963,-0.1884);
glVertex2f(0.1963,-0.1886);
glVertex2f(0.1962,-0.1888);
glVertex2f(0.1962,-0.1892);
glVertex2f(0.1963,-0.1895);
glVertex2f(0.1963,-0.1897);
glVertex2f(0.1966,-0.1898);
glVertex2f(0.1968,-0.1899);
glVertex2f(0.1971,-0.1899);
glVertex2f(0.1973,-0.1898);
glVertex2f(0.1975,-0.1897);
glVertex2f(0.1976,-0.1895);
glVertex2f(0.1977,-0.1892);
glVertex2f(0.1977,-0.1888);
glVertex2f(0.1976,-0.1886);
glVertex2f(0.1975,-0.1884);
glVertex2f(0.1973,-0.1883);
glVertex2f(0.1971,-0.1882);
glVertex2f(0.1968,-0.1882);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1984,-0.1899);
glVertex2f(0.1984,-0.1882);
glVertex2f(0.1992,-0.1882);
glVertex2f(0.1996,-0.1883);
glVertex2f(0.1997,-0.1883);
glVertex2f(0.1997,-0.1885);
glVertex2f(0.1997,-0.1888);
glVertex2f(0.1997,-0.1889);
glVertex2f(0.1996,-0.1890);
glVertex2f(0.1992,-0.1891);
glVertex2f(0.1984,-0.1891);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2029,-0.1882);
glVertex2f(0.2028,-0.1883);
glVertex2f(0.2025,-0.1884);
glVertex2f(0.2025,-0.1886);
glVertex2f(0.2023,-0.1888);
glVertex2f(0.2023,-0.1892);
glVertex2f(0.2025,-0.1895);
glVertex2f(0.2025,-0.1897);
glVertex2f(0.2028,-0.1898);
glVertex2f(0.2029,-0.1899);
glVertex2f(0.2033,-0.1899);
glVertex2f(0.2035,-0.1898);
glVertex2f(0.2037,-0.1897);
glVertex2f(0.2038,-0.1895);
glVertex2f(0.2039,-0.1892);
glVertex2f(0.2039,-0.1888);
glVertex2f(0.2038,-0.1886);
glVertex2f(0.2037,-0.1884);
glVertex2f(0.2035,-0.1883);
glVertex2f(0.2033,-0.1882);
glVertex2f(0.2029,-0.1882);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2046,-0.1899);
glVertex2f(0.2046,-0.1882);
glVertex2f(0.2058,-0.1882);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2046,-0.1890);
glVertex2f(0.2054,-0.1890);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2083,-0.1899);
glVertex2f(0.2083,-0.1882);
glVertex2f(0.2092,-0.1882);
glVertex2f(0.2095,-0.1883);
glVertex2f(0.2096,-0.1883);
glVertex2f(0.2096,-0.1885);
glVertex2f(0.2096,-0.1887);
glVertex2f(0.2096,-0.1888);
glVertex2f(0.2095,-0.1889);
glVertex2f(0.2092,-0.1890);
glVertex2f(0.2083,-0.1890);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2090,-0.1890);
glVertex2f(0.2096,-0.1899);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2108,-0.1882);
glVertex2f(0.2106,-0.1883);
glVertex2f(0.2104,-0.1884);
glVertex2f(0.2103,-0.1886);
glVertex2f(0.2102,-0.1888);
glVertex2f(0.2102,-0.1892);
glVertex2f(0.2103,-0.1895);
glVertex2f(0.2104,-0.1897);
glVertex2f(0.2106,-0.1898);
glVertex2f(0.2108,-0.1899);
glVertex2f(0.2112,-0.1899);
glVertex2f(0.2114,-0.1898);
glVertex2f(0.2116,-0.1897);
glVertex2f(0.2117,-0.1895);
glVertex2f(0.2118,-0.1892);
glVertex2f(0.2118,-0.1888);
glVertex2f(0.2117,-0.1886);
glVertex2f(0.2116,-0.1884);
glVertex2f(0.2114,-0.1883);
glVertex2f(0.2112,-0.1882);
glVertex2f(0.2108,-0.1882);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2129,-0.1882);
glVertex2f(0.2127,-0.1883);
glVertex2f(0.2125,-0.1884);
glVertex2f(0.2125,-0.1886);
glVertex2f(0.2124,-0.1888);
glVertex2f(0.2124,-0.1892);
glVertex2f(0.2125,-0.1895);
glVertex2f(0.2125,-0.1897);
glVertex2f(0.2127,-0.1898);
glVertex2f(0.2129,-0.1899);
glVertex2f(0.2133,-0.1899);
glVertex2f(0.2135,-0.1898);
glVertex2f(0.2137,-0.1897);
glVertex2f(0.2138,-0.1895);
glVertex2f(0.2139,-0.1892);
glVertex2f(0.2139,-0.1888);
glVertex2f(0.2138,-0.1886);
glVertex2f(0.2137,-0.1884);
glVertex2f(0.2135,-0.1883);
glVertex2f(0.2133,-0.1882);
glVertex2f(0.2129,-0.1882);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2146,-0.1899);
glVertex2f(0.2146,-0.1882);
glVertex2f(0.2158,-0.1882);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2146,-0.1890);
glVertex2f(0.2153,-0.1890);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2054,-0.2078);
glVertex2f(0.2054,-0.2061);
glVertex2f(0.2065,-0.2061);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2054,-0.2069);
glVertex2f(0.2061,-0.2069);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2054,-0.2078);
glVertex2f(0.2065,-0.2078);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2069,-0.2061);
glVertex2f(0.2081,-0.2078);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2081,-0.2061);
glVertex2f(0.2069,-0.2078);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2087,-0.2061);
glVertex2f(0.2087,-0.2078);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2104,-0.2063);
glVertex2f(0.2103,-0.2062);
glVertex2f(0.2100,-0.2061);
glVertex2f(0.2096,-0.2061);
glVertex2f(0.2094,-0.2062);
glVertex2f(0.2092,-0.2063);
glVertex2f(0.2092,-0.2065);
glVertex2f(0.2093,-0.2067);
glVertex2f(0.2094,-0.2068);
glVertex2f(0.2096,-0.2068);
glVertex2f(0.2101,-0.2070);
glVertex2f(0.2103,-0.2071);
glVertex2f(0.2103,-0.2072);
glVertex2f(0.2104,-0.2073);
glVertex2f(0.2104,-0.2076);
glVertex2f(0.2103,-0.2077);
glVertex2f(0.2100,-0.2078);
glVertex2f(0.2096,-0.2078);
glVertex2f(0.2094,-0.2077);
glVertex2f(0.2092,-0.2076);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2113,-0.2061);
glVertex2f(0.2113,-0.2078);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2108,-0.2061);
glVertex2f(0.2119,-0.2061);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2123,-0.2061);
glVertex2f(0.2123,-0.2078);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2130,-0.2078);
glVertex2f(0.2130,-0.2061);
glVertex2f(0.2142,-0.2078);
glVertex2f(0.2142,-0.2061);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2160,-0.2065);
glVertex2f(0.2160,-0.2063);
glVertex2f(0.2158,-0.2062);
glVertex2f(0.2156,-0.2061);
glVertex2f(0.2153,-0.2061);
glVertex2f(0.2151,-0.2062);
glVertex2f(0.2149,-0.2063);
glVertex2f(0.2148,-0.2065);
glVertex2f(0.2148,-0.2068);
glVertex2f(0.2148,-0.2072);
glVertex2f(0.2148,-0.2074);
glVertex2f(0.2149,-0.2076);
glVertex2f(0.2151,-0.2077);
glVertex2f(0.2153,-0.2078);
glVertex2f(0.2156,-0.2078);
glVertex2f(0.2158,-0.2077);
glVertex2f(0.2160,-0.2076);
glVertex2f(0.2160,-0.2074);
glVertex2f(0.2160,-0.2072);
glVertex2f(0.2156,-0.2072);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2191,-0.2069);
glVertex2f(0.2194,-0.2070);
glVertex2f(0.2195,-0.2071);
glVertex2f(0.2196,-0.2073);
glVertex2f(0.2196,-0.2075);
glVertex2f(0.2195,-0.2077);
glVertex2f(0.2194,-0.2077);
glVertex2f(0.2191,-0.2078);
glVertex2f(0.2184,-0.2078);
glVertex2f(0.2184,-0.2061);
glVertex2f(0.2191,-0.2061);
glVertex2f(0.2194,-0.2062);
glVertex2f(0.2195,-0.2063);
glVertex2f(0.2196,-0.2064);
glVertex2f(0.2196,-0.2065);
glVertex2f(0.2195,-0.2068);
glVertex2f(0.2194,-0.2068);
glVertex2f(0.2191,-0.2069);
glVertex2f(0.2184,-0.2069);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2201,-0.2061);
glVertex2f(0.2201,-0.2078);
glVertex2f(0.2211,-0.2078);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2215,-0.2078);
glVertex2f(0.2215,-0.2061);
glVertex2f(0.2222,-0.2061);
glVertex2f(0.2224,-0.2062);
glVertex2f(0.2226,-0.2063);
glVertex2f(0.2227,-0.2065);
glVertex2f(0.2227,-0.2068);
glVertex2f(0.2227,-0.2072);
glVertex2f(0.2227,-0.2074);
glVertex2f(0.2226,-0.2076);
glVertex2f(0.2224,-0.2077);
glVertex2f(0.2222,-0.2078);
glVertex2f(0.2215,-0.2078);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2245,-0.2065);
glVertex2f(0.2244,-0.2063);
glVertex2f(0.2242,-0.2062);
glVertex2f(0.2241,-0.2061);
glVertex2f(0.2237,-0.2061);
glVertex2f(0.2236,-0.2062);
glVertex2f(0.2234,-0.2063);
glVertex2f(0.2233,-0.2065);
glVertex2f(0.2232,-0.2068);
glVertex2f(0.2232,-0.2072);
glVertex2f(0.2233,-0.2074);
glVertex2f(0.2234,-0.2076);
glVertex2f(0.2236,-0.2077);
glVertex2f(0.2237,-0.2078);
glVertex2f(0.2241,-0.2078);
glVertex2f(0.2242,-0.2077);
glVertex2f(0.2244,-0.2076);
glVertex2f(0.2245,-0.2074);
glVertex2f(0.2245,-0.2072);
glVertex2f(0.2241,-0.2072);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2252,-0.2077);
glVertex2f(0.2250,-0.2077);
glVertex2f(0.2252,-0.2078);
glVertex2f(0.2253,-0.2077);
glVertex2f(0.2252,-0.2077);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.0677,-0.2029);
glVertex2f(0.0662,-0.2039);
glVertex2f(0.0673,-0.2025);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0675,-0.2027);
glVertex2f(0.0873,-0.1830);
glVertex2f(0.0968,-0.1830);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0974,-0.1840);
glVertex2f(0.0974,-0.1822);
glVertex2f(0.0979,-0.1822);
glVertex2f(0.0982,-0.1824);
glVertex2f(0.0984,-0.1825);
glVertex2f(0.0984,-0.1826);
glVertex2f(0.0986,-0.1829);
glVertex2f(0.0986,-0.1833);
glVertex2f(0.0984,-0.1835);
glVertex2f(0.0984,-0.1838);
glVertex2f(0.0982,-0.1839);
glVertex2f(0.0979,-0.1840);
glVertex2f(0.0974,-0.1840);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0996,-0.1822);
glVertex2f(0.0994,-0.1824);
glVertex2f(0.0992,-0.1825);
glVertex2f(0.0991,-0.1826);
glVertex2f(0.0991,-0.1829);
glVertex2f(0.0991,-0.1833);
glVertex2f(0.0991,-0.1835);
glVertex2f(0.0992,-0.1838);
glVertex2f(0.0994,-0.1839);
glVertex2f(0.0996,-0.1840);
glVertex2f(0.0999,-0.1840);
glVertex2f(0.1001,-0.1839);
glVertex2f(0.1002,-0.1838);
glVertex2f(0.1003,-0.1835);
glVertex2f(0.1004,-0.1833);
glVertex2f(0.1004,-0.1829);
glVertex2f(0.1003,-0.1826);
glVertex2f(0.1002,-0.1825);
glVertex2f(0.1001,-0.1824);
glVertex2f(0.0999,-0.1822);
glVertex2f(0.0996,-0.1822);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1008,-0.1822);
glVertex2f(0.1013,-0.1840);
glVertex2f(0.1017,-0.1822);
glVertex2f(0.1021,-0.1840);
glVertex2f(0.1025,-0.1822);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1030,-0.1840);
glVertex2f(0.1030,-0.1822);
glVertex2f(0.1041,-0.1840);
glVertex2f(0.1041,-0.1822);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1059,-0.1825);
glVertex2f(0.1058,-0.1824);
glVertex2f(0.1055,-0.1822);
glVertex2f(0.1052,-0.1822);
glVertex2f(0.1049,-0.1824);
glVertex2f(0.1048,-0.1825);
glVertex2f(0.1048,-0.1826);
glVertex2f(0.1048,-0.1828);
glVertex2f(0.1049,-0.1829);
glVertex2f(0.1051,-0.1830);
glVertex2f(0.1056,-0.1832);
glVertex2f(0.1058,-0.1833);
glVertex2f(0.1058,-0.1833);
glVertex2f(0.1059,-0.1835);
glVertex2f(0.1059,-0.1838);
glVertex2f(0.1058,-0.1839);
glVertex2f(0.1055,-0.1840);
glVertex2f(0.1052,-0.1840);
glVertex2f(0.1049,-0.1839);
glVertex2f(0.1048,-0.1838);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1065,-0.1840);
glVertex2f(0.1065,-0.1822);
glVertex2f(0.1072,-0.1822);
glVertex2f(0.1075,-0.1824);
glVertex2f(0.1076,-0.1824);
glVertex2f(0.1077,-0.1826);
glVertex2f(0.1077,-0.1828);
glVertex2f(0.1076,-0.1830);
glVertex2f(0.1075,-0.1831);
glVertex2f(0.1072,-0.1832);
glVertex2f(0.1065,-0.1832);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1087,-0.1822);
glVertex2f(0.1085,-0.1824);
glVertex2f(0.1084,-0.1825);
glVertex2f(0.1083,-0.1826);
glVertex2f(0.1082,-0.1829);
glVertex2f(0.1082,-0.1833);
glVertex2f(0.1083,-0.1835);
glVertex2f(0.1084,-0.1838);
glVertex2f(0.1085,-0.1839);
glVertex2f(0.1087,-0.1840);
glVertex2f(0.1090,-0.1840);
glVertex2f(0.1092,-0.1839);
glVertex2f(0.1093,-0.1838);
glVertex2f(0.1094,-0.1835);
glVertex2f(0.1096,-0.1833);
glVertex2f(0.1096,-0.1829);
glVertex2f(0.1094,-0.1826);
glVertex2f(0.1093,-0.1825);
glVertex2f(0.1092,-0.1824);
glVertex2f(0.1090,-0.1822);
glVertex2f(0.1087,-0.1822);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1101,-0.1822);
glVertex2f(0.1101,-0.1835);
glVertex2f(0.1102,-0.1838);
glVertex2f(0.1104,-0.1839);
glVertex2f(0.1106,-0.1840);
glVertex2f(0.1107,-0.1840);
glVertex2f(0.1110,-0.1839);
glVertex2f(0.1112,-0.1838);
glVertex2f(0.1113,-0.1835);
glVertex2f(0.1113,-0.1822);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1123,-0.1822);
glVertex2f(0.1123,-0.1840);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1117,-0.1822);
glVertex2f(0.1129,-0.1822);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1157,-0.1819);
glVertex2f(0.1155,-0.1821);
glVertex2f(0.1153,-0.1824);
glVertex2f(0.1151,-0.1826);
glVertex2f(0.1150,-0.1831);
glVertex2f(0.1150,-0.1834);
glVertex2f(0.1151,-0.1838);
glVertex2f(0.1153,-0.1842);
glVertex2f(0.1155,-0.1844);
glVertex2f(0.1157,-0.1846);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1166,-0.1822);
glVertex2f(0.1166,-0.1840);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1160,-0.1822);
glVertex2f(0.1171,-0.1822);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1173,-0.1822);
glVertex2f(0.1180,-0.1831);
glVertex2f(0.1180,-0.1840);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1186,-0.1822);
glVertex2f(0.1180,-0.1831);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1190,-0.1840);
glVertex2f(0.1190,-0.1822);
glVertex2f(0.1198,-0.1822);
glVertex2f(0.1201,-0.1824);
glVertex2f(0.1202,-0.1824);
glVertex2f(0.1202,-0.1826);
glVertex2f(0.1202,-0.1828);
glVertex2f(0.1202,-0.1830);
glVertex2f(0.1201,-0.1831);
glVertex2f(0.1198,-0.1832);
glVertex2f(0.1190,-0.1832);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1209,-0.1838);
glVertex2f(0.1208,-0.1839);
glVertex2f(0.1209,-0.1840);
glVertex2f(0.1210,-0.1839);
glVertex2f(0.1209,-0.1838);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1216,-0.1819);
glVertex2f(0.1217,-0.1821);
glVertex2f(0.1219,-0.1824);
glVertex2f(0.1221,-0.1826);
glVertex2f(0.1221,-0.1831);
glVertex2f(0.1221,-0.1834);
glVertex2f(0.1221,-0.1838);
glVertex2f(0.1219,-0.1842);
glVertex2f(0.1217,-0.1844);
glVertex2f(0.1216,-0.1846);
glEnd();
//Viewport:
//  name=(null)
glEndList();
listarray[1] = glGenLists(1);
glNewList(listarray[1],4864);  // GL_COMPILE
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4029,0.0354);
glVertex2f(-0.4029,-0.0445);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4522,0.0178);
glVertex2f(-0.4522,-0.0139);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0863,0.0372);
glVertex2f(-0.0863,-0.0455);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4029,0.0706);
glVertex2f(-0.4029,-0.0438);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4627,-0.0438);
glVertex2f(-0.0863,-0.0438);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4346,-0.0139);
glVertex2f(-0.4346,-0.0438);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4627,-0.0438);
glVertex2f(-0.4627,-0.0455);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4346,0.0706);
glVertex2f(-0.4346,-0.0021);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4522,0.0178);
glVertex2f(-0.4346,0.0178);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4778,-0.0455);
glVertex2f(-0.0655,-0.0455);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4029,0.0688);
glVertex2f(-0.0840,0.0688);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3932,-0.0235);
glVertex2f(-0.3805,-0.0235);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3941,-0.0244);
glVertex2f(-0.3941,-0.0139);
glVertex2f(-0.3659,-0.0139);
glVertex2f(-0.3659,-0.0244);
glVertex2f(-0.3941,-0.0244);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3932,-0.0235);
glVertex2f(-0.3932,-0.0147);
glVertex2f(-0.3805,-0.0147);
glVertex2f(-0.3805,-0.0235);
glVertex2f(-0.3932,-0.0235);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3796,-0.0235);
glVertex2f(-0.3796,-0.0147);
glVertex2f(-0.3668,-0.0147);
glVertex2f(-0.3668,-0.0235);
glVertex2f(-0.3796,-0.0235);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3659,-0.0244);
glVertex2f(-0.3941,-0.0244);
glVertex2f(-0.3941,-0.0256);
glVertex2f(-0.3659,-0.0256);
glVertex2f(-0.3659,-0.0244);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3545,-0.0235);
glVertex2f(-0.3422,-0.0235);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3555,-0.0244);
glVertex2f(-0.3555,-0.0139);
glVertex2f(-0.3414,-0.0139);
glVertex2f(-0.3414,-0.0244);
glVertex2f(-0.3555,-0.0244);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3545,-0.0235);
glVertex2f(-0.3545,-0.0147);
glVertex2f(-0.3422,-0.0147);
glVertex2f(-0.3422,-0.0235);
glVertex2f(-0.3545,-0.0235);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3414,-0.0244);
glVertex2f(-0.3555,-0.0244);
glVertex2f(-0.3555,-0.0256);
glVertex2f(-0.3414,-0.0256);
glVertex2f(-0.3414,-0.0244);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4522,-0.0139);
glVertex2f(-0.4029,-0.0139);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4522,-0.0033);
glVertex2f(-0.4029,-0.0033);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4346,0.0706);
glVertex2f(-0.4029,0.0706);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4504,-0.0408);
glVertex2f(-0.4504,-0.0174);
glVertex2f(-0.4469,-0.0174);
glVertex2f(-0.4469,-0.0408);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4501,-0.0174);
glVertex2f(-0.4501,-0.0408);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4472,-0.0174);
glVertex2f(-0.4472,-0.0408);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4495,-0.0174);
glVertex2f(-0.4495,-0.0408);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4477,-0.0174);
glVertex2f(-0.4477,-0.0408);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4487,-0.0174);
glVertex2f(-0.4487,-0.0408);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4515,-0.0408);
glVertex2f(-0.4515,-0.0438);
glVertex2f(-0.4457,-0.0438);
glVertex2f(-0.4457,-0.0408);
glVertex2f(-0.4515,-0.0408);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4346,-0.0021);
glVertex2f(-0.4029,-0.0021);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4495,-0.0139);
glVertex2f(-0.4477,-0.0139);
glVertex2f(-0.4477,-0.0174);
glVertex2f(-0.4495,-0.0174);
glVertex2f(-0.4495,-0.0139);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3932,0.0178);
glVertex2f(-0.3805,0.0178);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3941,0.0169);
glVertex2f(-0.3941,0.0275);
glVertex2f(-0.3660,0.0275);
glVertex2f(-0.3660,0.0169);
glVertex2f(-0.3941,0.0169);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3932,0.0178);
glVertex2f(-0.3932,0.0266);
glVertex2f(-0.3805,0.0266);
glVertex2f(-0.3805,0.0178);
glVertex2f(-0.3932,0.0178);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3797,0.0178);
glVertex2f(-0.3797,0.0266);
glVertex2f(-0.3668,0.0266);
glVertex2f(-0.3668,0.0178);
glVertex2f(-0.3797,0.0178);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3660,0.0169);
glVertex2f(-0.3941,0.0169);
glVertex2f(-0.3941,0.0157);
glVertex2f(-0.3660,0.0157);
glVertex2f(-0.3660,0.0169);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3545,0.0178);
glVertex2f(-0.3422,0.0178);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3555,0.0169);
glVertex2f(-0.3555,0.0275);
glVertex2f(-0.3414,0.0275);
glVertex2f(-0.3414,0.0169);
glVertex2f(-0.3555,0.0169);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3545,0.0178);
glVertex2f(-0.3545,0.0266);
glVertex2f(-0.3422,0.0266);
glVertex2f(-0.3422,0.0178);
glVertex2f(-0.3545,0.0178);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3414,0.0169);
glVertex2f(-0.3555,0.0169);
glVertex2f(-0.3555,0.0157);
glVertex2f(-0.3414,0.0157);
glVertex2f(-0.3414,0.0169);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1013,0.0226);
glVertex2f(-0.1136,0.0226);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1004,0.0169);
glVertex2f(-0.1004,0.0275);
glVertex2f(-0.1145,0.0275);
glVertex2f(-0.1145,0.0169);
glVertex2f(-0.1004,0.0169);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1013,0.0226);
glVertex2f(-0.1013,0.0266);
glVertex2f(-0.1136,0.0266);
glVertex2f(-0.1136,0.0226);
glVertex2f(-0.1013,0.0226);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1145,0.0169);
glVertex2f(-0.1004,0.0169);
glVertex2f(-0.1004,0.0157);
glVertex2f(-0.1145,0.0157);
glVertex2f(-0.1145,0.0169);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1013,0.0218);
glVertex2f(-0.1013,0.0178);
glVertex2f(-0.1136,0.0178);
glVertex2f(-0.1136,0.0218);
glVertex2f(-0.1013,0.0218);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1295,0.0226);
glVertex2f(-0.1418,0.0226);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1285,0.0169);
glVertex2f(-0.1285,0.0275);
glVertex2f(-0.1426,0.0275);
glVertex2f(-0.1426,0.0169);
glVertex2f(-0.1285,0.0169);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1295,0.0226);
glVertex2f(-0.1295,0.0266);
glVertex2f(-0.1418,0.0266);
glVertex2f(-0.1418,0.0226);
glVertex2f(-0.1295,0.0226);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1426,0.0169);
glVertex2f(-0.1285,0.0169);
glVertex2f(-0.1285,0.0157);
glVertex2f(-0.1426,0.0157);
glVertex2f(-0.1426,0.0169);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1295,0.0218);
glVertex2f(-0.1295,0.0178);
glVertex2f(-0.1418,0.0178);
glVertex2f(-0.1418,0.0218);
glVertex2f(-0.1295,0.0218);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1576,0.0226);
glVertex2f(-0.1699,0.0226);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1567,0.0169);
glVertex2f(-0.1567,0.0275);
glVertex2f(-0.1707,0.0275);
glVertex2f(-0.1707,0.0169);
glVertex2f(-0.1567,0.0169);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1576,0.0226);
glVertex2f(-0.1576,0.0266);
glVertex2f(-0.1699,0.0266);
glVertex2f(-0.1699,0.0226);
glVertex2f(-0.1576,0.0226);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1707,0.0169);
glVertex2f(-0.1567,0.0169);
glVertex2f(-0.1567,0.0157);
glVertex2f(-0.1707,0.0157);
glVertex2f(-0.1707,0.0169);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1576,0.0218);
glVertex2f(-0.1576,0.0178);
glVertex2f(-0.1699,0.0178);
glVertex2f(-0.1699,0.0218);
glVertex2f(-0.1576,0.0218);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4029,0.0372);
glVertex2f(-0.0840,0.0372);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2789,-0.0235);
glVertex2f(-0.2917,-0.0235);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2780,-0.0244);
glVertex2f(-0.2780,-0.0139);
glVertex2f(-0.3061,-0.0139);
glVertex2f(-0.3061,-0.0244);
glVertex2f(-0.2780,-0.0244);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2789,-0.0235);
glVertex2f(-0.2789,-0.0147);
glVertex2f(-0.2917,-0.0147);
glVertex2f(-0.2917,-0.0235);
glVertex2f(-0.2789,-0.0235);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2926,-0.0235);
glVertex2f(-0.2926,-0.0147);
glVertex2f(-0.3053,-0.0147);
glVertex2f(-0.3053,-0.0235);
glVertex2f(-0.2926,-0.0235);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3061,-0.0244);
glVertex2f(-0.2780,-0.0244);
glVertex2f(-0.2780,-0.0256);
glVertex2f(-0.3061,-0.0256);
glVertex2f(-0.3061,-0.0244);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3176,-0.0235);
glVertex2f(-0.3299,-0.0235);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3168,-0.0244);
glVertex2f(-0.3168,-0.0139);
glVertex2f(-0.3308,-0.0139);
glVertex2f(-0.3308,-0.0244);
glVertex2f(-0.3168,-0.0244);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3176,-0.0235);
glVertex2f(-0.3176,-0.0147);
glVertex2f(-0.3299,-0.0147);
glVertex2f(-0.3299,-0.0235);
glVertex2f(-0.3176,-0.0235);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3308,-0.0244);
glVertex2f(-0.3168,-0.0244);
glVertex2f(-0.3168,-0.0256);
glVertex2f(-0.3308,-0.0256);
glVertex2f(-0.3308,-0.0244);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2789,0.0178);
glVertex2f(-0.2917,0.0178);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2780,0.0169);
glVertex2f(-0.2780,0.0275);
glVertex2f(-0.3061,0.0275);
glVertex2f(-0.3061,0.0169);
glVertex2f(-0.2780,0.0169);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2789,0.0178);
glVertex2f(-0.2789,0.0266);
glVertex2f(-0.2917,0.0266);
glVertex2f(-0.2917,0.0178);
glVertex2f(-0.2789,0.0178);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2926,0.0178);
glVertex2f(-0.2926,0.0266);
glVertex2f(-0.3053,0.0266);
glVertex2f(-0.3053,0.0178);
glVertex2f(-0.2926,0.0178);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3061,0.0169);
glVertex2f(-0.2780,0.0169);
glVertex2f(-0.2780,0.0157);
glVertex2f(-0.3061,0.0157);
glVertex2f(-0.3061,0.0169);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3176,0.0178);
glVertex2f(-0.3299,0.0178);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3168,0.0169);
glVertex2f(-0.3168,0.0275);
glVertex2f(-0.3308,0.0275);
glVertex2f(-0.3308,0.0169);
glVertex2f(-0.3168,0.0169);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3176,0.0178);
glVertex2f(-0.3176,0.0266);
glVertex2f(-0.3299,0.0266);
glVertex2f(-0.3299,0.0178);
glVertex2f(-0.3176,0.0178);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3308,0.0169);
glVertex2f(-0.3168,0.0169);
glVertex2f(-0.3168,0.0157);
glVertex2f(-0.3308,0.0157);
glVertex2f(-0.3308,0.0169);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2658,0.0072);
glVertex2f(-0.2587,0.0072);
glVertex2f(-0.2587,-0.0209);
glVertex2f(-0.2658,-0.0209);
glVertex2f(-0.2658,0.0072);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2649,0.0064);
glVertex2f(-0.2596,0.0064);
glVertex2f(-0.2596,-0.0200);
glVertex2f(-0.2649,-0.0200);
glVertex2f(-0.2649,0.0064);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2658,-0.0209);
glVertex2f(-0.2587,-0.0209);
glVertex2f(-0.2587,-0.0221);
glVertex2f(-0.2658,-0.0221);
glVertex2f(-0.2658,-0.0209);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1821,-0.0438);
glVertex2f(-0.1813,-0.0438);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1807,-0.0192);
glVertex2f(-0.1807,-0.0436);
glVertex2f(-0.1702,-0.0436);
glVertex2f(-0.1702,-0.0192);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1716,-0.0299);
glVertex2f(-0.1716,-0.0339);
glVertex2f(-0.1709,-0.0339);
glVertex2f(-0.1709,-0.0299);
glVertex2f(-0.1716,-0.0299);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1821,-0.0178);
glVertex2f(-0.1821,-0.0438);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1813,-0.0185);
glVertex2f(-0.1813,-0.0438);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1696,-0.0185);
glVertex2f(-0.1696,-0.0438);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1688,-0.0438);
glVertex2f(-0.1688,-0.0178);
glVertex2f(-0.1821,-0.0178);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1813,-0.0185);
glVertex2f(-0.1696,-0.0185);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1696,-0.0438);
glVertex2f(-0.1688,-0.0438);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2137,-0.0178);
glVertex2f(-0.2137,-0.0438);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2129,-0.0185);
glVertex2f(-0.2129,-0.0438);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1900,-0.0185);
glVertex2f(-0.1900,-0.0438);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1893,-0.0438);
glVertex2f(-0.1893,-0.0178);
glVertex2f(-0.2137,-0.0178);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2129,-0.0185);
glVertex2f(-0.2019,-0.0185);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2127,-0.0192);
glVertex2f(-0.2127,-0.0436);
glVertex2f(-0.2022,-0.0436);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2036,-0.0299);
glVertex2f(-0.2036,-0.0339);
glVertex2f(-0.2029,-0.0339);
glVertex2f(-0.2029,-0.0299);
glVertex2f(-0.2036,-0.0299);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2022,-0.0436);
glVertex2f(-0.2022,-0.0192);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4522,-0.0036);
glVertex2f(-0.4029,-0.0036);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4522,-0.0051);
glVertex2f(-0.4029,-0.0051);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4029,0.0368);
glVertex2f(-0.0863,0.0368);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4029,0.0354);
glVertex2f(-0.0863,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4020,0.0682);
glVertex2f(-0.0849,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4020,0.0354);
glVertex2f(-0.4020,-0.0445);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0873,0.0354);
glVertex2f(-0.0873,-0.0445);
glEnd();
glBegin(3); // outlined Ellipse GL_LINE_STRIP
glVertex2f(-0.402441,-0.044067);
glVertex2f(-0.402514,-0.044073);
glVertex2f(-0.402585,-0.044092);
glVertex2f(-0.402652,-0.044124);
glVertex2f(-0.402712,-0.044166);
glVertex2f(-0.402764,-0.044218);
glVertex2f(-0.402806,-0.044278);
glVertex2f(-0.402837,-0.044345);
glVertex2f(-0.402856,-0.044416);
glVertex2f(-0.402863,-0.044489);
glVertex2f(-0.402856,-0.044562);
glVertex2f(-0.402837,-0.044633);
glVertex2f(-0.402806,-0.044700);
glVertex2f(-0.402764,-0.044760);
glVertex2f(-0.402712,-0.044812);
glVertex2f(-0.402652,-0.044854);
glVertex2f(-0.402585,-0.044886);
glVertex2f(-0.402514,-0.044905);
glVertex2f(-0.402441,-0.044911);
glVertex2f(-0.402367,-0.044905);
glVertex2f(-0.402296,-0.044886);
glVertex2f(-0.402230,-0.044854);
glVertex2f(-0.402169,-0.044812);
glVertex2f(-0.402117,-0.044760);
glVertex2f(-0.402075,-0.044700);
glVertex2f(-0.402044,-0.044633);
glVertex2f(-0.402025,-0.044562);
glVertex2f(-0.402019,-0.044489);
glVertex2f(-0.402025,-0.044416);
glVertex2f(-0.402044,-0.044345);
glVertex2f(-0.402075,-0.044278);
glVertex2f(-0.402117,-0.044218);
glVertex2f(-0.402169,-0.044166);
glVertex2f(-0.402230,-0.044124);
glVertex2f(-0.402296,-0.044092);
glVertex2f(-0.402367,-0.044073);
glVertex2f(-0.402441,-0.044067);
glEnd();
glBegin(3); // outlined Ellipse GL_LINE_STRIP
glVertex2f(-0.086762,-0.044067);
glVertex2f(-0.086836,-0.044073);
glVertex2f(-0.086907,-0.044092);
glVertex2f(-0.086973,-0.044124);
glVertex2f(-0.087034,-0.044166);
glVertex2f(-0.087086,-0.044218);
glVertex2f(-0.087128,-0.044278);
glVertex2f(-0.087159,-0.044345);
glVertex2f(-0.087178,-0.044416);
glVertex2f(-0.087184,-0.044489);
glVertex2f(-0.087178,-0.044562);
glVertex2f(-0.087159,-0.044633);
glVertex2f(-0.087128,-0.044700);
glVertex2f(-0.087086,-0.044760);
glVertex2f(-0.087034,-0.044812);
glVertex2f(-0.086973,-0.044854);
glVertex2f(-0.086907,-0.044886);
glVertex2f(-0.086836,-0.044905);
glVertex2f(-0.086762,-0.044911);
glVertex2f(-0.086689,-0.044905);
glVertex2f(-0.086618,-0.044886);
glVertex2f(-0.086551,-0.044854);
glVertex2f(-0.086491,-0.044812);
glVertex2f(-0.086439,-0.044760);
glVertex2f(-0.086397,-0.044700);
glVertex2f(-0.086366,-0.044633);
glVertex2f(-0.086347,-0.044562);
glVertex2f(-0.086340,-0.044489);
glVertex2f(-0.086347,-0.044416);
glVertex2f(-0.086366,-0.044345);
glVertex2f(-0.086397,-0.044278);
glVertex2f(-0.086439,-0.044218);
glVertex2f(-0.086491,-0.044166);
glVertex2f(-0.086551,-0.044124);
glVertex2f(-0.086618,-0.044092);
glVertex2f(-0.086689,-0.044073);
glVertex2f(-0.086762,-0.044067);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4060,-0.0455);
glVertex2f(-0.3989,-0.0455);
glVertex2f(-0.3989,-0.0450);
glVertex2f(-0.4060,-0.0450);
glVertex2f(-0.4060,-0.0455);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0903,-0.0455);
glVertex2f(-0.0832,-0.0455);
glVertex2f(-0.0832,-0.0450);
glVertex2f(-0.0903,-0.0450);
glVertex2f(-0.0903,-0.0455);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4020,0.0682);
glVertex2f(-0.4020,0.0372);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4354,0.0172);
glVertex2f(-0.4513,0.0172);
glVertex2f(-0.4513,-0.0033);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4337,-0.0021);
glVertex2f(-0.4337,0.0697);
glVertex2f(-0.4038,0.0697);
glVertex2f(-0.4038,-0.0021);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4354,0.0172);
glVertex2f(-0.4354,-0.0021);
glVertex2f(-0.4346,-0.0021);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4490,-0.0033);
glVertex2f(-0.4490,0.0172);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4416,-0.0033);
glVertex2f(-0.4416,0.0172);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4343,-0.0033);
glVertex2f(-0.4343,-0.0021);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4270,-0.0033);
glVertex2f(-0.4270,-0.0021);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4197,-0.0033);
glVertex2f(-0.4197,-0.0021);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4124,-0.0033);
glVertex2f(-0.4124,-0.0021);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4050,-0.0033);
glVertex2f(-0.4050,-0.0021);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4490,-0.0139);
glVertex2f(-0.4490,-0.0051);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4416,-0.0139);
glVertex2f(-0.4416,-0.0051);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4343,-0.0139);
glVertex2f(-0.4343,-0.0051);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4270,-0.0139);
glVertex2f(-0.4270,-0.0051);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4197,-0.0139);
glVertex2f(-0.4197,-0.0051);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4124,-0.0139);
glVertex2f(-0.4124,-0.0051);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4050,-0.0139);
glVertex2f(-0.4050,-0.0051);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4029,-0.0147);
glVertex2f(-0.4337,-0.0147);
glVertex2f(-0.4337,-0.0438);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4038,-0.0147);
glVertex2f(-0.4038,-0.0427);
glEnd();
glBegin(3); // outlined Ellipse GL_LINE_STRIP
glVertex2f(-0.403355,-0.042309);
glVertex2f(-0.403428,-0.042315);
glVertex2f(-0.403499,-0.042334);
glVertex2f(-0.403566,-0.042365);
glVertex2f(-0.403626,-0.042407);
glVertex2f(-0.403678,-0.042459);
glVertex2f(-0.403721,-0.042520);
glVertex2f(-0.403752,-0.042586);
glVertex2f(-0.403771,-0.042657);
glVertex2f(-0.403777,-0.042731);
glVertex2f(-0.403771,-0.042804);
glVertex2f(-0.403752,-0.042875);
glVertex2f(-0.403721,-0.042942);
glVertex2f(-0.403678,-0.043002);
glVertex2f(-0.403626,-0.043054);
glVertex2f(-0.403566,-0.043096);
glVertex2f(-0.403499,-0.043127);
glVertex2f(-0.403428,-0.043146);
glVertex2f(-0.403355,-0.043153);
glVertex2f(-0.403282,-0.043146);
glVertex2f(-0.403211,-0.043127);
glVertex2f(-0.403144,-0.043096);
glVertex2f(-0.403084,-0.043054);
glVertex2f(-0.403032,-0.043002);
glVertex2f(-0.402990,-0.042942);
glVertex2f(-0.402959,-0.042875);
glVertex2f(-0.402940,-0.042804);
glVertex2f(-0.402933,-0.042731);
glVertex2f(-0.402940,-0.042657);
glVertex2f(-0.402959,-0.042586);
glVertex2f(-0.402990,-0.042520);
glVertex2f(-0.403032,-0.042459);
glVertex2f(-0.403084,-0.042407);
glVertex2f(-0.403144,-0.042365);
glVertex2f(-0.403211,-0.042334);
glVertex2f(-0.403282,-0.042315);
glVertex2f(-0.403355,-0.042309);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4100,-0.0438);
glVertex2f(-0.4029,-0.0438);
glVertex2f(-0.4029,-0.0432);
glVertex2f(-0.4100,-0.0432);
glVertex2f(-0.4100,-0.0438);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4029,-0.0438);
glVertex2f(-0.4029,-0.0455);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2137,-0.0438);
glVertex2f(-0.2129,-0.0438);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1900,-0.0438);
glVertex2f(-0.1893,-0.0438);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1807,-0.0192);
glVertex2f(-0.1702,-0.0192);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2127,-0.0192);
glVertex2f(-0.2022,-0.0192);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0840,0.0688);
glVertex2f(-0.0840,0.0372);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0849,0.0682);
glVertex2f(-0.0849,0.0372);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3977,0.0372);
glVertex2f(-0.3977,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3903,0.0372);
glVertex2f(-0.3903,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3830,0.0372);
glVertex2f(-0.3830,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3757,0.0372);
glVertex2f(-0.3757,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3684,0.0372);
glVertex2f(-0.3684,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3610,0.0372);
glVertex2f(-0.3610,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3537,0.0372);
glVertex2f(-0.3537,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3464,0.0372);
glVertex2f(-0.3464,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3391,0.0372);
glVertex2f(-0.3391,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3318,0.0372);
glVertex2f(-0.3318,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3244,0.0372);
glVertex2f(-0.3244,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3171,0.0372);
glVertex2f(-0.3171,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3097,0.0372);
glVertex2f(-0.3097,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3024,0.0372);
glVertex2f(-0.3024,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2951,0.0372);
glVertex2f(-0.2951,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2878,0.0372);
glVertex2f(-0.2878,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2804,0.0372);
glVertex2f(-0.2804,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2731,0.0372);
glVertex2f(-0.2731,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2658,0.0372);
glVertex2f(-0.2658,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2585,0.0372);
glVertex2f(-0.2585,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2511,0.0372);
glVertex2f(-0.2511,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2438,0.0372);
glVertex2f(-0.2438,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2364,0.0372);
glVertex2f(-0.2364,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2291,0.0372);
glVertex2f(-0.2291,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2218,0.0372);
glVertex2f(-0.2218,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2145,0.0372);
glVertex2f(-0.2145,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2072,0.0372);
glVertex2f(-0.2072,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1998,0.0372);
glVertex2f(-0.1998,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1925,0.0372);
glVertex2f(-0.1925,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1852,0.0372);
glVertex2f(-0.1852,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1779,0.0372);
glVertex2f(-0.1779,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1705,0.0372);
glVertex2f(-0.1705,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1632,0.0372);
glVertex2f(-0.1632,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1558,0.0372);
glVertex2f(-0.1558,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1485,0.0372);
glVertex2f(-0.1485,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1412,0.0372);
glVertex2f(-0.1412,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1339,0.0372);
glVertex2f(-0.1339,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1266,0.0372);
glVertex2f(-0.1266,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1193,0.0372);
glVertex2f(-0.1193,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1119,0.0372);
glVertex2f(-0.1119,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1046,0.0372);
glVertex2f(-0.1046,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0972,0.0372);
glVertex2f(-0.0972,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0899,0.0372);
glVertex2f(-0.0899,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4270,-0.0074);
glVertex2f(-0.4270,0.0697);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4197,-0.0074);
glVertex2f(-0.4197,0.0697);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4124,-0.0074);
glVertex2f(-0.4124,0.0697);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4050,-0.0074);
glVertex2f(-0.4050,0.0697);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3977,-0.0438);
glVertex2f(-0.3977,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3903,-0.0438);
glVertex2f(-0.3903,-0.0256);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3903,0.0275);
glVertex2f(-0.3903,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3903,-0.0139);
glVertex2f(-0.3903,0.0157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3830,-0.0438);
glVertex2f(-0.3830,-0.0256);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3830,0.0275);
glVertex2f(-0.3830,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3830,-0.0139);
glVertex2f(-0.3830,0.0157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3757,-0.0438);
glVertex2f(-0.3757,-0.0256);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3757,0.0275);
glVertex2f(-0.3757,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3757,-0.0139);
glVertex2f(-0.3757,0.0157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3684,-0.0438);
glVertex2f(-0.3684,-0.0256);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3684,0.0275);
glVertex2f(-0.3684,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3684,-0.0139);
glVertex2f(-0.3684,0.0157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3610,-0.0438);
glVertex2f(-0.3610,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3537,-0.0438);
glVertex2f(-0.3537,-0.0256);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3537,0.0275);
glVertex2f(-0.3537,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3537,-0.0139);
glVertex2f(-0.3537,0.0157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3464,-0.0438);
glVertex2f(-0.3464,-0.0256);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3464,0.0275);
glVertex2f(-0.3464,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3464,-0.0139);
glVertex2f(-0.3464,0.0157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3391,-0.0438);
glVertex2f(-0.3391,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3318,-0.0438);
glVertex2f(-0.3318,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3244,-0.0438);
glVertex2f(-0.3244,-0.0256);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3244,0.0275);
glVertex2f(-0.3244,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3244,-0.0139);
glVertex2f(-0.3244,0.0157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3171,-0.0438);
glVertex2f(-0.3171,-0.0256);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3171,0.0275);
glVertex2f(-0.3171,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3171,-0.0139);
glVertex2f(-0.3171,0.0157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3097,-0.0438);
glVertex2f(-0.3097,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3024,-0.0438);
glVertex2f(-0.3024,-0.0256);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3024,0.0275);
glVertex2f(-0.3024,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3024,-0.0139);
glVertex2f(-0.3024,0.0157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2951,-0.0438);
glVertex2f(-0.2951,-0.0256);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2951,0.0275);
glVertex2f(-0.2951,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2951,-0.0139);
glVertex2f(-0.2951,0.0157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2878,-0.0438);
glVertex2f(-0.2878,-0.0256);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2878,0.0275);
glVertex2f(-0.2878,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2878,-0.0139);
glVertex2f(-0.2878,0.0157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2804,-0.0438);
glVertex2f(-0.2804,-0.0256);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2804,0.0275);
glVertex2f(-0.2804,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2804,-0.0139);
glVertex2f(-0.2804,0.0157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2731,-0.0438);
glVertex2f(-0.2731,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2658,-0.0438);
glVertex2f(-0.2658,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2585,-0.0438);
glVertex2f(-0.2585,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2511,-0.0438);
glVertex2f(-0.2511,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2438,-0.0438);
glVertex2f(-0.2438,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2364,-0.0438);
glVertex2f(-0.2364,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2291,-0.0438);
glVertex2f(-0.2291,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2218,-0.0438);
glVertex2f(-0.2218,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2145,-0.0438);
glVertex2f(-0.2145,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2072,-0.0178);
glVertex2f(-0.2072,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1998,-0.0178);
glVertex2f(-0.1998,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1925,-0.0178);
glVertex2f(-0.1925,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1852,-0.0438);
glVertex2f(-0.1852,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1779,-0.0178);
glVertex2f(-0.1779,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1705,-0.0178);
glVertex2f(-0.1705,0.0157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1705,0.0275);
glVertex2f(-0.1705,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1632,-0.0438);
glVertex2f(-0.1632,0.0157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1632,0.0275);
glVertex2f(-0.1632,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1558,-0.0438);
glVertex2f(-0.1558,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1485,-0.0438);
glVertex2f(-0.1485,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1412,-0.0438);
glVertex2f(-0.1412,0.0157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1412,0.0275);
glVertex2f(-0.1412,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1339,-0.0438);
glVertex2f(-0.1339,0.0157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1339,0.0275);
glVertex2f(-0.1339,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1266,-0.0438);
glVertex2f(-0.1266,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1193,-0.0438);
glVertex2f(-0.1193,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1119,-0.0438);
glVertex2f(-0.1119,0.0157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1119,0.0275);
glVertex2f(-0.1119,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1046,-0.0438);
glVertex2f(-0.1046,0.0157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1046,0.0275);
glVertex2f(-0.1046,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0972,-0.0438);
glVertex2f(-0.0972,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0899,-0.0438);
glVertex2f(-0.0899,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2019,-0.0185);
glVertex2f(-0.2019,-0.0438);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2011,-0.0438);
glVertex2f(-0.2011,-0.0185);
glVertex2f(-0.1900,-0.0185);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1903,-0.0192);
glVertex2f(-0.1903,-0.0436);
glVertex2f(-0.2009,-0.0436);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1994,-0.0299);
glVertex2f(-0.1994,-0.0339);
glVertex2f(-0.2001,-0.0339);
glVertex2f(-0.2001,-0.0299);
glVertex2f(-0.1994,-0.0299);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2009,-0.0436);
glVertex2f(-0.2009,-0.0192);
glVertex2f(-0.1903,-0.0192);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4270,-0.0438);
glVertex2f(-0.4270,-0.0130);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4197,-0.0438);
glVertex2f(-0.4197,-0.0130);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4124,-0.0438);
glVertex2f(-0.4124,-0.0130);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4050,-0.0432);
glVertex2f(-0.4050,-0.0130);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4029,-0.0446);
glVertex2f(-0.4029,-0.0835);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0863,-0.0446);
glVertex2f(-0.0863,-0.0835);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4047,-0.0818);
glVertex2f(-0.2505,-0.0818);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0846,-0.0818);
glVertex2f(-0.2388,-0.0818);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.4019,-0.0810);
glVertex2f(-0.4022,-0.0808);
glVertex2f(-0.4037,-0.0828);
glVertex2f(-0.4039,-0.0825);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.0873,-0.0825);
glVertex2f(-0.0871,-0.0828);
glVertex2f(-0.0856,-0.0808);
glVertex2f(-0.0854,-0.0810);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2480,-0.0795);
glVertex2f(-0.2480,-0.0798);
glVertex2f(-0.2482,-0.0799);
glVertex2f(-0.2485,-0.0800);
glVertex2f(-0.2485,-0.0800);
glVertex2f(-0.2488,-0.0799);
glVertex2f(-0.2490,-0.0798);
glVertex2f(-0.2490,-0.0795);
glVertex2f(-0.2490,-0.0794);
glVertex2f(-0.2490,-0.0792);
glVertex2f(-0.2488,-0.0790);
glVertex2f(-0.2485,-0.0790);
glVertex2f(-0.2485,-0.0790);
glVertex2f(-0.2482,-0.0790);
glVertex2f(-0.2480,-0.0792);
glVertex2f(-0.2480,-0.0795);
glVertex2f(-0.2480,-0.0799);
glVertex2f(-0.2480,-0.0804);
glVertex2f(-0.2482,-0.0806);
glVertex2f(-0.2485,-0.0807);
glVertex2f(-0.2486,-0.0807);
glVertex2f(-0.2489,-0.0806);
glVertex2f(-0.2490,-0.0804);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2469,-0.0790);
glVertex2f(-0.2471,-0.0790);
glVertex2f(-0.2473,-0.0793);
glVertex2f(-0.2473,-0.0797);
glVertex2f(-0.2473,-0.0799);
glVertex2f(-0.2473,-0.0804);
glVertex2f(-0.2471,-0.0806);
glVertex2f(-0.2469,-0.0807);
glVertex2f(-0.2467,-0.0807);
glVertex2f(-0.2464,-0.0806);
glVertex2f(-0.2463,-0.0804);
glVertex2f(-0.2462,-0.0799);
glVertex2f(-0.2462,-0.0797);
glVertex2f(-0.2463,-0.0793);
glVertex2f(-0.2464,-0.0790);
glVertex2f(-0.2467,-0.0790);
glVertex2f(-0.2469,-0.0790);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2454,-0.0787);
glVertex2f(-0.2455,-0.0788);
glVertex2f(-0.2456,-0.0787);
glVertex2f(-0.2455,-0.0786);
glVertex2f(-0.2454,-0.0787);
glVertex2f(-0.2454,-0.0789);
glVertex2f(-0.2455,-0.0790);
glVertex2f(-0.2456,-0.0791);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2447,-0.0799);
glVertex2f(-0.2433,-0.0799);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2421,-0.0790);
glVertex2f(-0.2424,-0.0790);
glVertex2f(-0.2426,-0.0793);
glVertex2f(-0.2427,-0.0797);
glVertex2f(-0.2427,-0.0799);
glVertex2f(-0.2426,-0.0804);
glVertex2f(-0.2424,-0.0806);
glVertex2f(-0.2421,-0.0807);
glVertex2f(-0.2420,-0.0807);
glVertex2f(-0.2417,-0.0806);
glVertex2f(-0.2416,-0.0804);
glVertex2f(-0.2415,-0.0799);
glVertex2f(-0.2415,-0.0797);
glVertex2f(-0.2416,-0.0793);
glVertex2f(-0.2417,-0.0790);
glVertex2f(-0.2420,-0.0790);
glVertex2f(-0.2421,-0.0790);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2407,-0.0787);
glVertex2f(-0.2408,-0.0788);
glVertex2f(-0.2409,-0.0787);
glVertex2f(-0.2408,-0.0786);
glVertex2f(-0.2407,-0.0787);
glVertex2f(-0.2407,-0.0789);
glVertex2f(-0.2408,-0.0790);
glVertex2f(-0.2409,-0.0791);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2402,-0.0787);
glVertex2f(-0.2403,-0.0788);
glVertex2f(-0.2404,-0.0787);
glVertex2f(-0.2403,-0.0786);
glVertex2f(-0.2402,-0.0787);
glVertex2f(-0.2402,-0.0789);
glVertex2f(-0.2403,-0.0790);
glVertex2f(-0.2404,-0.0791);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2490,-0.0851);
glVertex2f(-0.2496,-0.0851);
glVertex2f(-0.2496,-0.0825);
glVertex2f(-0.2490,-0.0825);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2485,-0.0832);
glVertex2f(-0.2485,-0.0831);
glVertex2f(-0.2483,-0.0830);
glVertex2f(-0.2483,-0.0829);
glVertex2f(-0.2481,-0.0828);
glVertex2f(-0.2478,-0.0828);
glVertex2f(-0.2476,-0.0829);
glVertex2f(-0.2476,-0.0830);
glVertex2f(-0.2474,-0.0831);
glVertex2f(-0.2474,-0.0833);
glVertex2f(-0.2476,-0.0835);
glVertex2f(-0.2477,-0.0837);
glVertex2f(-0.2485,-0.0846);
glVertex2f(-0.2473,-0.0846);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2465,-0.0846);
glVertex2f(-0.2457,-0.0828);
glVertex2f(-0.2469,-0.0828);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2443,-0.0846);
glVertex2f(-0.2443,-0.0828);
glVertex2f(-0.2452,-0.0839);
glVertex2f(-0.2439,-0.0839);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2433,-0.0828);
glVertex2f(-0.2424,-0.0828);
glVertex2f(-0.2429,-0.0835);
glVertex2f(-0.2427,-0.0835);
glVertex2f(-0.2425,-0.0835);
glVertex2f(-0.2424,-0.0837);
glVertex2f(-0.2424,-0.0839);
glVertex2f(-0.2424,-0.0841);
glVertex2f(-0.2424,-0.0843);
glVertex2f(-0.2426,-0.0845);
glVertex2f(-0.2428,-0.0846);
glVertex2f(-0.2431,-0.0846);
glVertex2f(-0.2433,-0.0845);
glVertex2f(-0.2434,-0.0844);
glVertex2f(-0.2435,-0.0842);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2417,-0.0832);
glVertex2f(-0.2417,-0.0831);
glVertex2f(-0.2416,-0.0830);
glVertex2f(-0.2416,-0.0829);
glVertex2f(-0.2414,-0.0828);
glVertex2f(-0.2411,-0.0828);
glVertex2f(-0.2409,-0.0829);
glVertex2f(-0.2408,-0.0830);
glVertex2f(-0.2407,-0.0831);
glVertex2f(-0.2407,-0.0833);
glVertex2f(-0.2408,-0.0835);
glVertex2f(-0.2410,-0.0837);
glVertex2f(-0.2419,-0.0846);
glVertex2f(-0.2407,-0.0846);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2402,-0.0851);
glVertex2f(-0.2397,-0.0851);
glVertex2f(-0.2397,-0.0825);
glVertex2f(-0.2402,-0.0825);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1696,-0.0446);
glVertex2f(-0.1696,-0.0710);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0863,-0.0446);
glVertex2f(-0.0863,-0.0710);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1713,-0.0692);
glVertex2f(-0.1349,-0.0692);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0846,-0.0692);
glVertex2f(-0.1210,-0.0692);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.1686,-0.0685);
glVertex2f(-0.1687,-0.0683);
glVertex2f(-0.1703,-0.0702);
glVertex2f(-0.1705,-0.0700);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.0873,-0.0700);
glVertex2f(-0.0871,-0.0702);
glVertex2f(-0.0856,-0.0683);
glVertex2f(-0.0854,-0.0685);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1339,-0.0662);
glVertex2f(-0.1339,-0.0661);
glVertex2f(-0.1338,-0.0659);
glVertex2f(-0.1337,-0.0658);
glVertex2f(-0.1335,-0.0657);
glVertex2f(-0.1332,-0.0657);
glVertex2f(-0.1330,-0.0658);
glVertex2f(-0.1330,-0.0659);
glVertex2f(-0.1329,-0.0661);
glVertex2f(-0.1329,-0.0662);
glVertex2f(-0.1330,-0.0664);
glVertex2f(-0.1331,-0.0666);
glVertex2f(-0.1340,-0.0675);
glVertex2f(-0.1328,-0.0675);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1321,-0.0657);
glVertex2f(-0.1312,-0.0657);
glVertex2f(-0.1317,-0.0664);
glVertex2f(-0.1314,-0.0664);
glVertex2f(-0.1313,-0.0665);
glVertex2f(-0.1312,-0.0666);
glVertex2f(-0.1311,-0.0669);
glVertex2f(-0.1311,-0.0670);
glVertex2f(-0.1312,-0.0672);
glVertex2f(-0.1314,-0.0674);
glVertex2f(-0.1316,-0.0675);
glVertex2f(-0.1318,-0.0675);
glVertex2f(-0.1321,-0.0674);
glVertex2f(-0.1322,-0.0673);
glVertex2f(-0.1323,-0.0671);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1304,-0.0654);
glVertex2f(-0.1304,-0.0656);
glVertex2f(-0.1305,-0.0654);
glVertex2f(-0.1304,-0.0654);
glVertex2f(-0.1304,-0.0654);
glVertex2f(-0.1304,-0.0657);
glVertex2f(-0.1304,-0.0658);
glVertex2f(-0.1305,-0.0659);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1297,-0.0667);
glVertex2f(-0.1282,-0.0667);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1273,-0.0675);
glVertex2f(-0.1264,-0.0657);
glVertex2f(-0.1276,-0.0657);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1260,-0.0649);
glVertex2f(-0.1251,-0.0649);
glVertex2f(-0.1256,-0.0655);
glVertex2f(-0.1254,-0.0655);
glVertex2f(-0.1252,-0.0656);
glVertex2f(-0.1251,-0.0657);
glVertex2f(-0.1250,-0.0659);
glVertex2f(-0.1250,-0.0661);
glVertex2f(-0.1251,-0.0664);
glVertex2f(-0.1252,-0.0665);
glVertex2f(-0.1255,-0.0666);
glVertex2f(-0.1257,-0.0666);
glVertex2f(-0.1260,-0.0665);
glVertex2f(-0.1261,-0.0664);
glVertex2f(-0.1262,-0.0663);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1257,-0.0681);
glVertex2f(-0.1237,-0.0652);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1236,-0.0684);
glVertex2f(-0.1236,-0.0666);
glVertex2f(-0.1244,-0.0678);
glVertex2f(-0.1232,-0.0678);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1224,-0.0654);
glVertex2f(-0.1225,-0.0656);
glVertex2f(-0.1226,-0.0654);
glVertex2f(-0.1225,-0.0654);
glVertex2f(-0.1224,-0.0654);
glVertex2f(-0.1224,-0.0657);
glVertex2f(-0.1225,-0.0658);
glVertex2f(-0.1226,-0.0659);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1219,-0.0654);
glVertex2f(-0.1220,-0.0656);
glVertex2f(-0.1221,-0.0654);
glVertex2f(-0.1220,-0.0654);
glVertex2f(-0.1219,-0.0654);
glVertex2f(-0.1219,-0.0657);
glVertex2f(-0.1220,-0.0658);
glVertex2f(-0.1221,-0.0659);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1315,-0.0726);
glVertex2f(-0.1321,-0.0726);
glVertex2f(-0.1321,-0.0700);
glVertex2f(-0.1315,-0.0700);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1307,-0.0721);
glVertex2f(-0.1298,-0.0703);
glVertex2f(-0.1310,-0.0703);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1292,-0.0707);
glVertex2f(-0.1292,-0.0707);
glVertex2f(-0.1292,-0.0704);
glVertex2f(-0.1291,-0.0704);
glVertex2f(-0.1289,-0.0703);
glVertex2f(-0.1285,-0.0703);
glVertex2f(-0.1284,-0.0704);
glVertex2f(-0.1283,-0.0704);
glVertex2f(-0.1283,-0.0707);
glVertex2f(-0.1283,-0.0708);
glVertex2f(-0.1283,-0.0709);
glVertex2f(-0.1285,-0.0712);
glVertex2f(-0.1293,-0.0721);
glVertex2f(-0.1281,-0.0721);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1271,-0.0703);
glVertex2f(-0.1274,-0.0704);
glVertex2f(-0.1276,-0.0707);
glVertex2f(-0.1276,-0.0711);
glVertex2f(-0.1276,-0.0713);
glVertex2f(-0.1276,-0.0717);
glVertex2f(-0.1274,-0.0720);
glVertex2f(-0.1271,-0.0721);
glVertex2f(-0.1270,-0.0721);
glVertex2f(-0.1267,-0.0720);
glVertex2f(-0.1266,-0.0717);
glVertex2f(-0.1265,-0.0713);
glVertex2f(-0.1265,-0.0711);
glVertex2f(-0.1266,-0.0707);
glVertex2f(-0.1267,-0.0704);
glVertex2f(-0.1270,-0.0703);
glVertex2f(-0.1271,-0.0703);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1257,-0.0721);
glVertex2f(-0.1248,-0.0703);
glVertex2f(-0.1259,-0.0703);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1244,-0.0726);
glVertex2f(-0.1238,-0.0726);
glVertex2f(-0.1238,-0.0700);
glVertex2f(-0.1244,-0.0700);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1696,-0.0684);
glVertex2f(-0.1696,-0.0675);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1813,-0.0446);
glVertex2f(-0.1813,-0.0710);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1678,-0.0692);
glVertex2f(-0.1831,-0.0692);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1801,-0.0667);
glVertex2f(-0.1792,-0.0667);
glVertex2f(-0.1797,-0.0674);
glVertex2f(-0.1794,-0.0674);
glVertex2f(-0.1793,-0.0675);
glVertex2f(-0.1792,-0.0676);
glVertex2f(-0.1790,-0.0678);
glVertex2f(-0.1790,-0.0680);
glVertex2f(-0.1792,-0.0683);
glVertex2f(-0.1793,-0.0684);
glVertex2f(-0.1795,-0.0685);
glVertex2f(-0.1798,-0.0685);
glVertex2f(-0.1801,-0.0684);
glVertex2f(-0.1802,-0.0683);
glVertex2f(-0.1802,-0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1783,-0.0665);
glVertex2f(-0.1784,-0.0666);
glVertex2f(-0.1785,-0.0665);
glVertex2f(-0.1784,-0.0664);
glVertex2f(-0.1783,-0.0665);
glVertex2f(-0.1783,-0.0666);
glVertex2f(-0.1784,-0.0669);
glVertex2f(-0.1785,-0.0669);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1776,-0.0678);
glVertex2f(-0.1762,-0.0678);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1747,-0.0685);
glVertex2f(-0.1747,-0.0667);
glVertex2f(-0.1755,-0.0679);
glVertex2f(-0.1743,-0.0679);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1741,-0.0662);
glVertex2f(-0.1740,-0.0661);
glVertex2f(-0.1737,-0.0659);
glVertex2f(-0.1737,-0.0676);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1744,-0.0690);
glVertex2f(-0.1724,-0.0662);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1723,-0.0694);
glVertex2f(-0.1723,-0.0676);
glVertex2f(-0.1731,-0.0688);
glVertex2f(-0.1719,-0.0688);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1711,-0.0665);
glVertex2f(-0.1712,-0.0666);
glVertex2f(-0.1713,-0.0665);
glVertex2f(-0.1712,-0.0664);
glVertex2f(-0.1711,-0.0665);
glVertex2f(-0.1711,-0.0666);
glVertex2f(-0.1712,-0.0669);
glVertex2f(-0.1713,-0.0669);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1706,-0.0665);
glVertex2f(-0.1707,-0.0666);
glVertex2f(-0.1707,-0.0665);
glVertex2f(-0.1707,-0.0664);
glVertex2f(-0.1706,-0.0665);
glVertex2f(-0.1706,-0.0666);
glVertex2f(-0.1707,-0.0669);
glVertex2f(-0.1707,-0.0669);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1778,-0.0725);
glVertex2f(-0.1783,-0.0725);
glVertex2f(-0.1783,-0.0698);
glVertex2f(-0.1778,-0.0698);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1770,-0.0704);
glVertex2f(-0.1769,-0.0704);
glVertex2f(-0.1766,-0.0702);
glVertex2f(-0.1766,-0.0719);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1751,-0.0702);
glVertex2f(-0.1753,-0.0702);
glVertex2f(-0.1755,-0.0704);
glVertex2f(-0.1756,-0.0709);
glVertex2f(-0.1756,-0.0711);
glVertex2f(-0.1755,-0.0716);
glVertex2f(-0.1753,-0.0718);
glVertex2f(-0.1751,-0.0719);
glVertex2f(-0.1749,-0.0719);
glVertex2f(-0.1747,-0.0718);
glVertex2f(-0.1745,-0.0716);
glVertex2f(-0.1744,-0.0711);
glVertex2f(-0.1744,-0.0709);
glVertex2f(-0.1745,-0.0704);
glVertex2f(-0.1747,-0.0702);
glVertex2f(-0.1749,-0.0702);
glVertex2f(-0.1751,-0.0702);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1738,-0.0706);
glVertex2f(-0.1738,-0.0704);
glVertex2f(-0.1738,-0.0703);
glVertex2f(-0.1737,-0.0702);
glVertex2f(-0.1735,-0.0702);
glVertex2f(-0.1731,-0.0702);
glVertex2f(-0.1730,-0.0702);
glVertex2f(-0.1729,-0.0703);
glVertex2f(-0.1729,-0.0704);
glVertex2f(-0.1729,-0.0707);
glVertex2f(-0.1729,-0.0708);
glVertex2f(-0.1731,-0.0711);
glVertex2f(-0.1739,-0.0719);
glVertex2f(-0.1727,-0.0719);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1722,-0.0706);
glVertex2f(-0.1722,-0.0704);
glVertex2f(-0.1721,-0.0703);
glVertex2f(-0.1720,-0.0702);
glVertex2f(-0.1718,-0.0702);
glVertex2f(-0.1715,-0.0702);
glVertex2f(-0.1713,-0.0702);
glVertex2f(-0.1712,-0.0703);
glVertex2f(-0.1712,-0.0704);
glVertex2f(-0.1712,-0.0707);
glVertex2f(-0.1712,-0.0708);
glVertex2f(-0.1714,-0.0711);
glVertex2f(-0.1722,-0.0719);
glVertex2f(-0.1711,-0.0719);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1707,-0.0725);
glVertex2f(-0.1700,-0.0725);
glVertex2f(-0.1700,-0.0698);
glVertex2f(-0.1707,-0.0698);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.1705,-0.0700);
glVertex2f(-0.1703,-0.0702);
glVertex2f(-0.1687,-0.0683);
glVertex2f(-0.1686,-0.0685);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.1804,-0.0685);
glVertex2f(-0.1805,-0.0683);
glVertex2f(-0.1821,-0.0702);
glVertex2f(-0.1823,-0.0700);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2129,-0.0446);
glVertex2f(-0.2129,-0.0710);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1900,-0.0446);
glVertex2f(-0.1900,-0.0710);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2147,-0.0692);
glVertex2f(-0.2072,-0.0692);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1883,-0.0692);
glVertex2f(-0.1959,-0.0692);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.2120,-0.0685);
glVertex2f(-0.2122,-0.0683);
glVertex2f(-0.2138,-0.0702);
glVertex2f(-0.2139,-0.0700);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.1910,-0.0700);
glVertex2f(-0.1909,-0.0702);
glVertex2f(-0.1892,-0.0683);
glVertex2f(-0.1891,-0.0685);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2053,-0.0660);
glVertex2f(-0.2054,-0.0658);
glVertex2f(-0.2056,-0.0657);
glVertex2f(-0.2058,-0.0657);
glVertex2f(-0.2061,-0.0658);
glVertex2f(-0.2062,-0.0661);
glVertex2f(-0.2063,-0.0665);
glVertex2f(-0.2063,-0.0669);
glVertex2f(-0.2062,-0.0672);
glVertex2f(-0.2061,-0.0674);
glVertex2f(-0.2058,-0.0675);
glVertex2f(-0.2057,-0.0675);
glVertex2f(-0.2054,-0.0674);
glVertex2f(-0.2053,-0.0672);
glVertex2f(-0.2052,-0.0670);
glVertex2f(-0.2052,-0.0669);
glVertex2f(-0.2053,-0.0666);
glVertex2f(-0.2054,-0.0665);
glVertex2f(-0.2057,-0.0664);
glVertex2f(-0.2058,-0.0664);
glVertex2f(-0.2061,-0.0665);
glVertex2f(-0.2062,-0.0666);
glVertex2f(-0.2063,-0.0669);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2044,-0.0654);
glVertex2f(-0.2045,-0.0656);
glVertex2f(-0.2046,-0.0654);
glVertex2f(-0.2045,-0.0654);
glVertex2f(-0.2044,-0.0654);
glVertex2f(-0.2044,-0.0657);
glVertex2f(-0.2045,-0.0658);
glVertex2f(-0.2046,-0.0659);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2038,-0.0667);
glVertex2f(-0.2023,-0.0667);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2006,-0.0660);
glVertex2f(-0.2006,-0.0658);
glVertex2f(-0.2009,-0.0657);
glVertex2f(-0.2011,-0.0657);
glVertex2f(-0.2013,-0.0658);
glVertex2f(-0.2015,-0.0661);
glVertex2f(-0.2016,-0.0665);
glVertex2f(-0.2016,-0.0669);
glVertex2f(-0.2015,-0.0672);
glVertex2f(-0.2013,-0.0674);
glVertex2f(-0.2011,-0.0675);
glVertex2f(-0.2010,-0.0675);
glVertex2f(-0.2008,-0.0674);
glVertex2f(-0.2006,-0.0672);
glVertex2f(-0.2005,-0.0670);
glVertex2f(-0.2005,-0.0669);
glVertex2f(-0.2006,-0.0666);
glVertex2f(-0.2008,-0.0665);
glVertex2f(-0.2010,-0.0664);
glVertex2f(-0.2011,-0.0664);
glVertex2f(-0.2013,-0.0665);
glVertex2f(-0.2015,-0.0666);
glVertex2f(-0.2016,-0.0669);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2003,-0.0652);
glVertex2f(-0.2001,-0.0651);
glVertex2f(-0.1999,-0.0649);
glVertex2f(-0.1999,-0.0666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2006,-0.0681);
glVertex2f(-0.1985,-0.0652);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1984,-0.0684);
glVertex2f(-0.1984,-0.0666);
glVertex2f(-0.1992,-0.0678);
glVertex2f(-0.1980,-0.0678);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1973,-0.0654);
glVertex2f(-0.1973,-0.0656);
glVertex2f(-0.1974,-0.0654);
glVertex2f(-0.1973,-0.0654);
glVertex2f(-0.1973,-0.0654);
glVertex2f(-0.1973,-0.0657);
glVertex2f(-0.1973,-0.0658);
glVertex2f(-0.1974,-0.0659);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1968,-0.0654);
glVertex2f(-0.1968,-0.0656);
glVertex2f(-0.1969,-0.0654);
glVertex2f(-0.1968,-0.0654);
glVertex2f(-0.1968,-0.0654);
glVertex2f(-0.1968,-0.0657);
glVertex2f(-0.1968,-0.0658);
glVertex2f(-0.1969,-0.0659);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2051,-0.0726);
glVertex2f(-0.2056,-0.0726);
glVertex2f(-0.2056,-0.0700);
glVertex2f(-0.2051,-0.0700);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2043,-0.0707);
glVertex2f(-0.2042,-0.0706);
glVertex2f(-0.2039,-0.0703);
glVertex2f(-0.2039,-0.0721);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2018,-0.0709);
glVertex2f(-0.2019,-0.0711);
glVertex2f(-0.2020,-0.0713);
glVertex2f(-0.2023,-0.0714);
glVertex2f(-0.2024,-0.0714);
glVertex2f(-0.2026,-0.0713);
glVertex2f(-0.2028,-0.0711);
glVertex2f(-0.2029,-0.0709);
glVertex2f(-0.2029,-0.0708);
glVertex2f(-0.2028,-0.0706);
glVertex2f(-0.2026,-0.0704);
glVertex2f(-0.2024,-0.0703);
glVertex2f(-0.2023,-0.0703);
glVertex2f(-0.2020,-0.0704);
glVertex2f(-0.2019,-0.0706);
glVertex2f(-0.2018,-0.0709);
glVertex2f(-0.2018,-0.0713);
glVertex2f(-0.2019,-0.0717);
glVertex2f(-0.2020,-0.0720);
glVertex2f(-0.2023,-0.0721);
glVertex2f(-0.2025,-0.0721);
glVertex2f(-0.2028,-0.0720);
glVertex2f(-0.2028,-0.0718);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2008,-0.0703);
glVertex2f(-0.2011,-0.0704);
glVertex2f(-0.2011,-0.0706);
glVertex2f(-0.2011,-0.0707);
glVertex2f(-0.2011,-0.0709);
glVertex2f(-0.2009,-0.0709);
glVertex2f(-0.2006,-0.0711);
glVertex2f(-0.2003,-0.0711);
glVertex2f(-0.2001,-0.0713);
glVertex2f(-0.2001,-0.0715);
glVertex2f(-0.2001,-0.0717);
glVertex2f(-0.2001,-0.0719);
glVertex2f(-0.2002,-0.0720);
glVertex2f(-0.2005,-0.0721);
glVertex2f(-0.2008,-0.0721);
glVertex2f(-0.2011,-0.0720);
glVertex2f(-0.2011,-0.0719);
glVertex2f(-0.2012,-0.0717);
glVertex2f(-0.2012,-0.0715);
glVertex2f(-0.2011,-0.0713);
glVertex2f(-0.2010,-0.0711);
glVertex2f(-0.2007,-0.0711);
glVertex2f(-0.2004,-0.0709);
glVertex2f(-0.2002,-0.0709);
glVertex2f(-0.2001,-0.0707);
glVertex2f(-0.2001,-0.0706);
glVertex2f(-0.2002,-0.0704);
glVertex2f(-0.2005,-0.0703);
glVertex2f(-0.2008,-0.0703);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1991,-0.0703);
glVertex2f(-0.1994,-0.0704);
glVertex2f(-0.1994,-0.0706);
glVertex2f(-0.1994,-0.0707);
glVertex2f(-0.1994,-0.0709);
glVertex2f(-0.1992,-0.0709);
glVertex2f(-0.1989,-0.0711);
glVertex2f(-0.1986,-0.0711);
glVertex2f(-0.1985,-0.0713);
glVertex2f(-0.1984,-0.0715);
glVertex2f(-0.1984,-0.0717);
glVertex2f(-0.1985,-0.0719);
glVertex2f(-0.1985,-0.0720);
glVertex2f(-0.1988,-0.0721);
glVertex2f(-0.1991,-0.0721);
glVertex2f(-0.1994,-0.0720);
glVertex2f(-0.1994,-0.0719);
glVertex2f(-0.1995,-0.0717);
glVertex2f(-0.1995,-0.0715);
glVertex2f(-0.1994,-0.0713);
glVertex2f(-0.1993,-0.0711);
glVertex2f(-0.1990,-0.0711);
glVertex2f(-0.1987,-0.0709);
glVertex2f(-0.1985,-0.0709);
glVertex2f(-0.1985,-0.0707);
glVertex2f(-0.1985,-0.0706);
glVertex2f(-0.1985,-0.0704);
glVertex2f(-0.1988,-0.0703);
glVertex2f(-0.1991,-0.0703);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1980,-0.0726);
glVertex2f(-0.1973,-0.0726);
glVertex2f(-0.1973,-0.0700);
glVertex2f(-0.1980,-0.0700);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4636,-0.0438);
glVertex2f(-0.4728,-0.0438);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4354,0.0706);
glVertex2f(-0.4728,0.0706);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4710,-0.0455);
glVertex2f(-0.4710,0.0081);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4710,0.0723);
glVertex2f(-0.4710,0.0187);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.4719,-0.0428);
glVertex2f(-0.4720,-0.0430);
glVertex2f(-0.4701,-0.0446);
glVertex2f(-0.4702,-0.0448);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.4702,0.0696);
glVertex2f(-0.4701,0.0698);
glVertex2f(-0.4720,0.0714);
glVertex2f(-0.4719,0.0716);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4738,0.0092);
glVertex2f(-0.4738,0.0101);
glVertex2f(-0.4732,0.0096);
glVertex2f(-0.4732,0.0098);
glVertex2f(-0.4731,0.0100);
glVertex2f(-0.4730,0.0101);
glVertex2f(-0.4728,0.0102);
glVertex2f(-0.4726,0.0102);
glVertex2f(-0.4724,0.0101);
glVertex2f(-0.4722,0.0099);
glVertex2f(-0.4721,0.0097);
glVertex2f(-0.4721,0.0094);
glVertex2f(-0.4722,0.0092);
glVertex2f(-0.4723,0.0091);
glVertex2f(-0.4724,0.0090);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4734,0.0107);
glVertex2f(-0.4736,0.0107);
glVertex2f(-0.4737,0.0109);
glVertex2f(-0.4738,0.0109);
glVertex2f(-0.4738,0.0111);
glVertex2f(-0.4738,0.0114);
glVertex2f(-0.4738,0.0116);
glVertex2f(-0.4737,0.0117);
glVertex2f(-0.4736,0.0118);
glVertex2f(-0.4733,0.0118);
glVertex2f(-0.4732,0.0117);
glVertex2f(-0.4729,0.0115);
glVertex2f(-0.4721,0.0107);
glVertex2f(-0.4721,0.0119);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4741,0.0126);
glVertex2f(-0.4740,0.0125);
glVertex2f(-0.4741,0.0124);
glVertex2f(-0.4742,0.0125);
glVertex2f(-0.4741,0.0126);
glVertex2f(-0.4740,0.0126);
glVertex2f(-0.4738,0.0125);
glVertex2f(-0.4737,0.0124);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4728,0.0133);
glVertex2f(-0.4728,0.0148);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4736,0.0164);
glVertex2f(-0.4738,0.0164);
glVertex2f(-0.4738,0.0161);
glVertex2f(-0.4738,0.0159);
glVertex2f(-0.4738,0.0157);
glVertex2f(-0.4736,0.0155);
glVertex2f(-0.4731,0.0154);
glVertex2f(-0.4727,0.0154);
glVertex2f(-0.4724,0.0155);
glVertex2f(-0.4722,0.0157);
glVertex2f(-0.4721,0.0159);
glVertex2f(-0.4721,0.0160);
glVertex2f(-0.4722,0.0163);
glVertex2f(-0.4724,0.0164);
glVertex2f(-0.4726,0.0166);
glVertex2f(-0.4727,0.0166);
glVertex2f(-0.4729,0.0164);
glVertex2f(-0.4731,0.0163);
glVertex2f(-0.4732,0.0160);
glVertex2f(-0.4732,0.0159);
glVertex2f(-0.4731,0.0157);
glVertex2f(-0.4729,0.0155);
glVertex2f(-0.4727,0.0154);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4741,0.0173);
glVertex2f(-0.4740,0.0172);
glVertex2f(-0.4741,0.0171);
glVertex2f(-0.4742,0.0172);
glVertex2f(-0.4741,0.0173);
glVertex2f(-0.4740,0.0173);
glVertex2f(-0.4738,0.0172);
glVertex2f(-0.4737,0.0171);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4741,0.0178);
glVertex2f(-0.4740,0.0177);
glVertex2f(-0.4741,0.0176);
glVertex2f(-0.4742,0.0177);
glVertex2f(-0.4741,0.0178);
glVertex2f(-0.4740,0.0178);
glVertex2f(-0.4738,0.0177);
glVertex2f(-0.4737,0.0176);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4676,0.0098);
glVertex2f(-0.4676,0.0092);
glVertex2f(-0.4703,0.0092);
glVertex2f(-0.4703,0.0098);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4694,0.0114);
glVertex2f(-0.4692,0.0114);
glVertex2f(-0.4690,0.0111);
glVertex2f(-0.4689,0.0109);
glVertex2f(-0.4689,0.0109);
glVertex2f(-0.4690,0.0106);
glVertex2f(-0.4692,0.0104);
glVertex2f(-0.4694,0.0103);
glVertex2f(-0.4695,0.0103);
glVertex2f(-0.4698,0.0104);
glVertex2f(-0.4699,0.0106);
glVertex2f(-0.4700,0.0109);
glVertex2f(-0.4700,0.0109);
glVertex2f(-0.4699,0.0111);
glVertex2f(-0.4698,0.0114);
glVertex2f(-0.4694,0.0114);
glVertex2f(-0.4690,0.0114);
glVertex2f(-0.4686,0.0114);
glVertex2f(-0.4683,0.0111);
glVertex2f(-0.4683,0.0109);
glVertex2f(-0.4683,0.0107);
glVertex2f(-0.4683,0.0105);
glVertex2f(-0.4685,0.0104);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4694,0.0131);
glVertex2f(-0.4692,0.0130);
glVertex2f(-0.4690,0.0128);
glVertex2f(-0.4689,0.0126);
glVertex2f(-0.4689,0.0125);
glVertex2f(-0.4690,0.0123);
glVertex2f(-0.4692,0.0121);
glVertex2f(-0.4694,0.0120);
glVertex2f(-0.4695,0.0120);
glVertex2f(-0.4698,0.0121);
glVertex2f(-0.4699,0.0123);
glVertex2f(-0.4700,0.0125);
glVertex2f(-0.4700,0.0126);
glVertex2f(-0.4699,0.0128);
glVertex2f(-0.4698,0.0130);
glVertex2f(-0.4694,0.0131);
glVertex2f(-0.4690,0.0131);
glVertex2f(-0.4686,0.0130);
glVertex2f(-0.4683,0.0128);
glVertex2f(-0.4683,0.0126);
glVertex2f(-0.4683,0.0124);
glVertex2f(-0.4683,0.0122);
glVertex2f(-0.4685,0.0121);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4700,0.0142);
glVertex2f(-0.4699,0.0140);
glVertex2f(-0.4697,0.0138);
glVertex2f(-0.4693,0.0137);
glVertex2f(-0.4690,0.0137);
glVertex2f(-0.4686,0.0138);
glVertex2f(-0.4683,0.0140);
glVertex2f(-0.4683,0.0142);
glVertex2f(-0.4683,0.0144);
glVertex2f(-0.4683,0.0146);
glVertex2f(-0.4686,0.0148);
glVertex2f(-0.4690,0.0149);
glVertex2f(-0.4693,0.0149);
glVertex2f(-0.4697,0.0148);
glVertex2f(-0.4699,0.0146);
glVertex2f(-0.4700,0.0144);
glVertex2f(-0.4700,0.0142);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4698,0.0164);
glVertex2f(-0.4699,0.0164);
glVertex2f(-0.4700,0.0161);
glVertex2f(-0.4700,0.0159);
glVertex2f(-0.4699,0.0157);
glVertex2f(-0.4697,0.0155);
glVertex2f(-0.4693,0.0154);
glVertex2f(-0.4688,0.0154);
glVertex2f(-0.4685,0.0155);
glVertex2f(-0.4683,0.0157);
glVertex2f(-0.4683,0.0159);
glVertex2f(-0.4683,0.0160);
glVertex2f(-0.4683,0.0163);
glVertex2f(-0.4685,0.0164);
glVertex2f(-0.4688,0.0166);
glVertex2f(-0.4688,0.0166);
glVertex2f(-0.4691,0.0164);
glVertex2f(-0.4693,0.0163);
glVertex2f(-0.4693,0.0160);
glVertex2f(-0.4693,0.0159);
glVertex2f(-0.4693,0.0157);
glVertex2f(-0.4691,0.0155);
glVertex2f(-0.4688,0.0154);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4676,0.0170);
glVertex2f(-0.4676,0.0175);
glVertex2f(-0.4703,0.0175);
glVertex2f(-0.4703,0.0170);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4638,-0.0438);
glVertex2f(-0.4589,-0.0438);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4530,-0.0139);
glVertex2f(-0.4624,-0.0139);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4606,-0.0455);
glVertex2f(-0.4606,-0.0339);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4606,-0.0121);
glVertex2f(-0.4606,-0.0238);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.4614,-0.0428);
glVertex2f(-0.4616,-0.0430);
glVertex2f(-0.4596,-0.0446);
glVertex2f(-0.4598,-0.0448);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.4598,-0.0149);
glVertex2f(-0.4596,-0.0147);
glVertex2f(-0.4616,-0.0131);
glVertex2f(-0.4614,-0.0129);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4634,-0.0320);
glVertex2f(-0.4634,-0.0323);
glVertex2f(-0.4632,-0.0323);
glVertex2f(-0.4630,-0.0323);
glVertex2f(-0.4629,-0.0323);
glVertex2f(-0.4628,-0.0320);
glVertex2f(-0.4627,-0.0317);
glVertex2f(-0.4626,-0.0315);
glVertex2f(-0.4624,-0.0313);
glVertex2f(-0.4622,-0.0312);
glVertex2f(-0.4620,-0.0312);
glVertex2f(-0.4619,-0.0313);
glVertex2f(-0.4617,-0.0314);
glVertex2f(-0.4617,-0.0316);
glVertex2f(-0.4617,-0.0320);
glVertex2f(-0.4617,-0.0323);
glVertex2f(-0.4619,-0.0323);
glVertex2f(-0.4620,-0.0324);
glVertex2f(-0.4622,-0.0324);
glVertex2f(-0.4624,-0.0323);
glVertex2f(-0.4626,-0.0321);
glVertex2f(-0.4627,-0.0319);
glVertex2f(-0.4628,-0.0315);
glVertex2f(-0.4629,-0.0314);
glVertex2f(-0.4630,-0.0313);
glVertex2f(-0.4632,-0.0313);
glVertex2f(-0.4634,-0.0314);
glVertex2f(-0.4634,-0.0316);
glVertex2f(-0.4634,-0.0320);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4637,-0.0305);
glVertex2f(-0.4636,-0.0306);
glVertex2f(-0.4637,-0.0306);
glVertex2f(-0.4638,-0.0306);
glVertex2f(-0.4637,-0.0305);
glVertex2f(-0.4635,-0.0305);
glVertex2f(-0.4634,-0.0306);
glVertex2f(-0.4633,-0.0306);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4624,-0.0298);
glVertex2f(-0.4624,-0.0283);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4632,-0.0266);
glVertex2f(-0.4634,-0.0267);
glVertex2f(-0.4634,-0.0270);
glVertex2f(-0.4634,-0.0271);
glVertex2f(-0.4634,-0.0274);
glVertex2f(-0.4631,-0.0275);
glVertex2f(-0.4627,-0.0276);
glVertex2f(-0.4622,-0.0276);
glVertex2f(-0.4619,-0.0275);
glVertex2f(-0.4617,-0.0274);
glVertex2f(-0.4617,-0.0271);
glVertex2f(-0.4617,-0.0270);
glVertex2f(-0.4617,-0.0268);
glVertex2f(-0.4619,-0.0266);
glVertex2f(-0.4622,-0.0266);
glVertex2f(-0.4622,-0.0266);
glVertex2f(-0.4625,-0.0266);
glVertex2f(-0.4627,-0.0268);
glVertex2f(-0.4628,-0.0270);
glVertex2f(-0.4628,-0.0271);
glVertex2f(-0.4627,-0.0274);
glVertex2f(-0.4625,-0.0275);
glVertex2f(-0.4622,-0.0276);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4637,-0.0258);
glVertex2f(-0.4636,-0.0258);
glVertex2f(-0.4637,-0.0259);
glVertex2f(-0.4638,-0.0258);
glVertex2f(-0.4637,-0.0258);
glVertex2f(-0.4635,-0.0258);
glVertex2f(-0.4634,-0.0258);
glVertex2f(-0.4633,-0.0259);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4637,-0.0253);
glVertex2f(-0.4636,-0.0254);
glVertex2f(-0.4637,-0.0254);
glVertex2f(-0.4638,-0.0254);
glVertex2f(-0.4637,-0.0253);
glVertex2f(-0.4635,-0.0253);
glVertex2f(-0.4634,-0.0254);
glVertex2f(-0.4633,-0.0254);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4572,-0.0324);
glVertex2f(-0.4572,-0.0330);
glVertex2f(-0.4599,-0.0330);
glVertex2f(-0.4599,-0.0324);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4591,-0.0318);
glVertex2f(-0.4593,-0.0318);
glVertex2f(-0.4594,-0.0317);
glVertex2f(-0.4595,-0.0316);
glVertex2f(-0.4596,-0.0315);
glVertex2f(-0.4596,-0.0311);
glVertex2f(-0.4595,-0.0310);
glVertex2f(-0.4594,-0.0309);
glVertex2f(-0.4593,-0.0308);
glVertex2f(-0.4591,-0.0308);
glVertex2f(-0.4589,-0.0309);
glVertex2f(-0.4586,-0.0311);
glVertex2f(-0.4578,-0.0319);
glVertex2f(-0.4578,-0.0307);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4596,-0.0292);
glVertex2f(-0.4596,-0.0301);
glVertex2f(-0.4589,-0.0301);
glVertex2f(-0.4589,-0.0301);
glVertex2f(-0.4590,-0.0298);
glVertex2f(-0.4590,-0.0296);
glVertex2f(-0.4589,-0.0293);
glVertex2f(-0.4587,-0.0292);
glVertex2f(-0.4585,-0.0290);
glVertex2f(-0.4583,-0.0290);
glVertex2f(-0.4581,-0.0292);
glVertex2f(-0.4579,-0.0293);
glVertex2f(-0.4578,-0.0296);
glVertex2f(-0.4578,-0.0298);
glVertex2f(-0.4579,-0.0301);
glVertex2f(-0.4580,-0.0301);
glVertex2f(-0.4581,-0.0302);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4590,-0.0275);
glVertex2f(-0.4587,-0.0275);
glVertex2f(-0.4586,-0.0277);
glVertex2f(-0.4585,-0.0280);
glVertex2f(-0.4585,-0.0280);
glVertex2f(-0.4586,-0.0283);
glVertex2f(-0.4587,-0.0285);
glVertex2f(-0.4590,-0.0285);
glVertex2f(-0.4591,-0.0285);
glVertex2f(-0.4593,-0.0285);
glVertex2f(-0.4595,-0.0283);
glVertex2f(-0.4596,-0.0280);
glVertex2f(-0.4596,-0.0280);
glVertex2f(-0.4595,-0.0277);
glVertex2f(-0.4593,-0.0275);
glVertex2f(-0.4590,-0.0275);
glVertex2f(-0.4586,-0.0275);
glVertex2f(-0.4581,-0.0275);
glVertex2f(-0.4579,-0.0277);
glVertex2f(-0.4578,-0.0280);
glVertex2f(-0.4578,-0.0281);
glVertex2f(-0.4579,-0.0284);
glVertex2f(-0.4581,-0.0285);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4593,-0.0266);
glVertex2f(-0.4593,-0.0264);
glVertex2f(-0.4596,-0.0262);
glVertex2f(-0.4578,-0.0262);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4572,-0.0253);
glVertex2f(-0.4572,-0.0247);
glVertex2f(-0.4599,-0.0247);
glVertex2f(-0.4599,-0.0253);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4530,-0.0033);
glVertex2f(-0.4624,-0.0033);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4530,0.0178);
glVertex2f(-0.4624,0.0178);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4606,-0.0051);
glVertex2f(-0.4606,0.0022);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4606,0.0195);
glVertex2f(-0.4606,0.0123);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.4614,-0.0024);
glVertex2f(-0.4616,-0.0026);
glVertex2f(-0.4596,-0.0041);
glVertex2f(-0.4598,-0.0043);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.4598,0.0168);
glVertex2f(-0.4596,0.0170);
glVertex2f(-0.4616,0.0186);
glVertex2f(-0.4614,0.0187);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4632,0.0047);
glVertex2f(-0.4634,0.0046);
glVertex2f(-0.4634,0.0044);
glVertex2f(-0.4634,0.0043);
glVertex2f(-0.4634,0.0040);
glVertex2f(-0.4631,0.0038);
glVertex2f(-0.4627,0.0037);
glVertex2f(-0.4622,0.0037);
glVertex2f(-0.4619,0.0038);
glVertex2f(-0.4617,0.0040);
glVertex2f(-0.4617,0.0043);
glVertex2f(-0.4617,0.0043);
glVertex2f(-0.4617,0.0045);
glVertex2f(-0.4619,0.0047);
glVertex2f(-0.4622,0.0048);
glVertex2f(-0.4622,0.0048);
glVertex2f(-0.4625,0.0047);
glVertex2f(-0.4627,0.0045);
glVertex2f(-0.4628,0.0043);
glVertex2f(-0.4628,0.0043);
glVertex2f(-0.4627,0.0040);
glVertex2f(-0.4625,0.0038);
glVertex2f(-0.4622,0.0037);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4637,0.0056);
glVertex2f(-0.4636,0.0055);
glVertex2f(-0.4637,0.0054);
glVertex2f(-0.4638,0.0055);
glVertex2f(-0.4637,0.0056);
glVertex2f(-0.4635,0.0056);
glVertex2f(-0.4634,0.0055);
glVertex2f(-0.4633,0.0054);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4624,0.0062);
glVertex2f(-0.4624,0.0078);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4634,0.0088);
glVertex2f(-0.4634,0.0085);
glVertex2f(-0.4631,0.0084);
glVertex2f(-0.4627,0.0083);
glVertex2f(-0.4624,0.0083);
glVertex2f(-0.4620,0.0084);
glVertex2f(-0.4617,0.0085);
glVertex2f(-0.4617,0.0088);
glVertex2f(-0.4617,0.0090);
glVertex2f(-0.4617,0.0092);
glVertex2f(-0.4620,0.0094);
glVertex2f(-0.4624,0.0095);
glVertex2f(-0.4627,0.0095);
glVertex2f(-0.4631,0.0094);
glVertex2f(-0.4634,0.0092);
glVertex2f(-0.4634,0.0090);
glVertex2f(-0.4634,0.0088);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4637,0.0102);
glVertex2f(-0.4636,0.0102);
glVertex2f(-0.4637,0.0101);
glVertex2f(-0.4638,0.0102);
glVertex2f(-0.4637,0.0102);
glVertex2f(-0.4635,0.0102);
glVertex2f(-0.4634,0.0102);
glVertex2f(-0.4633,0.0101);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4637,0.0107);
glVertex2f(-0.4636,0.0107);
glVertex2f(-0.4637,0.0106);
glVertex2f(-0.4638,0.0107);
glVertex2f(-0.4637,0.0107);
glVertex2f(-0.4635,0.0107);
glVertex2f(-0.4634,0.0107);
glVertex2f(-0.4633,0.0106);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4572,0.0037);
glVertex2f(-0.4572,0.0031);
glVertex2f(-0.4599,0.0031);
glVertex2f(-0.4599,0.0037);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4593,0.0044);
glVertex2f(-0.4593,0.0046);
glVertex2f(-0.4596,0.0048);
glVertex2f(-0.4578,0.0048);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4596,0.0063);
glVertex2f(-0.4595,0.0060);
glVertex2f(-0.4593,0.0059);
glVertex2f(-0.4591,0.0059);
glVertex2f(-0.4590,0.0060);
glVertex2f(-0.4589,0.0062);
glVertex2f(-0.4589,0.0065);
glVertex2f(-0.4587,0.0068);
glVertex2f(-0.4586,0.0069);
glVertex2f(-0.4584,0.0070);
glVertex2f(-0.4581,0.0070);
glVertex2f(-0.4580,0.0069);
glVertex2f(-0.4579,0.0069);
glVertex2f(-0.4578,0.0066);
glVertex2f(-0.4578,0.0063);
glVertex2f(-0.4579,0.0060);
glVertex2f(-0.4580,0.0059);
glVertex2f(-0.4581,0.0059);
glVertex2f(-0.4584,0.0059);
glVertex2f(-0.4586,0.0059);
glVertex2f(-0.4587,0.0061);
glVertex2f(-0.4589,0.0064);
glVertex2f(-0.4589,0.0067);
glVertex2f(-0.4590,0.0069);
glVertex2f(-0.4591,0.0069);
glVertex2f(-0.4593,0.0069);
glVertex2f(-0.4595,0.0069);
glVertex2f(-0.4596,0.0066);
glVertex2f(-0.4596,0.0063);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4591,0.0076);
glVertex2f(-0.4593,0.0076);
glVertex2f(-0.4594,0.0077);
glVertex2f(-0.4595,0.0078);
glVertex2f(-0.4596,0.0080);
glVertex2f(-0.4596,0.0083);
glVertex2f(-0.4595,0.0085);
glVertex2f(-0.4594,0.0085);
glVertex2f(-0.4593,0.0086);
glVertex2f(-0.4591,0.0086);
glVertex2f(-0.4589,0.0085);
glVertex2f(-0.4586,0.0083);
glVertex2f(-0.4578,0.0076);
glVertex2f(-0.4578,0.0087);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4590,0.0103);
glVertex2f(-0.4587,0.0102);
glVertex2f(-0.4586,0.0100);
glVertex2f(-0.4585,0.0098);
glVertex2f(-0.4585,0.0097);
glVertex2f(-0.4586,0.0095);
glVertex2f(-0.4587,0.0093);
glVertex2f(-0.4590,0.0092);
glVertex2f(-0.4591,0.0092);
glVertex2f(-0.4593,0.0093);
glVertex2f(-0.4595,0.0095);
glVertex2f(-0.4596,0.0097);
glVertex2f(-0.4596,0.0098);
glVertex2f(-0.4595,0.0100);
glVertex2f(-0.4593,0.0102);
glVertex2f(-0.4590,0.0103);
glVertex2f(-0.4586,0.0103);
glVertex2f(-0.4581,0.0102);
glVertex2f(-0.4579,0.0100);
glVertex2f(-0.4578,0.0098);
glVertex2f(-0.4578,0.0096);
glVertex2f(-0.4579,0.0094);
glVertex2f(-0.4581,0.0093);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4572,0.0108);
glVertex2f(-0.4572,0.0114);
glVertex2f(-0.4599,0.0114);
glVertex2f(-0.4599,0.0108);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4346,-0.0446);
glVertex2f(-0.4346,-0.0835);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4029,-0.0809);
glVertex2f(-0.4029,-0.0800);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4363,-0.0818);
glVertex2f(-0.4238,-0.0818);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4012,-0.0818);
glVertex2f(-0.4137,-0.0818);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.4336,-0.0810);
glVertex2f(-0.4338,-0.0808);
glVertex2f(-0.4354,-0.0828);
glVertex2f(-0.4356,-0.0825);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.4039,-0.0825);
glVertex2f(-0.4037,-0.0828);
glVertex2f(-0.4022,-0.0808);
glVertex2f(-0.4019,-0.0810);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4212,-0.0795);
glVertex2f(-0.4213,-0.0798);
glVertex2f(-0.4214,-0.0799);
glVertex2f(-0.4217,-0.0800);
glVertex2f(-0.4218,-0.0800);
glVertex2f(-0.4221,-0.0799);
glVertex2f(-0.4222,-0.0798);
glVertex2f(-0.4223,-0.0795);
glVertex2f(-0.4223,-0.0794);
glVertex2f(-0.4222,-0.0792);
glVertex2f(-0.4221,-0.0790);
glVertex2f(-0.4218,-0.0790);
glVertex2f(-0.4217,-0.0790);
glVertex2f(-0.4214,-0.0790);
glVertex2f(-0.4213,-0.0792);
glVertex2f(-0.4212,-0.0795);
glVertex2f(-0.4212,-0.0799);
glVertex2f(-0.4213,-0.0804);
glVertex2f(-0.4214,-0.0806);
glVertex2f(-0.4217,-0.0807);
glVertex2f(-0.4219,-0.0807);
glVertex2f(-0.4221,-0.0806);
glVertex2f(-0.4222,-0.0804);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4204,-0.0787);
glVertex2f(-0.4204,-0.0788);
glVertex2f(-0.4205,-0.0787);
glVertex2f(-0.4204,-0.0786);
glVertex2f(-0.4204,-0.0787);
glVertex2f(-0.4204,-0.0789);
glVertex2f(-0.4204,-0.0790);
glVertex2f(-0.4205,-0.0791);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4197,-0.0799);
glVertex2f(-0.4182,-0.0799);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4171,-0.0790);
glVertex2f(-0.4174,-0.0790);
glVertex2f(-0.4175,-0.0793);
glVertex2f(-0.4176,-0.0797);
glVertex2f(-0.4176,-0.0799);
glVertex2f(-0.4175,-0.0804);
glVertex2f(-0.4174,-0.0806);
glVertex2f(-0.4171,-0.0807);
glVertex2f(-0.4169,-0.0807);
glVertex2f(-0.4167,-0.0806);
glVertex2f(-0.4165,-0.0804);
glVertex2f(-0.4164,-0.0799);
glVertex2f(-0.4164,-0.0797);
glVertex2f(-0.4165,-0.0793);
glVertex2f(-0.4167,-0.0790);
glVertex2f(-0.4169,-0.0790);
glVertex2f(-0.4171,-0.0790);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4157,-0.0787);
glVertex2f(-0.4157,-0.0788);
glVertex2f(-0.4159,-0.0787);
glVertex2f(-0.4157,-0.0786);
glVertex2f(-0.4157,-0.0787);
glVertex2f(-0.4157,-0.0789);
glVertex2f(-0.4157,-0.0790);
glVertex2f(-0.4159,-0.0791);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4152,-0.0787);
glVertex2f(-0.4152,-0.0788);
glVertex2f(-0.4154,-0.0787);
glVertex2f(-0.4152,-0.0786);
glVertex2f(-0.4152,-0.0787);
glVertex2f(-0.4152,-0.0789);
glVertex2f(-0.4152,-0.0790);
glVertex2f(-0.4154,-0.0791);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4223,-0.0851);
glVertex2f(-0.4229,-0.0851);
glVertex2f(-0.4229,-0.0825);
glVertex2f(-0.4223,-0.0825);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4217,-0.0832);
glVertex2f(-0.4217,-0.0831);
glVertex2f(-0.4216,-0.0830);
glVertex2f(-0.4216,-0.0829);
glVertex2f(-0.4214,-0.0828);
glVertex2f(-0.4211,-0.0828);
glVertex2f(-0.4209,-0.0829);
glVertex2f(-0.4208,-0.0830);
glVertex2f(-0.4207,-0.0831);
glVertex2f(-0.4207,-0.0833);
glVertex2f(-0.4208,-0.0835);
glVertex2f(-0.4209,-0.0837);
glVertex2f(-0.4218,-0.0846);
glVertex2f(-0.4207,-0.0846);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4198,-0.0846);
glVertex2f(-0.4190,-0.0828);
glVertex2f(-0.4201,-0.0828);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4176,-0.0846);
glVertex2f(-0.4176,-0.0828);
glVertex2f(-0.4185,-0.0839);
glVertex2f(-0.4172,-0.0839);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4166,-0.0828);
glVertex2f(-0.4157,-0.0828);
glVertex2f(-0.4162,-0.0835);
glVertex2f(-0.4159,-0.0835);
glVertex2f(-0.4157,-0.0835);
glVertex2f(-0.4157,-0.0837);
glVertex2f(-0.4156,-0.0839);
glVertex2f(-0.4156,-0.0841);
glVertex2f(-0.4157,-0.0843);
glVertex2f(-0.4159,-0.0845);
glVertex2f(-0.4161,-0.0846);
glVertex2f(-0.4164,-0.0846);
glVertex2f(-0.4166,-0.0845);
glVertex2f(-0.4167,-0.0844);
glVertex2f(-0.4168,-0.0842);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4152,-0.0851);
glVertex2f(-0.4146,-0.0851);
glVertex2f(-0.4146,-0.0825);
glVertex2f(-0.4152,-0.0825);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3964,0.0688);
glVertex2f(-0.3917,0.0688);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4020,0.0706);
glVertex2f(-0.3917,0.0706);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3935,0.0688);
glVertex2f(-0.3935,0.0671);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3935,0.0706);
glVertex2f(-0.3935,0.0723);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3903,0.0726);
glVertex2f(-0.3904,0.0725);
glVertex2f(-0.3905,0.0723);
glVertex2f(-0.3905,0.0721);
glVertex2f(-0.3904,0.0719);
glVertex2f(-0.3902,0.0716);
glVertex2f(-0.3898,0.0716);
glVertex2f(-0.3894,0.0716);
glVertex2f(-0.3890,0.0716);
glVertex2f(-0.3889,0.0719);
glVertex2f(-0.3887,0.0721);
glVertex2f(-0.3887,0.0722);
glVertex2f(-0.3889,0.0724);
glVertex2f(-0.3890,0.0726);
glVertex2f(-0.3893,0.0727);
glVertex2f(-0.3894,0.0727);
glVertex2f(-0.3896,0.0726);
glVertex2f(-0.3898,0.0724);
glVertex2f(-0.3899,0.0722);
glVertex2f(-0.3899,0.0721);
glVertex2f(-0.3898,0.0719);
glVertex2f(-0.3896,0.0716);
glVertex2f(-0.3894,0.0716);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3908,0.0734);
glVertex2f(-0.3907,0.0733);
glVertex2f(-0.3908,0.0733);
glVertex2f(-0.3908,0.0733);
glVertex2f(-0.3908,0.0734);
glVertex2f(-0.3906,0.0734);
glVertex2f(-0.3904,0.0733);
glVertex2f(-0.3903,0.0733);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3908,0.0740);
glVertex2f(-0.3907,0.0738);
glVertex2f(-0.3908,0.0737);
glVertex2f(-0.3908,0.0738);
glVertex2f(-0.3908,0.0740);
glVertex2f(-0.3906,0.0740);
glVertex2f(-0.3904,0.0738);
glVertex2f(-0.3903,0.0737);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3849,0.0712);
glVertex2f(-0.3849,0.0707);
glVertex2f(-0.3876,0.0707);
glVertex2f(-0.3876,0.0712);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3869,0.0720);
glVertex2f(-0.3870,0.0722);
glVertex2f(-0.3872,0.0724);
glVertex2f(-0.3855,0.0724);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3872,0.0745);
glVertex2f(-0.3872,0.0736);
glVertex2f(-0.3865,0.0735);
glVertex2f(-0.3866,0.0736);
glVertex2f(-0.3867,0.0738);
glVertex2f(-0.3867,0.0741);
glVertex2f(-0.3866,0.0744);
glVertex2f(-0.3864,0.0745);
glVertex2f(-0.3862,0.0746);
glVertex2f(-0.3860,0.0746);
glVertex2f(-0.3858,0.0745);
glVertex2f(-0.3856,0.0744);
glVertex2f(-0.3855,0.0741);
glVertex2f(-0.3855,0.0738);
glVertex2f(-0.3856,0.0736);
glVertex2f(-0.3856,0.0735);
glVertex2f(-0.3858,0.0734);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3868,0.0752);
glVertex2f(-0.3869,0.0752);
glVertex2f(-0.3871,0.0753);
glVertex2f(-0.3872,0.0754);
glVertex2f(-0.3872,0.0755);
glVertex2f(-0.3872,0.0759);
glVertex2f(-0.3872,0.0760);
glVertex2f(-0.3871,0.0761);
glVertex2f(-0.3869,0.0762);
glVertex2f(-0.3868,0.0762);
glVertex2f(-0.3866,0.0761);
glVertex2f(-0.3863,0.0759);
glVertex2f(-0.3855,0.0751);
glVertex2f(-0.3855,0.0763);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3849,0.0767);
glVertex2f(-0.3849,0.0773);
glVertex2f(-0.3876,0.0773);
glVertex2f(-0.3876,0.0767);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.3927,0.0678);
glVertex2f(-0.3925,0.0681);
glVertex2f(-0.3945,0.0696);
glVertex2f(-0.3943,0.0698);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.3943,0.0716);
glVertex2f(-0.3945,0.0714);
glVertex2f(-0.3925,0.0698);
glVertex2f(-0.3927,0.0696);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4346,0.0254);
glVertex2f(-0.4346,0.0291);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4522,0.0187);
glVertex2f(-0.4522,0.0291);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4328,0.0273);
glVertex2f(-0.4383,0.0273);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4539,0.0273);
glVertex2f(-0.4484,0.0273);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.4356,0.0266);
glVertex2f(-0.4354,0.0263);
glVertex2f(-0.4338,0.0283);
glVertex2f(-0.4336,0.0281);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.4512,0.0281);
glVertex2f(-0.4514,0.0283);
glVertex2f(-0.4529,0.0263);
glVertex2f(-0.4532,0.0266);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4459,0.0301);
glVertex2f(-0.4468,0.0301);
glVertex2f(-0.4468,0.0294);
glVertex2f(-0.4468,0.0295);
glVertex2f(-0.4465,0.0296);
glVertex2f(-0.4463,0.0296);
glVertex2f(-0.4460,0.0295);
glVertex2f(-0.4458,0.0293);
glVertex2f(-0.4458,0.0291);
glVertex2f(-0.4458,0.0289);
glVertex2f(-0.4458,0.0287);
glVertex2f(-0.4460,0.0285);
glVertex2f(-0.4463,0.0284);
glVertex2f(-0.4465,0.0284);
glVertex2f(-0.4468,0.0285);
glVertex2f(-0.4468,0.0285);
glVertex2f(-0.4469,0.0287);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4450,0.0304);
glVertex2f(-0.4451,0.0303);
glVertex2f(-0.4451,0.0304);
glVertex2f(-0.4451,0.0305);
glVertex2f(-0.4450,0.0304);
glVertex2f(-0.4450,0.0302);
glVertex2f(-0.4451,0.0301);
glVertex2f(-0.4451,0.0300);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4443,0.0292);
glVertex2f(-0.4428,0.0292);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4418,0.0301);
glVertex2f(-0.4420,0.0301);
glVertex2f(-0.4422,0.0298);
glVertex2f(-0.4423,0.0294);
glVertex2f(-0.4423,0.0292);
glVertex2f(-0.4422,0.0287);
glVertex2f(-0.4420,0.0285);
glVertex2f(-0.4418,0.0284);
glVertex2f(-0.4415,0.0284);
glVertex2f(-0.4413,0.0285);
glVertex2f(-0.4411,0.0287);
glVertex2f(-0.4411,0.0292);
glVertex2f(-0.4411,0.0294);
glVertex2f(-0.4411,0.0298);
glVertex2f(-0.4413,0.0301);
glVertex2f(-0.4415,0.0301);
glVertex2f(-0.4418,0.0301);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4403,0.0304);
glVertex2f(-0.4404,0.0303);
glVertex2f(-0.4405,0.0304);
glVertex2f(-0.4404,0.0305);
glVertex2f(-0.4403,0.0304);
glVertex2f(-0.4403,0.0302);
glVertex2f(-0.4404,0.0301);
glVertex2f(-0.4405,0.0300);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4398,0.0304);
glVertex2f(-0.4399,0.0303);
glVertex2f(-0.4400,0.0304);
glVertex2f(-0.4399,0.0305);
glVertex2f(-0.4398,0.0304);
glVertex2f(-0.4398,0.0302);
glVertex2f(-0.4399,0.0301);
glVertex2f(-0.4400,0.0300);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4469,0.0240);
glVertex2f(-0.4475,0.0240);
glVertex2f(-0.4475,0.0266);
glVertex2f(-0.4469,0.0266);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4462,0.0260);
glVertex2f(-0.4460,0.0261);
glVertex2f(-0.4458,0.0263);
glVertex2f(-0.4458,0.0245);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4437,0.0263);
glVertex2f(-0.4446,0.0263);
glVertex2f(-0.4446,0.0256);
glVertex2f(-0.4446,0.0256);
glVertex2f(-0.4443,0.0257);
glVertex2f(-0.4441,0.0257);
glVertex2f(-0.4438,0.0256);
glVertex2f(-0.4437,0.0254);
glVertex2f(-0.4436,0.0252);
glVertex2f(-0.4436,0.0250);
glVertex2f(-0.4437,0.0248);
glVertex2f(-0.4438,0.0246);
glVertex2f(-0.4441,0.0245);
glVertex2f(-0.4443,0.0245);
glVertex2f(-0.4446,0.0246);
glVertex2f(-0.4446,0.0247);
glVertex2f(-0.4447,0.0249);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4430,0.0258);
glVertex2f(-0.4430,0.0260);
glVertex2f(-0.4429,0.0261);
glVertex2f(-0.4428,0.0262);
glVertex2f(-0.4427,0.0263);
glVertex2f(-0.4423,0.0263);
glVertex2f(-0.4422,0.0262);
glVertex2f(-0.4420,0.0261);
glVertex2f(-0.4420,0.0260);
glVertex2f(-0.4420,0.0258);
glVertex2f(-0.4420,0.0256);
glVertex2f(-0.4423,0.0254);
glVertex2f(-0.4431,0.0245);
glVertex2f(-0.4419,0.0245);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4406,0.0245);
glVertex2f(-0.4406,0.0263);
glVertex2f(-0.4414,0.0251);
glVertex2f(-0.4401,0.0251);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4398,0.0240);
glVertex2f(-0.4392,0.0240);
glVertex2f(-0.4392,0.0266);
glVertex2f(-0.4398,0.0266);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4346,-0.0809);
glVertex2f(-0.4346,-0.0800);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4487,-0.0446);
glVertex2f(-0.4487,-0.0835);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4328,-0.0818);
glVertex2f(-0.4366,-0.0818);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4504,-0.0818);
glVertex2f(-0.4466,-0.0818);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.4356,-0.0825);
glVertex2f(-0.4354,-0.0828);
glVertex2f(-0.4338,-0.0808);
glVertex2f(-0.4336,-0.0810);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.4477,-0.0810);
glVertex2f(-0.4479,-0.0808);
glVertex2f(-0.4494,-0.0828);
glVertex2f(-0.4496,-0.0825);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4443,-0.0807);
glVertex2f(-0.4443,-0.0790);
glVertex2f(-0.4451,-0.0802);
glVertex2f(-0.4439,-0.0802);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4432,-0.0787);
glVertex2f(-0.4433,-0.0788);
glVertex2f(-0.4434,-0.0787);
glVertex2f(-0.4433,-0.0786);
glVertex2f(-0.4432,-0.0787);
glVertex2f(-0.4432,-0.0789);
glVertex2f(-0.4433,-0.0790);
glVertex2f(-0.4434,-0.0791);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4425,-0.0799);
glVertex2f(-0.4411,-0.0799);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4400,-0.0790);
glVertex2f(-0.4402,-0.0790);
glVertex2f(-0.4404,-0.0793);
glVertex2f(-0.4405,-0.0797);
glVertex2f(-0.4405,-0.0799);
glVertex2f(-0.4404,-0.0804);
glVertex2f(-0.4402,-0.0806);
glVertex2f(-0.4400,-0.0807);
glVertex2f(-0.4398,-0.0807);
glVertex2f(-0.4396,-0.0806);
glVertex2f(-0.4394,-0.0804);
glVertex2f(-0.4393,-0.0799);
glVertex2f(-0.4393,-0.0797);
glVertex2f(-0.4394,-0.0793);
glVertex2f(-0.4396,-0.0790);
glVertex2f(-0.4398,-0.0790);
glVertex2f(-0.4400,-0.0790);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4385,-0.0787);
glVertex2f(-0.4387,-0.0788);
glVertex2f(-0.4387,-0.0787);
glVertex2f(-0.4387,-0.0786);
glVertex2f(-0.4385,-0.0787);
glVertex2f(-0.4385,-0.0789);
glVertex2f(-0.4387,-0.0790);
glVertex2f(-0.4387,-0.0791);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4380,-0.0787);
glVertex2f(-0.4381,-0.0788);
glVertex2f(-0.4382,-0.0787);
glVertex2f(-0.4381,-0.0786);
glVertex2f(-0.4380,-0.0787);
glVertex2f(-0.4380,-0.0789);
glVertex2f(-0.4381,-0.0790);
glVertex2f(-0.4382,-0.0791);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4451,-0.0851);
glVertex2f(-0.4458,-0.0851);
glVertex2f(-0.4458,-0.0825);
glVertex2f(-0.4451,-0.0825);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4444,-0.0831);
glVertex2f(-0.4442,-0.0830);
glVertex2f(-0.4440,-0.0828);
glVertex2f(-0.4440,-0.0846);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4429,-0.0832);
glVertex2f(-0.4429,-0.0831);
glVertex2f(-0.4428,-0.0830);
glVertex2f(-0.4427,-0.0829);
glVertex2f(-0.4425,-0.0828);
glVertex2f(-0.4423,-0.0828);
glVertex2f(-0.4420,-0.0829);
glVertex2f(-0.4420,-0.0830);
glVertex2f(-0.4419,-0.0831);
glVertex2f(-0.4419,-0.0833);
glVertex2f(-0.4420,-0.0835);
glVertex2f(-0.4422,-0.0837);
glVertex2f(-0.4430,-0.0846);
glVertex2f(-0.4418,-0.0846);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4411,-0.0831);
glVertex2f(-0.4409,-0.0830);
glVertex2f(-0.4406,-0.0828);
glVertex2f(-0.4406,-0.0846);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4385,-0.0834);
glVertex2f(-0.4387,-0.0837);
glVertex2f(-0.4388,-0.0838);
glVertex2f(-0.4390,-0.0839);
glVertex2f(-0.4392,-0.0839);
glVertex2f(-0.4394,-0.0838);
glVertex2f(-0.4396,-0.0837);
glVertex2f(-0.4396,-0.0834);
glVertex2f(-0.4396,-0.0833);
glVertex2f(-0.4396,-0.0830);
glVertex2f(-0.4394,-0.0829);
glVertex2f(-0.4392,-0.0828);
glVertex2f(-0.4390,-0.0828);
glVertex2f(-0.4388,-0.0829);
glVertex2f(-0.4387,-0.0830);
glVertex2f(-0.4385,-0.0834);
glVertex2f(-0.4385,-0.0838);
glVertex2f(-0.4387,-0.0842);
glVertex2f(-0.4388,-0.0845);
glVertex2f(-0.4390,-0.0846);
glVertex2f(-0.4392,-0.0846);
glVertex2f(-0.4394,-0.0845);
glVertex2f(-0.4396,-0.0843);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4380,-0.0851);
glVertex2f(-0.4375,-0.0851);
glVertex2f(-0.4375,-0.0825);
glVertex2f(-0.4380,-0.0825);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0847,-0.0433);
glVertex2f(-0.0847,-0.0415);
glVertex2f(-0.0834,-0.0415);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0847,-0.0424);
glVertex2f(-0.0839,-0.0424);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0847,-0.0433);
glVertex2f(-0.0834,-0.0433);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0828,-0.0415);
glVertex2f(-0.0828,-0.0433);
glVertex2f(-0.0817,-0.0433);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0811,-0.0432);
glVertex2f(-0.0812,-0.0432);
glVertex2f(-0.0811,-0.0433);
glVertex2f(-0.0810,-0.0432);
glVertex2f(-0.0811,-0.0432);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0778,-0.0415);
glVertex2f(-0.0780,-0.0416);
glVertex2f(-0.0782,-0.0419);
glVertex2f(-0.0783,-0.0423);
glVertex2f(-0.0783,-0.0425);
glVertex2f(-0.0782,-0.0429);
glVertex2f(-0.0780,-0.0432);
glVertex2f(-0.0778,-0.0433);
glVertex2f(-0.0775,-0.0433);
glVertex2f(-0.0773,-0.0432);
glVertex2f(-0.0771,-0.0429);
glVertex2f(-0.0770,-0.0425);
glVertex2f(-0.0770,-0.0423);
glVertex2f(-0.0771,-0.0419);
glVertex2f(-0.0773,-0.0416);
glVertex2f(-0.0775,-0.0415);
glVertex2f(-0.0778,-0.0415);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0761,-0.0413);
glVertex2f(-0.0762,-0.0414);
glVertex2f(-0.0763,-0.0413);
glVertex2f(-0.0762,-0.0412);
glVertex2f(-0.0761,-0.0413);
glVertex2f(-0.0761,-0.0415);
glVertex2f(-0.0762,-0.0416);
glVertex2f(-0.0763,-0.0417);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0753,-0.0425);
glVertex2f(-0.0736,-0.0425);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0723,-0.0415);
glVertex2f(-0.0726,-0.0416);
glVertex2f(-0.0728,-0.0419);
glVertex2f(-0.0729,-0.0423);
glVertex2f(-0.0729,-0.0425);
glVertex2f(-0.0728,-0.0429);
glVertex2f(-0.0726,-0.0432);
glVertex2f(-0.0723,-0.0433);
glVertex2f(-0.0721,-0.0433);
glVertex2f(-0.0719,-0.0432);
glVertex2f(-0.0716,-0.0429);
glVertex2f(-0.0716,-0.0425);
glVertex2f(-0.0716,-0.0423);
glVertex2f(-0.0716,-0.0419);
glVertex2f(-0.0719,-0.0416);
glVertex2f(-0.0721,-0.0415);
glVertex2f(-0.0723,-0.0415);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0707,-0.0413);
glVertex2f(-0.0708,-0.0414);
glVertex2f(-0.0709,-0.0413);
glVertex2f(-0.0708,-0.0412);
glVertex2f(-0.0707,-0.0413);
glVertex2f(-0.0707,-0.0415);
glVertex2f(-0.0708,-0.0416);
glVertex2f(-0.0709,-0.0417);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0701,-0.0413);
glVertex2f(-0.0702,-0.0414);
glVertex2f(-0.0703,-0.0413);
glVertex2f(-0.0702,-0.0412);
glVertex2f(-0.0701,-0.0413);
glVertex2f(-0.0701,-0.0415);
glVertex2f(-0.0702,-0.0416);
glVertex2f(-0.0703,-0.0417);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0676,-0.0433);
glVertex2f(-0.0676,-0.0415);
glVertex2f(-0.0668,-0.0433);
glVertex2f(-0.0660,-0.0415);
glVertex2f(-0.0660,-0.0433);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0655,-0.0432);
glVertex2f(-0.0655,-0.0433);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0856,-0.0244);
glVertex2f(-0.0655,-0.0244);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0842,-0.0241);
glVertex2f(-0.0842,-0.0223);
glVertex2f(-0.0829,-0.0223);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0842,-0.0232);
glVertex2f(-0.0834,-0.0232);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0842,-0.0241);
glVertex2f(-0.0829,-0.0241);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0823,-0.0223);
glVertex2f(-0.0823,-0.0241);
glVertex2f(-0.0811,-0.0241);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0806,-0.0239);
glVertex2f(-0.0806,-0.0240);
glVertex2f(-0.0806,-0.0241);
glVertex2f(-0.0805,-0.0240);
glVertex2f(-0.0806,-0.0239);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0766,-0.0223);
glVertex2f(-0.0776,-0.0223);
glVertex2f(-0.0777,-0.0230);
glVertex2f(-0.0776,-0.0230);
glVertex2f(-0.0773,-0.0229);
glVertex2f(-0.0770,-0.0229);
glVertex2f(-0.0767,-0.0230);
glVertex2f(-0.0765,-0.0232);
glVertex2f(-0.0764,-0.0234);
glVertex2f(-0.0764,-0.0236);
glVertex2f(-0.0765,-0.0238);
glVertex2f(-0.0767,-0.0240);
glVertex2f(-0.0770,-0.0241);
glVertex2f(-0.0773,-0.0241);
glVertex2f(-0.0776,-0.0240);
glVertex2f(-0.0777,-0.0239);
glVertex2f(-0.0778,-0.0237);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0756,-0.0221);
glVertex2f(-0.0756,-0.0221);
glVertex2f(-0.0758,-0.0221);
glVertex2f(-0.0756,-0.0220);
glVertex2f(-0.0756,-0.0221);
glVertex2f(-0.0756,-0.0222);
glVertex2f(-0.0756,-0.0224);
glVertex2f(-0.0758,-0.0225);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0748,-0.0233);
glVertex2f(-0.0730,-0.0233);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0711,-0.0225);
glVertex2f(-0.0712,-0.0224);
glVertex2f(-0.0715,-0.0223);
glVertex2f(-0.0717,-0.0223);
glVertex2f(-0.0720,-0.0224);
glVertex2f(-0.0722,-0.0226);
glVertex2f(-0.0723,-0.0230);
glVertex2f(-0.0723,-0.0235);
glVertex2f(-0.0722,-0.0238);
glVertex2f(-0.0720,-0.0240);
glVertex2f(-0.0717,-0.0241);
glVertex2f(-0.0716,-0.0241);
glVertex2f(-0.0714,-0.0240);
glVertex2f(-0.0711,-0.0238);
glVertex2f(-0.0710,-0.0236);
glVertex2f(-0.0710,-0.0235);
glVertex2f(-0.0711,-0.0232);
glVertex2f(-0.0714,-0.0230);
glVertex2f(-0.0716,-0.0230);
glVertex2f(-0.0717,-0.0230);
glVertex2f(-0.0720,-0.0230);
glVertex2f(-0.0722,-0.0232);
glVertex2f(-0.0723,-0.0235);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0702,-0.0221);
glVertex2f(-0.0702,-0.0221);
glVertex2f(-0.0704,-0.0221);
glVertex2f(-0.0702,-0.0220);
glVertex2f(-0.0702,-0.0221);
glVertex2f(-0.0702,-0.0222);
glVertex2f(-0.0702,-0.0224);
glVertex2f(-0.0704,-0.0225);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0696,-0.0221);
glVertex2f(-0.0697,-0.0221);
glVertex2f(-0.0698,-0.0221);
glVertex2f(-0.0697,-0.0220);
glVertex2f(-0.0696,-0.0221);
glVertex2f(-0.0696,-0.0222);
glVertex2f(-0.0697,-0.0224);
glVertex2f(-0.0698,-0.0225);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0856,-0.0139);
glVertex2f(-0.0655,-0.0139);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0842,-0.0130);
glVertex2f(-0.0842,-0.0112);
glVertex2f(-0.0829,-0.0112);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0842,-0.0120);
glVertex2f(-0.0834,-0.0120);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0842,-0.0130);
glVertex2f(-0.0829,-0.0130);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0823,-0.0112);
glVertex2f(-0.0823,-0.0130);
glVertex2f(-0.0811,-0.0130);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0806,-0.0128);
glVertex2f(-0.0806,-0.0128);
glVertex2f(-0.0806,-0.0130);
glVertex2f(-0.0805,-0.0128);
glVertex2f(-0.0806,-0.0128);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0773,-0.0112);
glVertex2f(-0.0776,-0.0113);
glVertex2f(-0.0777,-0.0114);
glVertex2f(-0.0777,-0.0116);
glVertex2f(-0.0776,-0.0118);
glVertex2f(-0.0774,-0.0119);
glVertex2f(-0.0770,-0.0119);
glVertex2f(-0.0767,-0.0120);
glVertex2f(-0.0765,-0.0122);
glVertex2f(-0.0764,-0.0123);
glVertex2f(-0.0764,-0.0126);
glVertex2f(-0.0765,-0.0128);
glVertex2f(-0.0766,-0.0128);
glVertex2f(-0.0769,-0.0130);
glVertex2f(-0.0773,-0.0130);
glVertex2f(-0.0776,-0.0128);
glVertex2f(-0.0777,-0.0128);
glVertex2f(-0.0778,-0.0126);
glVertex2f(-0.0778,-0.0123);
glVertex2f(-0.0777,-0.0122);
glVertex2f(-0.0775,-0.0120);
glVertex2f(-0.0772,-0.0119);
glVertex2f(-0.0768,-0.0119);
glVertex2f(-0.0766,-0.0118);
glVertex2f(-0.0765,-0.0116);
glVertex2f(-0.0765,-0.0114);
glVertex2f(-0.0766,-0.0113);
glVertex2f(-0.0769,-0.0112);
glVertex2f(-0.0773,-0.0112);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0756,-0.0109);
glVertex2f(-0.0756,-0.0110);
glVertex2f(-0.0758,-0.0109);
glVertex2f(-0.0756,-0.0109);
glVertex2f(-0.0756,-0.0109);
glVertex2f(-0.0756,-0.0111);
glVertex2f(-0.0756,-0.0113);
glVertex2f(-0.0758,-0.0114);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0748,-0.0122);
glVertex2f(-0.0730,-0.0122);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0711,-0.0114);
glVertex2f(-0.0712,-0.0113);
glVertex2f(-0.0715,-0.0112);
glVertex2f(-0.0717,-0.0112);
glVertex2f(-0.0720,-0.0113);
glVertex2f(-0.0722,-0.0115);
glVertex2f(-0.0723,-0.0119);
glVertex2f(-0.0723,-0.0123);
glVertex2f(-0.0722,-0.0127);
glVertex2f(-0.0720,-0.0128);
glVertex2f(-0.0717,-0.0130);
glVertex2f(-0.0716,-0.0130);
glVertex2f(-0.0714,-0.0128);
glVertex2f(-0.0711,-0.0127);
glVertex2f(-0.0710,-0.0124);
glVertex2f(-0.0710,-0.0123);
glVertex2f(-0.0711,-0.0121);
glVertex2f(-0.0714,-0.0119);
glVertex2f(-0.0716,-0.0119);
glVertex2f(-0.0717,-0.0119);
glVertex2f(-0.0720,-0.0119);
glVertex2f(-0.0722,-0.0121);
glVertex2f(-0.0723,-0.0123);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0702,-0.0109);
glVertex2f(-0.0702,-0.0110);
glVertex2f(-0.0704,-0.0109);
glVertex2f(-0.0702,-0.0109);
glVertex2f(-0.0702,-0.0109);
glVertex2f(-0.0702,-0.0111);
glVertex2f(-0.0702,-0.0113);
glVertex2f(-0.0704,-0.0114);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0696,-0.0109);
glVertex2f(-0.0697,-0.0110);
glVertex2f(-0.0698,-0.0109);
glVertex2f(-0.0697,-0.0109);
glVertex2f(-0.0696,-0.0109);
glVertex2f(-0.0696,-0.0111);
glVertex2f(-0.0697,-0.0113);
glVertex2f(-0.0698,-0.0114);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0856,0.0169);
glVertex2f(-0.0655,0.0169);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0842,0.0178);
glVertex2f(-0.0842,0.0196);
glVertex2f(-0.0829,0.0196);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0842,0.0187);
glVertex2f(-0.0834,0.0187);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0842,0.0178);
glVertex2f(-0.0829,0.0178);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0823,0.0196);
glVertex2f(-0.0823,0.0178);
glVertex2f(-0.0811,0.0178);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0806,0.0180);
glVertex2f(-0.0806,0.0179);
glVertex2f(-0.0806,0.0178);
glVertex2f(-0.0805,0.0179);
glVertex2f(-0.0806,0.0180);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0775,0.0192);
glVertex2f(-0.0773,0.0194);
glVertex2f(-0.0770,0.0196);
glVertex2f(-0.0770,0.0178);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0754,0.0178);
glVertex2f(-0.0745,0.0196);
glVertex2f(-0.0759,0.0196);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0736,0.0199);
glVertex2f(-0.0737,0.0198);
glVertex2f(-0.0738,0.0199);
glVertex2f(-0.0737,0.0199);
glVertex2f(-0.0736,0.0199);
glVertex2f(-0.0736,0.0197);
glVertex2f(-0.0737,0.0195);
glVertex2f(-0.0738,0.0194);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0728,0.0186);
glVertex2f(-0.0711,0.0186);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0702,0.0196);
glVertex2f(-0.0692,0.0196);
glVertex2f(-0.0698,0.0190);
glVertex2f(-0.0695,0.0190);
glVertex2f(-0.0693,0.0189);
glVertex2f(-0.0692,0.0187);
glVertex2f(-0.0691,0.0185);
glVertex2f(-0.0691,0.0183);
glVertex2f(-0.0692,0.0181);
glVertex2f(-0.0694,0.0179);
glVertex2f(-0.0697,0.0178);
glVertex2f(-0.0700,0.0178);
glVertex2f(-0.0702,0.0179);
glVertex2f(-0.0704,0.0180);
glVertex2f(-0.0704,0.0182);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0683,0.0199);
glVertex2f(-0.0683,0.0198);
glVertex2f(-0.0684,0.0199);
glVertex2f(-0.0683,0.0199);
glVertex2f(-0.0683,0.0199);
glVertex2f(-0.0683,0.0197);
glVertex2f(-0.0683,0.0195);
glVertex2f(-0.0684,0.0194);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0676,0.0199);
glVertex2f(-0.0678,0.0198);
glVertex2f(-0.0678,0.0199);
glVertex2f(-0.0678,0.0199);
glVertex2f(-0.0676,0.0199);
glVertex2f(-0.0676,0.0197);
glVertex2f(-0.0678,0.0195);
glVertex2f(-0.0678,0.0194);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0856,0.0275);
glVertex2f(-0.0655,0.0275);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0842,0.0284);
glVertex2f(-0.0842,0.0301);
glVertex2f(-0.0829,0.0301);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0842,0.0293);
glVertex2f(-0.0834,0.0293);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0842,0.0284);
glVertex2f(-0.0829,0.0284);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0823,0.0301);
glVertex2f(-0.0823,0.0284);
glVertex2f(-0.0811,0.0284);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0806,0.0286);
glVertex2f(-0.0806,0.0285);
glVertex2f(-0.0806,0.0284);
glVertex2f(-0.0805,0.0285);
glVertex2f(-0.0806,0.0286);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0777,0.0297);
glVertex2f(-0.0777,0.0299);
glVertex2f(-0.0776,0.0300);
glVertex2f(-0.0775,0.0301);
glVertex2f(-0.0773,0.0301);
glVertex2f(-0.0769,0.0301);
glVertex2f(-0.0767,0.0301);
glVertex2f(-0.0766,0.0300);
glVertex2f(-0.0765,0.0299);
glVertex2f(-0.0765,0.0296);
glVertex2f(-0.0766,0.0295);
glVertex2f(-0.0768,0.0292);
glVertex2f(-0.0778,0.0284);
glVertex2f(-0.0764,0.0284);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0753,0.0301);
glVertex2f(-0.0756,0.0301);
glVertex2f(-0.0758,0.0299);
glVertex2f(-0.0759,0.0294);
glVertex2f(-0.0759,0.0292);
glVertex2f(-0.0758,0.0287);
glVertex2f(-0.0756,0.0285);
glVertex2f(-0.0753,0.0284);
glVertex2f(-0.0751,0.0284);
glVertex2f(-0.0748,0.0285);
glVertex2f(-0.0746,0.0287);
glVertex2f(-0.0745,0.0292);
glVertex2f(-0.0745,0.0294);
glVertex2f(-0.0746,0.0299);
glVertex2f(-0.0748,0.0301);
glVertex2f(-0.0751,0.0301);
glVertex2f(-0.0753,0.0301);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0736,0.0304);
glVertex2f(-0.0737,0.0304);
glVertex2f(-0.0738,0.0304);
glVertex2f(-0.0737,0.0305);
glVertex2f(-0.0736,0.0304);
glVertex2f(-0.0736,0.0302);
glVertex2f(-0.0737,0.0301);
glVertex2f(-0.0738,0.0300);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0728,0.0292);
glVertex2f(-0.0711,0.0292);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0702,0.0301);
glVertex2f(-0.0692,0.0301);
glVertex2f(-0.0698,0.0295);
glVertex2f(-0.0695,0.0295);
glVertex2f(-0.0693,0.0294);
glVertex2f(-0.0692,0.0293);
glVertex2f(-0.0691,0.0291);
glVertex2f(-0.0691,0.0289);
glVertex2f(-0.0692,0.0287);
glVertex2f(-0.0694,0.0285);
glVertex2f(-0.0697,0.0284);
glVertex2f(-0.0700,0.0284);
glVertex2f(-0.0702,0.0285);
glVertex2f(-0.0704,0.0286);
glVertex2f(-0.0704,0.0287);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0683,0.0304);
glVertex2f(-0.0683,0.0304);
glVertex2f(-0.0684,0.0304);
glVertex2f(-0.0683,0.0305);
glVertex2f(-0.0683,0.0304);
glVertex2f(-0.0683,0.0302);
glVertex2f(-0.0683,0.0301);
glVertex2f(-0.0684,0.0300);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0676,0.0304);
glVertex2f(-0.0678,0.0304);
glVertex2f(-0.0678,0.0304);
glVertex2f(-0.0678,0.0305);
glVertex2f(-0.0676,0.0304);
glVertex2f(-0.0676,0.0302);
glVertex2f(-0.0678,0.0301);
glVertex2f(-0.0678,0.0300);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0856,-0.0209);
glVertex2f(-0.0655,-0.0209);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0842,-0.0207);
glVertex2f(-0.0842,-0.0190);
glVertex2f(-0.0829,-0.0190);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0842,-0.0198);
glVertex2f(-0.0834,-0.0198);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0842,-0.0207);
glVertex2f(-0.0829,-0.0207);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0823,-0.0190);
glVertex2f(-0.0823,-0.0207);
glVertex2f(-0.0811,-0.0207);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0806,-0.0205);
glVertex2f(-0.0806,-0.0206);
glVertex2f(-0.0806,-0.0207);
glVertex2f(-0.0805,-0.0206);
glVertex2f(-0.0806,-0.0205);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0765,-0.0192);
glVertex2f(-0.0766,-0.0190);
glVertex2f(-0.0769,-0.0190);
glVertex2f(-0.0771,-0.0190);
glVertex2f(-0.0774,-0.0190);
glVertex2f(-0.0776,-0.0192);
glVertex2f(-0.0777,-0.0197);
glVertex2f(-0.0777,-0.0201);
glVertex2f(-0.0776,-0.0204);
glVertex2f(-0.0774,-0.0206);
glVertex2f(-0.0771,-0.0207);
glVertex2f(-0.0770,-0.0207);
glVertex2f(-0.0767,-0.0206);
glVertex2f(-0.0765,-0.0204);
glVertex2f(-0.0764,-0.0202);
glVertex2f(-0.0764,-0.0201);
glVertex2f(-0.0765,-0.0199);
glVertex2f(-0.0767,-0.0197);
glVertex2f(-0.0770,-0.0196);
glVertex2f(-0.0771,-0.0196);
glVertex2f(-0.0774,-0.0197);
glVertex2f(-0.0776,-0.0199);
glVertex2f(-0.0777,-0.0201);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0756,-0.0187);
glVertex2f(-0.0756,-0.0187);
glVertex2f(-0.0758,-0.0187);
glVertex2f(-0.0756,-0.0186);
glVertex2f(-0.0756,-0.0187);
glVertex2f(-0.0756,-0.0188);
glVertex2f(-0.0756,-0.0190);
glVertex2f(-0.0758,-0.0191);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0748,-0.0199);
glVertex2f(-0.0730,-0.0199);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0711,-0.0192);
glVertex2f(-0.0712,-0.0190);
glVertex2f(-0.0715,-0.0190);
glVertex2f(-0.0717,-0.0190);
glVertex2f(-0.0720,-0.0190);
glVertex2f(-0.0722,-0.0192);
glVertex2f(-0.0723,-0.0197);
glVertex2f(-0.0723,-0.0201);
glVertex2f(-0.0722,-0.0204);
glVertex2f(-0.0720,-0.0206);
glVertex2f(-0.0717,-0.0207);
glVertex2f(-0.0716,-0.0207);
glVertex2f(-0.0714,-0.0206);
glVertex2f(-0.0711,-0.0204);
glVertex2f(-0.0710,-0.0202);
glVertex2f(-0.0710,-0.0201);
glVertex2f(-0.0711,-0.0199);
glVertex2f(-0.0714,-0.0197);
glVertex2f(-0.0716,-0.0196);
glVertex2f(-0.0717,-0.0196);
glVertex2f(-0.0720,-0.0197);
glVertex2f(-0.0722,-0.0199);
glVertex2f(-0.0723,-0.0201);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0702,-0.0187);
glVertex2f(-0.0702,-0.0187);
glVertex2f(-0.0704,-0.0187);
glVertex2f(-0.0702,-0.0186);
glVertex2f(-0.0702,-0.0187);
glVertex2f(-0.0702,-0.0188);
glVertex2f(-0.0702,-0.0190);
glVertex2f(-0.0704,-0.0191);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0696,-0.0187);
glVertex2f(-0.0697,-0.0187);
glVertex2f(-0.0698,-0.0187);
glVertex2f(-0.0697,-0.0186);
glVertex2f(-0.0696,-0.0187);
glVertex2f(-0.0696,-0.0188);
glVertex2f(-0.0697,-0.0190);
glVertex2f(-0.0698,-0.0191);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0856,0.0072);
glVertex2f(-0.0655,0.0072);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0842,0.0082);
glVertex2f(-0.0842,0.0100);
glVertex2f(-0.0829,0.0100);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0842,0.0091);
glVertex2f(-0.0834,0.0091);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0842,0.0082);
glVertex2f(-0.0829,0.0082);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0823,0.0100);
glVertex2f(-0.0823,0.0082);
glVertex2f(-0.0811,0.0082);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0806,0.0083);
glVertex2f(-0.0806,0.0083);
glVertex2f(-0.0806,0.0082);
glVertex2f(-0.0805,0.0083);
glVertex2f(-0.0806,0.0083);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0775,0.0096);
glVertex2f(-0.0773,0.0097);
glVertex2f(-0.0770,0.0100);
glVertex2f(-0.0770,0.0082);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0749,0.0082);
glVertex2f(-0.0749,0.0100);
glVertex2f(-0.0759,0.0088);
glVertex2f(-0.0744,0.0088);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0736,0.0102);
glVertex2f(-0.0737,0.0101);
glVertex2f(-0.0738,0.0102);
glVertex2f(-0.0737,0.0102);
glVertex2f(-0.0736,0.0102);
glVertex2f(-0.0736,0.0100);
glVertex2f(-0.0737,0.0098);
glVertex2f(-0.0738,0.0097);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0728,0.0089);
glVertex2f(-0.0711,0.0089);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0692,0.0097);
glVertex2f(-0.0693,0.0098);
glVertex2f(-0.0696,0.0100);
glVertex2f(-0.0698,0.0100);
glVertex2f(-0.0701,0.0098);
glVertex2f(-0.0702,0.0096);
glVertex2f(-0.0704,0.0092);
glVertex2f(-0.0704,0.0088);
glVertex2f(-0.0702,0.0084);
glVertex2f(-0.0701,0.0083);
glVertex2f(-0.0698,0.0082);
glVertex2f(-0.0697,0.0082);
glVertex2f(-0.0694,0.0083);
glVertex2f(-0.0692,0.0084);
glVertex2f(-0.0691,0.0087);
glVertex2f(-0.0691,0.0088);
glVertex2f(-0.0692,0.0090);
glVertex2f(-0.0694,0.0092);
glVertex2f(-0.0697,0.0092);
glVertex2f(-0.0698,0.0092);
glVertex2f(-0.0701,0.0092);
glVertex2f(-0.0702,0.0090);
glVertex2f(-0.0704,0.0088);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0683,0.0102);
glVertex2f(-0.0683,0.0101);
glVertex2f(-0.0684,0.0102);
glVertex2f(-0.0683,0.0102);
glVertex2f(-0.0683,0.0102);
glVertex2f(-0.0683,0.0100);
glVertex2f(-0.0683,0.0098);
glVertex2f(-0.0684,0.0097);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0676,0.0102);
glVertex2f(-0.0678,0.0101);
glVertex2f(-0.0678,0.0102);
glVertex2f(-0.0678,0.0102);
glVertex2f(-0.0676,0.0102);
glVertex2f(-0.0676,0.0100);
glVertex2f(-0.0678,0.0098);
glVertex2f(-0.0678,0.0097);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3061,-0.0265);
glVertex2f(-0.3061,-0.0710);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2780,-0.0265);
glVertex2f(-0.2780,-0.0710);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3079,-0.0692);
glVertex2f(-0.2971,-0.0692);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2763,-0.0692);
glVertex2f(-0.2871,-0.0692);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.3052,-0.0685);
glVertex2f(-0.3054,-0.0683);
glVertex2f(-0.3069,-0.0702);
glVertex2f(-0.3071,-0.0700);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.2790,-0.0700);
glVertex2f(-0.2788,-0.0702);
glVertex2f(-0.2772,-0.0683);
glVertex2f(-0.2770,-0.0685);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2952,-0.0664);
glVertex2f(-0.2955,-0.0665);
glVertex2f(-0.2956,-0.0667);
glVertex2f(-0.2956,-0.0669);
glVertex2f(-0.2955,-0.0671);
glVertex2f(-0.2953,-0.0671);
glVertex2f(-0.2950,-0.0672);
glVertex2f(-0.2948,-0.0673);
glVertex2f(-0.2945,-0.0674);
glVertex2f(-0.2945,-0.0676);
glVertex2f(-0.2945,-0.0678);
glVertex2f(-0.2945,-0.0681);
glVertex2f(-0.2947,-0.0681);
glVertex2f(-0.2949,-0.0682);
glVertex2f(-0.2952,-0.0682);
glVertex2f(-0.2955,-0.0681);
glVertex2f(-0.2956,-0.0681);
glVertex2f(-0.2957,-0.0678);
glVertex2f(-0.2957,-0.0676);
glVertex2f(-0.2956,-0.0674);
glVertex2f(-0.2954,-0.0673);
glVertex2f(-0.2952,-0.0672);
glVertex2f(-0.2948,-0.0671);
glVertex2f(-0.2947,-0.0671);
glVertex2f(-0.2945,-0.0669);
glVertex2f(-0.2945,-0.0667);
glVertex2f(-0.2947,-0.0665);
glVertex2f(-0.2949,-0.0664);
glVertex2f(-0.2952,-0.0664);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2937,-0.0662);
glVertex2f(-0.2938,-0.0663);
glVertex2f(-0.2939,-0.0662);
glVertex2f(-0.2938,-0.0661);
glVertex2f(-0.2937,-0.0662);
glVertex2f(-0.2937,-0.0664);
glVertex2f(-0.2938,-0.0665);
glVertex2f(-0.2939,-0.0666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2931,-0.0674);
glVertex2f(-0.2916,-0.0674);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2905,-0.0664);
glVertex2f(-0.2907,-0.0665);
glVertex2f(-0.2909,-0.0668);
glVertex2f(-0.2910,-0.0672);
glVertex2f(-0.2910,-0.0674);
glVertex2f(-0.2909,-0.0678);
glVertex2f(-0.2907,-0.0681);
glVertex2f(-0.2905,-0.0682);
glVertex2f(-0.2903,-0.0682);
glVertex2f(-0.2900,-0.0681);
glVertex2f(-0.2899,-0.0678);
glVertex2f(-0.2898,-0.0674);
glVertex2f(-0.2898,-0.0672);
glVertex2f(-0.2899,-0.0668);
glVertex2f(-0.2900,-0.0665);
glVertex2f(-0.2903,-0.0664);
glVertex2f(-0.2905,-0.0664);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2891,-0.0662);
glVertex2f(-0.2891,-0.0663);
glVertex2f(-0.2892,-0.0662);
glVertex2f(-0.2891,-0.0661);
glVertex2f(-0.2891,-0.0662);
glVertex2f(-0.2891,-0.0664);
glVertex2f(-0.2891,-0.0665);
glVertex2f(-0.2892,-0.0666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2886,-0.0662);
glVertex2f(-0.2886,-0.0663);
glVertex2f(-0.2887,-0.0662);
glVertex2f(-0.2886,-0.0661);
glVertex2f(-0.2886,-0.0662);
glVertex2f(-0.2886,-0.0664);
glVertex2f(-0.2886,-0.0665);
glVertex2f(-0.2887,-0.0666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2957,-0.0726);
glVertex2f(-0.2962,-0.0726);
glVertex2f(-0.2962,-0.0700);
glVertex2f(-0.2957,-0.0700);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2951,-0.0707);
glVertex2f(-0.2951,-0.0707);
glVertex2f(-0.2950,-0.0704);
glVertex2f(-0.2949,-0.0704);
glVertex2f(-0.2948,-0.0703);
glVertex2f(-0.2944,-0.0703);
glVertex2f(-0.2943,-0.0704);
glVertex2f(-0.2941,-0.0704);
glVertex2f(-0.2940,-0.0707);
glVertex2f(-0.2940,-0.0708);
glVertex2f(-0.2941,-0.0709);
glVertex2f(-0.2943,-0.0712);
glVertex2f(-0.2952,-0.0721);
glVertex2f(-0.2940,-0.0721);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2926,-0.0721);
glVertex2f(-0.2926,-0.0703);
glVertex2f(-0.2935,-0.0715);
glVertex2f(-0.2922,-0.0715);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2917,-0.0703);
glVertex2f(-0.2907,-0.0703);
glVertex2f(-0.2912,-0.0709);
glVertex2f(-0.2910,-0.0709);
glVertex2f(-0.2908,-0.0711);
glVertex2f(-0.2907,-0.0711);
glVertex2f(-0.2906,-0.0714);
glVertex2f(-0.2906,-0.0716);
glVertex2f(-0.2907,-0.0718);
glVertex2f(-0.2909,-0.0720);
glVertex2f(-0.2912,-0.0721);
glVertex2f(-0.2914,-0.0721);
glVertex2f(-0.2917,-0.0720);
glVertex2f(-0.2917,-0.0719);
glVertex2f(-0.2918,-0.0717);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2897,-0.0703);
glVertex2f(-0.2900,-0.0704);
glVertex2f(-0.2900,-0.0706);
glVertex2f(-0.2900,-0.0707);
glVertex2f(-0.2900,-0.0709);
glVertex2f(-0.2898,-0.0709);
glVertex2f(-0.2895,-0.0711);
glVertex2f(-0.2892,-0.0711);
glVertex2f(-0.2891,-0.0713);
glVertex2f(-0.2890,-0.0715);
glVertex2f(-0.2890,-0.0717);
glVertex2f(-0.2891,-0.0719);
glVertex2f(-0.2891,-0.0720);
glVertex2f(-0.2894,-0.0721);
glVertex2f(-0.2897,-0.0721);
glVertex2f(-0.2900,-0.0720);
glVertex2f(-0.2900,-0.0719);
glVertex2f(-0.2901,-0.0717);
glVertex2f(-0.2901,-0.0715);
glVertex2f(-0.2900,-0.0713);
glVertex2f(-0.2899,-0.0711);
glVertex2f(-0.2896,-0.0711);
glVertex2f(-0.2893,-0.0709);
glVertex2f(-0.2891,-0.0709);
glVertex2f(-0.2891,-0.0707);
glVertex2f(-0.2891,-0.0706);
glVertex2f(-0.2891,-0.0704);
glVertex2f(-0.2894,-0.0703);
glVertex2f(-0.2897,-0.0703);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2886,-0.0726);
glVertex2f(-0.2879,-0.0726);
glVertex2f(-0.2879,-0.0700);
glVertex2f(-0.2886,-0.0700);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3941,-0.0265);
glVertex2f(-0.3941,-0.0710);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3659,-0.0265);
glVertex2f(-0.3659,-0.0710);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3958,-0.0692);
glVertex2f(-0.3851,-0.0692);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3642,-0.0692);
glVertex2f(-0.3750,-0.0692);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.3932,-0.0685);
glVertex2f(-0.3933,-0.0683);
glVertex2f(-0.3949,-0.0702);
glVertex2f(-0.3951,-0.0700);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.3669,-0.0700);
glVertex2f(-0.3668,-0.0702);
glVertex2f(-0.3652,-0.0683);
glVertex2f(-0.3650,-0.0685);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3832,-0.0664);
glVertex2f(-0.3834,-0.0665);
glVertex2f(-0.3835,-0.0667);
glVertex2f(-0.3835,-0.0669);
glVertex2f(-0.3834,-0.0671);
glVertex2f(-0.3832,-0.0671);
glVertex2f(-0.3830,-0.0672);
glVertex2f(-0.3827,-0.0673);
glVertex2f(-0.3825,-0.0674);
glVertex2f(-0.3824,-0.0676);
glVertex2f(-0.3824,-0.0678);
glVertex2f(-0.3825,-0.0681);
glVertex2f(-0.3826,-0.0681);
glVertex2f(-0.3828,-0.0682);
glVertex2f(-0.3832,-0.0682);
glVertex2f(-0.3834,-0.0681);
glVertex2f(-0.3835,-0.0681);
glVertex2f(-0.3836,-0.0678);
glVertex2f(-0.3836,-0.0676);
glVertex2f(-0.3835,-0.0674);
glVertex2f(-0.3833,-0.0673);
glVertex2f(-0.3831,-0.0672);
glVertex2f(-0.3827,-0.0671);
glVertex2f(-0.3826,-0.0671);
glVertex2f(-0.3825,-0.0669);
glVertex2f(-0.3825,-0.0667);
glVertex2f(-0.3826,-0.0665);
glVertex2f(-0.3828,-0.0664);
glVertex2f(-0.3832,-0.0664);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3817,-0.0662);
glVertex2f(-0.3818,-0.0663);
glVertex2f(-0.3818,-0.0662);
glVertex2f(-0.3818,-0.0661);
glVertex2f(-0.3817,-0.0662);
glVertex2f(-0.3817,-0.0664);
glVertex2f(-0.3818,-0.0665);
glVertex2f(-0.3818,-0.0666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3810,-0.0674);
glVertex2f(-0.3795,-0.0674);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3784,-0.0664);
glVertex2f(-0.3787,-0.0665);
glVertex2f(-0.3788,-0.0668);
glVertex2f(-0.3789,-0.0672);
glVertex2f(-0.3789,-0.0674);
glVertex2f(-0.3788,-0.0678);
glVertex2f(-0.3787,-0.0681);
glVertex2f(-0.3784,-0.0682);
glVertex2f(-0.3782,-0.0682);
glVertex2f(-0.3780,-0.0681);
glVertex2f(-0.3778,-0.0678);
glVertex2f(-0.3778,-0.0674);
glVertex2f(-0.3778,-0.0672);
glVertex2f(-0.3778,-0.0668);
glVertex2f(-0.3780,-0.0665);
glVertex2f(-0.3782,-0.0664);
glVertex2f(-0.3784,-0.0664);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3770,-0.0662);
glVertex2f(-0.3770,-0.0663);
glVertex2f(-0.3771,-0.0662);
glVertex2f(-0.3770,-0.0661);
glVertex2f(-0.3770,-0.0662);
glVertex2f(-0.3770,-0.0664);
glVertex2f(-0.3770,-0.0665);
glVertex2f(-0.3771,-0.0666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3765,-0.0662);
glVertex2f(-0.3766,-0.0663);
glVertex2f(-0.3766,-0.0662);
glVertex2f(-0.3766,-0.0661);
glVertex2f(-0.3765,-0.0662);
glVertex2f(-0.3765,-0.0664);
glVertex2f(-0.3766,-0.0665);
glVertex2f(-0.3766,-0.0666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3836,-0.0726);
glVertex2f(-0.3842,-0.0726);
glVertex2f(-0.3842,-0.0700);
glVertex2f(-0.3836,-0.0700);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3830,-0.0707);
glVertex2f(-0.3830,-0.0707);
glVertex2f(-0.3830,-0.0704);
glVertex2f(-0.3828,-0.0704);
glVertex2f(-0.3827,-0.0703);
glVertex2f(-0.3823,-0.0703);
glVertex2f(-0.3822,-0.0704);
glVertex2f(-0.3821,-0.0704);
glVertex2f(-0.3820,-0.0707);
glVertex2f(-0.3820,-0.0708);
glVertex2f(-0.3821,-0.0709);
glVertex2f(-0.3823,-0.0712);
glVertex2f(-0.3831,-0.0721);
glVertex2f(-0.3819,-0.0721);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3806,-0.0721);
glVertex2f(-0.3806,-0.0703);
glVertex2f(-0.3814,-0.0715);
glVertex2f(-0.3801,-0.0715);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3796,-0.0703);
glVertex2f(-0.3787,-0.0703);
glVertex2f(-0.3792,-0.0709);
glVertex2f(-0.3789,-0.0709);
glVertex2f(-0.3787,-0.0711);
glVertex2f(-0.3787,-0.0711);
glVertex2f(-0.3786,-0.0714);
glVertex2f(-0.3786,-0.0716);
glVertex2f(-0.3787,-0.0718);
glVertex2f(-0.3788,-0.0720);
glVertex2f(-0.3791,-0.0721);
glVertex2f(-0.3793,-0.0721);
glVertex2f(-0.3796,-0.0720);
glVertex2f(-0.3797,-0.0719);
glVertex2f(-0.3797,-0.0717);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3777,-0.0703);
glVertex2f(-0.3779,-0.0704);
glVertex2f(-0.3780,-0.0706);
glVertex2f(-0.3780,-0.0707);
glVertex2f(-0.3779,-0.0709);
glVertex2f(-0.3778,-0.0709);
glVertex2f(-0.3774,-0.0711);
glVertex2f(-0.3771,-0.0711);
glVertex2f(-0.3770,-0.0713);
glVertex2f(-0.3769,-0.0715);
glVertex2f(-0.3769,-0.0717);
glVertex2f(-0.3770,-0.0719);
glVertex2f(-0.3770,-0.0720);
glVertex2f(-0.3773,-0.0721);
glVertex2f(-0.3777,-0.0721);
glVertex2f(-0.3779,-0.0720);
glVertex2f(-0.3780,-0.0719);
glVertex2f(-0.3780,-0.0717);
glVertex2f(-0.3780,-0.0715);
glVertex2f(-0.3780,-0.0713);
glVertex2f(-0.3778,-0.0711);
glVertex2f(-0.3775,-0.0711);
glVertex2f(-0.3773,-0.0709);
glVertex2f(-0.3770,-0.0709);
glVertex2f(-0.3770,-0.0707);
glVertex2f(-0.3770,-0.0706);
glVertex2f(-0.3770,-0.0704);
glVertex2f(-0.3773,-0.0703);
glVertex2f(-0.3777,-0.0703);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3765,-0.0726);
glVertex2f(-0.3759,-0.0726);
glVertex2f(-0.3759,-0.0700);
glVertex2f(-0.3765,-0.0700);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3555,-0.0265);
glVertex2f(-0.3555,-0.0710);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3414,-0.0265);
glVertex2f(-0.3414,-0.0710);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3572,-0.0692);
glVertex2f(-0.3534,-0.0692);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3396,-0.0692);
glVertex2f(-0.3434,-0.0692);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.3545,-0.0685);
glVertex2f(-0.3546,-0.0683);
glVertex2f(-0.3562,-0.0702);
glVertex2f(-0.3564,-0.0700);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.3423,-0.0700);
glVertex2f(-0.3422,-0.0702);
glVertex2f(-0.3405,-0.0683);
glVertex2f(-0.3404,-0.0685);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3511,-0.0682);
glVertex2f(-0.3511,-0.0664);
glVertex2f(-0.3519,-0.0676);
glVertex2f(-0.3507,-0.0676);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3500,-0.0662);
glVertex2f(-0.3501,-0.0663);
glVertex2f(-0.3502,-0.0662);
glVertex2f(-0.3501,-0.0661);
glVertex2f(-0.3500,-0.0662);
glVertex2f(-0.3500,-0.0664);
glVertex2f(-0.3501,-0.0665);
glVertex2f(-0.3502,-0.0666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3493,-0.0674);
glVertex2f(-0.3479,-0.0674);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3467,-0.0664);
glVertex2f(-0.3470,-0.0665);
glVertex2f(-0.3472,-0.0668);
glVertex2f(-0.3473,-0.0672);
glVertex2f(-0.3473,-0.0674);
glVertex2f(-0.3472,-0.0678);
glVertex2f(-0.3470,-0.0681);
glVertex2f(-0.3467,-0.0682);
glVertex2f(-0.3466,-0.0682);
glVertex2f(-0.3463,-0.0681);
glVertex2f(-0.3462,-0.0678);
glVertex2f(-0.3461,-0.0674);
glVertex2f(-0.3461,-0.0672);
glVertex2f(-0.3462,-0.0668);
glVertex2f(-0.3463,-0.0665);
glVertex2f(-0.3466,-0.0664);
glVertex2f(-0.3467,-0.0664);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3453,-0.0662);
glVertex2f(-0.3454,-0.0663);
glVertex2f(-0.3455,-0.0662);
glVertex2f(-0.3454,-0.0661);
glVertex2f(-0.3453,-0.0662);
glVertex2f(-0.3453,-0.0664);
glVertex2f(-0.3454,-0.0665);
glVertex2f(-0.3455,-0.0666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3448,-0.0662);
glVertex2f(-0.3449,-0.0663);
glVertex2f(-0.3450,-0.0662);
glVertex2f(-0.3449,-0.0661);
glVertex2f(-0.3448,-0.0662);
glVertex2f(-0.3448,-0.0664);
glVertex2f(-0.3449,-0.0665);
glVertex2f(-0.3450,-0.0666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3519,-0.0726);
glVertex2f(-0.3526,-0.0726);
glVertex2f(-0.3526,-0.0700);
glVertex2f(-0.3519,-0.0700);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3512,-0.0707);
glVertex2f(-0.3510,-0.0706);
glVertex2f(-0.3508,-0.0703);
glVertex2f(-0.3508,-0.0721);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3497,-0.0707);
glVertex2f(-0.3497,-0.0707);
glVertex2f(-0.3496,-0.0704);
glVertex2f(-0.3495,-0.0704);
glVertex2f(-0.3493,-0.0703);
glVertex2f(-0.3491,-0.0703);
glVertex2f(-0.3488,-0.0704);
glVertex2f(-0.3488,-0.0704);
glVertex2f(-0.3487,-0.0707);
glVertex2f(-0.3487,-0.0708);
glVertex2f(-0.3488,-0.0709);
glVertex2f(-0.3489,-0.0712);
glVertex2f(-0.3498,-0.0721);
glVertex2f(-0.3486,-0.0721);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3479,-0.0707);
glVertex2f(-0.3477,-0.0706);
glVertex2f(-0.3474,-0.0703);
glVertex2f(-0.3474,-0.0721);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3453,-0.0709);
glVertex2f(-0.3454,-0.0711);
glVertex2f(-0.3456,-0.0713);
glVertex2f(-0.3458,-0.0714);
glVertex2f(-0.3460,-0.0714);
glVertex2f(-0.3462,-0.0713);
glVertex2f(-0.3463,-0.0711);
glVertex2f(-0.3465,-0.0709);
glVertex2f(-0.3465,-0.0708);
glVertex2f(-0.3463,-0.0706);
glVertex2f(-0.3462,-0.0704);
glVertex2f(-0.3460,-0.0703);
glVertex2f(-0.3458,-0.0703);
glVertex2f(-0.3456,-0.0704);
glVertex2f(-0.3454,-0.0706);
glVertex2f(-0.3453,-0.0709);
glVertex2f(-0.3453,-0.0713);
glVertex2f(-0.3454,-0.0717);
glVertex2f(-0.3456,-0.0720);
glVertex2f(-0.3458,-0.0721);
glVertex2f(-0.3460,-0.0721);
glVertex2f(-0.3462,-0.0720);
glVertex2f(-0.3463,-0.0718);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3448,-0.0726);
glVertex2f(-0.3443,-0.0726);
glVertex2f(-0.3443,-0.0700);
glVertex2f(-0.3448,-0.0700);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3308,-0.0265);
glVertex2f(-0.3308,-0.0710);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3168,-0.0265);
glVertex2f(-0.3168,-0.0710);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3326,-0.0692);
glVertex2f(-0.3288,-0.0692);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3150,-0.0692);
glVertex2f(-0.3187,-0.0692);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.3299,-0.0685);
glVertex2f(-0.3300,-0.0683);
glVertex2f(-0.3316,-0.0702);
glVertex2f(-0.3318,-0.0700);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.3177,-0.0700);
glVertex2f(-0.3175,-0.0702);
glVertex2f(-0.3159,-0.0683);
glVertex2f(-0.3158,-0.0685);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3265,-0.0682);
glVertex2f(-0.3265,-0.0664);
glVertex2f(-0.3273,-0.0676);
glVertex2f(-0.3261,-0.0676);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3254,-0.0662);
glVertex2f(-0.3255,-0.0663);
glVertex2f(-0.3256,-0.0662);
glVertex2f(-0.3255,-0.0661);
glVertex2f(-0.3254,-0.0662);
glVertex2f(-0.3254,-0.0664);
glVertex2f(-0.3255,-0.0665);
glVertex2f(-0.3256,-0.0666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3247,-0.0674);
glVertex2f(-0.3232,-0.0674);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3221,-0.0664);
glVertex2f(-0.3224,-0.0665);
glVertex2f(-0.3225,-0.0668);
glVertex2f(-0.3227,-0.0672);
glVertex2f(-0.3227,-0.0674);
glVertex2f(-0.3225,-0.0678);
glVertex2f(-0.3224,-0.0681);
glVertex2f(-0.3221,-0.0682);
glVertex2f(-0.3220,-0.0682);
glVertex2f(-0.3217,-0.0681);
glVertex2f(-0.3216,-0.0678);
glVertex2f(-0.3215,-0.0674);
glVertex2f(-0.3215,-0.0672);
glVertex2f(-0.3216,-0.0668);
glVertex2f(-0.3217,-0.0665);
glVertex2f(-0.3220,-0.0664);
glVertex2f(-0.3221,-0.0664);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3207,-0.0662);
glVertex2f(-0.3208,-0.0663);
glVertex2f(-0.3209,-0.0662);
glVertex2f(-0.3208,-0.0661);
glVertex2f(-0.3207,-0.0662);
glVertex2f(-0.3207,-0.0664);
glVertex2f(-0.3208,-0.0665);
glVertex2f(-0.3209,-0.0666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3202,-0.0662);
glVertex2f(-0.3203,-0.0663);
glVertex2f(-0.3204,-0.0662);
glVertex2f(-0.3203,-0.0661);
glVertex2f(-0.3202,-0.0662);
glVertex2f(-0.3202,-0.0664);
glVertex2f(-0.3203,-0.0665);
glVertex2f(-0.3204,-0.0666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3273,-0.0726);
glVertex2f(-0.3280,-0.0726);
glVertex2f(-0.3280,-0.0700);
glVertex2f(-0.3273,-0.0700);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3265,-0.0707);
glVertex2f(-0.3264,-0.0706);
glVertex2f(-0.3262,-0.0703);
glVertex2f(-0.3262,-0.0721);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3251,-0.0707);
glVertex2f(-0.3251,-0.0707);
glVertex2f(-0.3250,-0.0704);
glVertex2f(-0.3249,-0.0704);
glVertex2f(-0.3247,-0.0703);
glVertex2f(-0.3244,-0.0703);
glVertex2f(-0.3242,-0.0704);
glVertex2f(-0.3242,-0.0704);
glVertex2f(-0.3241,-0.0707);
glVertex2f(-0.3241,-0.0708);
glVertex2f(-0.3242,-0.0709);
glVertex2f(-0.3243,-0.0712);
glVertex2f(-0.3251,-0.0721);
glVertex2f(-0.3240,-0.0721);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3232,-0.0707);
glVertex2f(-0.3230,-0.0706);
glVertex2f(-0.3228,-0.0703);
glVertex2f(-0.3228,-0.0721);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3207,-0.0709);
glVertex2f(-0.3208,-0.0711);
glVertex2f(-0.3210,-0.0713);
glVertex2f(-0.3212,-0.0714);
glVertex2f(-0.3213,-0.0714);
glVertex2f(-0.3216,-0.0713);
glVertex2f(-0.3217,-0.0711);
glVertex2f(-0.3218,-0.0709);
glVertex2f(-0.3218,-0.0708);
glVertex2f(-0.3217,-0.0706);
glVertex2f(-0.3216,-0.0704);
glVertex2f(-0.3213,-0.0703);
glVertex2f(-0.3212,-0.0703);
glVertex2f(-0.3210,-0.0704);
glVertex2f(-0.3208,-0.0706);
glVertex2f(-0.3207,-0.0709);
glVertex2f(-0.3207,-0.0713);
glVertex2f(-0.3208,-0.0717);
glVertex2f(-0.3210,-0.0720);
glVertex2f(-0.3212,-0.0721);
glVertex2f(-0.3214,-0.0721);
glVertex2f(-0.3216,-0.0720);
glVertex2f(-0.3217,-0.0718);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3202,-0.0726);
glVertex2f(-0.3197,-0.0726);
glVertex2f(-0.3197,-0.0700);
glVertex2f(-0.3202,-0.0700);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2587,-0.0590);
glVertex2f(-0.2587,-0.0710);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2129,-0.0590);
glVertex2f(-0.2129,-0.0710);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2605,-0.0692);
glVertex2f(-0.2410,-0.0692);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2112,-0.0692);
glVertex2f(-0.2307,-0.0692);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.2578,-0.0685);
glVertex2f(-0.2579,-0.0683);
glVertex2f(-0.2595,-0.0702);
glVertex2f(-0.2597,-0.0700);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.2139,-0.0700);
glVertex2f(-0.2138,-0.0702);
glVertex2f(-0.2122,-0.0683);
glVertex2f(-0.2120,-0.0685);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2401,-0.0668);
glVertex2f(-0.2400,-0.0667);
glVertex2f(-0.2397,-0.0664);
glVertex2f(-0.2397,-0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2386,-0.0664);
glVertex2f(-0.2376,-0.0664);
glVertex2f(-0.2381,-0.0671);
glVertex2f(-0.2378,-0.0671);
glVertex2f(-0.2377,-0.0672);
glVertex2f(-0.2376,-0.0673);
glVertex2f(-0.2375,-0.0676);
glVertex2f(-0.2375,-0.0677);
glVertex2f(-0.2376,-0.0680);
glVertex2f(-0.2378,-0.0681);
glVertex2f(-0.2380,-0.0682);
glVertex2f(-0.2383,-0.0682);
glVertex2f(-0.2386,-0.0681);
glVertex2f(-0.2386,-0.0681);
glVertex2f(-0.2387,-0.0678);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2368,-0.0662);
glVertex2f(-0.2369,-0.0663);
glVertex2f(-0.2369,-0.0662);
glVertex2f(-0.2369,-0.0661);
glVertex2f(-0.2368,-0.0662);
glVertex2f(-0.2368,-0.0664);
glVertex2f(-0.2369,-0.0665);
glVertex2f(-0.2369,-0.0666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2361,-0.0674);
glVertex2f(-0.2346,-0.0674);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2335,-0.0664);
glVertex2f(-0.2338,-0.0665);
glVertex2f(-0.2339,-0.0668);
glVertex2f(-0.2340,-0.0672);
glVertex2f(-0.2340,-0.0674);
glVertex2f(-0.2339,-0.0678);
glVertex2f(-0.2338,-0.0681);
glVertex2f(-0.2335,-0.0682);
glVertex2f(-0.2333,-0.0682);
glVertex2f(-0.2331,-0.0681);
glVertex2f(-0.2329,-0.0678);
glVertex2f(-0.2329,-0.0674);
glVertex2f(-0.2329,-0.0672);
glVertex2f(-0.2329,-0.0668);
glVertex2f(-0.2331,-0.0665);
glVertex2f(-0.2333,-0.0664);
glVertex2f(-0.2335,-0.0664);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2321,-0.0662);
glVertex2f(-0.2322,-0.0663);
glVertex2f(-0.2322,-0.0662);
glVertex2f(-0.2322,-0.0661);
glVertex2f(-0.2321,-0.0662);
glVertex2f(-0.2321,-0.0664);
glVertex2f(-0.2322,-0.0665);
glVertex2f(-0.2322,-0.0666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2316,-0.0662);
glVertex2f(-0.2317,-0.0663);
glVertex2f(-0.2317,-0.0662);
glVertex2f(-0.2317,-0.0661);
glVertex2f(-0.2316,-0.0662);
glVertex2f(-0.2316,-0.0664);
glVertex2f(-0.2317,-0.0665);
glVertex2f(-0.2317,-0.0666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2394,-0.0726);
glVertex2f(-0.2400,-0.0726);
glVertex2f(-0.2400,-0.0700);
glVertex2f(-0.2394,-0.0700);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2388,-0.0703);
glVertex2f(-0.2378,-0.0703);
glVertex2f(-0.2383,-0.0709);
glVertex2f(-0.2381,-0.0709);
glVertex2f(-0.2379,-0.0711);
glVertex2f(-0.2378,-0.0711);
glVertex2f(-0.2377,-0.0714);
glVertex2f(-0.2377,-0.0716);
glVertex2f(-0.2378,-0.0718);
glVertex2f(-0.2380,-0.0720);
glVertex2f(-0.2382,-0.0721);
glVertex2f(-0.2385,-0.0721);
glVertex2f(-0.2388,-0.0720);
glVertex2f(-0.2388,-0.0719);
glVertex2f(-0.2389,-0.0717);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2362,-0.0709);
glVertex2f(-0.2362,-0.0711);
glVertex2f(-0.2364,-0.0713);
glVertex2f(-0.2367,-0.0714);
glVertex2f(-0.2367,-0.0714);
glVertex2f(-0.2370,-0.0713);
glVertex2f(-0.2371,-0.0711);
glVertex2f(-0.2372,-0.0709);
glVertex2f(-0.2372,-0.0708);
glVertex2f(-0.2371,-0.0706);
glVertex2f(-0.2370,-0.0704);
glVertex2f(-0.2367,-0.0703);
glVertex2f(-0.2367,-0.0703);
glVertex2f(-0.2364,-0.0704);
glVertex2f(-0.2362,-0.0706);
glVertex2f(-0.2362,-0.0709);
glVertex2f(-0.2362,-0.0713);
glVertex2f(-0.2362,-0.0717);
glVertex2f(-0.2364,-0.0720);
glVertex2f(-0.2367,-0.0721);
glVertex2f(-0.2368,-0.0721);
glVertex2f(-0.2371,-0.0720);
glVertex2f(-0.2371,-0.0718);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2345,-0.0706);
glVertex2f(-0.2345,-0.0704);
glVertex2f(-0.2348,-0.0703);
glVertex2f(-0.2350,-0.0703);
glVertex2f(-0.2352,-0.0704);
glVertex2f(-0.2354,-0.0707);
glVertex2f(-0.2355,-0.0711);
glVertex2f(-0.2355,-0.0715);
glVertex2f(-0.2354,-0.0718);
glVertex2f(-0.2352,-0.0720);
glVertex2f(-0.2350,-0.0721);
glVertex2f(-0.2349,-0.0721);
glVertex2f(-0.2346,-0.0720);
glVertex2f(-0.2345,-0.0718);
glVertex2f(-0.2344,-0.0716);
glVertex2f(-0.2344,-0.0715);
glVertex2f(-0.2345,-0.0712);
glVertex2f(-0.2346,-0.0711);
glVertex2f(-0.2349,-0.0709);
glVertex2f(-0.2350,-0.0709);
glVertex2f(-0.2352,-0.0711);
glVertex2f(-0.2354,-0.0712);
glVertex2f(-0.2355,-0.0715);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2338,-0.0707);
glVertex2f(-0.2338,-0.0707);
glVertex2f(-0.2337,-0.0704);
glVertex2f(-0.2336,-0.0704);
glVertex2f(-0.2335,-0.0703);
glVertex2f(-0.2331,-0.0703);
glVertex2f(-0.2329,-0.0704);
glVertex2f(-0.2329,-0.0704);
glVertex2f(-0.2328,-0.0707);
glVertex2f(-0.2328,-0.0708);
glVertex2f(-0.2329,-0.0709);
glVertex2f(-0.2331,-0.0712);
glVertex2f(-0.2338,-0.0721);
glVertex2f(-0.2327,-0.0721);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2323,-0.0726);
glVertex2f(-0.2317,-0.0726);
glVertex2f(-0.2317,-0.0700);
glVertex2f(-0.2323,-0.0700);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3659,-0.0666);
glVertex2f(-0.3659,-0.0710);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3555,-0.0666);
glVertex2f(-0.3555,-0.0710);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3659,-0.0692);
glVertex2f(-0.3677,-0.0692);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3555,-0.0692);
glVertex2f(-0.3537,-0.0692);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.3669,-0.0700);
glVertex2f(-0.3668,-0.0702);
glVertex2f(-0.3652,-0.0683);
glVertex2f(-0.3650,-0.0685);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.3545,-0.0685);
glVertex2f(-0.3546,-0.0683);
glVertex2f(-0.3562,-0.0702);
glVertex2f(-0.3564,-0.0700);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3641,-0.0664);
glVertex2f(-0.3632,-0.0664);
glVertex2f(-0.3637,-0.0671);
glVertex2f(-0.3634,-0.0671);
glVertex2f(-0.3633,-0.0672);
glVertex2f(-0.3632,-0.0673);
glVertex2f(-0.3631,-0.0676);
glVertex2f(-0.3631,-0.0677);
glVertex2f(-0.3632,-0.0680);
glVertex2f(-0.3633,-0.0681);
glVertex2f(-0.3636,-0.0682);
glVertex2f(-0.3638,-0.0682);
glVertex2f(-0.3641,-0.0681);
glVertex2f(-0.3642,-0.0681);
glVertex2f(-0.3642,-0.0678);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3623,-0.0662);
glVertex2f(-0.3624,-0.0663);
glVertex2f(-0.3625,-0.0662);
glVertex2f(-0.3624,-0.0661);
glVertex2f(-0.3623,-0.0662);
glVertex2f(-0.3623,-0.0664);
glVertex2f(-0.3624,-0.0665);
glVertex2f(-0.3625,-0.0666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3616,-0.0674);
glVertex2f(-0.3602,-0.0674);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3590,-0.0664);
glVertex2f(-0.3593,-0.0665);
glVertex2f(-0.3595,-0.0668);
glVertex2f(-0.3595,-0.0672);
glVertex2f(-0.3595,-0.0674);
glVertex2f(-0.3595,-0.0678);
glVertex2f(-0.3593,-0.0681);
glVertex2f(-0.3590,-0.0682);
glVertex2f(-0.3589,-0.0682);
glVertex2f(-0.3586,-0.0681);
glVertex2f(-0.3585,-0.0678);
glVertex2f(-0.3584,-0.0674);
glVertex2f(-0.3584,-0.0672);
glVertex2f(-0.3585,-0.0668);
glVertex2f(-0.3586,-0.0665);
glVertex2f(-0.3589,-0.0664);
glVertex2f(-0.3590,-0.0664);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3576,-0.0662);
glVertex2f(-0.3577,-0.0663);
glVertex2f(-0.3578,-0.0662);
glVertex2f(-0.3577,-0.0661);
glVertex2f(-0.3576,-0.0662);
glVertex2f(-0.3576,-0.0664);
glVertex2f(-0.3577,-0.0665);
glVertex2f(-0.3578,-0.0666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3571,-0.0662);
glVertex2f(-0.3572,-0.0663);
glVertex2f(-0.3573,-0.0662);
glVertex2f(-0.3572,-0.0661);
glVertex2f(-0.3571,-0.0662);
glVertex2f(-0.3571,-0.0664);
glVertex2f(-0.3572,-0.0665);
glVertex2f(-0.3573,-0.0666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3634,-0.0726);
glVertex2f(-0.3640,-0.0726);
glVertex2f(-0.3640,-0.0700);
glVertex2f(-0.3634,-0.0700);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3619,-0.0709);
glVertex2f(-0.3619,-0.0711);
glVertex2f(-0.3621,-0.0713);
glVertex2f(-0.3623,-0.0714);
glVertex2f(-0.3624,-0.0714);
glVertex2f(-0.3627,-0.0713);
glVertex2f(-0.3628,-0.0711);
glVertex2f(-0.3629,-0.0709);
glVertex2f(-0.3629,-0.0708);
glVertex2f(-0.3628,-0.0706);
glVertex2f(-0.3627,-0.0704);
glVertex2f(-0.3624,-0.0703);
glVertex2f(-0.3623,-0.0703);
glVertex2f(-0.3621,-0.0704);
glVertex2f(-0.3619,-0.0706);
glVertex2f(-0.3619,-0.0709);
glVertex2f(-0.3619,-0.0713);
glVertex2f(-0.3619,-0.0717);
glVertex2f(-0.3621,-0.0720);
glVertex2f(-0.3623,-0.0721);
glVertex2f(-0.3625,-0.0721);
glVertex2f(-0.3628,-0.0720);
glVertex2f(-0.3628,-0.0718);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3610,-0.0707);
glVertex2f(-0.3608,-0.0706);
glVertex2f(-0.3606,-0.0703);
glVertex2f(-0.3606,-0.0721);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3594,-0.0703);
glVertex2f(-0.3585,-0.0703);
glVertex2f(-0.3590,-0.0709);
glVertex2f(-0.3588,-0.0709);
glVertex2f(-0.3585,-0.0711);
glVertex2f(-0.3585,-0.0711);
glVertex2f(-0.3584,-0.0714);
glVertex2f(-0.3584,-0.0716);
glVertex2f(-0.3585,-0.0718);
glVertex2f(-0.3586,-0.0720);
glVertex2f(-0.3589,-0.0721);
glVertex2f(-0.3592,-0.0721);
glVertex2f(-0.3594,-0.0720);
glVertex2f(-0.3595,-0.0719);
glVertex2f(-0.3595,-0.0717);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3580,-0.0726);
glVertex2f(-0.3574,-0.0726);
glVertex2f(-0.3574,-0.0700);
glVertex2f(-0.3580,-0.0700);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3414,-0.0666);
glVertex2f(-0.3414,-0.0710);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3308,-0.0666);
glVertex2f(-0.3308,-0.0710);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3414,-0.0692);
glVertex2f(-0.3431,-0.0692);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3308,-0.0692);
glVertex2f(-0.3291,-0.0692);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.3423,-0.0700);
glVertex2f(-0.3422,-0.0702);
glVertex2f(-0.3405,-0.0683);
glVertex2f(-0.3404,-0.0685);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.3299,-0.0685);
glVertex2f(-0.3301,-0.0683);
glVertex2f(-0.3316,-0.0702);
glVertex2f(-0.3318,-0.0700);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3395,-0.0664);
glVertex2f(-0.3386,-0.0664);
glVertex2f(-0.3391,-0.0671);
glVertex2f(-0.3388,-0.0671);
glVertex2f(-0.3386,-0.0672);
glVertex2f(-0.3386,-0.0673);
glVertex2f(-0.3385,-0.0676);
glVertex2f(-0.3385,-0.0677);
glVertex2f(-0.3386,-0.0680);
glVertex2f(-0.3387,-0.0681);
glVertex2f(-0.3390,-0.0682);
glVertex2f(-0.3392,-0.0682);
glVertex2f(-0.3395,-0.0681);
glVertex2f(-0.3396,-0.0681);
glVertex2f(-0.3396,-0.0678);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3377,-0.0662);
glVertex2f(-0.3378,-0.0663);
glVertex2f(-0.3379,-0.0662);
glVertex2f(-0.3378,-0.0661);
glVertex2f(-0.3377,-0.0662);
glVertex2f(-0.3377,-0.0664);
glVertex2f(-0.3378,-0.0665);
glVertex2f(-0.3379,-0.0666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3370,-0.0674);
glVertex2f(-0.3355,-0.0674);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3345,-0.0664);
glVertex2f(-0.3347,-0.0665);
glVertex2f(-0.3348,-0.0668);
glVertex2f(-0.3350,-0.0672);
glVertex2f(-0.3350,-0.0674);
glVertex2f(-0.3348,-0.0678);
glVertex2f(-0.3347,-0.0681);
glVertex2f(-0.3345,-0.0682);
glVertex2f(-0.3343,-0.0682);
glVertex2f(-0.3341,-0.0681);
glVertex2f(-0.3339,-0.0678);
glVertex2f(-0.3338,-0.0674);
glVertex2f(-0.3338,-0.0672);
glVertex2f(-0.3339,-0.0668);
glVertex2f(-0.3341,-0.0665);
glVertex2f(-0.3343,-0.0664);
glVertex2f(-0.3345,-0.0664);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3330,-0.0662);
glVertex2f(-0.3331,-0.0663);
glVertex2f(-0.3332,-0.0662);
glVertex2f(-0.3331,-0.0661);
glVertex2f(-0.3330,-0.0662);
glVertex2f(-0.3330,-0.0664);
glVertex2f(-0.3331,-0.0665);
glVertex2f(-0.3332,-0.0666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3325,-0.0662);
glVertex2f(-0.3326,-0.0663);
glVertex2f(-0.3327,-0.0662);
glVertex2f(-0.3326,-0.0661);
glVertex2f(-0.3325,-0.0662);
glVertex2f(-0.3325,-0.0664);
glVertex2f(-0.3326,-0.0665);
glVertex2f(-0.3327,-0.0666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3388,-0.0726);
glVertex2f(-0.3394,-0.0726);
glVertex2f(-0.3394,-0.0700);
glVertex2f(-0.3388,-0.0700);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3372,-0.0709);
glVertex2f(-0.3373,-0.0711);
glVertex2f(-0.3374,-0.0713);
glVertex2f(-0.3377,-0.0714);
glVertex2f(-0.3378,-0.0714);
glVertex2f(-0.3381,-0.0713);
glVertex2f(-0.3382,-0.0711);
glVertex2f(-0.3383,-0.0709);
glVertex2f(-0.3383,-0.0708);
glVertex2f(-0.3382,-0.0706);
glVertex2f(-0.3381,-0.0704);
glVertex2f(-0.3378,-0.0703);
glVertex2f(-0.3377,-0.0703);
glVertex2f(-0.3374,-0.0704);
glVertex2f(-0.3373,-0.0706);
glVertex2f(-0.3372,-0.0709);
glVertex2f(-0.3372,-0.0713);
glVertex2f(-0.3373,-0.0717);
glVertex2f(-0.3374,-0.0720);
glVertex2f(-0.3377,-0.0721);
glVertex2f(-0.3379,-0.0721);
glVertex2f(-0.3382,-0.0720);
glVertex2f(-0.3382,-0.0718);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3364,-0.0707);
glVertex2f(-0.3363,-0.0706);
glVertex2f(-0.3360,-0.0703);
glVertex2f(-0.3360,-0.0721);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3348,-0.0703);
glVertex2f(-0.3339,-0.0703);
glVertex2f(-0.3344,-0.0709);
glVertex2f(-0.3341,-0.0709);
glVertex2f(-0.3339,-0.0711);
glVertex2f(-0.3339,-0.0711);
glVertex2f(-0.3338,-0.0714);
glVertex2f(-0.3338,-0.0716);
glVertex2f(-0.3339,-0.0718);
glVertex2f(-0.3341,-0.0720);
glVertex2f(-0.3343,-0.0721);
glVertex2f(-0.3346,-0.0721);
glVertex2f(-0.3348,-0.0720);
glVertex2f(-0.3348,-0.0719);
glVertex2f(-0.3350,-0.0717);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3334,-0.0726);
glVertex2f(-0.3328,-0.0726);
glVertex2f(-0.3328,-0.0700);
glVertex2f(-0.3334,-0.0700);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3168,-0.0666);
glVertex2f(-0.3168,-0.0710);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3062,-0.0666);
glVertex2f(-0.3062,-0.0710);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3168,-0.0692);
glVertex2f(-0.3185,-0.0692);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3062,-0.0692);
glVertex2f(-0.3045,-0.0692);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.3177,-0.0700);
glVertex2f(-0.3175,-0.0702);
glVertex2f(-0.3159,-0.0683);
glVertex2f(-0.3158,-0.0685);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.3052,-0.0685);
glVertex2f(-0.3054,-0.0683);
glVertex2f(-0.3070,-0.0702);
glVertex2f(-0.3072,-0.0700);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3149,-0.0664);
glVertex2f(-0.3140,-0.0664);
glVertex2f(-0.3144,-0.0671);
glVertex2f(-0.3142,-0.0671);
glVertex2f(-0.3140,-0.0672);
glVertex2f(-0.3140,-0.0673);
glVertex2f(-0.3139,-0.0676);
glVertex2f(-0.3139,-0.0677);
glVertex2f(-0.3140,-0.0680);
glVertex2f(-0.3141,-0.0681);
glVertex2f(-0.3144,-0.0682);
glVertex2f(-0.3146,-0.0682);
glVertex2f(-0.3149,-0.0681);
glVertex2f(-0.3149,-0.0681);
glVertex2f(-0.3150,-0.0678);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3131,-0.0662);
glVertex2f(-0.3132,-0.0663);
glVertex2f(-0.3133,-0.0662);
glVertex2f(-0.3132,-0.0661);
glVertex2f(-0.3131,-0.0662);
glVertex2f(-0.3131,-0.0664);
glVertex2f(-0.3132,-0.0665);
glVertex2f(-0.3133,-0.0666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3124,-0.0674);
glVertex2f(-0.3109,-0.0674);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3098,-0.0664);
glVertex2f(-0.3101,-0.0665);
glVertex2f(-0.3102,-0.0668);
glVertex2f(-0.3104,-0.0672);
glVertex2f(-0.3104,-0.0674);
glVertex2f(-0.3102,-0.0678);
glVertex2f(-0.3101,-0.0681);
glVertex2f(-0.3098,-0.0682);
glVertex2f(-0.3097,-0.0682);
glVertex2f(-0.3095,-0.0681);
glVertex2f(-0.3092,-0.0678);
glVertex2f(-0.3092,-0.0674);
glVertex2f(-0.3092,-0.0672);
glVertex2f(-0.3092,-0.0668);
glVertex2f(-0.3095,-0.0665);
glVertex2f(-0.3097,-0.0664);
glVertex2f(-0.3098,-0.0664);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3084,-0.0662);
glVertex2f(-0.3085,-0.0663);
glVertex2f(-0.3086,-0.0662);
glVertex2f(-0.3085,-0.0661);
glVertex2f(-0.3084,-0.0662);
glVertex2f(-0.3084,-0.0664);
glVertex2f(-0.3085,-0.0665);
glVertex2f(-0.3086,-0.0666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3079,-0.0662);
glVertex2f(-0.3080,-0.0663);
glVertex2f(-0.3080,-0.0662);
glVertex2f(-0.3080,-0.0661);
glVertex2f(-0.3079,-0.0662);
glVertex2f(-0.3079,-0.0664);
glVertex2f(-0.3080,-0.0665);
glVertex2f(-0.3080,-0.0666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3142,-0.0726);
glVertex2f(-0.3148,-0.0726);
glVertex2f(-0.3148,-0.0700);
glVertex2f(-0.3142,-0.0700);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3126,-0.0709);
glVertex2f(-0.3127,-0.0711);
glVertex2f(-0.3128,-0.0713);
glVertex2f(-0.3131,-0.0714);
glVertex2f(-0.3132,-0.0714);
glVertex2f(-0.3135,-0.0713);
glVertex2f(-0.3136,-0.0711);
glVertex2f(-0.3137,-0.0709);
glVertex2f(-0.3137,-0.0708);
glVertex2f(-0.3136,-0.0706);
glVertex2f(-0.3135,-0.0704);
glVertex2f(-0.3132,-0.0703);
glVertex2f(-0.3131,-0.0703);
glVertex2f(-0.3128,-0.0704);
glVertex2f(-0.3127,-0.0706);
glVertex2f(-0.3126,-0.0709);
glVertex2f(-0.3126,-0.0713);
glVertex2f(-0.3127,-0.0717);
glVertex2f(-0.3128,-0.0720);
glVertex2f(-0.3131,-0.0721);
glVertex2f(-0.3133,-0.0721);
glVertex2f(-0.3135,-0.0720);
glVertex2f(-0.3136,-0.0718);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3118,-0.0707);
glVertex2f(-0.3116,-0.0706);
glVertex2f(-0.3114,-0.0703);
glVertex2f(-0.3114,-0.0721);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3102,-0.0703);
glVertex2f(-0.3092,-0.0703);
glVertex2f(-0.3097,-0.0709);
glVertex2f(-0.3095,-0.0709);
glVertex2f(-0.3093,-0.0711);
glVertex2f(-0.3092,-0.0711);
glVertex2f(-0.3092,-0.0714);
glVertex2f(-0.3092,-0.0716);
glVertex2f(-0.3092,-0.0718);
glVertex2f(-0.3095,-0.0720);
glVertex2f(-0.3097,-0.0721);
glVertex2f(-0.3099,-0.0721);
glVertex2f(-0.3102,-0.0720);
glVertex2f(-0.3102,-0.0719);
glVertex2f(-0.3104,-0.0717);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3088,-0.0726);
glVertex2f(-0.3082,-0.0726);
glVertex2f(-0.3082,-0.0700);
glVertex2f(-0.3088,-0.0700);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3941,-0.0605);
glVertex2f(-0.3941,-0.0710);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4029,-0.0605);
glVertex2f(-0.4029,-0.0710);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3941,-0.0692);
glVertex2f(-0.3923,-0.0692);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4029,-0.0692);
glVertex2f(-0.4047,-0.0692);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.3932,-0.0685);
glVertex2f(-0.3933,-0.0683);
glVertex2f(-0.3949,-0.0702);
glVertex2f(-0.3951,-0.0700);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.4039,-0.0700);
glVertex2f(-0.4037,-0.0702);
glVertex2f(-0.4022,-0.0683);
glVertex2f(-0.4019,-0.0685);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4020,-0.0669);
glVertex2f(-0.4020,-0.0668);
glVertex2f(-0.4019,-0.0666);
glVertex2f(-0.4018,-0.0665);
glVertex2f(-0.4017,-0.0664);
glVertex2f(-0.4013,-0.0664);
glVertex2f(-0.4012,-0.0665);
glVertex2f(-0.4010,-0.0666);
glVertex2f(-0.4010,-0.0668);
glVertex2f(-0.4010,-0.0669);
glVertex2f(-0.4010,-0.0671);
glVertex2f(-0.4012,-0.0673);
glVertex2f(-0.4021,-0.0682);
glVertex2f(-0.4009,-0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4001,-0.0662);
glVertex2f(-0.4003,-0.0663);
glVertex2f(-0.4003,-0.0662);
glVertex2f(-0.4003,-0.0661);
glVertex2f(-0.4001,-0.0662);
glVertex2f(-0.4001,-0.0664);
glVertex2f(-0.4003,-0.0665);
glVertex2f(-0.4003,-0.0666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3995,-0.0674);
glVertex2f(-0.3979,-0.0674);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3963,-0.0667);
glVertex2f(-0.3964,-0.0665);
glVertex2f(-0.3966,-0.0664);
glVertex2f(-0.3968,-0.0664);
glVertex2f(-0.3970,-0.0665);
glVertex2f(-0.3972,-0.0668);
glVertex2f(-0.3973,-0.0672);
glVertex2f(-0.3973,-0.0676);
glVertex2f(-0.3972,-0.0680);
glVertex2f(-0.3970,-0.0681);
glVertex2f(-0.3968,-0.0682);
glVertex2f(-0.3967,-0.0682);
glVertex2f(-0.3965,-0.0681);
glVertex2f(-0.3963,-0.0680);
glVertex2f(-0.3962,-0.0677);
glVertex2f(-0.3962,-0.0676);
glVertex2f(-0.3963,-0.0673);
glVertex2f(-0.3965,-0.0672);
glVertex2f(-0.3967,-0.0671);
glVertex2f(-0.3968,-0.0671);
glVertex2f(-0.3970,-0.0672);
glVertex2f(-0.3972,-0.0673);
glVertex2f(-0.3973,-0.0676);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3955,-0.0662);
glVertex2f(-0.3955,-0.0663);
glVertex2f(-0.3956,-0.0662);
glVertex2f(-0.3955,-0.0661);
glVertex2f(-0.3955,-0.0662);
glVertex2f(-0.3955,-0.0664);
glVertex2f(-0.3955,-0.0665);
glVertex2f(-0.3956,-0.0666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3950,-0.0662);
glVertex2f(-0.3951,-0.0663);
glVertex2f(-0.3951,-0.0662);
glVertex2f(-0.3951,-0.0661);
glVertex2f(-0.3950,-0.0662);
glVertex2f(-0.3950,-0.0664);
glVertex2f(-0.3951,-0.0665);
glVertex2f(-0.3951,-0.0666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4012,-0.0726);
glVertex2f(-0.4018,-0.0726);
glVertex2f(-0.4018,-0.0700);
glVertex2f(-0.4012,-0.0700);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4004,-0.0721);
glVertex2f(-0.3996,-0.0703);
glVertex2f(-0.4008,-0.0703);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3979,-0.0706);
glVertex2f(-0.3981,-0.0704);
glVertex2f(-0.3983,-0.0703);
glVertex2f(-0.3985,-0.0703);
glVertex2f(-0.3987,-0.0704);
glVertex2f(-0.3989,-0.0707);
glVertex2f(-0.3990,-0.0711);
glVertex2f(-0.3990,-0.0715);
glVertex2f(-0.3989,-0.0718);
glVertex2f(-0.3987,-0.0720);
glVertex2f(-0.3985,-0.0721);
glVertex2f(-0.3984,-0.0721);
glVertex2f(-0.3982,-0.0720);
glVertex2f(-0.3979,-0.0718);
glVertex2f(-0.3979,-0.0716);
glVertex2f(-0.3979,-0.0715);
glVertex2f(-0.3979,-0.0712);
glVertex2f(-0.3982,-0.0711);
glVertex2f(-0.3984,-0.0709);
glVertex2f(-0.3985,-0.0709);
glVertex2f(-0.3987,-0.0711);
glVertex2f(-0.3989,-0.0712);
glVertex2f(-0.3990,-0.0715);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3972,-0.0703);
glVertex2f(-0.3963,-0.0703);
glVertex2f(-0.3968,-0.0709);
glVertex2f(-0.3965,-0.0709);
glVertex2f(-0.3964,-0.0711);
glVertex2f(-0.3963,-0.0711);
glVertex2f(-0.3962,-0.0714);
glVertex2f(-0.3962,-0.0716);
glVertex2f(-0.3963,-0.0718);
glVertex2f(-0.3965,-0.0720);
glVertex2f(-0.3967,-0.0721);
glVertex2f(-0.3970,-0.0721);
glVertex2f(-0.3972,-0.0720);
glVertex2f(-0.3973,-0.0719);
glVertex2f(-0.3974,-0.0717);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.3958,-0.0726);
glVertex2f(-0.3952,-0.0726);
glVertex2f(-0.3952,-0.0700);
glVertex2f(-0.3958,-0.0700);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1813,-0.0540);
glVertex2f(-0.1813,-0.0710);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1900,-0.0540);
glVertex2f(-0.1900,-0.0710);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1813,-0.0692);
glVertex2f(-0.1795,-0.0692);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1900,-0.0692);
glVertex2f(-0.1918,-0.0692);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1857,-0.0692);
glVertex2f(-0.1950,-0.0576);
glVertex2f(-0.1968,-0.0576);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2080,-0.0555);
glVertex2f(-0.2080,-0.0555);
glVertex2f(-0.2079,-0.0553);
glVertex2f(-0.2077,-0.0552);
glVertex2f(-0.2076,-0.0551);
glVertex2f(-0.2073,-0.0551);
glVertex2f(-0.2071,-0.0552);
glVertex2f(-0.2070,-0.0553);
glVertex2f(-0.2070,-0.0555);
glVertex2f(-0.2070,-0.0556);
glVertex2f(-0.2070,-0.0558);
glVertex2f(-0.2072,-0.0560);
glVertex2f(-0.2080,-0.0569);
glVertex2f(-0.2068,-0.0569);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2061,-0.0549);
glVertex2f(-0.2062,-0.0550);
glVertex2f(-0.2063,-0.0549);
glVertex2f(-0.2062,-0.0548);
glVertex2f(-0.2061,-0.0549);
glVertex2f(-0.2061,-0.0550);
glVertex2f(-0.2062,-0.0552);
glVertex2f(-0.2063,-0.0553);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2054,-0.0561);
glVertex2f(-0.2039,-0.0561);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2023,-0.0551);
glVertex2f(-0.2032,-0.0551);
glVertex2f(-0.2032,-0.0559);
glVertex2f(-0.2032,-0.0558);
glVertex2f(-0.2029,-0.0557);
glVertex2f(-0.2027,-0.0557);
glVertex2f(-0.2024,-0.0558);
glVertex2f(-0.2023,-0.0560);
glVertex2f(-0.2022,-0.0562);
glVertex2f(-0.2022,-0.0564);
glVertex2f(-0.2023,-0.0567);
glVertex2f(-0.2024,-0.0568);
glVertex2f(-0.2027,-0.0569);
glVertex2f(-0.2029,-0.0569);
glVertex2f(-0.2032,-0.0568);
glVertex2f(-0.2032,-0.0567);
glVertex2f(-0.2033,-0.0565);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2018,-0.0543);
glVertex2f(-0.2009,-0.0543);
glVertex2f(-0.2013,-0.0549);
glVertex2f(-0.2011,-0.0549);
glVertex2f(-0.2009,-0.0550);
glVertex2f(-0.2009,-0.0551);
glVertex2f(-0.2007,-0.0553);
glVertex2f(-0.2007,-0.0555);
glVertex2f(-0.2009,-0.0557);
glVertex2f(-0.2010,-0.0559);
glVertex2f(-0.2013,-0.0560);
glVertex2f(-0.2015,-0.0560);
glVertex2f(-0.2018,-0.0559);
glVertex2f(-0.2018,-0.0558);
glVertex2f(-0.2019,-0.0557);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2015,-0.0574);
glVertex2f(-0.1994,-0.0545);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1993,-0.0578);
glVertex2f(-0.1993,-0.0560);
glVertex2f(-0.2001,-0.0571);
glVertex2f(-0.1989,-0.0571);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1982,-0.0549);
glVertex2f(-0.1982,-0.0550);
glVertex2f(-0.1983,-0.0549);
glVertex2f(-0.1982,-0.0548);
glVertex2f(-0.1982,-0.0549);
glVertex2f(-0.1982,-0.0550);
glVertex2f(-0.1982,-0.0552);
glVertex2f(-0.1983,-0.0553);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1976,-0.0549);
glVertex2f(-0.1978,-0.0550);
glVertex2f(-0.1978,-0.0549);
glVertex2f(-0.1978,-0.0548);
glVertex2f(-0.1976,-0.0549);
glVertex2f(-0.1976,-0.0550);
glVertex2f(-0.1978,-0.0552);
glVertex2f(-0.1978,-0.0553);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2044,-0.0609);
glVertex2f(-0.2049,-0.0609);
glVertex2f(-0.2049,-0.0582);
glVertex2f(-0.2044,-0.0582);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2035,-0.0602);
glVertex2f(-0.2027,-0.0585);
glVertex2f(-0.2038,-0.0585);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2011,-0.0585);
glVertex2f(-0.2020,-0.0585);
glVertex2f(-0.2020,-0.0593);
glVertex2f(-0.2020,-0.0592);
glVertex2f(-0.2018,-0.0591);
glVertex2f(-0.2015,-0.0591);
glVertex2f(-0.2013,-0.0592);
glVertex2f(-0.2011,-0.0593);
glVertex2f(-0.2010,-0.0596);
glVertex2f(-0.2010,-0.0598);
glVertex2f(-0.2011,-0.0600);
glVertex2f(-0.2013,-0.0602);
glVertex2f(-0.2015,-0.0602);
glVertex2f(-0.2018,-0.0602);
glVertex2f(-0.2020,-0.0602);
glVertex2f(-0.2020,-0.0601);
glVertex2f(-0.2022,-0.0600);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1994,-0.0588);
glVertex2f(-0.1995,-0.0586);
glVertex2f(-0.1997,-0.0585);
glVertex2f(-0.1999,-0.0585);
glVertex2f(-0.2001,-0.0586);
glVertex2f(-0.2003,-0.0588);
glVertex2f(-0.2004,-0.0593);
glVertex2f(-0.2004,-0.0597);
glVertex2f(-0.2003,-0.0600);
glVertex2f(-0.2001,-0.0602);
glVertex2f(-0.1999,-0.0602);
glVertex2f(-0.1998,-0.0602);
glVertex2f(-0.1996,-0.0602);
glVertex2f(-0.1994,-0.0600);
glVertex2f(-0.1993,-0.0598);
glVertex2f(-0.1993,-0.0597);
glVertex2f(-0.1994,-0.0594);
glVertex2f(-0.1996,-0.0593);
glVertex2f(-0.1998,-0.0592);
glVertex2f(-0.1999,-0.0592);
glVertex2f(-0.2001,-0.0593);
glVertex2f(-0.2003,-0.0594);
glVertex2f(-0.2004,-0.0597);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1989,-0.0609);
glVertex2f(-0.1983,-0.0609);
glVertex2f(-0.1983,-0.0582);
glVertex2f(-0.1989,-0.0582);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1813,-0.0692);
glVertex2f(-0.1900,-0.0692);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.1804,-0.0685);
glVertex2f(-0.1805,-0.0683);
glVertex2f(-0.1821,-0.0702);
glVertex2f(-0.1823,-0.0700);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.1910,-0.0700);
glVertex2f(-0.1909,-0.0702);
glVertex2f(-0.1892,-0.0683);
glVertex2f(-0.1891,-0.0685);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0856,-0.0185);
glVertex2f(-0.0655,-0.0185);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0842,-0.0180);
glVertex2f(-0.0842,-0.0163);
glVertex2f(-0.0829,-0.0163);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0842,-0.0171);
glVertex2f(-0.0834,-0.0171);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0842,-0.0180);
glVertex2f(-0.0829,-0.0180);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0823,-0.0163);
glVertex2f(-0.0823,-0.0180);
glVertex2f(-0.0811,-0.0180);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0806,-0.0179);
glVertex2f(-0.0806,-0.0180);
glVertex2f(-0.0806,-0.0180);
glVertex2f(-0.0805,-0.0180);
glVertex2f(-0.0806,-0.0179);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0774,-0.0180);
glVertex2f(-0.0764,-0.0163);
glVertex2f(-0.0778,-0.0163);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0756,-0.0160);
glVertex2f(-0.0756,-0.0161);
glVertex2f(-0.0758,-0.0160);
glVertex2f(-0.0756,-0.0159);
glVertex2f(-0.0756,-0.0160);
glVertex2f(-0.0756,-0.0162);
glVertex2f(-0.0756,-0.0164);
glVertex2f(-0.0758,-0.0164);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0748,-0.0173);
glVertex2f(-0.0730,-0.0173);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0723,-0.0167);
glVertex2f(-0.0723,-0.0166);
glVertex2f(-0.0722,-0.0164);
glVertex2f(-0.0721,-0.0164);
glVertex2f(-0.0719,-0.0163);
glVertex2f(-0.0715,-0.0163);
glVertex2f(-0.0714,-0.0164);
glVertex2f(-0.0712,-0.0164);
glVertex2f(-0.0711,-0.0166);
glVertex2f(-0.0711,-0.0168);
glVertex2f(-0.0712,-0.0170);
glVertex2f(-0.0714,-0.0172);
glVertex2f(-0.0724,-0.0180);
glVertex2f(-0.0710,-0.0180);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0704,-0.0173);
glVertex2f(-0.0686,-0.0173);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0676,-0.0166);
glVertex2f(-0.0675,-0.0166);
glVertex2f(-0.0672,-0.0163);
glVertex2f(-0.0672,-0.0180);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0655,-0.0176);
glVertex2f(-0.0662,-0.0186);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1707,0.0149);
glVertex2f(-0.1707,0.0033);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1567,0.0149);
glVertex2f(-0.1567,0.0033);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1725,0.0050);
glVertex2f(-0.1688,0.0050);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1549,0.0050);
glVertex2f(-0.1587,0.0050);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.1698,0.0058);
glVertex2f(-0.1700,0.0060);
glVertex2f(-0.1716,0.0040);
glVertex2f(-0.1717,0.0043);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.1577,0.0043);
glVertex2f(-0.1575,0.0040);
glVertex2f(-0.1559,0.0060);
glVertex2f(-0.1558,0.0058);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1665,0.0061);
glVertex2f(-0.1665,0.0078);
glVertex2f(-0.1673,0.0066);
glVertex2f(-0.1660,0.0066);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1654,0.0081);
glVertex2f(-0.1655,0.0080);
glVertex2f(-0.1655,0.0081);
glVertex2f(-0.1655,0.0082);
glVertex2f(-0.1654,0.0081);
glVertex2f(-0.1654,0.0079);
glVertex2f(-0.1655,0.0078);
glVertex2f(-0.1655,0.0076);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1647,0.0068);
glVertex2f(-0.1632,0.0068);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1621,0.0078);
glVertex2f(-0.1624,0.0078);
glVertex2f(-0.1625,0.0075);
glVertex2f(-0.1626,0.0071);
glVertex2f(-0.1626,0.0068);
glVertex2f(-0.1625,0.0064);
glVertex2f(-0.1624,0.0062);
glVertex2f(-0.1621,0.0061);
glVertex2f(-0.1620,0.0061);
glVertex2f(-0.1617,0.0062);
glVertex2f(-0.1615,0.0064);
glVertex2f(-0.1615,0.0068);
glVertex2f(-0.1615,0.0071);
glVertex2f(-0.1615,0.0075);
glVertex2f(-0.1617,0.0078);
glVertex2f(-0.1620,0.0078);
glVertex2f(-0.1621,0.0078);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1607,0.0081);
glVertex2f(-0.1608,0.0080);
glVertex2f(-0.1608,0.0081);
glVertex2f(-0.1608,0.0082);
glVertex2f(-0.1607,0.0081);
glVertex2f(-0.1607,0.0079);
glVertex2f(-0.1608,0.0078);
glVertex2f(-0.1608,0.0076);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1602,0.0081);
glVertex2f(-0.1603,0.0080);
glVertex2f(-0.1603,0.0081);
glVertex2f(-0.1603,0.0082);
glVertex2f(-0.1602,0.0081);
glVertex2f(-0.1602,0.0079);
glVertex2f(-0.1603,0.0078);
glVertex2f(-0.1603,0.0076);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1673,0.0017);
glVertex2f(-0.1679,0.0017);
glVertex2f(-0.1679,0.0043);
glVertex2f(-0.1673,0.0043);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1665,0.0036);
glVertex2f(-0.1664,0.0037);
glVertex2f(-0.1661,0.0040);
glVertex2f(-0.1661,0.0022);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1650,0.0036);
glVertex2f(-0.1650,0.0036);
glVertex2f(-0.1650,0.0038);
glVertex2f(-0.1648,0.0039);
glVertex2f(-0.1647,0.0040);
glVertex2f(-0.1643,0.0040);
glVertex2f(-0.1642,0.0039);
glVertex2f(-0.1641,0.0038);
glVertex2f(-0.1641,0.0036);
glVertex2f(-0.1641,0.0035);
glVertex2f(-0.1641,0.0033);
glVertex2f(-0.1643,0.0031);
glVertex2f(-0.1651,0.0022);
glVertex2f(-0.1639,0.0022);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1632,0.0036);
glVertex2f(-0.1630,0.0037);
glVertex2f(-0.1628,0.0040);
glVertex2f(-0.1628,0.0022);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1607,0.0034);
glVertex2f(-0.1608,0.0031);
glVertex2f(-0.1609,0.0030);
glVertex2f(-0.1612,0.0028);
glVertex2f(-0.1613,0.0028);
glVertex2f(-0.1615,0.0030);
glVertex2f(-0.1617,0.0031);
glVertex2f(-0.1617,0.0034);
glVertex2f(-0.1617,0.0035);
glVertex2f(-0.1617,0.0037);
glVertex2f(-0.1615,0.0039);
glVertex2f(-0.1613,0.0040);
glVertex2f(-0.1612,0.0040);
glVertex2f(-0.1609,0.0039);
glVertex2f(-0.1608,0.0037);
glVertex2f(-0.1607,0.0034);
glVertex2f(-0.1607,0.0030);
glVertex2f(-0.1608,0.0026);
glVertex2f(-0.1609,0.0023);
glVertex2f(-0.1612,0.0022);
glVertex2f(-0.1613,0.0022);
glVertex2f(-0.1616,0.0023);
glVertex2f(-0.1617,0.0025);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1602,0.0017);
glVertex2f(-0.1596,0.0017);
glVertex2f(-0.1596,0.0043);
glVertex2f(-0.1602,0.0043);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1426,0.0149);
glVertex2f(-0.1426,0.0033);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1285,0.0149);
glVertex2f(-0.1285,0.0033);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1444,0.0050);
glVertex2f(-0.1406,0.0050);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1268,0.0050);
glVertex2f(-0.1306,0.0050);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.1416,0.0058);
glVertex2f(-0.1418,0.0060);
glVertex2f(-0.1434,0.0040);
glVertex2f(-0.1436,0.0043);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.1295,0.0043);
glVertex2f(-0.1293,0.0040);
glVertex2f(-0.1278,0.0060);
glVertex2f(-0.1276,0.0058);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1383,0.0061);
glVertex2f(-0.1383,0.0078);
glVertex2f(-0.1392,0.0066);
glVertex2f(-0.1379,0.0066);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1373,0.0081);
glVertex2f(-0.1373,0.0080);
glVertex2f(-0.1374,0.0081);
glVertex2f(-0.1373,0.0082);
glVertex2f(-0.1373,0.0081);
glVertex2f(-0.1373,0.0079);
glVertex2f(-0.1373,0.0078);
glVertex2f(-0.1374,0.0076);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1366,0.0068);
glVertex2f(-0.1351,0.0068);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1340,0.0078);
glVertex2f(-0.1342,0.0078);
glVertex2f(-0.1344,0.0075);
glVertex2f(-0.1345,0.0071);
glVertex2f(-0.1345,0.0068);
glVertex2f(-0.1344,0.0064);
glVertex2f(-0.1342,0.0062);
glVertex2f(-0.1340,0.0061);
glVertex2f(-0.1338,0.0061);
glVertex2f(-0.1335,0.0062);
glVertex2f(-0.1334,0.0064);
glVertex2f(-0.1333,0.0068);
glVertex2f(-0.1333,0.0071);
glVertex2f(-0.1334,0.0075);
glVertex2f(-0.1335,0.0078);
glVertex2f(-0.1338,0.0078);
glVertex2f(-0.1340,0.0078);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1326,0.0081);
glVertex2f(-0.1326,0.0080);
glVertex2f(-0.1327,0.0081);
glVertex2f(-0.1326,0.0082);
glVertex2f(-0.1326,0.0081);
glVertex2f(-0.1326,0.0079);
glVertex2f(-0.1326,0.0078);
glVertex2f(-0.1327,0.0076);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1321,0.0081);
glVertex2f(-0.1321,0.0080);
glVertex2f(-0.1322,0.0081);
glVertex2f(-0.1321,0.0082);
glVertex2f(-0.1321,0.0081);
glVertex2f(-0.1321,0.0079);
glVertex2f(-0.1321,0.0078);
glVertex2f(-0.1322,0.0076);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1392,0.0017);
glVertex2f(-0.1397,0.0017);
glVertex2f(-0.1397,0.0043);
glVertex2f(-0.1392,0.0043);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1384,0.0036);
glVertex2f(-0.1382,0.0037);
glVertex2f(-0.1380,0.0040);
glVertex2f(-0.1380,0.0022);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1369,0.0036);
glVertex2f(-0.1369,0.0036);
glVertex2f(-0.1368,0.0038);
glVertex2f(-0.1367,0.0039);
glVertex2f(-0.1366,0.0040);
glVertex2f(-0.1362,0.0040);
glVertex2f(-0.1361,0.0039);
glVertex2f(-0.1360,0.0038);
glVertex2f(-0.1359,0.0036);
glVertex2f(-0.1359,0.0035);
glVertex2f(-0.1360,0.0033);
glVertex2f(-0.1361,0.0031);
glVertex2f(-0.1370,0.0022);
glVertex2f(-0.1358,0.0022);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1351,0.0036);
glVertex2f(-0.1349,0.0037);
glVertex2f(-0.1347,0.0040);
glVertex2f(-0.1347,0.0022);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1326,0.0034);
glVertex2f(-0.1326,0.0031);
glVertex2f(-0.1328,0.0030);
glVertex2f(-0.1330,0.0028);
glVertex2f(-0.1331,0.0028);
glVertex2f(-0.1334,0.0030);
glVertex2f(-0.1335,0.0031);
glVertex2f(-0.1336,0.0034);
glVertex2f(-0.1336,0.0035);
glVertex2f(-0.1335,0.0037);
glVertex2f(-0.1334,0.0039);
glVertex2f(-0.1331,0.0040);
glVertex2f(-0.1330,0.0040);
glVertex2f(-0.1328,0.0039);
glVertex2f(-0.1326,0.0037);
glVertex2f(-0.1326,0.0034);
glVertex2f(-0.1326,0.0030);
glVertex2f(-0.1326,0.0026);
glVertex2f(-0.1328,0.0023);
glVertex2f(-0.1330,0.0022);
glVertex2f(-0.1332,0.0022);
glVertex2f(-0.1335,0.0023);
glVertex2f(-0.1335,0.0025);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1321,0.0017);
glVertex2f(-0.1314,0.0017);
glVertex2f(-0.1314,0.0043);
glVertex2f(-0.1321,0.0043);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1145,0.0149);
glVertex2f(-0.1145,0.0033);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1004,0.0149);
glVertex2f(-0.1004,0.0033);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1162,0.0050);
glVertex2f(-0.1125,0.0050);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0986,0.0050);
glVertex2f(-0.1024,0.0050);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.1135,0.0058);
glVertex2f(-0.1137,0.0060);
glVertex2f(-0.1152,0.0040);
glVertex2f(-0.1155,0.0043);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.1014,0.0043);
glVertex2f(-0.1012,0.0040);
glVertex2f(-0.0996,0.0060);
glVertex2f(-0.0994,0.0058);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1102,0.0061);
glVertex2f(-0.1102,0.0078);
glVertex2f(-0.1110,0.0066);
glVertex2f(-0.1098,0.0066);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1091,0.0081);
glVertex2f(-0.1092,0.0080);
glVertex2f(-0.1093,0.0081);
glVertex2f(-0.1092,0.0082);
glVertex2f(-0.1091,0.0081);
glVertex2f(-0.1091,0.0079);
glVertex2f(-0.1092,0.0078);
glVertex2f(-0.1093,0.0076);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1084,0.0068);
glVertex2f(-0.1069,0.0068);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1058,0.0078);
glVertex2f(-0.1061,0.0078);
glVertex2f(-0.1062,0.0075);
glVertex2f(-0.1063,0.0071);
glVertex2f(-0.1063,0.0068);
glVertex2f(-0.1062,0.0064);
glVertex2f(-0.1061,0.0062);
glVertex2f(-0.1058,0.0061);
glVertex2f(-0.1057,0.0061);
glVertex2f(-0.1054,0.0062);
glVertex2f(-0.1053,0.0064);
glVertex2f(-0.1052,0.0068);
glVertex2f(-0.1052,0.0071);
glVertex2f(-0.1053,0.0075);
glVertex2f(-0.1054,0.0078);
glVertex2f(-0.1057,0.0078);
glVertex2f(-0.1058,0.0078);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1044,0.0081);
glVertex2f(-0.1045,0.0080);
glVertex2f(-0.1046,0.0081);
glVertex2f(-0.1045,0.0082);
glVertex2f(-0.1044,0.0081);
glVertex2f(-0.1044,0.0079);
glVertex2f(-0.1045,0.0078);
glVertex2f(-0.1046,0.0076);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1039,0.0081);
glVertex2f(-0.1040,0.0080);
glVertex2f(-0.1041,0.0081);
glVertex2f(-0.1040,0.0082);
glVertex2f(-0.1039,0.0081);
glVertex2f(-0.1039,0.0079);
glVertex2f(-0.1040,0.0078);
glVertex2f(-0.1041,0.0076);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1110,0.0017);
glVertex2f(-0.1116,0.0017);
glVertex2f(-0.1116,0.0043);
glVertex2f(-0.1110,0.0043);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1103,0.0036);
glVertex2f(-0.1101,0.0037);
glVertex2f(-0.1098,0.0040);
glVertex2f(-0.1098,0.0022);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1088,0.0036);
glVertex2f(-0.1088,0.0036);
glVertex2f(-0.1087,0.0038);
glVertex2f(-0.1086,0.0039);
glVertex2f(-0.1084,0.0040);
glVertex2f(-0.1081,0.0040);
glVertex2f(-0.1079,0.0039);
glVertex2f(-0.1079,0.0038);
glVertex2f(-0.1077,0.0036);
glVertex2f(-0.1077,0.0035);
glVertex2f(-0.1079,0.0033);
glVertex2f(-0.1080,0.0031);
glVertex2f(-0.1088,0.0022);
glVertex2f(-0.1077,0.0022);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1069,0.0036);
glVertex2f(-0.1067,0.0037);
glVertex2f(-0.1065,0.0040);
glVertex2f(-0.1065,0.0022);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1044,0.0034);
glVertex2f(-0.1045,0.0031);
glVertex2f(-0.1046,0.0030);
glVertex2f(-0.1049,0.0028);
glVertex2f(-0.1050,0.0028);
glVertex2f(-0.1053,0.0030);
glVertex2f(-0.1054,0.0031);
glVertex2f(-0.1055,0.0034);
glVertex2f(-0.1055,0.0035);
glVertex2f(-0.1054,0.0037);
glVertex2f(-0.1053,0.0039);
glVertex2f(-0.1050,0.0040);
glVertex2f(-0.1049,0.0040);
glVertex2f(-0.1046,0.0039);
glVertex2f(-0.1045,0.0037);
glVertex2f(-0.1044,0.0034);
glVertex2f(-0.1044,0.0030);
glVertex2f(-0.1045,0.0026);
glVertex2f(-0.1046,0.0023);
glVertex2f(-0.1049,0.0022);
glVertex2f(-0.1051,0.0022);
glVertex2f(-0.1053,0.0023);
glVertex2f(-0.1054,0.0025);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1039,0.0017);
glVertex2f(-0.1033,0.0017);
glVertex2f(-0.1033,0.0043);
glVertex2f(-0.1039,0.0043);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1567,0.0059);
glVertex2f(-0.1567,0.0068);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1426,0.0059);
glVertex2f(-0.1426,0.0068);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1584,0.0050);
glVertex2f(-0.1547,0.0050);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1409,0.0050);
glVertex2f(-0.1447,0.0050);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.1558,0.0058);
glVertex2f(-0.1559,0.0060);
glVertex2f(-0.1575,0.0040);
glVertex2f(-0.1577,0.0043);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.1436,0.0043);
glVertex2f(-0.1434,0.0040);
glVertex2f(-0.1418,0.0060);
glVertex2f(-0.1416,0.0058);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1524,0.0061);
glVertex2f(-0.1524,0.0078);
glVertex2f(-0.1532,0.0066);
glVertex2f(-0.1520,0.0066);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1513,0.0081);
glVertex2f(-0.1514,0.0080);
glVertex2f(-0.1515,0.0081);
glVertex2f(-0.1514,0.0082);
glVertex2f(-0.1513,0.0081);
glVertex2f(-0.1513,0.0079);
glVertex2f(-0.1514,0.0078);
glVertex2f(-0.1515,0.0076);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1506,0.0068);
glVertex2f(-0.1492,0.0068);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1480,0.0078);
glVertex2f(-0.1483,0.0078);
glVertex2f(-0.1484,0.0075);
glVertex2f(-0.1485,0.0071);
glVertex2f(-0.1485,0.0068);
glVertex2f(-0.1484,0.0064);
glVertex2f(-0.1483,0.0062);
glVertex2f(-0.1480,0.0061);
glVertex2f(-0.1479,0.0061);
glVertex2f(-0.1476,0.0062);
glVertex2f(-0.1475,0.0064);
glVertex2f(-0.1474,0.0068);
glVertex2f(-0.1474,0.0071);
glVertex2f(-0.1475,0.0075);
glVertex2f(-0.1476,0.0078);
glVertex2f(-0.1479,0.0078);
glVertex2f(-0.1480,0.0078);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1466,0.0081);
glVertex2f(-0.1467,0.0080);
glVertex2f(-0.1468,0.0081);
glVertex2f(-0.1467,0.0082);
glVertex2f(-0.1466,0.0081);
glVertex2f(-0.1466,0.0079);
glVertex2f(-0.1467,0.0078);
glVertex2f(-0.1468,0.0076);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1461,0.0081);
glVertex2f(-0.1462,0.0080);
glVertex2f(-0.1463,0.0081);
glVertex2f(-0.1462,0.0082);
glVertex2f(-0.1461,0.0081);
glVertex2f(-0.1461,0.0079);
glVertex2f(-0.1462,0.0078);
glVertex2f(-0.1463,0.0076);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1532,0.0017);
glVertex2f(-0.1538,0.0017);
glVertex2f(-0.1538,0.0043);
glVertex2f(-0.1532,0.0043);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1525,0.0036);
glVertex2f(-0.1523,0.0037);
glVertex2f(-0.1520,0.0040);
glVertex2f(-0.1520,0.0022);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1510,0.0036);
glVertex2f(-0.1510,0.0036);
glVertex2f(-0.1509,0.0038);
glVertex2f(-0.1508,0.0039);
glVertex2f(-0.1506,0.0040);
glVertex2f(-0.1503,0.0040);
glVertex2f(-0.1501,0.0039);
glVertex2f(-0.1501,0.0038);
glVertex2f(-0.1500,0.0036);
glVertex2f(-0.1500,0.0035);
glVertex2f(-0.1501,0.0033);
glVertex2f(-0.1502,0.0031);
glVertex2f(-0.1511,0.0022);
glVertex2f(-0.1499,0.0022);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1492,0.0036);
glVertex2f(-0.1489,0.0037);
glVertex2f(-0.1487,0.0040);
glVertex2f(-0.1487,0.0022);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1466,0.0034);
glVertex2f(-0.1467,0.0031);
glVertex2f(-0.1468,0.0030);
glVertex2f(-0.1471,0.0028);
glVertex2f(-0.1472,0.0028);
glVertex2f(-0.1475,0.0030);
glVertex2f(-0.1476,0.0031);
glVertex2f(-0.1477,0.0034);
glVertex2f(-0.1477,0.0035);
glVertex2f(-0.1476,0.0037);
glVertex2f(-0.1475,0.0039);
glVertex2f(-0.1472,0.0040);
glVertex2f(-0.1471,0.0040);
glVertex2f(-0.1468,0.0039);
glVertex2f(-0.1467,0.0037);
glVertex2f(-0.1466,0.0034);
glVertex2f(-0.1466,0.0030);
glVertex2f(-0.1467,0.0026);
glVertex2f(-0.1468,0.0023);
glVertex2f(-0.1471,0.0022);
glVertex2f(-0.1473,0.0022);
glVertex2f(-0.1475,0.0023);
glVertex2f(-0.1476,0.0025);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1461,0.0017);
glVertex2f(-0.1455,0.0017);
glVertex2f(-0.1455,0.0043);
glVertex2f(-0.1461,0.0043);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1285,0.0059);
glVertex2f(-0.1285,0.0068);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1145,0.0059);
glVertex2f(-0.1145,0.0068);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1303,0.0050);
glVertex2f(-0.1266,0.0050);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1127,0.0050);
glVertex2f(-0.1165,0.0050);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.1276,0.0058);
glVertex2f(-0.1278,0.0060);
glVertex2f(-0.1293,0.0040);
glVertex2f(-0.1295,0.0043);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.1155,0.0043);
glVertex2f(-0.1152,0.0040);
glVertex2f(-0.1137,0.0060);
glVertex2f(-0.1135,0.0058);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1243,0.0061);
glVertex2f(-0.1243,0.0078);
glVertex2f(-0.1251,0.0066);
glVertex2f(-0.1238,0.0066);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1232,0.0081);
glVertex2f(-0.1233,0.0080);
glVertex2f(-0.1233,0.0081);
glVertex2f(-0.1233,0.0082);
glVertex2f(-0.1232,0.0081);
glVertex2f(-0.1232,0.0079);
glVertex2f(-0.1233,0.0078);
glVertex2f(-0.1233,0.0076);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1225,0.0068);
glVertex2f(-0.1210,0.0068);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1199,0.0078);
glVertex2f(-0.1202,0.0078);
glVertex2f(-0.1203,0.0075);
glVertex2f(-0.1204,0.0071);
glVertex2f(-0.1204,0.0068);
glVertex2f(-0.1203,0.0064);
glVertex2f(-0.1202,0.0062);
glVertex2f(-0.1199,0.0061);
glVertex2f(-0.1198,0.0061);
glVertex2f(-0.1195,0.0062);
glVertex2f(-0.1193,0.0064);
glVertex2f(-0.1193,0.0068);
glVertex2f(-0.1193,0.0071);
glVertex2f(-0.1193,0.0075);
glVertex2f(-0.1195,0.0078);
glVertex2f(-0.1198,0.0078);
glVertex2f(-0.1199,0.0078);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1185,0.0081);
glVertex2f(-0.1186,0.0080);
glVertex2f(-0.1186,0.0081);
glVertex2f(-0.1186,0.0082);
glVertex2f(-0.1185,0.0081);
glVertex2f(-0.1185,0.0079);
glVertex2f(-0.1186,0.0078);
glVertex2f(-0.1186,0.0076);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1180,0.0081);
glVertex2f(-0.1181,0.0080);
glVertex2f(-0.1181,0.0081);
glVertex2f(-0.1181,0.0082);
glVertex2f(-0.1180,0.0081);
glVertex2f(-0.1180,0.0079);
glVertex2f(-0.1181,0.0078);
glVertex2f(-0.1181,0.0076);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1251,0.0017);
glVertex2f(-0.1257,0.0017);
glVertex2f(-0.1257,0.0043);
glVertex2f(-0.1251,0.0043);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1243,0.0036);
glVertex2f(-0.1242,0.0037);
glVertex2f(-0.1239,0.0040);
glVertex2f(-0.1239,0.0022);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1228,0.0036);
glVertex2f(-0.1228,0.0036);
glVertex2f(-0.1228,0.0038);
glVertex2f(-0.1226,0.0039);
glVertex2f(-0.1225,0.0040);
glVertex2f(-0.1221,0.0040);
glVertex2f(-0.1220,0.0039);
glVertex2f(-0.1219,0.0038);
glVertex2f(-0.1218,0.0036);
glVertex2f(-0.1218,0.0035);
glVertex2f(-0.1219,0.0033);
glVertex2f(-0.1221,0.0031);
glVertex2f(-0.1229,0.0022);
glVertex2f(-0.1217,0.0022);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1210,0.0036);
glVertex2f(-0.1208,0.0037);
glVertex2f(-0.1206,0.0040);
glVertex2f(-0.1206,0.0022);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1185,0.0034);
glVertex2f(-0.1186,0.0031);
glVertex2f(-0.1187,0.0030);
glVertex2f(-0.1190,0.0028);
glVertex2f(-0.1190,0.0028);
glVertex2f(-0.1193,0.0030);
glVertex2f(-0.1195,0.0031);
glVertex2f(-0.1195,0.0034);
glVertex2f(-0.1195,0.0035);
glVertex2f(-0.1195,0.0037);
glVertex2f(-0.1193,0.0039);
glVertex2f(-0.1190,0.0040);
glVertex2f(-0.1190,0.0040);
glVertex2f(-0.1187,0.0039);
glVertex2f(-0.1186,0.0037);
glVertex2f(-0.1185,0.0034);
glVertex2f(-0.1185,0.0030);
glVertex2f(-0.1186,0.0026);
glVertex2f(-0.1187,0.0023);
glVertex2f(-0.1190,0.0022);
glVertex2f(-0.1191,0.0022);
glVertex2f(-0.1194,0.0023);
glVertex2f(-0.1195,0.0025);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1180,0.0017);
glVertex2f(-0.1174,0.0017);
glVertex2f(-0.1174,0.0043);
glVertex2f(-0.1180,0.0043);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1004,0.0059);
glVertex2f(-0.1004,0.0068);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0863,0.0059);
glVertex2f(-0.0863,0.0068);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1022,0.0050);
glVertex2f(-0.0984,0.0050);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0846,0.0050);
glVertex2f(-0.0884,0.0050);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.0994,0.0058);
glVertex2f(-0.0996,0.0060);
glVertex2f(-0.1012,0.0040);
glVertex2f(-0.1014,0.0043);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.0873,0.0043);
glVertex2f(-0.0871,0.0040);
glVertex2f(-0.0856,0.0060);
glVertex2f(-0.0854,0.0058);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0961,0.0061);
glVertex2f(-0.0961,0.0078);
glVertex2f(-0.0970,0.0066);
glVertex2f(-0.0957,0.0066);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0950,0.0081);
glVertex2f(-0.0951,0.0080);
glVertex2f(-0.0952,0.0081);
glVertex2f(-0.0951,0.0082);
glVertex2f(-0.0950,0.0081);
glVertex2f(-0.0950,0.0079);
glVertex2f(-0.0951,0.0078);
glVertex2f(-0.0952,0.0076);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0944,0.0068);
glVertex2f(-0.0929,0.0068);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0918,0.0078);
glVertex2f(-0.0920,0.0078);
glVertex2f(-0.0922,0.0075);
glVertex2f(-0.0922,0.0071);
glVertex2f(-0.0922,0.0068);
glVertex2f(-0.0922,0.0064);
glVertex2f(-0.0920,0.0062);
glVertex2f(-0.0918,0.0061);
glVertex2f(-0.0916,0.0061);
glVertex2f(-0.0913,0.0062);
glVertex2f(-0.0912,0.0064);
glVertex2f(-0.0911,0.0068);
glVertex2f(-0.0911,0.0071);
glVertex2f(-0.0912,0.0075);
glVertex2f(-0.0913,0.0078);
glVertex2f(-0.0916,0.0078);
glVertex2f(-0.0918,0.0078);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0903,0.0081);
glVertex2f(-0.0904,0.0080);
glVertex2f(-0.0905,0.0081);
glVertex2f(-0.0904,0.0082);
glVertex2f(-0.0903,0.0081);
glVertex2f(-0.0903,0.0079);
glVertex2f(-0.0904,0.0078);
glVertex2f(-0.0905,0.0076);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0899,0.0081);
glVertex2f(-0.0899,0.0080);
glVertex2f(-0.0900,0.0081);
glVertex2f(-0.0899,0.0082);
glVertex2f(-0.0899,0.0081);
glVertex2f(-0.0899,0.0079);
glVertex2f(-0.0899,0.0078);
glVertex2f(-0.0900,0.0076);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0970,0.0017);
glVertex2f(-0.0975,0.0017);
glVertex2f(-0.0975,0.0043);
glVertex2f(-0.0970,0.0043);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0962,0.0036);
glVertex2f(-0.0960,0.0037);
glVertex2f(-0.0958,0.0040);
glVertex2f(-0.0958,0.0022);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0947,0.0036);
glVertex2f(-0.0947,0.0036);
glVertex2f(-0.0946,0.0038);
glVertex2f(-0.0945,0.0039);
glVertex2f(-0.0944,0.0040);
glVertex2f(-0.0940,0.0040);
glVertex2f(-0.0939,0.0039);
glVertex2f(-0.0938,0.0038);
glVertex2f(-0.0937,0.0036);
glVertex2f(-0.0937,0.0035);
glVertex2f(-0.0938,0.0033);
glVertex2f(-0.0939,0.0031);
glVertex2f(-0.0948,0.0022);
glVertex2f(-0.0936,0.0022);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0929,0.0036);
glVertex2f(-0.0927,0.0037);
glVertex2f(-0.0925,0.0040);
glVertex2f(-0.0925,0.0022);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0903,0.0034);
glVertex2f(-0.0904,0.0031);
glVertex2f(-0.0906,0.0030);
glVertex2f(-0.0908,0.0028);
glVertex2f(-0.0909,0.0028);
glVertex2f(-0.0912,0.0030);
glVertex2f(-0.0913,0.0031);
glVertex2f(-0.0914,0.0034);
glVertex2f(-0.0914,0.0035);
glVertex2f(-0.0913,0.0037);
glVertex2f(-0.0912,0.0039);
glVertex2f(-0.0909,0.0040);
glVertex2f(-0.0908,0.0040);
glVertex2f(-0.0906,0.0039);
glVertex2f(-0.0904,0.0037);
glVertex2f(-0.0903,0.0034);
glVertex2f(-0.0903,0.0030);
glVertex2f(-0.0904,0.0026);
glVertex2f(-0.0906,0.0023);
glVertex2f(-0.0908,0.0022);
glVertex2f(-0.0910,0.0022);
glVertex2f(-0.0913,0.0023);
glVertex2f(-0.0913,0.0025);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0899,0.0017);
glVertex2f(-0.0892,0.0017);
glVertex2f(-0.0892,0.0043);
glVertex2f(-0.0899,0.0043);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0860,-0.0438);
glVertex2f(-0.0655,-0.0438);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.1082,-0.0353);
glVertex2f(-0.1067,-0.0342);
glVertex2f(-0.1078,-0.0357);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1080,-0.0355);
glVertex2f(-0.1263,-0.0538);
glVertex2f(-0.1312,-0.0538);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1569,-0.0547);
glVertex2f(-0.1569,-0.0529);
glVertex2f(-0.1563,-0.0547);
glVertex2f(-0.1556,-0.0529);
glVertex2f(-0.1556,-0.0547);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1549,-0.0547);
glVertex2f(-0.1549,-0.0529);
glVertex2f(-0.1538,-0.0529);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1549,-0.0537);
glVertex2f(-0.1542,-0.0537);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1549,-0.0547);
glVertex2f(-0.1538,-0.0547);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1530,-0.0529);
glVertex2f(-0.1530,-0.0547);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1536,-0.0529);
glVertex2f(-0.1524,-0.0529);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1522,-0.0547);
glVertex2f(-0.1515,-0.0529);
glVertex2f(-0.1509,-0.0547);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1520,-0.0541);
glVertex2f(-0.1511,-0.0541);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1505,-0.0529);
glVertex2f(-0.1505,-0.0547);
glVertex2f(-0.1494,-0.0547);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1461,-0.0533);
glVertex2f(-0.1462,-0.0531);
glVertex2f(-0.1463,-0.0530);
glVertex2f(-0.1465,-0.0529);
glVertex2f(-0.1468,-0.0529);
glVertex2f(-0.1470,-0.0530);
glVertex2f(-0.1472,-0.0531);
glVertex2f(-0.1473,-0.0533);
glVertex2f(-0.1474,-0.0536);
glVertex2f(-0.1474,-0.0540);
glVertex2f(-0.1473,-0.0543);
glVertex2f(-0.1472,-0.0544);
glVertex2f(-0.1470,-0.0545);
glVertex2f(-0.1468,-0.0547);
glVertex2f(-0.1465,-0.0547);
glVertex2f(-0.1463,-0.0545);
glVertex2f(-0.1462,-0.0544);
glVertex2f(-0.1461,-0.0543);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1455,-0.0529);
glVertex2f(-0.1455,-0.0547);
glVertex2f(-0.1445,-0.0547);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1444,-0.0547);
glVertex2f(-0.1437,-0.0529);
glVertex2f(-0.1430,-0.0547);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1441,-0.0541);
glVertex2f(-0.1432,-0.0541);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1426,-0.0547);
glVertex2f(-0.1426,-0.0529);
glVertex2f(-0.1420,-0.0529);
glVertex2f(-0.1418,-0.0530);
glVertex2f(-0.1416,-0.0531);
glVertex2f(-0.1415,-0.0533);
glVertex2f(-0.1414,-0.0536);
glVertex2f(-0.1414,-0.0540);
glVertex2f(-0.1415,-0.0543);
glVertex2f(-0.1416,-0.0544);
glVertex2f(-0.1418,-0.0545);
glVertex2f(-0.1420,-0.0547);
glVertex2f(-0.1426,-0.0547);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1409,-0.0547);
glVertex2f(-0.1409,-0.0529);
glVertex2f(-0.1402,-0.0529);
glVertex2f(-0.1400,-0.0530);
glVertex2f(-0.1398,-0.0531);
glVertex2f(-0.1397,-0.0533);
glVertex2f(-0.1397,-0.0536);
glVertex2f(-0.1397,-0.0540);
glVertex2f(-0.1397,-0.0543);
glVertex2f(-0.1398,-0.0544);
glVertex2f(-0.1400,-0.0545);
glVertex2f(-0.1402,-0.0547);
glVertex2f(-0.1409,-0.0547);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1391,-0.0529);
glVertex2f(-0.1391,-0.0547);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1384,-0.0547);
glVertex2f(-0.1384,-0.0529);
glVertex2f(-0.1372,-0.0547);
glVertex2f(-0.1372,-0.0529);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1354,-0.0533);
glVertex2f(-0.1354,-0.0531);
glVertex2f(-0.1356,-0.0530);
glVertex2f(-0.1358,-0.0529);
glVertex2f(-0.1361,-0.0529);
glVertex2f(-0.1363,-0.0530);
glVertex2f(-0.1365,-0.0531);
glVertex2f(-0.1366,-0.0533);
glVertex2f(-0.1366,-0.0536);
glVertex2f(-0.1366,-0.0540);
glVertex2f(-0.1366,-0.0543);
glVertex2f(-0.1365,-0.0544);
glVertex2f(-0.1363,-0.0545);
glVertex2f(-0.1361,-0.0547);
glVertex2f(-0.1358,-0.0547);
glVertex2f(-0.1356,-0.0545);
glVertex2f(-0.1354,-0.0544);
glVertex2f(-0.1354,-0.0543);
glVertex2f(-0.1354,-0.0540);
glVertex2f(-0.1358,-0.0540);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1556,-0.0562);
glVertex2f(-0.1558,-0.0561);
glVertex2f(-0.1559,-0.0559);
glVertex2f(-0.1560,-0.0558);
glVertex2f(-0.1564,-0.0558);
glVertex2f(-0.1566,-0.0559);
glVertex2f(-0.1567,-0.0561);
glVertex2f(-0.1568,-0.0562);
glVertex2f(-0.1569,-0.0565);
glVertex2f(-0.1569,-0.0569);
glVertex2f(-0.1568,-0.0571);
glVertex2f(-0.1567,-0.0574);
glVertex2f(-0.1566,-0.0575);
glVertex2f(-0.1564,-0.0576);
glVertex2f(-0.1560,-0.0576);
glVertex2f(-0.1559,-0.0575);
glVertex2f(-0.1558,-0.0574);
glVertex2f(-0.1556,-0.0571);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1551,-0.0558);
glVertex2f(-0.1551,-0.0576);
glVertex2f(-0.1541,-0.0576);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1539,-0.0576);
glVertex2f(-0.1532,-0.0558);
glVertex2f(-0.1525,-0.0576);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1537,-0.0570);
glVertex2f(-0.1528,-0.0570);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1521,-0.0576);
glVertex2f(-0.1521,-0.0558);
glVertex2f(-0.1515,-0.0558);
glVertex2f(-0.1513,-0.0559);
glVertex2f(-0.1511,-0.0561);
glVertex2f(-0.1511,-0.0562);
glVertex2f(-0.1510,-0.0565);
glVertex2f(-0.1510,-0.0569);
glVertex2f(-0.1511,-0.0571);
glVertex2f(-0.1511,-0.0574);
glVertex2f(-0.1513,-0.0575);
glVertex2f(-0.1515,-0.0576);
glVertex2f(-0.1521,-0.0576);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1503,-0.0576);
glVertex2f(-0.1503,-0.0558);
glVertex2f(-0.1498,-0.0558);
glVertex2f(-0.1496,-0.0559);
glVertex2f(-0.1494,-0.0561);
glVertex2f(-0.1493,-0.0562);
glVertex2f(-0.1492,-0.0565);
glVertex2f(-0.1492,-0.0569);
glVertex2f(-0.1493,-0.0571);
glVertex2f(-0.1494,-0.0574);
glVertex2f(-0.1496,-0.0575);
glVertex2f(-0.1498,-0.0576);
glVertex2f(-0.1503,-0.0576);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1486,-0.0558);
glVertex2f(-0.1486,-0.0576);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1480,-0.0576);
glVertex2f(-0.1480,-0.0558);
glVertex2f(-0.1468,-0.0576);
glVertex2f(-0.1468,-0.0558);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1449,-0.0562);
glVertex2f(-0.1450,-0.0561);
glVertex2f(-0.1452,-0.0559);
glVertex2f(-0.1454,-0.0558);
glVertex2f(-0.1457,-0.0558);
glVertex2f(-0.1458,-0.0559);
glVertex2f(-0.1460,-0.0561);
glVertex2f(-0.1461,-0.0562);
glVertex2f(-0.1462,-0.0565);
glVertex2f(-0.1462,-0.0569);
glVertex2f(-0.1461,-0.0571);
glVertex2f(-0.1460,-0.0574);
glVertex2f(-0.1458,-0.0575);
glVertex2f(-0.1457,-0.0576);
glVertex2f(-0.1454,-0.0576);
glVertex2f(-0.1452,-0.0575);
glVertex2f(-0.1450,-0.0574);
glVertex2f(-0.1449,-0.0571);
glVertex2f(-0.1449,-0.0569);
glVertex2f(-0.1454,-0.0569);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4608,0.0359);
glVertex2f(-0.4601,0.0377);
glVertex2f(-0.4594,0.0359);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4605,0.0365);
glVertex2f(-0.4597,0.0365);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4590,0.0359);
glVertex2f(-0.4590,0.0377);
glVertex2f(-0.4582,0.0377);
glVertex2f(-0.4580,0.0376);
glVertex2f(-0.4579,0.0375);
glVertex2f(-0.4578,0.0373);
glVertex2f(-0.4578,0.0372);
glVertex2f(-0.4579,0.0370);
glVertex2f(-0.4580,0.0369);
glVertex2f(-0.4582,0.0368);
glVertex2f(-0.4590,0.0368);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4584,0.0368);
glVertex2f(-0.4578,0.0359);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4560,0.0372);
glVertex2f(-0.4562,0.0374);
glVertex2f(-0.4563,0.0376);
glVertex2f(-0.4565,0.0377);
glVertex2f(-0.4568,0.0377);
glVertex2f(-0.4570,0.0376);
glVertex2f(-0.4572,0.0374);
glVertex2f(-0.4572,0.0372);
glVertex2f(-0.4573,0.0370);
glVertex2f(-0.4573,0.0365);
glVertex2f(-0.4572,0.0363);
glVertex2f(-0.4572,0.0361);
glVertex2f(-0.4570,0.0360);
glVertex2f(-0.4568,0.0359);
glVertex2f(-0.4565,0.0359);
glVertex2f(-0.4563,0.0360);
glVertex2f(-0.4562,0.0361);
glVertex2f(-0.4560,0.0363);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4555,0.0377);
glVertex2f(-0.4555,0.0359);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4543,0.0377);
glVertex2f(-0.4543,0.0359);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4555,0.0368);
glVertex2f(-0.4543,0.0368);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4536,0.0377);
glVertex2f(-0.4536,0.0359);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4527,0.0377);
glVertex2f(-0.4527,0.0359);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4532,0.0377);
glVertex2f(-0.4520,0.0377);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4516,0.0359);
glVertex2f(-0.4516,0.0377);
glVertex2f(-0.4506,0.0377);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4516,0.0368);
glVertex2f(-0.4510,0.0368);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4516,0.0359);
glVertex2f(-0.4506,0.0359);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4489,0.0372);
glVertex2f(-0.4489,0.0374);
glVertex2f(-0.4491,0.0376);
glVertex2f(-0.4493,0.0377);
glVertex2f(-0.4496,0.0377);
glVertex2f(-0.4498,0.0376);
glVertex2f(-0.4499,0.0374);
glVertex2f(-0.4501,0.0372);
glVertex2f(-0.4501,0.0370);
glVertex2f(-0.4501,0.0365);
glVertex2f(-0.4501,0.0363);
glVertex2f(-0.4499,0.0361);
glVertex2f(-0.4498,0.0360);
glVertex2f(-0.4496,0.0359);
glVertex2f(-0.4493,0.0359);
glVertex2f(-0.4491,0.0360);
glVertex2f(-0.4489,0.0361);
glVertex2f(-0.4489,0.0363);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4479,0.0377);
glVertex2f(-0.4479,0.0359);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4485,0.0377);
glVertex2f(-0.4474,0.0377);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4470,0.0377);
glVertex2f(-0.4470,0.0364);
glVertex2f(-0.4468,0.0361);
glVertex2f(-0.4467,0.0360);
glVertex2f(-0.4464,0.0359);
glVertex2f(-0.4463,0.0359);
glVertex2f(-0.4461,0.0360);
glVertex2f(-0.4458,0.0361);
glVertex2f(-0.4458,0.0364);
glVertex2f(-0.4458,0.0377);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4451,0.0359);
glVertex2f(-0.4451,0.0377);
glVertex2f(-0.4444,0.0377);
glVertex2f(-0.4441,0.0376);
glVertex2f(-0.4440,0.0375);
glVertex2f(-0.4439,0.0373);
glVertex2f(-0.4439,0.0372);
glVertex2f(-0.4440,0.0370);
glVertex2f(-0.4441,0.0369);
glVertex2f(-0.4444,0.0368);
glVertex2f(-0.4451,0.0368);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4445,0.0368);
glVertex2f(-0.4439,0.0359);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4436,0.0359);
glVertex2f(-0.4429,0.0377);
glVertex2f(-0.4423,0.0359);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4433,0.0365);
glVertex2f(-0.4425,0.0365);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4418,0.0377);
glVertex2f(-0.4418,0.0359);
glVertex2f(-0.4408,0.0359);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4608,0.0330);
glVertex2f(-0.4608,0.0347);
glVertex2f(-0.4600,0.0347);
glVertex2f(-0.4598,0.0346);
glVertex2f(-0.4597,0.0346);
glVertex2f(-0.4596,0.0344);
glVertex2f(-0.4596,0.0342);
glVertex2f(-0.4597,0.0341);
glVertex2f(-0.4598,0.0339);
glVertex2f(-0.4600,0.0339);
glVertex2f(-0.4608,0.0339);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4602,0.0339);
glVertex2f(-0.4596,0.0330);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4586,0.0347);
glVertex2f(-0.4588,0.0346);
glVertex2f(-0.4589,0.0345);
glVertex2f(-0.4590,0.0343);
glVertex2f(-0.4591,0.0341);
glVertex2f(-0.4591,0.0337);
glVertex2f(-0.4590,0.0334);
glVertex2f(-0.4589,0.0332);
glVertex2f(-0.4588,0.0330);
glVertex2f(-0.4586,0.0330);
glVertex2f(-0.4582,0.0330);
glVertex2f(-0.4581,0.0330);
glVertex2f(-0.4579,0.0332);
glVertex2f(-0.4578,0.0334);
glVertex2f(-0.4577,0.0337);
glVertex2f(-0.4577,0.0341);
glVertex2f(-0.4578,0.0343);
glVertex2f(-0.4579,0.0345);
glVertex2f(-0.4581,0.0346);
glVertex2f(-0.4582,0.0347);
glVertex2f(-0.4586,0.0347);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4567,0.0347);
glVertex2f(-0.4569,0.0346);
glVertex2f(-0.4571,0.0345);
glVertex2f(-0.4572,0.0343);
glVertex2f(-0.4572,0.0341);
glVertex2f(-0.4572,0.0337);
glVertex2f(-0.4572,0.0334);
glVertex2f(-0.4571,0.0332);
glVertex2f(-0.4569,0.0330);
glVertex2f(-0.4567,0.0330);
glVertex2f(-0.4564,0.0330);
glVertex2f(-0.4562,0.0330);
glVertex2f(-0.4560,0.0332);
glVertex2f(-0.4560,0.0334);
glVertex2f(-0.4559,0.0337);
glVertex2f(-0.4559,0.0341);
glVertex2f(-0.4560,0.0343);
glVertex2f(-0.4560,0.0345);
glVertex2f(-0.4562,0.0346);
glVertex2f(-0.4564,0.0347);
glVertex2f(-0.4567,0.0347);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4553,0.0330);
glVertex2f(-0.4553,0.0347);
glVertex2f(-0.4542,0.0347);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4553,0.0339);
glVertex2f(-0.4546,0.0339);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4538,0.0347);
glVertex2f(-0.4538,0.0330);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4532,0.0330);
glVertex2f(-0.4532,0.0347);
glVertex2f(-0.4520,0.0330);
glVertex2f(-0.4520,0.0347);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4501,0.0343);
glVertex2f(-0.4502,0.0345);
glVertex2f(-0.4503,0.0346);
glVertex2f(-0.4506,0.0347);
glVertex2f(-0.4509,0.0347);
glVertex2f(-0.4510,0.0346);
glVertex2f(-0.4512,0.0345);
glVertex2f(-0.4513,0.0343);
glVertex2f(-0.4514,0.0341);
glVertex2f(-0.4514,0.0337);
glVertex2f(-0.4513,0.0334);
glVertex2f(-0.4512,0.0332);
glVertex2f(-0.4510,0.0330);
glVertex2f(-0.4509,0.0330);
glVertex2f(-0.4506,0.0330);
glVertex2f(-0.4503,0.0330);
glVertex2f(-0.4502,0.0332);
glVertex2f(-0.4501,0.0334);
glVertex2f(-0.4501,0.0337);
glVertex2f(-0.4506,0.0337);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.4458,0.0141);
glVertex2f(-0.4448,0.0126);
glVertex2f(-0.4463,0.0137);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4461,0.0139);
glVertex2f(-0.4689,0.0368);
glVertex2f(-0.4617,0.0368);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.4217,-0.0100);
glVertex2f(-0.4207,-0.0115);
glVertex2f(-0.4221,-0.0104);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4219,-0.0102);
glVertex2f(-0.4448,0.0126);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.2690,0.0563);
glVertex2f(-0.2705,0.0553);
glVertex2f(-0.2694,0.0567);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2692,0.0565);
glVertex2f(-0.2494,0.0764);
glVertex2f(-0.2386,0.0764);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2373,0.0754);
glVertex2f(-0.2373,0.0772);
glVertex2f(-0.2366,0.0772);
glVertex2f(-0.2363,0.0771);
glVertex2f(-0.2362,0.0771);
glVertex2f(-0.2362,0.0768);
glVertex2f(-0.2362,0.0766);
glVertex2f(-0.2362,0.0764);
glVertex2f(-0.2363,0.0764);
glVertex2f(-0.2366,0.0763);
glVertex2f(-0.2373,0.0763);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2355,0.0754);
glVertex2f(-0.2355,0.0772);
glVertex2f(-0.2348,0.0772);
glVertex2f(-0.2345,0.0771);
glVertex2f(-0.2345,0.0771);
glVertex2f(-0.2344,0.0768);
glVertex2f(-0.2344,0.0767);
glVertex2f(-0.2345,0.0766);
glVertex2f(-0.2345,0.0764);
glVertex2f(-0.2348,0.0764);
glVertex2f(-0.2355,0.0764);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2350,0.0764);
glVertex2f(-0.2344,0.0754);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2338,0.0754);
glVertex2f(-0.2338,0.0772);
glVertex2f(-0.2327,0.0772);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2338,0.0764);
glVertex2f(-0.2331,0.0764);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2338,0.0754);
glVertex2f(-0.2327,0.0754);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2322,0.0762);
glVertex2f(-0.2307,0.0762);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2300,0.0754);
glVertex2f(-0.2300,0.0772);
glVertex2f(-0.2289,0.0772);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2300,0.0764);
glVertex2f(-0.2293,0.0764);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2300,0.0754);
glVertex2f(-0.2289,0.0754);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2284,0.0754);
glVertex2f(-0.2284,0.0772);
glVertex2f(-0.2272,0.0754);
glVertex2f(-0.2272,0.0772);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2254,0.0768);
glVertex2f(-0.2255,0.0770);
glVertex2f(-0.2257,0.0771);
glVertex2f(-0.2258,0.0772);
glVertex2f(-0.2262,0.0772);
glVertex2f(-0.2263,0.0771);
glVertex2f(-0.2265,0.0770);
glVertex2f(-0.2266,0.0768);
glVertex2f(-0.2267,0.0766);
glVertex2f(-0.2267,0.0761);
glVertex2f(-0.2266,0.0759);
glVertex2f(-0.2265,0.0757);
glVertex2f(-0.2263,0.0755);
glVertex2f(-0.2262,0.0754);
glVertex2f(-0.2258,0.0754);
glVertex2f(-0.2257,0.0755);
glVertex2f(-0.2255,0.0757);
glVertex2f(-0.2254,0.0759);
glVertex2f(-0.2254,0.0761);
glVertex2f(-0.2258,0.0761);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2248,0.0772);
glVertex2f(-0.2248,0.0754);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2241,0.0754);
glVertex2f(-0.2241,0.0772);
glVertex2f(-0.2230,0.0754);
glVertex2f(-0.2230,0.0772);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2223,0.0754);
glVertex2f(-0.2223,0.0772);
glVertex2f(-0.2212,0.0772);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2223,0.0764);
glVertex2f(-0.2217,0.0764);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2223,0.0754);
glVertex2f(-0.2212,0.0754);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2208,0.0754);
glVertex2f(-0.2208,0.0772);
glVertex2f(-0.2196,0.0772);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2208,0.0764);
glVertex2f(-0.2201,0.0764);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2208,0.0754);
glVertex2f(-0.2196,0.0754);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2191,0.0754);
glVertex2f(-0.2191,0.0772);
glVertex2f(-0.2184,0.0772);
glVertex2f(-0.2182,0.0771);
glVertex2f(-0.2181,0.0771);
glVertex2f(-0.2179,0.0768);
glVertex2f(-0.2179,0.0767);
glVertex2f(-0.2181,0.0766);
glVertex2f(-0.2182,0.0764);
glVertex2f(-0.2184,0.0764);
glVertex2f(-0.2191,0.0764);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2186,0.0764);
glVertex2f(-0.2179,0.0754);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2174,0.0754);
glVertex2f(-0.2174,0.0772);
glVertex2f(-0.2163,0.0772);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2174,0.0764);
glVertex2f(-0.2167,0.0764);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2174,0.0754);
glVertex2f(-0.2163,0.0754);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2158,0.0754);
glVertex2f(-0.2158,0.0772);
glVertex2f(-0.2152,0.0772);
glVertex2f(-0.2149,0.0771);
glVertex2f(-0.2148,0.0770);
glVertex2f(-0.2147,0.0768);
glVertex2f(-0.2146,0.0766);
glVertex2f(-0.2146,0.0761);
glVertex2f(-0.2147,0.0759);
glVertex2f(-0.2148,0.0757);
glVertex2f(-0.2149,0.0755);
glVertex2f(-0.2152,0.0754);
glVertex2f(-0.2158,0.0754);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2122,0.0754);
glVertex2f(-0.2122,0.0772);
glVertex2f(-0.2115,0.0772);
glVertex2f(-0.2113,0.0771);
glVertex2f(-0.2112,0.0771);
glVertex2f(-0.2111,0.0768);
glVertex2f(-0.2111,0.0767);
glVertex2f(-0.2112,0.0766);
glVertex2f(-0.2113,0.0764);
glVertex2f(-0.2115,0.0764);
glVertex2f(-0.2122,0.0764);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2117,0.0764);
glVertex2f(-0.2111,0.0754);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2101,0.0772);
glVertex2f(-0.2103,0.0771);
glVertex2f(-0.2104,0.0770);
glVertex2f(-0.2105,0.0768);
glVertex2f(-0.2106,0.0766);
glVertex2f(-0.2106,0.0761);
glVertex2f(-0.2105,0.0759);
glVertex2f(-0.2104,0.0757);
glVertex2f(-0.2103,0.0755);
glVertex2f(-0.2101,0.0754);
glVertex2f(-0.2098,0.0754);
glVertex2f(-0.2096,0.0755);
glVertex2f(-0.2094,0.0757);
glVertex2f(-0.2094,0.0759);
glVertex2f(-0.2092,0.0761);
glVertex2f(-0.2092,0.0766);
glVertex2f(-0.2094,0.0768);
glVertex2f(-0.2094,0.0770);
glVertex2f(-0.2096,0.0771);
glVertex2f(-0.2098,0.0772);
glVertex2f(-0.2101,0.0772);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2082,0.0772);
glVertex2f(-0.2084,0.0771);
glVertex2f(-0.2086,0.0770);
glVertex2f(-0.2087,0.0768);
glVertex2f(-0.2087,0.0766);
glVertex2f(-0.2087,0.0761);
glVertex2f(-0.2087,0.0759);
glVertex2f(-0.2086,0.0757);
glVertex2f(-0.2084,0.0755);
glVertex2f(-0.2082,0.0754);
glVertex2f(-0.2079,0.0754);
glVertex2f(-0.2077,0.0755);
glVertex2f(-0.2076,0.0757);
glVertex2f(-0.2075,0.0759);
glVertex2f(-0.2074,0.0761);
glVertex2f(-0.2074,0.0766);
glVertex2f(-0.2075,0.0768);
glVertex2f(-0.2076,0.0770);
glVertex2f(-0.2077,0.0771);
glVertex2f(-0.2079,0.0772);
glVertex2f(-0.2082,0.0772);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2068,0.0754);
glVertex2f(-0.2068,0.0772);
glVertex2f(-0.2057,0.0772);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2068,0.0764);
glVertex2f(-0.2061,0.0764);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2054,0.0772);
glVertex2f(-0.2054,0.0754);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2046,0.0754);
glVertex2f(-0.2046,0.0772);
glVertex2f(-0.2035,0.0754);
glVertex2f(-0.2035,0.0772);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2016,0.0768);
glVertex2f(-0.2017,0.0770);
glVertex2f(-0.2019,0.0771);
glVertex2f(-0.2020,0.0772);
glVertex2f(-0.2024,0.0772);
glVertex2f(-0.2025,0.0771);
glVertex2f(-0.2028,0.0770);
glVertex2f(-0.2028,0.0768);
glVertex2f(-0.2029,0.0766);
glVertex2f(-0.2029,0.0761);
glVertex2f(-0.2028,0.0759);
glVertex2f(-0.2028,0.0757);
glVertex2f(-0.2025,0.0755);
glVertex2f(-0.2024,0.0754);
glVertex2f(-0.2020,0.0754);
glVertex2f(-0.2019,0.0755);
glVertex2f(-0.2017,0.0757);
glVertex2f(-0.2016,0.0759);
glVertex2f(-0.2016,0.0761);
glVertex2f(-0.2020,0.0761);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2780,-0.0265);
glVertex2f(-0.2780,-0.0710);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2658,-0.0230);
glVertex2f(-0.2658,-0.0710);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2780,-0.0692);
glVertex2f(-0.2798,-0.0692);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2658,-0.0692);
glVertex2f(-0.2640,-0.0692);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.2790,-0.0700);
glVertex2f(-0.2788,-0.0702);
glVertex2f(-0.2772,-0.0683);
glVertex2f(-0.2770,-0.0685);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.2648,-0.0685);
glVertex2f(-0.2649,-0.0683);
glVertex2f(-0.2665,-0.0702);
glVertex2f(-0.2667,-0.0700);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2769,-0.0657);
glVertex2f(-0.2760,-0.0657);
glVertex2f(-0.2765,-0.0664);
glVertex2f(-0.2762,-0.0664);
glVertex2f(-0.2760,-0.0665);
glVertex2f(-0.2760,-0.0666);
glVertex2f(-0.2758,-0.0669);
glVertex2f(-0.2758,-0.0670);
glVertex2f(-0.2760,-0.0672);
glVertex2f(-0.2761,-0.0674);
glVertex2f(-0.2764,-0.0675);
glVertex2f(-0.2766,-0.0675);
glVertex2f(-0.2769,-0.0674);
glVertex2f(-0.2770,-0.0673);
glVertex2f(-0.2770,-0.0671);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2751,-0.0654);
glVertex2f(-0.2752,-0.0656);
glVertex2f(-0.2753,-0.0654);
glVertex2f(-0.2752,-0.0654);
glVertex2f(-0.2751,-0.0654);
glVertex2f(-0.2751,-0.0657);
glVertex2f(-0.2752,-0.0658);
glVertex2f(-0.2753,-0.0659);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2744,-0.0667);
glVertex2f(-0.2729,-0.0667);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2713,-0.0657);
glVertex2f(-0.2722,-0.0657);
glVertex2f(-0.2722,-0.0665);
glVertex2f(-0.2722,-0.0664);
glVertex2f(-0.2719,-0.0663);
glVertex2f(-0.2717,-0.0663);
glVertex2f(-0.2714,-0.0664);
glVertex2f(-0.2713,-0.0666);
glVertex2f(-0.2712,-0.0669);
glVertex2f(-0.2712,-0.0670);
glVertex2f(-0.2713,-0.0672);
glVertex2f(-0.2714,-0.0674);
glVertex2f(-0.2717,-0.0675);
glVertex2f(-0.2719,-0.0675);
glVertex2f(-0.2722,-0.0674);
glVertex2f(-0.2722,-0.0673);
glVertex2f(-0.2723,-0.0671);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2706,-0.0666);
glVertex2f(-0.2698,-0.0649);
glVertex2f(-0.2709,-0.0649);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2705,-0.0681);
glVertex2f(-0.2684,-0.0652);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2687,-0.0666);
glVertex2f(-0.2690,-0.0667);
glVertex2f(-0.2691,-0.0669);
glVertex2f(-0.2691,-0.0671);
glVertex2f(-0.2690,-0.0672);
glVertex2f(-0.2688,-0.0673);
glVertex2f(-0.2685,-0.0673);
glVertex2f(-0.2682,-0.0674);
glVertex2f(-0.2681,-0.0676);
glVertex2f(-0.2680,-0.0678);
glVertex2f(-0.2680,-0.0681);
glVertex2f(-0.2681,-0.0682);
glVertex2f(-0.2682,-0.0683);
glVertex2f(-0.2684,-0.0684);
glVertex2f(-0.2687,-0.0684);
glVertex2f(-0.2690,-0.0683);
glVertex2f(-0.2691,-0.0682);
glVertex2f(-0.2691,-0.0681);
glVertex2f(-0.2691,-0.0678);
glVertex2f(-0.2691,-0.0676);
glVertex2f(-0.2689,-0.0674);
glVertex2f(-0.2687,-0.0673);
glVertex2f(-0.2683,-0.0673);
glVertex2f(-0.2682,-0.0672);
glVertex2f(-0.2681,-0.0671);
glVertex2f(-0.2681,-0.0669);
glVertex2f(-0.2682,-0.0667);
glVertex2f(-0.2684,-0.0666);
glVertex2f(-0.2687,-0.0666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2673,-0.0654);
glVertex2f(-0.2673,-0.0656);
glVertex2f(-0.2674,-0.0654);
glVertex2f(-0.2673,-0.0654);
glVertex2f(-0.2673,-0.0654);
glVertex2f(-0.2673,-0.0657);
glVertex2f(-0.2673,-0.0658);
glVertex2f(-0.2674,-0.0659);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2668,-0.0654);
glVertex2f(-0.2668,-0.0656);
glVertex2f(-0.2669,-0.0654);
glVertex2f(-0.2668,-0.0654);
glVertex2f(-0.2668,-0.0654);
glVertex2f(-0.2668,-0.0657);
glVertex2f(-0.2668,-0.0658);
glVertex2f(-0.2669,-0.0659);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2754,-0.0726);
glVertex2f(-0.2760,-0.0726);
glVertex2f(-0.2760,-0.0700);
glVertex2f(-0.2754,-0.0700);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2747,-0.0707);
glVertex2f(-0.2745,-0.0706);
glVertex2f(-0.2743,-0.0703);
glVertex2f(-0.2743,-0.0721);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2727,-0.0703);
glVertex2f(-0.2730,-0.0704);
glVertex2f(-0.2732,-0.0707);
glVertex2f(-0.2733,-0.0711);
glVertex2f(-0.2733,-0.0713);
glVertex2f(-0.2732,-0.0717);
glVertex2f(-0.2730,-0.0720);
glVertex2f(-0.2727,-0.0721);
glVertex2f(-0.2726,-0.0721);
glVertex2f(-0.2723,-0.0720);
glVertex2f(-0.2722,-0.0717);
glVertex2f(-0.2721,-0.0713);
glVertex2f(-0.2721,-0.0711);
glVertex2f(-0.2722,-0.0707);
glVertex2f(-0.2723,-0.0704);
glVertex2f(-0.2726,-0.0703);
glVertex2f(-0.2727,-0.0703);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2705,-0.0706);
glVertex2f(-0.2706,-0.0704);
glVertex2f(-0.2708,-0.0703);
glVertex2f(-0.2710,-0.0703);
glVertex2f(-0.2713,-0.0704);
glVertex2f(-0.2714,-0.0707);
glVertex2f(-0.2715,-0.0711);
glVertex2f(-0.2715,-0.0715);
glVertex2f(-0.2714,-0.0718);
glVertex2f(-0.2713,-0.0720);
glVertex2f(-0.2710,-0.0721);
glVertex2f(-0.2709,-0.0721);
glVertex2f(-0.2707,-0.0720);
glVertex2f(-0.2705,-0.0718);
glVertex2f(-0.2704,-0.0716);
glVertex2f(-0.2704,-0.0715);
glVertex2f(-0.2705,-0.0712);
glVertex2f(-0.2707,-0.0711);
glVertex2f(-0.2709,-0.0709);
glVertex2f(-0.2710,-0.0709);
glVertex2f(-0.2713,-0.0711);
glVertex2f(-0.2714,-0.0712);
glVertex2f(-0.2715,-0.0715);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2689,-0.0703);
glVertex2f(-0.2698,-0.0703);
glVertex2f(-0.2699,-0.0711);
glVertex2f(-0.2698,-0.0709);
glVertex2f(-0.2695,-0.0709);
glVertex2f(-0.2692,-0.0709);
glVertex2f(-0.2690,-0.0709);
glVertex2f(-0.2688,-0.0711);
glVertex2f(-0.2687,-0.0714);
glVertex2f(-0.2687,-0.0716);
glVertex2f(-0.2688,-0.0718);
glVertex2f(-0.2690,-0.0720);
glVertex2f(-0.2692,-0.0721);
glVertex2f(-0.2695,-0.0721);
glVertex2f(-0.2698,-0.0720);
glVertex2f(-0.2699,-0.0719);
glVertex2f(-0.2699,-0.0717);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2683,-0.0726);
glVertex2f(-0.2677,-0.0726);
glVertex2f(-0.2677,-0.0700);
glVertex2f(-0.2683,-0.0700);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2658,-0.0230);
glVertex2f(-0.2658,-0.0710);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2587,-0.0230);
glVertex2f(-0.2587,-0.0710);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2658,-0.0692);
glVertex2f(-0.2675,-0.0692);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2587,-0.0692);
glVertex2f(-0.2570,-0.0692);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.2667,-0.0700);
glVertex2f(-0.2665,-0.0702);
glVertex2f(-0.2649,-0.0683);
glVertex2f(-0.2648,-0.0685);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.2578,-0.0685);
glVertex2f(-0.2579,-0.0683);
glVertex2f(-0.2595,-0.0702);
glVertex2f(-0.2597,-0.0700);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2657,-0.0669);
glVertex2f(-0.2657,-0.0668);
glVertex2f(-0.2656,-0.0666);
glVertex2f(-0.2656,-0.0665);
glVertex2f(-0.2654,-0.0664);
glVertex2f(-0.2650,-0.0664);
glVertex2f(-0.2649,-0.0665);
glVertex2f(-0.2648,-0.0666);
glVertex2f(-0.2647,-0.0668);
glVertex2f(-0.2647,-0.0669);
glVertex2f(-0.2648,-0.0671);
glVertex2f(-0.2649,-0.0673);
glVertex2f(-0.2658,-0.0682);
glVertex2f(-0.2646,-0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2639,-0.0662);
glVertex2f(-0.2639,-0.0663);
glVertex2f(-0.2640,-0.0662);
glVertex2f(-0.2639,-0.0661);
glVertex2f(-0.2639,-0.0662);
glVertex2f(-0.2639,-0.0664);
glVertex2f(-0.2639,-0.0665);
glVertex2f(-0.2640,-0.0666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2632,-0.0674);
glVertex2f(-0.2617,-0.0674);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2606,-0.0664);
glVertex2f(-0.2608,-0.0665);
glVertex2f(-0.2610,-0.0668);
glVertex2f(-0.2611,-0.0672);
glVertex2f(-0.2611,-0.0674);
glVertex2f(-0.2610,-0.0678);
glVertex2f(-0.2608,-0.0681);
glVertex2f(-0.2606,-0.0682);
glVertex2f(-0.2604,-0.0682);
glVertex2f(-0.2601,-0.0681);
glVertex2f(-0.2600,-0.0678);
glVertex2f(-0.2599,-0.0674);
glVertex2f(-0.2599,-0.0672);
glVertex2f(-0.2600,-0.0668);
glVertex2f(-0.2601,-0.0665);
glVertex2f(-0.2604,-0.0664);
glVertex2f(-0.2606,-0.0664);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2592,-0.0662);
glVertex2f(-0.2592,-0.0663);
glVertex2f(-0.2593,-0.0662);
glVertex2f(-0.2592,-0.0661);
glVertex2f(-0.2592,-0.0662);
glVertex2f(-0.2592,-0.0664);
glVertex2f(-0.2592,-0.0665);
glVertex2f(-0.2593,-0.0666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2587,-0.0662);
glVertex2f(-0.2587,-0.0663);
glVertex2f(-0.2588,-0.0662);
glVertex2f(-0.2587,-0.0661);
glVertex2f(-0.2587,-0.0662);
glVertex2f(-0.2587,-0.0664);
glVertex2f(-0.2587,-0.0665);
glVertex2f(-0.2588,-0.0666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2649,-0.0726);
glVertex2f(-0.2656,-0.0726);
glVertex2f(-0.2656,-0.0700);
glVertex2f(-0.2649,-0.0700);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2634,-0.0706);
glVertex2f(-0.2635,-0.0704);
glVertex2f(-0.2637,-0.0703);
glVertex2f(-0.2639,-0.0703);
glVertex2f(-0.2641,-0.0704);
glVertex2f(-0.2643,-0.0707);
glVertex2f(-0.2644,-0.0711);
glVertex2f(-0.2644,-0.0715);
glVertex2f(-0.2643,-0.0718);
glVertex2f(-0.2641,-0.0720);
glVertex2f(-0.2639,-0.0721);
glVertex2f(-0.2638,-0.0721);
glVertex2f(-0.2635,-0.0720);
glVertex2f(-0.2634,-0.0718);
glVertex2f(-0.2632,-0.0716);
glVertex2f(-0.2632,-0.0715);
glVertex2f(-0.2634,-0.0712);
glVertex2f(-0.2635,-0.0711);
glVertex2f(-0.2638,-0.0709);
glVertex2f(-0.2639,-0.0709);
glVertex2f(-0.2641,-0.0711);
glVertex2f(-0.2643,-0.0712);
glVertex2f(-0.2644,-0.0715);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2625,-0.0707);
glVertex2f(-0.2623,-0.0706);
glVertex2f(-0.2621,-0.0703);
glVertex2f(-0.2621,-0.0721);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2606,-0.0703);
glVertex2f(-0.2608,-0.0704);
glVertex2f(-0.2610,-0.0707);
glVertex2f(-0.2611,-0.0711);
glVertex2f(-0.2611,-0.0713);
glVertex2f(-0.2610,-0.0717);
glVertex2f(-0.2608,-0.0720);
glVertex2f(-0.2606,-0.0721);
glVertex2f(-0.2604,-0.0721);
glVertex2f(-0.2601,-0.0720);
glVertex2f(-0.2600,-0.0717);
glVertex2f(-0.2599,-0.0713);
glVertex2f(-0.2599,-0.0711);
glVertex2f(-0.2600,-0.0707);
glVertex2f(-0.2601,-0.0704);
glVertex2f(-0.2604,-0.0703);
glVertex2f(-0.2606,-0.0703);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2595,-0.0726);
glVertex2f(-0.2589,-0.0726);
glVertex2f(-0.2589,-0.0700);
glVertex2f(-0.2595,-0.0700);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4530,-0.0139);
glVertex2f(-0.4624,-0.0139);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4530,-0.0033);
glVertex2f(-0.4624,-0.0033);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4606,-0.0139);
glVertex2f(-0.4606,-0.0157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4606,-0.0033);
glVertex2f(-0.4606,-0.0016);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.4598,-0.0149);
glVertex2f(-0.4596,-0.0147);
glVertex2f(-0.4616,-0.0131);
glVertex2f(-0.4614,-0.0129);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.4614,-0.0024);
glVertex2f(-0.4616,-0.0026);
glVertex2f(-0.4596,-0.0041);
glVertex2f(-0.4598,-0.0043);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4634,-0.0120);
glVertex2f(-0.4634,-0.0111);
glVertex2f(-0.4628,-0.0116);
glVertex2f(-0.4628,-0.0113);
glVertex2f(-0.4627,-0.0111);
glVertex2f(-0.4626,-0.0111);
glVertex2f(-0.4624,-0.0110);
glVertex2f(-0.4622,-0.0110);
glVertex2f(-0.4619,-0.0111);
glVertex2f(-0.4617,-0.0112);
glVertex2f(-0.4617,-0.0115);
glVertex2f(-0.4617,-0.0117);
glVertex2f(-0.4617,-0.0120);
glVertex2f(-0.4619,-0.0121);
glVertex2f(-0.4620,-0.0121);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4637,-0.0102);
glVertex2f(-0.4636,-0.0103);
glVertex2f(-0.4637,-0.0104);
glVertex2f(-0.4638,-0.0103);
glVertex2f(-0.4637,-0.0102);
glVertex2f(-0.4635,-0.0102);
glVertex2f(-0.4634,-0.0103);
glVertex2f(-0.4633,-0.0104);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4624,-0.0095);
glVertex2f(-0.4624,-0.0081);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4634,-0.0070);
glVertex2f(-0.4634,-0.0072);
glVertex2f(-0.4631,-0.0074);
glVertex2f(-0.4627,-0.0075);
glVertex2f(-0.4624,-0.0075);
glVertex2f(-0.4620,-0.0074);
glVertex2f(-0.4617,-0.0072);
glVertex2f(-0.4617,-0.0070);
glVertex2f(-0.4617,-0.0068);
glVertex2f(-0.4617,-0.0066);
glVertex2f(-0.4620,-0.0064);
glVertex2f(-0.4624,-0.0063);
glVertex2f(-0.4627,-0.0063);
glVertex2f(-0.4631,-0.0064);
glVertex2f(-0.4634,-0.0066);
glVertex2f(-0.4634,-0.0068);
glVertex2f(-0.4634,-0.0070);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4637,-0.0055);
glVertex2f(-0.4636,-0.0056);
glVertex2f(-0.4637,-0.0057);
glVertex2f(-0.4638,-0.0056);
glVertex2f(-0.4637,-0.0055);
glVertex2f(-0.4635,-0.0055);
glVertex2f(-0.4634,-0.0056);
glVertex2f(-0.4633,-0.0057);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4637,-0.0050);
glVertex2f(-0.4636,-0.0051);
glVertex2f(-0.4637,-0.0052);
glVertex2f(-0.4638,-0.0051);
glVertex2f(-0.4637,-0.0050);
glVertex2f(-0.4635,-0.0050);
glVertex2f(-0.4634,-0.0051);
glVertex2f(-0.4633,-0.0052);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4572,-0.0113);
glVertex2f(-0.4572,-0.0119);
glVertex2f(-0.4599,-0.0119);
glVertex2f(-0.4599,-0.0113);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4590,-0.0097);
glVertex2f(-0.4587,-0.0098);
glVertex2f(-0.4586,-0.0100);
glVertex2f(-0.4585,-0.0102);
glVertex2f(-0.4585,-0.0103);
glVertex2f(-0.4586,-0.0106);
glVertex2f(-0.4587,-0.0107);
glVertex2f(-0.4590,-0.0108);
glVertex2f(-0.4591,-0.0108);
glVertex2f(-0.4593,-0.0107);
glVertex2f(-0.4595,-0.0106);
glVertex2f(-0.4596,-0.0103);
glVertex2f(-0.4596,-0.0102);
glVertex2f(-0.4595,-0.0100);
glVertex2f(-0.4593,-0.0098);
glVertex2f(-0.4590,-0.0097);
glVertex2f(-0.4586,-0.0097);
glVertex2f(-0.4581,-0.0098);
glVertex2f(-0.4579,-0.0100);
glVertex2f(-0.4578,-0.0102);
glVertex2f(-0.4578,-0.0104);
glVertex2f(-0.4579,-0.0107);
glVertex2f(-0.4581,-0.0107);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4593,-0.0089);
glVertex2f(-0.4593,-0.0088);
glVertex2f(-0.4596,-0.0085);
glVertex2f(-0.4578,-0.0085);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4578,-0.0066);
glVertex2f(-0.4596,-0.0066);
glVertex2f(-0.4584,-0.0075);
glVertex2f(-0.4584,-0.0062);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4572,-0.0059);
glVertex2f(-0.4572,-0.0053);
glVertex2f(-0.4599,-0.0053);
glVertex2f(-0.4599,-0.0059);
glEnd();
//Viewport:
//  name=(null)
glEndList();
listarray[2] = glGenLists(1);
glNewList(listarray[2],4864);  // GL_COMPILE
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0654,-0.0455);
glVertex2f(-0.0645,-0.0455);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3377,0.0142);
glVertex2f(0.3377,-0.0139);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0281,0.0372);
glVertex2f(-0.0281,-0.0455);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2885,0.0706);
glVertex2f(0.2885,-0.0438);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3448,-0.0438);
glVertex2f(-0.0281,-0.0438);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3201,-0.0139);
glVertex2f(0.3201,-0.0438);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3448,-0.0438);
glVertex2f(0.3448,-0.0455);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3201,0.0706);
glVertex2f(0.3201,-0.0021);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3377,0.0142);
glVertex2f(0.3201,0.0142);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3599,-0.0455);
glVertex2f(-0.0453,-0.0455);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2885,0.0688);
glVertex2f(-0.0304,0.0688);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3377,-0.0139);
glVertex2f(0.2885,-0.0139);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3377,-0.0033);
glVertex2f(0.2885,-0.0033);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3201,0.0706);
glVertex2f(0.2885,0.0706);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3360,-0.0408);
glVertex2f(0.3360,-0.0174);
glVertex2f(0.3325,-0.0174);
glVertex2f(0.3325,-0.0408);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3357,-0.0174);
glVertex2f(0.3357,-0.0408);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3327,-0.0174);
glVertex2f(0.3327,-0.0408);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3351,-0.0174);
glVertex2f(0.3351,-0.0408);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3333,-0.0174);
glVertex2f(0.3333,-0.0408);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3342,-0.0174);
glVertex2f(0.3342,-0.0408);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3372,-0.0408);
glVertex2f(0.3372,-0.0438);
glVertex2f(0.3313,-0.0438);
glVertex2f(0.3313,-0.0408);
glVertex2f(0.3372,-0.0408);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3201,-0.0021);
glVertex2f(0.2885,-0.0021);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3351,-0.0139);
glVertex2f(0.3332,-0.0139);
glVertex2f(0.3332,-0.0174);
glVertex2f(0.3351,-0.0174);
glVertex2f(0.3351,-0.0139);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2823,0.0178);
glVertex2f(0.2696,0.0178);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2832,0.0169);
glVertex2f(0.2832,0.0275);
glVertex2f(0.2551,0.0275);
glVertex2f(0.2551,0.0169);
glVertex2f(0.2832,0.0169);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2823,0.0178);
glVertex2f(0.2823,0.0266);
glVertex2f(0.2696,0.0266);
glVertex2f(0.2696,0.0178);
glVertex2f(0.2823,0.0178);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2687,0.0178);
glVertex2f(0.2687,0.0266);
glVertex2f(0.2559,0.0266);
glVertex2f(0.2559,0.0178);
glVertex2f(0.2687,0.0178);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2551,0.0169);
glVertex2f(0.2832,0.0169);
glVertex2f(0.2832,0.0157);
glVertex2f(0.2551,0.0157);
glVertex2f(0.2551,0.0169);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2436,0.0178);
glVertex2f(0.2313,0.0178);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2445,0.0169);
glVertex2f(0.2445,0.0275);
glVertex2f(0.2304,0.0275);
glVertex2f(0.2304,0.0169);
glVertex2f(0.2445,0.0169);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2436,0.0178);
glVertex2f(0.2436,0.0266);
glVertex2f(0.2313,0.0266);
glVertex2f(0.2313,0.0178);
glVertex2f(0.2436,0.0178);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2304,0.0169);
glVertex2f(0.2445,0.0169);
glVertex2f(0.2445,0.0157);
glVertex2f(0.2304,0.0157);
glVertex2f(0.2304,0.0169);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0131,0.0178);
glVertex2f(-0.0008,0.0178);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0140,0.0169);
glVertex2f(-0.0140,0.0275);
glVertex2f(0.0000,0.0275);
glVertex2f(0.0000,0.0169);
glVertex2f(-0.0140,0.0169);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0131,0.0178);
glVertex2f(-0.0131,0.0266);
glVertex2f(-0.0008,0.0266);
glVertex2f(-0.0008,0.0178);
glVertex2f(-0.0131,0.0178);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0000,0.0169);
glVertex2f(-0.0140,0.0169);
glVertex2f(-0.0140,0.0157);
glVertex2f(0.0000,0.0157);
glVertex2f(0.0000,0.0169);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0150,0.0178);
glVertex2f(0.0273,0.0178);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0141,0.0169);
glVertex2f(0.0141,0.0275);
glVertex2f(0.0282,0.0275);
glVertex2f(0.0282,0.0169);
glVertex2f(0.0141,0.0169);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0150,0.0178);
glVertex2f(0.0150,0.0266);
glVertex2f(0.0273,0.0266);
glVertex2f(0.0273,0.0178);
glVertex2f(0.0150,0.0178);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0282,0.0169);
glVertex2f(0.0141,0.0169);
glVertex2f(0.0141,0.0157);
glVertex2f(0.0282,0.0157);
glVertex2f(0.0282,0.0169);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0432,0.0178);
glVertex2f(0.0555,0.0178);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0422,0.0169);
glVertex2f(0.0422,0.0275);
glVertex2f(0.0563,0.0275);
glVertex2f(0.0563,0.0169);
glVertex2f(0.0422,0.0169);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0432,0.0178);
glVertex2f(0.0432,0.0266);
glVertex2f(0.0555,0.0266);
glVertex2f(0.0555,0.0178);
glVertex2f(0.0432,0.0178);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0563,0.0169);
glVertex2f(0.0422,0.0169);
glVertex2f(0.0422,0.0157);
glVertex2f(0.0563,0.0157);
glVertex2f(0.0563,0.0169);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2885,0.0372);
glVertex2f(-0.0304,0.0372);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1679,0.0178);
glVertex2f(0.1807,0.0178);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1671,0.0169);
glVertex2f(0.1671,0.0275);
glVertex2f(0.1952,0.0275);
glVertex2f(0.1952,0.0169);
glVertex2f(0.1671,0.0169);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1679,0.0178);
glVertex2f(0.1679,0.0266);
glVertex2f(0.1807,0.0266);
glVertex2f(0.1807,0.0178);
glVertex2f(0.1679,0.0178);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1816,0.0178);
glVertex2f(0.1816,0.0266);
glVertex2f(0.1943,0.0266);
glVertex2f(0.1943,0.0178);
glVertex2f(0.1816,0.0178);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1952,0.0169);
glVertex2f(0.1671,0.0169);
glVertex2f(0.1671,0.0157);
glVertex2f(0.1952,0.0157);
glVertex2f(0.1952,0.0169);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2067,0.0178);
glVertex2f(0.2190,0.0178);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2058,0.0169);
glVertex2f(0.2058,0.0275);
glVertex2f(0.2198,0.0275);
glVertex2f(0.2198,0.0169);
glVertex2f(0.2058,0.0169);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2067,0.0178);
glVertex2f(0.2067,0.0266);
glVertex2f(0.2190,0.0266);
glVertex2f(0.2190,0.0178);
glVertex2f(0.2067,0.0178);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2198,0.0169);
glVertex2f(0.2058,0.0169);
glVertex2f(0.2058,0.0157);
glVertex2f(0.2198,0.0157);
glVertex2f(0.2198,0.0169);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3377,-0.0036);
glVertex2f(0.2885,-0.0036);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3377,-0.0051);
glVertex2f(0.2885,-0.0051);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2885,0.0368);
glVertex2f(-0.0281,0.0368);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2885,0.0354);
glVertex2f(-0.0281,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2876,0.0682);
glVertex2f(-0.0295,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2876,0.0354);
glVertex2f(0.2876,0.0059);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0272,0.0354);
glVertex2f(-0.0272,0.0059);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2876,0.0682);
glVertex2f(0.2876,0.0372);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3210,0.0137);
glVertex2f(0.3368,0.0137);
glVertex2f(0.3368,-0.0033);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3192,-0.0021);
glVertex2f(0.3192,0.0697);
glVertex2f(0.2893,0.0697);
glVertex2f(0.2893,-0.0021);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3210,0.0137);
glVertex2f(0.3210,-0.0021);
glVertex2f(0.3201,-0.0021);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2910,-0.0033);
glVertex2f(0.2910,-0.0021);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2984,-0.0033);
glVertex2f(0.2984,-0.0021);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3057,-0.0033);
glVertex2f(0.3057,-0.0021);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3130,-0.0033);
glVertex2f(0.3130,-0.0021);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3204,-0.0033);
glVertex2f(0.3204,-0.0021);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3277,-0.0033);
glVertex2f(0.3277,0.0137);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3351,-0.0033);
glVertex2f(0.3351,0.0137);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2885,-0.0147);
glVertex2f(0.3192,-0.0147);
glVertex2f(0.3192,-0.0438);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2893,-0.0147);
glVertex2f(0.2893,-0.0427);
glEnd();
glBegin(3); // outlined Ellipse GL_LINE_STRIP
glVertex2f(0.288915,-0.042309);
glVertex2f(0.288841,-0.042315);
glVertex2f(0.288770,-0.042334);
glVertex2f(0.288704,-0.042365);
glVertex2f(0.288643,-0.042407);
glVertex2f(0.288591,-0.042459);
glVertex2f(0.288549,-0.042520);
glVertex2f(0.288518,-0.042586);
glVertex2f(0.288499,-0.042657);
glVertex2f(0.288493,-0.042731);
glVertex2f(0.288499,-0.042804);
glVertex2f(0.288518,-0.042875);
glVertex2f(0.288549,-0.042942);
glVertex2f(0.288591,-0.043002);
glVertex2f(0.288643,-0.043054);
glVertex2f(0.288704,-0.043096);
glVertex2f(0.288770,-0.043127);
glVertex2f(0.288841,-0.043146);
glVertex2f(0.288915,-0.043153);
glVertex2f(0.288988,-0.043146);
glVertex2f(0.289059,-0.043127);
glVertex2f(0.289126,-0.043096);
glVertex2f(0.289186,-0.043054);
glVertex2f(0.289238,-0.043002);
glVertex2f(0.289280,-0.042942);
glVertex2f(0.289311,-0.042875);
glVertex2f(0.289330,-0.042804);
glVertex2f(0.289337,-0.042731);
glVertex2f(0.289330,-0.042657);
glVertex2f(0.289311,-0.042586);
glVertex2f(0.289280,-0.042520);
glVertex2f(0.289238,-0.042459);
glVertex2f(0.289186,-0.042407);
glVertex2f(0.289126,-0.042365);
glVertex2f(0.289059,-0.042334);
glVertex2f(0.288988,-0.042315);
glVertex2f(0.288915,-0.042309);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2955,-0.0438);
glVertex2f(0.2885,-0.0438);
glVertex2f(0.2885,-0.0432);
glVertex2f(0.2955,-0.0432);
glVertex2f(0.2955,-0.0438);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0304,0.0688);
glVertex2f(-0.0304,0.0372);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0295,0.0682);
glVertex2f(-0.0295,0.0372);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0240,0.0372);
glVertex2f(-0.0240,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0167,0.0372);
glVertex2f(-0.0167,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0094,0.0372);
glVertex2f(-0.0094,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0021,0.0372);
glVertex2f(-0.0021,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0053,0.0372);
glVertex2f(0.0053,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0126,0.0372);
glVertex2f(0.0126,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0199,0.0372);
glVertex2f(0.0199,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0273,0.0372);
glVertex2f(0.0273,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0346,0.0372);
glVertex2f(0.0346,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0419,0.0372);
glVertex2f(0.0419,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0493,0.0372);
glVertex2f(0.0493,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0566,0.0372);
glVertex2f(0.0566,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0639,0.0372);
glVertex2f(0.0639,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0712,0.0372);
glVertex2f(0.0712,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0785,0.0372);
glVertex2f(0.0785,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0858,0.0372);
glVertex2f(0.0858,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0932,0.0372);
glVertex2f(0.0932,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1005,0.0372);
glVertex2f(0.1005,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1079,0.0372);
glVertex2f(0.1079,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1152,0.0372);
glVertex2f(0.1152,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1225,0.0372);
glVertex2f(0.1225,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1299,0.0372);
glVertex2f(0.1299,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1372,0.0372);
glVertex2f(0.1372,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1445,0.0372);
glVertex2f(0.1445,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1518,0.0372);
glVertex2f(0.1518,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1591,0.0372);
glVertex2f(0.1591,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1665,0.0372);
glVertex2f(0.1665,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1738,0.0372);
glVertex2f(0.1738,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1812,0.0372);
glVertex2f(0.1812,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1885,0.0372);
glVertex2f(0.1885,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1958,0.0372);
glVertex2f(0.1958,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2031,0.0372);
glVertex2f(0.2031,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2104,0.0372);
glVertex2f(0.2104,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2178,0.0372);
glVertex2f(0.2178,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2251,0.0372);
glVertex2f(0.2251,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2324,0.0372);
glVertex2f(0.2324,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2397,0.0372);
glVertex2f(0.2397,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2471,0.0372);
glVertex2f(0.2471,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2544,0.0372);
glVertex2f(0.2544,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2618,0.0372);
glVertex2f(0.2618,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2691,0.0372);
glVertex2f(0.2691,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2764,0.0372);
glVertex2f(0.2764,0.0682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2837,0.0372);
glVertex2f(0.2837,0.0682);
glEnd();
glBegin(3); // outlined Ellipse GL_LINE_STRIP
glVertex2f(-0.027608,0.006366);
glVertex2f(-0.027681,0.006359);
glVertex2f(-0.027752,0.006340);
glVertex2f(-0.027819,0.006309);
glVertex2f(-0.027879,0.006267);
glVertex2f(-0.027931,0.006215);
glVertex2f(-0.027973,0.006155);
glVertex2f(-0.028004,0.006088);
glVertex2f(-0.028023,0.006017);
glVertex2f(-0.028030,0.005944);
glVertex2f(-0.028023,0.005870);
glVertex2f(-0.028004,0.005799);
glVertex2f(-0.027973,0.005733);
glVertex2f(-0.027931,0.005672);
glVertex2f(-0.027879,0.005620);
glVertex2f(-0.027819,0.005578);
glVertex2f(-0.027752,0.005547);
glVertex2f(-0.027681,0.005528);
glVertex2f(-0.027608,0.005522);
glVertex2f(-0.027535,0.005528);
glVertex2f(-0.027463,0.005547);
glVertex2f(-0.027397,0.005578);
glVertex2f(-0.027337,0.005620);
glVertex2f(-0.027285,0.005672);
glVertex2f(-0.027242,0.005733);
glVertex2f(-0.027211,0.005799);
glVertex2f(-0.027192,0.005870);
glVertex2f(-0.027186,0.005944);
glVertex2f(-0.027192,0.006017);
glVertex2f(-0.027211,0.006088);
glVertex2f(-0.027242,0.006155);
glVertex2f(-0.027285,0.006215);
glVertex2f(-0.027337,0.006267);
glVertex2f(-0.027397,0.006309);
glVertex2f(-0.027463,0.006340);
glVertex2f(-0.027535,0.006359);
glVertex2f(-0.027608,0.006366);
glEnd();
glBegin(3); // outlined Ellipse GL_LINE_STRIP
glVertex2f(0.288071,0.006366);
glVertex2f(0.287997,0.006359);
glVertex2f(0.287926,0.006340);
glVertex2f(0.287860,0.006309);
glVertex2f(0.287799,0.006267);
glVertex2f(0.287747,0.006215);
glVertex2f(0.287705,0.006155);
glVertex2f(0.287674,0.006088);
glVertex2f(0.287655,0.006017);
glVertex2f(0.287649,0.005944);
glVertex2f(0.287655,0.005870);
glVertex2f(0.287674,0.005799);
glVertex2f(0.287705,0.005733);
glVertex2f(0.287747,0.005672);
glVertex2f(0.287799,0.005620);
glVertex2f(0.287860,0.005578);
glVertex2f(0.287926,0.005547);
glVertex2f(0.287997,0.005528);
glVertex2f(0.288071,0.005522);
glVertex2f(0.288144,0.005528);
glVertex2f(0.288215,0.005547);
glVertex2f(0.288282,0.005578);
glVertex2f(0.288342,0.005620);
glVertex2f(0.288394,0.005672);
glVertex2f(0.288436,0.005733);
glVertex2f(0.288467,0.005799);
glVertex2f(0.288486,0.005870);
glVertex2f(0.288493,0.005944);
glVertex2f(0.288486,0.006017);
glVertex2f(0.288467,0.006088);
glVertex2f(0.288436,0.006155);
glVertex2f(0.288394,0.006215);
glVertex2f(0.288342,0.006267);
glVertex2f(0.288282,0.006309);
glVertex2f(0.288215,0.006340);
glVertex2f(0.288144,0.006359);
glVertex2f(0.288071,0.006366);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2885,0.0055);
glVertex2f(-0.0281,0.0055);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0240,0.0055);
glVertex2f(-0.0240,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0167,0.0055);
glVertex2f(-0.0167,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0094,0.0055);
glVertex2f(-0.0094,0.0157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0094,0.0275);
glVertex2f(-0.0094,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0021,0.0055);
glVertex2f(-0.0021,0.0157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0021,0.0275);
glVertex2f(-0.0021,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0053,0.0055);
glVertex2f(0.0053,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0126,0.0055);
glVertex2f(0.0126,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0199,0.0055);
glVertex2f(0.0199,0.0157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0199,0.0275);
glVertex2f(0.0199,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0273,0.0055);
glVertex2f(0.0273,0.0157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0273,0.0275);
glVertex2f(0.0273,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0346,0.0055);
glVertex2f(0.0346,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0419,0.0055);
glVertex2f(0.0419,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0493,0.0055);
glVertex2f(0.0493,0.0157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0493,0.0275);
glVertex2f(0.0493,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0566,0.0055);
glVertex2f(0.0566,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0639,0.0055);
glVertex2f(0.0639,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0712,0.0055);
glVertex2f(0.0712,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0785,0.0055);
glVertex2f(0.0785,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0858,0.0055);
glVertex2f(0.0858,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0932,0.0055);
glVertex2f(0.0932,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1005,0.0055);
glVertex2f(0.1005,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1079,0.0055);
glVertex2f(0.1079,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1152,0.0055);
glVertex2f(0.1152,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1225,0.0055);
glVertex2f(0.1225,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1299,0.0055);
glVertex2f(0.1299,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1372,0.0055);
glVertex2f(0.1372,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1445,0.0055);
glVertex2f(0.1445,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1518,0.0055);
glVertex2f(0.1518,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1591,0.0055);
glVertex2f(0.1591,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1665,0.0055);
glVertex2f(0.1665,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1738,0.0055);
glVertex2f(0.1738,0.0157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1738,0.0275);
glVertex2f(0.1738,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1812,0.0055);
glVertex2f(0.1812,0.0157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1812,0.0275);
glVertex2f(0.1812,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1885,0.0055);
glVertex2f(0.1885,0.0157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1885,0.0275);
glVertex2f(0.1885,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1958,0.0055);
glVertex2f(0.1958,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2031,0.0055);
glVertex2f(0.2031,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2104,0.0055);
glVertex2f(0.2104,0.0157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2104,0.0275);
glVertex2f(0.2104,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2178,0.0055);
glVertex2f(0.2178,0.0157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2178,0.0275);
glVertex2f(0.2178,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2251,0.0055);
glVertex2f(0.2251,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2324,0.0055);
glVertex2f(0.2324,0.0157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2324,0.0275);
glVertex2f(0.2324,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2397,0.0055);
glVertex2f(0.2397,0.0157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2397,0.0275);
glVertex2f(0.2397,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2471,0.0055);
glVertex2f(0.2471,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2544,0.0055);
glVertex2f(0.2544,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2618,0.0055);
glVertex2f(0.2618,0.0157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2618,0.0275);
glVertex2f(0.2618,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2691,0.0055);
glVertex2f(0.2691,0.0157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2691,0.0275);
glVertex2f(0.2691,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2764,0.0055);
glVertex2f(0.2764,0.0157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2764,0.0275);
glVertex2f(0.2764,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2837,0.0055);
glVertex2f(0.2837,0.0354);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2910,-0.0432);
glVertex2f(0.2910,-0.0147);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2984,-0.0438);
glVertex2f(0.2984,-0.0147);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3057,-0.0438);
glVertex2f(0.3057,-0.0147);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3130,-0.0438);
glVertex2f(0.3130,-0.0147);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2910,-0.0021);
glVertex2f(0.2910,0.0697);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2984,-0.0021);
glVertex2f(0.2984,0.0697);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3057,-0.0021);
glVertex2f(0.3057,0.0697);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3130,-0.0021);
glVertex2f(0.3130,0.0697);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2910,-0.0139);
glVertex2f(0.2910,-0.0051);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2984,-0.0139);
glVertex2f(0.2984,-0.0051);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3057,-0.0139);
glVertex2f(0.3057,-0.0051);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3130,-0.0139);
glVertex2f(0.3130,-0.0051);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3204,-0.0139);
glVertex2f(0.3204,-0.0051);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3277,-0.0139);
glVertex2f(0.3277,-0.0051);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3351,-0.0139);
glVertex2f(0.3351,-0.0051);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0654,-0.0429);
glVertex2f(-0.0648,-0.0415);
glVertex2f(-0.0640,-0.0433);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0653,-0.0427);
glVertex2f(-0.0643,-0.0427);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0636,-0.0415);
glVertex2f(-0.0636,-0.0433);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0628,-0.0433);
glVertex2f(-0.0628,-0.0415);
glVertex2f(-0.0614,-0.0433);
glVertex2f(-0.0614,-0.0415);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0586,-0.0433);
glVertex2f(-0.0586,-0.0415);
glVertex2f(-0.0574,-0.0415);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0586,-0.0424);
glVertex2f(-0.0579,-0.0424);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0569,-0.0415);
glVertex2f(-0.0569,-0.0433);
glVertex2f(-0.0557,-0.0433);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0553,-0.0433);
glVertex2f(-0.0553,-0.0415);
glVertex2f(-0.0544,-0.0415);
glVertex2f(-0.0541,-0.0416);
glVertex2f(-0.0540,-0.0417);
glVertex2f(-0.0539,-0.0419);
glVertex2f(-0.0539,-0.0420);
glVertex2f(-0.0540,-0.0422);
glVertex2f(-0.0541,-0.0423);
glVertex2f(-0.0544,-0.0424);
glVertex2f(-0.0553,-0.0424);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0546,-0.0424);
glVertex2f(-0.0539,-0.0433);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0531,-0.0432);
glVertex2f(-0.0533,-0.0432);
glVertex2f(-0.0531,-0.0433);
glVertex2f(-0.0531,-0.0432);
glVertex2f(-0.0531,-0.0432);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0499,-0.0415);
glVertex2f(-0.0499,-0.0433);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0505,-0.0415);
glVertex2f(-0.0492,-0.0415);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0482,-0.0415);
glVertex2f(-0.0484,-0.0416);
glVertex2f(-0.0486,-0.0418);
glVertex2f(-0.0487,-0.0420);
glVertex2f(-0.0488,-0.0422);
glVertex2f(-0.0488,-0.0427);
glVertex2f(-0.0487,-0.0429);
glVertex2f(-0.0486,-0.0430);
glVertex2f(-0.0484,-0.0432);
glVertex2f(-0.0482,-0.0433);
glVertex2f(-0.0479,-0.0433);
glVertex2f(-0.0477,-0.0432);
glVertex2f(-0.0474,-0.0430);
glVertex2f(-0.0474,-0.0429);
glVertex2f(-0.0473,-0.0427);
glVertex2f(-0.0473,-0.0422);
glVertex2f(-0.0474,-0.0420);
glVertex2f(-0.0474,-0.0418);
glVertex2f(-0.0477,-0.0416);
glVertex2f(-0.0479,-0.0415);
glVertex2f(-0.0482,-0.0415);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0466,-0.0433);
glVertex2f(-0.0466,-0.0415);
glVertex2f(-0.0458,-0.0415);
glVertex2f(-0.0455,-0.0416);
glVertex2f(-0.0453,-0.0417);
glVertex2f(-0.0453,-0.0419);
glVertex2f(-0.0453,-0.0421);
glVertex2f(-0.0453,-0.0423);
glVertex2f(-0.0455,-0.0424);
glVertex2f(-0.0458,-0.0424);
glVertex2f(-0.0466,-0.0424);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0421,-0.0415);
glVertex2f(-0.0422,-0.0416);
glVertex2f(-0.0424,-0.0418);
glVertex2f(-0.0426,-0.0420);
glVertex2f(-0.0427,-0.0422);
glVertex2f(-0.0427,-0.0427);
glVertex2f(-0.0426,-0.0429);
glVertex2f(-0.0424,-0.0430);
glVertex2f(-0.0422,-0.0432);
glVertex2f(-0.0421,-0.0433);
glVertex2f(-0.0417,-0.0433);
glVertex2f(-0.0415,-0.0432);
glVertex2f(-0.0413,-0.0430);
glVertex2f(-0.0412,-0.0429);
glVertex2f(-0.0411,-0.0427);
glVertex2f(-0.0411,-0.0422);
glVertex2f(-0.0412,-0.0420);
glVertex2f(-0.0413,-0.0418);
glVertex2f(-0.0415,-0.0416);
glVertex2f(-0.0417,-0.0415);
glVertex2f(-0.0421,-0.0415);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0404,-0.0433);
glVertex2f(-0.0404,-0.0415);
glVertex2f(-0.0392,-0.0415);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0404,-0.0424);
glVertex2f(-0.0396,-0.0424);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0354,-0.0418);
glVertex2f(-0.0356,-0.0416);
glVertex2f(-0.0359,-0.0415);
glVertex2f(-0.0363,-0.0415);
glVertex2f(-0.0366,-0.0416);
glVertex2f(-0.0368,-0.0418);
glVertex2f(-0.0368,-0.0420);
glVertex2f(-0.0367,-0.0421);
glVertex2f(-0.0366,-0.0422);
glVertex2f(-0.0364,-0.0423);
glVertex2f(-0.0358,-0.0424);
glVertex2f(-0.0356,-0.0425);
glVertex2f(-0.0356,-0.0427);
glVertex2f(-0.0354,-0.0428);
glVertex2f(-0.0354,-0.0430);
glVertex2f(-0.0356,-0.0432);
glVertex2f(-0.0359,-0.0433);
glVertex2f(-0.0363,-0.0433);
glVertex2f(-0.0366,-0.0432);
glVertex2f(-0.0368,-0.0430);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0348,-0.0415);
glVertex2f(-0.0348,-0.0433);
glVertex2f(-0.0336,-0.0433);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0334,-0.0433);
glVertex2f(-0.0326,-0.0415);
glVertex2f(-0.0319,-0.0433);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0331,-0.0427);
glVertex2f(-0.0322,-0.0427);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0305,-0.0424);
glVertex2f(-0.0302,-0.0424);
glVertex2f(-0.0301,-0.0425);
glVertex2f(-0.0301,-0.0427);
glVertex2f(-0.0301,-0.0429);
glVertex2f(-0.0301,-0.0432);
glVertex2f(-0.0302,-0.0432);
glVertex2f(-0.0305,-0.0433);
glVertex2f(-0.0314,-0.0433);
glVertex2f(-0.0314,-0.0415);
glVertex2f(-0.0305,-0.0415);
glVertex2f(-0.0302,-0.0416);
glVertex2f(-0.0301,-0.0417);
glVertex2f(-0.0301,-0.0419);
glVertex2f(-0.0301,-0.0420);
glVertex2f(-0.0301,-0.0422);
glVertex2f(-0.0302,-0.0423);
glVertex2f(-0.0305,-0.0424);
glVertex2f(-0.0314,-0.0424);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0654,-0.0244);
glVertex2f(-0.0294,-0.0244);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0642,-0.0232);
glVertex2f(-0.0639,-0.0232);
glVertex2f(-0.0638,-0.0233);
glVertex2f(-0.0637,-0.0235);
glVertex2f(-0.0637,-0.0237);
glVertex2f(-0.0638,-0.0239);
glVertex2f(-0.0639,-0.0240);
glVertex2f(-0.0642,-0.0241);
glVertex2f(-0.0650,-0.0241);
glVertex2f(-0.0650,-0.0223);
glVertex2f(-0.0642,-0.0223);
glVertex2f(-0.0639,-0.0224);
glVertex2f(-0.0638,-0.0225);
glVertex2f(-0.0637,-0.0226);
glVertex2f(-0.0637,-0.0228);
glVertex2f(-0.0638,-0.0230);
glVertex2f(-0.0639,-0.0230);
glVertex2f(-0.0642,-0.0232);
glVertex2f(-0.0650,-0.0232);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0626,-0.0223);
glVertex2f(-0.0627,-0.0224);
glVertex2f(-0.0629,-0.0225);
glVertex2f(-0.0630,-0.0228);
glVertex2f(-0.0631,-0.0230);
glVertex2f(-0.0631,-0.0234);
glVertex2f(-0.0630,-0.0237);
glVertex2f(-0.0629,-0.0238);
glVertex2f(-0.0627,-0.0240);
glVertex2f(-0.0626,-0.0241);
glVertex2f(-0.0621,-0.0241);
glVertex2f(-0.0619,-0.0240);
glVertex2f(-0.0618,-0.0238);
glVertex2f(-0.0617,-0.0237);
glVertex2f(-0.0616,-0.0234);
glVertex2f(-0.0616,-0.0230);
glVertex2f(-0.0617,-0.0228);
glVertex2f(-0.0618,-0.0225);
glVertex2f(-0.0619,-0.0224);
glVertex2f(-0.0621,-0.0223);
glVertex2f(-0.0626,-0.0223);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0605,-0.0223);
glVertex2f(-0.0605,-0.0241);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0612,-0.0223);
glVertex2f(-0.0598,-0.0223);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0593,-0.0239);
glVertex2f(-0.0593,-0.0240);
glVertex2f(-0.0593,-0.0241);
glVertex2f(-0.0592,-0.0240);
glVertex2f(-0.0593,-0.0239);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0559,-0.0223);
glVertex2f(-0.0561,-0.0224);
glVertex2f(-0.0563,-0.0225);
glVertex2f(-0.0564,-0.0228);
glVertex2f(-0.0564,-0.0230);
glVertex2f(-0.0564,-0.0234);
glVertex2f(-0.0564,-0.0237);
glVertex2f(-0.0563,-0.0238);
glVertex2f(-0.0561,-0.0240);
glVertex2f(-0.0559,-0.0241);
glVertex2f(-0.0555,-0.0241);
glVertex2f(-0.0553,-0.0240);
glVertex2f(-0.0551,-0.0238);
glVertex2f(-0.0550,-0.0237);
glVertex2f(-0.0549,-0.0234);
glVertex2f(-0.0549,-0.0230);
glVertex2f(-0.0550,-0.0228);
glVertex2f(-0.0551,-0.0225);
glVertex2f(-0.0553,-0.0224);
glVertex2f(-0.0555,-0.0223);
glVertex2f(-0.0559,-0.0223);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0543,-0.0241);
glVertex2f(-0.0543,-0.0223);
glVertex2f(-0.0530,-0.0223);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0543,-0.0232);
glVertex2f(-0.0535,-0.0232);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0507,-0.0223);
glVertex2f(-0.0502,-0.0241);
glVertex2f(-0.0497,-0.0223);
glVertex2f(-0.0493,-0.0241);
glVertex2f(-0.0488,-0.0223);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0482,-0.0223);
glVertex2f(-0.0482,-0.0241);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0474,-0.0241);
glVertex2f(-0.0474,-0.0223);
glVertex2f(-0.0460,-0.0241);
glVertex2f(-0.0460,-0.0223);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0453,-0.0241);
glVertex2f(-0.0453,-0.0223);
glVertex2f(-0.0446,-0.0223);
glVertex2f(-0.0443,-0.0224);
glVertex2f(-0.0441,-0.0225);
glVertex2f(-0.0441,-0.0228);
glVertex2f(-0.0439,-0.0230);
glVertex2f(-0.0439,-0.0234);
glVertex2f(-0.0441,-0.0237);
glVertex2f(-0.0441,-0.0238);
glVertex2f(-0.0443,-0.0240);
glVertex2f(-0.0446,-0.0241);
glVertex2f(-0.0453,-0.0241);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0428,-0.0223);
glVertex2f(-0.0430,-0.0224);
glVertex2f(-0.0432,-0.0225);
glVertex2f(-0.0433,-0.0228);
glVertex2f(-0.0434,-0.0230);
glVertex2f(-0.0434,-0.0234);
glVertex2f(-0.0433,-0.0237);
glVertex2f(-0.0432,-0.0238);
glVertex2f(-0.0430,-0.0240);
glVertex2f(-0.0428,-0.0241);
glVertex2f(-0.0424,-0.0241);
glVertex2f(-0.0422,-0.0240);
glVertex2f(-0.0420,-0.0238);
glVertex2f(-0.0420,-0.0237);
glVertex2f(-0.0418,-0.0234);
glVertex2f(-0.0418,-0.0230);
glVertex2f(-0.0420,-0.0228);
glVertex2f(-0.0420,-0.0225);
glVertex2f(-0.0422,-0.0224);
glVertex2f(-0.0424,-0.0223);
glVertex2f(-0.0428,-0.0223);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0413,-0.0223);
glVertex2f(-0.0408,-0.0241);
glVertex2f(-0.0404,-0.0223);
glVertex2f(-0.0399,-0.0241);
glVertex2f(-0.0394,-0.0223);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0376,-0.0225);
glVertex2f(-0.0378,-0.0224);
glVertex2f(-0.0381,-0.0223);
glVertex2f(-0.0384,-0.0223);
glVertex2f(-0.0387,-0.0224);
glVertex2f(-0.0389,-0.0225);
glVertex2f(-0.0389,-0.0228);
glVertex2f(-0.0389,-0.0229);
glVertex2f(-0.0387,-0.0230);
glVertex2f(-0.0386,-0.0230);
glVertex2f(-0.0379,-0.0232);
glVertex2f(-0.0378,-0.0233);
glVertex2f(-0.0377,-0.0234);
glVertex2f(-0.0376,-0.0236);
glVertex2f(-0.0376,-0.0238);
glVertex2f(-0.0378,-0.0240);
glVertex2f(-0.0381,-0.0241);
glVertex2f(-0.0384,-0.0241);
glVertex2f(-0.0387,-0.0240);
glVertex2f(-0.0389,-0.0238);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0654,-0.0139);
glVertex2f(-0.0294,-0.0139);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0647,-0.0112);
glVertex2f(-0.0647,-0.0130);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0653,-0.0112);
glVertex2f(-0.0640,-0.0112);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0630,-0.0112);
glVertex2f(-0.0632,-0.0113);
glVertex2f(-0.0634,-0.0114);
glVertex2f(-0.0635,-0.0116);
glVertex2f(-0.0636,-0.0119);
glVertex2f(-0.0636,-0.0123);
glVertex2f(-0.0635,-0.0126);
glVertex2f(-0.0634,-0.0127);
glVertex2f(-0.0632,-0.0128);
glVertex2f(-0.0630,-0.0130);
glVertex2f(-0.0626,-0.0130);
glVertex2f(-0.0624,-0.0128);
glVertex2f(-0.0622,-0.0127);
glVertex2f(-0.0621,-0.0126);
glVertex2f(-0.0621,-0.0123);
glVertex2f(-0.0621,-0.0119);
glVertex2f(-0.0621,-0.0116);
glVertex2f(-0.0622,-0.0114);
glVertex2f(-0.0624,-0.0113);
glVertex2f(-0.0626,-0.0112);
glVertex2f(-0.0630,-0.0112);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0614,-0.0130);
glVertex2f(-0.0614,-0.0112);
glVertex2f(-0.0605,-0.0112);
glVertex2f(-0.0602,-0.0113);
glVertex2f(-0.0601,-0.0114);
glVertex2f(-0.0600,-0.0115);
glVertex2f(-0.0600,-0.0118);
glVertex2f(-0.0601,-0.0119);
glVertex2f(-0.0602,-0.0120);
glVertex2f(-0.0605,-0.0121);
glVertex2f(-0.0614,-0.0121);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0569,-0.0112);
glVertex2f(-0.0571,-0.0113);
glVertex2f(-0.0572,-0.0114);
glVertex2f(-0.0574,-0.0116);
glVertex2f(-0.0574,-0.0119);
glVertex2f(-0.0574,-0.0123);
glVertex2f(-0.0574,-0.0126);
glVertex2f(-0.0572,-0.0127);
glVertex2f(-0.0571,-0.0128);
glVertex2f(-0.0569,-0.0130);
glVertex2f(-0.0564,-0.0130);
glVertex2f(-0.0563,-0.0128);
glVertex2f(-0.0561,-0.0127);
glVertex2f(-0.0560,-0.0126);
glVertex2f(-0.0559,-0.0123);
glVertex2f(-0.0559,-0.0119);
glVertex2f(-0.0560,-0.0116);
glVertex2f(-0.0561,-0.0114);
glVertex2f(-0.0563,-0.0113);
glVertex2f(-0.0564,-0.0112);
glVertex2f(-0.0569,-0.0112);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0552,-0.0130);
glVertex2f(-0.0552,-0.0112);
glVertex2f(-0.0540,-0.0112);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0552,-0.0120);
glVertex2f(-0.0545,-0.0120);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0517,-0.0112);
glVertex2f(-0.0512,-0.0130);
glVertex2f(-0.0507,-0.0112);
glVertex2f(-0.0502,-0.0130);
glVertex2f(-0.0497,-0.0112);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0491,-0.0112);
glVertex2f(-0.0491,-0.0130);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0484,-0.0130);
glVertex2f(-0.0484,-0.0112);
glVertex2f(-0.0470,-0.0130);
glVertex2f(-0.0470,-0.0112);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0462,-0.0130);
glVertex2f(-0.0462,-0.0112);
glVertex2f(-0.0456,-0.0112);
glVertex2f(-0.0453,-0.0113);
glVertex2f(-0.0451,-0.0114);
glVertex2f(-0.0450,-0.0116);
glVertex2f(-0.0449,-0.0119);
glVertex2f(-0.0449,-0.0123);
glVertex2f(-0.0450,-0.0126);
glVertex2f(-0.0451,-0.0127);
glVertex2f(-0.0453,-0.0128);
glVertex2f(-0.0456,-0.0130);
glVertex2f(-0.0462,-0.0130);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0438,-0.0112);
glVertex2f(-0.0439,-0.0113);
glVertex2f(-0.0441,-0.0114);
glVertex2f(-0.0442,-0.0116);
glVertex2f(-0.0443,-0.0119);
glVertex2f(-0.0443,-0.0123);
glVertex2f(-0.0442,-0.0126);
glVertex2f(-0.0441,-0.0127);
glVertex2f(-0.0439,-0.0128);
glVertex2f(-0.0438,-0.0130);
glVertex2f(-0.0434,-0.0130);
glVertex2f(-0.0432,-0.0128);
glVertex2f(-0.0430,-0.0127);
glVertex2f(-0.0429,-0.0126);
glVertex2f(-0.0428,-0.0123);
glVertex2f(-0.0428,-0.0119);
glVertex2f(-0.0429,-0.0116);
glVertex2f(-0.0430,-0.0114);
glVertex2f(-0.0432,-0.0113);
glVertex2f(-0.0434,-0.0112);
glVertex2f(-0.0438,-0.0112);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0423,-0.0112);
glVertex2f(-0.0418,-0.0130);
glVertex2f(-0.0413,-0.0112);
glVertex2f(-0.0408,-0.0130);
glVertex2f(-0.0404,-0.0112);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0386,-0.0114);
glVertex2f(-0.0387,-0.0113);
glVertex2f(-0.0390,-0.0112);
glVertex2f(-0.0394,-0.0112);
glVertex2f(-0.0397,-0.0113);
glVertex2f(-0.0399,-0.0114);
glVertex2f(-0.0399,-0.0116);
glVertex2f(-0.0398,-0.0118);
glVertex2f(-0.0397,-0.0119);
glVertex2f(-0.0395,-0.0119);
glVertex2f(-0.0389,-0.0121);
glVertex2f(-0.0387,-0.0122);
glVertex2f(-0.0387,-0.0123);
glVertex2f(-0.0386,-0.0124);
glVertex2f(-0.0386,-0.0127);
glVertex2f(-0.0387,-0.0128);
glVertex2f(-0.0390,-0.0130);
glVertex2f(-0.0394,-0.0130);
glVertex2f(-0.0397,-0.0128);
glVertex2f(-0.0399,-0.0127);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0654,0.0169);
glVertex2f(-0.0294,0.0169);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0622,0.0187);
glVertex2f(-0.0619,0.0187);
glVertex2f(-0.0619,0.0186);
glVertex2f(-0.0618,0.0185);
glVertex2f(-0.0618,0.0182);
glVertex2f(-0.0619,0.0180);
glVertex2f(-0.0619,0.0179);
glVertex2f(-0.0622,0.0178);
glVertex2f(-0.0631,0.0178);
glVertex2f(-0.0631,0.0196);
glVertex2f(-0.0622,0.0196);
glVertex2f(-0.0619,0.0195);
glVertex2f(-0.0619,0.0194);
glVertex2f(-0.0618,0.0192);
glVertex2f(-0.0618,0.0191);
glVertex2f(-0.0619,0.0190);
glVertex2f(-0.0619,0.0189);
glVertex2f(-0.0622,0.0187);
glVertex2f(-0.0631,0.0187);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0606,0.0196);
glVertex2f(-0.0608,0.0195);
glVertex2f(-0.0610,0.0194);
glVertex2f(-0.0611,0.0192);
glVertex2f(-0.0612,0.0190);
glVertex2f(-0.0612,0.0185);
glVertex2f(-0.0611,0.0183);
glVertex2f(-0.0610,0.0181);
glVertex2f(-0.0608,0.0179);
glVertex2f(-0.0606,0.0178);
glVertex2f(-0.0602,0.0178);
glVertex2f(-0.0600,0.0179);
glVertex2f(-0.0598,0.0181);
glVertex2f(-0.0598,0.0183);
glVertex2f(-0.0596,0.0185);
glVertex2f(-0.0596,0.0190);
glVertex2f(-0.0598,0.0192);
glVertex2f(-0.0598,0.0194);
glVertex2f(-0.0600,0.0195);
glVertex2f(-0.0602,0.0196);
glVertex2f(-0.0606,0.0196);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0586,0.0196);
glVertex2f(-0.0586,0.0178);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0593,0.0196);
glVertex2f(-0.0579,0.0196);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0574,0.0180);
glVertex2f(-0.0574,0.0179);
glVertex2f(-0.0574,0.0178);
glVertex2f(-0.0572,0.0179);
glVertex2f(-0.0574,0.0180);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0540,0.0196);
glVertex2f(-0.0541,0.0195);
glVertex2f(-0.0543,0.0194);
glVertex2f(-0.0545,0.0192);
glVertex2f(-0.0545,0.0190);
glVertex2f(-0.0545,0.0185);
glVertex2f(-0.0545,0.0183);
glVertex2f(-0.0543,0.0181);
glVertex2f(-0.0541,0.0179);
glVertex2f(-0.0540,0.0178);
glVertex2f(-0.0536,0.0178);
glVertex2f(-0.0534,0.0179);
glVertex2f(-0.0532,0.0181);
glVertex2f(-0.0531,0.0183);
glVertex2f(-0.0530,0.0185);
glVertex2f(-0.0530,0.0190);
glVertex2f(-0.0531,0.0192);
glVertex2f(-0.0532,0.0194);
glVertex2f(-0.0534,0.0195);
glVertex2f(-0.0536,0.0196);
glVertex2f(-0.0540,0.0196);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0523,0.0178);
glVertex2f(-0.0523,0.0196);
glVertex2f(-0.0511,0.0196);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0523,0.0187);
glVertex2f(-0.0515,0.0187);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0488,0.0196);
glVertex2f(-0.0483,0.0178);
glVertex2f(-0.0478,0.0196);
glVertex2f(-0.0473,0.0178);
glVertex2f(-0.0468,0.0196);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0462,0.0196);
glVertex2f(-0.0462,0.0178);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0455,0.0178);
glVertex2f(-0.0455,0.0196);
glVertex2f(-0.0441,0.0178);
glVertex2f(-0.0441,0.0196);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0434,0.0178);
glVertex2f(-0.0434,0.0196);
glVertex2f(-0.0427,0.0196);
glVertex2f(-0.0424,0.0195);
glVertex2f(-0.0422,0.0194);
glVertex2f(-0.0421,0.0192);
glVertex2f(-0.0420,0.0190);
glVertex2f(-0.0420,0.0185);
glVertex2f(-0.0421,0.0183);
glVertex2f(-0.0422,0.0181);
glVertex2f(-0.0424,0.0179);
glVertex2f(-0.0427,0.0178);
glVertex2f(-0.0434,0.0178);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0408,0.0196);
glVertex2f(-0.0410,0.0195);
glVertex2f(-0.0413,0.0194);
glVertex2f(-0.0413,0.0192);
glVertex2f(-0.0415,0.0190);
glVertex2f(-0.0415,0.0185);
glVertex2f(-0.0413,0.0183);
glVertex2f(-0.0413,0.0181);
glVertex2f(-0.0410,0.0179);
glVertex2f(-0.0408,0.0178);
glVertex2f(-0.0405,0.0178);
glVertex2f(-0.0403,0.0179);
glVertex2f(-0.0401,0.0181);
glVertex2f(-0.0400,0.0183);
glVertex2f(-0.0399,0.0185);
glVertex2f(-0.0399,0.0190);
glVertex2f(-0.0400,0.0192);
glVertex2f(-0.0401,0.0194);
glVertex2f(-0.0403,0.0195);
glVertex2f(-0.0405,0.0196);
glVertex2f(-0.0408,0.0196);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0394,0.0196);
glVertex2f(-0.0389,0.0178);
glVertex2f(-0.0384,0.0196);
glVertex2f(-0.0379,0.0178);
glVertex2f(-0.0375,0.0196);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0357,0.0194);
glVertex2f(-0.0358,0.0195);
glVertex2f(-0.0361,0.0196);
glVertex2f(-0.0365,0.0196);
glVertex2f(-0.0368,0.0195);
glVertex2f(-0.0370,0.0194);
glVertex2f(-0.0370,0.0192);
glVertex2f(-0.0369,0.0190);
glVertex2f(-0.0368,0.0190);
glVertex2f(-0.0366,0.0189);
glVertex2f(-0.0360,0.0187);
glVertex2f(-0.0358,0.0186);
glVertex2f(-0.0358,0.0185);
glVertex2f(-0.0357,0.0183);
glVertex2f(-0.0357,0.0181);
glVertex2f(-0.0358,0.0179);
glVertex2f(-0.0361,0.0178);
glVertex2f(-0.0365,0.0178);
glVertex2f(-0.0368,0.0179);
glVertex2f(-0.0370,0.0181);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0654,0.0275);
glVertex2f(-0.0294,0.0275);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0627,0.0301);
glVertex2f(-0.0627,0.0284);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0634,0.0301);
glVertex2f(-0.0621,0.0301);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0611,0.0301);
glVertex2f(-0.0613,0.0301);
glVertex2f(-0.0614,0.0299);
glVertex2f(-0.0616,0.0297);
glVertex2f(-0.0617,0.0295);
glVertex2f(-0.0617,0.0291);
glVertex2f(-0.0616,0.0288);
glVertex2f(-0.0614,0.0287);
glVertex2f(-0.0613,0.0285);
glVertex2f(-0.0611,0.0284);
glVertex2f(-0.0607,0.0284);
glVertex2f(-0.0605,0.0285);
glVertex2f(-0.0603,0.0287);
glVertex2f(-0.0602,0.0288);
glVertex2f(-0.0601,0.0291);
glVertex2f(-0.0601,0.0295);
glVertex2f(-0.0602,0.0297);
glVertex2f(-0.0603,0.0299);
glVertex2f(-0.0605,0.0301);
glVertex2f(-0.0607,0.0301);
glVertex2f(-0.0611,0.0301);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0595,0.0284);
glVertex2f(-0.0595,0.0301);
glVertex2f(-0.0586,0.0301);
glVertex2f(-0.0583,0.0301);
glVertex2f(-0.0582,0.0300);
glVertex2f(-0.0581,0.0299);
glVertex2f(-0.0581,0.0296);
glVertex2f(-0.0582,0.0294);
glVertex2f(-0.0583,0.0293);
glVertex2f(-0.0586,0.0292);
glVertex2f(-0.0595,0.0292);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0549,0.0301);
glVertex2f(-0.0551,0.0301);
glVertex2f(-0.0553,0.0299);
glVertex2f(-0.0554,0.0297);
glVertex2f(-0.0555,0.0295);
glVertex2f(-0.0555,0.0291);
glVertex2f(-0.0554,0.0288);
glVertex2f(-0.0553,0.0287);
glVertex2f(-0.0551,0.0285);
glVertex2f(-0.0549,0.0284);
glVertex2f(-0.0545,0.0284);
glVertex2f(-0.0543,0.0285);
glVertex2f(-0.0541,0.0287);
glVertex2f(-0.0541,0.0288);
glVertex2f(-0.0540,0.0291);
glVertex2f(-0.0540,0.0295);
glVertex2f(-0.0541,0.0297);
glVertex2f(-0.0541,0.0299);
glVertex2f(-0.0543,0.0301);
glVertex2f(-0.0545,0.0301);
glVertex2f(-0.0549,0.0301);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0533,0.0284);
glVertex2f(-0.0533,0.0301);
glVertex2f(-0.0520,0.0301);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0533,0.0293);
glVertex2f(-0.0525,0.0293);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0497,0.0301);
glVertex2f(-0.0493,0.0284);
glVertex2f(-0.0488,0.0301);
glVertex2f(-0.0483,0.0284);
glVertex2f(-0.0478,0.0301);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0472,0.0301);
glVertex2f(-0.0472,0.0284);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0465,0.0284);
glVertex2f(-0.0465,0.0301);
glVertex2f(-0.0451,0.0284);
glVertex2f(-0.0451,0.0301);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0443,0.0284);
glVertex2f(-0.0443,0.0301);
glVertex2f(-0.0436,0.0301);
glVertex2f(-0.0434,0.0301);
glVertex2f(-0.0432,0.0299);
glVertex2f(-0.0431,0.0297);
glVertex2f(-0.0430,0.0295);
glVertex2f(-0.0430,0.0291);
glVertex2f(-0.0431,0.0288);
glVertex2f(-0.0432,0.0287);
glVertex2f(-0.0434,0.0285);
glVertex2f(-0.0436,0.0284);
glVertex2f(-0.0443,0.0284);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0418,0.0301);
glVertex2f(-0.0420,0.0301);
glVertex2f(-0.0422,0.0299);
glVertex2f(-0.0423,0.0297);
glVertex2f(-0.0424,0.0295);
glVertex2f(-0.0424,0.0291);
glVertex2f(-0.0423,0.0288);
glVertex2f(-0.0422,0.0287);
glVertex2f(-0.0420,0.0285);
glVertex2f(-0.0418,0.0284);
glVertex2f(-0.0415,0.0284);
glVertex2f(-0.0413,0.0285);
glVertex2f(-0.0410,0.0287);
glVertex2f(-0.0410,0.0288);
glVertex2f(-0.0408,0.0291);
glVertex2f(-0.0408,0.0295);
glVertex2f(-0.0410,0.0297);
glVertex2f(-0.0410,0.0299);
glVertex2f(-0.0413,0.0301);
glVertex2f(-0.0415,0.0301);
glVertex2f(-0.0418,0.0301);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0404,0.0301);
glVertex2f(-0.0399,0.0284);
glVertex2f(-0.0394,0.0301);
glVertex2f(-0.0389,0.0284);
glVertex2f(-0.0384,0.0301);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0366,0.0299);
glVertex2f(-0.0368,0.0301);
glVertex2f(-0.0371,0.0301);
glVertex2f(-0.0375,0.0301);
glVertex2f(-0.0378,0.0301);
glVertex2f(-0.0379,0.0299);
glVertex2f(-0.0379,0.0297);
glVertex2f(-0.0379,0.0296);
glVertex2f(-0.0378,0.0295);
glVertex2f(-0.0376,0.0294);
glVertex2f(-0.0370,0.0292);
glVertex2f(-0.0368,0.0292);
glVertex2f(-0.0368,0.0291);
glVertex2f(-0.0366,0.0289);
glVertex2f(-0.0366,0.0287);
glVertex2f(-0.0368,0.0285);
glVertex2f(-0.0371,0.0284);
glVertex2f(-0.0375,0.0284);
glVertex2f(-0.0378,0.0285);
glVertex2f(-0.0379,0.0287);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0654,-0.0209);
glVertex2f(-0.0294,-0.0209);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0642,-0.0198);
glVertex2f(-0.0639,-0.0199);
glVertex2f(-0.0638,-0.0199);
glVertex2f(-0.0637,-0.0201);
glVertex2f(-0.0637,-0.0204);
glVertex2f(-0.0638,-0.0205);
glVertex2f(-0.0639,-0.0206);
glVertex2f(-0.0642,-0.0207);
glVertex2f(-0.0650,-0.0207);
glVertex2f(-0.0650,-0.0190);
glVertex2f(-0.0642,-0.0190);
glVertex2f(-0.0639,-0.0190);
glVertex2f(-0.0638,-0.0191);
glVertex2f(-0.0637,-0.0192);
glVertex2f(-0.0637,-0.0194);
glVertex2f(-0.0638,-0.0196);
glVertex2f(-0.0639,-0.0197);
glVertex2f(-0.0642,-0.0198);
glVertex2f(-0.0650,-0.0198);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0626,-0.0190);
glVertex2f(-0.0627,-0.0190);
glVertex2f(-0.0629,-0.0192);
glVertex2f(-0.0630,-0.0194);
glVertex2f(-0.0631,-0.0196);
glVertex2f(-0.0631,-0.0200);
glVertex2f(-0.0630,-0.0203);
glVertex2f(-0.0629,-0.0204);
glVertex2f(-0.0627,-0.0206);
glVertex2f(-0.0626,-0.0207);
glVertex2f(-0.0621,-0.0207);
glVertex2f(-0.0619,-0.0206);
glVertex2f(-0.0618,-0.0204);
glVertex2f(-0.0617,-0.0203);
glVertex2f(-0.0616,-0.0200);
glVertex2f(-0.0616,-0.0196);
glVertex2f(-0.0617,-0.0194);
glVertex2f(-0.0618,-0.0192);
glVertex2f(-0.0619,-0.0190);
glVertex2f(-0.0621,-0.0190);
glVertex2f(-0.0626,-0.0190);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0605,-0.0190);
glVertex2f(-0.0605,-0.0207);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0612,-0.0190);
glVertex2f(-0.0598,-0.0190);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0593,-0.0205);
glVertex2f(-0.0593,-0.0206);
glVertex2f(-0.0593,-0.0207);
glVertex2f(-0.0592,-0.0206);
glVertex2f(-0.0593,-0.0205);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0559,-0.0190);
glVertex2f(-0.0561,-0.0190);
glVertex2f(-0.0563,-0.0192);
glVertex2f(-0.0564,-0.0194);
glVertex2f(-0.0564,-0.0196);
glVertex2f(-0.0564,-0.0200);
glVertex2f(-0.0564,-0.0203);
glVertex2f(-0.0563,-0.0204);
glVertex2f(-0.0561,-0.0206);
glVertex2f(-0.0559,-0.0207);
glVertex2f(-0.0555,-0.0207);
glVertex2f(-0.0553,-0.0206);
glVertex2f(-0.0551,-0.0204);
glVertex2f(-0.0550,-0.0203);
glVertex2f(-0.0549,-0.0200);
glVertex2f(-0.0549,-0.0196);
glVertex2f(-0.0550,-0.0194);
glVertex2f(-0.0551,-0.0192);
glVertex2f(-0.0553,-0.0190);
glVertex2f(-0.0555,-0.0190);
glVertex2f(-0.0559,-0.0190);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0543,-0.0207);
glVertex2f(-0.0543,-0.0190);
glVertex2f(-0.0530,-0.0190);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0543,-0.0198);
glVertex2f(-0.0535,-0.0198);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0507,-0.0190);
glVertex2f(-0.0502,-0.0207);
glVertex2f(-0.0497,-0.0190);
glVertex2f(-0.0493,-0.0207);
glVertex2f(-0.0488,-0.0190);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0482,-0.0190);
glVertex2f(-0.0482,-0.0207);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0474,-0.0207);
glVertex2f(-0.0474,-0.0190);
glVertex2f(-0.0460,-0.0207);
glVertex2f(-0.0460,-0.0190);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0453,-0.0207);
glVertex2f(-0.0453,-0.0190);
glVertex2f(-0.0446,-0.0190);
glVertex2f(-0.0443,-0.0190);
glVertex2f(-0.0441,-0.0192);
glVertex2f(-0.0441,-0.0194);
glVertex2f(-0.0439,-0.0196);
glVertex2f(-0.0439,-0.0200);
glVertex2f(-0.0441,-0.0203);
glVertex2f(-0.0441,-0.0204);
glVertex2f(-0.0443,-0.0206);
glVertex2f(-0.0446,-0.0207);
glVertex2f(-0.0453,-0.0207);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0428,-0.0190);
glVertex2f(-0.0430,-0.0190);
glVertex2f(-0.0432,-0.0192);
glVertex2f(-0.0433,-0.0194);
glVertex2f(-0.0434,-0.0196);
glVertex2f(-0.0434,-0.0200);
glVertex2f(-0.0433,-0.0203);
glVertex2f(-0.0432,-0.0204);
glVertex2f(-0.0430,-0.0206);
glVertex2f(-0.0428,-0.0207);
glVertex2f(-0.0424,-0.0207);
glVertex2f(-0.0422,-0.0206);
glVertex2f(-0.0420,-0.0204);
glVertex2f(-0.0420,-0.0203);
glVertex2f(-0.0418,-0.0200);
glVertex2f(-0.0418,-0.0196);
glVertex2f(-0.0420,-0.0194);
glVertex2f(-0.0420,-0.0192);
glVertex2f(-0.0422,-0.0190);
glVertex2f(-0.0424,-0.0190);
glVertex2f(-0.0428,-0.0190);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0413,-0.0190);
glVertex2f(-0.0408,-0.0207);
glVertex2f(-0.0404,-0.0190);
glVertex2f(-0.0399,-0.0207);
glVertex2f(-0.0394,-0.0190);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0654,0.0072);
glVertex2f(-0.0294,0.0072);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0627,0.0100);
glVertex2f(-0.0627,0.0082);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0634,0.0100);
glVertex2f(-0.0621,0.0100);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0611,0.0100);
glVertex2f(-0.0613,0.0098);
glVertex2f(-0.0614,0.0097);
glVertex2f(-0.0616,0.0095);
glVertex2f(-0.0617,0.0092);
glVertex2f(-0.0617,0.0088);
glVertex2f(-0.0616,0.0086);
glVertex2f(-0.0614,0.0084);
glVertex2f(-0.0613,0.0083);
glVertex2f(-0.0611,0.0082);
glVertex2f(-0.0607,0.0082);
glVertex2f(-0.0605,0.0083);
glVertex2f(-0.0603,0.0084);
glVertex2f(-0.0602,0.0086);
glVertex2f(-0.0601,0.0088);
glVertex2f(-0.0601,0.0092);
glVertex2f(-0.0602,0.0095);
glVertex2f(-0.0603,0.0097);
glVertex2f(-0.0605,0.0098);
glVertex2f(-0.0607,0.0100);
glVertex2f(-0.0611,0.0100);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0595,0.0082);
glVertex2f(-0.0595,0.0100);
glVertex2f(-0.0586,0.0100);
glVertex2f(-0.0583,0.0098);
glVertex2f(-0.0582,0.0097);
glVertex2f(-0.0581,0.0096);
glVertex2f(-0.0581,0.0093);
glVertex2f(-0.0582,0.0092);
glVertex2f(-0.0583,0.0091);
glVertex2f(-0.0586,0.0090);
glVertex2f(-0.0595,0.0090);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0549,0.0100);
glVertex2f(-0.0551,0.0098);
glVertex2f(-0.0553,0.0097);
glVertex2f(-0.0554,0.0095);
glVertex2f(-0.0555,0.0092);
glVertex2f(-0.0555,0.0088);
glVertex2f(-0.0554,0.0086);
glVertex2f(-0.0553,0.0084);
glVertex2f(-0.0551,0.0083);
glVertex2f(-0.0549,0.0082);
glVertex2f(-0.0545,0.0082);
glVertex2f(-0.0543,0.0083);
glVertex2f(-0.0541,0.0084);
glVertex2f(-0.0541,0.0086);
glVertex2f(-0.0540,0.0088);
glVertex2f(-0.0540,0.0092);
glVertex2f(-0.0541,0.0095);
glVertex2f(-0.0541,0.0097);
glVertex2f(-0.0543,0.0098);
glVertex2f(-0.0545,0.0100);
glVertex2f(-0.0549,0.0100);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0533,0.0082);
glVertex2f(-0.0533,0.0100);
glVertex2f(-0.0520,0.0100);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0533,0.0091);
glVertex2f(-0.0525,0.0091);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0497,0.0100);
glVertex2f(-0.0493,0.0082);
glVertex2f(-0.0488,0.0100);
glVertex2f(-0.0483,0.0082);
glVertex2f(-0.0478,0.0100);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0472,0.0100);
glVertex2f(-0.0472,0.0082);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0465,0.0082);
glVertex2f(-0.0465,0.0100);
glVertex2f(-0.0451,0.0082);
glVertex2f(-0.0451,0.0100);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0443,0.0082);
glVertex2f(-0.0443,0.0100);
glVertex2f(-0.0436,0.0100);
glVertex2f(-0.0434,0.0098);
glVertex2f(-0.0432,0.0097);
glVertex2f(-0.0431,0.0095);
glVertex2f(-0.0430,0.0092);
glVertex2f(-0.0430,0.0088);
glVertex2f(-0.0431,0.0086);
glVertex2f(-0.0432,0.0084);
glVertex2f(-0.0434,0.0083);
glVertex2f(-0.0436,0.0082);
glVertex2f(-0.0443,0.0082);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0418,0.0100);
glVertex2f(-0.0420,0.0098);
glVertex2f(-0.0422,0.0097);
glVertex2f(-0.0423,0.0095);
glVertex2f(-0.0424,0.0092);
glVertex2f(-0.0424,0.0088);
glVertex2f(-0.0423,0.0086);
glVertex2f(-0.0422,0.0084);
glVertex2f(-0.0420,0.0083);
glVertex2f(-0.0418,0.0082);
glVertex2f(-0.0415,0.0082);
glVertex2f(-0.0413,0.0083);
glVertex2f(-0.0410,0.0084);
glVertex2f(-0.0410,0.0086);
glVertex2f(-0.0408,0.0088);
glVertex2f(-0.0408,0.0092);
glVertex2f(-0.0410,0.0095);
glVertex2f(-0.0410,0.0097);
glVertex2f(-0.0413,0.0098);
glVertex2f(-0.0415,0.0100);
glVertex2f(-0.0418,0.0100);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0404,0.0100);
glVertex2f(-0.0399,0.0082);
glVertex2f(-0.0394,0.0100);
glVertex2f(-0.0389,0.0082);
glVertex2f(-0.0384,0.0100);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0654,-0.0185);
glVertex2f(-0.0294,-0.0185);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0645,-0.0159);
glVertex2f(-0.0654,-0.0174);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0630,-0.0180);
glVertex2f(-0.0630,-0.0163);
glVertex2f(-0.0640,-0.0175);
glVertex2f(-0.0626,-0.0175);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0618,-0.0160);
glVertex2f(-0.0619,-0.0161);
glVertex2f(-0.0619,-0.0160);
glVertex2f(-0.0619,-0.0159);
glVertex2f(-0.0618,-0.0160);
glVertex2f(-0.0618,-0.0162);
glVertex2f(-0.0619,-0.0164);
glVertex2f(-0.0619,-0.0164);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0612,-0.0160);
glVertex2f(-0.0613,-0.0161);
glVertex2f(-0.0614,-0.0160);
glVertex2f(-0.0613,-0.0159);
glVertex2f(-0.0612,-0.0160);
glVertex2f(-0.0612,-0.0162);
glVertex2f(-0.0613,-0.0164);
glVertex2f(-0.0614,-0.0164);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0582,-0.0163);
glVertex2f(-0.0582,-0.0180);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0589,-0.0163);
glVertex2f(-0.0575,-0.0163);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0566,-0.0163);
glVertex2f(-0.0567,-0.0164);
glVertex2f(-0.0569,-0.0166);
glVertex2f(-0.0571,-0.0167);
glVertex2f(-0.0571,-0.0170);
glVertex2f(-0.0571,-0.0174);
glVertex2f(-0.0571,-0.0176);
glVertex2f(-0.0569,-0.0178);
glVertex2f(-0.0567,-0.0180);
glVertex2f(-0.0566,-0.0180);
glVertex2f(-0.0562,-0.0180);
glVertex2f(-0.0560,-0.0180);
glVertex2f(-0.0558,-0.0178);
glVertex2f(-0.0557,-0.0176);
glVertex2f(-0.0556,-0.0174);
glVertex2f(-0.0556,-0.0170);
glVertex2f(-0.0557,-0.0167);
glVertex2f(-0.0558,-0.0166);
glVertex2f(-0.0560,-0.0164);
glVertex2f(-0.0562,-0.0163);
glVertex2f(-0.0566,-0.0163);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0549,-0.0180);
glVertex2f(-0.0549,-0.0163);
glVertex2f(-0.0541,-0.0163);
glVertex2f(-0.0538,-0.0164);
glVertex2f(-0.0537,-0.0164);
glVertex2f(-0.0536,-0.0166);
glVertex2f(-0.0536,-0.0168);
glVertex2f(-0.0537,-0.0171);
glVertex2f(-0.0538,-0.0171);
glVertex2f(-0.0541,-0.0172);
glVertex2f(-0.0549,-0.0172);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0504,-0.0163);
glVertex2f(-0.0506,-0.0164);
glVertex2f(-0.0508,-0.0166);
glVertex2f(-0.0509,-0.0167);
glVertex2f(-0.0510,-0.0170);
glVertex2f(-0.0510,-0.0174);
glVertex2f(-0.0509,-0.0176);
glVertex2f(-0.0508,-0.0178);
glVertex2f(-0.0506,-0.0180);
glVertex2f(-0.0504,-0.0180);
glVertex2f(-0.0500,-0.0180);
glVertex2f(-0.0498,-0.0180);
glVertex2f(-0.0496,-0.0178);
glVertex2f(-0.0496,-0.0176);
glVertex2f(-0.0494,-0.0174);
glVertex2f(-0.0494,-0.0170);
glVertex2f(-0.0496,-0.0167);
glVertex2f(-0.0496,-0.0166);
glVertex2f(-0.0498,-0.0164);
glVertex2f(-0.0500,-0.0163);
glVertex2f(-0.0504,-0.0163);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0488,-0.0180);
glVertex2f(-0.0488,-0.0163);
glVertex2f(-0.0475,-0.0163);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0488,-0.0171);
glVertex2f(-0.0480,-0.0171);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0450,-0.0180);
glVertex2f(-0.0450,-0.0163);
glVertex2f(-0.0443,-0.0163);
glVertex2f(-0.0441,-0.0164);
glVertex2f(-0.0439,-0.0166);
glVertex2f(-0.0438,-0.0167);
glVertex2f(-0.0436,-0.0170);
glVertex2f(-0.0436,-0.0174);
glVertex2f(-0.0438,-0.0176);
glVertex2f(-0.0439,-0.0178);
glVertex2f(-0.0441,-0.0180);
glVertex2f(-0.0443,-0.0180);
glVertex2f(-0.0450,-0.0180);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0425,-0.0163);
glVertex2f(-0.0427,-0.0164);
glVertex2f(-0.0429,-0.0166);
glVertex2f(-0.0430,-0.0167);
glVertex2f(-0.0431,-0.0170);
glVertex2f(-0.0431,-0.0174);
glVertex2f(-0.0430,-0.0176);
glVertex2f(-0.0429,-0.0178);
glVertex2f(-0.0427,-0.0180);
glVertex2f(-0.0425,-0.0180);
glVertex2f(-0.0421,-0.0180);
glVertex2f(-0.0420,-0.0180);
glVertex2f(-0.0417,-0.0178);
glVertex2f(-0.0416,-0.0176);
glVertex2f(-0.0415,-0.0174);
glVertex2f(-0.0415,-0.0170);
glVertex2f(-0.0416,-0.0167);
glVertex2f(-0.0417,-0.0166);
glVertex2f(-0.0420,-0.0164);
glVertex2f(-0.0421,-0.0163);
glVertex2f(-0.0425,-0.0163);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0404,-0.0163);
glVertex2f(-0.0406,-0.0164);
glVertex2f(-0.0408,-0.0166);
glVertex2f(-0.0408,-0.0167);
glVertex2f(-0.0410,-0.0170);
glVertex2f(-0.0410,-0.0174);
glVertex2f(-0.0408,-0.0176);
glVertex2f(-0.0408,-0.0178);
glVertex2f(-0.0406,-0.0180);
glVertex2f(-0.0404,-0.0180);
glVertex2f(-0.0400,-0.0180);
glVertex2f(-0.0398,-0.0180);
glVertex2f(-0.0396,-0.0178);
glVertex2f(-0.0395,-0.0176);
glVertex2f(-0.0394,-0.0174);
glVertex2f(-0.0394,-0.0170);
glVertex2f(-0.0395,-0.0167);
glVertex2f(-0.0396,-0.0166);
glVertex2f(-0.0398,-0.0164);
glVertex2f(-0.0400,-0.0163);
glVertex2f(-0.0404,-0.0163);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0387,-0.0180);
glVertex2f(-0.0387,-0.0163);
glVertex2f(-0.0379,-0.0163);
glVertex2f(-0.0376,-0.0164);
glVertex2f(-0.0375,-0.0164);
glVertex2f(-0.0374,-0.0166);
glVertex2f(-0.0374,-0.0168);
glVertex2f(-0.0375,-0.0170);
glVertex2f(-0.0376,-0.0171);
glVertex2f(-0.0379,-0.0171);
glVertex2f(-0.0387,-0.0171);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0381,-0.0171);
glVertex2f(-0.0374,-0.0180);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0355,-0.0166);
glVertex2f(-0.0357,-0.0164);
glVertex2f(-0.0360,-0.0163);
glVertex2f(-0.0363,-0.0163);
glVertex2f(-0.0366,-0.0164);
glVertex2f(-0.0368,-0.0166);
glVertex2f(-0.0368,-0.0167);
glVertex2f(-0.0368,-0.0168);
glVertex2f(-0.0366,-0.0170);
glVertex2f(-0.0365,-0.0171);
glVertex2f(-0.0358,-0.0172);
glVertex2f(-0.0357,-0.0173);
glVertex2f(-0.0356,-0.0174);
glVertex2f(-0.0355,-0.0175);
glVertex2f(-0.0355,-0.0178);
glVertex2f(-0.0357,-0.0180);
glVertex2f(-0.0360,-0.0180);
glVertex2f(-0.0363,-0.0180);
glVertex2f(-0.0366,-0.0180);
glVertex2f(-0.0368,-0.0178);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0654,-0.0438);
glVertex2f(-0.0285,-0.0438);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1103,-0.0263);
glVertex2f(0.1100,-0.0264);
glVertex2f(0.1098,-0.0266);
glVertex2f(0.1098,-0.0268);
glVertex2f(0.1097,-0.0270);
glVertex2f(0.1097,-0.0274);
glVertex2f(0.1098,-0.0277);
glVertex2f(0.1098,-0.0278);
glVertex2f(0.1100,-0.0280);
glVertex2f(0.1103,-0.0281);
glVertex2f(0.1106,-0.0281);
glVertex2f(0.1108,-0.0280);
glVertex2f(0.1110,-0.0278);
glVertex2f(0.1111,-0.0277);
glVertex2f(0.1112,-0.0274);
glVertex2f(0.1112,-0.0270);
glVertex2f(0.1111,-0.0268);
glVertex2f(0.1110,-0.0266);
glVertex2f(0.1108,-0.0264);
glVertex2f(0.1106,-0.0263);
glVertex2f(0.1103,-0.0263);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1119,-0.0281);
glVertex2f(0.1119,-0.0263);
glVertex2f(0.1128,-0.0263);
glVertex2f(0.1131,-0.0264);
glVertex2f(0.1131,-0.0265);
glVertex2f(0.1132,-0.0267);
glVertex2f(0.1132,-0.0269);
glVertex2f(0.1131,-0.0271);
glVertex2f(0.1131,-0.0272);
glVertex2f(0.1128,-0.0273);
glVertex2f(0.1119,-0.0273);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1139,-0.0281);
glVertex2f(0.1139,-0.0263);
glVertex2f(0.1152,-0.0263);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1139,-0.0272);
glVertex2f(0.1147,-0.0272);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1139,-0.0281);
glVertex2f(0.1152,-0.0281);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1157,-0.0281);
glVertex2f(0.1157,-0.0263);
glVertex2f(0.1171,-0.0281);
glVertex2f(0.1171,-0.0263);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1202,-0.0263);
glVertex2f(0.1202,-0.0281);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1196,-0.0263);
glVertex2f(0.1209,-0.0263);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1219,-0.0263);
glVertex2f(0.1217,-0.0264);
glVertex2f(0.1215,-0.0266);
glVertex2f(0.1214,-0.0268);
glVertex2f(0.1213,-0.0270);
glVertex2f(0.1213,-0.0274);
glVertex2f(0.1214,-0.0277);
glVertex2f(0.1215,-0.0278);
glVertex2f(0.1217,-0.0280);
glVertex2f(0.1219,-0.0281);
glVertex2f(0.1223,-0.0281);
glVertex2f(0.1225,-0.0280);
glVertex2f(0.1227,-0.0278);
glVertex2f(0.1228,-0.0277);
glVertex2f(0.1228,-0.0274);
glVertex2f(0.1228,-0.0270);
glVertex2f(0.1228,-0.0268);
glVertex2f(0.1227,-0.0266);
glVertex2f(0.1225,-0.0264);
glVertex2f(0.1223,-0.0263);
glVertex2f(0.1219,-0.0263);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1256,-0.0281);
glVertex2f(0.1256,-0.0263);
glVertex2f(0.1268,-0.0263);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1256,-0.0272);
glVertex2f(0.1264,-0.0272);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1256,-0.0281);
glVertex2f(0.1268,-0.0281);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1273,-0.0263);
glVertex2f(0.1286,-0.0281);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1286,-0.0263);
glVertex2f(0.1273,-0.0281);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1293,-0.0263);
glVertex2f(0.1293,-0.0281);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1314,-0.0266);
glVertex2f(0.1311,-0.0264);
glVertex2f(0.1309,-0.0263);
glVertex2f(0.1305,-0.0263);
glVertex2f(0.1302,-0.0264);
glVertex2f(0.1300,-0.0266);
glVertex2f(0.1300,-0.0268);
glVertex2f(0.1301,-0.0269);
glVertex2f(0.1302,-0.0270);
glVertex2f(0.1304,-0.0271);
glVertex2f(0.1309,-0.0273);
glVertex2f(0.1311,-0.0273);
glVertex2f(0.1312,-0.0274);
glVertex2f(0.1314,-0.0276);
glVertex2f(0.1314,-0.0278);
glVertex2f(0.1311,-0.0280);
glVertex2f(0.1309,-0.0281);
glVertex2f(0.1305,-0.0281);
glVertex2f(0.1302,-0.0280);
glVertex2f(0.1300,-0.0278);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1324,-0.0263);
glVertex2f(0.1324,-0.0281);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1317,-0.0263);
glVertex2f(0.1330,-0.0263);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1335,-0.0263);
glVertex2f(0.1335,-0.0281);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1343,-0.0281);
glVertex2f(0.1343,-0.0263);
glVertex2f(0.1356,-0.0281);
glVertex2f(0.1356,-0.0263);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1378,-0.0268);
glVertex2f(0.1377,-0.0266);
glVertex2f(0.1375,-0.0264);
glVertex2f(0.1373,-0.0263);
glVertex2f(0.1369,-0.0263);
glVertex2f(0.1368,-0.0264);
glVertex2f(0.1366,-0.0266);
glVertex2f(0.1364,-0.0268);
glVertex2f(0.1364,-0.0270);
glVertex2f(0.1364,-0.0274);
glVertex2f(0.1364,-0.0277);
glVertex2f(0.1366,-0.0278);
glVertex2f(0.1368,-0.0280);
glVertex2f(0.1369,-0.0281);
glVertex2f(0.1373,-0.0281);
glVertex2f(0.1375,-0.0280);
glVertex2f(0.1377,-0.0278);
glVertex2f(0.1378,-0.0277);
glVertex2f(0.1378,-0.0274);
glVertex2f(0.1373,-0.0274);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1405,-0.0263);
glVertex2f(0.1405,-0.0281);
glVertex2f(0.1416,-0.0281);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1426,-0.0263);
glVertex2f(0.1424,-0.0264);
glVertex2f(0.1423,-0.0266);
glVertex2f(0.1421,-0.0268);
glVertex2f(0.1420,-0.0270);
glVertex2f(0.1420,-0.0274);
glVertex2f(0.1421,-0.0277);
glVertex2f(0.1423,-0.0278);
glVertex2f(0.1424,-0.0280);
glVertex2f(0.1426,-0.0281);
glVertex2f(0.1430,-0.0281);
glVertex2f(0.1432,-0.0280);
glVertex2f(0.1434,-0.0278);
glVertex2f(0.1435,-0.0277);
glVertex2f(0.1436,-0.0274);
glVertex2f(0.1436,-0.0270);
glVertex2f(0.1435,-0.0268);
glVertex2f(0.1434,-0.0266);
glVertex2f(0.1432,-0.0264);
glVertex2f(0.1430,-0.0263);
glVertex2f(0.1426,-0.0263);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1441,-0.0263);
glVertex2f(0.1445,-0.0281);
glVertex2f(0.1450,-0.0263);
glVertex2f(0.1455,-0.0281);
glVertex2f(0.1460,-0.0263);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1486,-0.0281);
glVertex2f(0.1486,-0.0263);
glVertex2f(0.1494,-0.0263);
glVertex2f(0.1497,-0.0264);
glVertex2f(0.1499,-0.0265);
glVertex2f(0.1499,-0.0267);
glVertex2f(0.1499,-0.0268);
glVertex2f(0.1499,-0.0270);
glVertex2f(0.1497,-0.0271);
glVertex2f(0.1494,-0.0272);
glVertex2f(0.1486,-0.0272);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1492,-0.0272);
glVertex2f(0.1499,-0.0281);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1511,-0.0263);
glVertex2f(0.1509,-0.0264);
glVertex2f(0.1507,-0.0266);
glVertex2f(0.1506,-0.0268);
glVertex2f(0.1505,-0.0270);
glVertex2f(0.1505,-0.0274);
glVertex2f(0.1506,-0.0277);
glVertex2f(0.1507,-0.0278);
glVertex2f(0.1509,-0.0280);
glVertex2f(0.1511,-0.0281);
glVertex2f(0.1515,-0.0281);
glVertex2f(0.1517,-0.0280);
glVertex2f(0.1518,-0.0278);
glVertex2f(0.1520,-0.0277);
glVertex2f(0.1520,-0.0274);
glVertex2f(0.1520,-0.0270);
glVertex2f(0.1520,-0.0268);
glVertex2f(0.1518,-0.0266);
glVertex2f(0.1517,-0.0264);
glVertex2f(0.1515,-0.0263);
glVertex2f(0.1511,-0.0263);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1532,-0.0263);
glVertex2f(0.1530,-0.0264);
glVertex2f(0.1528,-0.0266);
glVertex2f(0.1527,-0.0268);
glVertex2f(0.1526,-0.0270);
glVertex2f(0.1526,-0.0274);
glVertex2f(0.1527,-0.0277);
glVertex2f(0.1528,-0.0278);
glVertex2f(0.1530,-0.0280);
glVertex2f(0.1532,-0.0281);
glVertex2f(0.1536,-0.0281);
glVertex2f(0.1538,-0.0280);
glVertex2f(0.1540,-0.0278);
glVertex2f(0.1541,-0.0277);
glVertex2f(0.1541,-0.0274);
glVertex2f(0.1541,-0.0270);
glVertex2f(0.1541,-0.0268);
glVertex2f(0.1540,-0.0266);
glVertex2f(0.1538,-0.0264);
glVertex2f(0.1536,-0.0263);
glVertex2f(0.1532,-0.0263);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1548,-0.0281);
glVertex2f(0.1548,-0.0263);
glVertex2f(0.1561,-0.0263);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1548,-0.0272);
glVertex2f(0.1556,-0.0272);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1595,-0.0272);
glVertex2f(0.1598,-0.0273);
glVertex2f(0.1598,-0.0273);
glVertex2f(0.1599,-0.0275);
glVertex2f(0.1599,-0.0277);
glVertex2f(0.1598,-0.0280);
glVertex2f(0.1598,-0.0280);
glVertex2f(0.1595,-0.0281);
glVertex2f(0.1586,-0.0281);
glVertex2f(0.1586,-0.0263);
glVertex2f(0.1595,-0.0263);
glVertex2f(0.1598,-0.0264);
glVertex2f(0.1598,-0.0265);
glVertex2f(0.1599,-0.0267);
glVertex2f(0.1599,-0.0268);
glVertex2f(0.1598,-0.0270);
glVertex2f(0.1598,-0.0271);
glVertex2f(0.1595,-0.0272);
glVertex2f(0.1586,-0.0272);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1606,-0.0263);
glVertex2f(0.1606,-0.0281);
glVertex2f(0.1617,-0.0281);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1622,-0.0281);
glVertex2f(0.1622,-0.0263);
glVertex2f(0.1629,-0.0263);
glVertex2f(0.1632,-0.0264);
glVertex2f(0.1634,-0.0266);
glVertex2f(0.1635,-0.0268);
glVertex2f(0.1636,-0.0270);
glVertex2f(0.1636,-0.0274);
glVertex2f(0.1635,-0.0277);
glVertex2f(0.1634,-0.0278);
glVertex2f(0.1632,-0.0280);
glVertex2f(0.1629,-0.0281);
glVertex2f(0.1622,-0.0281);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1656,-0.0268);
glVertex2f(0.1655,-0.0266);
glVertex2f(0.1653,-0.0264);
glVertex2f(0.1651,-0.0263);
glVertex2f(0.1648,-0.0263);
glVertex2f(0.1646,-0.0264);
glVertex2f(0.1643,-0.0266);
glVertex2f(0.1643,-0.0268);
glVertex2f(0.1642,-0.0270);
glVertex2f(0.1642,-0.0274);
glVertex2f(0.1643,-0.0277);
glVertex2f(0.1643,-0.0278);
glVertex2f(0.1646,-0.0280);
glVertex2f(0.1648,-0.0281);
glVertex2f(0.1651,-0.0281);
glVertex2f(0.1653,-0.0280);
glVertex2f(0.1655,-0.0278);
glVertex2f(0.1656,-0.0277);
glVertex2f(0.1656,-0.0274);
glVertex2f(0.1651,-0.0274);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1664,-0.0280);
glVertex2f(0.1663,-0.0280);
glVertex2f(0.1664,-0.0281);
glVertex2f(0.1665,-0.0280);
glVertex2f(0.1664,-0.0280);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2885,-0.0465);
glVertex2f(0.2885,-0.0835);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0281,-0.0465);
glVertex2f(-0.0281,-0.0835);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2903,-0.0818);
glVertex2f(0.1361,-0.0818);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0299,-0.0818);
glVertex2f(0.1243,-0.0818);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.2875,-0.0825);
glVertex2f(0.2877,-0.0828);
glVertex2f(0.2893,-0.0808);
glVertex2f(0.2895,-0.0810);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.0271,-0.0810);
glVertex2f(-0.0273,-0.0808);
glVertex2f(-0.0289,-0.0828);
glVertex2f(-0.0290,-0.0825);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1269,-0.0795);
glVertex2f(0.1268,-0.0798);
glVertex2f(0.1266,-0.0799);
glVertex2f(0.1264,-0.0800);
glVertex2f(0.1263,-0.0800);
glVertex2f(0.1261,-0.0799);
glVertex2f(0.1259,-0.0798);
glVertex2f(0.1258,-0.0795);
glVertex2f(0.1258,-0.0794);
glVertex2f(0.1259,-0.0792);
glVertex2f(0.1261,-0.0790);
glVertex2f(0.1263,-0.0790);
glVertex2f(0.1264,-0.0790);
glVertex2f(0.1266,-0.0790);
glVertex2f(0.1268,-0.0792);
glVertex2f(0.1269,-0.0795);
glVertex2f(0.1269,-0.0799);
glVertex2f(0.1268,-0.0804);
glVertex2f(0.1266,-0.0806);
glVertex2f(0.1264,-0.0807);
glVertex2f(0.1262,-0.0807);
glVertex2f(0.1259,-0.0806);
glVertex2f(0.1259,-0.0804);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1280,-0.0790);
glVertex2f(0.1277,-0.0790);
glVertex2f(0.1276,-0.0793);
glVertex2f(0.1275,-0.0797);
glVertex2f(0.1275,-0.0799);
glVertex2f(0.1276,-0.0804);
glVertex2f(0.1277,-0.0806);
glVertex2f(0.1280,-0.0807);
glVertex2f(0.1281,-0.0807);
glVertex2f(0.1284,-0.0806);
glVertex2f(0.1285,-0.0804);
glVertex2f(0.1287,-0.0799);
glVertex2f(0.1287,-0.0797);
glVertex2f(0.1285,-0.0793);
glVertex2f(0.1284,-0.0790);
glVertex2f(0.1281,-0.0790);
glVertex2f(0.1280,-0.0790);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1294,-0.0787);
glVertex2f(0.1293,-0.0788);
glVertex2f(0.1292,-0.0787);
glVertex2f(0.1293,-0.0786);
glVertex2f(0.1294,-0.0787);
glVertex2f(0.1294,-0.0789);
glVertex2f(0.1293,-0.0790);
glVertex2f(0.1292,-0.0791);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1301,-0.0799);
glVertex2f(0.1316,-0.0799);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1327,-0.0790);
glVertex2f(0.1324,-0.0790);
glVertex2f(0.1323,-0.0793);
glVertex2f(0.1322,-0.0797);
glVertex2f(0.1322,-0.0799);
glVertex2f(0.1323,-0.0804);
glVertex2f(0.1324,-0.0806);
glVertex2f(0.1327,-0.0807);
glVertex2f(0.1328,-0.0807);
glVertex2f(0.1331,-0.0806);
glVertex2f(0.1333,-0.0804);
glVertex2f(0.1333,-0.0799);
glVertex2f(0.1333,-0.0797);
glVertex2f(0.1333,-0.0793);
glVertex2f(0.1331,-0.0790);
glVertex2f(0.1328,-0.0790);
glVertex2f(0.1327,-0.0790);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1341,-0.0787);
glVertex2f(0.1340,-0.0788);
glVertex2f(0.1340,-0.0787);
glVertex2f(0.1340,-0.0786);
glVertex2f(0.1341,-0.0787);
glVertex2f(0.1341,-0.0789);
glVertex2f(0.1340,-0.0790);
glVertex2f(0.1340,-0.0791);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1346,-0.0787);
glVertex2f(0.1345,-0.0788);
glVertex2f(0.1345,-0.0787);
glVertex2f(0.1345,-0.0786);
glVertex2f(0.1346,-0.0787);
glVertex2f(0.1346,-0.0789);
glVertex2f(0.1345,-0.0790);
glVertex2f(0.1345,-0.0791);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1258,-0.0851);
glVertex2f(0.1252,-0.0851);
glVertex2f(0.1252,-0.0825);
glVertex2f(0.1258,-0.0825);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1264,-0.0832);
glVertex2f(0.1264,-0.0831);
glVertex2f(0.1265,-0.0830);
glVertex2f(0.1266,-0.0829);
glVertex2f(0.1267,-0.0828);
glVertex2f(0.1271,-0.0828);
glVertex2f(0.1272,-0.0829);
glVertex2f(0.1273,-0.0830);
glVertex2f(0.1274,-0.0831);
glVertex2f(0.1274,-0.0833);
glVertex2f(0.1273,-0.0835);
glVertex2f(0.1271,-0.0837);
glVertex2f(0.1263,-0.0846);
glVertex2f(0.1275,-0.0846);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1283,-0.0846);
glVertex2f(0.1292,-0.0828);
glVertex2f(0.1280,-0.0828);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1305,-0.0846);
glVertex2f(0.1305,-0.0828);
glVertex2f(0.1297,-0.0839);
glVertex2f(0.1309,-0.0839);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1315,-0.0828);
glVertex2f(0.1324,-0.0828);
glVertex2f(0.1319,-0.0835);
glVertex2f(0.1322,-0.0835);
glVertex2f(0.1323,-0.0835);
glVertex2f(0.1324,-0.0837);
glVertex2f(0.1325,-0.0839);
glVertex2f(0.1325,-0.0841);
glVertex2f(0.1324,-0.0843);
glVertex2f(0.1323,-0.0845);
glVertex2f(0.1320,-0.0846);
glVertex2f(0.1318,-0.0846);
glVertex2f(0.1315,-0.0845);
glVertex2f(0.1314,-0.0844);
glVertex2f(0.1314,-0.0842);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1331,-0.0832);
glVertex2f(0.1331,-0.0831);
glVertex2f(0.1332,-0.0830);
glVertex2f(0.1333,-0.0829);
glVertex2f(0.1334,-0.0828);
glVertex2f(0.1337,-0.0828);
glVertex2f(0.1340,-0.0829);
glVertex2f(0.1340,-0.0830);
glVertex2f(0.1341,-0.0831);
glVertex2f(0.1341,-0.0833);
glVertex2f(0.1340,-0.0835);
glVertex2f(0.1338,-0.0837);
glVertex2f(0.1330,-0.0846);
glVertex2f(0.1342,-0.0846);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1346,-0.0851);
glVertex2f(0.1352,-0.0851);
glVertex2f(0.1352,-0.0825);
glVertex2f(0.1346,-0.0825);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3456,-0.0438);
glVertex2f(0.3542,-0.0438);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3210,0.0706);
glVertex2f(0.3542,0.0706);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3524,-0.0455);
glVertex2f(0.3524,0.0081);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3524,0.0723);
glVertex2f(0.3524,0.0187);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.3517,-0.0428);
glVertex2f(0.3514,-0.0430);
glVertex2f(0.3534,-0.0446);
glVertex2f(0.3532,-0.0448);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.3532,0.0696);
glVertex2f(0.3534,0.0698);
glVertex2f(0.3514,0.0714);
glVertex2f(0.3517,0.0716);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3496,0.0092);
glVertex2f(0.3496,0.0101);
glVertex2f(0.3503,0.0096);
glVertex2f(0.3503,0.0098);
glVertex2f(0.3504,0.0100);
glVertex2f(0.3505,0.0101);
glVertex2f(0.3507,0.0102);
glVertex2f(0.3509,0.0102);
glVertex2f(0.3512,0.0101);
glVertex2f(0.3513,0.0099);
glVertex2f(0.3514,0.0097);
glVertex2f(0.3514,0.0094);
glVertex2f(0.3513,0.0092);
glVertex2f(0.3512,0.0091);
glVertex2f(0.3511,0.0090);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3500,0.0107);
glVertex2f(0.3500,0.0107);
glVertex2f(0.3498,0.0109);
glVertex2f(0.3497,0.0109);
glVertex2f(0.3496,0.0111);
glVertex2f(0.3496,0.0114);
glVertex2f(0.3497,0.0116);
glVertex2f(0.3498,0.0117);
glVertex2f(0.3500,0.0118);
glVertex2f(0.3501,0.0118);
glVertex2f(0.3503,0.0117);
glVertex2f(0.3505,0.0115);
glVertex2f(0.3514,0.0107);
glVertex2f(0.3514,0.0119);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3494,0.0126);
glVertex2f(0.3495,0.0125);
glVertex2f(0.3494,0.0124);
glVertex2f(0.3493,0.0125);
glVertex2f(0.3494,0.0126);
glVertex2f(0.3495,0.0126);
glVertex2f(0.3497,0.0125);
glVertex2f(0.3498,0.0124);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3507,0.0133);
glVertex2f(0.3507,0.0148);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3499,0.0164);
glVertex2f(0.3497,0.0164);
glVertex2f(0.3496,0.0161);
glVertex2f(0.3496,0.0159);
glVertex2f(0.3497,0.0157);
glVertex2f(0.3500,0.0155);
glVertex2f(0.3504,0.0154);
glVertex2f(0.3508,0.0154);
glVertex2f(0.3512,0.0155);
glVertex2f(0.3513,0.0157);
glVertex2f(0.3514,0.0159);
glVertex2f(0.3514,0.0160);
glVertex2f(0.3513,0.0163);
glVertex2f(0.3512,0.0164);
glVertex2f(0.3509,0.0166);
glVertex2f(0.3508,0.0166);
glVertex2f(0.3505,0.0164);
glVertex2f(0.3504,0.0163);
glVertex2f(0.3503,0.0160);
glVertex2f(0.3503,0.0159);
glVertex2f(0.3504,0.0157);
glVertex2f(0.3505,0.0155);
glVertex2f(0.3508,0.0154);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3494,0.0173);
glVertex2f(0.3495,0.0172);
glVertex2f(0.3494,0.0171);
glVertex2f(0.3493,0.0172);
glVertex2f(0.3494,0.0173);
glVertex2f(0.3495,0.0173);
glVertex2f(0.3497,0.0172);
glVertex2f(0.3498,0.0171);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3494,0.0178);
glVertex2f(0.3495,0.0177);
glVertex2f(0.3494,0.0176);
glVertex2f(0.3493,0.0177);
glVertex2f(0.3494,0.0178);
glVertex2f(0.3495,0.0178);
glVertex2f(0.3497,0.0177);
glVertex2f(0.3498,0.0176);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3558,0.0098);
glVertex2f(0.3558,0.0092);
glVertex2f(0.3531,0.0092);
glVertex2f(0.3531,0.0098);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3540,0.0114);
glVertex2f(0.3543,0.0114);
glVertex2f(0.3545,0.0111);
glVertex2f(0.3546,0.0109);
glVertex2f(0.3546,0.0109);
glVertex2f(0.3545,0.0106);
glVertex2f(0.3543,0.0104);
glVertex2f(0.3540,0.0103);
glVertex2f(0.3540,0.0103);
glVertex2f(0.3538,0.0104);
glVertex2f(0.3536,0.0106);
glVertex2f(0.3535,0.0109);
glVertex2f(0.3535,0.0109);
glVertex2f(0.3536,0.0111);
glVertex2f(0.3538,0.0114);
glVertex2f(0.3540,0.0114);
glVertex2f(0.3545,0.0114);
glVertex2f(0.3549,0.0114);
glVertex2f(0.3552,0.0111);
glVertex2f(0.3552,0.0109);
glVertex2f(0.3552,0.0107);
glVertex2f(0.3552,0.0105);
glVertex2f(0.3550,0.0104);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3540,0.0131);
glVertex2f(0.3543,0.0130);
glVertex2f(0.3545,0.0128);
glVertex2f(0.3546,0.0126);
glVertex2f(0.3546,0.0125);
glVertex2f(0.3545,0.0123);
glVertex2f(0.3543,0.0121);
glVertex2f(0.3540,0.0120);
glVertex2f(0.3540,0.0120);
glVertex2f(0.3538,0.0121);
glVertex2f(0.3536,0.0123);
glVertex2f(0.3535,0.0125);
glVertex2f(0.3535,0.0126);
glVertex2f(0.3536,0.0128);
glVertex2f(0.3538,0.0130);
glVertex2f(0.3540,0.0131);
glVertex2f(0.3545,0.0131);
glVertex2f(0.3549,0.0130);
glVertex2f(0.3552,0.0128);
glVertex2f(0.3552,0.0126);
glVertex2f(0.3552,0.0124);
glVertex2f(0.3552,0.0122);
glVertex2f(0.3550,0.0121);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3535,0.0142);
glVertex2f(0.3536,0.0140);
glVertex2f(0.3538,0.0138);
glVertex2f(0.3543,0.0137);
glVertex2f(0.3545,0.0137);
glVertex2f(0.3549,0.0138);
glVertex2f(0.3552,0.0140);
glVertex2f(0.3552,0.0142);
glVertex2f(0.3552,0.0144);
glVertex2f(0.3552,0.0146);
glVertex2f(0.3549,0.0148);
glVertex2f(0.3545,0.0149);
glVertex2f(0.3543,0.0149);
glVertex2f(0.3538,0.0148);
glVertex2f(0.3536,0.0146);
glVertex2f(0.3535,0.0144);
glVertex2f(0.3535,0.0142);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3538,0.0164);
glVertex2f(0.3536,0.0164);
glVertex2f(0.3535,0.0161);
glVertex2f(0.3535,0.0159);
glVertex2f(0.3536,0.0157);
glVertex2f(0.3538,0.0155);
glVertex2f(0.3543,0.0154);
glVertex2f(0.3547,0.0154);
glVertex2f(0.3550,0.0155);
glVertex2f(0.3552,0.0157);
glVertex2f(0.3552,0.0159);
glVertex2f(0.3552,0.0160);
glVertex2f(0.3552,0.0163);
glVertex2f(0.3550,0.0164);
glVertex2f(0.3548,0.0166);
glVertex2f(0.3547,0.0166);
glVertex2f(0.3544,0.0164);
glVertex2f(0.3543,0.0163);
glVertex2f(0.3542,0.0160);
glVertex2f(0.3542,0.0159);
glVertex2f(0.3543,0.0157);
glVertex2f(0.3544,0.0155);
glVertex2f(0.3547,0.0154);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3558,0.0170);
glVertex2f(0.3558,0.0175);
glVertex2f(0.3531,0.0175);
glVertex2f(0.3531,0.0170);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3486,-0.0438);
glVertex2f(0.3436,-0.0438);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3386,-0.0139);
glVertex2f(0.3472,-0.0139);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3454,-0.0455);
glVertex2f(0.3454,-0.0339);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3454,-0.0121);
glVertex2f(0.3454,-0.0238);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.3446,-0.0428);
glVertex2f(0.3444,-0.0430);
glVertex2f(0.3464,-0.0446);
glVertex2f(0.3462,-0.0448);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.3462,-0.0149);
glVertex2f(0.3464,-0.0147);
glVertex2f(0.3444,-0.0131);
glVertex2f(0.3446,-0.0129);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3426,-0.0320);
glVertex2f(0.3427,-0.0323);
glVertex2f(0.3429,-0.0323);
glVertex2f(0.3430,-0.0323);
glVertex2f(0.3432,-0.0323);
glVertex2f(0.3433,-0.0320);
glVertex2f(0.3434,-0.0317);
glVertex2f(0.3434,-0.0315);
glVertex2f(0.3436,-0.0313);
glVertex2f(0.3438,-0.0312);
glVertex2f(0.3441,-0.0312);
glVertex2f(0.3442,-0.0313);
glVertex2f(0.3443,-0.0314);
glVertex2f(0.3443,-0.0316);
glVertex2f(0.3443,-0.0320);
glVertex2f(0.3443,-0.0323);
glVertex2f(0.3442,-0.0323);
glVertex2f(0.3441,-0.0324);
glVertex2f(0.3438,-0.0324);
glVertex2f(0.3436,-0.0323);
glVertex2f(0.3434,-0.0321);
glVertex2f(0.3434,-0.0319);
glVertex2f(0.3433,-0.0315);
glVertex2f(0.3432,-0.0314);
glVertex2f(0.3430,-0.0313);
glVertex2f(0.3429,-0.0313);
glVertex2f(0.3427,-0.0314);
glVertex2f(0.3426,-0.0316);
glVertex2f(0.3426,-0.0320);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3424,-0.0305);
glVertex2f(0.3424,-0.0306);
glVertex2f(0.3424,-0.0306);
glVertex2f(0.3423,-0.0306);
glVertex2f(0.3424,-0.0305);
glVertex2f(0.3425,-0.0305);
glVertex2f(0.3427,-0.0306);
glVertex2f(0.3428,-0.0306);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3436,-0.0298);
glVertex2f(0.3436,-0.0283);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3429,-0.0266);
glVertex2f(0.3427,-0.0267);
glVertex2f(0.3426,-0.0270);
glVertex2f(0.3426,-0.0271);
glVertex2f(0.3427,-0.0274);
glVertex2f(0.3429,-0.0275);
glVertex2f(0.3434,-0.0276);
glVertex2f(0.3438,-0.0276);
glVertex2f(0.3441,-0.0275);
glVertex2f(0.3443,-0.0274);
glVertex2f(0.3443,-0.0271);
glVertex2f(0.3443,-0.0270);
glVertex2f(0.3443,-0.0268);
glVertex2f(0.3441,-0.0266);
glVertex2f(0.3438,-0.0266);
glVertex2f(0.3438,-0.0266);
glVertex2f(0.3435,-0.0266);
glVertex2f(0.3434,-0.0268);
glVertex2f(0.3433,-0.0270);
glVertex2f(0.3433,-0.0271);
glVertex2f(0.3434,-0.0274);
glVertex2f(0.3435,-0.0275);
glVertex2f(0.3438,-0.0276);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3424,-0.0258);
glVertex2f(0.3424,-0.0258);
glVertex2f(0.3424,-0.0259);
glVertex2f(0.3423,-0.0258);
glVertex2f(0.3424,-0.0258);
glVertex2f(0.3425,-0.0258);
glVertex2f(0.3427,-0.0258);
glVertex2f(0.3428,-0.0259);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3424,-0.0253);
glVertex2f(0.3424,-0.0254);
glVertex2f(0.3424,-0.0254);
glVertex2f(0.3423,-0.0254);
glVertex2f(0.3424,-0.0253);
glVertex2f(0.3425,-0.0253);
glVertex2f(0.3427,-0.0254);
glVertex2f(0.3428,-0.0254);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3488,-0.0324);
glVertex2f(0.3488,-0.0330);
glVertex2f(0.3461,-0.0330);
glVertex2f(0.3461,-0.0324);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3469,-0.0318);
glVertex2f(0.3468,-0.0318);
glVertex2f(0.3466,-0.0317);
glVertex2f(0.3465,-0.0316);
glVertex2f(0.3465,-0.0315);
glVertex2f(0.3465,-0.0311);
glVertex2f(0.3465,-0.0310);
glVertex2f(0.3466,-0.0309);
glVertex2f(0.3468,-0.0308);
glVertex2f(0.3469,-0.0308);
glVertex2f(0.3472,-0.0309);
glVertex2f(0.3474,-0.0311);
glVertex2f(0.3482,-0.0319);
glVertex2f(0.3482,-0.0307);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3465,-0.0292);
glVertex2f(0.3465,-0.0301);
glVertex2f(0.3472,-0.0301);
glVertex2f(0.3472,-0.0301);
glVertex2f(0.3470,-0.0298);
glVertex2f(0.3470,-0.0296);
glVertex2f(0.3472,-0.0293);
glVertex2f(0.3473,-0.0292);
glVertex2f(0.3476,-0.0290);
glVertex2f(0.3477,-0.0290);
glVertex2f(0.3480,-0.0292);
glVertex2f(0.3481,-0.0293);
glVertex2f(0.3482,-0.0296);
glVertex2f(0.3482,-0.0298);
glVertex2f(0.3481,-0.0301);
glVertex2f(0.3481,-0.0301);
glVertex2f(0.3479,-0.0302);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3470,-0.0275);
glVertex2f(0.3473,-0.0275);
glVertex2f(0.3474,-0.0277);
glVertex2f(0.3476,-0.0280);
glVertex2f(0.3476,-0.0280);
glVertex2f(0.3474,-0.0283);
glVertex2f(0.3473,-0.0285);
glVertex2f(0.3470,-0.0285);
glVertex2f(0.3469,-0.0285);
glVertex2f(0.3467,-0.0285);
glVertex2f(0.3465,-0.0283);
glVertex2f(0.3465,-0.0280);
glVertex2f(0.3465,-0.0280);
glVertex2f(0.3465,-0.0277);
glVertex2f(0.3467,-0.0275);
glVertex2f(0.3470,-0.0275);
glVertex2f(0.3474,-0.0275);
glVertex2f(0.3479,-0.0275);
glVertex2f(0.3481,-0.0277);
glVertex2f(0.3482,-0.0280);
glVertex2f(0.3482,-0.0281);
glVertex2f(0.3481,-0.0284);
glVertex2f(0.3480,-0.0285);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3468,-0.0266);
glVertex2f(0.3467,-0.0264);
glVertex2f(0.3465,-0.0262);
glVertex2f(0.3482,-0.0262);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3488,-0.0253);
glVertex2f(0.3488,-0.0247);
glVertex2f(0.3461,-0.0247);
glVertex2f(0.3461,-0.0253);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3386,-0.0033);
glVertex2f(0.3472,-0.0033);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3386,0.0142);
glVertex2f(0.3472,0.0142);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3454,-0.0051);
glVertex2f(0.3454,0.0005);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3454,0.0160);
glVertex2f(0.3454,0.0105);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.3446,-0.0024);
glVertex2f(0.3444,-0.0026);
glVertex2f(0.3464,-0.0041);
glVertex2f(0.3462,-0.0043);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.3462,0.0133);
glVertex2f(0.3464,0.0135);
glVertex2f(0.3444,0.0151);
glVertex2f(0.3446,0.0152);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3426,0.0029);
glVertex2f(0.3426,0.0021);
glVertex2f(0.3434,0.0020);
glVertex2f(0.3433,0.0021);
glVertex2f(0.3432,0.0024);
glVertex2f(0.3432,0.0026);
glVertex2f(0.3433,0.0028);
glVertex2f(0.3434,0.0030);
glVertex2f(0.3437,0.0031);
glVertex2f(0.3438,0.0031);
glVertex2f(0.3441,0.0030);
glVertex2f(0.3443,0.0028);
glVertex2f(0.3443,0.0026);
glVertex2f(0.3443,0.0024);
glVertex2f(0.3443,0.0021);
glVertex2f(0.3442,0.0020);
glVertex2f(0.3441,0.0019);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3424,0.0038);
glVertex2f(0.3424,0.0038);
glVertex2f(0.3424,0.0037);
glVertex2f(0.3423,0.0038);
glVertex2f(0.3424,0.0038);
glVertex2f(0.3425,0.0038);
glVertex2f(0.3427,0.0038);
glVertex2f(0.3428,0.0037);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3436,0.0045);
glVertex2f(0.3436,0.0060);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3426,0.0071);
glVertex2f(0.3427,0.0069);
glVertex2f(0.3429,0.0067);
glVertex2f(0.3434,0.0066);
glVertex2f(0.3436,0.0066);
glVertex2f(0.3441,0.0067);
glVertex2f(0.3443,0.0069);
glVertex2f(0.3443,0.0071);
glVertex2f(0.3443,0.0073);
glVertex2f(0.3443,0.0076);
glVertex2f(0.3441,0.0077);
glVertex2f(0.3436,0.0078);
glVertex2f(0.3434,0.0078);
glVertex2f(0.3429,0.0077);
glVertex2f(0.3427,0.0076);
glVertex2f(0.3426,0.0073);
glVertex2f(0.3426,0.0071);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3424,0.0085);
glVertex2f(0.3424,0.0085);
glVertex2f(0.3424,0.0083);
glVertex2f(0.3423,0.0085);
glVertex2f(0.3424,0.0085);
glVertex2f(0.3425,0.0085);
glVertex2f(0.3427,0.0085);
glVertex2f(0.3428,0.0083);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3424,0.0090);
glVertex2f(0.3424,0.0090);
glVertex2f(0.3424,0.0089);
glVertex2f(0.3423,0.0090);
glVertex2f(0.3424,0.0090);
glVertex2f(0.3425,0.0090);
glVertex2f(0.3427,0.0090);
glVertex2f(0.3428,0.0089);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3488,0.0019);
glVertex2f(0.3488,0.0013);
glVertex2f(0.3461,0.0013);
glVertex2f(0.3461,0.0019);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3468,0.0026);
glVertex2f(0.3467,0.0028);
glVertex2f(0.3465,0.0031);
glVertex2f(0.3482,0.0031);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3465,0.0051);
glVertex2f(0.3465,0.0043);
glVertex2f(0.3472,0.0042);
glVertex2f(0.3472,0.0043);
glVertex2f(0.3470,0.0045);
glVertex2f(0.3470,0.0047);
glVertex2f(0.3472,0.0050);
glVertex2f(0.3473,0.0052);
glVertex2f(0.3476,0.0052);
glVertex2f(0.3477,0.0052);
glVertex2f(0.3480,0.0052);
glVertex2f(0.3481,0.0050);
glVertex2f(0.3482,0.0047);
glVertex2f(0.3482,0.0045);
glVertex2f(0.3481,0.0043);
glVertex2f(0.3481,0.0042);
glVertex2f(0.3479,0.0041);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3469,0.0059);
glVertex2f(0.3468,0.0059);
glVertex2f(0.3466,0.0059);
glVertex2f(0.3465,0.0060);
glVertex2f(0.3465,0.0062);
glVertex2f(0.3465,0.0065);
glVertex2f(0.3465,0.0067);
glVertex2f(0.3466,0.0068);
glVertex2f(0.3468,0.0069);
glVertex2f(0.3469,0.0069);
glVertex2f(0.3472,0.0068);
glVertex2f(0.3474,0.0066);
glVertex2f(0.3482,0.0058);
glVertex2f(0.3482,0.0069);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3482,0.0083);
glVertex2f(0.3465,0.0083);
glVertex2f(0.3476,0.0074);
glVertex2f(0.3476,0.0087);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3488,0.0090);
glVertex2f(0.3488,0.0096);
glVertex2f(0.3461,0.0096);
glVertex2f(0.3461,0.0090);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3201,-0.0465);
glVertex2f(0.3201,-0.0835);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2336,-0.0809);
glVertex2f(0.2336,-0.0800);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3219,-0.0818);
glVertex2f(0.2834,-0.0818);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2319,-0.0818);
glVertex2f(0.2704,-0.0818);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.3192,-0.0825);
glVertex2f(0.3194,-0.0828);
glVertex2f(0.3209,-0.0808);
glVertex2f(0.3211,-0.0810);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.2346,-0.0810);
glVertex2f(0.2344,-0.0808);
glVertex2f(0.2329,-0.0828);
glVertex2f(0.2326,-0.0825);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2714,-0.0787);
glVertex2f(0.2714,-0.0786);
glVertex2f(0.2715,-0.0784);
glVertex2f(0.2715,-0.0783);
glVertex2f(0.2717,-0.0783);
glVertex2f(0.2720,-0.0783);
glVertex2f(0.2722,-0.0783);
glVertex2f(0.2723,-0.0784);
glVertex2f(0.2724,-0.0786);
glVertex2f(0.2724,-0.0787);
glVertex2f(0.2723,-0.0789);
glVertex2f(0.2721,-0.0792);
glVertex2f(0.2713,-0.0800);
glVertex2f(0.2725,-0.0800);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2738,-0.0800);
glVertex2f(0.2738,-0.0783);
glVertex2f(0.2729,-0.0794);
glVertex2f(0.2742,-0.0794);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2749,-0.0780);
glVertex2f(0.2748,-0.0780);
glVertex2f(0.2747,-0.0780);
glVertex2f(0.2748,-0.0779);
glVertex2f(0.2749,-0.0780);
glVertex2f(0.2749,-0.0782);
glVertex2f(0.2748,-0.0783);
glVertex2f(0.2747,-0.0784);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2756,-0.0792);
glVertex2f(0.2770,-0.0792);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2780,-0.0800);
glVertex2f(0.2788,-0.0783);
glVertex2f(0.2777,-0.0783);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2791,-0.0777);
glVertex2f(0.2792,-0.0776);
glVertex2f(0.2795,-0.0773);
glVertex2f(0.2795,-0.0791);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2788,-0.0806);
glVertex2f(0.2808,-0.0777);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2805,-0.0791);
glVertex2f(0.2803,-0.0792);
glVertex2f(0.2802,-0.0794);
glVertex2f(0.2802,-0.0795);
glVertex2f(0.2803,-0.0797);
glVertex2f(0.2804,-0.0798);
glVertex2f(0.2808,-0.0799);
glVertex2f(0.2810,-0.0799);
glVertex2f(0.2812,-0.0802);
glVertex2f(0.2812,-0.0803);
glVertex2f(0.2812,-0.0806);
glVertex2f(0.2812,-0.0807);
glVertex2f(0.2811,-0.0808);
glVertex2f(0.2808,-0.0809);
glVertex2f(0.2805,-0.0809);
glVertex2f(0.2803,-0.0808);
glVertex2f(0.2802,-0.0807);
glVertex2f(0.2801,-0.0806);
glVertex2f(0.2801,-0.0803);
glVertex2f(0.2802,-0.0802);
glVertex2f(0.2803,-0.0799);
glVertex2f(0.2805,-0.0799);
glVertex2f(0.2809,-0.0798);
glVertex2f(0.2811,-0.0797);
glVertex2f(0.2812,-0.0795);
glVertex2f(0.2812,-0.0794);
glVertex2f(0.2811,-0.0792);
glVertex2f(0.2808,-0.0791);
glVertex2f(0.2805,-0.0791);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2820,-0.0780);
glVertex2f(0.2820,-0.0780);
glVertex2f(0.2818,-0.0780);
glVertex2f(0.2820,-0.0779);
glVertex2f(0.2820,-0.0780);
glVertex2f(0.2820,-0.0782);
glVertex2f(0.2820,-0.0783);
glVertex2f(0.2818,-0.0784);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2825,-0.0780);
glVertex2f(0.2824,-0.0780);
glVertex2f(0.2823,-0.0780);
glVertex2f(0.2824,-0.0779);
glVertex2f(0.2825,-0.0780);
glVertex2f(0.2825,-0.0782);
glVertex2f(0.2824,-0.0783);
glVertex2f(0.2823,-0.0784);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2733,-0.0851);
glVertex2f(0.2727,-0.0851);
glVertex2f(0.2727,-0.0825);
glVertex2f(0.2733,-0.0825);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2741,-0.0846);
glVertex2f(0.2750,-0.0828);
glVertex2f(0.2739,-0.0828);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2763,-0.0846);
glVertex2f(0.2763,-0.0828);
glVertex2f(0.2755,-0.0839);
glVertex2f(0.2767,-0.0839);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2783,-0.0834);
glVertex2f(0.2782,-0.0837);
glVertex2f(0.2780,-0.0838);
glVertex2f(0.2778,-0.0839);
glVertex2f(0.2777,-0.0839);
glVertex2f(0.2774,-0.0838);
glVertex2f(0.2772,-0.0837);
glVertex2f(0.2772,-0.0834);
glVertex2f(0.2772,-0.0833);
glVertex2f(0.2772,-0.0830);
glVertex2f(0.2774,-0.0829);
glVertex2f(0.2777,-0.0828);
glVertex2f(0.2778,-0.0828);
glVertex2f(0.2780,-0.0829);
glVertex2f(0.2782,-0.0830);
glVertex2f(0.2783,-0.0834);
glVertex2f(0.2783,-0.0838);
glVertex2f(0.2782,-0.0842);
glVertex2f(0.2780,-0.0845);
glVertex2f(0.2778,-0.0846);
glVertex2f(0.2776,-0.0846);
glVertex2f(0.2774,-0.0845);
glVertex2f(0.2772,-0.0843);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2798,-0.0828);
glVertex2f(0.2790,-0.0828);
glVertex2f(0.2789,-0.0835);
glVertex2f(0.2790,-0.0835);
glVertex2f(0.2793,-0.0834);
glVertex2f(0.2796,-0.0834);
glVertex2f(0.2798,-0.0835);
glVertex2f(0.2800,-0.0837);
glVertex2f(0.2801,-0.0839);
glVertex2f(0.2801,-0.0841);
glVertex2f(0.2800,-0.0843);
glVertex2f(0.2798,-0.0845);
glVertex2f(0.2796,-0.0846);
glVertex2f(0.2793,-0.0846);
glVertex2f(0.2790,-0.0845);
glVertex2f(0.2789,-0.0844);
glVertex2f(0.2789,-0.0842);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2805,-0.0851);
glVertex2f(0.2810,-0.0851);
glVertex2f(0.2810,-0.0825);
glVertex2f(0.2805,-0.0825);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2820,0.0688);
glVertex2f(0.2773,0.0688);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2876,0.0706);
glVertex2f(0.2773,0.0706);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2791,0.0688);
glVertex2f(0.2791,0.0671);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2791,0.0706);
glVertex2f(0.2791,0.0723);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2698,0.0728);
glVertex2f(0.2696,0.0728);
glVertex2f(0.2696,0.0725);
glVertex2f(0.2696,0.0723);
glVertex2f(0.2696,0.0721);
glVertex2f(0.2699,0.0719);
glVertex2f(0.2703,0.0719);
glVertex2f(0.2707,0.0719);
glVertex2f(0.2710,0.0719);
glVertex2f(0.2713,0.0721);
glVertex2f(0.2713,0.0723);
glVertex2f(0.2713,0.0724);
glVertex2f(0.2713,0.0727);
glVertex2f(0.2710,0.0728);
glVertex2f(0.2708,0.0729);
glVertex2f(0.2707,0.0729);
glVertex2f(0.2705,0.0728);
glVertex2f(0.2703,0.0727);
glVertex2f(0.2702,0.0724);
glVertex2f(0.2702,0.0723);
glVertex2f(0.2703,0.0721);
glVertex2f(0.2705,0.0719);
glVertex2f(0.2707,0.0719);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2693,0.0737);
glVertex2f(0.2694,0.0736);
glVertex2f(0.2693,0.0735);
glVertex2f(0.2692,0.0736);
glVertex2f(0.2693,0.0737);
glVertex2f(0.2695,0.0737);
glVertex2f(0.2696,0.0736);
glVertex2f(0.2697,0.0735);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2693,0.0742);
glVertex2f(0.2694,0.0741);
glVertex2f(0.2693,0.0740);
glVertex2f(0.2692,0.0741);
glVertex2f(0.2693,0.0742);
glVertex2f(0.2695,0.0742);
glVertex2f(0.2696,0.0741);
glVertex2f(0.2697,0.0740);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2752,0.0715);
glVertex2f(0.2752,0.0709);
glVertex2f(0.2725,0.0709);
glVertex2f(0.2725,0.0715);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2732,0.0723);
glVertex2f(0.2731,0.0724);
glVertex2f(0.2728,0.0727);
glVertex2f(0.2746,0.0727);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2728,0.0747);
glVertex2f(0.2728,0.0738);
glVertex2f(0.2736,0.0737);
glVertex2f(0.2735,0.0738);
glVertex2f(0.2734,0.0741);
glVertex2f(0.2734,0.0744);
glVertex2f(0.2735,0.0746);
glVertex2f(0.2737,0.0747);
glVertex2f(0.2739,0.0749);
glVertex2f(0.2741,0.0749);
glVertex2f(0.2744,0.0747);
glVertex2f(0.2745,0.0746);
glVertex2f(0.2746,0.0744);
glVertex2f(0.2746,0.0741);
glVertex2f(0.2745,0.0738);
glVertex2f(0.2744,0.0737);
glVertex2f(0.2742,0.0737);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2732,0.0754);
glVertex2f(0.2732,0.0754);
glVertex2f(0.2730,0.0755);
glVertex2f(0.2729,0.0756);
glVertex2f(0.2728,0.0758);
glVertex2f(0.2728,0.0761);
glVertex2f(0.2729,0.0763);
glVertex2f(0.2730,0.0764);
glVertex2f(0.2732,0.0764);
glVertex2f(0.2733,0.0764);
glVertex2f(0.2735,0.0764);
glVertex2f(0.2737,0.0762);
glVertex2f(0.2746,0.0754);
glVertex2f(0.2746,0.0765);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2752,0.0769);
glVertex2f(0.2752,0.0775);
glVertex2f(0.2725,0.0775);
glVertex2f(0.2725,0.0769);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.2799,0.0678);
glVertex2f(0.2801,0.0681);
glVertex2f(0.2782,0.0696);
glVertex2f(0.2783,0.0698);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.2783,0.0716);
glVertex2f(0.2782,0.0714);
glVertex2f(0.2801,0.0698);
glVertex2f(0.2799,0.0696);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3201,0.0272);
glVertex2f(0.3201,0.0308);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3377,0.0152);
glVertex2f(0.3377,0.0308);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3184,0.0291);
glVertex2f(0.3239,0.0291);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3395,0.0291);
glVertex2f(0.3339,0.0291);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.3211,0.0299);
glVertex2f(0.3209,0.0301);
glVertex2f(0.3194,0.0281);
glVertex2f(0.3192,0.0283);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.3367,0.0283);
glVertex2f(0.3370,0.0281);
glVertex2f(0.3385,0.0301);
glVertex2f(0.3387,0.0299);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3264,0.0319);
glVertex2f(0.3256,0.0319);
glVertex2f(0.3254,0.0311);
glVertex2f(0.3256,0.0313);
glVertex2f(0.3258,0.0313);
glVertex2f(0.3261,0.0313);
glVertex2f(0.3263,0.0313);
glVertex2f(0.3265,0.0311);
glVertex2f(0.3265,0.0308);
glVertex2f(0.3265,0.0306);
glVertex2f(0.3265,0.0304);
glVertex2f(0.3263,0.0302);
glVertex2f(0.3261,0.0301);
glVertex2f(0.3258,0.0301);
glVertex2f(0.3256,0.0302);
glVertex2f(0.3254,0.0303);
glVertex2f(0.3253,0.0305);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3273,0.0322);
glVertex2f(0.3272,0.0320);
glVertex2f(0.3271,0.0322);
glVertex2f(0.3272,0.0323);
glVertex2f(0.3273,0.0322);
glVertex2f(0.3273,0.0320);
glVertex2f(0.3272,0.0318);
glVertex2f(0.3271,0.0318);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3280,0.0309);
glVertex2f(0.3295,0.0309);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3306,0.0319);
glVertex2f(0.3303,0.0318);
glVertex2f(0.3301,0.0315);
glVertex2f(0.3301,0.0311);
glVertex2f(0.3301,0.0309);
glVertex2f(0.3301,0.0305);
glVertex2f(0.3303,0.0302);
glVertex2f(0.3306,0.0301);
glVertex2f(0.3308,0.0301);
glVertex2f(0.3310,0.0302);
glVertex2f(0.3311,0.0305);
glVertex2f(0.3313,0.0309);
glVertex2f(0.3313,0.0311);
glVertex2f(0.3311,0.0315);
glVertex2f(0.3310,0.0318);
glVertex2f(0.3308,0.0319);
glVertex2f(0.3306,0.0319);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3320,0.0322);
glVertex2f(0.3319,0.0320);
glVertex2f(0.3318,0.0322);
glVertex2f(0.3319,0.0323);
glVertex2f(0.3320,0.0322);
glVertex2f(0.3320,0.0320);
glVertex2f(0.3319,0.0318);
glVertex2f(0.3318,0.0318);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3325,0.0322);
glVertex2f(0.3324,0.0320);
glVertex2f(0.3323,0.0322);
glVertex2f(0.3324,0.0323);
glVertex2f(0.3325,0.0322);
glVertex2f(0.3325,0.0320);
glVertex2f(0.3324,0.0318);
glVertex2f(0.3323,0.0318);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3253,0.0257);
glVertex2f(0.3248,0.0257);
glVertex2f(0.3248,0.0284);
glVertex2f(0.3253,0.0284);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3261,0.0277);
glVertex2f(0.3263,0.0278);
glVertex2f(0.3265,0.0280);
glVertex2f(0.3265,0.0263);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3286,0.0280);
glVertex2f(0.3277,0.0280);
glVertex2f(0.3276,0.0273);
glVertex2f(0.3277,0.0274);
glVertex2f(0.3280,0.0275);
glVertex2f(0.3282,0.0275);
glVertex2f(0.3284,0.0274);
glVertex2f(0.3287,0.0272);
glVertex2f(0.3287,0.0270);
glVertex2f(0.3287,0.0268);
glVertex2f(0.3287,0.0266);
glVertex2f(0.3284,0.0263);
glVertex2f(0.3282,0.0263);
glVertex2f(0.3280,0.0263);
glVertex2f(0.3277,0.0263);
glVertex2f(0.3276,0.0265);
glVertex2f(0.3275,0.0266);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3293,0.0276);
glVertex2f(0.3293,0.0277);
glVertex2f(0.3294,0.0279);
glVertex2f(0.3295,0.0280);
glVertex2f(0.3296,0.0280);
glVertex2f(0.3300,0.0280);
glVertex2f(0.3301,0.0280);
glVertex2f(0.3302,0.0279);
glVertex2f(0.3303,0.0277);
glVertex2f(0.3303,0.0275);
glVertex2f(0.3302,0.0274);
glVertex2f(0.3301,0.0271);
glVertex2f(0.3292,0.0263);
glVertex2f(0.3304,0.0263);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3318,0.0263);
glVertex2f(0.3318,0.0280);
glVertex2f(0.3309,0.0269);
glVertex2f(0.3322,0.0269);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3325,0.0257);
glVertex2f(0.3331,0.0257);
glVertex2f(0.3331,0.0284);
glVertex2f(0.3325,0.0284);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2653,-0.0809);
glVertex2f(0.2653,-0.0800);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3342,-0.0446);
glVertex2f(0.3342,-0.0835);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2635,-0.0818);
glVertex2f(0.2934,-0.0818);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3360,-0.0818);
glVertex2f(0.3061,-0.0818);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.2663,-0.0810);
glVertex2f(0.2661,-0.0808);
glVertex2f(0.2645,-0.0828);
glVertex2f(0.2643,-0.0825);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.3332,-0.0825);
glVertex2f(0.3334,-0.0828);
glVertex2f(0.3350,-0.0808);
glVertex2f(0.3352,-0.0810);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2943,-0.0786);
glVertex2f(0.2945,-0.0785);
glVertex2f(0.2947,-0.0783);
glVertex2f(0.2947,-0.0800);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2968,-0.0788);
glVertex2f(0.2967,-0.0791);
glVertex2f(0.2965,-0.0792);
glVertex2f(0.2963,-0.0793);
glVertex2f(0.2962,-0.0793);
glVertex2f(0.2959,-0.0792);
glVertex2f(0.2958,-0.0791);
glVertex2f(0.2957,-0.0788);
glVertex2f(0.2957,-0.0787);
glVertex2f(0.2958,-0.0785);
glVertex2f(0.2959,-0.0783);
glVertex2f(0.2962,-0.0783);
glVertex2f(0.2963,-0.0783);
glVertex2f(0.2965,-0.0783);
glVertex2f(0.2967,-0.0785);
glVertex2f(0.2968,-0.0788);
glVertex2f(0.2968,-0.0792);
glVertex2f(0.2967,-0.0797);
glVertex2f(0.2965,-0.0799);
glVertex2f(0.2963,-0.0800);
glVertex2f(0.2961,-0.0800);
glVertex2f(0.2959,-0.0799);
glVertex2f(0.2958,-0.0797);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2976,-0.0780);
glVertex2f(0.2976,-0.0780);
glVertex2f(0.2974,-0.0780);
glVertex2f(0.2976,-0.0779);
glVertex2f(0.2976,-0.0780);
glVertex2f(0.2976,-0.0782);
glVertex2f(0.2976,-0.0783);
glVertex2f(0.2974,-0.0784);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2983,-0.0792);
glVertex2f(0.2998,-0.0792);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3007,-0.0800);
glVertex2f(0.3016,-0.0783);
glVertex2f(0.3004,-0.0783);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3018,-0.0777);
glVertex2f(0.3020,-0.0776);
glVertex2f(0.3022,-0.0773);
glVertex2f(0.3022,-0.0791);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3015,-0.0806);
glVertex2f(0.3035,-0.0777);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3033,-0.0791);
glVertex2f(0.3030,-0.0792);
glVertex2f(0.3029,-0.0794);
glVertex2f(0.3029,-0.0795);
glVertex2f(0.3030,-0.0797);
glVertex2f(0.3031,-0.0798);
glVertex2f(0.3035,-0.0799);
glVertex2f(0.3038,-0.0799);
glVertex2f(0.3039,-0.0802);
glVertex2f(0.3040,-0.0803);
glVertex2f(0.3040,-0.0806);
glVertex2f(0.3039,-0.0807);
glVertex2f(0.3038,-0.0808);
glVertex2f(0.3035,-0.0809);
glVertex2f(0.3033,-0.0809);
glVertex2f(0.3030,-0.0808);
glVertex2f(0.3029,-0.0807);
glVertex2f(0.3028,-0.0806);
glVertex2f(0.3028,-0.0803);
glVertex2f(0.3029,-0.0802);
glVertex2f(0.3031,-0.0799);
glVertex2f(0.3033,-0.0799);
glVertex2f(0.3036,-0.0798);
glVertex2f(0.3038,-0.0797);
glVertex2f(0.3039,-0.0795);
glVertex2f(0.3039,-0.0794);
glVertex2f(0.3038,-0.0792);
glVertex2f(0.3035,-0.0791);
glVertex2f(0.3033,-0.0791);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3047,-0.0780);
glVertex2f(0.3047,-0.0780);
glVertex2f(0.3046,-0.0780);
glVertex2f(0.3047,-0.0779);
glVertex2f(0.3047,-0.0780);
glVertex2f(0.3047,-0.0782);
glVertex2f(0.3047,-0.0783);
glVertex2f(0.3046,-0.0784);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3052,-0.0780);
glVertex2f(0.3052,-0.0780);
glVertex2f(0.3051,-0.0780);
glVertex2f(0.3052,-0.0779);
glVertex2f(0.3052,-0.0780);
glVertex2f(0.3052,-0.0782);
glVertex2f(0.3052,-0.0783);
glVertex2f(0.3051,-0.0784);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2962,-0.0851);
glVertex2f(0.2956,-0.0851);
glVertex2f(0.2956,-0.0825);
glVertex2f(0.2962,-0.0825);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2977,-0.0828);
glVertex2f(0.2969,-0.0828);
glVertex2f(0.2968,-0.0835);
glVertex2f(0.2969,-0.0835);
glVertex2f(0.2971,-0.0834);
glVertex2f(0.2974,-0.0834);
glVertex2f(0.2976,-0.0835);
glVertex2f(0.2978,-0.0837);
glVertex2f(0.2978,-0.0839);
glVertex2f(0.2978,-0.0841);
glVertex2f(0.2978,-0.0843);
glVertex2f(0.2976,-0.0845);
glVertex2f(0.2974,-0.0846);
glVertex2f(0.2971,-0.0846);
glVertex2f(0.2969,-0.0845);
glVertex2f(0.2968,-0.0844);
glVertex2f(0.2967,-0.0842);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2995,-0.0834);
glVertex2f(0.2994,-0.0837);
glVertex2f(0.2992,-0.0838);
glVertex2f(0.2990,-0.0839);
glVertex2f(0.2989,-0.0839);
glVertex2f(0.2986,-0.0838);
glVertex2f(0.2985,-0.0837);
glVertex2f(0.2983,-0.0834);
glVertex2f(0.2983,-0.0833);
glVertex2f(0.2985,-0.0830);
glVertex2f(0.2986,-0.0829);
glVertex2f(0.2989,-0.0828);
glVertex2f(0.2990,-0.0828);
glVertex2f(0.2992,-0.0829);
glVertex2f(0.2994,-0.0830);
glVertex2f(0.2995,-0.0834);
glVertex2f(0.2995,-0.0838);
glVertex2f(0.2994,-0.0842);
glVertex2f(0.2992,-0.0845);
glVertex2f(0.2990,-0.0846);
glVertex2f(0.2988,-0.0846);
glVertex2f(0.2986,-0.0845);
glVertex2f(0.2985,-0.0843);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3004,-0.0846);
glVertex2f(0.3012,-0.0828);
glVertex2f(0.3000,-0.0828);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3020,-0.0831);
glVertex2f(0.3021,-0.0830);
glVertex2f(0.3024,-0.0828);
glVertex2f(0.3024,-0.0846);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3033,-0.0851);
glVertex2f(0.3039,-0.0851);
glVertex2f(0.3039,-0.0825);
glVertex2f(0.3033,-0.0825);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0140,0.0149);
glVertex2f(-0.0140,-0.0058);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0000,0.0149);
glVertex2f(0.0000,-0.0058);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0158,-0.0040);
glVertex2f(-0.0120,-0.0040);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0018,-0.0040);
glVertex2f(-0.0019,-0.0040);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.0130,-0.0033);
glVertex2f(-0.0132,-0.0031);
glVertex2f(-0.0148,-0.0050);
glVertex2f(-0.0149,-0.0048);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.0009,-0.0048);
glVertex2f(-0.0007,-0.0050);
glVertex2f(0.0009,-0.0031);
glVertex2f(0.0010,-0.0033);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0097,-0.0030);
glVertex2f(-0.0097,-0.0012);
glVertex2f(-0.0105,-0.0024);
glVertex2f(-0.0092,-0.0024);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0086,-0.0009);
glVertex2f(-0.0087,-0.0011);
glVertex2f(-0.0088,-0.0009);
glVertex2f(-0.0087,-0.0009);
glVertex2f(-0.0086,-0.0009);
glVertex2f(-0.0086,-0.0012);
glVertex2f(-0.0087,-0.0013);
glVertex2f(-0.0088,-0.0014);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0079,-0.0022);
glVertex2f(-0.0064,-0.0022);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0053,-0.0012);
glVertex2f(-0.0056,-0.0013);
glVertex2f(-0.0057,-0.0016);
glVertex2f(-0.0059,-0.0020);
glVertex2f(-0.0059,-0.0022);
glVertex2f(-0.0057,-0.0026);
glVertex2f(-0.0056,-0.0029);
glVertex2f(-0.0053,-0.0030);
glVertex2f(-0.0052,-0.0030);
glVertex2f(-0.0049,-0.0029);
glVertex2f(-0.0047,-0.0026);
glVertex2f(-0.0047,-0.0022);
glVertex2f(-0.0047,-0.0020);
glVertex2f(-0.0047,-0.0016);
glVertex2f(-0.0049,-0.0013);
glVertex2f(-0.0052,-0.0012);
glVertex2f(-0.0053,-0.0012);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0039,-0.0009);
glVertex2f(-0.0040,-0.0011);
glVertex2f(-0.0041,-0.0009);
glVertex2f(-0.0040,-0.0009);
glVertex2f(-0.0039,-0.0009);
glVertex2f(-0.0039,-0.0012);
glVertex2f(-0.0040,-0.0013);
glVertex2f(-0.0041,-0.0014);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0034,-0.0009);
glVertex2f(-0.0035,-0.0011);
glVertex2f(-0.0036,-0.0009);
glVertex2f(-0.0035,-0.0009);
glVertex2f(-0.0034,-0.0009);
glVertex2f(-0.0034,-0.0012);
glVertex2f(-0.0035,-0.0013);
glVertex2f(-0.0036,-0.0014);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0105,-0.0074);
glVertex2f(-0.0111,-0.0074);
glVertex2f(-0.0111,-0.0047);
glVertex2f(-0.0105,-0.0047);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0098,-0.0055);
glVertex2f(-0.0096,-0.0053);
glVertex2f(-0.0094,-0.0051);
glVertex2f(-0.0094,-0.0069);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0083,-0.0055);
glVertex2f(-0.0083,-0.0055);
glVertex2f(-0.0082,-0.0052);
glVertex2f(-0.0081,-0.0052);
glVertex2f(-0.0079,-0.0051);
glVertex2f(-0.0076,-0.0051);
glVertex2f(-0.0074,-0.0052);
glVertex2f(-0.0074,-0.0052);
glVertex2f(-0.0073,-0.0055);
glVertex2f(-0.0073,-0.0056);
glVertex2f(-0.0074,-0.0057);
glVertex2f(-0.0075,-0.0060);
glVertex2f(-0.0083,-0.0069);
glVertex2f(-0.0072,-0.0069);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0064,-0.0055);
glVertex2f(-0.0063,-0.0053);
glVertex2f(-0.0060,-0.0051);
glVertex2f(-0.0060,-0.0069);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0039,-0.0057);
glVertex2f(-0.0040,-0.0059);
glVertex2f(-0.0042,-0.0061);
glVertex2f(-0.0044,-0.0062);
glVertex2f(-0.0045,-0.0062);
glVertex2f(-0.0047,-0.0061);
glVertex2f(-0.0049,-0.0059);
glVertex2f(-0.0050,-0.0057);
glVertex2f(-0.0050,-0.0056);
glVertex2f(-0.0049,-0.0053);
glVertex2f(-0.0047,-0.0052);
glVertex2f(-0.0045,-0.0051);
glVertex2f(-0.0044,-0.0051);
glVertex2f(-0.0042,-0.0052);
glVertex2f(-0.0040,-0.0053);
glVertex2f(-0.0039,-0.0057);
glVertex2f(-0.0039,-0.0061);
glVertex2f(-0.0040,-0.0065);
glVertex2f(-0.0042,-0.0068);
glVertex2f(-0.0044,-0.0069);
glVertex2f(-0.0046,-0.0069);
glVertex2f(-0.0048,-0.0068);
glVertex2f(-0.0049,-0.0066);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0034,-0.0074);
glVertex2f(-0.0028,-0.0074);
glVertex2f(-0.0028,-0.0047);
glVertex2f(-0.0034,-0.0047);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0141,0.0149);
glVertex2f(0.0141,-0.0058);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0282,0.0149);
glVertex2f(0.0282,-0.0058);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0123,-0.0040);
glVertex2f(0.0161,-0.0040);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0299,-0.0040);
glVertex2f(0.0262,-0.0040);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.0151,-0.0033);
glVertex2f(0.0149,-0.0031);
glVertex2f(0.0133,-0.0050);
glVertex2f(0.0132,-0.0048);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.0273,-0.0048);
glVertex2f(0.0274,-0.0050);
glVertex2f(0.0290,-0.0031);
glVertex2f(0.0292,-0.0033);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0185,-0.0030);
glVertex2f(0.0185,-0.0012);
glVertex2f(0.0176,-0.0024);
glVertex2f(0.0189,-0.0024);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0195,-0.0009);
glVertex2f(0.0194,-0.0011);
glVertex2f(0.0194,-0.0009);
glVertex2f(0.0194,-0.0009);
glVertex2f(0.0195,-0.0009);
glVertex2f(0.0195,-0.0012);
glVertex2f(0.0194,-0.0013);
glVertex2f(0.0194,-0.0014);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0202,-0.0022);
glVertex2f(0.0217,-0.0022);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0228,-0.0012);
glVertex2f(0.0225,-0.0013);
glVertex2f(0.0224,-0.0016);
glVertex2f(0.0223,-0.0020);
glVertex2f(0.0223,-0.0022);
glVertex2f(0.0224,-0.0026);
glVertex2f(0.0225,-0.0029);
glVertex2f(0.0228,-0.0030);
glVertex2f(0.0230,-0.0030);
glVertex2f(0.0232,-0.0029);
glVertex2f(0.0234,-0.0026);
glVertex2f(0.0235,-0.0022);
glVertex2f(0.0235,-0.0020);
glVertex2f(0.0234,-0.0016);
glVertex2f(0.0232,-0.0013);
glVertex2f(0.0230,-0.0012);
glVertex2f(0.0228,-0.0012);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0242,-0.0009);
glVertex2f(0.0242,-0.0011);
glVertex2f(0.0240,-0.0009);
glVertex2f(0.0242,-0.0009);
glVertex2f(0.0242,-0.0009);
glVertex2f(0.0242,-0.0012);
glVertex2f(0.0242,-0.0013);
glVertex2f(0.0240,-0.0014);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0247,-0.0009);
glVertex2f(0.0247,-0.0011);
glVertex2f(0.0246,-0.0009);
glVertex2f(0.0247,-0.0009);
glVertex2f(0.0247,-0.0009);
glVertex2f(0.0247,-0.0012);
glVertex2f(0.0247,-0.0013);
glVertex2f(0.0246,-0.0014);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0176,-0.0074);
glVertex2f(0.0170,-0.0074);
glVertex2f(0.0170,-0.0047);
glVertex2f(0.0176,-0.0047);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0184,-0.0055);
glVertex2f(0.0185,-0.0053);
glVertex2f(0.0187,-0.0051);
glVertex2f(0.0187,-0.0069);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0199,-0.0055);
glVertex2f(0.0199,-0.0055);
glVertex2f(0.0199,-0.0052);
glVertex2f(0.0200,-0.0052);
glVertex2f(0.0202,-0.0051);
glVertex2f(0.0205,-0.0051);
glVertex2f(0.0207,-0.0052);
glVertex2f(0.0208,-0.0052);
glVertex2f(0.0209,-0.0055);
glVertex2f(0.0209,-0.0056);
glVertex2f(0.0208,-0.0057);
glVertex2f(0.0206,-0.0060);
glVertex2f(0.0198,-0.0069);
glVertex2f(0.0209,-0.0069);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0217,-0.0055);
glVertex2f(0.0219,-0.0053);
glVertex2f(0.0221,-0.0051);
glVertex2f(0.0221,-0.0069);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0242,-0.0057);
glVertex2f(0.0242,-0.0059);
glVertex2f(0.0240,-0.0061);
glVertex2f(0.0237,-0.0062);
glVertex2f(0.0237,-0.0062);
glVertex2f(0.0234,-0.0061);
glVertex2f(0.0232,-0.0059);
glVertex2f(0.0231,-0.0057);
glVertex2f(0.0231,-0.0056);
glVertex2f(0.0232,-0.0053);
glVertex2f(0.0234,-0.0052);
glVertex2f(0.0237,-0.0051);
glVertex2f(0.0237,-0.0051);
glVertex2f(0.0240,-0.0052);
glVertex2f(0.0242,-0.0053);
glVertex2f(0.0242,-0.0057);
glVertex2f(0.0242,-0.0061);
glVertex2f(0.0242,-0.0065);
glVertex2f(0.0240,-0.0068);
glVertex2f(0.0237,-0.0069);
glVertex2f(0.0235,-0.0069);
glVertex2f(0.0233,-0.0068);
glVertex2f(0.0232,-0.0066);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0247,-0.0074);
glVertex2f(0.0253,-0.0074);
glVertex2f(0.0253,-0.0047);
glVertex2f(0.0247,-0.0047);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0422,0.0149);
glVertex2f(0.0422,-0.0058);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0563,0.0149);
glVertex2f(0.0563,-0.0058);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0405,-0.0040);
glVertex2f(0.0443,-0.0040);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0581,-0.0040);
glVertex2f(0.0543,-0.0040);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.0432,-0.0033);
glVertex2f(0.0431,-0.0031);
glVertex2f(0.0415,-0.0050);
glVertex2f(0.0413,-0.0048);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.0554,-0.0048);
glVertex2f(0.0555,-0.0050);
glVertex2f(0.0571,-0.0031);
glVertex2f(0.0573,-0.0033);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0466,-0.0030);
glVertex2f(0.0466,-0.0012);
glVertex2f(0.0458,-0.0024);
glVertex2f(0.0470,-0.0024);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0477,-0.0009);
glVertex2f(0.0476,-0.0011);
glVertex2f(0.0475,-0.0009);
glVertex2f(0.0476,-0.0009);
glVertex2f(0.0477,-0.0009);
glVertex2f(0.0477,-0.0012);
glVertex2f(0.0476,-0.0013);
glVertex2f(0.0475,-0.0014);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0484,-0.0022);
glVertex2f(0.0498,-0.0022);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0510,-0.0012);
glVertex2f(0.0507,-0.0013);
glVertex2f(0.0505,-0.0016);
glVertex2f(0.0505,-0.0020);
glVertex2f(0.0505,-0.0022);
glVertex2f(0.0505,-0.0026);
glVertex2f(0.0507,-0.0029);
glVertex2f(0.0510,-0.0030);
glVertex2f(0.0511,-0.0030);
glVertex2f(0.0514,-0.0029);
glVertex2f(0.0515,-0.0026);
glVertex2f(0.0516,-0.0022);
glVertex2f(0.0516,-0.0020);
glVertex2f(0.0515,-0.0016);
glVertex2f(0.0514,-0.0013);
glVertex2f(0.0511,-0.0012);
glVertex2f(0.0510,-0.0012);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0524,-0.0009);
glVertex2f(0.0523,-0.0011);
glVertex2f(0.0522,-0.0009);
glVertex2f(0.0523,-0.0009);
glVertex2f(0.0524,-0.0009);
glVertex2f(0.0524,-0.0012);
glVertex2f(0.0523,-0.0013);
glVertex2f(0.0522,-0.0014);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0529,-0.0009);
glVertex2f(0.0528,-0.0011);
glVertex2f(0.0527,-0.0009);
glVertex2f(0.0528,-0.0009);
glVertex2f(0.0529,-0.0009);
glVertex2f(0.0529,-0.0012);
glVertex2f(0.0528,-0.0013);
glVertex2f(0.0527,-0.0014);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0458,-0.0074);
glVertex2f(0.0452,-0.0074);
glVertex2f(0.0452,-0.0047);
glVertex2f(0.0458,-0.0047);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0465,-0.0055);
glVertex2f(0.0467,-0.0053);
glVertex2f(0.0470,-0.0051);
glVertex2f(0.0470,-0.0069);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0480,-0.0055);
glVertex2f(0.0480,-0.0055);
glVertex2f(0.0481,-0.0052);
glVertex2f(0.0481,-0.0052);
glVertex2f(0.0484,-0.0051);
glVertex2f(0.0487,-0.0051);
glVertex2f(0.0488,-0.0052);
glVertex2f(0.0489,-0.0052);
glVertex2f(0.0490,-0.0055);
glVertex2f(0.0490,-0.0056);
glVertex2f(0.0489,-0.0057);
glVertex2f(0.0488,-0.0060);
glVertex2f(0.0479,-0.0069);
glVertex2f(0.0491,-0.0069);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0498,-0.0055);
glVertex2f(0.0500,-0.0053);
glVertex2f(0.0503,-0.0051);
glVertex2f(0.0503,-0.0069);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0524,-0.0057);
glVertex2f(0.0523,-0.0059);
glVertex2f(0.0521,-0.0061);
glVertex2f(0.0519,-0.0062);
glVertex2f(0.0518,-0.0062);
glVertex2f(0.0515,-0.0061);
glVertex2f(0.0514,-0.0059);
glVertex2f(0.0512,-0.0057);
glVertex2f(0.0512,-0.0056);
glVertex2f(0.0514,-0.0053);
glVertex2f(0.0515,-0.0052);
glVertex2f(0.0518,-0.0051);
glVertex2f(0.0519,-0.0051);
glVertex2f(0.0521,-0.0052);
glVertex2f(0.0523,-0.0053);
glVertex2f(0.0524,-0.0057);
glVertex2f(0.0524,-0.0061);
glVertex2f(0.0523,-0.0065);
glVertex2f(0.0521,-0.0068);
glVertex2f(0.0519,-0.0069);
glVertex2f(0.0517,-0.0069);
glVertex2f(0.0515,-0.0068);
glVertex2f(0.0514,-0.0066);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0529,-0.0074);
glVertex2f(0.0534,-0.0074);
glVertex2f(0.0534,-0.0047);
glVertex2f(0.0529,-0.0047);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0000,-0.0031);
glVertex2f(0.0000,-0.0023);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0141,-0.0031);
glVertex2f(0.0141,-0.0023);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0017,-0.0040);
glVertex2f(0.0021,-0.0040);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0159,-0.0040);
glVertex2f(0.0121,-0.0040);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.0010,-0.0033);
glVertex2f(0.0009,-0.0031);
glVertex2f(-0.0007,-0.0050);
glVertex2f(-0.0009,-0.0048);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.0132,-0.0048);
glVertex2f(0.0133,-0.0050);
glVertex2f(0.0149,-0.0031);
glVertex2f(0.0151,-0.0033);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0044,-0.0030);
glVertex2f(0.0044,-0.0012);
glVertex2f(0.0036,-0.0024);
glVertex2f(0.0048,-0.0024);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0055,-0.0009);
glVertex2f(0.0054,-0.0011);
glVertex2f(0.0053,-0.0009);
glVertex2f(0.0054,-0.0009);
glVertex2f(0.0055,-0.0009);
glVertex2f(0.0055,-0.0012);
glVertex2f(0.0054,-0.0013);
glVertex2f(0.0053,-0.0014);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0062,-0.0022);
glVertex2f(0.0076,-0.0022);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0088,-0.0012);
glVertex2f(0.0085,-0.0013);
glVertex2f(0.0083,-0.0016);
glVertex2f(0.0082,-0.0020);
glVertex2f(0.0082,-0.0022);
glVertex2f(0.0083,-0.0026);
glVertex2f(0.0085,-0.0029);
glVertex2f(0.0088,-0.0030);
glVertex2f(0.0089,-0.0030);
glVertex2f(0.0092,-0.0029);
glVertex2f(0.0093,-0.0026);
glVertex2f(0.0094,-0.0022);
glVertex2f(0.0094,-0.0020);
glVertex2f(0.0093,-0.0016);
glVertex2f(0.0092,-0.0013);
glVertex2f(0.0089,-0.0012);
glVertex2f(0.0088,-0.0012);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0102,-0.0009);
glVertex2f(0.0101,-0.0011);
glVertex2f(0.0100,-0.0009);
glVertex2f(0.0101,-0.0009);
glVertex2f(0.0102,-0.0009);
glVertex2f(0.0102,-0.0012);
glVertex2f(0.0101,-0.0013);
glVertex2f(0.0100,-0.0014);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0107,-0.0009);
glVertex2f(0.0106,-0.0011);
glVertex2f(0.0105,-0.0009);
glVertex2f(0.0106,-0.0009);
glVertex2f(0.0107,-0.0009);
glVertex2f(0.0107,-0.0012);
glVertex2f(0.0106,-0.0013);
glVertex2f(0.0105,-0.0014);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0036,-0.0074);
glVertex2f(0.0029,-0.0074);
glVertex2f(0.0029,-0.0047);
glVertex2f(0.0036,-0.0047);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0043,-0.0055);
glVertex2f(0.0045,-0.0053);
glVertex2f(0.0047,-0.0051);
glVertex2f(0.0047,-0.0069);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0058,-0.0055);
glVertex2f(0.0058,-0.0055);
glVertex2f(0.0059,-0.0052);
glVertex2f(0.0059,-0.0052);
glVertex2f(0.0062,-0.0051);
glVertex2f(0.0064,-0.0051);
glVertex2f(0.0066,-0.0052);
glVertex2f(0.0067,-0.0052);
glVertex2f(0.0068,-0.0055);
glVertex2f(0.0068,-0.0056);
glVertex2f(0.0067,-0.0057);
glVertex2f(0.0066,-0.0060);
glVertex2f(0.0057,-0.0069);
glVertex2f(0.0069,-0.0069);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0076,-0.0055);
glVertex2f(0.0078,-0.0053);
glVertex2f(0.0081,-0.0051);
glVertex2f(0.0081,-0.0069);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0102,-0.0057);
glVertex2f(0.0101,-0.0059);
glVertex2f(0.0099,-0.0061);
glVertex2f(0.0097,-0.0062);
glVertex2f(0.0096,-0.0062);
glVertex2f(0.0093,-0.0061);
glVertex2f(0.0092,-0.0059);
glVertex2f(0.0090,-0.0057);
glVertex2f(0.0090,-0.0056);
glVertex2f(0.0092,-0.0053);
glVertex2f(0.0093,-0.0052);
glVertex2f(0.0096,-0.0051);
glVertex2f(0.0097,-0.0051);
glVertex2f(0.0099,-0.0052);
glVertex2f(0.0101,-0.0053);
glVertex2f(0.0102,-0.0057);
glVertex2f(0.0102,-0.0061);
glVertex2f(0.0101,-0.0065);
glVertex2f(0.0099,-0.0068);
glVertex2f(0.0097,-0.0069);
glVertex2f(0.0095,-0.0069);
glVertex2f(0.0092,-0.0068);
glVertex2f(0.0092,-0.0066);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0107,-0.0074);
glVertex2f(0.0112,-0.0074);
glVertex2f(0.0112,-0.0047);
glVertex2f(0.0107,-0.0047);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0282,-0.0031);
glVertex2f(0.0282,-0.0023);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0422,-0.0031);
glVertex2f(0.0422,-0.0023);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0264,-0.0040);
glVertex2f(0.0302,-0.0040);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0440,-0.0040);
glVertex2f(0.0403,-0.0040);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.0292,-0.0033);
glVertex2f(0.0290,-0.0031);
glVertex2f(0.0274,-0.0050);
glVertex2f(0.0273,-0.0048);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.0413,-0.0048);
glVertex2f(0.0415,-0.0050);
glVertex2f(0.0431,-0.0031);
glVertex2f(0.0432,-0.0033);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0325,-0.0030);
glVertex2f(0.0325,-0.0012);
glVertex2f(0.0317,-0.0024);
glVertex2f(0.0330,-0.0024);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0336,-0.0009);
glVertex2f(0.0335,-0.0011);
glVertex2f(0.0334,-0.0009);
glVertex2f(0.0335,-0.0009);
glVertex2f(0.0336,-0.0009);
glVertex2f(0.0336,-0.0012);
glVertex2f(0.0335,-0.0013);
glVertex2f(0.0334,-0.0014);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0343,-0.0022);
glVertex2f(0.0358,-0.0022);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0369,-0.0012);
glVertex2f(0.0366,-0.0013);
glVertex2f(0.0365,-0.0016);
glVertex2f(0.0364,-0.0020);
glVertex2f(0.0364,-0.0022);
glVertex2f(0.0365,-0.0026);
glVertex2f(0.0366,-0.0029);
glVertex2f(0.0369,-0.0030);
glVertex2f(0.0370,-0.0030);
glVertex2f(0.0373,-0.0029);
glVertex2f(0.0375,-0.0026);
glVertex2f(0.0375,-0.0022);
glVertex2f(0.0375,-0.0020);
glVertex2f(0.0375,-0.0016);
glVertex2f(0.0373,-0.0013);
glVertex2f(0.0370,-0.0012);
glVertex2f(0.0369,-0.0012);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0383,-0.0009);
glVertex2f(0.0382,-0.0011);
glVertex2f(0.0382,-0.0009);
glVertex2f(0.0382,-0.0009);
glVertex2f(0.0383,-0.0009);
glVertex2f(0.0383,-0.0012);
glVertex2f(0.0382,-0.0013);
glVertex2f(0.0382,-0.0014);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0388,-0.0009);
glVertex2f(0.0387,-0.0011);
glVertex2f(0.0387,-0.0009);
glVertex2f(0.0387,-0.0009);
glVertex2f(0.0388,-0.0009);
glVertex2f(0.0388,-0.0012);
glVertex2f(0.0387,-0.0013);
glVertex2f(0.0387,-0.0014);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0317,-0.0074);
glVertex2f(0.0311,-0.0074);
glVertex2f(0.0311,-0.0047);
glVertex2f(0.0317,-0.0047);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0325,-0.0055);
glVertex2f(0.0326,-0.0053);
glVertex2f(0.0329,-0.0051);
glVertex2f(0.0329,-0.0069);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0339,-0.0055);
glVertex2f(0.0339,-0.0055);
glVertex2f(0.0340,-0.0052);
glVertex2f(0.0341,-0.0052);
glVertex2f(0.0343,-0.0051);
glVertex2f(0.0346,-0.0051);
glVertex2f(0.0348,-0.0052);
glVertex2f(0.0349,-0.0052);
glVertex2f(0.0349,-0.0055);
glVertex2f(0.0349,-0.0056);
glVertex2f(0.0349,-0.0057);
glVertex2f(0.0347,-0.0060);
glVertex2f(0.0339,-0.0069);
glVertex2f(0.0350,-0.0069);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0358,-0.0055);
glVertex2f(0.0360,-0.0053);
glVertex2f(0.0362,-0.0051);
glVertex2f(0.0362,-0.0069);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0383,-0.0057);
glVertex2f(0.0382,-0.0059);
glVertex2f(0.0380,-0.0061);
glVertex2f(0.0378,-0.0062);
glVertex2f(0.0377,-0.0062);
glVertex2f(0.0375,-0.0061);
glVertex2f(0.0373,-0.0059);
glVertex2f(0.0372,-0.0057);
glVertex2f(0.0372,-0.0056);
glVertex2f(0.0373,-0.0053);
glVertex2f(0.0375,-0.0052);
glVertex2f(0.0377,-0.0051);
glVertex2f(0.0378,-0.0051);
glVertex2f(0.0380,-0.0052);
glVertex2f(0.0382,-0.0053);
glVertex2f(0.0383,-0.0057);
glVertex2f(0.0383,-0.0061);
glVertex2f(0.0382,-0.0065);
glVertex2f(0.0380,-0.0068);
glVertex2f(0.0378,-0.0069);
glVertex2f(0.0376,-0.0069);
glVertex2f(0.0374,-0.0068);
glVertex2f(0.0373,-0.0066);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0388,-0.0074);
glVertex2f(0.0394,-0.0074);
glVertex2f(0.0394,-0.0047);
glVertex2f(0.0388,-0.0047);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0140,-0.0031);
glVertex2f(-0.0140,-0.0023);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0281,-0.0031);
glVertex2f(-0.0281,-0.0023);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0123,-0.0040);
glVertex2f(-0.0160,-0.0040);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0299,-0.0040);
glVertex2f(-0.0261,-0.0040);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.0149,-0.0048);
glVertex2f(-0.0148,-0.0050);
glVertex2f(-0.0132,-0.0031);
glVertex2f(-0.0130,-0.0033);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.0271,-0.0033);
glVertex2f(-0.0273,-0.0031);
glVertex2f(-0.0289,-0.0050);
glVertex2f(-0.0290,-0.0048);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0237,-0.0030);
glVertex2f(-0.0237,-0.0012);
glVertex2f(-0.0246,-0.0024);
glVertex2f(-0.0233,-0.0024);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0227,-0.0009);
glVertex2f(-0.0228,-0.0011);
glVertex2f(-0.0228,-0.0009);
glVertex2f(-0.0228,-0.0009);
glVertex2f(-0.0227,-0.0009);
glVertex2f(-0.0227,-0.0012);
glVertex2f(-0.0228,-0.0013);
glVertex2f(-0.0228,-0.0014);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0220,-0.0022);
glVertex2f(-0.0205,-0.0022);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0194,-0.0012);
glVertex2f(-0.0197,-0.0013);
glVertex2f(-0.0198,-0.0016);
glVertex2f(-0.0199,-0.0020);
glVertex2f(-0.0199,-0.0022);
glVertex2f(-0.0198,-0.0026);
glVertex2f(-0.0197,-0.0029);
glVertex2f(-0.0194,-0.0030);
glVertex2f(-0.0192,-0.0030);
glVertex2f(-0.0190,-0.0029);
glVertex2f(-0.0188,-0.0026);
glVertex2f(-0.0187,-0.0022);
glVertex2f(-0.0187,-0.0020);
glVertex2f(-0.0188,-0.0016);
glVertex2f(-0.0190,-0.0013);
glVertex2f(-0.0192,-0.0012);
glVertex2f(-0.0194,-0.0012);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0180,-0.0009);
glVertex2f(-0.0180,-0.0011);
glVertex2f(-0.0182,-0.0009);
glVertex2f(-0.0180,-0.0009);
glVertex2f(-0.0180,-0.0009);
glVertex2f(-0.0180,-0.0012);
glVertex2f(-0.0180,-0.0013);
glVertex2f(-0.0182,-0.0014);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0175,-0.0009);
glVertex2f(-0.0175,-0.0011);
glVertex2f(-0.0176,-0.0009);
glVertex2f(-0.0175,-0.0009);
glVertex2f(-0.0175,-0.0009);
glVertex2f(-0.0175,-0.0012);
glVertex2f(-0.0175,-0.0013);
glVertex2f(-0.0176,-0.0014);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0246,-0.0074);
glVertex2f(-0.0252,-0.0074);
glVertex2f(-0.0252,-0.0047);
glVertex2f(-0.0246,-0.0047);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0239,-0.0055);
glVertex2f(-0.0237,-0.0053);
glVertex2f(-0.0235,-0.0051);
glVertex2f(-0.0235,-0.0069);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0223,-0.0055);
glVertex2f(-0.0223,-0.0055);
glVertex2f(-0.0223,-0.0052);
glVertex2f(-0.0222,-0.0052);
glVertex2f(-0.0220,-0.0051);
glVertex2f(-0.0217,-0.0051);
glVertex2f(-0.0215,-0.0052);
glVertex2f(-0.0214,-0.0052);
glVertex2f(-0.0213,-0.0055);
glVertex2f(-0.0213,-0.0056);
glVertex2f(-0.0214,-0.0057);
glVertex2f(-0.0216,-0.0060);
glVertex2f(-0.0224,-0.0069);
glVertex2f(-0.0213,-0.0069);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0205,-0.0055);
glVertex2f(-0.0204,-0.0053);
glVertex2f(-0.0201,-0.0051);
glVertex2f(-0.0201,-0.0069);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0180,-0.0057);
glVertex2f(-0.0180,-0.0059);
glVertex2f(-0.0183,-0.0061);
glVertex2f(-0.0185,-0.0062);
glVertex2f(-0.0186,-0.0062);
glVertex2f(-0.0188,-0.0061);
glVertex2f(-0.0190,-0.0059);
glVertex2f(-0.0191,-0.0057);
glVertex2f(-0.0191,-0.0056);
glVertex2f(-0.0190,-0.0053);
glVertex2f(-0.0188,-0.0052);
glVertex2f(-0.0186,-0.0051);
glVertex2f(-0.0185,-0.0051);
glVertex2f(-0.0183,-0.0052);
glVertex2f(-0.0180,-0.0053);
glVertex2f(-0.0180,-0.0057);
glVertex2f(-0.0180,-0.0061);
glVertex2f(-0.0180,-0.0065);
glVertex2f(-0.0183,-0.0068);
glVertex2f(-0.0185,-0.0069);
glVertex2f(-0.0187,-0.0069);
glVertex2f(-0.0189,-0.0068);
glVertex2f(-0.0190,-0.0066);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0175,-0.0074);
glVertex2f(-0.0169,-0.0074);
glVertex2f(-0.0169,-0.0047);
glVertex2f(-0.0175,-0.0047);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1671,0.0149);
glVertex2f(0.1671,0.0005);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1952,0.0149);
glVertex2f(0.1952,0.0005);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1653,0.0022);
glVertex2f(0.1761,0.0022);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1970,0.0022);
glVertex2f(0.1862,0.0022);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.1681,0.0031);
glVertex2f(0.1679,0.0032);
glVertex2f(0.1663,0.0013);
glVertex2f(0.1661,0.0014);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.1942,0.0014);
glVertex2f(0.1945,0.0013);
glVertex2f(0.1960,0.0032);
glVertex2f(0.1962,0.0031);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1780,0.0050);
glVertex2f(0.1778,0.0050);
glVertex2f(0.1776,0.0048);
glVertex2f(0.1776,0.0046);
glVertex2f(0.1778,0.0045);
glVertex2f(0.1779,0.0044);
glVertex2f(0.1783,0.0043);
glVertex2f(0.1785,0.0042);
glVertex2f(0.1787,0.0040);
glVertex2f(0.1788,0.0039);
glVertex2f(0.1788,0.0036);
glVertex2f(0.1787,0.0035);
glVertex2f(0.1786,0.0033);
glVertex2f(0.1783,0.0033);
glVertex2f(0.1780,0.0033);
glVertex2f(0.1778,0.0033);
glVertex2f(0.1776,0.0035);
glVertex2f(0.1776,0.0036);
glVertex2f(0.1776,0.0039);
glVertex2f(0.1776,0.0040);
glVertex2f(0.1779,0.0042);
glVertex2f(0.1781,0.0043);
glVertex2f(0.1784,0.0044);
glVertex2f(0.1786,0.0045);
glVertex2f(0.1787,0.0046);
glVertex2f(0.1787,0.0048);
glVertex2f(0.1786,0.0050);
glVertex2f(0.1783,0.0050);
glVertex2f(0.1780,0.0050);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1795,0.0053);
glVertex2f(0.1794,0.0052);
glVertex2f(0.1793,0.0053);
glVertex2f(0.1794,0.0054);
glVertex2f(0.1795,0.0053);
glVertex2f(0.1795,0.0051);
glVertex2f(0.1794,0.0050);
glVertex2f(0.1793,0.0049);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1802,0.0040);
glVertex2f(0.1817,0.0040);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1828,0.0050);
glVertex2f(0.1826,0.0050);
glVertex2f(0.1824,0.0047);
glVertex2f(0.1823,0.0043);
glVertex2f(0.1823,0.0040);
glVertex2f(0.1824,0.0036);
glVertex2f(0.1826,0.0033);
glVertex2f(0.1828,0.0033);
glVertex2f(0.1829,0.0033);
glVertex2f(0.1832,0.0033);
glVertex2f(0.1833,0.0036);
glVertex2f(0.1835,0.0040);
glVertex2f(0.1835,0.0043);
glVertex2f(0.1833,0.0047);
glVertex2f(0.1832,0.0050);
glVertex2f(0.1829,0.0050);
glVertex2f(0.1828,0.0050);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1842,0.0053);
glVertex2f(0.1841,0.0052);
glVertex2f(0.1840,0.0053);
glVertex2f(0.1841,0.0054);
glVertex2f(0.1842,0.0053);
glVertex2f(0.1842,0.0051);
glVertex2f(0.1841,0.0050);
glVertex2f(0.1840,0.0049);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1847,0.0053);
glVertex2f(0.1846,0.0052);
glVertex2f(0.1845,0.0053);
glVertex2f(0.1846,0.0054);
glVertex2f(0.1847,0.0053);
glVertex2f(0.1847,0.0051);
glVertex2f(0.1846,0.0050);
glVertex2f(0.1845,0.0049);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1776,-0.0012);
glVertex2f(0.1770,-0.0012);
glVertex2f(0.1770,0.0015);
glVertex2f(0.1776,0.0015);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1782,0.0008);
glVertex2f(0.1782,0.0009);
glVertex2f(0.1783,0.0010);
glVertex2f(0.1783,0.0011);
glVertex2f(0.1785,0.0012);
glVertex2f(0.1788,0.0012);
glVertex2f(0.1790,0.0011);
glVertex2f(0.1791,0.0010);
glVertex2f(0.1792,0.0009);
glVertex2f(0.1792,0.0007);
glVertex2f(0.1791,0.0005);
glVertex2f(0.1789,0.0002);
glVertex2f(0.1781,-0.0006);
glVertex2f(0.1793,-0.0006);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1806,-0.0006);
glVertex2f(0.1806,0.0012);
glVertex2f(0.1797,0.0000);
glVertex2f(0.1810,0.0000);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1816,0.0012);
glVertex2f(0.1826,0.0012);
glVertex2f(0.1820,0.0005);
glVertex2f(0.1823,0.0005);
glVertex2f(0.1824,0.0005);
glVertex2f(0.1826,0.0004);
glVertex2f(0.1826,0.0001);
glVertex2f(0.1826,-0.0000);
glVertex2f(0.1826,-0.0003);
glVertex2f(0.1824,-0.0005);
glVertex2f(0.1821,-0.0006);
glVertex2f(0.1819,-0.0006);
glVertex2f(0.1816,-0.0005);
glVertex2f(0.1815,-0.0004);
glVertex2f(0.1814,-0.0002);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1835,0.0012);
glVertex2f(0.1833,0.0011);
glVertex2f(0.1832,0.0009);
glVertex2f(0.1832,0.0008);
glVertex2f(0.1833,0.0006);
glVertex2f(0.1835,0.0005);
glVertex2f(0.1838,0.0005);
glVertex2f(0.1840,0.0004);
glVertex2f(0.1842,0.0002);
glVertex2f(0.1843,0.0000);
glVertex2f(0.1843,-0.0002);
glVertex2f(0.1842,-0.0004);
glVertex2f(0.1841,-0.0005);
glVertex2f(0.1839,-0.0006);
glVertex2f(0.1835,-0.0006);
glVertex2f(0.1833,-0.0005);
glVertex2f(0.1832,-0.0004);
glVertex2f(0.1831,-0.0002);
glVertex2f(0.1831,0.0000);
glVertex2f(0.1832,0.0002);
glVertex2f(0.1833,0.0004);
glVertex2f(0.1836,0.0005);
glVertex2f(0.1840,0.0005);
glVertex2f(0.1841,0.0006);
glVertex2f(0.1842,0.0008);
glVertex2f(0.1842,0.0009);
glVertex2f(0.1841,0.0011);
glVertex2f(0.1839,0.0012);
glVertex2f(0.1835,0.0012);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1847,-0.0012);
glVertex2f(0.1853,-0.0012);
glVertex2f(0.1853,0.0015);
glVertex2f(0.1847,0.0015);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2551,0.0149);
glVertex2f(0.2551,0.0005);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2832,0.0149);
glVertex2f(0.2832,0.0005);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2533,0.0022);
glVertex2f(0.2641,0.0022);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2850,0.0022);
glVertex2f(0.2741,0.0022);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.2560,0.0031);
glVertex2f(0.2559,0.0032);
glVertex2f(0.2542,0.0013);
glVertex2f(0.2541,0.0014);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.2822,0.0014);
glVertex2f(0.2824,0.0013);
glVertex2f(0.2840,0.0032);
glVertex2f(0.2841,0.0031);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2660,0.0050);
glVertex2f(0.2657,0.0050);
glVertex2f(0.2656,0.0048);
glVertex2f(0.2656,0.0046);
glVertex2f(0.2657,0.0045);
glVertex2f(0.2659,0.0044);
glVertex2f(0.2662,0.0043);
glVertex2f(0.2665,0.0042);
glVertex2f(0.2666,0.0040);
glVertex2f(0.2668,0.0039);
glVertex2f(0.2668,0.0036);
glVertex2f(0.2666,0.0035);
glVertex2f(0.2665,0.0033);
glVertex2f(0.2663,0.0033);
glVertex2f(0.2660,0.0033);
glVertex2f(0.2657,0.0033);
glVertex2f(0.2656,0.0035);
glVertex2f(0.2656,0.0036);
glVertex2f(0.2656,0.0039);
glVertex2f(0.2656,0.0040);
glVertex2f(0.2658,0.0042);
glVertex2f(0.2661,0.0043);
glVertex2f(0.2664,0.0044);
glVertex2f(0.2665,0.0045);
glVertex2f(0.2666,0.0046);
glVertex2f(0.2666,0.0048);
glVertex2f(0.2665,0.0050);
glVertex2f(0.2663,0.0050);
glVertex2f(0.2660,0.0050);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2675,0.0053);
glVertex2f(0.2674,0.0052);
glVertex2f(0.2673,0.0053);
glVertex2f(0.2674,0.0054);
glVertex2f(0.2675,0.0053);
glVertex2f(0.2675,0.0051);
glVertex2f(0.2674,0.0050);
glVertex2f(0.2673,0.0049);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2682,0.0040);
glVertex2f(0.2696,0.0040);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2708,0.0050);
glVertex2f(0.2705,0.0050);
glVertex2f(0.2703,0.0047);
glVertex2f(0.2703,0.0043);
glVertex2f(0.2703,0.0040);
glVertex2f(0.2703,0.0036);
glVertex2f(0.2705,0.0033);
glVertex2f(0.2708,0.0033);
glVertex2f(0.2709,0.0033);
glVertex2f(0.2712,0.0033);
glVertex2f(0.2713,0.0036);
glVertex2f(0.2714,0.0040);
glVertex2f(0.2714,0.0043);
glVertex2f(0.2713,0.0047);
glVertex2f(0.2712,0.0050);
glVertex2f(0.2709,0.0050);
glVertex2f(0.2708,0.0050);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2722,0.0053);
glVertex2f(0.2721,0.0052);
glVertex2f(0.2720,0.0053);
glVertex2f(0.2721,0.0054);
glVertex2f(0.2722,0.0053);
glVertex2f(0.2722,0.0051);
glVertex2f(0.2721,0.0050);
glVertex2f(0.2720,0.0049);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2727,0.0053);
glVertex2f(0.2726,0.0052);
glVertex2f(0.2725,0.0053);
glVertex2f(0.2726,0.0054);
glVertex2f(0.2727,0.0053);
glVertex2f(0.2727,0.0051);
glVertex2f(0.2726,0.0050);
glVertex2f(0.2725,0.0049);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2656,-0.0012);
glVertex2f(0.2650,-0.0012);
glVertex2f(0.2650,0.0015);
glVertex2f(0.2656,0.0015);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2661,0.0008);
glVertex2f(0.2661,0.0009);
glVertex2f(0.2662,0.0010);
glVertex2f(0.2663,0.0011);
glVertex2f(0.2665,0.0012);
glVertex2f(0.2668,0.0012);
glVertex2f(0.2670,0.0011);
glVertex2f(0.2670,0.0010);
glVertex2f(0.2672,0.0009);
glVertex2f(0.2672,0.0007);
glVertex2f(0.2670,0.0005);
glVertex2f(0.2669,0.0002);
glVertex2f(0.2661,-0.0006);
glVertex2f(0.2673,-0.0006);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2686,-0.0006);
glVertex2f(0.2686,0.0012);
glVertex2f(0.2677,0.0000);
glVertex2f(0.2690,0.0000);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2696,0.0012);
glVertex2f(0.2705,0.0012);
glVertex2f(0.2700,0.0005);
glVertex2f(0.2703,0.0005);
glVertex2f(0.2704,0.0005);
glVertex2f(0.2705,0.0004);
glVertex2f(0.2706,0.0001);
glVertex2f(0.2706,-0.0000);
glVertex2f(0.2705,-0.0003);
glVertex2f(0.2703,-0.0005);
glVertex2f(0.2701,-0.0006);
glVertex2f(0.2699,-0.0006);
glVertex2f(0.2696,-0.0005);
glVertex2f(0.2695,-0.0004);
glVertex2f(0.2694,-0.0002);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2715,0.0012);
glVertex2f(0.2713,0.0011);
glVertex2f(0.2712,0.0009);
glVertex2f(0.2712,0.0008);
glVertex2f(0.2713,0.0006);
glVertex2f(0.2714,0.0005);
glVertex2f(0.2718,0.0005);
glVertex2f(0.2720,0.0004);
glVertex2f(0.2722,0.0002);
glVertex2f(0.2722,0.0000);
glVertex2f(0.2722,-0.0002);
glVertex2f(0.2722,-0.0004);
glVertex2f(0.2721,-0.0005);
glVertex2f(0.2718,-0.0006);
glVertex2f(0.2715,-0.0006);
glVertex2f(0.2713,-0.0005);
glVertex2f(0.2712,-0.0004);
glVertex2f(0.2711,-0.0002);
glVertex2f(0.2711,0.0000);
glVertex2f(0.2712,0.0002);
glVertex2f(0.2713,0.0004);
glVertex2f(0.2716,0.0005);
glVertex2f(0.2719,0.0005);
glVertex2f(0.2721,0.0006);
glVertex2f(0.2722,0.0008);
glVertex2f(0.2722,0.0009);
glVertex2f(0.2721,0.0011);
glVertex2f(0.2718,0.0012);
glVertex2f(0.2715,0.0012);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2727,-0.0012);
glVertex2f(0.2733,-0.0012);
glVertex2f(0.2733,0.0015);
glVertex2f(0.2727,0.0015);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2058,0.0149);
glVertex2f(0.2058,0.0005);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2198,0.0149);
glVertex2f(0.2198,0.0005);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2040,0.0022);
glVertex2f(0.2078,0.0022);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2216,0.0022);
glVertex2f(0.2179,0.0022);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.2068,0.0031);
glVertex2f(0.2065,0.0032);
glVertex2f(0.2050,0.0013);
glVertex2f(0.2048,0.0014);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.2189,0.0014);
glVertex2f(0.2191,0.0013);
glVertex2f(0.2206,0.0032);
glVertex2f(0.2208,0.0031);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2101,0.0033);
glVertex2f(0.2101,0.0050);
glVertex2f(0.2093,0.0039);
glVertex2f(0.2105,0.0039);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2112,0.0053);
glVertex2f(0.2111,0.0052);
glVertex2f(0.2111,0.0053);
glVertex2f(0.2111,0.0054);
glVertex2f(0.2112,0.0053);
glVertex2f(0.2112,0.0051);
glVertex2f(0.2111,0.0050);
glVertex2f(0.2111,0.0049);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2119,0.0040);
glVertex2f(0.2134,0.0040);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2144,0.0050);
glVertex2f(0.2142,0.0050);
glVertex2f(0.2140,0.0047);
glVertex2f(0.2139,0.0043);
glVertex2f(0.2139,0.0040);
glVertex2f(0.2140,0.0036);
glVertex2f(0.2142,0.0033);
glVertex2f(0.2144,0.0033);
glVertex2f(0.2146,0.0033);
glVertex2f(0.2148,0.0033);
glVertex2f(0.2151,0.0036);
glVertex2f(0.2151,0.0040);
glVertex2f(0.2151,0.0043);
glVertex2f(0.2151,0.0047);
glVertex2f(0.2148,0.0050);
glVertex2f(0.2146,0.0050);
glVertex2f(0.2144,0.0050);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2159,0.0053);
glVertex2f(0.2158,0.0052);
glVertex2f(0.2157,0.0053);
glVertex2f(0.2158,0.0054);
glVertex2f(0.2159,0.0053);
glVertex2f(0.2159,0.0051);
glVertex2f(0.2158,0.0050);
glVertex2f(0.2157,0.0049);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2164,0.0053);
glVertex2f(0.2163,0.0052);
glVertex2f(0.2162,0.0053);
glVertex2f(0.2163,0.0054);
glVertex2f(0.2164,0.0053);
glVertex2f(0.2164,0.0051);
glVertex2f(0.2163,0.0050);
glVertex2f(0.2162,0.0049);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2093,-0.0012);
glVertex2f(0.2087,-0.0012);
glVertex2f(0.2087,0.0015);
glVertex2f(0.2093,0.0015);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2100,0.0009);
glVertex2f(0.2102,0.0009);
glVertex2f(0.2104,0.0012);
glVertex2f(0.2104,-0.0006);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2115,0.0008);
glVertex2f(0.2115,0.0009);
glVertex2f(0.2116,0.0010);
glVertex2f(0.2117,0.0011);
glVertex2f(0.2119,0.0012);
glVertex2f(0.2122,0.0012);
glVertex2f(0.2124,0.0011);
glVertex2f(0.2125,0.0010);
glVertex2f(0.2125,0.0009);
glVertex2f(0.2125,0.0007);
glVertex2f(0.2125,0.0005);
glVertex2f(0.2122,0.0002);
glVertex2f(0.2115,-0.0006);
glVertex2f(0.2126,-0.0006);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2134,0.0009);
glVertex2f(0.2135,0.0009);
glVertex2f(0.2138,0.0012);
glVertex2f(0.2138,-0.0006);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2159,0.0006);
glVertex2f(0.2158,0.0004);
glVertex2f(0.2156,0.0002);
glVertex2f(0.2154,0.0001);
glVertex2f(0.2153,0.0001);
glVertex2f(0.2151,0.0002);
glVertex2f(0.2148,0.0004);
glVertex2f(0.2148,0.0006);
glVertex2f(0.2148,0.0007);
glVertex2f(0.2148,0.0009);
glVertex2f(0.2151,0.0011);
glVertex2f(0.2153,0.0012);
glVertex2f(0.2154,0.0012);
glVertex2f(0.2156,0.0011);
glVertex2f(0.2158,0.0009);
glVertex2f(0.2159,0.0006);
glVertex2f(0.2159,0.0002);
glVertex2f(0.2158,-0.0002);
glVertex2f(0.2156,-0.0005);
glVertex2f(0.2154,-0.0006);
glVertex2f(0.2152,-0.0006);
glVertex2f(0.2150,-0.0005);
glVertex2f(0.2148,-0.0003);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2164,-0.0012);
glVertex2f(0.2170,-0.0012);
glVertex2f(0.2170,0.0015);
glVertex2f(0.2164,0.0015);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2304,0.0149);
glVertex2f(0.2304,0.0005);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2445,0.0149);
glVertex2f(0.2445,0.0005);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2286,0.0022);
glVertex2f(0.2324,0.0022);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2462,0.0022);
glVertex2f(0.2425,0.0022);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.2314,0.0031);
glVertex2f(0.2312,0.0032);
glVertex2f(0.2296,0.0013);
glVertex2f(0.2294,0.0014);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.2435,0.0014);
glVertex2f(0.2437,0.0013);
glVertex2f(0.2452,0.0032);
glVertex2f(0.2454,0.0031);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2348,0.0033);
glVertex2f(0.2348,0.0050);
glVertex2f(0.2339,0.0039);
glVertex2f(0.2352,0.0039);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2358,0.0053);
glVertex2f(0.2357,0.0052);
glVertex2f(0.2357,0.0053);
glVertex2f(0.2357,0.0054);
glVertex2f(0.2358,0.0053);
glVertex2f(0.2358,0.0051);
glVertex2f(0.2357,0.0050);
glVertex2f(0.2357,0.0049);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2365,0.0040);
glVertex2f(0.2380,0.0040);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2390,0.0050);
glVertex2f(0.2388,0.0050);
glVertex2f(0.2387,0.0047);
glVertex2f(0.2386,0.0043);
glVertex2f(0.2386,0.0040);
glVertex2f(0.2387,0.0036);
glVertex2f(0.2388,0.0033);
glVertex2f(0.2390,0.0033);
glVertex2f(0.2393,0.0033);
glVertex2f(0.2395,0.0033);
glVertex2f(0.2397,0.0036);
glVertex2f(0.2397,0.0040);
glVertex2f(0.2397,0.0043);
glVertex2f(0.2397,0.0047);
glVertex2f(0.2395,0.0050);
glVertex2f(0.2393,0.0050);
glVertex2f(0.2390,0.0050);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2405,0.0053);
glVertex2f(0.2405,0.0052);
glVertex2f(0.2403,0.0053);
glVertex2f(0.2405,0.0054);
glVertex2f(0.2405,0.0053);
glVertex2f(0.2405,0.0051);
glVertex2f(0.2405,0.0050);
glVertex2f(0.2403,0.0049);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2410,0.0053);
glVertex2f(0.2409,0.0052);
glVertex2f(0.2408,0.0053);
glVertex2f(0.2409,0.0054);
glVertex2f(0.2410,0.0053);
glVertex2f(0.2410,0.0051);
glVertex2f(0.2409,0.0050);
glVertex2f(0.2408,0.0049);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2339,-0.0012);
glVertex2f(0.2333,-0.0012);
glVertex2f(0.2333,0.0015);
glVertex2f(0.2339,0.0015);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2346,0.0009);
glVertex2f(0.2348,0.0009);
glVertex2f(0.2350,0.0012);
glVertex2f(0.2350,-0.0006);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2362,0.0008);
glVertex2f(0.2362,0.0009);
glVertex2f(0.2362,0.0010);
glVertex2f(0.2363,0.0011);
glVertex2f(0.2365,0.0012);
glVertex2f(0.2368,0.0012);
glVertex2f(0.2370,0.0011);
glVertex2f(0.2371,0.0010);
glVertex2f(0.2371,0.0009);
glVertex2f(0.2371,0.0007);
glVertex2f(0.2371,0.0005);
glVertex2f(0.2369,0.0002);
glVertex2f(0.2361,-0.0006);
glVertex2f(0.2372,-0.0006);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2380,0.0009);
glVertex2f(0.2381,0.0009);
glVertex2f(0.2384,0.0012);
glVertex2f(0.2384,-0.0006);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2405,0.0006);
glVertex2f(0.2405,0.0004);
glVertex2f(0.2402,0.0002);
glVertex2f(0.2400,0.0001);
glVertex2f(0.2399,0.0001);
glVertex2f(0.2397,0.0002);
glVertex2f(0.2395,0.0004);
glVertex2f(0.2394,0.0006);
glVertex2f(0.2394,0.0007);
glVertex2f(0.2395,0.0009);
glVertex2f(0.2397,0.0011);
glVertex2f(0.2399,0.0012);
glVertex2f(0.2400,0.0012);
glVertex2f(0.2402,0.0011);
glVertex2f(0.2405,0.0009);
glVertex2f(0.2405,0.0006);
glVertex2f(0.2405,0.0002);
glVertex2f(0.2405,-0.0002);
glVertex2f(0.2402,-0.0005);
glVertex2f(0.2400,-0.0006);
glVertex2f(0.2398,-0.0006);
glVertex2f(0.2396,-0.0005);
glVertex2f(0.2395,-0.0003);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2410,-0.0012);
glVertex2f(0.2416,-0.0012);
glVertex2f(0.2416,0.0015);
glVertex2f(0.2410,0.0015);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1952,0.0031);
glVertex2f(0.1952,0.0040);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2058,0.0031);
glVertex2f(0.2058,0.0040);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1952,0.0022);
glVertex2f(0.1935,0.0022);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2058,0.0022);
glVertex2f(0.2075,0.0022);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.1942,0.0014);
glVertex2f(0.1945,0.0013);
glVertex2f(0.1960,0.0032);
glVertex2f(0.1962,0.0031);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.2068,0.0031);
glVertex2f(0.2065,0.0032);
glVertex2f(0.2050,0.0013);
glVertex2f(0.2048,0.0014);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1971,0.0050);
glVertex2f(0.1980,0.0050);
glVertex2f(0.1975,0.0044);
glVertex2f(0.1978,0.0044);
glVertex2f(0.1980,0.0043);
glVertex2f(0.1980,0.0042);
glVertex2f(0.1981,0.0040);
glVertex2f(0.1981,0.0038);
glVertex2f(0.1980,0.0036);
glVertex2f(0.1978,0.0033);
glVertex2f(0.1976,0.0033);
glVertex2f(0.1973,0.0033);
glVertex2f(0.1971,0.0033);
glVertex2f(0.1970,0.0035);
glVertex2f(0.1969,0.0036);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1989,0.0053);
glVertex2f(0.1987,0.0052);
glVertex2f(0.1987,0.0053);
glVertex2f(0.1987,0.0054);
glVertex2f(0.1989,0.0053);
glVertex2f(0.1989,0.0051);
glVertex2f(0.1987,0.0050);
glVertex2f(0.1987,0.0049);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1995,0.0040);
glVertex2f(0.2011,0.0040);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2021,0.0050);
glVertex2f(0.2019,0.0050);
glVertex2f(0.2017,0.0047);
glVertex2f(0.2016,0.0043);
glVertex2f(0.2016,0.0040);
glVertex2f(0.2017,0.0036);
glVertex2f(0.2019,0.0033);
glVertex2f(0.2021,0.0033);
glVertex2f(0.2023,0.0033);
glVertex2f(0.2025,0.0033);
glVertex2f(0.2027,0.0036);
glVertex2f(0.2028,0.0040);
glVertex2f(0.2028,0.0043);
glVertex2f(0.2027,0.0047);
glVertex2f(0.2025,0.0050);
glVertex2f(0.2023,0.0050);
glVertex2f(0.2021,0.0050);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2035,0.0053);
glVertex2f(0.2035,0.0052);
glVertex2f(0.2034,0.0053);
glVertex2f(0.2035,0.0054);
glVertex2f(0.2035,0.0053);
glVertex2f(0.2035,0.0051);
glVertex2f(0.2035,0.0050);
glVertex2f(0.2034,0.0049);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2041,0.0053);
glVertex2f(0.2039,0.0052);
glVertex2f(0.2039,0.0053);
glVertex2f(0.2039,0.0054);
glVertex2f(0.2041,0.0053);
glVertex2f(0.2041,0.0051);
glVertex2f(0.2039,0.0050);
glVertex2f(0.2039,0.0049);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1978,-0.0012);
glVertex2f(0.1972,-0.0012);
glVertex2f(0.1972,0.0015);
glVertex2f(0.1978,0.0015);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1994,0.0006);
glVertex2f(0.1993,0.0004);
glVertex2f(0.1991,0.0002);
glVertex2f(0.1989,0.0001);
glVertex2f(0.1987,0.0001);
glVertex2f(0.1985,0.0002);
glVertex2f(0.1984,0.0004);
glVertex2f(0.1982,0.0006);
glVertex2f(0.1982,0.0007);
glVertex2f(0.1984,0.0009);
glVertex2f(0.1985,0.0011);
glVertex2f(0.1987,0.0012);
glVertex2f(0.1989,0.0012);
glVertex2f(0.1991,0.0011);
glVertex2f(0.1993,0.0009);
glVertex2f(0.1994,0.0006);
glVertex2f(0.1994,0.0002);
glVertex2f(0.1993,-0.0002);
glVertex2f(0.1991,-0.0005);
glVertex2f(0.1989,-0.0006);
glVertex2f(0.1987,-0.0006);
glVertex2f(0.1985,-0.0005);
glVertex2f(0.1984,-0.0003);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2002,0.0009);
glVertex2f(0.2004,0.0009);
glVertex2f(0.2006,0.0012);
glVertex2f(0.2006,-0.0006);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2025,-0.0006);
glVertex2f(0.2025,0.0012);
glVertex2f(0.2016,0.0000);
glVertex2f(0.2029,0.0000);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2032,-0.0012);
glVertex2f(0.2038,-0.0012);
glVertex2f(0.2038,0.0015);
glVertex2f(0.2032,0.0015);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2198,0.0031);
glVertex2f(0.2198,0.0040);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2304,0.0031);
glVertex2f(0.2304,0.0040);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2198,0.0022);
glVertex2f(0.2181,0.0022);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2304,0.0022);
glVertex2f(0.2322,0.0022);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.2189,0.0014);
glVertex2f(0.2191,0.0013);
glVertex2f(0.2206,0.0032);
glVertex2f(0.2208,0.0031);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.2314,0.0031);
glVertex2f(0.2312,0.0032);
glVertex2f(0.2296,0.0013);
glVertex2f(0.2294,0.0014);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2217,0.0050);
glVertex2f(0.2227,0.0050);
glVertex2f(0.2222,0.0044);
glVertex2f(0.2224,0.0044);
glVertex2f(0.2226,0.0043);
glVertex2f(0.2227,0.0042);
glVertex2f(0.2227,0.0040);
glVertex2f(0.2227,0.0038);
glVertex2f(0.2227,0.0036);
glVertex2f(0.2225,0.0033);
glVertex2f(0.2222,0.0033);
glVertex2f(0.2220,0.0033);
glVertex2f(0.2217,0.0033);
glVertex2f(0.2217,0.0035);
glVertex2f(0.2216,0.0036);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2235,0.0053);
glVertex2f(0.2234,0.0052);
glVertex2f(0.2234,0.0053);
glVertex2f(0.2234,0.0054);
glVertex2f(0.2235,0.0053);
glVertex2f(0.2235,0.0051);
glVertex2f(0.2234,0.0050);
glVertex2f(0.2234,0.0049);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2242,0.0040);
glVertex2f(0.2257,0.0040);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2267,0.0050);
glVertex2f(0.2265,0.0050);
glVertex2f(0.2263,0.0047);
glVertex2f(0.2262,0.0043);
glVertex2f(0.2262,0.0040);
glVertex2f(0.2263,0.0036);
glVertex2f(0.2265,0.0033);
glVertex2f(0.2267,0.0033);
glVertex2f(0.2269,0.0033);
glVertex2f(0.2272,0.0033);
glVertex2f(0.2274,0.0036);
glVertex2f(0.2274,0.0040);
glVertex2f(0.2274,0.0043);
glVertex2f(0.2274,0.0047);
glVertex2f(0.2272,0.0050);
glVertex2f(0.2269,0.0050);
glVertex2f(0.2267,0.0050);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2282,0.0053);
glVertex2f(0.2281,0.0052);
glVertex2f(0.2280,0.0053);
glVertex2f(0.2281,0.0054);
glVertex2f(0.2282,0.0053);
glVertex2f(0.2282,0.0051);
glVertex2f(0.2281,0.0050);
glVertex2f(0.2280,0.0049);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2287,0.0053);
glVertex2f(0.2286,0.0052);
glVertex2f(0.2285,0.0053);
glVertex2f(0.2286,0.0054);
glVertex2f(0.2287,0.0053);
glVertex2f(0.2287,0.0051);
glVertex2f(0.2286,0.0050);
glVertex2f(0.2285,0.0049);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2224,-0.0012);
glVertex2f(0.2218,-0.0012);
glVertex2f(0.2218,0.0015);
glVertex2f(0.2224,0.0015);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2240,0.0006);
glVertex2f(0.2239,0.0004);
glVertex2f(0.2238,0.0002);
glVertex2f(0.2235,0.0001);
glVertex2f(0.2234,0.0001);
glVertex2f(0.2231,0.0002);
glVertex2f(0.2230,0.0004);
glVertex2f(0.2229,0.0006);
glVertex2f(0.2229,0.0007);
glVertex2f(0.2230,0.0009);
glVertex2f(0.2231,0.0011);
glVertex2f(0.2234,0.0012);
glVertex2f(0.2235,0.0012);
glVertex2f(0.2238,0.0011);
glVertex2f(0.2239,0.0009);
glVertex2f(0.2240,0.0006);
glVertex2f(0.2240,0.0002);
glVertex2f(0.2239,-0.0002);
glVertex2f(0.2238,-0.0005);
glVertex2f(0.2235,-0.0006);
glVertex2f(0.2234,-0.0006);
glVertex2f(0.2231,-0.0005);
glVertex2f(0.2230,-0.0003);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2248,0.0009);
glVertex2f(0.2250,0.0009);
glVertex2f(0.2253,0.0012);
glVertex2f(0.2253,-0.0006);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2271,-0.0006);
glVertex2f(0.2271,0.0012);
glVertex2f(0.2262,0.0000);
glVertex2f(0.2275,0.0000);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2279,-0.0012);
glVertex2f(0.2284,-0.0012);
glVertex2f(0.2284,0.0015);
glVertex2f(0.2279,0.0015);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2445,0.0031);
glVertex2f(0.2445,0.0040);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2550,0.0031);
glVertex2f(0.2550,0.0040);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2445,0.0022);
glVertex2f(0.2427,0.0022);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2550,0.0022);
glVertex2f(0.2568,0.0022);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.2435,0.0014);
glVertex2f(0.2437,0.0013);
glVertex2f(0.2452,0.0032);
glVertex2f(0.2454,0.0031);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.2560,0.0031);
glVertex2f(0.2558,0.0032);
glVertex2f(0.2542,0.0013);
glVertex2f(0.2540,0.0014);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2464,0.0050);
glVertex2f(0.2473,0.0050);
glVertex2f(0.2468,0.0044);
glVertex2f(0.2471,0.0044);
glVertex2f(0.2472,0.0043);
glVertex2f(0.2473,0.0042);
glVertex2f(0.2473,0.0040);
glVertex2f(0.2473,0.0038);
glVertex2f(0.2473,0.0036);
glVertex2f(0.2471,0.0033);
glVertex2f(0.2469,0.0033);
glVertex2f(0.2466,0.0033);
glVertex2f(0.2464,0.0033);
glVertex2f(0.2463,0.0035);
glVertex2f(0.2462,0.0036);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2481,0.0053);
glVertex2f(0.2480,0.0052);
glVertex2f(0.2480,0.0053);
glVertex2f(0.2480,0.0054);
glVertex2f(0.2481,0.0053);
glVertex2f(0.2481,0.0051);
glVertex2f(0.2480,0.0050);
glVertex2f(0.2480,0.0049);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2488,0.0040);
glVertex2f(0.2503,0.0040);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2514,0.0050);
glVertex2f(0.2511,0.0050);
glVertex2f(0.2510,0.0047);
glVertex2f(0.2509,0.0043);
glVertex2f(0.2509,0.0040);
glVertex2f(0.2510,0.0036);
glVertex2f(0.2511,0.0033);
glVertex2f(0.2514,0.0033);
glVertex2f(0.2516,0.0033);
glVertex2f(0.2518,0.0033);
glVertex2f(0.2520,0.0036);
glVertex2f(0.2521,0.0040);
glVertex2f(0.2521,0.0043);
glVertex2f(0.2520,0.0047);
glVertex2f(0.2518,0.0050);
glVertex2f(0.2516,0.0050);
glVertex2f(0.2514,0.0050);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2528,0.0053);
glVertex2f(0.2528,0.0052);
glVertex2f(0.2526,0.0053);
glVertex2f(0.2528,0.0054);
glVertex2f(0.2528,0.0053);
glVertex2f(0.2528,0.0051);
glVertex2f(0.2528,0.0050);
glVertex2f(0.2526,0.0049);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2533,0.0053);
glVertex2f(0.2533,0.0052);
glVertex2f(0.2531,0.0053);
glVertex2f(0.2533,0.0054);
glVertex2f(0.2533,0.0053);
glVertex2f(0.2533,0.0051);
glVertex2f(0.2533,0.0050);
glVertex2f(0.2531,0.0049);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2471,-0.0012);
glVertex2f(0.2464,-0.0012);
glVertex2f(0.2464,0.0015);
glVertex2f(0.2471,0.0015);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2486,0.0006);
glVertex2f(0.2485,0.0004);
glVertex2f(0.2484,0.0002);
glVertex2f(0.2481,0.0001);
glVertex2f(0.2480,0.0001);
glVertex2f(0.2478,0.0002);
glVertex2f(0.2476,0.0004);
glVertex2f(0.2476,0.0006);
glVertex2f(0.2476,0.0007);
glVertex2f(0.2476,0.0009);
glVertex2f(0.2478,0.0011);
glVertex2f(0.2480,0.0012);
glVertex2f(0.2481,0.0012);
glVertex2f(0.2484,0.0011);
glVertex2f(0.2485,0.0009);
glVertex2f(0.2486,0.0006);
glVertex2f(0.2486,0.0002);
glVertex2f(0.2485,-0.0002);
glVertex2f(0.2484,-0.0005);
glVertex2f(0.2481,-0.0006);
glVertex2f(0.2480,-0.0006);
glVertex2f(0.2477,-0.0005);
glVertex2f(0.2476,-0.0003);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2495,0.0009);
glVertex2f(0.2496,0.0009);
glVertex2f(0.2499,0.0012);
glVertex2f(0.2499,-0.0006);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2517,-0.0006);
glVertex2f(0.2517,0.0012);
glVertex2f(0.2509,0.0000);
glVertex2f(0.2521,0.0000);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2525,-0.0012);
glVertex2f(0.2530,-0.0012);
glVertex2f(0.2530,0.0015);
glVertex2f(0.2525,0.0015);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2832,0.0031);
glVertex2f(0.2832,0.0040);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2885,0.0031);
glVertex2f(0.2885,0.0040);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2832,0.0022);
glVertex2f(0.2815,0.0022);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2885,0.0022);
glVertex2f(0.2903,0.0022);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.2822,0.0014);
glVertex2f(0.2824,0.0013);
glVertex2f(0.2840,0.0032);
glVertex2f(0.2841,0.0031);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.2895,0.0031);
glVertex2f(0.2893,0.0032);
glVertex2f(0.2877,0.0013);
glVertex2f(0.2875,0.0014);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2824,0.0047);
glVertex2f(0.2826,0.0048);
glVertex2f(0.2828,0.0050);
glVertex2f(0.2828,0.0033);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2841,0.0053);
glVertex2f(0.2840,0.0052);
glVertex2f(0.2839,0.0053);
glVertex2f(0.2840,0.0054);
glVertex2f(0.2841,0.0053);
glVertex2f(0.2841,0.0051);
glVertex2f(0.2840,0.0050);
glVertex2f(0.2839,0.0049);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2848,0.0040);
glVertex2f(0.2862,0.0040);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2879,0.0048);
glVertex2f(0.2879,0.0050);
glVertex2f(0.2876,0.0050);
glVertex2f(0.2874,0.0050);
glVertex2f(0.2872,0.0050);
glVertex2f(0.2870,0.0047);
glVertex2f(0.2869,0.0043);
glVertex2f(0.2869,0.0039);
glVertex2f(0.2870,0.0036);
glVertex2f(0.2872,0.0033);
glVertex2f(0.2874,0.0033);
glVertex2f(0.2875,0.0033);
glVertex2f(0.2878,0.0033);
glVertex2f(0.2879,0.0036);
glVertex2f(0.2880,0.0038);
glVertex2f(0.2880,0.0039);
glVertex2f(0.2879,0.0041);
glVertex2f(0.2878,0.0043);
glVertex2f(0.2875,0.0044);
glVertex2f(0.2874,0.0044);
glVertex2f(0.2872,0.0043);
glVertex2f(0.2870,0.0041);
glVertex2f(0.2869,0.0039);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2888,0.0053);
glVertex2f(0.2887,0.0052);
glVertex2f(0.2886,0.0053);
glVertex2f(0.2887,0.0054);
glVertex2f(0.2888,0.0053);
glVertex2f(0.2888,0.0051);
glVertex2f(0.2887,0.0050);
glVertex2f(0.2886,0.0049);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2893,0.0053);
glVertex2f(0.2892,0.0052);
glVertex2f(0.2891,0.0053);
glVertex2f(0.2892,0.0054);
glVertex2f(0.2893,0.0053);
glVertex2f(0.2893,0.0051);
glVertex2f(0.2892,0.0050);
glVertex2f(0.2891,0.0049);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2831,-0.0012);
glVertex2f(0.2825,-0.0012);
glVertex2f(0.2825,0.0015);
glVertex2f(0.2831,0.0015);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2845,-0.0006);
glVertex2f(0.2845,0.0012);
glVertex2f(0.2836,0.0000);
glVertex2f(0.2849,0.0000);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2863,0.0012);
glVertex2f(0.2855,0.0012);
glVertex2f(0.2854,0.0005);
glVertex2f(0.2855,0.0005);
glVertex2f(0.2857,0.0006);
glVertex2f(0.2860,0.0006);
glVertex2f(0.2862,0.0005);
glVertex2f(0.2864,0.0004);
glVertex2f(0.2865,0.0001);
glVertex2f(0.2865,-0.0000);
glVertex2f(0.2864,-0.0003);
glVertex2f(0.2862,-0.0005);
glVertex2f(0.2860,-0.0006);
glVertex2f(0.2857,-0.0006);
glVertex2f(0.2855,-0.0005);
glVertex2f(0.2854,-0.0004);
glVertex2f(0.2853,-0.0002);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2881,0.0006);
glVertex2f(0.2880,0.0004);
glVertex2f(0.2878,0.0002);
glVertex2f(0.2876,0.0001);
glVertex2f(0.2874,0.0001);
glVertex2f(0.2872,0.0002);
glVertex2f(0.2870,0.0004);
glVertex2f(0.2869,0.0006);
glVertex2f(0.2869,0.0007);
glVertex2f(0.2870,0.0009);
glVertex2f(0.2872,0.0011);
glVertex2f(0.2874,0.0012);
glVertex2f(0.2876,0.0012);
glVertex2f(0.2878,0.0011);
glVertex2f(0.2880,0.0009);
glVertex2f(0.2881,0.0006);
glVertex2f(0.2881,0.0002);
glVertex2f(0.2880,-0.0002);
glVertex2f(0.2878,-0.0005);
glVertex2f(0.2876,-0.0006);
glVertex2f(0.2874,-0.0006);
glVertex2f(0.2872,-0.0005);
glVertex2f(0.2870,-0.0003);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2886,-0.0012);
glVertex2f(0.2891,-0.0012);
glVertex2f(0.2891,0.0015);
glVertex2f(0.2886,0.0015);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3446,-0.0033);
glVertex2f(0.3436,-0.0033);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3446,-0.0139);
glVertex2f(0.3436,-0.0139);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3454,-0.0033);
glVertex2f(0.3454,-0.0016);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3454,-0.0139);
glVertex2f(0.3454,-0.0157);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.3446,-0.0024);
glVertex2f(0.3444,-0.0026);
glVertex2f(0.3464,-0.0041);
glVertex2f(0.3462,-0.0043);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.3462,-0.0149);
glVertex2f(0.3464,-0.0147);
glVertex2f(0.3444,-0.0131);
glVertex2f(0.3446,-0.0129);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3426,-0.0120);
glVertex2f(0.3426,-0.0111);
glVertex2f(0.3433,-0.0116);
glVertex2f(0.3433,-0.0113);
glVertex2f(0.3434,-0.0111);
glVertex2f(0.3434,-0.0111);
glVertex2f(0.3437,-0.0110);
glVertex2f(0.3438,-0.0110);
glVertex2f(0.3441,-0.0111);
glVertex2f(0.3443,-0.0112);
glVertex2f(0.3443,-0.0115);
glVertex2f(0.3443,-0.0117);
glVertex2f(0.3443,-0.0120);
glVertex2f(0.3442,-0.0121);
glVertex2f(0.3441,-0.0121);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3424,-0.0102);
glVertex2f(0.3424,-0.0103);
glVertex2f(0.3424,-0.0104);
glVertex2f(0.3423,-0.0103);
glVertex2f(0.3424,-0.0102);
glVertex2f(0.3425,-0.0102);
glVertex2f(0.3427,-0.0103);
glVertex2f(0.3428,-0.0104);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3436,-0.0095);
glVertex2f(0.3436,-0.0081);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3426,-0.0070);
glVertex2f(0.3427,-0.0072);
glVertex2f(0.3429,-0.0074);
glVertex2f(0.3434,-0.0075);
glVertex2f(0.3436,-0.0075);
glVertex2f(0.3441,-0.0074);
glVertex2f(0.3443,-0.0072);
glVertex2f(0.3443,-0.0070);
glVertex2f(0.3443,-0.0068);
glVertex2f(0.3443,-0.0066);
glVertex2f(0.3441,-0.0064);
glVertex2f(0.3436,-0.0063);
glVertex2f(0.3434,-0.0063);
glVertex2f(0.3429,-0.0064);
glVertex2f(0.3427,-0.0066);
glVertex2f(0.3426,-0.0068);
glVertex2f(0.3426,-0.0070);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3424,-0.0055);
glVertex2f(0.3424,-0.0056);
glVertex2f(0.3424,-0.0057);
glVertex2f(0.3423,-0.0056);
glVertex2f(0.3424,-0.0055);
glVertex2f(0.3425,-0.0055);
glVertex2f(0.3427,-0.0056);
glVertex2f(0.3428,-0.0057);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3424,-0.0050);
glVertex2f(0.3424,-0.0051);
glVertex2f(0.3424,-0.0052);
glVertex2f(0.3423,-0.0051);
glVertex2f(0.3424,-0.0050);
glVertex2f(0.3425,-0.0050);
glVertex2f(0.3427,-0.0051);
glVertex2f(0.3428,-0.0052);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3488,-0.0113);
glVertex2f(0.3488,-0.0119);
glVertex2f(0.3461,-0.0119);
glVertex2f(0.3461,-0.0113);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3470,-0.0097);
glVertex2f(0.3473,-0.0098);
glVertex2f(0.3474,-0.0100);
glVertex2f(0.3476,-0.0102);
glVertex2f(0.3476,-0.0103);
glVertex2f(0.3474,-0.0106);
glVertex2f(0.3473,-0.0107);
glVertex2f(0.3470,-0.0108);
glVertex2f(0.3469,-0.0108);
glVertex2f(0.3467,-0.0107);
glVertex2f(0.3465,-0.0106);
glVertex2f(0.3465,-0.0103);
glVertex2f(0.3465,-0.0102);
glVertex2f(0.3465,-0.0100);
glVertex2f(0.3467,-0.0098);
glVertex2f(0.3470,-0.0097);
glVertex2f(0.3474,-0.0097);
glVertex2f(0.3479,-0.0098);
glVertex2f(0.3481,-0.0100);
glVertex2f(0.3482,-0.0102);
glVertex2f(0.3482,-0.0104);
glVertex2f(0.3481,-0.0107);
glVertex2f(0.3480,-0.0107);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3468,-0.0089);
glVertex2f(0.3467,-0.0088);
glVertex2f(0.3465,-0.0085);
glVertex2f(0.3482,-0.0085);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3482,-0.0066);
glVertex2f(0.3465,-0.0066);
glVertex2f(0.3476,-0.0075);
glVertex2f(0.3476,-0.0062);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3488,-0.0059);
glVertex2f(0.3488,-0.0053);
glVertex2f(0.3461,-0.0053);
glVertex2f(0.3461,-0.0059);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.1129,0.0563);
glVertex2f(0.1114,0.0553);
glVertex2f(0.1124,0.0567);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1126,0.0565);
glVertex2f(0.1325,0.0764);
glVertex2f(0.1433,0.0764);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1446,0.0754);
glVertex2f(0.1446,0.0772);
glVertex2f(0.1453,0.0772);
glVertex2f(0.1456,0.0771);
glVertex2f(0.1456,0.0771);
glVertex2f(0.1457,0.0768);
glVertex2f(0.1457,0.0766);
glVertex2f(0.1456,0.0764);
glVertex2f(0.1456,0.0764);
glVertex2f(0.1453,0.0763);
glVertex2f(0.1446,0.0763);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1463,0.0754);
glVertex2f(0.1463,0.0772);
glVertex2f(0.1470,0.0772);
glVertex2f(0.1473,0.0771);
glVertex2f(0.1474,0.0771);
glVertex2f(0.1475,0.0768);
glVertex2f(0.1475,0.0767);
glVertex2f(0.1474,0.0766);
glVertex2f(0.1473,0.0764);
glVertex2f(0.1470,0.0764);
glVertex2f(0.1463,0.0764);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1469,0.0764);
glVertex2f(0.1475,0.0754);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1481,0.0754);
glVertex2f(0.1481,0.0772);
glVertex2f(0.1492,0.0772);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1481,0.0764);
glVertex2f(0.1487,0.0764);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1481,0.0754);
glVertex2f(0.1492,0.0754);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1496,0.0762);
glVertex2f(0.1512,0.0762);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1518,0.0754);
glVertex2f(0.1518,0.0772);
glVertex2f(0.1530,0.0772);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1518,0.0764);
glVertex2f(0.1525,0.0764);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1518,0.0754);
glVertex2f(0.1530,0.0754);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1534,0.0754);
glVertex2f(0.1534,0.0772);
glVertex2f(0.1546,0.0754);
glVertex2f(0.1546,0.0772);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1565,0.0768);
glVertex2f(0.1563,0.0770);
glVertex2f(0.1562,0.0771);
glVertex2f(0.1560,0.0772);
glVertex2f(0.1557,0.0772);
glVertex2f(0.1556,0.0771);
glVertex2f(0.1553,0.0770);
glVertex2f(0.1553,0.0768);
glVertex2f(0.1552,0.0766);
glVertex2f(0.1552,0.0761);
glVertex2f(0.1553,0.0759);
glVertex2f(0.1553,0.0757);
glVertex2f(0.1556,0.0755);
glVertex2f(0.1557,0.0754);
glVertex2f(0.1560,0.0754);
glVertex2f(0.1562,0.0755);
glVertex2f(0.1563,0.0757);
glVertex2f(0.1565,0.0759);
glVertex2f(0.1565,0.0761);
glVertex2f(0.1560,0.0761);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1570,0.0772);
glVertex2f(0.1570,0.0754);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1577,0.0754);
glVertex2f(0.1577,0.0772);
glVertex2f(0.1589,0.0754);
glVertex2f(0.1589,0.0772);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1596,0.0754);
glVertex2f(0.1596,0.0772);
glVertex2f(0.1606,0.0772);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1596,0.0764);
glVertex2f(0.1602,0.0764);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1596,0.0754);
glVertex2f(0.1606,0.0754);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1611,0.0754);
glVertex2f(0.1611,0.0772);
glVertex2f(0.1622,0.0772);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1611,0.0764);
glVertex2f(0.1618,0.0764);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1611,0.0754);
glVertex2f(0.1622,0.0754);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1627,0.0754);
glVertex2f(0.1627,0.0772);
glVertex2f(0.1635,0.0772);
glVertex2f(0.1637,0.0771);
glVertex2f(0.1638,0.0771);
glVertex2f(0.1639,0.0768);
glVertex2f(0.1639,0.0767);
glVertex2f(0.1638,0.0766);
glVertex2f(0.1637,0.0764);
glVertex2f(0.1635,0.0764);
glVertex2f(0.1627,0.0764);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1633,0.0764);
glVertex2f(0.1639,0.0754);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1645,0.0754);
glVertex2f(0.1645,0.0772);
glVertex2f(0.1655,0.0772);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1645,0.0764);
glVertex2f(0.1652,0.0764);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1645,0.0754);
glVertex2f(0.1655,0.0754);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1661,0.0754);
glVertex2f(0.1661,0.0772);
glVertex2f(0.1667,0.0772);
glVertex2f(0.1669,0.0771);
glVertex2f(0.1671,0.0770);
glVertex2f(0.1672,0.0768);
glVertex2f(0.1672,0.0766);
glVertex2f(0.1672,0.0761);
glVertex2f(0.1672,0.0759);
glVertex2f(0.1671,0.0757);
glVertex2f(0.1669,0.0755);
glVertex2f(0.1667,0.0754);
glVertex2f(0.1661,0.0754);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1696,0.0754);
glVertex2f(0.1696,0.0772);
glVertex2f(0.1703,0.0772);
glVertex2f(0.1706,0.0771);
glVertex2f(0.1707,0.0771);
glVertex2f(0.1707,0.0768);
glVertex2f(0.1707,0.0767);
glVertex2f(0.1707,0.0766);
glVertex2f(0.1706,0.0764);
glVertex2f(0.1703,0.0764);
glVertex2f(0.1696,0.0764);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1702,0.0764);
glVertex2f(0.1707,0.0754);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1718,0.0772);
glVertex2f(0.1716,0.0771);
glVertex2f(0.1714,0.0770);
glVertex2f(0.1714,0.0768);
glVertex2f(0.1712,0.0766);
glVertex2f(0.1712,0.0761);
glVertex2f(0.1714,0.0759);
glVertex2f(0.1714,0.0757);
glVertex2f(0.1716,0.0755);
glVertex2f(0.1718,0.0754);
glVertex2f(0.1721,0.0754);
glVertex2f(0.1723,0.0755);
glVertex2f(0.1724,0.0757);
glVertex2f(0.1725,0.0759);
glVertex2f(0.1726,0.0761);
glVertex2f(0.1726,0.0766);
glVertex2f(0.1725,0.0768);
glVertex2f(0.1724,0.0770);
glVertex2f(0.1723,0.0771);
glVertex2f(0.1721,0.0772);
glVertex2f(0.1718,0.0772);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1736,0.0772);
glVertex2f(0.1734,0.0771);
glVertex2f(0.1733,0.0770);
glVertex2f(0.1732,0.0768);
glVertex2f(0.1731,0.0766);
glVertex2f(0.1731,0.0761);
glVertex2f(0.1732,0.0759);
glVertex2f(0.1733,0.0757);
glVertex2f(0.1734,0.0755);
glVertex2f(0.1736,0.0754);
glVertex2f(0.1740,0.0754);
glVertex2f(0.1741,0.0755);
glVertex2f(0.1743,0.0757);
glVertex2f(0.1743,0.0759);
glVertex2f(0.1745,0.0761);
glVertex2f(0.1745,0.0766);
glVertex2f(0.1743,0.0768);
glVertex2f(0.1743,0.0770);
glVertex2f(0.1741,0.0771);
glVertex2f(0.1740,0.0772);
glVertex2f(0.1736,0.0772);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1750,0.0754);
glVertex2f(0.1750,0.0772);
glVertex2f(0.1761,0.0772);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1750,0.0764);
glVertex2f(0.1757,0.0764);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1765,0.0772);
glVertex2f(0.1765,0.0754);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1772,0.0754);
glVertex2f(0.1772,0.0772);
glVertex2f(0.1784,0.0754);
glVertex2f(0.1784,0.0772);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1802,0.0768);
glVertex2f(0.1802,0.0770);
glVertex2f(0.1800,0.0771);
glVertex2f(0.1798,0.0772);
glVertex2f(0.1795,0.0772);
glVertex2f(0.1793,0.0771);
glVertex2f(0.1791,0.0770);
glVertex2f(0.1790,0.0768);
glVertex2f(0.1790,0.0766);
glVertex2f(0.1790,0.0761);
glVertex2f(0.1790,0.0759);
glVertex2f(0.1791,0.0757);
glVertex2f(0.1793,0.0755);
glVertex2f(0.1795,0.0754);
glVertex2f(0.1798,0.0754);
glVertex2f(0.1800,0.0755);
glVertex2f(0.1802,0.0757);
glVertex2f(0.1802,0.0759);
glVertex2f(0.1802,0.0761);
glVertex2f(0.1798,0.0761);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.0972,0.0141);
glVertex2f(0.0961,0.0155);
glVertex2f(0.0976,0.0145);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0974,0.0142);
glVertex2f(0.1169,-0.0052);
glVertex2f(0.1197,-0.0052);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1203,-0.0061);
glVertex2f(0.1203,-0.0043);
glVertex2f(0.1211,-0.0043);
glVertex2f(0.1214,-0.0044);
glVertex2f(0.1214,-0.0045);
glVertex2f(0.1215,-0.0047);
glVertex2f(0.1215,-0.0049);
glVertex2f(0.1214,-0.0051);
glVertex2f(0.1214,-0.0052);
glVertex2f(0.1211,-0.0052);
glVertex2f(0.1203,-0.0052);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1221,-0.0061);
glVertex2f(0.1221,-0.0043);
glVertex2f(0.1228,-0.0043);
glVertex2f(0.1231,-0.0044);
glVertex2f(0.1232,-0.0045);
glVertex2f(0.1233,-0.0047);
glVertex2f(0.1233,-0.0048);
glVertex2f(0.1232,-0.0050);
glVertex2f(0.1231,-0.0051);
glVertex2f(0.1228,-0.0052);
glVertex2f(0.1221,-0.0052);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1227,-0.0052);
glVertex2f(0.1233,-0.0061);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1238,-0.0061);
glVertex2f(0.1238,-0.0043);
glVertex2f(0.1250,-0.0043);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1238,-0.0052);
glVertex2f(0.1245,-0.0052);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1238,-0.0061);
glVertex2f(0.1250,-0.0061);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1254,-0.0053);
glVertex2f(0.1269,-0.0053);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1276,-0.0061);
glVertex2f(0.1276,-0.0043);
glVertex2f(0.1287,-0.0043);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1276,-0.0052);
glVertex2f(0.1283,-0.0052);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1276,-0.0061);
glVertex2f(0.1287,-0.0061);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1292,-0.0061);
glVertex2f(0.1292,-0.0043);
glVertex2f(0.1304,-0.0061);
glVertex2f(0.1304,-0.0043);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1322,-0.0047);
glVertex2f(0.1321,-0.0045);
glVertex2f(0.1320,-0.0044);
glVertex2f(0.1318,-0.0043);
glVertex2f(0.1315,-0.0043);
glVertex2f(0.1313,-0.0044);
glVertex2f(0.1311,-0.0045);
glVertex2f(0.1311,-0.0047);
glVertex2f(0.1309,-0.0050);
glVertex2f(0.1309,-0.0054);
glVertex2f(0.1311,-0.0057);
glVertex2f(0.1311,-0.0058);
glVertex2f(0.1313,-0.0060);
glVertex2f(0.1315,-0.0061);
glVertex2f(0.1318,-0.0061);
glVertex2f(0.1320,-0.0060);
glVertex2f(0.1321,-0.0058);
glVertex2f(0.1322,-0.0057);
glVertex2f(0.1322,-0.0054);
glVertex2f(0.1318,-0.0054);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1328,-0.0043);
glVertex2f(0.1328,-0.0061);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1335,-0.0061);
glVertex2f(0.1335,-0.0043);
glVertex2f(0.1347,-0.0061);
glVertex2f(0.1347,-0.0043);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1353,-0.0061);
glVertex2f(0.1353,-0.0043);
glVertex2f(0.1364,-0.0043);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1353,-0.0052);
glVertex2f(0.1360,-0.0052);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1353,-0.0061);
glVertex2f(0.1364,-0.0061);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1369,-0.0061);
glVertex2f(0.1369,-0.0043);
glVertex2f(0.1380,-0.0043);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1369,-0.0052);
glVertex2f(0.1376,-0.0052);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1369,-0.0061);
glVertex2f(0.1380,-0.0061);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1385,-0.0061);
glVertex2f(0.1385,-0.0043);
glVertex2f(0.1392,-0.0043);
glVertex2f(0.1395,-0.0044);
glVertex2f(0.1396,-0.0045);
glVertex2f(0.1397,-0.0047);
glVertex2f(0.1397,-0.0048);
glVertex2f(0.1396,-0.0050);
glVertex2f(0.1395,-0.0051);
glVertex2f(0.1392,-0.0052);
glVertex2f(0.1385,-0.0052);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1391,-0.0052);
glVertex2f(0.1397,-0.0061);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1403,-0.0061);
glVertex2f(0.1403,-0.0043);
glVertex2f(0.1413,-0.0043);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1403,-0.0052);
glVertex2f(0.1409,-0.0052);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1403,-0.0061);
glVertex2f(0.1413,-0.0061);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1418,-0.0061);
glVertex2f(0.1418,-0.0043);
glVertex2f(0.1425,-0.0043);
glVertex2f(0.1427,-0.0044);
glVertex2f(0.1429,-0.0045);
glVertex2f(0.1430,-0.0047);
glVertex2f(0.1430,-0.0050);
glVertex2f(0.1430,-0.0054);
glVertex2f(0.1430,-0.0057);
glVertex2f(0.1429,-0.0058);
glVertex2f(0.1427,-0.0060);
glVertex2f(0.1425,-0.0061);
glVertex2f(0.1418,-0.0061);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1216,-0.0076);
glVertex2f(0.1215,-0.0075);
glVertex2f(0.1214,-0.0074);
glVertex2f(0.1212,-0.0073);
glVertex2f(0.1208,-0.0073);
glVertex2f(0.1207,-0.0074);
glVertex2f(0.1205,-0.0075);
glVertex2f(0.1204,-0.0076);
glVertex2f(0.1203,-0.0079);
glVertex2f(0.1203,-0.0083);
glVertex2f(0.1204,-0.0086);
glVertex2f(0.1205,-0.0088);
glVertex2f(0.1207,-0.0089);
glVertex2f(0.1208,-0.0090);
glVertex2f(0.1212,-0.0090);
glVertex2f(0.1214,-0.0089);
glVertex2f(0.1215,-0.0088);
glVertex2f(0.1216,-0.0086);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1221,-0.0073);
glVertex2f(0.1221,-0.0090);
glVertex2f(0.1232,-0.0090);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1233,-0.0090);
glVertex2f(0.1240,-0.0073);
glVertex2f(0.1247,-0.0090);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1236,-0.0084);
glVertex2f(0.1245,-0.0084);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1251,-0.0090);
glVertex2f(0.1251,-0.0073);
glVertex2f(0.1257,-0.0073);
glVertex2f(0.1259,-0.0074);
glVertex2f(0.1261,-0.0075);
glVertex2f(0.1262,-0.0076);
glVertex2f(0.1263,-0.0079);
glVertex2f(0.1263,-0.0083);
glVertex2f(0.1262,-0.0086);
glVertex2f(0.1261,-0.0088);
glVertex2f(0.1259,-0.0089);
glVertex2f(0.1257,-0.0090);
glVertex2f(0.1251,-0.0090);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1269,-0.0090);
glVertex2f(0.1269,-0.0073);
glVertex2f(0.1274,-0.0073);
glVertex2f(0.1277,-0.0074);
glVertex2f(0.1278,-0.0075);
glVertex2f(0.1280,-0.0076);
glVertex2f(0.1281,-0.0079);
glVertex2f(0.1281,-0.0083);
glVertex2f(0.1280,-0.0086);
glVertex2f(0.1278,-0.0088);
glVertex2f(0.1277,-0.0089);
glVertex2f(0.1274,-0.0090);
glVertex2f(0.1269,-0.0090);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1286,-0.0073);
glVertex2f(0.1286,-0.0090);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1293,-0.0090);
glVertex2f(0.1293,-0.0073);
glVertex2f(0.1304,-0.0090);
glVertex2f(0.1304,-0.0073);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1323,-0.0076);
glVertex2f(0.1322,-0.0075);
glVertex2f(0.1321,-0.0074);
glVertex2f(0.1319,-0.0073);
glVertex2f(0.1316,-0.0073);
glVertex2f(0.1314,-0.0074);
glVertex2f(0.1312,-0.0075);
glVertex2f(0.1311,-0.0076);
glVertex2f(0.1311,-0.0079);
glVertex2f(0.1311,-0.0083);
glVertex2f(0.1311,-0.0086);
glVertex2f(0.1312,-0.0088);
glVertex2f(0.1314,-0.0089);
glVertex2f(0.1316,-0.0090);
glVertex2f(0.1319,-0.0090);
glVertex2f(0.1321,-0.0089);
glVertex2f(0.1322,-0.0088);
glVertex2f(0.1323,-0.0086);
glVertex2f(0.1323,-0.0083);
glVertex2f(0.1319,-0.0083);
glEnd();
//Viewport:
//  name=(null)
glEndList();
listarray[3] = glGenLists(1);
glNewList(listarray[3],4864);  // GL_COMPILE
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0968,0.1400);
glVertex2f(-0.0968,0.2431);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1494,0.1873);
glVertex2f(0.1494,0.1639);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1458,0.1873);
glVertex2f(0.1458,0.1639);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0755,0.1873);
glVertex2f(0.0755,0.1639);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0720,0.1873);
glVertex2f(0.0720,0.1639);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0157,0.2101);
glVertex2f(0.0157,0.2418);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0968,0.1609);
glVertex2f(0.2056,0.1609);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0708,0.2021);
glVertex2f(0.0708,0.2752);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1506,0.2021);
glVertex2f(0.1506,0.2752);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2056,0.2418);
glVertex2f(0.1506,0.2601);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0157,0.2418);
glVertex2f(0.0708,0.2601);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1529,0.2013);
glVertex2f(0.1106,0.2154);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1529,0.1908);
glVertex2f(0.0685,0.1908);
glVertex2f(0.0685,0.2013);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0720,0.1873);
glVertex2f(0.0755,0.1873);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0728,0.1908);
glVertex2f(0.0728,0.1873);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0746,0.1908);
glVertex2f(0.0746,0.1873);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1458,0.1873);
glVertex2f(0.1494,0.1873);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1468,0.1908);
glVertex2f(0.1468,0.1873);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1486,0.1908);
glVertex2f(0.1486,0.1873);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0685,0.2013);
glVertex2f(0.1106,0.2154);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1529,0.1908);
glVertex2f(0.1529,0.2013);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1506,0.2752);
glVertex2f(0.0708,0.2752);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0157,0.2400);
glVertex2f(0.0708,0.2583);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2056,0.2400);
glVertex2f(0.1506,0.2583);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1506,0.2734);
glVertex2f(0.0708,0.2734);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0808,0.1609);
glVertex2f(0.1024,0.1609);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0919,0.1609);
glVertex2f(0.0919,0.1611);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1024,0.1890);
glVertex2f(0.0919,0.1890);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0813,0.1890);
glVertex2f(0.0813,0.1611);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0919,0.1609);
glVertex2f(0.0919,0.1890);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1024,0.1609);
glVertex2f(0.1024,0.1890);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1031,0.1609);
glVertex2f(0.0922,0.1609);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1031,0.1609);
glVertex2f(0.1031,0.1896);
glVertex2f(0.0808,0.1896);
glVertex2f(0.0808,0.1609);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0813,0.1611);
glVertex2f(0.0919,0.1611);
glVertex2f(0.0919,0.1890);
glVertex2f(0.0813,0.1890);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1019,0.1623);
glVertex2f(0.1019,0.1686);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1019,0.1885);
glVertex2f(0.0925,0.1885);
glVertex2f(0.0925,0.1822);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0925,0.1686);
glVertex2f(0.0925,0.1623);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1019,0.1691);
glVertex2f(0.1019,0.1751);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0925,0.1816);
glVertex2f(0.0925,0.1757);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1019,0.1822);
glVertex2f(0.1019,0.1885);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0925,0.1751);
glVertex2f(0.0925,0.1691);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1019,0.1757);
glVertex2f(0.1019,0.1816);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1019,0.1822);
glVertex2f(0.0925,0.1822);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1019,0.1816);
glVertex2f(0.0925,0.1816);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1019,0.1757);
glVertex2f(0.0925,0.1757);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1019,0.1751);
glVertex2f(0.0925,0.1751);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1019,0.1691);
glVertex2f(0.0925,0.1691);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1019,0.1686);
glVertex2f(0.0925,0.1686);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1019,0.1623);
glVertex2f(0.0925,0.1623);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0928,0.1847);
glVertex2f(0.0963,0.1882);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0928,0.1853);
glVertex2f(0.0957,0.1882);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0928,0.1859);
glVertex2f(0.0951,0.1882);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0928,0.1865);
glVertex2f(0.0944,0.1882);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0928,0.1871);
glVertex2f(0.0938,0.1882);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0928,0.1878);
glVertex2f(0.0932,0.1882);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0928,0.1779);
glVertex2f(0.0963,0.1813);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0928,0.1785);
glVertex2f(0.0957,0.1813);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0928,0.1790);
glVertex2f(0.0951,0.1813);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0928,0.1797);
glVertex2f(0.0944,0.1813);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0928,0.1803);
glVertex2f(0.0938,0.1813);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0928,0.1809);
glVertex2f(0.0932,0.1813);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0928,0.1694);
glVertex2f(0.0963,0.1748);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0928,0.1719);
glVertex2f(0.0957,0.1748);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0928,0.1725);
glVertex2f(0.0951,0.1748);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0928,0.1731);
glVertex2f(0.0944,0.1748);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0928,0.1738);
glVertex2f(0.0938,0.1748);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0928,0.1744);
glVertex2f(0.0932,0.1748);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0928,0.1648);
glVertex2f(0.0963,0.1682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0928,0.1654);
glVertex2f(0.0957,0.1682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0928,0.1660);
glVertex2f(0.0951,0.1682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0928,0.1666);
glVertex2f(0.0944,0.1682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0928,0.1672);
glVertex2f(0.0938,0.1682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0928,0.1679);
glVertex2f(0.0932,0.1682);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0901,0.1873);
glVertex2f(0.0831,0.1873);
glVertex2f(0.0831,0.1750);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0901,0.1732);
glVertex2f(0.0901,0.1629);
glVertex2f(0.0831,0.1629);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0813,0.1732);
glVertex2f(0.0919,0.1732);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0813,0.1750);
glVertex2f(0.0919,0.1750);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0831,0.1732);
glVertex2f(0.0831,0.1629);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0901,0.1750);
glVertex2f(0.0901,0.1873);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0723,0.1873);
glVertex2f(0.0723,0.1639);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0752,0.1873);
glVertex2f(0.0752,0.1639);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0728,0.1873);
glVertex2f(0.0728,0.1639);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0746,0.1873);
glVertex2f(0.0746,0.1639);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0737,0.1873);
glVertex2f(0.0737,0.1639);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1461,0.1873);
glVertex2f(0.1461,0.1639);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1491,0.1873);
glVertex2f(0.1491,0.1639);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1468,0.1873);
glVertex2f(0.1468,0.1639);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1485,0.1873);
glVertex2f(0.1485,0.1639);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1476,0.1873);
glVertex2f(0.1476,0.1639);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2056,0.1591);
glVertex2f(0.2056,0.1609);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0968,0.1591);
glVertex2f(0.2303,0.1591);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0767,0.1609);
glVertex2f(0.0767,0.1639);
glVertex2f(0.0708,0.1639);
glVertex2f(0.0708,0.1609);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1506,0.1609);
glVertex2f(0.1506,0.1639);
glVertex2f(0.1447,0.1639);
glVertex2f(0.1447,0.1609);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2056,0.1609);
glVertex2f(0.2056,0.2418);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0968,0.2101);
glVertex2f(0.0157,0.2101);
glVertex2f(0.0157,0.2084);
glVertex2f(-0.0968,0.2084);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1529,0.1994);
glVertex2f(0.1106,0.2136);
glVertex2f(0.0685,0.1995);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1106,0.2154);
glVertex2f(0.1106,0.2136);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1506,0.1609);
glVertex2f(0.1506,0.1908);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0708,0.1609);
glVertex2f(0.0708,0.1908);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2056,0.2418);
glVertex2f(0.2074,0.2418);
glVertex2f(0.2074,0.2415);
glVertex2f(0.2071,0.2415);
glVertex2f(0.2067,0.2400);
glVertex2f(0.2056,0.2400);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2065,0.1612);
glVertex2f(0.2065,0.2400);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2056,0.1591);
glVertex2f(0.2127,0.1591);
glVertex2f(0.2127,0.1597);
glVertex2f(0.2056,0.1597);
glVertex2f(0.2056,0.1591);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2071,0.1606);
glVertex2f(0.2089,0.1606);
glEnd();
glBegin(3); // outlined Ellipse GL_LINE_STRIP
glVertex2f(0.206548,0.161180);
glVertex2f(0.206557,0.161083);
glVertex2f(0.206582,0.160988);
glVertex2f(0.206624,0.160899);
glVertex2f(0.206680,0.160819);
glVertex2f(0.206749,0.160749);
glVertex2f(0.206830,0.160693);
glVertex2f(0.206919,0.160652);
glVertex2f(0.207013,0.160626);
glVertex2f(0.207111,0.160618);
glEnd();
glBegin(3); // outlined Ellipse GL_LINE_STRIP
glVertex2f(0.205704,0.161180);
glVertex2f(0.205726,0.160936);
glVertex2f(0.205789,0.160699);
glVertex2f(0.205893,0.160477);
glVertex2f(0.206034,0.160276);
glVertex2f(0.206207,0.160103);
glVertex2f(0.206408,0.159962);
glVertex2f(0.206630,0.159858);
glVertex2f(0.206867,0.159795);
glVertex2f(0.207111,0.159773);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2089,0.1597);
glVertex2f(0.2089,0.1606);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0157,0.2418);
glVertex2f(0.0140,0.2418);
glVertex2f(0.0140,0.2415);
glVertex2f(0.0142,0.2415);
glVertex2f(0.0147,0.2400);
glVertex2f(0.0157,0.2400);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0148,0.2032);
glVertex2f(0.0148,0.2101);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0142,0.2026);
glVertex2f(0.0125,0.2026);
glEnd();
glBegin(3); // outlined Ellipse GL_LINE_STRIP
glVertex2f(0.014244,0.202610);
glVertex2f(0.014341,0.202618);
glVertex2f(0.014436,0.202643);
glVertex2f(0.014525,0.202685);
glVertex2f(0.014605,0.202741);
glVertex2f(0.014675,0.202811);
glVertex2f(0.014731,0.202891);
glVertex2f(0.014772,0.202980);
glVertex2f(0.014798,0.203075);
glVertex2f(0.014806,0.203172);
glVertex2f(0.014806,0.203172);
glEnd();
glBegin(3); // outlined Ellipse GL_LINE_STRIP
glVertex2f(0.014244,0.201765);
glVertex2f(0.014488,0.201787);
glVertex2f(0.014725,0.201850);
glVertex2f(0.014947,0.201954);
glVertex2f(0.015148,0.202095);
glVertex2f(0.015321,0.202268);
glVertex2f(0.015462,0.202469);
glVertex2f(0.015565,0.202691);
glVertex2f(0.015629,0.202928);
glVertex2f(0.015650,0.203172);
glVertex2f(0.015650,0.203172);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0125,0.2026);
glVertex2f(0.0125,0.2017);
glVertex2f(0.0142,0.2017);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1529,0.2013);
glVertex2f(0.1546,0.2013);
glVertex2f(0.1546,0.2010);
glVertex2f(0.1544,0.2010);
glVertex2f(0.1539,0.1996);
glVertex2f(0.1529,0.1996);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1538,0.1908);
glVertex2f(0.1538,0.1996);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1523,0.1899);
glVertex2f(0.1529,0.1899);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1514,0.1629);
glVertex2f(0.1514,0.1890);
glEnd();
glBegin(3); // outlined Ellipse GL_LINE_STRIP
glVertex2f(0.152318,0.189878);
glVertex2f(0.152171,0.189865);
glVertex2f(0.152029,0.189827);
glVertex2f(0.151896,0.189765);
glVertex2f(0.151775,0.189681);
glVertex2f(0.151671,0.189577);
glVertex2f(0.151587,0.189456);
glVertex2f(0.151524,0.189323);
glVertex2f(0.151486,0.189181);
glVertex2f(0.151474,0.189034);
glVertex2f(0.151474,0.189034);
glEnd();
glBegin(3); // outlined Ellipse GL_LINE_STRIP
glVertex2f(0.152880,0.189949);
glVertex2f(0.153027,0.189961);
glVertex2f(0.153169,0.190000);
glVertex2f(0.153302,0.190062);
glVertex2f(0.153423,0.190146);
glVertex2f(0.153527,0.190250);
glVertex2f(0.153611,0.190371);
glVertex2f(0.153673,0.190504);
glVertex2f(0.153712,0.190646);
glVertex2f(0.153724,0.190793);
glVertex2f(0.153724,0.190793);
glEnd();
glBegin(3); // outlined Ellipse GL_LINE_STRIP
glVertex2f(0.152318,0.190793);
glVertex2f(0.152012,0.190766);
glVertex2f(0.151716,0.190687);
glVertex2f(0.151438,0.190557);
glVertex2f(0.151187,0.190381);
glVertex2f(0.150971,0.190165);
glVertex2f(0.150795,0.189913);
glVertex2f(0.150665,0.189636);
glVertex2f(0.150586,0.189340);
glVertex2f(0.150559,0.189034);
glVertex2f(0.150559,0.189034);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0684,0.2013);
glVertex2f(0.0666,0.2013);
glVertex2f(0.0666,0.2010);
glVertex2f(0.0670,0.2010);
glVertex2f(0.0674,0.1996);
glVertex2f(0.0684,0.1996);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0676,0.1908);
glVertex2f(0.0676,0.1996);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0690,0.1899);
glVertex2f(0.0684,0.1899);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0699,0.1629);
glVertex2f(0.0699,0.1890);
glEnd();
glBegin(3); // outlined Ellipse GL_LINE_STRIP
glVertex2f(0.069881,0.189034);
glVertex2f(0.069868,0.189181);
glVertex2f(0.069830,0.189323);
glVertex2f(0.069768,0.189456);
glVertex2f(0.069684,0.189577);
glVertex2f(0.069580,0.189681);
glVertex2f(0.069459,0.189765);
glVertex2f(0.069326,0.189827);
glVertex2f(0.069184,0.189865);
glVertex2f(0.069037,0.189878);
glEnd();
glBegin(3); // outlined Ellipse GL_LINE_STRIP
glVertex2f(0.067560,0.190793);
glVertex2f(0.067573,0.190646);
glVertex2f(0.067611,0.190504);
glVertex2f(0.067673,0.190371);
glVertex2f(0.067757,0.190250);
glVertex2f(0.067861,0.190146);
glVertex2f(0.067982,0.190062);
glVertex2f(0.068115,0.190000);
glVertex2f(0.068257,0.189961);
glVertex2f(0.068404,0.189949);
glEnd();
glBegin(3); // outlined Ellipse GL_LINE_STRIP
glVertex2f(0.070796,0.189034);
glVertex2f(0.070769,0.189340);
glVertex2f(0.070689,0.189636);
glVertex2f(0.070560,0.189914);
glVertex2f(0.070384,0.190165);
glVertex2f(0.070167,0.190381);
glVertex2f(0.069916,0.190557);
glVertex2f(0.069638,0.190687);
glVertex2f(0.069342,0.190766);
glVertex2f(0.069037,0.190793);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1506,0.1609);
glVertex2f(0.1576,0.1609);
glVertex2f(0.1576,0.1615);
glVertex2f(0.1506,0.1615);
glVertex2f(0.1506,0.1609);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1520,0.1624);
glVertex2f(0.1538,0.1624);
glEnd();
glBegin(3); // outlined Ellipse GL_LINE_STRIP
glVertex2f(0.151474,0.162939);
glVertex2f(0.151482,0.162841);
glVertex2f(0.151508,0.162746);
glVertex2f(0.151549,0.162657);
glVertex2f(0.151605,0.162577);
glVertex2f(0.151675,0.162508);
glVertex2f(0.151755,0.162451);
glVertex2f(0.151844,0.162410);
glVertex2f(0.151939,0.162385);
glVertex2f(0.152036,0.162376);
glEnd();
glBegin(3); // outlined Ellipse GL_LINE_STRIP
glVertex2f(0.150630,0.162939);
glVertex2f(0.150651,0.162694);
glVertex2f(0.150714,0.162458);
glVertex2f(0.150818,0.162235);
glVertex2f(0.150959,0.162034);
glVertex2f(0.151132,0.161861);
glVertex2f(0.151333,0.161720);
glVertex2f(0.151555,0.161617);
glVertex2f(0.151792,0.161553);
glVertex2f(0.152036,0.161532);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1538,0.1615);
glVertex2f(0.1538,0.1624);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0708,0.1639);
glVertex2f(0.0708,0.1609);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0707,0.1609);
glVertex2f(0.0637,0.1609);
glVertex2f(0.0637,0.1615);
glVertex2f(0.0707,0.1615);
glVertex2f(0.0707,0.1609);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0693,0.1624);
glVertex2f(0.0676,0.1624);
glEnd();
glBegin(3); // outlined Ellipse GL_LINE_STRIP
glVertex2f(0.069318,0.162376);
glVertex2f(0.069416,0.162385);
glVertex2f(0.069511,0.162410);
glVertex2f(0.069600,0.162451);
glVertex2f(0.069680,0.162508);
glVertex2f(0.069749,0.162577);
glVertex2f(0.069806,0.162657);
glVertex2f(0.069847,0.162746);
glVertex2f(0.069873,0.162841);
glVertex2f(0.069881,0.162939);
glVertex2f(0.069881,0.162939);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0676,0.1615);
glVertex2f(0.0676,0.1624);
glEnd();
glBegin(3); // outlined Ellipse GL_LINE_STRIP
glVertex2f(0.069318,0.161532);
glVertex2f(0.069563,0.161553);
glVertex2f(0.069800,0.161617);
glVertex2f(0.070022,0.161720);
glVertex2f(0.070223,0.161861);
glVertex2f(0.070396,0.162034);
glVertex2f(0.070537,0.162235);
glVertex2f(0.070640,0.162458);
glVertex2f(0.070704,0.162694);
glVertex2f(0.070725,0.162939);
glVertex2f(0.070725,0.162939);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0968,0.1609);
glVertex2f(-0.0968,0.1591);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1341,0.2488);
glVertex2f(0.0873,0.2488);
glVertex2f(0.0873,0.2477);
glVertex2f(0.1341,0.2477);
glVertex2f(0.1341,0.2488);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0997,0.2550);
glVertex2f(0.1101,0.2550);
glVertex2f(0.1101,0.2497);
glVertex2f(0.0997,0.2497);
glVertex2f(0.0997,0.2550);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0988,0.2550);
glVertex2f(0.0988,0.2497);
glVertex2f(0.0881,0.2497);
glVertex2f(0.0881,0.2550);
glVertex2f(0.0988,0.2550);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0289,0.1609);
glVertex2f(-0.0171,0.1609);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0177,0.1609);
glVertex2f(-0.0177,0.1611);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0177,0.1855);
glVertex2f(-0.0177,0.1855);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0282,0.1855);
glVertex2f(-0.0282,0.1611);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0177,0.1609);
glVertex2f(-0.0177,0.1855);
glVertex2f(-0.0177,0.1609);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0171,0.1609);
glVertex2f(-0.0171,0.1861);
glVertex2f(-0.0289,0.1861);
glVertex2f(-0.0289,0.1609);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0282,0.1855);
glVertex2f(-0.0177,0.1855);
glVertex2f(-0.0177,0.1611);
glVertex2f(-0.0282,0.1611);
glVertex2f(-0.0282,0.1609);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0194,0.1838);
glVertex2f(-0.0265,0.1838);
glVertex2f(-0.0265,0.1750);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0194,0.1732);
glVertex2f(-0.0194,0.1629);
glVertex2f(-0.0265,0.1629);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0282,0.1732);
glVertex2f(-0.0177,0.1732);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0282,0.1750);
glVertex2f(-0.0177,0.1750);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0265,0.1732);
glVertex2f(-0.0265,0.1629);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0194,0.1750);
glVertex2f(-0.0194,0.1838);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1251,0.1679);
glVertex2f(0.1251,0.1698);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1381,0.1698);
glVertex2f(0.1381,0.1679);
glEnd();
//WT_Font_Extension
//  cannonical_name=SansSerif Bold
setFont(164,2,-1,0,0,1024,0,0,0,"SansSerif"); // height, pitch, bold, italic, underlined, width_scale, flags, oblique, rotation
drawText(0.124253,0.171098,"ird");
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1381,0.1679);
glVertex2f(0.1251,0.1679);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1251,0.1698);
glVertex2f(0.1381,0.1698);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1381,0.1821);
glVertex2f(0.1250,0.1821);
glVertex2f(0.1250,0.1807);
glVertex2f(0.1381,0.1807);
glVertex2f(0.1381,0.1821);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0873,0.2488);
glVertex2f(0.0873,0.2559);
glVertex2f(0.1341,0.2559);
glVertex2f(0.1341,0.2488);
glVertex2f(0.0873,0.2488);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1217,0.2550);
glVertex2f(0.1112,0.2550);
glVertex2f(0.1112,0.2497);
glVertex2f(0.1217,0.2497);
glVertex2f(0.1217,0.2550);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1226,0.2497);
glVertex2f(0.1333,0.2497);
glVertex2f(0.1333,0.2550);
glVertex2f(0.1226,0.2550);
glVertex2f(0.1226,0.2497);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0869,0.1767);
glVertex2f(-0.0869,0.1908);
glVertex2f(-0.0517,0.1908);
glVertex2f(-0.0517,0.1767);
glVertex2f(-0.0869,0.1767);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0860,0.1842);
glVertex2f(-0.0860,0.1899);
glVertex2f(-0.0756,0.1899);
glVertex2f(-0.0756,0.1842);
glVertex2f(-0.0860,0.1842);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0860,0.1776);
glVertex2f(-0.0860,0.1833);
glVertex2f(-0.0756,0.1833);
glVertex2f(-0.0756,0.1776);
glVertex2f(-0.0860,0.1776);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0517,0.1767);
glVertex2f(-0.0869,0.1767);
glVertex2f(-0.0869,0.1755);
glVertex2f(-0.0517,0.1755);
glVertex2f(-0.0517,0.1767);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0526,0.1842);
glVertex2f(-0.0526,0.1899);
glVertex2f(-0.0630,0.1899);
glVertex2f(-0.0630,0.1842);
glVertex2f(-0.0526,0.1842);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0526,0.1776);
glVertex2f(-0.0526,0.1833);
glVertex2f(-0.0630,0.1833);
glVertex2f(-0.0630,0.1776);
glVertex2f(-0.0526,0.1776);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0639,0.1842);
glVertex2f(-0.0639,0.1899);
glVertex2f(-0.0747,0.1899);
glVertex2f(-0.0747,0.1842);
glVertex2f(-0.0639,0.1842);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0639,0.1776);
glVertex2f(-0.0639,0.1833);
glVertex2f(-0.0747,0.1833);
glVertex2f(-0.0747,0.1776);
glVertex2f(-0.0639,0.1776);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0256,0.1767);
glVertex2f(0.0256,0.1908);
glVertex2f(0.0609,0.1908);
glVertex2f(0.0609,0.1767);
glVertex2f(0.0256,0.1767);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0266,0.1842);
glVertex2f(0.0266,0.1899);
glVertex2f(0.0370,0.1899);
glVertex2f(0.0370,0.1842);
glVertex2f(0.0266,0.1842);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0266,0.1776);
glVertex2f(0.0266,0.1833);
glVertex2f(0.0370,0.1833);
glVertex2f(0.0370,0.1776);
glVertex2f(0.0266,0.1776);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0609,0.1767);
glVertex2f(0.0256,0.1767);
glVertex2f(0.0256,0.1755);
glVertex2f(0.0609,0.1755);
glVertex2f(0.0609,0.1767);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0600,0.1842);
glVertex2f(0.0600,0.1899);
glVertex2f(0.0496,0.1899);
glVertex2f(0.0496,0.1842);
glVertex2f(0.0600,0.1842);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0600,0.1776);
glVertex2f(0.0600,0.1833);
glVertex2f(0.0496,0.1833);
glVertex2f(0.0496,0.1776);
glVertex2f(0.0600,0.1776);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0487,0.1842);
glVertex2f(0.0487,0.1899);
glVertex2f(0.0378,0.1899);
glVertex2f(0.0378,0.1842);
glVertex2f(0.0487,0.1842);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0487,0.1776);
glVertex2f(0.0487,0.1833);
glVertex2f(0.0378,0.1833);
glVertex2f(0.0378,0.1776);
glVertex2f(0.0487,0.1776);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0256,0.2192);
glVertex2f(0.0256,0.2333);
glVertex2f(0.0609,0.2333);
glVertex2f(0.0609,0.2192);
glVertex2f(0.0256,0.2192);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0266,0.2267);
glVertex2f(0.0266,0.2324);
glVertex2f(0.0370,0.2324);
glVertex2f(0.0370,0.2267);
glVertex2f(0.0266,0.2267);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0266,0.2201);
glVertex2f(0.0266,0.2258);
glVertex2f(0.0370,0.2258);
glVertex2f(0.0370,0.2201);
glVertex2f(0.0266,0.2201);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0609,0.2192);
glVertex2f(0.0256,0.2192);
glVertex2f(0.0256,0.2181);
glVertex2f(0.0609,0.2181);
glVertex2f(0.0609,0.2192);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0600,0.2267);
glVertex2f(0.0600,0.2324);
glVertex2f(0.0496,0.2324);
glVertex2f(0.0496,0.2267);
glVertex2f(0.0600,0.2267);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0600,0.2201);
glVertex2f(0.0600,0.2258);
glVertex2f(0.0496,0.2258);
glVertex2f(0.0496,0.2201);
glVertex2f(0.0600,0.2201);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0487,0.2267);
glVertex2f(0.0487,0.2324);
glVertex2f(0.0378,0.2324);
glVertex2f(0.0378,0.2267);
glVertex2f(0.0487,0.2267);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0487,0.2201);
glVertex2f(0.0487,0.2258);
glVertex2f(0.0378,0.2258);
glVertex2f(0.0378,0.2201);
glVertex2f(0.0487,0.2201);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1605,0.2192);
glVertex2f(0.1605,0.2333);
glVertex2f(0.1956,0.2333);
glVertex2f(0.1956,0.2192);
glVertex2f(0.1605,0.2192);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1614,0.2267);
glVertex2f(0.1614,0.2324);
glVertex2f(0.1718,0.2324);
glVertex2f(0.1718,0.2267);
glVertex2f(0.1614,0.2267);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1614,0.2201);
glVertex2f(0.1614,0.2258);
glVertex2f(0.1718,0.2258);
glVertex2f(0.1718,0.2201);
glVertex2f(0.1614,0.2201);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1956,0.2192);
glVertex2f(0.1605,0.2192);
glVertex2f(0.1605,0.2181);
glVertex2f(0.1956,0.2181);
glVertex2f(0.1956,0.2192);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1948,0.2267);
glVertex2f(0.1948,0.2324);
glVertex2f(0.1844,0.2324);
glVertex2f(0.1844,0.2267);
glVertex2f(0.1948,0.2267);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1948,0.2201);
glVertex2f(0.1948,0.2258);
glVertex2f(0.1844,0.2258);
glVertex2f(0.1844,0.2201);
glVertex2f(0.1948,0.2201);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1835,0.2267);
glVertex2f(0.1835,0.2324);
glVertex2f(0.1726,0.2324);
glVertex2f(0.1726,0.2267);
glVertex2f(0.1835,0.2267);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1835,0.2201);
glVertex2f(0.1835,0.2258);
glVertex2f(0.1726,0.2258);
glVertex2f(0.1726,0.2201);
glVertex2f(0.1835,0.2201);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1605,0.1767);
glVertex2f(0.1605,0.1908);
glVertex2f(0.1956,0.1908);
glVertex2f(0.1956,0.1767);
glVertex2f(0.1605,0.1767);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1614,0.1842);
glVertex2f(0.1614,0.1899);
glVertex2f(0.1718,0.1899);
glVertex2f(0.1718,0.1842);
glVertex2f(0.1614,0.1842);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1614,0.1776);
glVertex2f(0.1614,0.1833);
glVertex2f(0.1718,0.1833);
glVertex2f(0.1718,0.1776);
glVertex2f(0.1614,0.1776);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1956,0.1767);
glVertex2f(0.1605,0.1767);
glVertex2f(0.1605,0.1755);
glVertex2f(0.1956,0.1755);
glVertex2f(0.1956,0.1767);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1948,0.1842);
glVertex2f(0.1948,0.1899);
glVertex2f(0.1844,0.1899);
glVertex2f(0.1844,0.1842);
glVertex2f(0.1948,0.1842);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1948,0.1776);
glVertex2f(0.1948,0.1833);
glVertex2f(0.1844,0.1833);
glVertex2f(0.1844,0.1776);
glVertex2f(0.1948,0.1776);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1835,0.1842);
glVertex2f(0.1835,0.1899);
glVertex2f(0.1726,0.1899);
glVertex2f(0.1726,0.1842);
glVertex2f(0.1835,0.1842);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1835,0.1776);
glVertex2f(0.1835,0.1833);
glVertex2f(0.1726,0.1833);
glVertex2f(0.1726,0.1776);
glVertex2f(0.1835,0.1776);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1575,0.1615);
glVertex2f(0.1575,0.2560);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1649,0.1609);
glVertex2f(0.1649,0.1755);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1649,0.2333);
glVertex2f(0.1649,0.2535);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1649,0.1908);
glVertex2f(0.1649,0.2181);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1722,0.1609);
glVertex2f(0.1722,0.1755);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1722,0.2333);
glVertex2f(0.1722,0.2511);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1722,0.1908);
glVertex2f(0.1722,0.2181);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1795,0.1609);
glVertex2f(0.1795,0.1755);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1795,0.2333);
glVertex2f(0.1795,0.2487);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1795,0.1908);
glVertex2f(0.1795,0.2181);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1869,0.1609);
glVertex2f(0.1869,0.1755);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1869,0.2333);
glVertex2f(0.1869,0.2462);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1869,0.1908);
glVertex2f(0.1869,0.2181);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1942,0.1609);
glVertex2f(0.1942,0.1755);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1942,0.2333);
glVertex2f(0.1942,0.2438);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1942,0.1908);
glVertex2f(0.1942,0.2181);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2015,0.1609);
glVertex2f(0.2015,0.2413);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0813,0.1611);
glVertex2f(0.0813,0.1609);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0769,0.1609);
glVertex2f(0.0769,0.1908);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0843,0.1896);
glVertex2f(0.0843,0.1908);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0916,0.1896);
glVertex2f(0.0916,0.1908);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0989,0.1896);
glVertex2f(0.0989,0.1908);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1062,0.1609);
glVertex2f(0.1062,0.1908);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1136,0.1609);
glVertex2f(0.1136,0.1908);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1209,0.1609);
glVertex2f(0.1209,0.1908);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1283,0.1609);
glVertex2f(0.1283,0.1679);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1283,0.1821);
glVertex2f(0.1283,0.1908);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1356,0.1609);
glVertex2f(0.1356,0.1679);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1356,0.1821);
glVertex2f(0.1356,0.1908);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1429,0.1609);
glVertex2f(0.1429,0.1908);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0968,0.1591);
glVertex2f(-0.0968,0.1609);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0769,0.2042);
glVertex2f(0.0769,0.2734);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0843,0.2066);
glVertex2f(0.0843,0.2734);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0916,0.2091);
glVertex2f(0.0916,0.2477);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0916,0.2559);
glVertex2f(0.0916,0.2734);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0989,0.2115);
glVertex2f(0.0989,0.2477);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0989,0.2559);
glVertex2f(0.0989,0.2734);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1062,0.2139);
glVertex2f(0.1062,0.2477);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1062,0.2559);
glVertex2f(0.1062,0.2734);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1136,0.2144);
glVertex2f(0.1136,0.2477);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1136,0.2559);
glVertex2f(0.1136,0.2734);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1209,0.2120);
glVertex2f(0.1209,0.2477);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1209,0.2559);
glVertex2f(0.1209,0.2734);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1283,0.2095);
glVertex2f(0.1283,0.2477);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1283,0.2559);
glVertex2f(0.1283,0.2734);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1356,0.2071);
glVertex2f(0.1356,0.2734);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1429,0.2046);
glVertex2f(0.1429,0.2734);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1502,0.2022);
glVertex2f(0.1502,0.2734);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0696,0.1908);
glVertex2f(0.0696,0.1999);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0769,0.1908);
glVertex2f(0.0769,0.2023);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0843,0.1908);
glVertex2f(0.0843,0.2048);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0916,0.1908);
glVertex2f(0.0916,0.2072);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0989,0.1908);
glVertex2f(0.0989,0.2096);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1062,0.1908);
glVertex2f(0.1062,0.2121);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1136,0.1908);
glVertex2f(0.1136,0.2126);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1209,0.1908);
glVertex2f(0.1209,0.2101);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1283,0.1908);
glVertex2f(0.1283,0.2077);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1356,0.1908);
glVertex2f(0.1356,0.2052);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1429,0.1908);
glVertex2f(0.1429,0.2028);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1502,0.1908);
glVertex2f(0.1502,0.2004);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0968,0.2101);
glVertex2f(-0.0968,0.1609);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0968,0.2017);
glVertex2f(0.0157,0.2017);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0157,0.2101);
glVertex2f(0.0157,0.2084);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0916,0.1609);
glVertex2f(-0.0916,0.2017);
glVertex2f(-0.0916,0.2084);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0843,0.1609);
glVertex2f(-0.0843,0.1755);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0843,0.2084);
glVertex2f(-0.0843,0.2017);
glVertex2f(-0.0843,0.1908);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0769,0.1609);
glVertex2f(-0.0769,0.1755);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0769,0.2084);
glVertex2f(-0.0769,0.2017);
glVertex2f(-0.0769,0.1908);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0696,0.1609);
glVertex2f(-0.0696,0.1755);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0696,0.2084);
glVertex2f(-0.0696,0.2017);
glVertex2f(-0.0696,0.1908);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0623,0.1609);
glVertex2f(-0.0623,0.1755);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0623,0.2084);
glVertex2f(-0.0623,0.2017);
glVertex2f(-0.0623,0.1908);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0550,0.1609);
glVertex2f(-0.0550,0.1755);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0550,0.2084);
glVertex2f(-0.0550,0.2017);
glVertex2f(-0.0550,0.1908);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0477,0.1609);
glVertex2f(-0.0477,0.2017);
glVertex2f(-0.0477,0.2084);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0403,0.1609);
glVertex2f(-0.0403,0.2017);
glVertex2f(-0.0403,0.2084);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0330,0.1609);
glVertex2f(-0.0330,0.2017);
glVertex2f(-0.0330,0.2084);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0256,0.1861);
glVertex2f(-0.0256,0.2017);
glVertex2f(-0.0256,0.2084);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0183,0.1861);
glVertex2f(-0.0183,0.2017);
glVertex2f(-0.0183,0.2084);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0110,0.1609);
glVertex2f(-0.0110,0.2017);
glVertex2f(-0.0110,0.2084);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0037,0.1609);
glVertex2f(-0.0037,0.2017);
glVertex2f(-0.0037,0.2084);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0037,0.1609);
glVertex2f(0.0037,0.2017);
glVertex2f(0.0037,0.2084);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0110,0.1609);
glVertex2f(0.0110,0.2017);
glVertex2f(0.0110,0.2084);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0183,0.1609);
glVertex2f(0.0183,0.2408);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0256,0.1609);
glVertex2f(0.0256,0.2433);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0330,0.1609);
glVertex2f(0.0330,0.1755);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0330,0.2333);
glVertex2f(0.0330,0.2457);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0330,0.1908);
glVertex2f(0.0330,0.2181);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0403,0.1609);
glVertex2f(0.0403,0.1755);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0403,0.2333);
glVertex2f(0.0403,0.2481);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0403,0.1908);
glVertex2f(0.0403,0.2181);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0477,0.1609);
glVertex2f(0.0477,0.1755);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0477,0.2333);
glVertex2f(0.0477,0.2506);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0477,0.1908);
glVertex2f(0.0477,0.2181);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0550,0.1609);
glVertex2f(0.0550,0.1755);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0550,0.2333);
glVertex2f(0.0550,0.2530);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0550,0.1908);
glVertex2f(0.0550,0.2181);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0623,0.1609);
glVertex2f(0.0623,0.2555);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0696,0.1624);
glVertex2f(0.0696,0.1897);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0696,0.2018);
glVertex2f(0.0696,0.2579);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0157,0.2032);
glVertex2f(0.0157,0.2084);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0148,0.2101);
glVertex2f(0.0148,0.2400);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2065,0.2418);
glVertex2f(0.3018,0.2418);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2061,0.1609);
glVertex2f(0.3018,0.1609);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3000,0.2435);
glVertex2f(0.3000,0.2066);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3000,0.1591);
glVertex2f(0.3000,0.1961);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.3008,0.2408);
glVertex2f(0.3010,0.2410);
glVertex2f(0.2990,0.2426);
glVertex2f(0.2993,0.2428);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.2993,0.1619);
glVertex2f(0.2990,0.1617);
glVertex2f(0.3010,0.1601);
glVertex2f(0.3008,0.1599);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2976,0.1971);
glVertex2f(0.2976,0.1971);
glVertex2f(0.2974,0.1971);
glVertex2f(0.2973,0.1972);
glVertex2f(0.2972,0.1974);
glVertex2f(0.2972,0.1977);
glVertex2f(0.2973,0.1979);
glVertex2f(0.2974,0.1980);
glVertex2f(0.2976,0.1980);
glVertex2f(0.2977,0.1980);
glVertex2f(0.2979,0.1980);
glVertex2f(0.2981,0.1978);
glVertex2f(0.2990,0.1970);
glVertex2f(0.2990,0.1981);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2972,0.1988);
glVertex2f(0.2972,0.1997);
glVertex2f(0.2979,0.1992);
glVertex2f(0.2979,0.1994);
glVertex2f(0.2980,0.1997);
glVertex2f(0.2981,0.1997);
glVertex2f(0.2983,0.1998);
glVertex2f(0.2985,0.1998);
glVertex2f(0.2988,0.1997);
glVertex2f(0.2989,0.1995);
glVertex2f(0.2990,0.1993);
glVertex2f(0.2990,0.1990);
glVertex2f(0.2989,0.1988);
glVertex2f(0.2988,0.1987);
glVertex2f(0.2987,0.1986);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2970,0.2006);
glVertex2f(0.2971,0.2005);
glVertex2f(0.2970,0.2004);
glVertex2f(0.2969,0.2005);
glVertex2f(0.2970,0.2006);
glVertex2f(0.2971,0.2006);
glVertex2f(0.2973,0.2005);
glVertex2f(0.2974,0.2004);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2983,0.2012);
glVertex2f(0.2983,0.2028);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2972,0.2038);
glVertex2f(0.2973,0.2036);
glVertex2f(0.2976,0.2034);
glVertex2f(0.2980,0.2033);
glVertex2f(0.2983,0.2033);
glVertex2f(0.2987,0.2034);
glVertex2f(0.2989,0.2036);
glVertex2f(0.2990,0.2038);
glVertex2f(0.2990,0.2040);
glVertex2f(0.2989,0.2042);
glVertex2f(0.2987,0.2044);
glVertex2f(0.2983,0.2045);
glVertex2f(0.2980,0.2045);
glVertex2f(0.2976,0.2044);
glVertex2f(0.2973,0.2042);
glVertex2f(0.2972,0.2040);
glVertex2f(0.2972,0.2038);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2970,0.2052);
glVertex2f(0.2971,0.2051);
glVertex2f(0.2970,0.2051);
glVertex2f(0.2969,0.2051);
glVertex2f(0.2970,0.2052);
glVertex2f(0.2971,0.2052);
glVertex2f(0.2973,0.2051);
glVertex2f(0.2974,0.2051);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2970,0.2058);
glVertex2f(0.2971,0.2056);
glVertex2f(0.2970,0.2056);
glVertex2f(0.2969,0.2056);
glVertex2f(0.2970,0.2058);
glVertex2f(0.2971,0.2058);
glVertex2f(0.2973,0.2056);
glVertex2f(0.2974,0.2056);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3034,0.1978);
glVertex2f(0.3034,0.1972);
glVertex2f(0.3007,0.1972);
glVertex2f(0.3007,0.1978);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3028,0.1986);
glVertex2f(0.3011,0.1994);
glVertex2f(0.3011,0.1983);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3011,0.2005);
glVertex2f(0.3012,0.2002);
glVertex2f(0.3014,0.2001);
glVertex2f(0.3019,0.1999);
glVertex2f(0.3021,0.1999);
glVertex2f(0.3025,0.2001);
glVertex2f(0.3028,0.2002);
glVertex2f(0.3028,0.2005);
glVertex2f(0.3028,0.2006);
glVertex2f(0.3028,0.2009);
glVertex2f(0.3025,0.2011);
glVertex2f(0.3021,0.2011);
glVertex2f(0.3019,0.2011);
glVertex2f(0.3014,0.2011);
glVertex2f(0.3012,0.2009);
glVertex2f(0.3011,0.2006);
glVertex2f(0.3011,0.2005);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3014,0.2019);
glVertex2f(0.3014,0.2020);
glVertex2f(0.3011,0.2023);
glVertex2f(0.3028,0.2023);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3011,0.2038);
glVertex2f(0.3012,0.2036);
glVertex2f(0.3014,0.2034);
glVertex2f(0.3019,0.2033);
glVertex2f(0.3021,0.2033);
glVertex2f(0.3025,0.2034);
glVertex2f(0.3028,0.2036);
glVertex2f(0.3028,0.2038);
glVertex2f(0.3028,0.2040);
glVertex2f(0.3028,0.2042);
glVertex2f(0.3025,0.2044);
glVertex2f(0.3021,0.2045);
glVertex2f(0.3019,0.2045);
glVertex2f(0.3014,0.2044);
glVertex2f(0.3012,0.2042);
glVertex2f(0.3011,0.2040);
glVertex2f(0.3011,0.2038);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3034,0.2049);
glVertex2f(0.3034,0.2055);
glVertex2f(0.3007,0.2055);
glVertex2f(0.3007,0.2049);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0968,0.1582);
glVertex2f(-0.0968,0.1115);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2056,0.1582);
glVertex2f(0.2056,0.1115);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0986,0.1132);
glVertex2f(0.0486,0.1132);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2074,0.1132);
glVertex2f(0.0602,0.1132);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.0959,0.1140);
glVertex2f(-0.0960,0.1142);
glVertex2f(-0.0977,0.1122);
glVertex2f(-0.0978,0.1124);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.2046,0.1124);
glVertex2f(0.2049,0.1122);
glVertex2f(0.2064,0.1142);
glVertex2f(0.2066,0.1140);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0504,0.1160);
glVertex2f(0.0502,0.1159);
glVertex2f(0.0501,0.1157);
glVertex2f(0.0501,0.1156);
glVertex2f(0.0502,0.1154);
glVertex2f(0.0503,0.1153);
glVertex2f(0.0507,0.1152);
glVertex2f(0.0509,0.1152);
glVertex2f(0.0511,0.1150);
glVertex2f(0.0512,0.1148);
glVertex2f(0.0512,0.1145);
glVertex2f(0.0511,0.1144);
glVertex2f(0.0510,0.1143);
glVertex2f(0.0507,0.1143);
glVertex2f(0.0504,0.1143);
glVertex2f(0.0502,0.1143);
glVertex2f(0.0501,0.1144);
glVertex2f(0.0500,0.1145);
glVertex2f(0.0500,0.1148);
glVertex2f(0.0501,0.1150);
glVertex2f(0.0503,0.1152);
glVertex2f(0.0505,0.1152);
glVertex2f(0.0508,0.1153);
glVertex2f(0.0510,0.1154);
glVertex2f(0.0511,0.1156);
glVertex2f(0.0511,0.1157);
glVertex2f(0.0510,0.1159);
glVertex2f(0.0507,0.1160);
glVertex2f(0.0504,0.1160);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0528,0.1157);
glVertex2f(0.0526,0.1159);
glVertex2f(0.0524,0.1160);
glVertex2f(0.0523,0.1160);
glVertex2f(0.0520,0.1159);
glVertex2f(0.0519,0.1157);
glVertex2f(0.0517,0.1152);
glVertex2f(0.0517,0.1148);
glVertex2f(0.0519,0.1145);
glVertex2f(0.0520,0.1143);
glVertex2f(0.0523,0.1143);
glVertex2f(0.0524,0.1143);
glVertex2f(0.0526,0.1143);
glVertex2f(0.0528,0.1145);
glVertex2f(0.0529,0.1148);
glVertex2f(0.0529,0.1148);
glVertex2f(0.0528,0.1151);
glVertex2f(0.0526,0.1152);
glVertex2f(0.0524,0.1153);
glVertex2f(0.0523,0.1153);
glVertex2f(0.0520,0.1152);
glVertex2f(0.0519,0.1151);
glVertex2f(0.0517,0.1148);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0536,0.1162);
glVertex2f(0.0535,0.1162);
glVertex2f(0.0534,0.1162);
glVertex2f(0.0535,0.1163);
glVertex2f(0.0536,0.1162);
glVertex2f(0.0536,0.1161);
glVertex2f(0.0535,0.1159);
glVertex2f(0.0534,0.1158);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0543,0.1150);
glVertex2f(0.0558,0.1150);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0569,0.1160);
glVertex2f(0.0566,0.1159);
glVertex2f(0.0564,0.1157);
glVertex2f(0.0564,0.1152);
glVertex2f(0.0564,0.1150);
glVertex2f(0.0564,0.1145);
glVertex2f(0.0566,0.1143);
glVertex2f(0.0569,0.1143);
glVertex2f(0.0570,0.1143);
glVertex2f(0.0573,0.1143);
glVertex2f(0.0574,0.1145);
glVertex2f(0.0576,0.1150);
glVertex2f(0.0576,0.1152);
glVertex2f(0.0574,0.1157);
glVertex2f(0.0573,0.1159);
glVertex2f(0.0570,0.1160);
glVertex2f(0.0569,0.1160);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0583,0.1162);
glVertex2f(0.0582,0.1162);
glVertex2f(0.0581,0.1162);
glVertex2f(0.0582,0.1163);
glVertex2f(0.0583,0.1162);
glVertex2f(0.0583,0.1161);
glVertex2f(0.0582,0.1159);
glVertex2f(0.0581,0.1158);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0588,0.1162);
glVertex2f(0.0587,0.1162);
glVertex2f(0.0586,0.1162);
glVertex2f(0.0587,0.1163);
glVertex2f(0.0588,0.1162);
glVertex2f(0.0588,0.1161);
glVertex2f(0.0587,0.1159);
glVertex2f(0.0586,0.1158);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0500,0.1098);
glVertex2f(0.0494,0.1098);
glVertex2f(0.0494,0.1125);
glVertex2f(0.0500,0.1125);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0506,0.1117);
glVertex2f(0.0506,0.1118);
glVertex2f(0.0507,0.1120);
glVertex2f(0.0507,0.1121);
glVertex2f(0.0509,0.1122);
glVertex2f(0.0512,0.1122);
glVertex2f(0.0515,0.1121);
glVertex2f(0.0515,0.1120);
glVertex2f(0.0516,0.1118);
glVertex2f(0.0516,0.1117);
glVertex2f(0.0515,0.1115);
glVertex2f(0.0513,0.1112);
glVertex2f(0.0505,0.1104);
glVertex2f(0.0517,0.1104);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0533,0.1119);
glVertex2f(0.0532,0.1121);
glVertex2f(0.0529,0.1122);
glVertex2f(0.0528,0.1122);
glVertex2f(0.0525,0.1121);
glVertex2f(0.0524,0.1118);
glVertex2f(0.0523,0.1114);
glVertex2f(0.0523,0.1110);
glVertex2f(0.0524,0.1106);
glVertex2f(0.0525,0.1105);
glVertex2f(0.0528,0.1104);
glVertex2f(0.0529,0.1104);
glVertex2f(0.0531,0.1105);
glVertex2f(0.0533,0.1106);
glVertex2f(0.0534,0.1109);
glVertex2f(0.0534,0.1110);
glVertex2f(0.0533,0.1112);
glVertex2f(0.0531,0.1114);
glVertex2f(0.0529,0.1115);
glVertex2f(0.0528,0.1115);
glVertex2f(0.0525,0.1114);
glVertex2f(0.0524,0.1112);
glVertex2f(0.0523,0.1110);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0539,0.1117);
glVertex2f(0.0539,0.1118);
glVertex2f(0.0541,0.1120);
glVertex2f(0.0541,0.1121);
glVertex2f(0.0543,0.1122);
glVertex2f(0.0546,0.1122);
glVertex2f(0.0548,0.1121);
glVertex2f(0.0548,0.1120);
glVertex2f(0.0550,0.1118);
glVertex2f(0.0550,0.1117);
glVertex2f(0.0548,0.1115);
glVertex2f(0.0547,0.1112);
glVertex2f(0.0538,0.1104);
glVertex2f(0.0550,0.1104);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0558,0.1118);
glVertex2f(0.0560,0.1119);
glVertex2f(0.0562,0.1122);
glVertex2f(0.0562,0.1104);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0574,0.1122);
glVertex2f(0.0583,0.1122);
glVertex2f(0.0578,0.1115);
glVertex2f(0.0581,0.1115);
glVertex2f(0.0582,0.1114);
glVertex2f(0.0583,0.1113);
glVertex2f(0.0583,0.1110);
glVertex2f(0.0583,0.1109);
glVertex2f(0.0583,0.1106);
glVertex2f(0.0581,0.1105);
glVertex2f(0.0579,0.1104);
glVertex2f(0.0576,0.1104);
glVertex2f(0.0574,0.1105);
glVertex2f(0.0573,0.1105);
glVertex2f(0.0572,0.1107);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0588,0.1098);
glVertex2f(0.0594,0.1098);
glVertex2f(0.0594,0.1125);
glVertex2f(0.0588,0.1125);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1506,0.2761);
glVertex2f(0.1506,0.2950);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2056,0.2427);
glVertex2f(0.2056,0.2950);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1488,0.2932);
glVertex2f(0.1729,0.2932);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2074,0.2932);
glVertex2f(0.1833,0.2932);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.1515,0.2940);
glVertex2f(0.1513,0.2942);
glVertex2f(0.1498,0.2922);
glVertex2f(0.1496,0.2924);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.2046,0.2924);
glVertex2f(0.2049,0.2922);
glVertex2f(0.2064,0.2942);
glVertex2f(0.2066,0.2940);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1738,0.2957);
glVertex2f(0.1740,0.2957);
glVertex2f(0.1743,0.2960);
glVertex2f(0.1743,0.2943);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1762,0.2960);
glVertex2f(0.1754,0.2960);
glVertex2f(0.1753,0.2952);
glVertex2f(0.1754,0.2953);
glVertex2f(0.1757,0.2954);
glVertex2f(0.1759,0.2954);
glVertex2f(0.1762,0.2953);
glVertex2f(0.1763,0.2952);
glVertex2f(0.1764,0.2949);
glVertex2f(0.1764,0.2948);
glVertex2f(0.1763,0.2945);
glVertex2f(0.1762,0.2943);
glVertex2f(0.1759,0.2943);
glVertex2f(0.1757,0.2943);
glVertex2f(0.1754,0.2943);
glVertex2f(0.1753,0.2944);
glVertex2f(0.1752,0.2945);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1771,0.2962);
glVertex2f(0.1771,0.2962);
glVertex2f(0.1770,0.2962);
glVertex2f(0.1771,0.2963);
glVertex2f(0.1771,0.2962);
glVertex2f(0.1771,0.2961);
glVertex2f(0.1771,0.2959);
glVertex2f(0.1770,0.2958);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1779,0.2950);
glVertex2f(0.1793,0.2950);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1804,0.2960);
glVertex2f(0.1801,0.2959);
glVertex2f(0.1800,0.2957);
glVertex2f(0.1800,0.2956);
glVertex2f(0.1801,0.2954);
glVertex2f(0.1802,0.2953);
glVertex2f(0.1806,0.2952);
glVertex2f(0.1809,0.2952);
glVertex2f(0.1810,0.2950);
glVertex2f(0.1811,0.2948);
glVertex2f(0.1811,0.2945);
glVertex2f(0.1810,0.2944);
glVertex2f(0.1809,0.2943);
glVertex2f(0.1807,0.2943);
glVertex2f(0.1804,0.2943);
glVertex2f(0.1801,0.2943);
glVertex2f(0.1800,0.2944);
glVertex2f(0.1800,0.2945);
glVertex2f(0.1800,0.2948);
glVertex2f(0.1800,0.2950);
glVertex2f(0.1802,0.2952);
glVertex2f(0.1805,0.2952);
glVertex2f(0.1808,0.2953);
glVertex2f(0.1809,0.2954);
glVertex2f(0.1810,0.2956);
glVertex2f(0.1810,0.2957);
glVertex2f(0.1809,0.2959);
glVertex2f(0.1807,0.2960);
glVertex2f(0.1804,0.2960);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1819,0.2962);
glVertex2f(0.1818,0.2962);
glVertex2f(0.1817,0.2962);
glVertex2f(0.1818,0.2963);
glVertex2f(0.1819,0.2962);
glVertex2f(0.1819,0.2961);
glVertex2f(0.1818,0.2959);
glVertex2f(0.1817,0.2958);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1824,0.2962);
glVertex2f(0.1823,0.2962);
glVertex2f(0.1822,0.2962);
glVertex2f(0.1823,0.2963);
glVertex2f(0.1824,0.2962);
glVertex2f(0.1824,0.2961);
glVertex2f(0.1823,0.2959);
glVertex2f(0.1822,0.2958);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1745,0.2898);
glVertex2f(0.1739,0.2898);
glVertex2f(0.1739,0.2925);
glVertex2f(0.1745,0.2925);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1759,0.2904);
glVertex2f(0.1759,0.2922);
glVertex2f(0.1750,0.2910);
glVertex2f(0.1763,0.2910);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1771,0.2904);
glVertex2f(0.1779,0.2922);
glVertex2f(0.1767,0.2922);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1787,0.2904);
glVertex2f(0.1795,0.2922);
glVertex2f(0.1784,0.2922);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1811,0.2922);
glVertex2f(0.1802,0.2922);
glVertex2f(0.1802,0.2914);
glVertex2f(0.1802,0.2914);
glVertex2f(0.1805,0.2916);
glVertex2f(0.1807,0.2916);
glVertex2f(0.1809,0.2914);
glVertex2f(0.1812,0.2913);
glVertex2f(0.1812,0.2910);
glVertex2f(0.1812,0.2909);
glVertex2f(0.1812,0.2906);
glVertex2f(0.1809,0.2905);
glVertex2f(0.1807,0.2904);
glVertex2f(0.1805,0.2904);
glVertex2f(0.1802,0.2905);
glVertex2f(0.1802,0.2905);
glVertex2f(0.1800,0.2907);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1816,0.2898);
glVertex2f(0.1822,0.2898);
glVertex2f(0.1822,0.2925);
glVertex2f(0.1816,0.2925);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0157,0.2427);
glVertex2f(0.0157,0.2950);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0708,0.2761);
glVertex2f(0.0708,0.2950);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0140,0.2932);
glVertex2f(0.0381,0.2932);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0726,0.2932);
glVertex2f(0.0484,0.2932);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.0167,0.2940);
glVertex2f(0.0165,0.2942);
glVertex2f(0.0149,0.2922);
glVertex2f(0.0147,0.2924);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.0698,0.2924);
glVertex2f(0.0700,0.2922);
glVertex2f(0.0716,0.2942);
glVertex2f(0.0718,0.2940);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0390,0.2957);
glVertex2f(0.0391,0.2957);
glVertex2f(0.0394,0.2960);
glVertex2f(0.0394,0.2943);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0414,0.2960);
glVertex2f(0.0406,0.2960);
glVertex2f(0.0405,0.2952);
glVertex2f(0.0406,0.2953);
glVertex2f(0.0408,0.2954);
glVertex2f(0.0411,0.2954);
glVertex2f(0.0413,0.2953);
glVertex2f(0.0415,0.2952);
glVertex2f(0.0416,0.2949);
glVertex2f(0.0416,0.2948);
glVertex2f(0.0415,0.2945);
glVertex2f(0.0413,0.2943);
glVertex2f(0.0411,0.2943);
glVertex2f(0.0408,0.2943);
glVertex2f(0.0406,0.2943);
glVertex2f(0.0405,0.2944);
glVertex2f(0.0404,0.2945);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0423,0.2962);
glVertex2f(0.0422,0.2962);
glVertex2f(0.0422,0.2962);
glVertex2f(0.0422,0.2963);
glVertex2f(0.0423,0.2962);
glVertex2f(0.0423,0.2961);
glVertex2f(0.0422,0.2959);
glVertex2f(0.0422,0.2958);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0430,0.2950);
glVertex2f(0.0445,0.2950);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0455,0.2960);
glVertex2f(0.0453,0.2959);
glVertex2f(0.0452,0.2957);
glVertex2f(0.0452,0.2956);
glVertex2f(0.0453,0.2954);
glVertex2f(0.0454,0.2953);
glVertex2f(0.0458,0.2952);
glVertex2f(0.0460,0.2952);
glVertex2f(0.0462,0.2950);
glVertex2f(0.0462,0.2948);
glVertex2f(0.0462,0.2945);
glVertex2f(0.0462,0.2944);
glVertex2f(0.0461,0.2943);
glVertex2f(0.0458,0.2943);
glVertex2f(0.0455,0.2943);
glVertex2f(0.0453,0.2943);
glVertex2f(0.0452,0.2944);
glVertex2f(0.0451,0.2945);
glVertex2f(0.0451,0.2948);
glVertex2f(0.0452,0.2950);
glVertex2f(0.0453,0.2952);
glVertex2f(0.0456,0.2952);
glVertex2f(0.0460,0.2953);
glVertex2f(0.0461,0.2954);
glVertex2f(0.0462,0.2956);
glVertex2f(0.0462,0.2957);
glVertex2f(0.0461,0.2959);
glVertex2f(0.0458,0.2960);
glVertex2f(0.0455,0.2960);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0470,0.2962);
glVertex2f(0.0470,0.2962);
glVertex2f(0.0469,0.2962);
glVertex2f(0.0470,0.2963);
glVertex2f(0.0470,0.2962);
glVertex2f(0.0470,0.2961);
glVertex2f(0.0470,0.2959);
glVertex2f(0.0469,0.2958);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0475,0.2962);
glVertex2f(0.0474,0.2962);
glVertex2f(0.0474,0.2962);
glVertex2f(0.0474,0.2963);
glVertex2f(0.0475,0.2962);
glVertex2f(0.0475,0.2961);
glVertex2f(0.0474,0.2959);
glVertex2f(0.0474,0.2958);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0397,0.2898);
glVertex2f(0.0391,0.2898);
glVertex2f(0.0391,0.2925);
glVertex2f(0.0397,0.2925);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0410,0.2904);
glVertex2f(0.0410,0.2922);
glVertex2f(0.0402,0.2910);
glVertex2f(0.0415,0.2910);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0422,0.2904);
glVertex2f(0.0431,0.2922);
glVertex2f(0.0419,0.2922);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0439,0.2904);
glVertex2f(0.0447,0.2922);
glVertex2f(0.0436,0.2922);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0462,0.2922);
glVertex2f(0.0454,0.2922);
glVertex2f(0.0453,0.2914);
glVertex2f(0.0454,0.2914);
glVertex2f(0.0456,0.2916);
glVertex2f(0.0459,0.2916);
glVertex2f(0.0462,0.2914);
glVertex2f(0.0463,0.2913);
glVertex2f(0.0464,0.2910);
glVertex2f(0.0464,0.2909);
glVertex2f(0.0463,0.2906);
glVertex2f(0.0462,0.2905);
glVertex2f(0.0459,0.2904);
glVertex2f(0.0456,0.2904);
glVertex2f(0.0454,0.2905);
glVertex2f(0.0453,0.2905);
glVertex2f(0.0452,0.2907);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0468,0.2898);
glVertex2f(0.0474,0.2898);
glVertex2f(0.0474,0.2925);
glVertex2f(0.0468,0.2925);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0708,0.2926);
glVertex2f(0.0708,0.2950);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1506,0.2940);
glVertex2f(0.1506,0.2950);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0690,0.2932);
glVertex2f(0.1054,0.2932);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1523,0.2932);
glVertex2f(0.1160,0.2932);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.0718,0.2940);
glVertex2f(0.0716,0.2942);
glVertex2f(0.0700,0.2922);
glVertex2f(0.0698,0.2924);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.1496,0.2924);
glVertex2f(0.1498,0.2922);
glVertex2f(0.1513,0.2942);
glVertex2f(0.1515,0.2940);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1064,0.2956);
glVertex2f(0.1064,0.2957);
glVertex2f(0.1065,0.2958);
glVertex2f(0.1065,0.2959);
glVertex2f(0.1067,0.2960);
glVertex2f(0.1070,0.2960);
glVertex2f(0.1072,0.2959);
glVertex2f(0.1073,0.2958);
glVertex2f(0.1074,0.2957);
glVertex2f(0.1074,0.2955);
glVertex2f(0.1073,0.2953);
glVertex2f(0.1071,0.2951);
glVertex2f(0.1062,0.2943);
glVertex2f(0.1074,0.2943);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1080,0.2956);
glVertex2f(0.1080,0.2957);
glVertex2f(0.1081,0.2958);
glVertex2f(0.1082,0.2959);
glVertex2f(0.1084,0.2960);
glVertex2f(0.1087,0.2960);
glVertex2f(0.1088,0.2959);
glVertex2f(0.1090,0.2958);
glVertex2f(0.1091,0.2957);
glVertex2f(0.1091,0.2955);
glVertex2f(0.1090,0.2953);
glVertex2f(0.1088,0.2951);
glVertex2f(0.1079,0.2943);
glVertex2f(0.1091,0.2943);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1099,0.2962);
glVertex2f(0.1098,0.2962);
glVertex2f(0.1097,0.2962);
glVertex2f(0.1098,0.2963);
glVertex2f(0.1099,0.2962);
glVertex2f(0.1099,0.2961);
glVertex2f(0.1098,0.2959);
glVertex2f(0.1097,0.2958);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1105,0.2950);
glVertex2f(0.1121,0.2950);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1131,0.2960);
glVertex2f(0.1128,0.2959);
glVertex2f(0.1127,0.2957);
glVertex2f(0.1127,0.2956);
glVertex2f(0.1128,0.2954);
glVertex2f(0.1130,0.2953);
glVertex2f(0.1133,0.2952);
glVertex2f(0.1136,0.2952);
glVertex2f(0.1137,0.2950);
glVertex2f(0.1138,0.2948);
glVertex2f(0.1138,0.2945);
glVertex2f(0.1137,0.2944);
glVertex2f(0.1136,0.2943);
glVertex2f(0.1134,0.2943);
glVertex2f(0.1131,0.2943);
glVertex2f(0.1128,0.2943);
glVertex2f(0.1127,0.2944);
glVertex2f(0.1126,0.2945);
glVertex2f(0.1126,0.2948);
glVertex2f(0.1127,0.2950);
glVertex2f(0.1129,0.2952);
glVertex2f(0.1131,0.2952);
glVertex2f(0.1135,0.2953);
glVertex2f(0.1136,0.2954);
glVertex2f(0.1137,0.2956);
glVertex2f(0.1137,0.2957);
glVertex2f(0.1136,0.2959);
glVertex2f(0.1134,0.2960);
glVertex2f(0.1131,0.2960);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1145,0.2962);
glVertex2f(0.1145,0.2962);
glVertex2f(0.1144,0.2962);
glVertex2f(0.1145,0.2963);
glVertex2f(0.1145,0.2962);
glVertex2f(0.1145,0.2961);
glVertex2f(0.1145,0.2959);
glVertex2f(0.1144,0.2958);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1150,0.2962);
glVertex2f(0.1150,0.2962);
glVertex2f(0.1149,0.2962);
glVertex2f(0.1150,0.2963);
glVertex2f(0.1150,0.2962);
glVertex2f(0.1150,0.2961);
glVertex2f(0.1150,0.2959);
glVertex2f(0.1149,0.2958);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1071,0.2898);
glVertex2f(0.1065,0.2898);
glVertex2f(0.1065,0.2925);
glVertex2f(0.1071,0.2925);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1087,0.2919);
glVertex2f(0.1086,0.2921);
glVertex2f(0.1084,0.2922);
glVertex2f(0.1082,0.2922);
glVertex2f(0.1079,0.2921);
glVertex2f(0.1078,0.2918);
glVertex2f(0.1077,0.2914);
glVertex2f(0.1077,0.2910);
glVertex2f(0.1078,0.2906);
glVertex2f(0.1079,0.2905);
glVertex2f(0.1082,0.2904);
glVertex2f(0.1083,0.2904);
glVertex2f(0.1086,0.2905);
glVertex2f(0.1087,0.2906);
glVertex2f(0.1088,0.2909);
glVertex2f(0.1088,0.2910);
glVertex2f(0.1087,0.2912);
glVertex2f(0.1086,0.2914);
glVertex2f(0.1083,0.2914);
glVertex2f(0.1082,0.2914);
glVertex2f(0.1079,0.2914);
glVertex2f(0.1078,0.2912);
glVertex2f(0.1077,0.2910);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1104,0.2916);
glVertex2f(0.1103,0.2913);
glVertex2f(0.1101,0.2912);
glVertex2f(0.1099,0.2910);
glVertex2f(0.1098,0.2910);
glVertex2f(0.1096,0.2912);
glVertex2f(0.1094,0.2913);
glVertex2f(0.1093,0.2916);
glVertex2f(0.1093,0.2917);
glVertex2f(0.1094,0.2919);
glVertex2f(0.1096,0.2921);
glVertex2f(0.1098,0.2922);
glVertex2f(0.1099,0.2922);
glVertex2f(0.1101,0.2921);
glVertex2f(0.1103,0.2919);
glVertex2f(0.1104,0.2916);
glVertex2f(0.1104,0.2912);
glVertex2f(0.1103,0.2907);
glVertex2f(0.1101,0.2905);
glVertex2f(0.1099,0.2904);
glVertex2f(0.1097,0.2904);
glVertex2f(0.1095,0.2905);
glVertex2f(0.1094,0.2906);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1115,0.2922);
glVertex2f(0.1112,0.2921);
glVertex2f(0.1110,0.2918);
glVertex2f(0.1110,0.2914);
glVertex2f(0.1110,0.2912);
glVertex2f(0.1110,0.2907);
glVertex2f(0.1112,0.2905);
glVertex2f(0.1115,0.2904);
glVertex2f(0.1117,0.2904);
glVertex2f(0.1119,0.2905);
glVertex2f(0.1121,0.2907);
glVertex2f(0.1122,0.2912);
glVertex2f(0.1122,0.2914);
glVertex2f(0.1121,0.2918);
glVertex2f(0.1119,0.2921);
glVertex2f(0.1117,0.2922);
glVertex2f(0.1115,0.2922);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1137,0.2916);
glVertex2f(0.1136,0.2913);
glVertex2f(0.1135,0.2912);
glVertex2f(0.1132,0.2910);
glVertex2f(0.1131,0.2910);
glVertex2f(0.1129,0.2912);
glVertex2f(0.1127,0.2913);
glVertex2f(0.1126,0.2916);
glVertex2f(0.1126,0.2917);
glVertex2f(0.1127,0.2919);
glVertex2f(0.1129,0.2921);
glVertex2f(0.1131,0.2922);
glVertex2f(0.1132,0.2922);
glVertex2f(0.1135,0.2921);
glVertex2f(0.1136,0.2919);
glVertex2f(0.1137,0.2916);
glVertex2f(0.1137,0.2912);
glVertex2f(0.1136,0.2907);
glVertex2f(0.1135,0.2905);
glVertex2f(0.1132,0.2904);
glVertex2f(0.1131,0.2904);
glVertex2f(0.1128,0.2905);
glVertex2f(0.1127,0.2906);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1143,0.2898);
glVertex2f(0.1148,0.2898);
glVertex2f(0.1148,0.2925);
glVertex2f(0.1143,0.2925);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2992,0.2424);
glVertex2f(0.2983,0.2424);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1514,0.2601);
glVertex2f(0.3018,0.2601);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3000,0.2407);
glVertex2f(0.3000,0.2462);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3000,0.2619);
glVertex2f(0.3000,0.2580);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2971,0.2484);
glVertex2f(0.2971,0.2476);
glVertex2f(0.2979,0.2474);
glVertex2f(0.2978,0.2476);
glVertex2f(0.2977,0.2478);
glVertex2f(0.2977,0.2480);
glVertex2f(0.2978,0.2483);
glVertex2f(0.2980,0.2485);
glVertex2f(0.2982,0.2485);
glVertex2f(0.2984,0.2485);
glVertex2f(0.2986,0.2485);
glVertex2f(0.2988,0.2483);
glVertex2f(0.2989,0.2480);
glVertex2f(0.2989,0.2478);
glVertex2f(0.2988,0.2476);
glVertex2f(0.2988,0.2474);
glVertex2f(0.2986,0.2473);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2969,0.2493);
glVertex2f(0.2970,0.2492);
glVertex2f(0.2969,0.2491);
glVertex2f(0.2968,0.2492);
glVertex2f(0.2969,0.2493);
glVertex2f(0.2971,0.2493);
glVertex2f(0.2972,0.2492);
glVertex2f(0.2973,0.2491);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2981,0.2499);
glVertex2f(0.2981,0.2515);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2971,0.2525);
glVertex2f(0.2972,0.2523);
glVertex2f(0.2975,0.2521);
glVertex2f(0.2979,0.2521);
glVertex2f(0.2981,0.2521);
glVertex2f(0.2986,0.2521);
glVertex2f(0.2988,0.2523);
glVertex2f(0.2989,0.2525);
glVertex2f(0.2989,0.2528);
glVertex2f(0.2988,0.2530);
glVertex2f(0.2986,0.2531);
glVertex2f(0.2981,0.2533);
glVertex2f(0.2979,0.2533);
glVertex2f(0.2975,0.2531);
glVertex2f(0.2972,0.2530);
glVertex2f(0.2971,0.2528);
glVertex2f(0.2971,0.2525);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2966,0.2535);
glVertex2f(0.2965,0.2537);
glVertex2f(0.2962,0.2539);
glVertex2f(0.2980,0.2539);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2995,0.2532);
glVertex2f(0.2966,0.2552);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2984,0.2546);
glVertex2f(0.2983,0.2546);
glVertex2f(0.2982,0.2547);
glVertex2f(0.2981,0.2547);
glVertex2f(0.2980,0.2549);
glVertex2f(0.2980,0.2552);
glVertex2f(0.2981,0.2554);
glVertex2f(0.2982,0.2555);
glVertex2f(0.2983,0.2556);
glVertex2f(0.2986,0.2556);
glVertex2f(0.2987,0.2555);
glVertex2f(0.2990,0.2553);
glVertex2f(0.2997,0.2545);
glVertex2f(0.2997,0.2556);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2969,0.2564);
glVertex2f(0.2970,0.2563);
glVertex2f(0.2969,0.2563);
glVertex2f(0.2968,0.2563);
glVertex2f(0.2969,0.2564);
glVertex2f(0.2971,0.2564);
glVertex2f(0.2972,0.2563);
glVertex2f(0.2973,0.2563);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2969,0.2569);
glVertex2f(0.2970,0.2568);
glVertex2f(0.2969,0.2568);
glVertex2f(0.2968,0.2568);
glVertex2f(0.2969,0.2569);
glVertex2f(0.2971,0.2569);
glVertex2f(0.2972,0.2568);
glVertex2f(0.2973,0.2568);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3029,0.2498);
glVertex2f(0.3029,0.2492);
glVertex2f(0.3002,0.2492);
glVertex2f(0.3002,0.2498);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3009,0.2506);
glVertex2f(0.3008,0.2507);
glVertex2f(0.3005,0.2510);
glVertex2f(0.3023,0.2510);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3005,0.2530);
glVertex2f(0.3005,0.2521);
glVertex2f(0.3013,0.2521);
glVertex2f(0.3012,0.2521);
glVertex2f(0.3012,0.2524);
glVertex2f(0.3012,0.2526);
glVertex2f(0.3012,0.2529);
glVertex2f(0.3014,0.2530);
glVertex2f(0.3016,0.2531);
glVertex2f(0.3018,0.2531);
glVertex2f(0.3021,0.2530);
glVertex2f(0.3022,0.2529);
glVertex2f(0.3023,0.2526);
glVertex2f(0.3023,0.2524);
glVertex2f(0.3022,0.2521);
glVertex2f(0.3021,0.2521);
glVertex2f(0.3019,0.2520);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3005,0.2538);
glVertex2f(0.3005,0.2547);
glVertex2f(0.3012,0.2542);
glVertex2f(0.3012,0.2545);
glVertex2f(0.3013,0.2547);
glVertex2f(0.3014,0.2547);
glVertex2f(0.3016,0.2548);
glVertex2f(0.3018,0.2548);
glVertex2f(0.3021,0.2547);
glVertex2f(0.3022,0.2546);
glVertex2f(0.3023,0.2543);
glVertex2f(0.3023,0.2541);
glVertex2f(0.3022,0.2538);
glVertex2f(0.3021,0.2537);
glVertex2f(0.3019,0.2537);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3008,0.2564);
glVertex2f(0.3006,0.2563);
glVertex2f(0.3005,0.2561);
glVertex2f(0.3005,0.2559);
glVertex2f(0.3006,0.2556);
glVertex2f(0.3009,0.2555);
glVertex2f(0.3013,0.2554);
glVertex2f(0.3017,0.2554);
glVertex2f(0.3021,0.2555);
glVertex2f(0.3022,0.2556);
glVertex2f(0.3023,0.2559);
glVertex2f(0.3023,0.2560);
glVertex2f(0.3022,0.2563);
glVertex2f(0.3021,0.2564);
glVertex2f(0.3018,0.2565);
glVertex2f(0.3017,0.2565);
glVertex2f(0.3014,0.2564);
glVertex2f(0.3013,0.2563);
glVertex2f(0.3012,0.2560);
glVertex2f(0.3012,0.2559);
glVertex2f(0.3013,0.2556);
glVertex2f(0.3014,0.2555);
glVertex2f(0.3017,0.2554);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3029,0.2569);
glVertex2f(0.3029,0.2575);
glVertex2f(0.3002,0.2575);
glVertex2f(0.3002,0.2569);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.2993,0.2434);
glVertex2f(0.2990,0.2433);
glVertex2f(0.3010,0.2416);
glVertex2f(0.3008,0.2415);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.3008,0.2592);
glVertex2f(0.3010,0.2594);
glVertex2f(0.2990,0.2610);
glVertex2f(0.2993,0.2611);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2069,0.2023);
glVertex2f(0.2756,0.2023);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2084,0.2032);
glVertex2f(0.2084,0.2049);
glVertex2f(0.2096,0.2049);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2084,0.2041);
glVertex2f(0.2092,0.2041);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2084,0.2032);
glVertex2f(0.2096,0.2032);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2102,0.2049);
glVertex2f(0.2102,0.2032);
glVertex2f(0.2113,0.2032);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2119,0.2033);
glVertex2f(0.2118,0.2032);
glVertex2f(0.2119,0.2032);
glVertex2f(0.2120,0.2032);
glVertex2f(0.2119,0.2033);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2150,0.2046);
glVertex2f(0.2152,0.2046);
glVertex2f(0.2155,0.2049);
glVertex2f(0.2155,0.2032);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2169,0.2046);
glVertex2f(0.2171,0.2046);
glVertex2f(0.2174,0.2049);
glVertex2f(0.2174,0.2032);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2189,0.2051);
glVertex2f(0.2187,0.2051);
glVertex2f(0.2186,0.2051);
glVertex2f(0.2187,0.2053);
glVertex2f(0.2189,0.2051);
glVertex2f(0.2189,0.2050);
glVertex2f(0.2187,0.2049);
glVertex2f(0.2186,0.2047);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2196,0.2039);
glVertex2f(0.2213,0.2039);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2233,0.2044);
glVertex2f(0.2231,0.2041);
glVertex2f(0.2230,0.2039);
glVertex2f(0.2227,0.2038);
glVertex2f(0.2226,0.2038);
glVertex2f(0.2223,0.2039);
glVertex2f(0.2221,0.2041);
glVertex2f(0.2220,0.2044);
glVertex2f(0.2220,0.2044);
glVertex2f(0.2221,0.2046);
glVertex2f(0.2223,0.2049);
glVertex2f(0.2226,0.2049);
glVertex2f(0.2227,0.2049);
glVertex2f(0.2230,0.2049);
glVertex2f(0.2231,0.2046);
glVertex2f(0.2233,0.2044);
glVertex2f(0.2233,0.2039);
glVertex2f(0.2231,0.2035);
glVertex2f(0.2230,0.2032);
glVertex2f(0.2227,0.2032);
glVertex2f(0.2225,0.2032);
glVertex2f(0.2222,0.2032);
glVertex2f(0.2221,0.2034);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2243,0.2051);
glVertex2f(0.2241,0.2051);
glVertex2f(0.2241,0.2051);
glVertex2f(0.2241,0.2053);
glVertex2f(0.2243,0.2051);
glVertex2f(0.2243,0.2050);
glVertex2f(0.2241,0.2049);
glVertex2f(0.2241,0.2047);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2248,0.2051);
glVertex2f(0.2247,0.2051);
glVertex2f(0.2246,0.2051);
glVertex2f(0.2247,0.2053);
glVertex2f(0.2248,0.2051);
glVertex2f(0.2248,0.2050);
glVertex2f(0.2247,0.2049);
glVertex2f(0.2246,0.2047);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2307,0.2046);
glVertex2f(0.2305,0.2049);
glVertex2f(0.2302,0.2049);
glVertex2f(0.2298,0.2049);
glVertex2f(0.2295,0.2049);
glVertex2f(0.2293,0.2046);
glVertex2f(0.2293,0.2045);
glVertex2f(0.2294,0.2044);
glVertex2f(0.2295,0.2042);
glVertex2f(0.2298,0.2042);
glVertex2f(0.2303,0.2040);
glVertex2f(0.2305,0.2039);
glVertex2f(0.2306,0.2038);
glVertex2f(0.2307,0.2037);
glVertex2f(0.2307,0.2034);
glVertex2f(0.2305,0.2032);
glVertex2f(0.2302,0.2032);
glVertex2f(0.2298,0.2032);
glVertex2f(0.2295,0.2032);
glVertex2f(0.2293,0.2034);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2314,0.2032);
glVertex2f(0.2314,0.2049);
glVertex2f(0.2326,0.2049);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2314,0.2041);
glVertex2f(0.2322,0.2041);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2314,0.2032);
glVertex2f(0.2326,0.2032);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2345,0.2045);
glVertex2f(0.2345,0.2046);
glVertex2f(0.2343,0.2049);
glVertex2f(0.2341,0.2049);
glVertex2f(0.2337,0.2049);
glVertex2f(0.2335,0.2049);
glVertex2f(0.2333,0.2046);
glVertex2f(0.2332,0.2045);
glVertex2f(0.2331,0.2042);
glVertex2f(0.2331,0.2038);
glVertex2f(0.2332,0.2036);
glVertex2f(0.2333,0.2034);
glVertex2f(0.2335,0.2032);
glVertex2f(0.2337,0.2032);
glVertex2f(0.2341,0.2032);
glVertex2f(0.2343,0.2032);
glVertex2f(0.2345,0.2034);
glVertex2f(0.2345,0.2036);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2357,0.2049);
glVertex2f(0.2355,0.2049);
glVertex2f(0.2353,0.2046);
glVertex2f(0.2352,0.2045);
glVertex2f(0.2351,0.2042);
glVertex2f(0.2351,0.2038);
glVertex2f(0.2352,0.2036);
glVertex2f(0.2353,0.2034);
glVertex2f(0.2355,0.2032);
glVertex2f(0.2357,0.2032);
glVertex2f(0.2361,0.2032);
glVertex2f(0.2363,0.2032);
glVertex2f(0.2364,0.2034);
glVertex2f(0.2366,0.2036);
glVertex2f(0.2367,0.2038);
glVertex2f(0.2367,0.2042);
glVertex2f(0.2366,0.2045);
glVertex2f(0.2364,0.2046);
glVertex2f(0.2363,0.2049);
glVertex2f(0.2361,0.2049);
glVertex2f(0.2357,0.2049);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2374,0.2032);
glVertex2f(0.2374,0.2049);
glVertex2f(0.2387,0.2032);
glVertex2f(0.2387,0.2049);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2395,0.2032);
glVertex2f(0.2395,0.2049);
glVertex2f(0.2401,0.2049);
glVertex2f(0.2405,0.2049);
glVertex2f(0.2406,0.2046);
glVertex2f(0.2407,0.2045);
glVertex2f(0.2408,0.2042);
glVertex2f(0.2408,0.2038);
glVertex2f(0.2407,0.2036);
glVertex2f(0.2406,0.2034);
glVertex2f(0.2405,0.2032);
glVertex2f(0.2401,0.2032);
glVertex2f(0.2395,0.2032);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2435,0.2032);
glVertex2f(0.2435,0.2049);
glVertex2f(0.2447,0.2049);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2435,0.2041);
glVertex2f(0.2442,0.2041);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2452,0.2049);
glVertex2f(0.2452,0.2032);
glVertex2f(0.2464,0.2032);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2473,0.2049);
glVertex2f(0.2471,0.2049);
glVertex2f(0.2470,0.2046);
glVertex2f(0.2469,0.2045);
glVertex2f(0.2468,0.2042);
glVertex2f(0.2468,0.2038);
glVertex2f(0.2469,0.2036);
glVertex2f(0.2470,0.2034);
glVertex2f(0.2471,0.2032);
glVertex2f(0.2473,0.2032);
glVertex2f(0.2478,0.2032);
glVertex2f(0.2479,0.2032);
glVertex2f(0.2481,0.2034);
glVertex2f(0.2482,0.2036);
glVertex2f(0.2483,0.2038);
glVertex2f(0.2483,0.2042);
glVertex2f(0.2482,0.2045);
glVertex2f(0.2481,0.2046);
glVertex2f(0.2479,0.2049);
glVertex2f(0.2478,0.2049);
glVertex2f(0.2473,0.2049);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2495,0.2049);
glVertex2f(0.2493,0.2049);
glVertex2f(0.2491,0.2046);
glVertex2f(0.2490,0.2045);
glVertex2f(0.2489,0.2042);
glVertex2f(0.2489,0.2038);
glVertex2f(0.2490,0.2036);
glVertex2f(0.2491,0.2034);
glVertex2f(0.2493,0.2032);
glVertex2f(0.2495,0.2032);
glVertex2f(0.2499,0.2032);
glVertex2f(0.2500,0.2032);
glVertex2f(0.2502,0.2034);
glVertex2f(0.2504,0.2036);
glVertex2f(0.2504,0.2038);
glVertex2f(0.2504,0.2042);
glVertex2f(0.2504,0.2045);
glVertex2f(0.2502,0.2046);
glVertex2f(0.2500,0.2049);
glVertex2f(0.2499,0.2049);
glVertex2f(0.2495,0.2049);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2511,0.2032);
glVertex2f(0.2511,0.2049);
glVertex2f(0.2520,0.2049);
glVertex2f(0.2523,0.2049);
glVertex2f(0.2523,0.2047);
glVertex2f(0.2525,0.2046);
glVertex2f(0.2525,0.2044);
glVertex2f(0.2523,0.2042);
glVertex2f(0.2523,0.2042);
glVertex2f(0.2520,0.2041);
glVertex2f(0.2511,0.2041);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2518,0.2041);
glVertex2f(0.2525,0.2032);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2556,0.2049);
glVertex2f(0.2556,0.2032);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2549,0.2049);
glVertex2f(0.2562,0.2049);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2572,0.2049);
glVertex2f(0.2570,0.2049);
glVertex2f(0.2568,0.2046);
glVertex2f(0.2567,0.2045);
glVertex2f(0.2566,0.2042);
glVertex2f(0.2566,0.2038);
glVertex2f(0.2567,0.2036);
glVertex2f(0.2568,0.2034);
glVertex2f(0.2570,0.2032);
glVertex2f(0.2572,0.2032);
glVertex2f(0.2575,0.2032);
glVertex2f(0.2578,0.2032);
glVertex2f(0.2580,0.2034);
glVertex2f(0.2580,0.2036);
glVertex2f(0.2581,0.2038);
glVertex2f(0.2581,0.2042);
glVertex2f(0.2580,0.2045);
glVertex2f(0.2580,0.2046);
glVertex2f(0.2578,0.2049);
glVertex2f(0.2575,0.2049);
glVertex2f(0.2572,0.2049);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2588,0.2032);
glVertex2f(0.2588,0.2049);
glVertex2f(0.2597,0.2049);
glVertex2f(0.2599,0.2049);
glVertex2f(0.2601,0.2047);
glVertex2f(0.2601,0.2046);
glVertex2f(0.2601,0.2044);
glVertex2f(0.2601,0.2042);
glVertex2f(0.2599,0.2041);
glVertex2f(0.2597,0.2040);
glVertex2f(0.2588,0.2040);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2633,0.2049);
glVertex2f(0.2632,0.2049);
glVertex2f(0.2630,0.2046);
glVertex2f(0.2629,0.2045);
glVertex2f(0.2627,0.2042);
glVertex2f(0.2627,0.2038);
glVertex2f(0.2629,0.2036);
glVertex2f(0.2630,0.2034);
glVertex2f(0.2632,0.2032);
glVertex2f(0.2633,0.2032);
glVertex2f(0.2637,0.2032);
glVertex2f(0.2639,0.2032);
glVertex2f(0.2641,0.2034);
glVertex2f(0.2642,0.2036);
glVertex2f(0.2643,0.2038);
glVertex2f(0.2643,0.2042);
glVertex2f(0.2642,0.2045);
glVertex2f(0.2641,0.2046);
glVertex2f(0.2639,0.2049);
glVertex2f(0.2637,0.2049);
glVertex2f(0.2633,0.2049);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2650,0.2032);
glVertex2f(0.2650,0.2049);
glVertex2f(0.2662,0.2049);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2650,0.2041);
glVertex2f(0.2658,0.2041);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2700,0.2046);
glVertex2f(0.2698,0.2049);
glVertex2f(0.2695,0.2049);
glVertex2f(0.2691,0.2049);
glVertex2f(0.2688,0.2049);
glVertex2f(0.2687,0.2046);
glVertex2f(0.2687,0.2045);
glVertex2f(0.2687,0.2044);
glVertex2f(0.2688,0.2042);
glVertex2f(0.2690,0.2042);
glVertex2f(0.2696,0.2040);
glVertex2f(0.2698,0.2039);
glVertex2f(0.2699,0.2038);
glVertex2f(0.2700,0.2037);
glVertex2f(0.2700,0.2034);
glVertex2f(0.2698,0.2032);
glVertex2f(0.2695,0.2032);
glVertex2f(0.2691,0.2032);
glVertex2f(0.2688,0.2032);
glVertex2f(0.2687,0.2034);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2706,0.2049);
glVertex2f(0.2706,0.2032);
glVertex2f(0.2718,0.2032);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2720,0.2032);
glVertex2f(0.2728,0.2049);
glVertex2f(0.2736,0.2032);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2723,0.2037);
glVertex2f(0.2732,0.2037);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2749,0.2041);
glVertex2f(0.2752,0.2040);
glVertex2f(0.2753,0.2039);
glVertex2f(0.2754,0.2037);
glVertex2f(0.2754,0.2035);
glVertex2f(0.2753,0.2033);
glVertex2f(0.2752,0.2032);
glVertex2f(0.2749,0.2032);
glVertex2f(0.2740,0.2032);
glVertex2f(0.2740,0.2049);
glVertex2f(0.2749,0.2049);
glVertex2f(0.2752,0.2049);
glVertex2f(0.2753,0.2047);
glVertex2f(0.2754,0.2046);
glVertex2f(0.2754,0.2044);
glVertex2f(0.2753,0.2042);
glVertex2f(0.2752,0.2042);
glVertex2f(0.2749,0.2041);
glVertex2f(0.2740,0.2041);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2094,0.1619);
glVertex2f(0.2094,0.1636);
glVertex2f(0.2106,0.1636);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2094,0.1628);
glVertex2f(0.2101,0.1628);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2094,0.1619);
glVertex2f(0.2106,0.1619);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2112,0.1636);
glVertex2f(0.2112,0.1619);
glVertex2f(0.2123,0.1619);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2129,0.1621);
glVertex2f(0.2128,0.1620);
glVertex2f(0.2129,0.1619);
glVertex2f(0.2130,0.1620);
glVertex2f(0.2129,0.1621);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2163,0.1636);
glVertex2f(0.2160,0.1636);
glVertex2f(0.2158,0.1634);
glVertex2f(0.2157,0.1629);
glVertex2f(0.2157,0.1627);
glVertex2f(0.2158,0.1622);
glVertex2f(0.2160,0.1620);
glVertex2f(0.2163,0.1619);
glVertex2f(0.2165,0.1619);
glVertex2f(0.2167,0.1620);
glVertex2f(0.2170,0.1622);
glVertex2f(0.2170,0.1627);
glVertex2f(0.2170,0.1629);
glVertex2f(0.2170,0.1634);
glVertex2f(0.2167,0.1636);
glVertex2f(0.2165,0.1636);
glVertex2f(0.2163,0.1636);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2179,0.1639);
glVertex2f(0.2178,0.1639);
glVertex2f(0.2177,0.1639);
glVertex2f(0.2178,0.1640);
glVertex2f(0.2179,0.1639);
glVertex2f(0.2179,0.1637);
glVertex2f(0.2178,0.1636);
glVertex2f(0.2177,0.1635);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2186,0.1627);
glVertex2f(0.2204,0.1627);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2217,0.1636);
glVertex2f(0.2214,0.1636);
glVertex2f(0.2212,0.1634);
glVertex2f(0.2211,0.1629);
glVertex2f(0.2211,0.1627);
glVertex2f(0.2212,0.1622);
glVertex2f(0.2214,0.1620);
glVertex2f(0.2217,0.1619);
glVertex2f(0.2219,0.1619);
glVertex2f(0.2222,0.1620);
glVertex2f(0.2223,0.1622);
glVertex2f(0.2224,0.1627);
glVertex2f(0.2224,0.1629);
glVertex2f(0.2223,0.1634);
glVertex2f(0.2222,0.1636);
glVertex2f(0.2219,0.1636);
glVertex2f(0.2217,0.1636);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2233,0.1639);
glVertex2f(0.2232,0.1639);
glVertex2f(0.2231,0.1639);
glVertex2f(0.2232,0.1640);
glVertex2f(0.2233,0.1639);
glVertex2f(0.2233,0.1637);
glVertex2f(0.2232,0.1636);
glVertex2f(0.2231,0.1635);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2239,0.1639);
glVertex2f(0.2238,0.1639);
glVertex2f(0.2237,0.1639);
glVertex2f(0.2238,0.1640);
glVertex2f(0.2239,0.1639);
glVertex2f(0.2239,0.1637);
glVertex2f(0.2238,0.1636);
glVertex2f(0.2237,0.1635);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2285,0.1619);
glVertex2f(0.2285,0.1636);
glVertex2f(0.2293,0.1619);
glVertex2f(0.2300,0.1636);
glVertex2f(0.2300,0.1619);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2305,0.1619);
glVertex2f(0.2313,0.1636);
glVertex2f(0.2321,0.1619);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2308,0.1625);
glVertex2f(0.2318,0.1625);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2326,0.1636);
glVertex2f(0.2326,0.1619);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2333,0.1619);
glVertex2f(0.2333,0.1636);
glVertex2f(0.2347,0.1619);
glVertex2f(0.2347,0.1636);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2374,0.1619);
glVertex2f(0.2374,0.1636);
glVertex2f(0.2387,0.1636);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2374,0.1628);
glVertex2f(0.2382,0.1628);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2392,0.1636);
glVertex2f(0.2392,0.1619);
glVertex2f(0.2404,0.1619);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2413,0.1636);
glVertex2f(0.2411,0.1636);
glVertex2f(0.2409,0.1634);
glVertex2f(0.2408,0.1632);
glVertex2f(0.2407,0.1630);
glVertex2f(0.2407,0.1626);
glVertex2f(0.2408,0.1623);
glVertex2f(0.2409,0.1622);
glVertex2f(0.2411,0.1620);
glVertex2f(0.2413,0.1619);
glVertex2f(0.2417,0.1619);
glVertex2f(0.2419,0.1620);
glVertex2f(0.2421,0.1622);
glVertex2f(0.2422,0.1623);
glVertex2f(0.2423,0.1626);
glVertex2f(0.2423,0.1630);
glVertex2f(0.2422,0.1632);
glVertex2f(0.2421,0.1634);
glVertex2f(0.2419,0.1636);
glVertex2f(0.2417,0.1636);
glVertex2f(0.2413,0.1636);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2434,0.1636);
glVertex2f(0.2433,0.1636);
glVertex2f(0.2431,0.1634);
glVertex2f(0.2429,0.1632);
glVertex2f(0.2428,0.1630);
glVertex2f(0.2428,0.1626);
glVertex2f(0.2429,0.1623);
glVertex2f(0.2431,0.1622);
glVertex2f(0.2433,0.1620);
glVertex2f(0.2434,0.1619);
glVertex2f(0.2438,0.1619);
glVertex2f(0.2440,0.1620);
glVertex2f(0.2442,0.1622);
glVertex2f(0.2443,0.1623);
glVertex2f(0.2444,0.1626);
glVertex2f(0.2444,0.1630);
glVertex2f(0.2443,0.1632);
glVertex2f(0.2442,0.1634);
glVertex2f(0.2440,0.1636);
glVertex2f(0.2438,0.1636);
glVertex2f(0.2434,0.1636);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2451,0.1619);
glVertex2f(0.2451,0.1636);
glVertex2f(0.2459,0.1636);
glVertex2f(0.2462,0.1636);
glVertex2f(0.2463,0.1635);
glVertex2f(0.2464,0.1634);
glVertex2f(0.2464,0.1631);
glVertex2f(0.2463,0.1630);
glVertex2f(0.2462,0.1629);
glVertex2f(0.2459,0.1628);
glVertex2f(0.2451,0.1628);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2457,0.1628);
glVertex2f(0.2464,0.1619);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2495,0.1636);
glVertex2f(0.2495,0.1619);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2488,0.1636);
glVertex2f(0.2502,0.1636);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2511,0.1636);
glVertex2f(0.2509,0.1636);
glVertex2f(0.2507,0.1634);
glVertex2f(0.2507,0.1632);
glVertex2f(0.2506,0.1630);
glVertex2f(0.2506,0.1626);
glVertex2f(0.2507,0.1623);
glVertex2f(0.2507,0.1622);
glVertex2f(0.2509,0.1620);
glVertex2f(0.2511,0.1619);
glVertex2f(0.2515,0.1619);
glVertex2f(0.2517,0.1620);
glVertex2f(0.2519,0.1622);
glVertex2f(0.2520,0.1623);
glVertex2f(0.2521,0.1626);
glVertex2f(0.2521,0.1630);
glVertex2f(0.2520,0.1632);
glVertex2f(0.2519,0.1634);
glVertex2f(0.2517,0.1636);
glVertex2f(0.2515,0.1636);
glVertex2f(0.2511,0.1636);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2528,0.1619);
glVertex2f(0.2528,0.1636);
glVertex2f(0.2536,0.1636);
glVertex2f(0.2540,0.1636);
glVertex2f(0.2540,0.1635);
glVertex2f(0.2541,0.1634);
glVertex2f(0.2541,0.1631);
glVertex2f(0.2540,0.1629);
glVertex2f(0.2540,0.1628);
glVertex2f(0.2536,0.1627);
glVertex2f(0.2528,0.1627);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2573,0.1636);
glVertex2f(0.2571,0.1636);
glVertex2f(0.2569,0.1634);
glVertex2f(0.2568,0.1632);
glVertex2f(0.2567,0.1630);
glVertex2f(0.2567,0.1626);
glVertex2f(0.2568,0.1623);
glVertex2f(0.2569,0.1622);
glVertex2f(0.2571,0.1620);
glVertex2f(0.2573,0.1619);
glVertex2f(0.2577,0.1619);
glVertex2f(0.2579,0.1620);
glVertex2f(0.2580,0.1622);
glVertex2f(0.2582,0.1623);
glVertex2f(0.2582,0.1626);
glVertex2f(0.2582,0.1630);
glVertex2f(0.2582,0.1632);
glVertex2f(0.2580,0.1634);
glVertex2f(0.2579,0.1636);
glVertex2f(0.2577,0.1636);
glVertex2f(0.2573,0.1636);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2590,0.1619);
glVertex2f(0.2590,0.1636);
glVertex2f(0.2602,0.1636);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2590,0.1628);
glVertex2f(0.2597,0.1628);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2639,0.1634);
glVertex2f(0.2637,0.1636);
glVertex2f(0.2635,0.1636);
glVertex2f(0.2631,0.1636);
glVertex2f(0.2628,0.1636);
glVertex2f(0.2626,0.1634);
glVertex2f(0.2626,0.1632);
glVertex2f(0.2627,0.1631);
glVertex2f(0.2628,0.1630);
glVertex2f(0.2630,0.1629);
glVertex2f(0.2635,0.1627);
glVertex2f(0.2637,0.1627);
glVertex2f(0.2639,0.1626);
glVertex2f(0.2639,0.1624);
glVertex2f(0.2639,0.1622);
glVertex2f(0.2637,0.1620);
glVertex2f(0.2635,0.1619);
glVertex2f(0.2631,0.1619);
glVertex2f(0.2628,0.1620);
glVertex2f(0.2626,0.1622);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2646,0.1636);
glVertex2f(0.2646,0.1619);
glVertex2f(0.2658,0.1619);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2660,0.1619);
glVertex2f(0.2668,0.1636);
glVertex2f(0.2675,0.1619);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2663,0.1625);
glVertex2f(0.2673,0.1625);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2689,0.1628);
glVertex2f(0.2691,0.1627);
glVertex2f(0.2692,0.1627);
glVertex2f(0.2694,0.1625);
glVertex2f(0.2694,0.1622);
glVertex2f(0.2692,0.1621);
glVertex2f(0.2691,0.1620);
glVertex2f(0.2689,0.1619);
glVertex2f(0.2680,0.1619);
glVertex2f(0.2680,0.1636);
glVertex2f(0.2689,0.1636);
glVertex2f(0.2691,0.1636);
glVertex2f(0.2692,0.1635);
glVertex2f(0.2694,0.1634);
glVertex2f(0.2694,0.1631);
glVertex2f(0.2692,0.1630);
glVertex2f(0.2691,0.1629);
glVertex2f(0.2689,0.1628);
glVertex2f(0.2680,0.1628);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2069,0.1855);
glVertex2f(0.2527,0.1855);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2084,0.1864);
glVertex2f(0.2084,0.1882);
glVertex2f(0.2096,0.1882);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2084,0.1873);
glVertex2f(0.2092,0.1873);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2084,0.1864);
glVertex2f(0.2096,0.1864);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2102,0.1882);
glVertex2f(0.2102,0.1864);
glVertex2f(0.2113,0.1864);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2119,0.1866);
glVertex2f(0.2118,0.1865);
glVertex2f(0.2119,0.1864);
glVertex2f(0.2120,0.1865);
glVertex2f(0.2119,0.1866);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2151,0.1864);
glVertex2f(0.2160,0.1882);
glVertex2f(0.2147,0.1882);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2169,0.1885);
glVertex2f(0.2168,0.1884);
glVertex2f(0.2167,0.1885);
glVertex2f(0.2168,0.1885);
glVertex2f(0.2169,0.1885);
glVertex2f(0.2169,0.1883);
glVertex2f(0.2168,0.1881);
glVertex2f(0.2167,0.1880);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2177,0.1872);
glVertex2f(0.2194,0.1872);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2207,0.1882);
glVertex2f(0.2204,0.1881);
glVertex2f(0.2202,0.1879);
glVertex2f(0.2201,0.1875);
glVertex2f(0.2201,0.1872);
glVertex2f(0.2202,0.1868);
glVertex2f(0.2204,0.1865);
glVertex2f(0.2207,0.1864);
glVertex2f(0.2209,0.1864);
glVertex2f(0.2212,0.1865);
glVertex2f(0.2213,0.1868);
glVertex2f(0.2215,0.1872);
glVertex2f(0.2215,0.1875);
glVertex2f(0.2213,0.1879);
glVertex2f(0.2212,0.1881);
glVertex2f(0.2209,0.1882);
glVertex2f(0.2207,0.1882);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2223,0.1885);
glVertex2f(0.2222,0.1884);
glVertex2f(0.2221,0.1885);
glVertex2f(0.2222,0.1885);
glVertex2f(0.2223,0.1885);
glVertex2f(0.2223,0.1883);
glVertex2f(0.2222,0.1881);
glVertex2f(0.2221,0.1880);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2229,0.1885);
glVertex2f(0.2228,0.1884);
glVertex2f(0.2227,0.1885);
glVertex2f(0.2228,0.1885);
glVertex2f(0.2229,0.1885);
glVertex2f(0.2229,0.1883);
glVertex2f(0.2228,0.1881);
glVertex2f(0.2227,0.1880);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2279,0.1882);
glVertex2f(0.2279,0.1864);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2272,0.1882);
glVertex2f(0.2286,0.1882);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2295,0.1882);
glVertex2f(0.2293,0.1881);
glVertex2f(0.2291,0.1880);
glVertex2f(0.2291,0.1878);
glVertex2f(0.2290,0.1876);
glVertex2f(0.2290,0.1871);
glVertex2f(0.2291,0.1869);
glVertex2f(0.2291,0.1867);
glVertex2f(0.2293,0.1865);
glVertex2f(0.2295,0.1864);
glVertex2f(0.2299,0.1864);
glVertex2f(0.2301,0.1865);
glVertex2f(0.2303,0.1867);
glVertex2f(0.2304,0.1869);
glVertex2f(0.2305,0.1871);
glVertex2f(0.2305,0.1876);
glVertex2f(0.2304,0.1878);
glVertex2f(0.2303,0.1880);
glVertex2f(0.2301,0.1881);
glVertex2f(0.2299,0.1882);
glVertex2f(0.2295,0.1882);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2312,0.1864);
glVertex2f(0.2312,0.1882);
glVertex2f(0.2320,0.1882);
glVertex2f(0.2324,0.1881);
glVertex2f(0.2324,0.1880);
glVertex2f(0.2325,0.1879);
glVertex2f(0.2325,0.1876);
glVertex2f(0.2324,0.1875);
glVertex2f(0.2324,0.1873);
glVertex2f(0.2320,0.1873);
glVertex2f(0.2312,0.1873);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2357,0.1882);
glVertex2f(0.2355,0.1881);
glVertex2f(0.2353,0.1880);
glVertex2f(0.2352,0.1878);
glVertex2f(0.2351,0.1876);
glVertex2f(0.2351,0.1871);
glVertex2f(0.2352,0.1869);
glVertex2f(0.2353,0.1867);
glVertex2f(0.2355,0.1865);
glVertex2f(0.2357,0.1864);
glVertex2f(0.2361,0.1864);
glVertex2f(0.2363,0.1865);
glVertex2f(0.2364,0.1867);
glVertex2f(0.2366,0.1869);
glVertex2f(0.2367,0.1871);
glVertex2f(0.2367,0.1876);
glVertex2f(0.2366,0.1878);
glVertex2f(0.2364,0.1880);
glVertex2f(0.2363,0.1881);
glVertex2f(0.2361,0.1882);
glVertex2f(0.2357,0.1882);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2374,0.1864);
glVertex2f(0.2374,0.1882);
glVertex2f(0.2386,0.1882);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2374,0.1873);
glVertex2f(0.2381,0.1873);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2411,0.1864);
glVertex2f(0.2411,0.1882);
glVertex2f(0.2418,0.1882);
glVertex2f(0.2421,0.1881);
glVertex2f(0.2423,0.1880);
glVertex2f(0.2424,0.1878);
glVertex2f(0.2424,0.1876);
glVertex2f(0.2424,0.1871);
glVertex2f(0.2424,0.1869);
glVertex2f(0.2423,0.1867);
glVertex2f(0.2421,0.1865);
glVertex2f(0.2418,0.1864);
glVertex2f(0.2411,0.1864);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2436,0.1882);
glVertex2f(0.2434,0.1881);
glVertex2f(0.2432,0.1880);
glVertex2f(0.2431,0.1878);
glVertex2f(0.2431,0.1876);
glVertex2f(0.2431,0.1871);
glVertex2f(0.2431,0.1869);
glVertex2f(0.2432,0.1867);
glVertex2f(0.2434,0.1865);
glVertex2f(0.2436,0.1864);
glVertex2f(0.2440,0.1864);
glVertex2f(0.2442,0.1865);
glVertex2f(0.2444,0.1867);
glVertex2f(0.2445,0.1869);
glVertex2f(0.2445,0.1871);
glVertex2f(0.2445,0.1876);
glVertex2f(0.2445,0.1878);
glVertex2f(0.2444,0.1880);
glVertex2f(0.2442,0.1881);
glVertex2f(0.2440,0.1882);
glVertex2f(0.2436,0.1882);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2457,0.1882);
glVertex2f(0.2455,0.1881);
glVertex2f(0.2453,0.1880);
glVertex2f(0.2452,0.1878);
glVertex2f(0.2452,0.1876);
glVertex2f(0.2452,0.1871);
glVertex2f(0.2452,0.1869);
glVertex2f(0.2453,0.1867);
glVertex2f(0.2455,0.1865);
glVertex2f(0.2457,0.1864);
glVertex2f(0.2461,0.1864);
glVertex2f(0.2463,0.1865);
glVertex2f(0.2465,0.1867);
glVertex2f(0.2466,0.1869);
glVertex2f(0.2467,0.1871);
glVertex2f(0.2467,0.1876);
glVertex2f(0.2466,0.1878);
glVertex2f(0.2465,0.1880);
glVertex2f(0.2463,0.1881);
glVertex2f(0.2461,0.1882);
glVertex2f(0.2457,0.1882);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2473,0.1864);
glVertex2f(0.2473,0.1882);
glVertex2f(0.2482,0.1882);
glVertex2f(0.2485,0.1881);
glVertex2f(0.2486,0.1880);
glVertex2f(0.2487,0.1879);
glVertex2f(0.2487,0.1877);
glVertex2f(0.2486,0.1876);
glVertex2f(0.2485,0.1875);
glVertex2f(0.2482,0.1873);
glVertex2f(0.2473,0.1873);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2480,0.1873);
glVertex2f(0.2487,0.1864);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2507,0.1880);
glVertex2f(0.2504,0.1881);
glVertex2f(0.2502,0.1882);
glVertex2f(0.2497,0.1882);
glVertex2f(0.2495,0.1881);
glVertex2f(0.2493,0.1880);
glVertex2f(0.2493,0.1878);
glVertex2f(0.2494,0.1876);
glVertex2f(0.2495,0.1876);
glVertex2f(0.2497,0.1875);
glVertex2f(0.2502,0.1873);
glVertex2f(0.2504,0.1872);
glVertex2f(0.2505,0.1871);
glVertex2f(0.2507,0.1869);
glVertex2f(0.2507,0.1867);
glVertex2f(0.2504,0.1865);
glVertex2f(0.2502,0.1864);
glVertex2f(0.2497,0.1864);
glVertex2f(0.2495,0.1865);
glVertex2f(0.2493,0.1867);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2069,0.1767);
glVertex2f(0.2573,0.1767);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2084,0.1776);
glVertex2f(0.2084,0.1794);
glVertex2f(0.2096,0.1794);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2084,0.1786);
glVertex2f(0.2092,0.1786);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2084,0.1776);
glVertex2f(0.2096,0.1776);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2102,0.1794);
glVertex2f(0.2102,0.1776);
glVertex2f(0.2113,0.1776);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2119,0.1779);
glVertex2f(0.2118,0.1777);
glVertex2f(0.2119,0.1776);
glVertex2f(0.2120,0.1777);
glVertex2f(0.2119,0.1779);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2157,0.1776);
glVertex2f(0.2157,0.1794);
glVertex2f(0.2147,0.1783);
glVertex2f(0.2162,0.1783);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2169,0.1797);
glVertex2f(0.2168,0.1796);
glVertex2f(0.2167,0.1797);
glVertex2f(0.2168,0.1797);
glVertex2f(0.2169,0.1797);
glVertex2f(0.2169,0.1795);
glVertex2f(0.2168,0.1793);
glVertex2f(0.2167,0.1793);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2177,0.1784);
glVertex2f(0.2194,0.1784);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2213,0.1792);
glVertex2f(0.2212,0.1793);
glVertex2f(0.2210,0.1794);
glVertex2f(0.2208,0.1794);
glVertex2f(0.2205,0.1793);
glVertex2f(0.2203,0.1791);
glVertex2f(0.2202,0.1787);
glVertex2f(0.2202,0.1783);
glVertex2f(0.2203,0.1779);
glVertex2f(0.2205,0.1777);
glVertex2f(0.2208,0.1776);
glVertex2f(0.2209,0.1776);
glVertex2f(0.2212,0.1777);
glVertex2f(0.2213,0.1779);
glVertex2f(0.2215,0.1781);
glVertex2f(0.2215,0.1783);
glVertex2f(0.2213,0.1785);
glVertex2f(0.2212,0.1787);
glVertex2f(0.2209,0.1788);
glVertex2f(0.2208,0.1788);
glVertex2f(0.2205,0.1787);
glVertex2f(0.2203,0.1785);
glVertex2f(0.2202,0.1783);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2223,0.1797);
glVertex2f(0.2222,0.1796);
glVertex2f(0.2221,0.1797);
glVertex2f(0.2222,0.1797);
glVertex2f(0.2223,0.1797);
glVertex2f(0.2223,0.1795);
glVertex2f(0.2222,0.1793);
glVertex2f(0.2221,0.1793);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2229,0.1797);
glVertex2f(0.2228,0.1796);
glVertex2f(0.2227,0.1797);
glVertex2f(0.2228,0.1797);
glVertex2f(0.2229,0.1797);
glVertex2f(0.2229,0.1795);
glVertex2f(0.2228,0.1793);
glVertex2f(0.2227,0.1793);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2284,0.1786);
glVertex2f(0.2287,0.1785);
glVertex2f(0.2288,0.1784);
glVertex2f(0.2288,0.1783);
glVertex2f(0.2288,0.1780);
glVertex2f(0.2288,0.1779);
glVertex2f(0.2287,0.1777);
glVertex2f(0.2284,0.1776);
glVertex2f(0.2275,0.1776);
glVertex2f(0.2275,0.1794);
glVertex2f(0.2284,0.1794);
glVertex2f(0.2287,0.1793);
glVertex2f(0.2288,0.1793);
glVertex2f(0.2288,0.1791);
glVertex2f(0.2288,0.1789);
glVertex2f(0.2288,0.1788);
glVertex2f(0.2287,0.1787);
glVertex2f(0.2284,0.1786);
glVertex2f(0.2275,0.1786);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2300,0.1794);
glVertex2f(0.2298,0.1793);
glVertex2f(0.2296,0.1792);
glVertex2f(0.2295,0.1790);
glVertex2f(0.2294,0.1788);
glVertex2f(0.2294,0.1783);
glVertex2f(0.2295,0.1781);
glVertex2f(0.2296,0.1779);
glVertex2f(0.2298,0.1777);
glVertex2f(0.2300,0.1776);
glVertex2f(0.2304,0.1776);
glVertex2f(0.2306,0.1777);
glVertex2f(0.2308,0.1779);
glVertex2f(0.2309,0.1781);
glVertex2f(0.2310,0.1783);
glVertex2f(0.2310,0.1788);
glVertex2f(0.2309,0.1790);
glVertex2f(0.2308,0.1792);
glVertex2f(0.2306,0.1793);
glVertex2f(0.2304,0.1794);
glVertex2f(0.2300,0.1794);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2320,0.1794);
glVertex2f(0.2320,0.1776);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2314,0.1794);
glVertex2f(0.2327,0.1794);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2333,0.1779);
glVertex2f(0.2332,0.1777);
glVertex2f(0.2333,0.1776);
glVertex2f(0.2334,0.1777);
glVertex2f(0.2333,0.1779);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2367,0.1794);
glVertex2f(0.2364,0.1793);
glVertex2f(0.2363,0.1792);
glVertex2f(0.2362,0.1790);
glVertex2f(0.2361,0.1788);
glVertex2f(0.2361,0.1783);
glVertex2f(0.2362,0.1781);
glVertex2f(0.2363,0.1779);
glVertex2f(0.2364,0.1777);
glVertex2f(0.2367,0.1776);
glVertex2f(0.2371,0.1776);
glVertex2f(0.2372,0.1777);
glVertex2f(0.2374,0.1779);
glVertex2f(0.2375,0.1781);
glVertex2f(0.2376,0.1783);
glVertex2f(0.2376,0.1788);
glVertex2f(0.2375,0.1790);
glVertex2f(0.2374,0.1792);
glVertex2f(0.2372,0.1793);
glVertex2f(0.2371,0.1794);
glVertex2f(0.2367,0.1794);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2383,0.1776);
glVertex2f(0.2383,0.1794);
glVertex2f(0.2395,0.1794);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2383,0.1786);
glVertex2f(0.2390,0.1786);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2419,0.1794);
glVertex2f(0.2424,0.1776);
glVertex2f(0.2428,0.1794);
glVertex2f(0.2433,0.1776);
glVertex2f(0.2438,0.1794);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2444,0.1794);
glVertex2f(0.2444,0.1776);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2452,0.1776);
glVertex2f(0.2452,0.1794);
glVertex2f(0.2465,0.1776);
glVertex2f(0.2465,0.1794);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2473,0.1776);
glVertex2f(0.2473,0.1794);
glVertex2f(0.2479,0.1794);
glVertex2f(0.2482,0.1793);
glVertex2f(0.2484,0.1792);
glVertex2f(0.2485,0.1790);
glVertex2f(0.2486,0.1788);
glVertex2f(0.2486,0.1783);
glVertex2f(0.2485,0.1781);
glVertex2f(0.2484,0.1779);
glVertex2f(0.2482,0.1777);
glVertex2f(0.2479,0.1776);
glVertex2f(0.2473,0.1776);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2497,0.1794);
glVertex2f(0.2496,0.1793);
glVertex2f(0.2494,0.1792);
glVertex2f(0.2493,0.1790);
glVertex2f(0.2492,0.1788);
glVertex2f(0.2492,0.1783);
glVertex2f(0.2493,0.1781);
glVertex2f(0.2494,0.1779);
glVertex2f(0.2496,0.1777);
glVertex2f(0.2497,0.1776);
glVertex2f(0.2502,0.1776);
glVertex2f(0.2504,0.1777);
glVertex2f(0.2505,0.1779);
glVertex2f(0.2507,0.1781);
glVertex2f(0.2507,0.1783);
glVertex2f(0.2507,0.1788);
glVertex2f(0.2507,0.1790);
glVertex2f(0.2505,0.1792);
glVertex2f(0.2504,0.1793);
glVertex2f(0.2502,0.1794);
glVertex2f(0.2497,0.1794);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2512,0.1794);
glVertex2f(0.2517,0.1776);
glVertex2f(0.2522,0.1794);
glVertex2f(0.2526,0.1776);
glVertex2f(0.2531,0.1794);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2549,0.1792);
glVertex2f(0.2548,0.1793);
glVertex2f(0.2544,0.1794);
glVertex2f(0.2541,0.1794);
glVertex2f(0.2538,0.1793);
glVertex2f(0.2536,0.1792);
glVertex2f(0.2536,0.1790);
glVertex2f(0.2537,0.1788);
glVertex2f(0.2538,0.1788);
glVertex2f(0.2540,0.1787);
glVertex2f(0.2546,0.1785);
glVertex2f(0.2548,0.1784);
glVertex2f(0.2549,0.1783);
glVertex2f(0.2549,0.1781);
glVertex2f(0.2549,0.1779);
glVertex2f(0.2548,0.1777);
glVertex2f(0.2544,0.1776);
glVertex2f(0.2541,0.1776);
glVertex2f(0.2538,0.1777);
glVertex2f(0.2536,0.1779);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2069,0.2192);
glVertex2f(0.2590,0.2192);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2084,0.2202);
glVertex2f(0.2084,0.2220);
glVertex2f(0.2096,0.2220);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2084,0.2211);
glVertex2f(0.2092,0.2211);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2084,0.2202);
glVertex2f(0.2096,0.2202);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2102,0.2220);
glVertex2f(0.2102,0.2202);
glVertex2f(0.2113,0.2202);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2119,0.2203);
glVertex2f(0.2118,0.2203);
glVertex2f(0.2119,0.2202);
glVertex2f(0.2120,0.2203);
glVertex2f(0.2119,0.2203);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2150,0.2216);
glVertex2f(0.2152,0.2217);
glVertex2f(0.2155,0.2220);
glVertex2f(0.2155,0.2202);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2179,0.2217);
glVertex2f(0.2178,0.2218);
glVertex2f(0.2175,0.2220);
glVertex2f(0.2173,0.2220);
glVertex2f(0.2170,0.2218);
glVertex2f(0.2168,0.2216);
glVertex2f(0.2167,0.2212);
glVertex2f(0.2167,0.2208);
glVertex2f(0.2168,0.2204);
glVertex2f(0.2170,0.2203);
glVertex2f(0.2173,0.2202);
glVertex2f(0.2174,0.2202);
glVertex2f(0.2177,0.2203);
glVertex2f(0.2179,0.2204);
glVertex2f(0.2180,0.2207);
glVertex2f(0.2180,0.2208);
glVertex2f(0.2179,0.2210);
glVertex2f(0.2177,0.2212);
glVertex2f(0.2174,0.2212);
glVertex2f(0.2173,0.2212);
glVertex2f(0.2170,0.2212);
glVertex2f(0.2168,0.2210);
glVertex2f(0.2167,0.2208);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2189,0.2222);
glVertex2f(0.2187,0.2221);
glVertex2f(0.2186,0.2222);
glVertex2f(0.2187,0.2222);
glVertex2f(0.2189,0.2222);
glVertex2f(0.2189,0.2220);
glVertex2f(0.2187,0.2218);
glVertex2f(0.2186,0.2217);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2196,0.2209);
glVertex2f(0.2213,0.2209);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2222,0.2220);
glVertex2f(0.2233,0.2220);
glVertex2f(0.2227,0.2212);
glVertex2f(0.2230,0.2212);
glVertex2f(0.2231,0.2212);
glVertex2f(0.2233,0.2211);
glVertex2f(0.2234,0.2208);
glVertex2f(0.2234,0.2207);
glVertex2f(0.2233,0.2204);
glVertex2f(0.2231,0.2203);
glVertex2f(0.2228,0.2202);
glVertex2f(0.2225,0.2202);
glVertex2f(0.2222,0.2203);
glVertex2f(0.2221,0.2203);
glVertex2f(0.2220,0.2205);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2243,0.2222);
glVertex2f(0.2241,0.2221);
glVertex2f(0.2241,0.2222);
glVertex2f(0.2241,0.2222);
glVertex2f(0.2243,0.2222);
glVertex2f(0.2243,0.2220);
glVertex2f(0.2241,0.2218);
glVertex2f(0.2241,0.2217);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2248,0.2222);
glVertex2f(0.2247,0.2221);
glVertex2f(0.2246,0.2222);
glVertex2f(0.2247,0.2222);
glVertex2f(0.2248,0.2222);
glVertex2f(0.2248,0.2220);
glVertex2f(0.2247,0.2218);
glVertex2f(0.2246,0.2217);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2303,0.2211);
glVertex2f(0.2306,0.2210);
glVertex2f(0.2307,0.2209);
glVertex2f(0.2308,0.2208);
glVertex2f(0.2308,0.2205);
glVertex2f(0.2307,0.2203);
glVertex2f(0.2306,0.2203);
glVertex2f(0.2303,0.2202);
glVertex2f(0.2294,0.2202);
glVertex2f(0.2294,0.2220);
glVertex2f(0.2303,0.2220);
glVertex2f(0.2306,0.2218);
glVertex2f(0.2307,0.2217);
glVertex2f(0.2308,0.2216);
glVertex2f(0.2308,0.2214);
glVertex2f(0.2307,0.2212);
glVertex2f(0.2306,0.2212);
glVertex2f(0.2303,0.2211);
glVertex2f(0.2294,0.2211);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2319,0.2220);
glVertex2f(0.2317,0.2218);
glVertex2f(0.2316,0.2217);
glVertex2f(0.2314,0.2215);
glVertex2f(0.2314,0.2212);
glVertex2f(0.2314,0.2208);
glVertex2f(0.2314,0.2206);
glVertex2f(0.2316,0.2204);
glVertex2f(0.2317,0.2203);
glVertex2f(0.2319,0.2202);
glVertex2f(0.2324,0.2202);
glVertex2f(0.2325,0.2203);
glVertex2f(0.2327,0.2204);
glVertex2f(0.2328,0.2206);
glVertex2f(0.2329,0.2208);
glVertex2f(0.2329,0.2212);
glVertex2f(0.2328,0.2215);
glVertex2f(0.2327,0.2217);
glVertex2f(0.2325,0.2218);
glVertex2f(0.2324,0.2220);
glVertex2f(0.2319,0.2220);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2340,0.2220);
glVertex2f(0.2340,0.2202);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2333,0.2220);
glVertex2f(0.2346,0.2220);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2352,0.2203);
glVertex2f(0.2351,0.2203);
glVertex2f(0.2352,0.2202);
glVertex2f(0.2353,0.2203);
glVertex2f(0.2352,0.2203);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2386,0.2220);
glVertex2f(0.2384,0.2218);
glVertex2f(0.2382,0.2217);
glVertex2f(0.2381,0.2215);
glVertex2f(0.2380,0.2212);
glVertex2f(0.2380,0.2208);
glVertex2f(0.2381,0.2206);
glVertex2f(0.2382,0.2204);
glVertex2f(0.2384,0.2203);
glVertex2f(0.2386,0.2202);
glVertex2f(0.2390,0.2202);
glVertex2f(0.2392,0.2203);
glVertex2f(0.2393,0.2204);
glVertex2f(0.2395,0.2206);
glVertex2f(0.2395,0.2208);
glVertex2f(0.2395,0.2212);
glVertex2f(0.2395,0.2215);
glVertex2f(0.2393,0.2217);
glVertex2f(0.2392,0.2218);
glVertex2f(0.2390,0.2220);
glVertex2f(0.2386,0.2220);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2402,0.2202);
glVertex2f(0.2402,0.2220);
glVertex2f(0.2415,0.2220);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2402,0.2211);
glVertex2f(0.2410,0.2211);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2438,0.2220);
glVertex2f(0.2442,0.2202);
glVertex2f(0.2447,0.2220);
glVertex2f(0.2452,0.2202);
glVertex2f(0.2457,0.2220);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2463,0.2220);
glVertex2f(0.2463,0.2202);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2471,0.2202);
glVertex2f(0.2471,0.2220);
glVertex2f(0.2484,0.2202);
glVertex2f(0.2484,0.2220);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2492,0.2202);
glVertex2f(0.2492,0.2220);
glVertex2f(0.2499,0.2220);
glVertex2f(0.2502,0.2218);
glVertex2f(0.2504,0.2217);
glVertex2f(0.2504,0.2215);
glVertex2f(0.2505,0.2212);
glVertex2f(0.2505,0.2208);
glVertex2f(0.2504,0.2206);
glVertex2f(0.2504,0.2204);
glVertex2f(0.2502,0.2203);
glVertex2f(0.2499,0.2202);
glVertex2f(0.2492,0.2202);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2517,0.2220);
glVertex2f(0.2515,0.2218);
glVertex2f(0.2513,0.2217);
glVertex2f(0.2512,0.2215);
glVertex2f(0.2511,0.2212);
glVertex2f(0.2511,0.2208);
glVertex2f(0.2512,0.2206);
glVertex2f(0.2513,0.2204);
glVertex2f(0.2515,0.2203);
glVertex2f(0.2517,0.2202);
glVertex2f(0.2521,0.2202);
glVertex2f(0.2523,0.2203);
glVertex2f(0.2525,0.2204);
glVertex2f(0.2525,0.2206);
glVertex2f(0.2526,0.2208);
glVertex2f(0.2526,0.2212);
glVertex2f(0.2525,0.2215);
glVertex2f(0.2525,0.2217);
glVertex2f(0.2523,0.2218);
glVertex2f(0.2521,0.2220);
glVertex2f(0.2517,0.2220);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2531,0.2220);
glVertex2f(0.2536,0.2202);
glVertex2f(0.2541,0.2220);
glVertex2f(0.2546,0.2202);
glVertex2f(0.2551,0.2220);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2569,0.2217);
glVertex2f(0.2567,0.2218);
glVertex2f(0.2564,0.2220);
glVertex2f(0.2560,0.2220);
glVertex2f(0.2557,0.2218);
glVertex2f(0.2556,0.2217);
glVertex2f(0.2556,0.2215);
glVertex2f(0.2556,0.2213);
glVertex2f(0.2557,0.2212);
glVertex2f(0.2559,0.2212);
glVertex2f(0.2565,0.2210);
glVertex2f(0.2567,0.2209);
glVertex2f(0.2568,0.2208);
glVertex2f(0.2569,0.2207);
glVertex2f(0.2569,0.2204);
glVertex2f(0.2567,0.2203);
glVertex2f(0.2564,0.2202);
glVertex2f(0.2560,0.2202);
glVertex2f(0.2557,0.2203);
glVertex2f(0.2556,0.2204);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2069,0.2333);
glVertex2f(0.2585,0.2333);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2084,0.2343);
glVertex2f(0.2084,0.2360);
glVertex2f(0.2096,0.2360);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2084,0.2352);
glVertex2f(0.2092,0.2352);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2084,0.2343);
glVertex2f(0.2096,0.2343);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2102,0.2360);
glVertex2f(0.2102,0.2343);
glVertex2f(0.2113,0.2343);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2119,0.2344);
glVertex2f(0.2118,0.2343);
glVertex2f(0.2119,0.2343);
glVertex2f(0.2120,0.2343);
glVertex2f(0.2119,0.2344);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2148,0.2356);
glVertex2f(0.2148,0.2357);
glVertex2f(0.2149,0.2358);
glVertex2f(0.2150,0.2359);
glVertex2f(0.2152,0.2360);
glVertex2f(0.2156,0.2360);
glVertex2f(0.2158,0.2359);
glVertex2f(0.2158,0.2358);
glVertex2f(0.2160,0.2357);
glVertex2f(0.2160,0.2355);
glVertex2f(0.2158,0.2353);
glVertex2f(0.2157,0.2351);
glVertex2f(0.2147,0.2343);
glVertex2f(0.2160,0.2343);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2172,0.2360);
glVertex2f(0.2169,0.2359);
glVertex2f(0.2167,0.2357);
glVertex2f(0.2166,0.2352);
glVertex2f(0.2166,0.2350);
glVertex2f(0.2167,0.2345);
glVertex2f(0.2169,0.2343);
glVertex2f(0.2172,0.2343);
glVertex2f(0.2174,0.2343);
glVertex2f(0.2177,0.2343);
glVertex2f(0.2179,0.2345);
glVertex2f(0.2180,0.2350);
glVertex2f(0.2180,0.2352);
glVertex2f(0.2179,0.2357);
glVertex2f(0.2177,0.2359);
glVertex2f(0.2174,0.2360);
glVertex2f(0.2172,0.2360);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2189,0.2362);
glVertex2f(0.2187,0.2362);
glVertex2f(0.2186,0.2362);
glVertex2f(0.2187,0.2363);
glVertex2f(0.2189,0.2362);
glVertex2f(0.2189,0.2361);
glVertex2f(0.2187,0.2359);
glVertex2f(0.2186,0.2358);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2196,0.2350);
glVertex2f(0.2213,0.2350);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2222,0.2360);
glVertex2f(0.2233,0.2360);
glVertex2f(0.2227,0.2353);
glVertex2f(0.2230,0.2353);
glVertex2f(0.2231,0.2352);
glVertex2f(0.2233,0.2352);
glVertex2f(0.2234,0.2349);
glVertex2f(0.2234,0.2348);
glVertex2f(0.2233,0.2345);
glVertex2f(0.2231,0.2343);
glVertex2f(0.2228,0.2343);
glVertex2f(0.2225,0.2343);
glVertex2f(0.2222,0.2343);
glVertex2f(0.2221,0.2344);
glVertex2f(0.2220,0.2345);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2243,0.2362);
glVertex2f(0.2241,0.2362);
glVertex2f(0.2241,0.2362);
glVertex2f(0.2241,0.2363);
glVertex2f(0.2243,0.2362);
glVertex2f(0.2243,0.2361);
glVertex2f(0.2241,0.2359);
glVertex2f(0.2241,0.2358);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2248,0.2362);
glVertex2f(0.2247,0.2362);
glVertex2f(0.2246,0.2362);
glVertex2f(0.2247,0.2363);
glVertex2f(0.2248,0.2362);
glVertex2f(0.2248,0.2361);
glVertex2f(0.2247,0.2359);
glVertex2f(0.2246,0.2358);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2298,0.2360);
glVertex2f(0.2298,0.2343);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2291,0.2360);
glVertex2f(0.2305,0.2360);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2314,0.2360);
glVertex2f(0.2312,0.2359);
glVertex2f(0.2311,0.2357);
glVertex2f(0.2310,0.2356);
glVertex2f(0.2309,0.2353);
glVertex2f(0.2309,0.2349);
glVertex2f(0.2310,0.2347);
glVertex2f(0.2311,0.2345);
glVertex2f(0.2312,0.2343);
glVertex2f(0.2314,0.2343);
glVertex2f(0.2319,0.2343);
glVertex2f(0.2320,0.2343);
glVertex2f(0.2322,0.2345);
glVertex2f(0.2324,0.2347);
glVertex2f(0.2324,0.2349);
glVertex2f(0.2324,0.2353);
glVertex2f(0.2324,0.2356);
glVertex2f(0.2322,0.2357);
glVertex2f(0.2320,0.2359);
glVertex2f(0.2319,0.2360);
glVertex2f(0.2314,0.2360);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2331,0.2343);
glVertex2f(0.2331,0.2360);
glVertex2f(0.2340,0.2360);
glVertex2f(0.2343,0.2359);
glVertex2f(0.2343,0.2358);
glVertex2f(0.2345,0.2357);
glVertex2f(0.2345,0.2354);
glVertex2f(0.2343,0.2352);
glVertex2f(0.2343,0.2352);
glVertex2f(0.2340,0.2351);
glVertex2f(0.2331,0.2351);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2376,0.2360);
glVertex2f(0.2374,0.2359);
glVertex2f(0.2372,0.2357);
glVertex2f(0.2371,0.2356);
glVertex2f(0.2371,0.2353);
glVertex2f(0.2371,0.2349);
glVertex2f(0.2371,0.2347);
glVertex2f(0.2372,0.2345);
glVertex2f(0.2374,0.2343);
glVertex2f(0.2376,0.2343);
glVertex2f(0.2380,0.2343);
glVertex2f(0.2382,0.2343);
glVertex2f(0.2384,0.2345);
glVertex2f(0.2385,0.2347);
glVertex2f(0.2386,0.2349);
glVertex2f(0.2386,0.2353);
glVertex2f(0.2385,0.2356);
glVertex2f(0.2384,0.2357);
glVertex2f(0.2382,0.2359);
glVertex2f(0.2380,0.2360);
glVertex2f(0.2376,0.2360);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2393,0.2343);
glVertex2f(0.2393,0.2360);
glVertex2f(0.2405,0.2360);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2393,0.2352);
glVertex2f(0.2400,0.2352);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2428,0.2360);
glVertex2f(0.2433,0.2343);
glVertex2f(0.2438,0.2360);
glVertex2f(0.2442,0.2343);
glVertex2f(0.2447,0.2360);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2453,0.2360);
glVertex2f(0.2453,0.2343);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2461,0.2343);
glVertex2f(0.2461,0.2360);
glVertex2f(0.2474,0.2343);
glVertex2f(0.2474,0.2360);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2482,0.2343);
glVertex2f(0.2482,0.2360);
glVertex2f(0.2489,0.2360);
glVertex2f(0.2492,0.2359);
glVertex2f(0.2494,0.2357);
glVertex2f(0.2495,0.2356);
glVertex2f(0.2496,0.2353);
glVertex2f(0.2496,0.2349);
glVertex2f(0.2495,0.2347);
glVertex2f(0.2494,0.2345);
glVertex2f(0.2492,0.2343);
glVertex2f(0.2489,0.2343);
glVertex2f(0.2482,0.2343);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2507,0.2360);
glVertex2f(0.2505,0.2359);
glVertex2f(0.2504,0.2357);
glVertex2f(0.2502,0.2356);
glVertex2f(0.2502,0.2353);
glVertex2f(0.2502,0.2349);
glVertex2f(0.2502,0.2347);
glVertex2f(0.2504,0.2345);
glVertex2f(0.2505,0.2343);
glVertex2f(0.2507,0.2343);
glVertex2f(0.2511,0.2343);
glVertex2f(0.2513,0.2343);
glVertex2f(0.2515,0.2345);
glVertex2f(0.2516,0.2347);
glVertex2f(0.2517,0.2349);
glVertex2f(0.2517,0.2353);
glVertex2f(0.2516,0.2356);
glVertex2f(0.2515,0.2357);
glVertex2f(0.2513,0.2359);
glVertex2f(0.2511,0.2360);
glVertex2f(0.2507,0.2360);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2522,0.2360);
glVertex2f(0.2526,0.2343);
glVertex2f(0.2531,0.2360);
glVertex2f(0.2536,0.2343);
glVertex2f(0.2541,0.2360);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2559,0.2357);
glVertex2f(0.2557,0.2359);
glVertex2f(0.2554,0.2360);
glVertex2f(0.2551,0.2360);
glVertex2f(0.2548,0.2359);
glVertex2f(0.2546,0.2357);
glVertex2f(0.2546,0.2356);
glVertex2f(0.2547,0.2354);
glVertex2f(0.2548,0.2353);
glVertex2f(0.2549,0.2352);
glVertex2f(0.2556,0.2351);
glVertex2f(0.2557,0.2350);
glVertex2f(0.2559,0.2349);
glVertex2f(0.2559,0.2348);
glVertex2f(0.2559,0.2345);
glVertex2f(0.2557,0.2343);
glVertex2f(0.2554,0.2343);
glVertex2f(0.2551,0.2343);
glVertex2f(0.2548,0.2343);
glVertex2f(0.2546,0.2345);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0869,0.1747);
glVertex2f(-0.0869,0.1292);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0517,0.1747);
glVertex2f(-0.0517,0.1292);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0887,0.1310);
glVertex2f(-0.0745,0.1310);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0500,0.1310);
glVertex2f(-0.0641,0.1310);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.0859,0.1318);
glVertex2f(-0.0861,0.1319);
glVertex2f(-0.0877,0.1300);
glVertex2f(-0.0879,0.1302);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.0526,0.1302);
glVertex2f(-0.0525,0.1300);
glVertex2f(-0.0509,0.1319);
glVertex2f(-0.0507,0.1318);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0735,0.1335);
glVertex2f(-0.0734,0.1335);
glVertex2f(-0.0731,0.1337);
glVertex2f(-0.0731,0.1320);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0716,0.1337);
glVertex2f(-0.0719,0.1337);
glVertex2f(-0.0721,0.1335);
glVertex2f(-0.0721,0.1330);
glVertex2f(-0.0721,0.1328);
glVertex2f(-0.0721,0.1323);
glVertex2f(-0.0719,0.1321);
glVertex2f(-0.0716,0.1320);
glVertex2f(-0.0715,0.1320);
glVertex2f(-0.0712,0.1321);
glVertex2f(-0.0711,0.1323);
glVertex2f(-0.0709,0.1328);
glVertex2f(-0.0709,0.1330);
glVertex2f(-0.0711,0.1335);
glVertex2f(-0.0712,0.1337);
glVertex2f(-0.0715,0.1337);
glVertex2f(-0.0716,0.1337);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0702,0.1340);
glVertex2f(-0.0703,0.1340);
glVertex2f(-0.0704,0.1340);
glVertex2f(-0.0703,0.1341);
glVertex2f(-0.0702,0.1340);
glVertex2f(-0.0702,0.1339);
glVertex2f(-0.0703,0.1337);
glVertex2f(-0.0704,0.1336);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0695,0.1328);
glVertex2f(-0.0681,0.1328);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0669,0.1337);
glVertex2f(-0.0672,0.1337);
glVertex2f(-0.0673,0.1335);
glVertex2f(-0.0674,0.1330);
glVertex2f(-0.0674,0.1328);
glVertex2f(-0.0673,0.1323);
glVertex2f(-0.0672,0.1321);
glVertex2f(-0.0669,0.1320);
glVertex2f(-0.0668,0.1320);
glVertex2f(-0.0665,0.1321);
glVertex2f(-0.0664,0.1323);
glVertex2f(-0.0663,0.1328);
glVertex2f(-0.0663,0.1330);
glVertex2f(-0.0664,0.1335);
glVertex2f(-0.0665,0.1337);
glVertex2f(-0.0668,0.1337);
glVertex2f(-0.0669,0.1337);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0655,0.1340);
glVertex2f(-0.0656,0.1340);
glVertex2f(-0.0657,0.1340);
glVertex2f(-0.0656,0.1341);
glVertex2f(-0.0655,0.1340);
glVertex2f(-0.0655,0.1339);
glVertex2f(-0.0656,0.1337);
glVertex2f(-0.0657,0.1336);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0650,0.1340);
glVertex2f(-0.0651,0.1340);
glVertex2f(-0.0652,0.1340);
glVertex2f(-0.0651,0.1341);
glVertex2f(-0.0650,0.1340);
glVertex2f(-0.0650,0.1339);
glVertex2f(-0.0651,0.1337);
glVertex2f(-0.0652,0.1336);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0728,0.1276);
glVertex2f(-0.0735,0.1276);
glVertex2f(-0.0735,0.1302);
glVertex2f(-0.0728,0.1302);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0722,0.1300);
glVertex2f(-0.0713,0.1300);
glVertex2f(-0.0718,0.1292);
glVertex2f(-0.0715,0.1292);
glVertex2f(-0.0714,0.1292);
glVertex2f(-0.0713,0.1291);
glVertex2f(-0.0711,0.1288);
glVertex2f(-0.0711,0.1287);
glVertex2f(-0.0713,0.1284);
glVertex2f(-0.0714,0.1283);
glVertex2f(-0.0717,0.1282);
glVertex2f(-0.0719,0.1282);
glVertex2f(-0.0722,0.1283);
glVertex2f(-0.0723,0.1283);
glVertex2f(-0.0723,0.1285);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0702,0.1300);
glVertex2f(-0.0704,0.1298);
glVertex2f(-0.0706,0.1296);
glVertex2f(-0.0707,0.1292);
glVertex2f(-0.0707,0.1289);
glVertex2f(-0.0706,0.1285);
glVertex2f(-0.0704,0.1283);
glVertex2f(-0.0702,0.1282);
glVertex2f(-0.0700,0.1282);
glVertex2f(-0.0697,0.1283);
glVertex2f(-0.0696,0.1285);
glVertex2f(-0.0695,0.1289);
glVertex2f(-0.0695,0.1292);
glVertex2f(-0.0696,0.1296);
glVertex2f(-0.0697,0.1298);
glVertex2f(-0.0700,0.1300);
glVertex2f(-0.0702,0.1300);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0682,0.1282);
glVertex2f(-0.0682,0.1300);
glVertex2f(-0.0690,0.1288);
glVertex2f(-0.0678,0.1288);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0669,0.1300);
glVertex2f(-0.0671,0.1298);
glVertex2f(-0.0672,0.1297);
glVertex2f(-0.0672,0.1295);
glVertex2f(-0.0671,0.1293);
glVertex2f(-0.0670,0.1292);
glVertex2f(-0.0666,0.1292);
glVertex2f(-0.0664,0.1291);
glVertex2f(-0.0662,0.1289);
glVertex2f(-0.0662,0.1288);
glVertex2f(-0.0662,0.1285);
glVertex2f(-0.0662,0.1283);
glVertex2f(-0.0663,0.1283);
glVertex2f(-0.0666,0.1282);
glVertex2f(-0.0669,0.1282);
glVertex2f(-0.0671,0.1283);
glVertex2f(-0.0672,0.1283);
glVertex2f(-0.0673,0.1285);
glVertex2f(-0.0673,0.1288);
glVertex2f(-0.0672,0.1289);
glVertex2f(-0.0671,0.1291);
glVertex2f(-0.0669,0.1292);
glVertex2f(-0.0665,0.1292);
glVertex2f(-0.0663,0.1293);
glVertex2f(-0.0662,0.1295);
glVertex2f(-0.0662,0.1297);
glVertex2f(-0.0663,0.1298);
glVertex2f(-0.0666,0.1300);
glVertex2f(-0.0669,0.1300);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0657,0.1276);
glVertex2f(-0.0652,0.1276);
glVertex2f(-0.0652,0.1302);
glVertex2f(-0.0657,0.1302);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0256,0.1747);
glVertex2f(0.0256,0.1292);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0609,0.1747);
glVertex2f(0.0609,0.1292);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0239,0.1310);
glVertex2f(0.0381,0.1310);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0626,0.1310);
glVertex2f(0.0484,0.1310);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.0266,0.1318);
glVertex2f(0.0265,0.1319);
glVertex2f(0.0249,0.1300);
glVertex2f(0.0247,0.1302);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.0599,0.1302);
glVertex2f(0.0600,0.1300);
glVertex2f(0.0617,0.1319);
glVertex2f(0.0618,0.1318);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0390,0.1335);
glVertex2f(0.0391,0.1335);
glVertex2f(0.0394,0.1337);
glVertex2f(0.0394,0.1320);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0409,0.1337);
glVertex2f(0.0407,0.1337);
glVertex2f(0.0405,0.1335);
glVertex2f(0.0404,0.1330);
glVertex2f(0.0404,0.1328);
glVertex2f(0.0405,0.1323);
glVertex2f(0.0407,0.1321);
glVertex2f(0.0409,0.1320);
glVertex2f(0.0411,0.1320);
glVertex2f(0.0413,0.1321);
glVertex2f(0.0415,0.1323);
glVertex2f(0.0416,0.1328);
glVertex2f(0.0416,0.1330);
glVertex2f(0.0415,0.1335);
glVertex2f(0.0413,0.1337);
glVertex2f(0.0411,0.1337);
glVertex2f(0.0409,0.1337);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0423,0.1340);
glVertex2f(0.0422,0.1340);
glVertex2f(0.0422,0.1340);
glVertex2f(0.0422,0.1341);
glVertex2f(0.0423,0.1340);
glVertex2f(0.0423,0.1339);
glVertex2f(0.0422,0.1337);
glVertex2f(0.0422,0.1336);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0430,0.1328);
glVertex2f(0.0445,0.1328);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0456,0.1337);
glVertex2f(0.0453,0.1337);
glVertex2f(0.0452,0.1335);
glVertex2f(0.0451,0.1330);
glVertex2f(0.0451,0.1328);
glVertex2f(0.0452,0.1323);
glVertex2f(0.0453,0.1321);
glVertex2f(0.0456,0.1320);
glVertex2f(0.0458,0.1320);
glVertex2f(0.0460,0.1321);
glVertex2f(0.0462,0.1323);
glVertex2f(0.0462,0.1328);
glVertex2f(0.0462,0.1330);
glVertex2f(0.0462,0.1335);
glVertex2f(0.0460,0.1337);
glVertex2f(0.0458,0.1337);
glVertex2f(0.0456,0.1337);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0470,0.1340);
glVertex2f(0.0470,0.1340);
glVertex2f(0.0469,0.1340);
glVertex2f(0.0470,0.1341);
glVertex2f(0.0470,0.1340);
glVertex2f(0.0470,0.1339);
glVertex2f(0.0470,0.1337);
glVertex2f(0.0469,0.1336);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0475,0.1340);
glVertex2f(0.0474,0.1340);
glVertex2f(0.0474,0.1340);
glVertex2f(0.0474,0.1341);
glVertex2f(0.0475,0.1340);
glVertex2f(0.0475,0.1339);
glVertex2f(0.0474,0.1337);
glVertex2f(0.0474,0.1336);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0397,0.1276);
glVertex2f(0.0391,0.1276);
glVertex2f(0.0391,0.1302);
glVertex2f(0.0397,0.1302);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0403,0.1300);
glVertex2f(0.0413,0.1300);
glVertex2f(0.0408,0.1292);
glVertex2f(0.0410,0.1292);
glVertex2f(0.0412,0.1292);
glVertex2f(0.0413,0.1291);
glVertex2f(0.0414,0.1288);
glVertex2f(0.0414,0.1287);
glVertex2f(0.0413,0.1284);
glVertex2f(0.0411,0.1283);
glVertex2f(0.0409,0.1282);
glVertex2f(0.0406,0.1282);
glVertex2f(0.0403,0.1283);
glVertex2f(0.0403,0.1283);
glVertex2f(0.0402,0.1285);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0424,0.1300);
glVertex2f(0.0421,0.1298);
glVertex2f(0.0420,0.1296);
glVertex2f(0.0419,0.1292);
glVertex2f(0.0419,0.1289);
glVertex2f(0.0420,0.1285);
glVertex2f(0.0421,0.1283);
glVertex2f(0.0424,0.1282);
glVertex2f(0.0425,0.1282);
glVertex2f(0.0428,0.1283);
glVertex2f(0.0429,0.1285);
glVertex2f(0.0431,0.1289);
glVertex2f(0.0431,0.1292);
glVertex2f(0.0429,0.1296);
glVertex2f(0.0428,0.1298);
glVertex2f(0.0425,0.1300);
glVertex2f(0.0424,0.1300);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0444,0.1282);
glVertex2f(0.0444,0.1300);
glVertex2f(0.0436,0.1288);
glVertex2f(0.0448,0.1288);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0456,0.1300);
glVertex2f(0.0454,0.1298);
glVertex2f(0.0453,0.1297);
glVertex2f(0.0453,0.1295);
glVertex2f(0.0454,0.1293);
glVertex2f(0.0455,0.1292);
glVertex2f(0.0459,0.1292);
glVertex2f(0.0462,0.1291);
glVertex2f(0.0463,0.1289);
glVertex2f(0.0464,0.1288);
glVertex2f(0.0464,0.1285);
glVertex2f(0.0463,0.1283);
glVertex2f(0.0462,0.1283);
glVertex2f(0.0460,0.1282);
glVertex2f(0.0456,0.1282);
glVertex2f(0.0454,0.1283);
glVertex2f(0.0453,0.1283);
glVertex2f(0.0452,0.1285);
glVertex2f(0.0452,0.1288);
glVertex2f(0.0453,0.1289);
glVertex2f(0.0455,0.1291);
glVertex2f(0.0458,0.1292);
glVertex2f(0.0460,0.1292);
glVertex2f(0.0462,0.1293);
glVertex2f(0.0463,0.1295);
glVertex2f(0.0463,0.1297);
glVertex2f(0.0462,0.1298);
glVertex2f(0.0460,0.1300);
glVertex2f(0.0456,0.1300);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0468,0.1276);
glVertex2f(0.0474,0.1276);
glVertex2f(0.0474,0.1302);
glVertex2f(0.0468,0.1302);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0517,0.1318);
glVertex2f(-0.0517,0.1328);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0282,0.1318);
glVertex2f(-0.0282,0.1328);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0535,0.1310);
glVertex2f(-0.0450,0.1310);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0265,0.1310);
glVertex2f(-0.0350,0.1310);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.0507,0.1318);
glVertex2f(-0.0509,0.1319);
glVertex2f(-0.0525,0.1300);
glVertex2f(-0.0526,0.1302);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.0292,0.1302);
glVertex2f(-0.0290,0.1300);
glVertex2f(-0.0275,0.1319);
glVertex2f(-0.0273,0.1318);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0425,0.1335);
glVertex2f(-0.0426,0.1337);
glVertex2f(-0.0428,0.1337);
glVertex2f(-0.0430,0.1337);
glVertex2f(-0.0432,0.1337);
glVertex2f(-0.0434,0.1335);
glVertex2f(-0.0435,0.1330);
glVertex2f(-0.0435,0.1326);
glVertex2f(-0.0434,0.1323);
glVertex2f(-0.0432,0.1321);
glVertex2f(-0.0430,0.1320);
glVertex2f(-0.0429,0.1320);
glVertex2f(-0.0427,0.1321);
glVertex2f(-0.0425,0.1323);
glVertex2f(-0.0424,0.1326);
glVertex2f(-0.0424,0.1326);
glVertex2f(-0.0425,0.1328);
glVertex2f(-0.0427,0.1330);
glVertex2f(-0.0429,0.1331);
glVertex2f(-0.0430,0.1331);
glVertex2f(-0.0432,0.1330);
glVertex2f(-0.0434,0.1328);
glVertex2f(-0.0435,0.1326);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0417,0.1340);
glVertex2f(-0.0417,0.1340);
glVertex2f(-0.0418,0.1340);
glVertex2f(-0.0417,0.1341);
glVertex2f(-0.0417,0.1340);
glVertex2f(-0.0417,0.1339);
glVertex2f(-0.0417,0.1337);
glVertex2f(-0.0418,0.1336);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0410,0.1328);
glVertex2f(-0.0395,0.1328);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0385,0.1337);
glVertex2f(-0.0387,0.1337);
glVertex2f(-0.0388,0.1335);
glVertex2f(-0.0388,0.1333);
glVertex2f(-0.0387,0.1332);
glVertex2f(-0.0386,0.1331);
glVertex2f(-0.0382,0.1330);
glVertex2f(-0.0379,0.1330);
glVertex2f(-0.0378,0.1328);
glVertex2f(-0.0377,0.1326);
glVertex2f(-0.0377,0.1323);
glVertex2f(-0.0378,0.1322);
glVertex2f(-0.0379,0.1321);
glVertex2f(-0.0382,0.1320);
glVertex2f(-0.0385,0.1320);
glVertex2f(-0.0387,0.1321);
glVertex2f(-0.0388,0.1322);
glVertex2f(-0.0389,0.1323);
glVertex2f(-0.0389,0.1326);
glVertex2f(-0.0388,0.1328);
glVertex2f(-0.0387,0.1330);
glVertex2f(-0.0384,0.1330);
glVertex2f(-0.0381,0.1331);
glVertex2f(-0.0379,0.1332);
glVertex2f(-0.0378,0.1333);
glVertex2f(-0.0378,0.1335);
glVertex2f(-0.0379,0.1337);
glVertex2f(-0.0382,0.1337);
glVertex2f(-0.0385,0.1337);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0370,0.1340);
glVertex2f(-0.0370,0.1340);
glVertex2f(-0.0371,0.1340);
glVertex2f(-0.0370,0.1341);
glVertex2f(-0.0370,0.1340);
glVertex2f(-0.0370,0.1339);
glVertex2f(-0.0370,0.1337);
glVertex2f(-0.0371,0.1336);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0365,0.1340);
glVertex2f(-0.0365,0.1340);
glVertex2f(-0.0366,0.1340);
glVertex2f(-0.0365,0.1341);
glVertex2f(-0.0365,0.1340);
glVertex2f(-0.0365,0.1339);
glVertex2f(-0.0365,0.1337);
glVertex2f(-0.0366,0.1336);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0436,0.1276);
glVertex2f(-0.0441,0.1276);
glVertex2f(-0.0441,0.1302);
glVertex2f(-0.0436,0.1302);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0429,0.1295);
glVertex2f(-0.0429,0.1296);
glVertex2f(-0.0429,0.1297);
glVertex2f(-0.0428,0.1298);
glVertex2f(-0.0426,0.1300);
glVertex2f(-0.0423,0.1300);
glVertex2f(-0.0421,0.1298);
glVertex2f(-0.0420,0.1297);
glVertex2f(-0.0420,0.1296);
glVertex2f(-0.0420,0.1294);
glVertex2f(-0.0420,0.1292);
glVertex2f(-0.0422,0.1290);
glVertex2f(-0.0430,0.1282);
glVertex2f(-0.0419,0.1282);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0408,0.1300);
glVertex2f(-0.0411,0.1298);
glVertex2f(-0.0413,0.1296);
glVertex2f(-0.0414,0.1292);
glVertex2f(-0.0414,0.1289);
glVertex2f(-0.0413,0.1285);
glVertex2f(-0.0411,0.1283);
glVertex2f(-0.0408,0.1282);
glVertex2f(-0.0407,0.1282);
glVertex2f(-0.0404,0.1283);
glVertex2f(-0.0403,0.1285);
glVertex2f(-0.0402,0.1289);
glVertex2f(-0.0402,0.1292);
glVertex2f(-0.0403,0.1296);
glVertex2f(-0.0404,0.1298);
glVertex2f(-0.0407,0.1300);
glVertex2f(-0.0408,0.1300);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0395,0.1300);
glVertex2f(-0.0386,0.1300);
glVertex2f(-0.0391,0.1292);
glVertex2f(-0.0389,0.1292);
glVertex2f(-0.0387,0.1292);
glVertex2f(-0.0386,0.1291);
glVertex2f(-0.0385,0.1288);
glVertex2f(-0.0385,0.1287);
glVertex2f(-0.0386,0.1284);
glVertex2f(-0.0388,0.1283);
glVertex2f(-0.0390,0.1282);
glVertex2f(-0.0393,0.1282);
glVertex2f(-0.0395,0.1283);
glVertex2f(-0.0396,0.1283);
glVertex2f(-0.0397,0.1285);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0379,0.1295);
glVertex2f(-0.0379,0.1296);
glVertex2f(-0.0379,0.1297);
glVertex2f(-0.0377,0.1298);
glVertex2f(-0.0376,0.1300);
glVertex2f(-0.0372,0.1300);
glVertex2f(-0.0371,0.1298);
glVertex2f(-0.0370,0.1297);
glVertex2f(-0.0369,0.1296);
glVertex2f(-0.0369,0.1294);
glVertex2f(-0.0370,0.1292);
glVertex2f(-0.0372,0.1290);
glVertex2f(-0.0380,0.1282);
glVertex2f(-0.0368,0.1282);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0364,0.1276);
glVertex2f(-0.0358,0.1276);
glVertex2f(-0.0358,0.1302);
glVertex2f(-0.0364,0.1302);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0177,0.1318);
glVertex2f(-0.0177,0.1328);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0256,0.1318);
glVertex2f(0.0256,0.1328);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0194,0.1310);
glVertex2f(-0.0012,0.1310);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0274,0.1310);
glVertex2f(0.0091,0.1310);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.0167,0.1318);
glVertex2f(-0.0169,0.1319);
glVertex2f(-0.0185,0.1300);
glVertex2f(-0.0187,0.1302);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.0247,0.1302);
glVertex2f(0.0249,0.1300);
glVertex2f(0.0265,0.1319);
glVertex2f(0.0266,0.1318);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0003,0.1335);
glVertex2f(-0.0001,0.1335);
glVertex2f(0.0001,0.1337);
glVertex2f(0.0001,0.1320);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0012,0.1333);
glVertex2f(0.0012,0.1335);
glVertex2f(0.0013,0.1336);
glVertex2f(0.0014,0.1337);
glVertex2f(0.0016,0.1337);
glVertex2f(0.0019,0.1337);
glVertex2f(0.0021,0.1337);
glVertex2f(0.0021,0.1336);
glVertex2f(0.0022,0.1335);
glVertex2f(0.0022,0.1333);
glVertex2f(0.0021,0.1331);
glVertex2f(0.0020,0.1328);
glVertex2f(0.0012,0.1320);
glVertex2f(0.0023,0.1320);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0031,0.1340);
glVertex2f(0.0030,0.1340);
glVertex2f(0.0029,0.1340);
glVertex2f(0.0030,0.1341);
glVertex2f(0.0031,0.1340);
glVertex2f(0.0031,0.1339);
glVertex2f(0.0030,0.1337);
glVertex2f(0.0029,0.1336);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0038,0.1328);
glVertex2f(0.0052,0.1328);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0066,0.1320);
glVertex2f(0.0066,0.1337);
glVertex2f(0.0058,0.1326);
glVertex2f(0.0071,0.1326);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0078,0.1340);
glVertex2f(0.0077,0.1340);
glVertex2f(0.0076,0.1340);
glVertex2f(0.0077,0.1341);
glVertex2f(0.0078,0.1340);
glVertex2f(0.0078,0.1339);
glVertex2f(0.0077,0.1337);
glVertex2f(0.0076,0.1336);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0083,0.1340);
glVertex2f(0.0082,0.1340);
glVertex2f(0.0081,0.1340);
glVertex2f(0.0082,0.1341);
glVertex2f(0.0083,0.1340);
glVertex2f(0.0083,0.1339);
glVertex2f(0.0082,0.1337);
glVertex2f(0.0081,0.1336);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0005,0.1276);
glVertex2f(-0.0002,0.1276);
glVertex2f(-0.0002,0.1302);
glVertex2f(0.0005,0.1302);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0011,0.1300);
glVertex2f(0.0020,0.1300);
glVertex2f(0.0015,0.1292);
glVertex2f(0.0018,0.1292);
glVertex2f(0.0019,0.1292);
glVertex2f(0.0020,0.1291);
glVertex2f(0.0021,0.1288);
glVertex2f(0.0021,0.1287);
glVertex2f(0.0020,0.1284);
glVertex2f(0.0019,0.1283);
glVertex2f(0.0016,0.1282);
glVertex2f(0.0014,0.1282);
glVertex2f(0.0011,0.1283);
glVertex2f(0.0010,0.1283);
glVertex2f(0.0009,0.1285);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0029,0.1282);
glVertex2f(0.0038,0.1300);
glVertex2f(0.0026,0.1300);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0053,0.1300);
glVertex2f(0.0045,0.1300);
glVertex2f(0.0043,0.1292);
glVertex2f(0.0045,0.1292);
glVertex2f(0.0047,0.1293);
glVertex2f(0.0050,0.1293);
glVertex2f(0.0052,0.1292);
glVertex2f(0.0054,0.1291);
glVertex2f(0.0055,0.1288);
glVertex2f(0.0055,0.1287);
glVertex2f(0.0054,0.1284);
glVertex2f(0.0052,0.1283);
glVertex2f(0.0050,0.1282);
glVertex2f(0.0047,0.1282);
glVertex2f(0.0045,0.1283);
glVertex2f(0.0043,0.1283);
glVertex2f(0.0043,0.1285);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0071,0.1293);
glVertex2f(0.0069,0.1291);
glVertex2f(0.0068,0.1289);
glVertex2f(0.0065,0.1288);
glVertex2f(0.0064,0.1288);
glVertex2f(0.0062,0.1289);
glVertex2f(0.0060,0.1291);
glVertex2f(0.0059,0.1293);
glVertex2f(0.0059,0.1294);
glVertex2f(0.0060,0.1297);
glVertex2f(0.0062,0.1298);
glVertex2f(0.0064,0.1300);
glVertex2f(0.0065,0.1300);
glVertex2f(0.0068,0.1298);
glVertex2f(0.0069,0.1297);
glVertex2f(0.0071,0.1293);
glVertex2f(0.0071,0.1289);
glVertex2f(0.0069,0.1285);
glVertex2f(0.0068,0.1283);
glVertex2f(0.0065,0.1282);
glVertex2f(0.0064,0.1282);
glVertex2f(0.0061,0.1283);
glVertex2f(0.0060,0.1284);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0076,0.1276);
glVertex2f(0.0081,0.1276);
glVertex2f(0.0081,0.1302);
glVertex2f(0.0076,0.1302);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0869,0.1318);
glVertex2f(-0.0869,0.1328);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0968,0.1318);
glVertex2f(-0.0968,0.1328);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0869,0.1310);
glVertex2f(-0.0851,0.1310);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0968,0.1310);
glVertex2f(-0.0986,0.1310);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.0859,0.1318);
glVertex2f(-0.0861,0.1319);
glVertex2f(-0.0877,0.1300);
glVertex2f(-0.0879,0.1302);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.0978,0.1302);
glVertex2f(-0.0977,0.1300);
glVertex2f(-0.0960,0.1319);
glVertex2f(-0.0959,0.1318);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0962,0.1333);
glVertex2f(-0.0962,0.1335);
glVertex2f(-0.0961,0.1336);
glVertex2f(-0.0960,0.1337);
glVertex2f(-0.0958,0.1337);
glVertex2f(-0.0955,0.1337);
glVertex2f(-0.0953,0.1337);
glVertex2f(-0.0953,0.1336);
glVertex2f(-0.0952,0.1335);
glVertex2f(-0.0952,0.1333);
glVertex2f(-0.0953,0.1331);
glVertex2f(-0.0954,0.1328);
glVertex2f(-0.0963,0.1320);
glVertex2f(-0.0951,0.1320);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0944,0.1340);
glVertex2f(-0.0944,0.1340);
glVertex2f(-0.0945,0.1340);
glVertex2f(-0.0944,0.1341);
glVertex2f(-0.0944,0.1340);
glVertex2f(-0.0944,0.1339);
glVertex2f(-0.0944,0.1337);
glVertex2f(-0.0945,0.1336);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0937,0.1328);
glVertex2f(-0.0922,0.1328);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0913,0.1335);
glVertex2f(-0.0911,0.1335);
glVertex2f(-0.0909,0.1337);
glVertex2f(-0.0909,0.1320);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0894,0.1337);
glVertex2f(-0.0896,0.1337);
glVertex2f(-0.0898,0.1335);
glVertex2f(-0.0899,0.1330);
glVertex2f(-0.0899,0.1328);
glVertex2f(-0.0898,0.1323);
glVertex2f(-0.0896,0.1321);
glVertex2f(-0.0894,0.1320);
glVertex2f(-0.0892,0.1320);
glVertex2f(-0.0889,0.1321);
glVertex2f(-0.0888,0.1323);
glVertex2f(-0.0887,0.1328);
glVertex2f(-0.0887,0.1330);
glVertex2f(-0.0888,0.1335);
glVertex2f(-0.0889,0.1337);
glVertex2f(-0.0892,0.1337);
glVertex2f(-0.0894,0.1337);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0880,0.1340);
glVertex2f(-0.0880,0.1340);
glVertex2f(-0.0882,0.1340);
glVertex2f(-0.0880,0.1341);
glVertex2f(-0.0880,0.1340);
glVertex2f(-0.0880,0.1339);
glVertex2f(-0.0880,0.1337);
glVertex2f(-0.0882,0.1336);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0875,0.1340);
glVertex2f(-0.0875,0.1340);
glVertex2f(-0.0876,0.1340);
glVertex2f(-0.0875,0.1341);
glVertex2f(-0.0875,0.1340);
glVertex2f(-0.0875,0.1339);
glVertex2f(-0.0875,0.1337);
glVertex2f(-0.0876,0.1336);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0946,0.1276);
glVertex2f(-0.0952,0.1276);
glVertex2f(-0.0952,0.1302);
glVertex2f(-0.0946,0.1302);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0937,0.1300);
glVertex2f(-0.0939,0.1298);
glVertex2f(-0.0940,0.1297);
glVertex2f(-0.0940,0.1295);
glVertex2f(-0.0939,0.1293);
glVertex2f(-0.0937,0.1292);
glVertex2f(-0.0934,0.1292);
glVertex2f(-0.0932,0.1291);
glVertex2f(-0.0930,0.1289);
glVertex2f(-0.0929,0.1288);
glVertex2f(-0.0929,0.1285);
glVertex2f(-0.0930,0.1283);
glVertex2f(-0.0931,0.1283);
glVertex2f(-0.0933,0.1282);
glVertex2f(-0.0937,0.1282);
glVertex2f(-0.0939,0.1283);
glVertex2f(-0.0940,0.1283);
glVertex2f(-0.0941,0.1285);
glVertex2f(-0.0941,0.1288);
glVertex2f(-0.0940,0.1289);
glVertex2f(-0.0939,0.1291);
glVertex2f(-0.0936,0.1292);
glVertex2f(-0.0932,0.1292);
glVertex2f(-0.0931,0.1293);
glVertex2f(-0.0930,0.1295);
glVertex2f(-0.0930,0.1297);
glVertex2f(-0.0931,0.1298);
glVertex2f(-0.0933,0.1300);
glVertex2f(-0.0937,0.1300);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0913,0.1297);
glVertex2f(-0.0914,0.1298);
glVertex2f(-0.0917,0.1300);
glVertex2f(-0.0918,0.1300);
glVertex2f(-0.0921,0.1298);
glVertex2f(-0.0922,0.1296);
glVertex2f(-0.0923,0.1292);
glVertex2f(-0.0923,0.1288);
glVertex2f(-0.0922,0.1284);
glVertex2f(-0.0921,0.1283);
glVertex2f(-0.0918,0.1282);
glVertex2f(-0.0918,0.1282);
glVertex2f(-0.0915,0.1283);
glVertex2f(-0.0913,0.1284);
glVertex2f(-0.0913,0.1287);
glVertex2f(-0.0913,0.1288);
glVertex2f(-0.0913,0.1290);
glVertex2f(-0.0915,0.1292);
glVertex2f(-0.0918,0.1292);
glVertex2f(-0.0918,0.1292);
glVertex2f(-0.0921,0.1292);
glVertex2f(-0.0922,0.1290);
glVertex2f(-0.0923,0.1288);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0899,0.1282);
glVertex2f(-0.0899,0.1300);
glVertex2f(-0.0907,0.1288);
glVertex2f(-0.0895,0.1288);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0892,0.1276);
glVertex2f(-0.0886,0.1276);
glVertex2f(-0.0886,0.1302);
glVertex2f(-0.0892,0.1302);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0609,0.1318);
glVertex2f(0.0609,0.1328);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0708,0.1600);
glVertex2f(0.0708,0.1292);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0591,0.1310);
glVertex2f(0.0726,0.1310);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0615,0.1333);
glVertex2f(0.0615,0.1335);
glVertex2f(0.0616,0.1336);
glVertex2f(0.0617,0.1337);
glVertex2f(0.0619,0.1337);
glVertex2f(0.0622,0.1337);
glVertex2f(0.0624,0.1337);
glVertex2f(0.0624,0.1336);
glVertex2f(0.0625,0.1335);
glVertex2f(0.0625,0.1333);
glVertex2f(0.0624,0.1331);
glVertex2f(0.0623,0.1328);
glVertex2f(0.0614,0.1320);
glVertex2f(0.0626,0.1320);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0633,0.1340);
glVertex2f(0.0633,0.1340);
glVertex2f(0.0632,0.1340);
glVertex2f(0.0633,0.1341);
glVertex2f(0.0633,0.1340);
glVertex2f(0.0633,0.1339);
glVertex2f(0.0633,0.1337);
glVertex2f(0.0632,0.1336);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0640,0.1328);
glVertex2f(0.0655,0.1328);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0664,0.1335);
glVertex2f(0.0666,0.1335);
glVertex2f(0.0668,0.1337);
glVertex2f(0.0668,0.1320);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0683,0.1337);
glVertex2f(0.0681,0.1337);
glVertex2f(0.0679,0.1335);
glVertex2f(0.0678,0.1330);
glVertex2f(0.0678,0.1328);
glVertex2f(0.0679,0.1323);
glVertex2f(0.0681,0.1321);
glVertex2f(0.0683,0.1320);
glVertex2f(0.0685,0.1320);
glVertex2f(0.0687,0.1321);
glVertex2f(0.0689,0.1323);
glVertex2f(0.0690,0.1328);
glVertex2f(0.0690,0.1330);
glVertex2f(0.0689,0.1335);
glVertex2f(0.0687,0.1337);
glVertex2f(0.0685,0.1337);
glVertex2f(0.0683,0.1337);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0697,0.1340);
glVertex2f(0.0697,0.1340);
glVertex2f(0.0695,0.1340);
glVertex2f(0.0697,0.1341);
glVertex2f(0.0697,0.1340);
glVertex2f(0.0697,0.1339);
glVertex2f(0.0697,0.1337);
glVertex2f(0.0695,0.1336);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0702,0.1340);
glVertex2f(0.0702,0.1340);
glVertex2f(0.0701,0.1340);
glVertex2f(0.0702,0.1341);
glVertex2f(0.0702,0.1340);
glVertex2f(0.0702,0.1339);
glVertex2f(0.0702,0.1337);
glVertex2f(0.0701,0.1336);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0643,0.1282);
glVertex2f(0.0638,0.1282);
glVertex2f(0.0638,0.1309);
glVertex2f(0.0643,0.1309);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0652,0.1305);
glVertex2f(0.0650,0.1304);
glVertex2f(0.0649,0.1302);
glVertex2f(0.0649,0.1301);
glVertex2f(0.0650,0.1300);
glVertex2f(0.0652,0.1298);
glVertex2f(0.0655,0.1297);
glVertex2f(0.0657,0.1297);
glVertex2f(0.0659,0.1295);
glVertex2f(0.0660,0.1293);
glVertex2f(0.0660,0.1291);
glVertex2f(0.0659,0.1289);
glVertex2f(0.0658,0.1288);
glVertex2f(0.0656,0.1288);
glVertex2f(0.0652,0.1288);
glVertex2f(0.0650,0.1288);
glVertex2f(0.0649,0.1289);
glVertex2f(0.0648,0.1291);
glVertex2f(0.0648,0.1293);
glVertex2f(0.0649,0.1295);
glVertex2f(0.0651,0.1297);
glVertex2f(0.0653,0.1297);
glVertex2f(0.0657,0.1298);
glVertex2f(0.0658,0.1300);
glVertex2f(0.0659,0.1301);
glVertex2f(0.0659,0.1302);
glVertex2f(0.0658,0.1304);
glVertex2f(0.0656,0.1305);
glVertex2f(0.0652,0.1305);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0676,0.1302);
glVertex2f(0.0675,0.1304);
glVertex2f(0.0673,0.1305);
glVertex2f(0.0671,0.1305);
glVertex2f(0.0669,0.1304);
glVertex2f(0.0666,0.1302);
glVertex2f(0.0666,0.1297);
glVertex2f(0.0666,0.1293);
glVertex2f(0.0666,0.1290);
glVertex2f(0.0669,0.1288);
glVertex2f(0.0671,0.1288);
glVertex2f(0.0671,0.1288);
glVertex2f(0.0674,0.1288);
glVertex2f(0.0676,0.1290);
glVertex2f(0.0677,0.1292);
glVertex2f(0.0677,0.1293);
glVertex2f(0.0676,0.1296);
glVertex2f(0.0674,0.1297);
glVertex2f(0.0671,0.1298);
glVertex2f(0.0671,0.1298);
glVertex2f(0.0669,0.1297);
glVertex2f(0.0666,0.1296);
glVertex2f(0.0666,0.1293);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0690,0.1288);
glVertex2f(0.0690,0.1305);
glVertex2f(0.0682,0.1293);
glVertex2f(0.0695,0.1293);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0697,0.1282);
glVertex2f(0.0704,0.1282);
glVertex2f(0.0704,0.1309);
glVertex2f(0.0697,0.1309);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.0618,0.1318);
glVertex2f(0.0617,0.1319);
glVertex2f(0.0600,0.1300);
glVertex2f(0.0599,0.1302);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.0698,0.1302);
glVertex2f(0.0700,0.1300);
glVertex2f(0.0716,0.1319);
glVertex2f(0.0718,0.1318);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1506,0.1600);
glVertex2f(0.1506,0.1292);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0708,0.1318);
glVertex2f(0.0708,0.1328);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1523,0.1310);
glVertex2f(0.1160,0.1310);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0690,0.1310);
glVertex2f(0.1054,0.1310);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.1496,0.1302);
glVertex2f(0.1498,0.1300);
glVertex2f(0.1513,0.1319);
glVertex2f(0.1515,0.1318);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.0718,0.1318);
glVertex2f(0.0716,0.1319);
glVertex2f(0.0700,0.1300);
glVertex2f(0.0698,0.1302);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1064,0.1333);
glVertex2f(0.1064,0.1335);
glVertex2f(0.1065,0.1336);
glVertex2f(0.1065,0.1337);
glVertex2f(0.1067,0.1337);
glVertex2f(0.1070,0.1337);
glVertex2f(0.1072,0.1337);
glVertex2f(0.1073,0.1336);
glVertex2f(0.1074,0.1335);
glVertex2f(0.1074,0.1333);
glVertex2f(0.1073,0.1331);
glVertex2f(0.1071,0.1328);
glVertex2f(0.1062,0.1320);
glVertex2f(0.1074,0.1320);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1080,0.1333);
glVertex2f(0.1080,0.1335);
glVertex2f(0.1081,0.1336);
glVertex2f(0.1082,0.1337);
glVertex2f(0.1084,0.1337);
glVertex2f(0.1087,0.1337);
glVertex2f(0.1088,0.1337);
glVertex2f(0.1090,0.1336);
glVertex2f(0.1091,0.1335);
glVertex2f(0.1091,0.1333);
glVertex2f(0.1090,0.1331);
glVertex2f(0.1088,0.1328);
glVertex2f(0.1079,0.1320);
glVertex2f(0.1091,0.1320);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1099,0.1340);
glVertex2f(0.1098,0.1340);
glVertex2f(0.1097,0.1340);
glVertex2f(0.1098,0.1341);
glVertex2f(0.1099,0.1340);
glVertex2f(0.1099,0.1339);
glVertex2f(0.1098,0.1337);
glVertex2f(0.1097,0.1336);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1105,0.1328);
glVertex2f(0.1121,0.1328);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1131,0.1337);
glVertex2f(0.1128,0.1337);
glVertex2f(0.1127,0.1335);
glVertex2f(0.1127,0.1333);
glVertex2f(0.1128,0.1332);
glVertex2f(0.1130,0.1331);
glVertex2f(0.1133,0.1330);
glVertex2f(0.1136,0.1330);
glVertex2f(0.1137,0.1328);
glVertex2f(0.1138,0.1326);
glVertex2f(0.1138,0.1323);
glVertex2f(0.1137,0.1322);
glVertex2f(0.1136,0.1321);
glVertex2f(0.1134,0.1320);
glVertex2f(0.1131,0.1320);
glVertex2f(0.1128,0.1321);
glVertex2f(0.1127,0.1322);
glVertex2f(0.1126,0.1323);
glVertex2f(0.1126,0.1326);
glVertex2f(0.1127,0.1328);
glVertex2f(0.1129,0.1330);
glVertex2f(0.1131,0.1330);
glVertex2f(0.1135,0.1331);
glVertex2f(0.1136,0.1332);
glVertex2f(0.1137,0.1333);
glVertex2f(0.1137,0.1335);
glVertex2f(0.1136,0.1337);
glVertex2f(0.1134,0.1337);
glVertex2f(0.1131,0.1337);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1145,0.1340);
glVertex2f(0.1145,0.1340);
glVertex2f(0.1144,0.1340);
glVertex2f(0.1145,0.1341);
glVertex2f(0.1145,0.1340);
glVertex2f(0.1145,0.1339);
glVertex2f(0.1145,0.1337);
glVertex2f(0.1144,0.1336);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1150,0.1340);
glVertex2f(0.1150,0.1340);
glVertex2f(0.1149,0.1340);
glVertex2f(0.1150,0.1341);
glVertex2f(0.1150,0.1340);
glVertex2f(0.1150,0.1339);
glVertex2f(0.1150,0.1337);
glVertex2f(0.1149,0.1336);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1071,0.1276);
glVertex2f(0.1065,0.1276);
glVertex2f(0.1065,0.1302);
glVertex2f(0.1071,0.1302);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1087,0.1297);
glVertex2f(0.1086,0.1298);
glVertex2f(0.1084,0.1300);
glVertex2f(0.1082,0.1300);
glVertex2f(0.1079,0.1298);
glVertex2f(0.1078,0.1296);
glVertex2f(0.1077,0.1292);
glVertex2f(0.1077,0.1288);
glVertex2f(0.1078,0.1284);
glVertex2f(0.1079,0.1283);
glVertex2f(0.1082,0.1282);
glVertex2f(0.1083,0.1282);
glVertex2f(0.1086,0.1283);
glVertex2f(0.1087,0.1284);
glVertex2f(0.1088,0.1287);
glVertex2f(0.1088,0.1288);
glVertex2f(0.1087,0.1290);
glVertex2f(0.1086,0.1292);
glVertex2f(0.1083,0.1292);
glVertex2f(0.1082,0.1292);
glVertex2f(0.1079,0.1292);
glVertex2f(0.1078,0.1290);
glVertex2f(0.1077,0.1288);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1104,0.1293);
glVertex2f(0.1103,0.1291);
glVertex2f(0.1101,0.1289);
glVertex2f(0.1099,0.1288);
glVertex2f(0.1098,0.1288);
glVertex2f(0.1096,0.1289);
glVertex2f(0.1094,0.1291);
glVertex2f(0.1093,0.1293);
glVertex2f(0.1093,0.1294);
glVertex2f(0.1094,0.1297);
glVertex2f(0.1096,0.1298);
glVertex2f(0.1098,0.1300);
glVertex2f(0.1099,0.1300);
glVertex2f(0.1101,0.1298);
glVertex2f(0.1103,0.1297);
glVertex2f(0.1104,0.1293);
glVertex2f(0.1104,0.1289);
glVertex2f(0.1103,0.1285);
glVertex2f(0.1101,0.1283);
glVertex2f(0.1099,0.1282);
glVertex2f(0.1097,0.1282);
glVertex2f(0.1095,0.1283);
glVertex2f(0.1094,0.1284);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1115,0.1300);
glVertex2f(0.1112,0.1298);
glVertex2f(0.1110,0.1296);
glVertex2f(0.1110,0.1292);
glVertex2f(0.1110,0.1289);
glVertex2f(0.1110,0.1285);
glVertex2f(0.1112,0.1283);
glVertex2f(0.1115,0.1282);
glVertex2f(0.1117,0.1282);
glVertex2f(0.1119,0.1283);
glVertex2f(0.1121,0.1285);
glVertex2f(0.1122,0.1289);
glVertex2f(0.1122,0.1292);
glVertex2f(0.1121,0.1296);
glVertex2f(0.1119,0.1298);
glVertex2f(0.1117,0.1300);
glVertex2f(0.1115,0.1300);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1137,0.1293);
glVertex2f(0.1136,0.1291);
glVertex2f(0.1135,0.1289);
glVertex2f(0.1132,0.1288);
glVertex2f(0.1131,0.1288);
glVertex2f(0.1129,0.1289);
glVertex2f(0.1127,0.1291);
glVertex2f(0.1126,0.1293);
glVertex2f(0.1126,0.1294);
glVertex2f(0.1127,0.1297);
glVertex2f(0.1129,0.1298);
glVertex2f(0.1131,0.1300);
glVertex2f(0.1132,0.1300);
glVertex2f(0.1135,0.1298);
glVertex2f(0.1136,0.1297);
glVertex2f(0.1137,0.1293);
glVertex2f(0.1137,0.1289);
glVertex2f(0.1136,0.1285);
glVertex2f(0.1135,0.1283);
glVertex2f(0.1132,0.1282);
glVertex2f(0.1131,0.1282);
glVertex2f(0.1128,0.1283);
glVertex2f(0.1127,0.1284);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1143,0.1276);
glVertex2f(0.1148,0.1276);
glVertex2f(0.1148,0.1302);
glVertex2f(0.1143,0.1302);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1605,0.1747);
glVertex2f(0.1605,0.1292);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1956,0.1747);
glVertex2f(0.1956,0.1292);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1587,0.1310);
glVertex2f(0.1729,0.1310);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1974,0.1310);
glVertex2f(0.1833,0.1310);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.1615,0.1318);
glVertex2f(0.1613,0.1319);
glVertex2f(0.1597,0.1300);
glVertex2f(0.1596,0.1302);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.1947,0.1302);
glVertex2f(0.1949,0.1300);
glVertex2f(0.1965,0.1319);
glVertex2f(0.1966,0.1318);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1738,0.1335);
glVertex2f(0.1740,0.1335);
glVertex2f(0.1743,0.1337);
glVertex2f(0.1743,0.1320);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1757,0.1337);
glVertex2f(0.1755,0.1337);
glVertex2f(0.1753,0.1335);
glVertex2f(0.1752,0.1330);
glVertex2f(0.1752,0.1328);
glVertex2f(0.1753,0.1323);
glVertex2f(0.1755,0.1321);
glVertex2f(0.1757,0.1320);
glVertex2f(0.1759,0.1320);
glVertex2f(0.1762,0.1321);
glVertex2f(0.1763,0.1323);
glVertex2f(0.1764,0.1328);
glVertex2f(0.1764,0.1330);
glVertex2f(0.1763,0.1335);
glVertex2f(0.1762,0.1337);
glVertex2f(0.1759,0.1337);
glVertex2f(0.1757,0.1337);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1771,0.1340);
glVertex2f(0.1771,0.1340);
glVertex2f(0.1770,0.1340);
glVertex2f(0.1771,0.1341);
glVertex2f(0.1771,0.1340);
glVertex2f(0.1771,0.1339);
glVertex2f(0.1771,0.1337);
glVertex2f(0.1770,0.1336);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1779,0.1328);
glVertex2f(0.1793,0.1328);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1805,0.1337);
glVertex2f(0.1802,0.1337);
glVertex2f(0.1800,0.1335);
glVertex2f(0.1800,0.1330);
glVertex2f(0.1800,0.1328);
glVertex2f(0.1800,0.1323);
glVertex2f(0.1802,0.1321);
glVertex2f(0.1805,0.1320);
glVertex2f(0.1806,0.1320);
glVertex2f(0.1809,0.1321);
glVertex2f(0.1810,0.1323);
glVertex2f(0.1811,0.1328);
glVertex2f(0.1811,0.1330);
glVertex2f(0.1810,0.1335);
glVertex2f(0.1809,0.1337);
glVertex2f(0.1806,0.1337);
glVertex2f(0.1805,0.1337);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1819,0.1340);
glVertex2f(0.1818,0.1340);
glVertex2f(0.1817,0.1340);
glVertex2f(0.1818,0.1341);
glVertex2f(0.1819,0.1340);
glVertex2f(0.1819,0.1339);
glVertex2f(0.1818,0.1337);
glVertex2f(0.1817,0.1336);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1824,0.1340);
glVertex2f(0.1823,0.1340);
glVertex2f(0.1822,0.1340);
glVertex2f(0.1823,0.1341);
glVertex2f(0.1824,0.1340);
glVertex2f(0.1824,0.1339);
glVertex2f(0.1823,0.1337);
glVertex2f(0.1822,0.1336);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1745,0.1276);
glVertex2f(0.1739,0.1276);
glVertex2f(0.1739,0.1302);
glVertex2f(0.1745,0.1302);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1752,0.1300);
glVertex2f(0.1761,0.1300);
glVertex2f(0.1756,0.1292);
glVertex2f(0.1759,0.1292);
glVertex2f(0.1760,0.1292);
glVertex2f(0.1761,0.1291);
glVertex2f(0.1762,0.1288);
glVertex2f(0.1762,0.1287);
glVertex2f(0.1761,0.1284);
glVertex2f(0.1760,0.1283);
glVertex2f(0.1757,0.1282);
glVertex2f(0.1755,0.1282);
glVertex2f(0.1752,0.1283);
glVertex2f(0.1751,0.1283);
glVertex2f(0.1750,0.1285);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1772,0.1300);
glVertex2f(0.1769,0.1298);
glVertex2f(0.1768,0.1296);
glVertex2f(0.1767,0.1292);
glVertex2f(0.1767,0.1289);
glVertex2f(0.1768,0.1285);
glVertex2f(0.1769,0.1283);
glVertex2f(0.1772,0.1282);
glVertex2f(0.1774,0.1282);
glVertex2f(0.1776,0.1283);
glVertex2f(0.1778,0.1285);
glVertex2f(0.1779,0.1289);
glVertex2f(0.1779,0.1292);
glVertex2f(0.1778,0.1296);
glVertex2f(0.1776,0.1298);
glVertex2f(0.1774,0.1300);
glVertex2f(0.1772,0.1300);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1792,0.1282);
glVertex2f(0.1792,0.1300);
glVertex2f(0.1784,0.1288);
glVertex2f(0.1796,0.1288);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1805,0.1300);
glVertex2f(0.1802,0.1298);
glVertex2f(0.1802,0.1297);
glVertex2f(0.1802,0.1295);
glVertex2f(0.1802,0.1293);
glVertex2f(0.1804,0.1292);
glVertex2f(0.1807,0.1292);
glVertex2f(0.1809,0.1291);
glVertex2f(0.1812,0.1289);
glVertex2f(0.1812,0.1288);
glVertex2f(0.1812,0.1285);
glVertex2f(0.1812,0.1283);
glVertex2f(0.1811,0.1283);
glVertex2f(0.1808,0.1282);
glVertex2f(0.1805,0.1282);
glVertex2f(0.1802,0.1283);
glVertex2f(0.1802,0.1283);
glVertex2f(0.1800,0.1285);
glVertex2f(0.1800,0.1288);
glVertex2f(0.1802,0.1289);
glVertex2f(0.1803,0.1291);
glVertex2f(0.1806,0.1292);
glVertex2f(0.1809,0.1292);
glVertex2f(0.1811,0.1293);
glVertex2f(0.1812,0.1295);
glVertex2f(0.1812,0.1297);
glVertex2f(0.1811,0.1298);
glVertex2f(0.1808,0.1300);
glVertex2f(0.1805,0.1300);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1816,0.1276);
glVertex2f(0.1822,0.1276);
glVertex2f(0.1822,0.1302);
glVertex2f(0.1816,0.1302);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1956,0.1318);
glVertex2f(0.1956,0.1328);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2056,0.1318);
glVertex2f(0.2056,0.1328);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1939,0.1310);
glVertex2f(0.2074,0.1310);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1963,0.1333);
glVertex2f(0.1963,0.1335);
glVertex2f(0.1964,0.1336);
glVertex2f(0.1965,0.1337);
glVertex2f(0.1967,0.1337);
glVertex2f(0.1970,0.1337);
glVertex2f(0.1972,0.1337);
glVertex2f(0.1973,0.1336);
glVertex2f(0.1973,0.1335);
glVertex2f(0.1973,0.1333);
glVertex2f(0.1973,0.1331);
glVertex2f(0.1971,0.1328);
glVertex2f(0.1963,0.1320);
glVertex2f(0.1974,0.1320);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1982,0.1340);
glVertex2f(0.1981,0.1340);
glVertex2f(0.1980,0.1340);
glVertex2f(0.1981,0.1341);
glVertex2f(0.1982,0.1340);
glVertex2f(0.1982,0.1339);
glVertex2f(0.1981,0.1337);
glVertex2f(0.1980,0.1336);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1989,0.1328);
glVertex2f(0.2004,0.1328);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2012,0.1335);
glVertex2f(0.2013,0.1335);
glVertex2f(0.2016,0.1337);
glVertex2f(0.2016,0.1320);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2031,0.1337);
glVertex2f(0.2029,0.1337);
glVertex2f(0.2027,0.1335);
glVertex2f(0.2026,0.1330);
glVertex2f(0.2026,0.1328);
glVertex2f(0.2027,0.1323);
glVertex2f(0.2029,0.1321);
glVertex2f(0.2031,0.1320);
glVertex2f(0.2033,0.1320);
glVertex2f(0.2035,0.1321);
glVertex2f(0.2037,0.1323);
glVertex2f(0.2038,0.1328);
glVertex2f(0.2038,0.1330);
glVertex2f(0.2037,0.1335);
glVertex2f(0.2035,0.1337);
glVertex2f(0.2033,0.1337);
glVertex2f(0.2031,0.1337);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2046,0.1340);
glVertex2f(0.2044,0.1340);
glVertex2f(0.2044,0.1340);
glVertex2f(0.2044,0.1341);
glVertex2f(0.2046,0.1340);
glVertex2f(0.2046,0.1339);
glVertex2f(0.2044,0.1337);
glVertex2f(0.2044,0.1336);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2051,0.1340);
glVertex2f(0.2050,0.1340);
glVertex2f(0.2049,0.1340);
glVertex2f(0.2050,0.1341);
glVertex2f(0.2051,0.1340);
glVertex2f(0.2051,0.1339);
glVertex2f(0.2050,0.1337);
glVertex2f(0.2049,0.1336);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1992,0.1282);
glVertex2f(0.1986,0.1282);
glVertex2f(0.1986,0.1309);
glVertex2f(0.1992,0.1309);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2001,0.1305);
glVertex2f(0.1998,0.1304);
glVertex2f(0.1997,0.1302);
glVertex2f(0.1997,0.1301);
glVertex2f(0.1998,0.1300);
glVertex2f(0.2000,0.1298);
glVertex2f(0.2004,0.1297);
glVertex2f(0.2006,0.1297);
glVertex2f(0.2007,0.1295);
glVertex2f(0.2009,0.1293);
glVertex2f(0.2009,0.1291);
glVertex2f(0.2007,0.1289);
glVertex2f(0.2006,0.1288);
glVertex2f(0.2004,0.1288);
glVertex2f(0.2001,0.1288);
glVertex2f(0.1998,0.1288);
glVertex2f(0.1997,0.1289);
glVertex2f(0.1997,0.1291);
glVertex2f(0.1997,0.1293);
glVertex2f(0.1997,0.1295);
glVertex2f(0.1999,0.1297);
glVertex2f(0.2001,0.1297);
glVertex2f(0.2005,0.1298);
glVertex2f(0.2006,0.1300);
glVertex2f(0.2007,0.1301);
glVertex2f(0.2007,0.1302);
glVertex2f(0.2006,0.1304);
glVertex2f(0.2004,0.1305);
glVertex2f(0.2001,0.1305);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2024,0.1302);
glVertex2f(0.2023,0.1304);
glVertex2f(0.2021,0.1305);
glVertex2f(0.2019,0.1305);
glVertex2f(0.2017,0.1304);
glVertex2f(0.2015,0.1302);
glVertex2f(0.2014,0.1297);
glVertex2f(0.2014,0.1293);
glVertex2f(0.2015,0.1290);
glVertex2f(0.2017,0.1288);
glVertex2f(0.2019,0.1288);
glVertex2f(0.2020,0.1288);
glVertex2f(0.2023,0.1288);
glVertex2f(0.2024,0.1290);
glVertex2f(0.2025,0.1292);
glVertex2f(0.2025,0.1293);
glVertex2f(0.2024,0.1296);
glVertex2f(0.2023,0.1297);
glVertex2f(0.2020,0.1298);
glVertex2f(0.2019,0.1298);
glVertex2f(0.2017,0.1297);
glVertex2f(0.2015,0.1296);
glVertex2f(0.2014,0.1293);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2039,0.1288);
glVertex2f(0.2039,0.1305);
glVertex2f(0.2030,0.1293);
glVertex2f(0.2042,0.1293);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2046,0.1282);
glVertex2f(0.2052,0.1282);
glVertex2f(0.2052,0.1309);
glVertex2f(0.2046,0.1309);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.1966,0.1318);
glVertex2f(0.1965,0.1319);
glVertex2f(0.1949,0.1300);
glVertex2f(0.1947,0.1302);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.2046,0.1302);
glVertex2f(0.2049,0.1300);
glVertex2f(0.2064,0.1319);
glVertex2f(0.2066,0.1318);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1506,0.1318);
glVertex2f(0.1506,0.1328);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1605,0.1318);
glVertex2f(0.1605,0.1328);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1488,0.1310);
glVertex2f(0.1622,0.1310);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1512,0.1333);
glVertex2f(0.1512,0.1335);
glVertex2f(0.1513,0.1336);
glVertex2f(0.1514,0.1337);
glVertex2f(0.1515,0.1337);
glVertex2f(0.1519,0.1337);
glVertex2f(0.1520,0.1337);
glVertex2f(0.1521,0.1336);
glVertex2f(0.1522,0.1335);
glVertex2f(0.1522,0.1333);
glVertex2f(0.1521,0.1331);
glVertex2f(0.1520,0.1328);
glVertex2f(0.1511,0.1320);
glVertex2f(0.1523,0.1320);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1530,0.1340);
glVertex2f(0.1530,0.1340);
glVertex2f(0.1529,0.1340);
glVertex2f(0.1530,0.1341);
glVertex2f(0.1530,0.1340);
glVertex2f(0.1530,0.1339);
glVertex2f(0.1530,0.1337);
glVertex2f(0.1529,0.1336);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1537,0.1328);
glVertex2f(0.1552,0.1328);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1560,0.1335);
glVertex2f(0.1563,0.1335);
glVertex2f(0.1565,0.1337);
glVertex2f(0.1565,0.1320);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1580,0.1337);
glVertex2f(0.1577,0.1337);
glVertex2f(0.1576,0.1335);
glVertex2f(0.1575,0.1330);
glVertex2f(0.1575,0.1328);
glVertex2f(0.1576,0.1323);
glVertex2f(0.1577,0.1321);
glVertex2f(0.1580,0.1320);
glVertex2f(0.1582,0.1320);
glVertex2f(0.1584,0.1321);
glVertex2f(0.1586,0.1323);
glVertex2f(0.1586,0.1328);
glVertex2f(0.1586,0.1330);
glVertex2f(0.1586,0.1335);
glVertex2f(0.1584,0.1337);
glVertex2f(0.1582,0.1337);
glVertex2f(0.1580,0.1337);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1594,0.1340);
glVertex2f(0.1594,0.1340);
glVertex2f(0.1593,0.1340);
glVertex2f(0.1594,0.1341);
glVertex2f(0.1594,0.1340);
glVertex2f(0.1594,0.1339);
glVertex2f(0.1594,0.1337);
glVertex2f(0.1593,0.1336);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1599,0.1340);
glVertex2f(0.1598,0.1340);
glVertex2f(0.1598,0.1340);
glVertex2f(0.1598,0.1341);
glVertex2f(0.1599,0.1340);
glVertex2f(0.1599,0.1339);
glVertex2f(0.1598,0.1337);
glVertex2f(0.1598,0.1336);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1540,0.1282);
glVertex2f(0.1534,0.1282);
glVertex2f(0.1534,0.1309);
glVertex2f(0.1540,0.1309);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1549,0.1305);
glVertex2f(0.1547,0.1304);
glVertex2f(0.1546,0.1302);
glVertex2f(0.1546,0.1301);
glVertex2f(0.1547,0.1300);
glVertex2f(0.1548,0.1298);
glVertex2f(0.1552,0.1297);
glVertex2f(0.1554,0.1297);
glVertex2f(0.1556,0.1295);
glVertex2f(0.1557,0.1293);
glVertex2f(0.1557,0.1291);
glVertex2f(0.1556,0.1289);
glVertex2f(0.1556,0.1288);
glVertex2f(0.1553,0.1288);
glVertex2f(0.1549,0.1288);
glVertex2f(0.1547,0.1288);
glVertex2f(0.1546,0.1289);
glVertex2f(0.1545,0.1291);
glVertex2f(0.1545,0.1293);
glVertex2f(0.1546,0.1295);
glVertex2f(0.1548,0.1297);
glVertex2f(0.1550,0.1297);
glVertex2f(0.1553,0.1298);
glVertex2f(0.1556,0.1300);
glVertex2f(0.1556,0.1301);
glVertex2f(0.1556,0.1302);
glVertex2f(0.1556,0.1304);
glVertex2f(0.1553,0.1305);
glVertex2f(0.1549,0.1305);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1573,0.1302);
glVertex2f(0.1572,0.1304);
glVertex2f(0.1570,0.1305);
glVertex2f(0.1567,0.1305);
glVertex2f(0.1565,0.1304);
glVertex2f(0.1563,0.1302);
glVertex2f(0.1563,0.1297);
glVertex2f(0.1563,0.1293);
glVertex2f(0.1563,0.1290);
glVertex2f(0.1565,0.1288);
glVertex2f(0.1567,0.1288);
glVertex2f(0.1569,0.1288);
glVertex2f(0.1571,0.1288);
glVertex2f(0.1573,0.1290);
glVertex2f(0.1574,0.1292);
glVertex2f(0.1574,0.1293);
glVertex2f(0.1573,0.1296);
glVertex2f(0.1571,0.1297);
glVertex2f(0.1569,0.1298);
glVertex2f(0.1567,0.1298);
glVertex2f(0.1565,0.1297);
glVertex2f(0.1563,0.1296);
glVertex2f(0.1563,0.1293);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1587,0.1288);
glVertex2f(0.1587,0.1305);
glVertex2f(0.1579,0.1293);
glVertex2f(0.1591,0.1293);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1594,0.1282);
glVertex2f(0.1601,0.1282);
glVertex2f(0.1601,0.1309);
glVertex2f(0.1594,0.1309);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.1515,0.1318);
glVertex2f(0.1513,0.1319);
glVertex2f(0.1498,0.1300);
glVertex2f(0.1496,0.1302);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.1596,0.1302);
glVertex2f(0.1597,0.1300);
glVertex2f(0.1613,0.1319);
glVertex2f(0.1615,0.1318);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0968,0.1222);
glVertex2f(-0.0968,0.1204);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0708,0.1600);
glVertex2f(0.0708,0.1204);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0986,0.1221);
glVertex2f(-0.0189,0.1221);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0726,0.1221);
glVertex2f(-0.0071,0.1221);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.0959,0.1230);
glVertex2f(-0.0960,0.1231);
glVertex2f(-0.0977,0.1212);
glVertex2f(-0.0978,0.1214);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.0698,0.1214);
glVertex2f(0.0700,0.1212);
glVertex2f(0.0716,0.1231);
glVertex2f(0.0718,0.1230);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0166,0.1232);
glVertex2f(-0.0166,0.1250);
glVertex2f(-0.0174,0.1238);
glVertex2f(-0.0161,0.1238);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0154,0.1232);
glVertex2f(-0.0146,0.1250);
glVertex2f(-0.0157,0.1250);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0138,0.1252);
glVertex2f(-0.0139,0.1252);
glVertex2f(-0.0140,0.1252);
glVertex2f(-0.0139,0.1253);
glVertex2f(-0.0138,0.1252);
glVertex2f(-0.0138,0.1251);
glVertex2f(-0.0139,0.1249);
glVertex2f(-0.0140,0.1248);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0131,0.1240);
glVertex2f(-0.0116,0.1240);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0107,0.1250);
glVertex2f(-0.0109,0.1249);
glVertex2f(-0.0109,0.1247);
glVertex2f(-0.0109,0.1245);
glVertex2f(-0.0109,0.1244);
glVertex2f(-0.0107,0.1243);
glVertex2f(-0.0104,0.1243);
glVertex2f(-0.0101,0.1241);
glVertex2f(-0.0100,0.1240);
glVertex2f(-0.0099,0.1238);
glVertex2f(-0.0099,0.1235);
glVertex2f(-0.0100,0.1234);
glVertex2f(-0.0100,0.1233);
glVertex2f(-0.0103,0.1232);
glVertex2f(-0.0107,0.1232);
glVertex2f(-0.0109,0.1233);
glVertex2f(-0.0109,0.1234);
glVertex2f(-0.0111,0.1235);
glVertex2f(-0.0111,0.1238);
glVertex2f(-0.0109,0.1240);
glVertex2f(-0.0108,0.1241);
glVertex2f(-0.0105,0.1243);
glVertex2f(-0.0102,0.1243);
glVertex2f(-0.0100,0.1244);
glVertex2f(-0.0100,0.1245);
glVertex2f(-0.0100,0.1247);
glVertex2f(-0.0100,0.1249);
glVertex2f(-0.0103,0.1250);
glVertex2f(-0.0107,0.1250);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0091,0.1252);
glVertex2f(-0.0092,0.1252);
glVertex2f(-0.0093,0.1252);
glVertex2f(-0.0092,0.1253);
glVertex2f(-0.0091,0.1252);
glVertex2f(-0.0091,0.1251);
glVertex2f(-0.0092,0.1249);
glVertex2f(-0.0093,0.1248);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0086,0.1252);
glVertex2f(-0.0087,0.1252);
glVertex2f(-0.0088,0.1252);
glVertex2f(-0.0087,0.1253);
glVertex2f(-0.0086,0.1252);
glVertex2f(-0.0086,0.1251);
glVertex2f(-0.0087,0.1249);
glVertex2f(-0.0088,0.1248);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0174,0.1188);
glVertex2f(-0.0180,0.1188);
glVertex2f(-0.0180,0.1214);
glVertex2f(-0.0174,0.1214);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0166,0.1208);
glVertex2f(-0.0165,0.1209);
glVertex2f(-0.0162,0.1212);
glVertex2f(-0.0162,0.1194);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0144,0.1194);
glVertex2f(-0.0144,0.1212);
glVertex2f(-0.0152,0.1200);
glVertex2f(-0.0140,0.1200);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0126,0.1212);
glVertex2f(-0.0134,0.1212);
glVertex2f(-0.0135,0.1204);
glVertex2f(-0.0134,0.1205);
glVertex2f(-0.0131,0.1205);
glVertex2f(-0.0129,0.1205);
glVertex2f(-0.0126,0.1205);
glVertex2f(-0.0125,0.1203);
glVertex2f(-0.0124,0.1200);
glVertex2f(-0.0124,0.1199);
glVertex2f(-0.0125,0.1196);
glVertex2f(-0.0126,0.1195);
glVertex2f(-0.0129,0.1194);
glVertex2f(-0.0131,0.1194);
glVertex2f(-0.0134,0.1195);
glVertex2f(-0.0135,0.1195);
glVertex2f(-0.0135,0.1197);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0118,0.1207);
glVertex2f(-0.0118,0.1208);
glVertex2f(-0.0117,0.1209);
glVertex2f(-0.0116,0.1210);
glVertex2f(-0.0115,0.1212);
glVertex2f(-0.0111,0.1212);
glVertex2f(-0.0109,0.1210);
glVertex2f(-0.0109,0.1209);
glVertex2f(-0.0108,0.1208);
glVertex2f(-0.0108,0.1206);
glVertex2f(-0.0109,0.1205);
glVertex2f(-0.0111,0.1202);
glVertex2f(-0.0119,0.1194);
glVertex2f(-0.0107,0.1194);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0091,0.1205);
glVertex2f(-0.0092,0.1203);
glVertex2f(-0.0094,0.1201);
glVertex2f(-0.0096,0.1200);
glVertex2f(-0.0097,0.1200);
glVertex2f(-0.0100,0.1201);
glVertex2f(-0.0101,0.1203);
glVertex2f(-0.0102,0.1205);
glVertex2f(-0.0102,0.1206);
glVertex2f(-0.0101,0.1209);
glVertex2f(-0.0100,0.1210);
glVertex2f(-0.0097,0.1212);
glVertex2f(-0.0096,0.1212);
glVertex2f(-0.0094,0.1210);
glVertex2f(-0.0092,0.1209);
glVertex2f(-0.0091,0.1205);
glVertex2f(-0.0091,0.1201);
glVertex2f(-0.0092,0.1197);
glVertex2f(-0.0094,0.1195);
glVertex2f(-0.0096,0.1194);
glVertex2f(-0.0098,0.1194);
glVertex2f(-0.0100,0.1195);
glVertex2f(-0.0101,0.1196);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0086,0.1188);
glVertex2f(-0.0081,0.1188);
glVertex2f(-0.0081,0.1214);
glVertex2f(-0.0086,0.1214);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2056,0.1223);
glVertex2f(0.2056,0.1204);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1506,0.1600);
glVertex2f(0.1506,0.1204);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2074,0.1221);
glVertex2f(0.1892,0.1221);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1488,0.1221);
glVertex2f(0.1774,0.1221);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1790,0.1247);
glVertex2f(0.1791,0.1247);
glVertex2f(0.1794,0.1250);
glVertex2f(0.1794,0.1232);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1814,0.1250);
glVertex2f(0.1806,0.1250);
glVertex2f(0.1805,0.1243);
glVertex2f(0.1806,0.1243);
glVertex2f(0.1808,0.1244);
glVertex2f(0.1811,0.1244);
glVertex2f(0.1813,0.1243);
glVertex2f(0.1815,0.1241);
glVertex2f(0.1816,0.1239);
glVertex2f(0.1816,0.1238);
glVertex2f(0.1815,0.1235);
glVertex2f(0.1813,0.1233);
glVertex2f(0.1811,0.1232);
glVertex2f(0.1808,0.1232);
glVertex2f(0.1806,0.1233);
glVertex2f(0.1805,0.1234);
glVertex2f(0.1804,0.1235);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1824,0.1252);
glVertex2f(0.1822,0.1252);
glVertex2f(0.1821,0.1252);
glVertex2f(0.1822,0.1253);
glVertex2f(0.1824,0.1252);
glVertex2f(0.1824,0.1251);
glVertex2f(0.1822,0.1249);
glVertex2f(0.1821,0.1248);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1830,0.1240);
glVertex2f(0.1845,0.1240);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1855,0.1250);
glVertex2f(0.1852,0.1249);
glVertex2f(0.1852,0.1247);
glVertex2f(0.1852,0.1245);
glVertex2f(0.1852,0.1244);
glVertex2f(0.1854,0.1243);
glVertex2f(0.1857,0.1243);
glVertex2f(0.1860,0.1241);
glVertex2f(0.1862,0.1240);
glVertex2f(0.1862,0.1238);
glVertex2f(0.1862,0.1235);
glVertex2f(0.1862,0.1234);
glVertex2f(0.1861,0.1233);
glVertex2f(0.1859,0.1232);
glVertex2f(0.1855,0.1232);
glVertex2f(0.1852,0.1233);
glVertex2f(0.1852,0.1234);
glVertex2f(0.1851,0.1235);
glVertex2f(0.1851,0.1238);
glVertex2f(0.1852,0.1240);
glVertex2f(0.1853,0.1241);
glVertex2f(0.1856,0.1243);
glVertex2f(0.1859,0.1243);
glVertex2f(0.1861,0.1244);
glVertex2f(0.1862,0.1245);
glVertex2f(0.1862,0.1247);
glVertex2f(0.1861,0.1249);
glVertex2f(0.1859,0.1250);
glVertex2f(0.1855,0.1250);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1870,0.1252);
glVertex2f(0.1869,0.1252);
glVertex2f(0.1869,0.1252);
glVertex2f(0.1869,0.1253);
glVertex2f(0.1870,0.1252);
glVertex2f(0.1870,0.1251);
glVertex2f(0.1869,0.1249);
glVertex2f(0.1869,0.1248);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1875,0.1252);
glVertex2f(0.1874,0.1252);
glVertex2f(0.1873,0.1252);
glVertex2f(0.1874,0.1253);
glVertex2f(0.1875,0.1252);
glVertex2f(0.1875,0.1251);
glVertex2f(0.1874,0.1249);
glVertex2f(0.1873,0.1248);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1809,0.1194);
glVertex2f(0.1803,0.1194);
glVertex2f(0.1803,0.1221);
glVertex2f(0.1809,0.1221);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1822,0.1200);
glVertex2f(0.1822,0.1217);
glVertex2f(0.1814,0.1205);
glVertex2f(0.1826,0.1205);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1834,0.1200);
glVertex2f(0.1843,0.1217);
glVertex2f(0.1831,0.1217);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1851,0.1200);
glVertex2f(0.1859,0.1217);
glVertex2f(0.1847,0.1217);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1874,0.1217);
glVertex2f(0.1866,0.1217);
glVertex2f(0.1865,0.1209);
glVertex2f(0.1866,0.1210);
glVertex2f(0.1869,0.1212);
glVertex2f(0.1871,0.1212);
glVertex2f(0.1873,0.1210);
glVertex2f(0.1875,0.1209);
glVertex2f(0.1876,0.1206);
glVertex2f(0.1876,0.1205);
glVertex2f(0.1875,0.1202);
glVertex2f(0.1873,0.1200);
glVertex2f(0.1871,0.1200);
glVertex2f(0.1869,0.1200);
glVertex2f(0.1866,0.1200);
glVertex2f(0.1865,0.1201);
glVertex2f(0.1864,0.1203);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1880,0.1194);
glVertex2f(0.1886,0.1194);
glVertex2f(0.1886,0.1221);
glVertex2f(0.1880,0.1221);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.2046,0.1214);
glVertex2f(0.2049,0.1212);
glVertex2f(0.2064,0.1231);
glVertex2f(0.2066,0.1230);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.1515,0.1230);
glVertex2f(0.1513,0.1231);
glVertex2f(0.1498,0.1212);
glVertex2f(0.1496,0.1214);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0707,0.2177);
glVertex2f(-0.0707,0.2160);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0713,0.2177);
glVertex2f(-0.0702,0.2177);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0697,0.2160);
glVertex2f(-0.0697,0.2177);
glVertex2f(-0.0690,0.2177);
glVertex2f(-0.0687,0.2177);
glVertex2f(-0.0686,0.2176);
glVertex2f(-0.0685,0.2175);
glVertex2f(-0.0685,0.2172);
glVertex2f(-0.0686,0.2171);
glVertex2f(-0.0687,0.2170);
glVertex2f(-0.0690,0.2169);
glVertex2f(-0.0697,0.2169);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0691,0.2169);
glVertex2f(-0.0685,0.2160);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0680,0.2177);
glVertex2f(-0.0680,0.2160);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0673,0.2160);
glVertex2f(-0.0673,0.2177);
glVertex2f(-0.0666,0.2160);
glVertex2f(-0.0659,0.2177);
glVertex2f(-0.0659,0.2160);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0624,0.2173);
glVertex2f(-0.0624,0.2175);
glVertex2f(-0.0626,0.2177);
glVertex2f(-0.0628,0.2177);
glVertex2f(-0.0631,0.2177);
glVertex2f(-0.0633,0.2177);
glVertex2f(-0.0634,0.2175);
glVertex2f(-0.0636,0.2173);
glVertex2f(-0.0636,0.2171);
glVertex2f(-0.0636,0.2167);
glVertex2f(-0.0636,0.2164);
glVertex2f(-0.0634,0.2163);
glVertex2f(-0.0633,0.2161);
glVertex2f(-0.0631,0.2160);
glVertex2f(-0.0628,0.2160);
glVertex2f(-0.0626,0.2161);
glVertex2f(-0.0624,0.2163);
glVertex2f(-0.0624,0.2164);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0614,0.2177);
glVertex2f(-0.0615,0.2177);
glVertex2f(-0.0617,0.2175);
glVertex2f(-0.0618,0.2173);
glVertex2f(-0.0619,0.2171);
glVertex2f(-0.0619,0.2167);
glVertex2f(-0.0618,0.2164);
glVertex2f(-0.0617,0.2163);
glVertex2f(-0.0615,0.2161);
glVertex2f(-0.0614,0.2160);
glVertex2f(-0.0610,0.2160);
glVertex2f(-0.0608,0.2161);
glVertex2f(-0.0607,0.2163);
glVertex2f(-0.0606,0.2164);
glVertex2f(-0.0605,0.2167);
glVertex2f(-0.0605,0.2171);
glVertex2f(-0.0606,0.2173);
glVertex2f(-0.0607,0.2175);
glVertex2f(-0.0608,0.2177);
glVertex2f(-0.0610,0.2177);
glVertex2f(-0.0614,0.2177);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0599,0.2177);
glVertex2f(-0.0599,0.2160);
glVertex2f(-0.0589,0.2160);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0581,0.2177);
glVertex2f(-0.0583,0.2177);
glVertex2f(-0.0584,0.2175);
glVertex2f(-0.0585,0.2173);
glVertex2f(-0.0586,0.2171);
glVertex2f(-0.0586,0.2167);
glVertex2f(-0.0585,0.2164);
glVertex2f(-0.0584,0.2163);
glVertex2f(-0.0583,0.2161);
glVertex2f(-0.0581,0.2160);
glVertex2f(-0.0577,0.2160);
glVertex2f(-0.0576,0.2161);
glVertex2f(-0.0574,0.2163);
glVertex2f(-0.0573,0.2164);
glVertex2f(-0.0572,0.2167);
glVertex2f(-0.0572,0.2171);
glVertex2f(-0.0573,0.2173);
glVertex2f(-0.0574,0.2175);
glVertex2f(-0.0576,0.2177);
glVertex2f(-0.0577,0.2177);
glVertex2f(-0.0581,0.2177);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0567,0.2160);
glVertex2f(-0.0567,0.2177);
glVertex2f(-0.0559,0.2177);
glVertex2f(-0.0557,0.2177);
glVertex2f(-0.0555,0.2176);
glVertex2f(-0.0555,0.2175);
glVertex2f(-0.0555,0.2172);
glVertex2f(-0.0555,0.2171);
glVertex2f(-0.0557,0.2170);
glVertex2f(-0.0559,0.2169);
glVertex2f(-0.0567,0.2169);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0561,0.2169);
glVertex2f(-0.0555,0.2160);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0531,0.2177);
glVertex2f(-0.0522,0.2177);
glVertex2f(-0.0526,0.2171);
glVertex2f(-0.0524,0.2171);
glVertex2f(-0.0522,0.2170);
glVertex2f(-0.0522,0.2169);
glVertex2f(-0.0520,0.2167);
glVertex2f(-0.0520,0.2165);
glVertex2f(-0.0522,0.2163);
glVertex2f(-0.0523,0.2161);
glVertex2f(-0.0526,0.2160);
glVertex2f(-0.0528,0.2160);
glVertex2f(-0.0531,0.2161);
glVertex2f(-0.0531,0.2162);
glVertex2f(-0.0532,0.2163);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0707,0.2148);
glVertex2f(-0.0707,0.2131);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0713,0.2148);
glVertex2f(-0.0702,0.2148);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0700,0.2148);
glVertex2f(-0.0693,0.2140);
glVertex2f(-0.0693,0.2131);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0686,0.2148);
glVertex2f(-0.0693,0.2140);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0682,0.2131);
glVertex2f(-0.0682,0.2148);
glVertex2f(-0.0675,0.2148);
glVertex2f(-0.0672,0.2147);
glVertex2f(-0.0671,0.2146);
glVertex2f(-0.0671,0.2145);
glVertex2f(-0.0671,0.2142);
glVertex2f(-0.0671,0.2141);
glVertex2f(-0.0672,0.2140);
glVertex2f(-0.0675,0.2139);
glVertex2f(-0.0682,0.2139);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0664,0.2132);
glVertex2f(-0.0664,0.2132);
glVertex2f(-0.0664,0.2131);
glVertex2f(-0.0663,0.2132);
glVertex2f(-0.0664,0.2132);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0636,0.2148);
glVertex2f(-0.0636,0.2131);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0641,0.2148);
glVertex2f(-0.0629,0.2148);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0625,0.2148);
glVertex2f(-0.0625,0.2131);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0614,0.2148);
glVertex2f(-0.0614,0.2131);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0625,0.2140);
glVertex2f(-0.0614,0.2140);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0607,0.2148);
glVertex2f(-0.0607,0.2131);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0589,0.2146);
glVertex2f(-0.0590,0.2147);
glVertex2f(-0.0593,0.2148);
glVertex2f(-0.0597,0.2148);
glVertex2f(-0.0599,0.2147);
glVertex2f(-0.0601,0.2146);
glVertex2f(-0.0601,0.2144);
glVertex2f(-0.0600,0.2142);
glVertex2f(-0.0599,0.2141);
glVertex2f(-0.0598,0.2141);
glVertex2f(-0.0593,0.2139);
glVertex2f(-0.0590,0.2138);
glVertex2f(-0.0590,0.2137);
glVertex2f(-0.0589,0.2136);
glVertex2f(-0.0589,0.2133);
glVertex2f(-0.0590,0.2132);
glVertex2f(-0.0593,0.2131);
glVertex2f(-0.0597,0.2131);
glVertex2f(-0.0599,0.2132);
glVertex2f(-0.0601,0.2133);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0566,0.2131);
glVertex2f(-0.0566,0.2148);
glVertex2f(-0.0555,0.2148);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0566,0.2140);
glVertex2f(-0.0559,0.2140);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0566,0.2131);
glVertex2f(-0.0555,0.2131);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0550,0.2148);
glVertex2f(-0.0550,0.2131);
glVertex2f(-0.0540,0.2131);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0536,0.2131);
glVertex2f(-0.0536,0.2148);
glVertex2f(-0.0524,0.2148);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0536,0.2140);
glVertex2f(-0.0529,0.2140);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0536,0.2131);
glVertex2f(-0.0524,0.2131);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0522,0.2148);
glVertex2f(-0.0515,0.2131);
glVertex2f(-0.0509,0.2148);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0504,0.2132);
glVertex2f(-0.0505,0.2132);
glVertex2f(-0.0504,0.2131);
glVertex2f(-0.0503,0.2132);
glVertex2f(-0.0504,0.2132);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0609,0.2293);
glVertex2f(-0.0602,0.2310);
glVertex2f(-0.0596,0.2293);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0607,0.2299);
glVertex2f(-0.0598,0.2299);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0592,0.2293);
glVertex2f(-0.0592,0.2310);
glVertex2f(-0.0584,0.2310);
glVertex2f(-0.0581,0.2310);
glVertex2f(-0.0581,0.2309);
glVertex2f(-0.0580,0.2307);
glVertex2f(-0.0580,0.2305);
glVertex2f(-0.0581,0.2304);
glVertex2f(-0.0581,0.2303);
glVertex2f(-0.0584,0.2302);
glVertex2f(-0.0592,0.2302);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0586,0.2302);
glVertex2f(-0.0580,0.2293);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0562,0.2306);
glVertex2f(-0.0563,0.2308);
glVertex2f(-0.0565,0.2310);
glVertex2f(-0.0567,0.2310);
glVertex2f(-0.0570,0.2310);
glVertex2f(-0.0571,0.2310);
glVertex2f(-0.0574,0.2308);
glVertex2f(-0.0574,0.2306);
glVertex2f(-0.0575,0.2304);
glVertex2f(-0.0575,0.2300);
glVertex2f(-0.0574,0.2297);
glVertex2f(-0.0574,0.2295);
glVertex2f(-0.0571,0.2293);
glVertex2f(-0.0570,0.2293);
glVertex2f(-0.0567,0.2293);
glVertex2f(-0.0565,0.2293);
glVertex2f(-0.0563,0.2295);
glVertex2f(-0.0562,0.2297);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0557,0.2310);
glVertex2f(-0.0557,0.2293);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0545,0.2310);
glVertex2f(-0.0545,0.2293);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0557,0.2302);
glVertex2f(-0.0545,0.2302);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0538,0.2310);
glVertex2f(-0.0538,0.2293);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0528,0.2310);
glVertex2f(-0.0528,0.2293);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0534,0.2310);
glVertex2f(-0.0522,0.2310);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0518,0.2293);
glVertex2f(-0.0518,0.2310);
glVertex2f(-0.0507,0.2310);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0518,0.2302);
glVertex2f(-0.0511,0.2302);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0518,0.2293);
glVertex2f(-0.0507,0.2293);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0491,0.2306);
glVertex2f(-0.0491,0.2308);
glVertex2f(-0.0493,0.2310);
glVertex2f(-0.0495,0.2310);
glVertex2f(-0.0498,0.2310);
glVertex2f(-0.0500,0.2310);
glVertex2f(-0.0501,0.2308);
glVertex2f(-0.0502,0.2306);
glVertex2f(-0.0503,0.2304);
glVertex2f(-0.0503,0.2300);
glVertex2f(-0.0502,0.2297);
glVertex2f(-0.0501,0.2295);
glVertex2f(-0.0500,0.2293);
glVertex2f(-0.0498,0.2293);
glVertex2f(-0.0495,0.2293);
glVertex2f(-0.0493,0.2293);
glVertex2f(-0.0491,0.2295);
glVertex2f(-0.0491,0.2297);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0481,0.2310);
glVertex2f(-0.0481,0.2293);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0487,0.2310);
glVertex2f(-0.0475,0.2310);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0471,0.2310);
glVertex2f(-0.0471,0.2298);
glVertex2f(-0.0470,0.2295);
glVertex2f(-0.0469,0.2293);
glVertex2f(-0.0466,0.2293);
glVertex2f(-0.0465,0.2293);
glVertex2f(-0.0462,0.2293);
glVertex2f(-0.0460,0.2295);
glVertex2f(-0.0460,0.2298);
glVertex2f(-0.0460,0.2310);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0453,0.2293);
glVertex2f(-0.0453,0.2310);
glVertex2f(-0.0445,0.2310);
glVertex2f(-0.0443,0.2310);
glVertex2f(-0.0442,0.2309);
glVertex2f(-0.0441,0.2307);
glVertex2f(-0.0441,0.2305);
glVertex2f(-0.0442,0.2304);
glVertex2f(-0.0443,0.2303);
glVertex2f(-0.0445,0.2302);
glVertex2f(-0.0453,0.2302);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0447,0.2302);
glVertex2f(-0.0441,0.2293);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0438,0.2293);
glVertex2f(-0.0431,0.2310);
glVertex2f(-0.0424,0.2293);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0435,0.2299);
glVertex2f(-0.0427,0.2299);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0420,0.2310);
glVertex2f(-0.0420,0.2293);
glVertex2f(-0.0410,0.2293);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0377,0.2306);
glVertex2f(-0.0377,0.2308);
glVertex2f(-0.0379,0.2310);
glVertex2f(-0.0381,0.2310);
glVertex2f(-0.0384,0.2310);
glVertex2f(-0.0386,0.2310);
glVertex2f(-0.0387,0.2308);
glVertex2f(-0.0388,0.2306);
glVertex2f(-0.0389,0.2304);
glVertex2f(-0.0389,0.2300);
glVertex2f(-0.0388,0.2297);
glVertex2f(-0.0387,0.2295);
glVertex2f(-0.0386,0.2293);
glVertex2f(-0.0384,0.2293);
glVertex2f(-0.0381,0.2293);
glVertex2f(-0.0379,0.2293);
glVertex2f(-0.0377,0.2295);
glVertex2f(-0.0377,0.2297);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0370,0.2310);
glVertex2f(-0.0370,0.2293);
glVertex2f(-0.0360,0.2293);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0359,0.2293);
glVertex2f(-0.0352,0.2310);
glVertex2f(-0.0346,0.2293);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0356,0.2299);
glVertex2f(-0.0348,0.2299);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0341,0.2293);
glVertex2f(-0.0341,0.2310);
glVertex2f(-0.0335,0.2310);
glVertex2f(-0.0333,0.2310);
glVertex2f(-0.0331,0.2308);
glVertex2f(-0.0330,0.2306);
glVertex2f(-0.0330,0.2304);
glVertex2f(-0.0330,0.2300);
glVertex2f(-0.0330,0.2297);
glVertex2f(-0.0331,0.2295);
glVertex2f(-0.0333,0.2293);
glVertex2f(-0.0335,0.2293);
glVertex2f(-0.0341,0.2293);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0324,0.2293);
glVertex2f(-0.0324,0.2310);
glVertex2f(-0.0318,0.2310);
glVertex2f(-0.0315,0.2310);
glVertex2f(-0.0313,0.2308);
glVertex2f(-0.0313,0.2306);
glVertex2f(-0.0312,0.2304);
glVertex2f(-0.0312,0.2300);
glVertex2f(-0.0313,0.2297);
glVertex2f(-0.0313,0.2295);
glVertex2f(-0.0315,0.2293);
glVertex2f(-0.0318,0.2293);
glVertex2f(-0.0324,0.2293);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0306,0.2310);
glVertex2f(-0.0306,0.2293);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0299,0.2293);
glVertex2f(-0.0299,0.2310);
glVertex2f(-0.0288,0.2293);
glVertex2f(-0.0288,0.2310);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0269,0.2306);
glVertex2f(-0.0270,0.2308);
glVertex2f(-0.0272,0.2310);
glVertex2f(-0.0273,0.2310);
glVertex2f(-0.0277,0.2310);
glVertex2f(-0.0278,0.2310);
glVertex2f(-0.0280,0.2308);
glVertex2f(-0.0281,0.2306);
glVertex2f(-0.0282,0.2304);
glVertex2f(-0.0282,0.2300);
glVertex2f(-0.0281,0.2297);
glVertex2f(-0.0280,0.2295);
glVertex2f(-0.0278,0.2293);
glVertex2f(-0.0277,0.2293);
glVertex2f(-0.0273,0.2293);
glVertex2f(-0.0272,0.2293);
glVertex2f(-0.0270,0.2295);
glVertex2f(-0.0269,0.2297);
glVertex2f(-0.0269,0.2300);
glVertex2f(-0.0273,0.2300);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0234,0.2306);
glVertex2f(-0.0235,0.2308);
glVertex2f(-0.0237,0.2310);
glVertex2f(-0.0238,0.2310);
glVertex2f(-0.0242,0.2310);
glVertex2f(-0.0243,0.2310);
glVertex2f(-0.0245,0.2308);
glVertex2f(-0.0246,0.2306);
glVertex2f(-0.0247,0.2304);
glVertex2f(-0.0247,0.2300);
glVertex2f(-0.0246,0.2297);
glVertex2f(-0.0245,0.2295);
glVertex2f(-0.0243,0.2293);
glVertex2f(-0.0242,0.2293);
glVertex2f(-0.0238,0.2293);
glVertex2f(-0.0237,0.2293);
glVertex2f(-0.0235,0.2295);
glVertex2f(-0.0234,0.2297);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0224,0.2310);
glVertex2f(-0.0225,0.2310);
glVertex2f(-0.0228,0.2308);
glVertex2f(-0.0228,0.2306);
glVertex2f(-0.0229,0.2304);
glVertex2f(-0.0229,0.2300);
glVertex2f(-0.0228,0.2297);
glVertex2f(-0.0228,0.2295);
glVertex2f(-0.0225,0.2293);
glVertex2f(-0.0224,0.2293);
glVertex2f(-0.0221,0.2293);
glVertex2f(-0.0219,0.2293);
glVertex2f(-0.0218,0.2295);
glVertex2f(-0.0216,0.2297);
glVertex2f(-0.0216,0.2300);
glVertex2f(-0.0216,0.2304);
glVertex2f(-0.0216,0.2306);
glVertex2f(-0.0218,0.2308);
glVertex2f(-0.0219,0.2310);
glVertex2f(-0.0221,0.2310);
glVertex2f(-0.0224,0.2310);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0210,0.2310);
glVertex2f(-0.0210,0.2293);
glVertex2f(-0.0200,0.2293);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0192,0.2310);
glVertex2f(-0.0193,0.2310);
glVertex2f(-0.0194,0.2308);
glVertex2f(-0.0196,0.2306);
glVertex2f(-0.0197,0.2304);
glVertex2f(-0.0197,0.2300);
glVertex2f(-0.0196,0.2297);
glVertex2f(-0.0194,0.2295);
glVertex2f(-0.0193,0.2293);
glVertex2f(-0.0192,0.2293);
glVertex2f(-0.0188,0.2293);
glVertex2f(-0.0186,0.2293);
glVertex2f(-0.0185,0.2295);
glVertex2f(-0.0184,0.2297);
glVertex2f(-0.0183,0.2300);
glVertex2f(-0.0183,0.2304);
glVertex2f(-0.0184,0.2306);
glVertex2f(-0.0185,0.2308);
glVertex2f(-0.0186,0.2310);
glVertex2f(-0.0188,0.2310);
glVertex2f(-0.0192,0.2310);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0177,0.2293);
glVertex2f(-0.0177,0.2310);
glVertex2f(-0.0170,0.2310);
glVertex2f(-0.0167,0.2310);
glVertex2f(-0.0166,0.2309);
glVertex2f(-0.0166,0.2307);
glVertex2f(-0.0166,0.2305);
glVertex2f(-0.0166,0.2304);
glVertex2f(-0.0167,0.2303);
glVertex2f(-0.0170,0.2302);
glVertex2f(-0.0177,0.2302);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0171,0.2302);
glVertex2f(-0.0166,0.2293);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0140,0.2307);
glVertex2f(-0.0139,0.2308);
glVertex2f(-0.0136,0.2310);
glVertex2f(-0.0136,0.2293);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0603,0.2281);
glVertex2f(-0.0603,0.2264);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0609,0.2281);
glVertex2f(-0.0598,0.2281);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0596,0.2281);
glVertex2f(-0.0589,0.2273);
glVertex2f(-0.0589,0.2264);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0583,0.2281);
glVertex2f(-0.0589,0.2273);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0579,0.2264);
glVertex2f(-0.0579,0.2281);
glVertex2f(-0.0571,0.2281);
glVertex2f(-0.0568,0.2280);
glVertex2f(-0.0567,0.2279);
glVertex2f(-0.0567,0.2278);
glVertex2f(-0.0567,0.2275);
glVertex2f(-0.0567,0.2274);
glVertex2f(-0.0568,0.2273);
glVertex2f(-0.0571,0.2272);
glVertex2f(-0.0579,0.2272);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0560,0.2265);
glVertex2f(-0.0561,0.2265);
glVertex2f(-0.0560,0.2264);
glVertex2f(-0.0559,0.2265);
glVertex2f(-0.0560,0.2265);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0531,0.2281);
glVertex2f(-0.0531,0.2264);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0537,0.2281);
glVertex2f(-0.0526,0.2281);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0522,0.2281);
glVertex2f(-0.0522,0.2264);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0510,0.2281);
glVertex2f(-0.0510,0.2264);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0522,0.2273);
glVertex2f(-0.0510,0.2273);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0503,0.2281);
glVertex2f(-0.0503,0.2264);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0486,0.2279);
glVertex2f(-0.0487,0.2280);
glVertex2f(-0.0489,0.2281);
glVertex2f(-0.0493,0.2281);
glVertex2f(-0.0496,0.2280);
glVertex2f(-0.0497,0.2279);
glVertex2f(-0.0497,0.2277);
glVertex2f(-0.0496,0.2275);
glVertex2f(-0.0496,0.2274);
glVertex2f(-0.0493,0.2274);
glVertex2f(-0.0488,0.2272);
glVertex2f(-0.0487,0.2271);
glVertex2f(-0.0486,0.2270);
glVertex2f(-0.0486,0.2269);
glVertex2f(-0.0486,0.2266);
glVertex2f(-0.0487,0.2265);
glVertex2f(-0.0489,0.2264);
glVertex2f(-0.0493,0.2264);
glVertex2f(-0.0496,0.2265);
glVertex2f(-0.0497,0.2266);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0462,0.2264);
glVertex2f(-0.0462,0.2281);
glVertex2f(-0.0451,0.2281);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0462,0.2273);
glVertex2f(-0.0455,0.2273);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0462,0.2264);
glVertex2f(-0.0451,0.2264);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0446,0.2281);
glVertex2f(-0.0446,0.2264);
glVertex2f(-0.0436,0.2264);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0432,0.2264);
glVertex2f(-0.0432,0.2281);
glVertex2f(-0.0421,0.2281);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0432,0.2273);
glVertex2f(-0.0425,0.2273);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0432,0.2264);
glVertex2f(-0.0421,0.2264);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0418,0.2281);
glVertex2f(-0.0412,0.2264);
glVertex2f(-0.0405,0.2281);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0400,0.2265);
glVertex2f(-0.0401,0.2265);
glVertex2f(-0.0400,0.2264);
glVertex2f(-0.0399,0.2265);
glVertex2f(-0.0400,0.2265);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0726,0.1873);
glVertex2f(0.0636,0.1873);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0676,0.1908);
glVertex2f(0.0636,0.1908);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0653,0.1873);
glVertex2f(0.0653,0.1855);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0653,0.1908);
glVertex2f(0.0653,0.1926);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0653,0.1890);
glVertex2f(0.0595,0.1982);
glVertex2f(0.0595,0.2000);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0571,0.2016);
glVertex2f(0.0570,0.2018);
glVertex2f(0.0567,0.2020);
glVertex2f(0.0585,0.2020);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0565,0.2033);
glVertex2f(0.0566,0.2032);
glVertex2f(0.0565,0.2032);
glVertex2f(0.0564,0.2032);
glVertex2f(0.0565,0.2033);
glVertex2f(0.0567,0.2033);
glVertex2f(0.0568,0.2032);
glVertex2f(0.0569,0.2032);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0578,0.2040);
glVertex2f(0.0578,0.2055);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0567,0.2066);
glVertex2f(0.0568,0.2063);
glVertex2f(0.0571,0.2062);
glVertex2f(0.0575,0.2061);
glVertex2f(0.0578,0.2061);
glVertex2f(0.0582,0.2062);
glVertex2f(0.0584,0.2063);
glVertex2f(0.0585,0.2066);
glVertex2f(0.0585,0.2068);
glVertex2f(0.0584,0.2070);
glVertex2f(0.0582,0.2072);
glVertex2f(0.0578,0.2073);
glVertex2f(0.0575,0.2073);
glVertex2f(0.0571,0.2072);
glVertex2f(0.0568,0.2070);
glVertex2f(0.0567,0.2068);
glVertex2f(0.0567,0.2066);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0565,0.2080);
glVertex2f(0.0566,0.2080);
glVertex2f(0.0565,0.2078);
glVertex2f(0.0564,0.2080);
glVertex2f(0.0565,0.2080);
glVertex2f(0.0567,0.2080);
glVertex2f(0.0568,0.2080);
glVertex2f(0.0569,0.2078);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0565,0.2085);
glVertex2f(0.0566,0.2084);
glVertex2f(0.0565,0.2084);
glVertex2f(0.0564,0.2084);
glVertex2f(0.0565,0.2085);
glVertex2f(0.0567,0.2085);
glVertex2f(0.0568,0.2084);
glVertex2f(0.0569,0.2084);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0624,0.2036);
glVertex2f(0.0624,0.2030);
glVertex2f(0.0597,0.2030);
glVertex2f(0.0597,0.2036);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0600,0.2042);
glVertex2f(0.0600,0.2051);
glVertex2f(0.0607,0.2046);
glVertex2f(0.0607,0.2049);
glVertex2f(0.0607,0.2051);
glVertex2f(0.0609,0.2051);
glVertex2f(0.0611,0.2052);
glVertex2f(0.0613,0.2052);
glVertex2f(0.0615,0.2051);
glVertex2f(0.0617,0.2050);
glVertex2f(0.0618,0.2047);
glVertex2f(0.0618,0.2045);
glVertex2f(0.0617,0.2042);
glVertex2f(0.0616,0.2042);
glVertex2f(0.0614,0.2041);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0600,0.2063);
glVertex2f(0.0601,0.2060);
glVertex2f(0.0603,0.2058);
glVertex2f(0.0607,0.2058);
glVertex2f(0.0610,0.2058);
glVertex2f(0.0614,0.2058);
glVertex2f(0.0617,0.2060);
glVertex2f(0.0618,0.2063);
glVertex2f(0.0618,0.2064);
glVertex2f(0.0617,0.2067);
glVertex2f(0.0614,0.2068);
glVertex2f(0.0610,0.2069);
glVertex2f(0.0607,0.2069);
glVertex2f(0.0603,0.2068);
glVertex2f(0.0601,0.2067);
glVertex2f(0.0600,0.2064);
glVertex2f(0.0600,0.2063);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0600,0.2084);
glVertex2f(0.0600,0.2076);
glVertex2f(0.0607,0.2075);
glVertex2f(0.0607,0.2076);
glVertex2f(0.0606,0.2078);
glVertex2f(0.0606,0.2081);
glVertex2f(0.0607,0.2084);
glVertex2f(0.0609,0.2085);
glVertex2f(0.0611,0.2086);
glVertex2f(0.0613,0.2086);
glVertex2f(0.0615,0.2085);
glVertex2f(0.0617,0.2084);
glVertex2f(0.0618,0.2081);
glVertex2f(0.0618,0.2078);
glVertex2f(0.0617,0.2076);
glVertex2f(0.0616,0.2075);
glVertex2f(0.0614,0.2074);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0624,0.2090);
glVertex2f(0.0624,0.2096);
glVertex2f(0.0597,0.2096);
glVertex2f(0.0597,0.2090);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0653,0.1873);
glVertex2f(0.0653,0.1908);
glVertex2f(0.0653,0.1873);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.0661,0.1863);
glVertex2f(0.0662,0.1865);
glVertex2f(0.0643,0.1880);
glVertex2f(0.0645,0.1883);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.0645,0.1918);
glVertex2f(0.0643,0.1916);
glVertex2f(0.0662,0.1900);
glVertex2f(0.0661,0.1898);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.0335,0.2068);
glVertex2f(-0.0325,0.2054);
glVertex2f(-0.0339,0.2064);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0337,0.2066);
glVertex2f(-0.0438,0.2167);
glVertex2f(-0.0481,0.2167);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.0173,0.2137);
glVertex2f(0.0183,0.2122);
glVertex2f(0.0168,0.2133);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0171,0.2135);
glVertex2f(0.0006,0.2300);
glVertex2f(-0.0050,0.2300);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2546,0.1890);
glVertex2f(0.2949,0.1890);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2560,0.1899);
glVertex2f(0.2560,0.1917);
glVertex2f(0.2573,0.1917);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2560,0.1909);
glVertex2f(0.2568,0.1909);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2560,0.1899);
glVertex2f(0.2573,0.1899);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2578,0.1917);
glVertex2f(0.2578,0.1899);
glVertex2f(0.2590,0.1899);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2596,0.1902);
glVertex2f(0.2594,0.1900);
glVertex2f(0.2596,0.1899);
glVertex2f(0.2597,0.1900);
glVertex2f(0.2596,0.1902);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2628,0.1917);
glVertex2f(0.2625,0.1916);
glVertex2f(0.2625,0.1915);
glVertex2f(0.2625,0.1913);
glVertex2f(0.2625,0.1911);
glVertex2f(0.2627,0.1911);
glVertex2f(0.2631,0.1910);
glVertex2f(0.2634,0.1909);
glVertex2f(0.2636,0.1907);
glVertex2f(0.2637,0.1906);
glVertex2f(0.2637,0.1903);
glVertex2f(0.2636,0.1902);
glVertex2f(0.2635,0.1900);
glVertex2f(0.2632,0.1899);
glVertex2f(0.2628,0.1899);
glVertex2f(0.2625,0.1900);
glVertex2f(0.2625,0.1902);
glVertex2f(0.2623,0.1903);
glVertex2f(0.2623,0.1906);
glVertex2f(0.2625,0.1907);
glVertex2f(0.2626,0.1909);
glVertex2f(0.2630,0.1910);
glVertex2f(0.2633,0.1911);
glVertex2f(0.2635,0.1911);
glVertex2f(0.2636,0.1913);
glVertex2f(0.2636,0.1915);
glVertex2f(0.2635,0.1916);
glVertex2f(0.2632,0.1917);
glVertex2f(0.2628,0.1917);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2646,0.1920);
glVertex2f(0.2644,0.1919);
glVertex2f(0.2644,0.1920);
glVertex2f(0.2644,0.1921);
glVertex2f(0.2646,0.1920);
glVertex2f(0.2646,0.1918);
glVertex2f(0.2644,0.1916);
glVertex2f(0.2644,0.1916);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2654,0.1907);
glVertex2f(0.2670,0.1907);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2690,0.1915);
glVertex2f(0.2689,0.1916);
glVertex2f(0.2686,0.1917);
glVertex2f(0.2684,0.1917);
glVertex2f(0.2681,0.1916);
glVertex2f(0.2680,0.1914);
glVertex2f(0.2678,0.1910);
glVertex2f(0.2678,0.1906);
glVertex2f(0.2680,0.1902);
glVertex2f(0.2681,0.1900);
glVertex2f(0.2684,0.1899);
glVertex2f(0.2685,0.1899);
glVertex2f(0.2688,0.1900);
glVertex2f(0.2690,0.1902);
glVertex2f(0.2691,0.1904);
glVertex2f(0.2691,0.1906);
glVertex2f(0.2690,0.1908);
glVertex2f(0.2688,0.1910);
glVertex2f(0.2685,0.1911);
glVertex2f(0.2684,0.1911);
glVertex2f(0.2681,0.1910);
glVertex2f(0.2680,0.1908);
glVertex2f(0.2678,0.1906);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2699,0.1920);
glVertex2f(0.2699,0.1919);
glVertex2f(0.2698,0.1920);
glVertex2f(0.2699,0.1921);
glVertex2f(0.2699,0.1920);
glVertex2f(0.2699,0.1918);
glVertex2f(0.2699,0.1916);
glVertex2f(0.2698,0.1916);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2706,0.1920);
glVertex2f(0.2704,0.1919);
glVertex2f(0.2703,0.1920);
glVertex2f(0.2704,0.1921);
glVertex2f(0.2706,0.1920);
glVertex2f(0.2706,0.1918);
glVertex2f(0.2704,0.1916);
glVertex2f(0.2703,0.1916);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2751,0.1917);
glVertex2f(0.2751,0.1904);
glVertex2f(0.2753,0.1902);
glVertex2f(0.2755,0.1900);
glVertex2f(0.2758,0.1899);
glVertex2f(0.2759,0.1899);
glVertex2f(0.2762,0.1900);
glVertex2f(0.2764,0.1902);
glVertex2f(0.2765,0.1904);
glVertex2f(0.2765,0.1917);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2788,0.1921);
glVertex2f(0.2771,0.1894);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2806,0.1915);
glVertex2f(0.2805,0.1916);
glVertex2f(0.2802,0.1917);
glVertex2f(0.2798,0.1917);
glVertex2f(0.2795,0.1916);
glVertex2f(0.2793,0.1915);
glVertex2f(0.2793,0.1913);
glVertex2f(0.2794,0.1911);
glVertex2f(0.2795,0.1911);
glVertex2f(0.2797,0.1910);
glVertex2f(0.2803,0.1908);
glVertex2f(0.2805,0.1907);
glVertex2f(0.2805,0.1907);
glVertex2f(0.2806,0.1904);
glVertex2f(0.2806,0.1902);
glVertex2f(0.2805,0.1900);
glVertex2f(0.2802,0.1899);
glVertex2f(0.2798,0.1899);
glVertex2f(0.2795,0.1900);
glVertex2f(0.2793,0.1902);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2847,0.1913);
glVertex2f(0.2846,0.1915);
glVertex2f(0.2844,0.1916);
glVertex2f(0.2842,0.1917);
glVertex2f(0.2839,0.1917);
glVertex2f(0.2836,0.1916);
glVertex2f(0.2834,0.1915);
glVertex2f(0.2834,0.1913);
glVertex2f(0.2832,0.1911);
glVertex2f(0.2832,0.1907);
glVertex2f(0.2834,0.1904);
glVertex2f(0.2834,0.1902);
glVertex2f(0.2836,0.1900);
glVertex2f(0.2839,0.1899);
glVertex2f(0.2842,0.1899);
glVertex2f(0.2844,0.1900);
glVertex2f(0.2846,0.1902);
glVertex2f(0.2847,0.1904);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2850,0.1899);
glVertex2f(0.2858,0.1917);
glVertex2f(0.2866,0.1899);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2854,0.1906);
glVertex2f(0.2863,0.1906);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2871,0.1899);
glVertex2f(0.2871,0.1917);
glVertex2f(0.2884,0.1899);
glVertex2f(0.2884,0.1917);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2897,0.1917);
glVertex2f(0.2895,0.1916);
glVertex2f(0.2893,0.1915);
glVertex2f(0.2892,0.1913);
glVertex2f(0.2891,0.1911);
glVertex2f(0.2891,0.1907);
glVertex2f(0.2892,0.1904);
glVertex2f(0.2893,0.1902);
glVertex2f(0.2895,0.1900);
glVertex2f(0.2897,0.1899);
glVertex2f(0.2901,0.1899);
glVertex2f(0.2903,0.1900);
glVertex2f(0.2905,0.1902);
glVertex2f(0.2905,0.1904);
glVertex2f(0.2907,0.1907);
glVertex2f(0.2907,0.1911);
glVertex2f(0.2905,0.1913);
glVertex2f(0.2905,0.1915);
glVertex2f(0.2903,0.1916);
glVertex2f(0.2901,0.1917);
glVertex2f(0.2897,0.1917);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2913,0.1899);
glVertex2f(0.2913,0.1917);
glVertex2f(0.2922,0.1917);
glVertex2f(0.2925,0.1916);
glVertex2f(0.2926,0.1916);
glVertex2f(0.2927,0.1914);
glVertex2f(0.2927,0.1911);
glVertex2f(0.2926,0.1910);
glVertex2f(0.2925,0.1909);
glVertex2f(0.2922,0.1908);
glVertex2f(0.2913,0.1908);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2931,0.1917);
glVertex2f(0.2938,0.1909);
glVertex2f(0.2938,0.1899);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2946,0.1917);
glVertex2f(0.2938,0.1909);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0327,0.2584);
glVertex2f(0.0325,0.2585);
glVertex2f(0.0323,0.2586);
glVertex2f(0.0318,0.2586);
glVertex2f(0.0315,0.2585);
glVertex2f(0.0313,0.2584);
glVertex2f(0.0313,0.2582);
glVertex2f(0.0315,0.2580);
glVertex2f(0.0315,0.2580);
glVertex2f(0.0318,0.2579);
glVertex2f(0.0323,0.2577);
glVertex2f(0.0325,0.2576);
glVertex2f(0.0326,0.2575);
glVertex2f(0.0327,0.2573);
glVertex2f(0.0327,0.2571);
glVertex2f(0.0325,0.2569);
glVertex2f(0.0323,0.2568);
glVertex2f(0.0318,0.2568);
glVertex2f(0.0315,0.2569);
glVertex2f(0.0313,0.2571);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0334,0.2586);
glVertex2f(0.0334,0.2568);
glVertex2f(0.0345,0.2568);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0355,0.2586);
glVertex2f(0.0353,0.2585);
glVertex2f(0.0351,0.2584);
glVertex2f(0.0350,0.2582);
glVertex2f(0.0349,0.2580);
glVertex2f(0.0349,0.2575);
glVertex2f(0.0350,0.2573);
glVertex2f(0.0351,0.2571);
glVertex2f(0.0353,0.2569);
glVertex2f(0.0355,0.2568);
glVertex2f(0.0359,0.2568);
glVertex2f(0.0360,0.2569);
glVertex2f(0.0363,0.2571);
glVertex2f(0.0363,0.2573);
glVertex2f(0.0365,0.2575);
glVertex2f(0.0365,0.2580);
glVertex2f(0.0363,0.2582);
glVertex2f(0.0363,0.2584);
glVertex2f(0.0360,0.2585);
glVertex2f(0.0359,0.2586);
glVertex2f(0.0355,0.2586);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0371,0.2568);
glVertex2f(0.0371,0.2586);
glVertex2f(0.0380,0.2586);
glVertex2f(0.0383,0.2585);
glVertex2f(0.0384,0.2585);
glVertex2f(0.0384,0.2583);
glVertex2f(0.0384,0.2580);
glVertex2f(0.0384,0.2579);
glVertex2f(0.0383,0.2578);
glVertex2f(0.0380,0.2577);
glVertex2f(0.0371,0.2577);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0391,0.2568);
glVertex2f(0.0391,0.2586);
glVertex2f(0.0404,0.2586);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0391,0.2578);
glVertex2f(0.0399,0.2578);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0391,0.2568);
glVertex2f(0.0404,0.2568);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0439,0.2568);
glVertex2f(0.0439,0.2586);
glVertex2f(0.0429,0.2575);
glVertex2f(0.0443,0.2575);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0451,0.2580);
glVertex2f(0.0449,0.2580);
glVertex2f(0.0451,0.2579);
glVertex2f(0.0451,0.2580);
glVertex2f(0.0451,0.2580);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0451,0.2571);
glVertex2f(0.0449,0.2569);
glVertex2f(0.0451,0.2568);
glVertex2f(0.0451,0.2569);
glVertex2f(0.0451,0.2571);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0461,0.2583);
glVertex2f(0.0462,0.2584);
glVertex2f(0.0466,0.2586);
glVertex2f(0.0466,0.2568);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0478,0.2582);
glVertex2f(0.0478,0.2583);
glVertex2f(0.0479,0.2585);
glVertex2f(0.0480,0.2585);
glVertex2f(0.0482,0.2586);
glVertex2f(0.0486,0.2586);
glVertex2f(0.0488,0.2585);
glVertex2f(0.0488,0.2585);
glVertex2f(0.0490,0.2583);
glVertex2f(0.0490,0.2581);
glVertex2f(0.0488,0.2580);
glVertex2f(0.0487,0.2577);
glVertex2f(0.0477,0.2568);
glVertex2f(0.0491,0.2568);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1821,0.2540);
glVertex2f(0.1819,0.2542);
glVertex2f(0.1816,0.2542);
glVertex2f(0.1812,0.2542);
glVertex2f(0.1809,0.2542);
glVertex2f(0.1808,0.2540);
glVertex2f(0.1808,0.2538);
glVertex2f(0.1809,0.2537);
glVertex2f(0.1809,0.2536);
glVertex2f(0.1812,0.2535);
glVertex2f(0.1817,0.2533);
glVertex2f(0.1819,0.2533);
glVertex2f(0.1820,0.2532);
glVertex2f(0.1821,0.2530);
glVertex2f(0.1821,0.2528);
glVertex2f(0.1819,0.2525);
glVertex2f(0.1816,0.2525);
glVertex2f(0.1812,0.2525);
glVertex2f(0.1809,0.2525);
glVertex2f(0.1808,0.2528);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1828,0.2542);
glVertex2f(0.1828,0.2525);
glVertex2f(0.1840,0.2525);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1849,0.2542);
glVertex2f(0.1847,0.2542);
glVertex2f(0.1845,0.2540);
glVertex2f(0.1845,0.2538);
glVertex2f(0.1843,0.2536);
glVertex2f(0.1843,0.2532);
glVertex2f(0.1845,0.2529);
glVertex2f(0.1845,0.2528);
glVertex2f(0.1847,0.2525);
glVertex2f(0.1849,0.2525);
glVertex2f(0.1853,0.2525);
glVertex2f(0.1855,0.2525);
glVertex2f(0.1857,0.2528);
glVertex2f(0.1858,0.2529);
glVertex2f(0.1859,0.2532);
glVertex2f(0.1859,0.2536);
glVertex2f(0.1858,0.2538);
glVertex2f(0.1857,0.2540);
glVertex2f(0.1855,0.2542);
glVertex2f(0.1853,0.2542);
glVertex2f(0.1849,0.2542);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1866,0.2525);
glVertex2f(0.1866,0.2542);
glVertex2f(0.1874,0.2542);
glVertex2f(0.1877,0.2542);
glVertex2f(0.1878,0.2541);
glVertex2f(0.1879,0.2540);
glVertex2f(0.1879,0.2537);
glVertex2f(0.1878,0.2535);
glVertex2f(0.1877,0.2534);
glVertex2f(0.1874,0.2533);
glVertex2f(0.1866,0.2533);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1885,0.2525);
glVertex2f(0.1885,0.2542);
glVertex2f(0.1898,0.2542);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1885,0.2534);
glVertex2f(0.1893,0.2534);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1885,0.2525);
glVertex2f(0.1898,0.2525);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1933,0.2525);
glVertex2f(0.1933,0.2542);
glVertex2f(0.1923,0.2531);
glVertex2f(0.1937,0.2531);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1945,0.2537);
glVertex2f(0.1944,0.2536);
glVertex2f(0.1945,0.2535);
glVertex2f(0.1945,0.2536);
glVertex2f(0.1945,0.2537);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1945,0.2527);
glVertex2f(0.1944,0.2525);
glVertex2f(0.1945,0.2525);
glVertex2f(0.1945,0.2525);
glVertex2f(0.1945,0.2527);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1955,0.2540);
glVertex2f(0.1957,0.2540);
glVertex2f(0.1960,0.2542);
glVertex2f(0.1960,0.2525);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1973,0.2538);
glVertex2f(0.1973,0.2540);
glVertex2f(0.1973,0.2541);
glVertex2f(0.1974,0.2542);
glVertex2f(0.1976,0.2542);
glVertex2f(0.1980,0.2542);
glVertex2f(0.1982,0.2542);
glVertex2f(0.1983,0.2541);
glVertex2f(0.1984,0.2540);
glVertex2f(0.1984,0.2537);
glVertex2f(0.1983,0.2536);
glVertex2f(0.1981,0.2533);
glVertex2f(0.1971,0.2525);
glVertex2f(0.1985,0.2525);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0697,0.2106);
glVertex2f(0.0695,0.2107);
glVertex2f(0.0692,0.2108);
glVertex2f(0.0688,0.2108);
glVertex2f(0.0685,0.2107);
glVertex2f(0.0683,0.2106);
glVertex2f(0.0683,0.2103);
glVertex2f(0.0684,0.2102);
glVertex2f(0.0685,0.2101);
glVertex2f(0.0687,0.2101);
glVertex2f(0.0692,0.2099);
glVertex2f(0.0695,0.2098);
glVertex2f(0.0695,0.2097);
glVertex2f(0.0697,0.2095);
glVertex2f(0.0697,0.2093);
glVertex2f(0.0695,0.2091);
glVertex2f(0.0692,0.2090);
glVertex2f(0.0688,0.2090);
glVertex2f(0.0685,0.2091);
glVertex2f(0.0683,0.2093);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0703,0.2108);
glVertex2f(0.0703,0.2090);
glVertex2f(0.0715,0.2090);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0724,0.2108);
glVertex2f(0.0723,0.2107);
glVertex2f(0.0721,0.2106);
glVertex2f(0.0719,0.2103);
glVertex2f(0.0719,0.2101);
glVertex2f(0.0719,0.2097);
glVertex2f(0.0719,0.2094);
glVertex2f(0.0721,0.2093);
glVertex2f(0.0723,0.2091);
glVertex2f(0.0724,0.2090);
glVertex2f(0.0728,0.2090);
glVertex2f(0.0730,0.2091);
glVertex2f(0.0732,0.2093);
glVertex2f(0.0733,0.2094);
glVertex2f(0.0734,0.2097);
glVertex2f(0.0734,0.2101);
glVertex2f(0.0733,0.2103);
glVertex2f(0.0732,0.2106);
glVertex2f(0.0730,0.2107);
glVertex2f(0.0728,0.2108);
glVertex2f(0.0724,0.2108);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0741,0.2090);
glVertex2f(0.0741,0.2108);
glVertex2f(0.0749,0.2108);
glVertex2f(0.0752,0.2107);
glVertex2f(0.0753,0.2106);
glVertex2f(0.0754,0.2105);
glVertex2f(0.0754,0.2102);
glVertex2f(0.0753,0.2101);
glVertex2f(0.0752,0.2099);
glVertex2f(0.0749,0.2099);
glVertex2f(0.0741,0.2099);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0761,0.2090);
glVertex2f(0.0761,0.2108);
glVertex2f(0.0773,0.2108);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0761,0.2099);
glVertex2f(0.0768,0.2099);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0761,0.2090);
glVertex2f(0.0773,0.2090);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0808,0.2090);
glVertex2f(0.0808,0.2108);
glVertex2f(0.0799,0.2096);
glVertex2f(0.0813,0.2096);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0820,0.2102);
glVertex2f(0.0818,0.2101);
glVertex2f(0.0820,0.2101);
glVertex2f(0.0820,0.2101);
glVertex2f(0.0820,0.2102);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0820,0.2092);
glVertex2f(0.0818,0.2091);
glVertex2f(0.0820,0.2090);
glVertex2f(0.0820,0.2091);
glVertex2f(0.0820,0.2092);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0830,0.2105);
glVertex2f(0.0832,0.2106);
glVertex2f(0.0835,0.2108);
glVertex2f(0.0835,0.2090);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0848,0.2103);
glVertex2f(0.0848,0.2105);
glVertex2f(0.0849,0.2106);
glVertex2f(0.0849,0.2107);
glVertex2f(0.0851,0.2108);
glVertex2f(0.0855,0.2108);
glVertex2f(0.0857,0.2107);
glVertex2f(0.0858,0.2106);
glVertex2f(0.0859,0.2105);
glVertex2f(0.0859,0.2103);
glVertex2f(0.0858,0.2101);
glVertex2f(0.0856,0.2099);
glVertex2f(0.0847,0.2090);
glVertex2f(0.0860,0.2090);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1337,0.2113);
glVertex2f(0.1335,0.2115);
glVertex2f(0.1332,0.2115);
glVertex2f(0.1328,0.2115);
glVertex2f(0.1325,0.2115);
glVertex2f(0.1323,0.2113);
glVertex2f(0.1323,0.2111);
glVertex2f(0.1324,0.2109);
glVertex2f(0.1325,0.2108);
glVertex2f(0.1327,0.2108);
glVertex2f(0.1333,0.2106);
glVertex2f(0.1335,0.2105);
glVertex2f(0.1335,0.2104);
glVertex2f(0.1337,0.2103);
glVertex2f(0.1337,0.2100);
glVertex2f(0.1335,0.2099);
glVertex2f(0.1332,0.2098);
glVertex2f(0.1328,0.2098);
glVertex2f(0.1325,0.2099);
glVertex2f(0.1323,0.2100);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1343,0.2115);
glVertex2f(0.1343,0.2098);
glVertex2f(0.1355,0.2098);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1364,0.2115);
glVertex2f(0.1363,0.2115);
glVertex2f(0.1361,0.2113);
glVertex2f(0.1360,0.2111);
glVertex2f(0.1359,0.2108);
glVertex2f(0.1359,0.2104);
glVertex2f(0.1360,0.2102);
glVertex2f(0.1361,0.2100);
glVertex2f(0.1363,0.2099);
glVertex2f(0.1364,0.2098);
glVertex2f(0.1368,0.2098);
glVertex2f(0.1371,0.2099);
glVertex2f(0.1372,0.2100);
glVertex2f(0.1373,0.2102);
glVertex2f(0.1374,0.2104);
glVertex2f(0.1374,0.2108);
glVertex2f(0.1373,0.2111);
glVertex2f(0.1372,0.2113);
glVertex2f(0.1371,0.2115);
glVertex2f(0.1368,0.2115);
glVertex2f(0.1364,0.2115);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1381,0.2098);
glVertex2f(0.1381,0.2115);
glVertex2f(0.1390,0.2115);
glVertex2f(0.1392,0.2115);
glVertex2f(0.1393,0.2113);
glVertex2f(0.1394,0.2112);
glVertex2f(0.1394,0.2109);
glVertex2f(0.1393,0.2108);
glVertex2f(0.1392,0.2107);
glVertex2f(0.1390,0.2106);
glVertex2f(0.1381,0.2106);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1401,0.2098);
glVertex2f(0.1401,0.2115);
glVertex2f(0.1413,0.2115);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1401,0.2107);
glVertex2f(0.1409,0.2107);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1401,0.2098);
glVertex2f(0.1413,0.2098);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1448,0.2098);
glVertex2f(0.1448,0.2115);
glVertex2f(0.1439,0.2103);
glVertex2f(0.1453,0.2103);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1460,0.2109);
glVertex2f(0.1459,0.2108);
glVertex2f(0.1460,0.2108);
glVertex2f(0.1461,0.2108);
glVertex2f(0.1460,0.2109);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1460,0.2099);
glVertex2f(0.1459,0.2099);
glVertex2f(0.1460,0.2098);
glVertex2f(0.1461,0.2099);
glVertex2f(0.1460,0.2099);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1470,0.2112);
glVertex2f(0.1473,0.2113);
glVertex2f(0.1475,0.2115);
glVertex2f(0.1475,0.2098);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1488,0.2111);
glVertex2f(0.1488,0.2112);
glVertex2f(0.1489,0.2113);
glVertex2f(0.1489,0.2115);
glVertex2f(0.1492,0.2115);
glVertex2f(0.1496,0.2115);
glVertex2f(0.1497,0.2115);
glVertex2f(0.1499,0.2113);
glVertex2f(0.1499,0.2112);
glVertex2f(0.1499,0.2111);
glVertex2f(0.1499,0.2108);
glVertex2f(0.1496,0.2106);
glVertex2f(0.1487,0.2098);
glVertex2f(0.1500,0.2098);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0965,0.1852);
glVertex2f(0.0965,0.1834);
glVertex2f(0.0977,0.1834);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0983,0.1835);
glVertex2f(0.0982,0.1835);
glVertex2f(0.0983,0.1834);
glVertex2f(0.0984,0.1835);
glVertex2f(0.0983,0.1835);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1005,0.1847);
glVertex2f(0.1004,0.1849);
glVertex2f(0.1002,0.1851);
glVertex2f(0.1000,0.1852);
glVertex2f(0.0996,0.1852);
glVertex2f(0.0994,0.1851);
glVertex2f(0.0992,0.1849);
glVertex2f(0.0991,0.1847);
glVertex2f(0.0991,0.1845);
glVertex2f(0.0991,0.1841);
glVertex2f(0.0991,0.1838);
glVertex2f(0.0992,0.1837);
glVertex2f(0.0994,0.1835);
glVertex2f(0.0996,0.1834);
glVertex2f(0.1000,0.1834);
glVertex2f(0.1002,0.1835);
glVertex2f(0.1004,0.1837);
glVertex2f(0.1005,0.1838);
glVertex2f(0.1005,0.1841);
glVertex2f(0.1000,0.1841);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1013,0.1835);
glVertex2f(0.1012,0.1835);
glVertex2f(0.1013,0.1834);
glVertex2f(0.1013,0.1835);
glVertex2f(0.1013,0.1835);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0968,0.1783);
glVertex2f(0.0968,0.1765);
glVertex2f(0.0979,0.1765);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0985,0.1767);
glVertex2f(0.0984,0.1766);
glVertex2f(0.0985,0.1765);
glVertex2f(0.0986,0.1766);
glVertex2f(0.0985,0.1767);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1008,0.1779);
glVertex2f(0.1006,0.1781);
glVertex2f(0.1005,0.1782);
glVertex2f(0.1003,0.1783);
glVertex2f(0.0998,0.1783);
glVertex2f(0.0997,0.1782);
glVertex2f(0.0995,0.1781);
glVertex2f(0.0994,0.1779);
glVertex2f(0.0993,0.1776);
glVertex2f(0.0993,0.1772);
glVertex2f(0.0994,0.1769);
glVertex2f(0.0995,0.1768);
glVertex2f(0.0997,0.1766);
glVertex2f(0.0998,0.1765);
glVertex2f(0.1003,0.1765);
glVertex2f(0.1005,0.1766);
glVertex2f(0.1006,0.1768);
glVertex2f(0.1008,0.1769);
glVertex2f(0.1008,0.1772);
glVertex2f(0.1003,0.1772);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1015,0.1767);
glVertex2f(0.1014,0.1766);
glVertex2f(0.1015,0.1765);
glVertex2f(0.1016,0.1766);
glVertex2f(0.1015,0.1767);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0968,0.1718);
glVertex2f(0.0968,0.1700);
glVertex2f(0.0979,0.1700);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0985,0.1703);
glVertex2f(0.0984,0.1701);
glVertex2f(0.0985,0.1700);
glVertex2f(0.0986,0.1701);
glVertex2f(0.0985,0.1703);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1008,0.1714);
glVertex2f(0.1006,0.1716);
glVertex2f(0.1005,0.1717);
glVertex2f(0.1003,0.1718);
glVertex2f(0.0998,0.1718);
glVertex2f(0.0997,0.1717);
glVertex2f(0.0995,0.1716);
glVertex2f(0.0994,0.1714);
glVertex2f(0.0993,0.1712);
glVertex2f(0.0993,0.1707);
glVertex2f(0.0994,0.1705);
glVertex2f(0.0995,0.1703);
glVertex2f(0.0997,0.1701);
glVertex2f(0.0998,0.1700);
glVertex2f(0.1003,0.1700);
glVertex2f(0.1005,0.1701);
glVertex2f(0.1006,0.1703);
glVertex2f(0.1008,0.1705);
glVertex2f(0.1008,0.1707);
glVertex2f(0.1003,0.1707);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1015,0.1703);
glVertex2f(0.1014,0.1701);
glVertex2f(0.1015,0.1700);
glVertex2f(0.1016,0.1701);
glVertex2f(0.1015,0.1703);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0968,0.1650);
glVertex2f(0.0968,0.1632);
glVertex2f(0.0979,0.1632);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0985,0.1634);
glVertex2f(0.0984,0.1633);
glVertex2f(0.0985,0.1632);
glVertex2f(0.0986,0.1633);
glVertex2f(0.0985,0.1634);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1008,0.1646);
glVertex2f(0.1006,0.1647);
glVertex2f(0.1005,0.1649);
glVertex2f(0.1003,0.1650);
glVertex2f(0.0998,0.1650);
glVertex2f(0.0997,0.1649);
glVertex2f(0.0995,0.1647);
glVertex2f(0.0994,0.1646);
glVertex2f(0.0993,0.1643);
glVertex2f(0.0993,0.1639);
glVertex2f(0.0994,0.1636);
glVertex2f(0.0995,0.1634);
glVertex2f(0.0997,0.1633);
glVertex2f(0.0998,0.1632);
glVertex2f(0.1003,0.1632);
glVertex2f(0.1005,0.1633);
glVertex2f(0.1006,0.1634);
glVertex2f(0.1008,0.1636);
glVertex2f(0.1008,0.1639);
glVertex2f(0.1003,0.1639);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1015,0.1634);
glVertex2f(0.1014,0.1633);
glVertex2f(0.1015,0.1632);
glVertex2f(0.1016,0.1633);
glVertex2f(0.1015,0.1634);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0846,0.1823);
glVertex2f(0.0846,0.1805);
glVertex2f(0.0857,0.1805);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0863,0.1807);
glVertex2f(0.0862,0.1806);
glVertex2f(0.0863,0.1805);
glVertex2f(0.0864,0.1806);
glVertex2f(0.0863,0.1807);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0885,0.1819);
glVertex2f(0.0885,0.1821);
glVertex2f(0.0882,0.1822);
glVertex2f(0.0880,0.1823);
glVertex2f(0.0877,0.1823);
glVertex2f(0.0875,0.1822);
glVertex2f(0.0873,0.1821);
glVertex2f(0.0872,0.1819);
glVertex2f(0.0870,0.1816);
glVertex2f(0.0870,0.1812);
glVertex2f(0.0872,0.1809);
glVertex2f(0.0873,0.1808);
glVertex2f(0.0875,0.1806);
glVertex2f(0.0877,0.1805);
glVertex2f(0.0880,0.1805);
glVertex2f(0.0882,0.1806);
glVertex2f(0.0885,0.1808);
glVertex2f(0.0885,0.1809);
glVertex2f(0.0885,0.1812);
glVertex2f(0.0880,0.1812);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0893,0.1807);
glVertex2f(0.0892,0.1806);
glVertex2f(0.0893,0.1805);
glVertex2f(0.0894,0.1806);
glVertex2f(0.0893,0.1807);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0847,0.1708);
glVertex2f(0.0847,0.1691);
glVertex2f(0.0858,0.1691);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0864,0.1693);
glVertex2f(0.0863,0.1691);
glVertex2f(0.0864,0.1691);
glVertex2f(0.0865,0.1691);
glVertex2f(0.0864,0.1693);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0887,0.1704);
glVertex2f(0.0885,0.1706);
glVertex2f(0.0883,0.1707);
glVertex2f(0.0882,0.1708);
glVertex2f(0.0877,0.1708);
glVertex2f(0.0875,0.1707);
glVertex2f(0.0874,0.1706);
glVertex2f(0.0873,0.1704);
glVertex2f(0.0872,0.1702);
glVertex2f(0.0872,0.1698);
glVertex2f(0.0873,0.1695);
glVertex2f(0.0874,0.1693);
glVertex2f(0.0875,0.1691);
glVertex2f(0.0877,0.1691);
glVertex2f(0.0882,0.1691);
glVertex2f(0.0883,0.1691);
glVertex2f(0.0885,0.1693);
glVertex2f(0.0887,0.1695);
glVertex2f(0.0887,0.1698);
glVertex2f(0.0882,0.1698);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0894,0.1693);
glVertex2f(0.0893,0.1691);
glVertex2f(0.0894,0.1691);
glVertex2f(0.0895,0.1691);
glVertex2f(0.0894,0.1693);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0918,0.1503);
glVertex2f(0.0920,0.1504);
glVertex2f(0.0922,0.1507);
glVertex2f(0.0922,0.1489);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0934,0.1503);
glVertex2f(0.0934,0.1503);
glVertex2f(0.0934,0.1506);
glVertex2f(0.0935,0.1506);
glVertex2f(0.0937,0.1507);
glVertex2f(0.0940,0.1507);
glVertex2f(0.0942,0.1506);
glVertex2f(0.0943,0.1506);
glVertex2f(0.0944,0.1503);
glVertex2f(0.0944,0.1502);
glVertex2f(0.0943,0.1500);
glVertex2f(0.0941,0.1498);
glVertex2f(0.0932,0.1489);
glVertex2f(0.0944,0.1489);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0952,0.1509);
glVertex2f(0.0951,0.1508);
glVertex2f(0.0950,0.1509);
glVertex2f(0.0951,0.1511);
glVertex2f(0.0952,0.1509);
glVertex2f(0.0952,0.1508);
glVertex2f(0.0951,0.1506);
glVertex2f(0.0950,0.1506);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0957,0.1509);
glVertex2f(0.0956,0.1508);
glVertex2f(0.0956,0.1509);
glVertex2f(0.0956,0.1511);
glVertex2f(0.0957,0.1509);
glVertex2f(0.0957,0.1508);
glVertex2f(0.0956,0.1506);
glVertex2f(0.0956,0.1506);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0968,0.1484);
glVertex2f(0.0962,0.1484);
glVertex2f(0.0962,0.1511);
glVertex2f(0.0968,0.1511);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0975,0.1507);
glVertex2f(0.0984,0.1507);
glVertex2f(0.0979,0.1500);
glVertex2f(0.0981,0.1500);
glVertex2f(0.0983,0.1499);
glVertex2f(0.0984,0.1499);
glVertex2f(0.0984,0.1496);
glVertex2f(0.0984,0.1494);
glVertex2f(0.0984,0.1492);
glVertex2f(0.0982,0.1490);
glVertex2f(0.0979,0.1489);
glVertex2f(0.0977,0.1489);
glVertex2f(0.0975,0.1490);
glVertex2f(0.0974,0.1491);
glVertex2f(0.0973,0.1493);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0995,0.1507);
glVertex2f(0.0992,0.1506);
glVertex2f(0.0991,0.1503);
glVertex2f(0.0989,0.1499);
glVertex2f(0.0989,0.1497);
glVertex2f(0.0991,0.1493);
glVertex2f(0.0992,0.1490);
glVertex2f(0.0995,0.1489);
glVertex2f(0.0996,0.1489);
glVertex2f(0.0998,0.1490);
glVertex2f(0.1001,0.1493);
glVertex2f(0.1001,0.1497);
glVertex2f(0.1001,0.1499);
glVertex2f(0.1001,0.1503);
glVertex2f(0.0998,0.1506);
glVertex2f(0.0996,0.1507);
glVertex2f(0.0995,0.1507);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1016,0.1507);
glVertex2f(0.1008,0.1507);
glVertex2f(0.1007,0.1499);
glVertex2f(0.1008,0.1500);
glVertex2f(0.1010,0.1501);
glVertex2f(0.1013,0.1501);
glVertex2f(0.1015,0.1500);
glVertex2f(0.1017,0.1499);
glVertex2f(0.1018,0.1496);
glVertex2f(0.1018,0.1494);
glVertex2f(0.1017,0.1492);
glVertex2f(0.1015,0.1490);
glVertex2f(0.1013,0.1489);
glVertex2f(0.1010,0.1489);
glVertex2f(0.1008,0.1490);
glVertex2f(0.1007,0.1491);
glVertex2f(0.1006,0.1493);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1022,0.1484);
glVertex2f(0.1028,0.1484);
glVertex2f(0.1028,0.1511);
glVertex2f(0.1022,0.1511);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1063,0.1504);
glVertex2f(0.1062,0.1506);
glVertex2f(0.1059,0.1507);
glVertex2f(0.1055,0.1507);
glVertex2f(0.1053,0.1506);
glVertex2f(0.1051,0.1504);
glVertex2f(0.1051,0.1503);
glVertex2f(0.1053,0.1501);
glVertex2f(0.1053,0.1500);
glVertex2f(0.1055,0.1499);
glVertex2f(0.1060,0.1498);
glVertex2f(0.1062,0.1497);
glVertex2f(0.1062,0.1496);
glVertex2f(0.1063,0.1494);
glVertex2f(0.1063,0.1492);
glVertex2f(0.1062,0.1490);
glVertex2f(0.1059,0.1489);
glVertex2f(0.1055,0.1489);
glVertex2f(0.1053,0.1490);
glVertex2f(0.1051,0.1492);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1072,0.1507);
glVertex2f(0.1072,0.1489);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1067,0.1507);
glVertex2f(0.1079,0.1507);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1083,0.1489);
glVertex2f(0.1083,0.1507);
glVertex2f(0.1093,0.1507);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1083,0.1499);
glVertex2f(0.1089,0.1499);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1083,0.1489);
glVertex2f(0.1093,0.1489);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1098,0.1489);
glVertex2f(0.1098,0.1507);
glVertex2f(0.1110,0.1507);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1098,0.1499);
glVertex2f(0.1105,0.1499);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1098,0.1489);
glVertex2f(0.1110,0.1489);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1115,0.1507);
glVertex2f(0.1115,0.1489);
glVertex2f(0.1124,0.1489);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0931,0.1473);
glVertex2f(0.0930,0.1475);
glVertex2f(0.0928,0.1477);
glVertex2f(0.0927,0.1477);
glVertex2f(0.0923,0.1477);
glVertex2f(0.0922,0.1477);
glVertex2f(0.0920,0.1475);
glVertex2f(0.0919,0.1473);
glVertex2f(0.0918,0.1471);
glVertex2f(0.0918,0.1467);
glVertex2f(0.0919,0.1464);
glVertex2f(0.0920,0.1463);
glVertex2f(0.0922,0.1461);
glVertex2f(0.0923,0.1460);
glVertex2f(0.0927,0.1460);
glVertex2f(0.0928,0.1461);
glVertex2f(0.0930,0.1463);
glVertex2f(0.0931,0.1464);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0941,0.1477);
glVertex2f(0.0939,0.1477);
glVertex2f(0.0938,0.1475);
glVertex2f(0.0937,0.1473);
glVertex2f(0.0936,0.1471);
glVertex2f(0.0936,0.1467);
glVertex2f(0.0937,0.1464);
glVertex2f(0.0938,0.1463);
glVertex2f(0.0939,0.1461);
glVertex2f(0.0941,0.1460);
glVertex2f(0.0944,0.1460);
glVertex2f(0.0946,0.1461);
glVertex2f(0.0948,0.1463);
glVertex2f(0.0949,0.1464);
glVertex2f(0.0949,0.1467);
glVertex2f(0.0949,0.1471);
glVertex2f(0.0949,0.1473);
glVertex2f(0.0948,0.1475);
glVertex2f(0.0946,0.1477);
glVertex2f(0.0944,0.1477);
glVertex2f(0.0941,0.1477);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0956,0.1477);
glVertex2f(0.0956,0.1460);
glVertex2f(0.0965,0.1460);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0970,0.1477);
glVertex2f(0.0970,0.1465);
glVertex2f(0.0970,0.1463);
glVertex2f(0.0972,0.1461);
glVertex2f(0.0975,0.1460);
glVertex2f(0.0976,0.1460);
glVertex2f(0.0979,0.1461);
glVertex2f(0.0980,0.1463);
glVertex2f(0.0981,0.1465);
glVertex2f(0.0981,0.1477);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0988,0.1460);
glVertex2f(0.0988,0.1477);
glVertex2f(0.0995,0.1460);
glVertex2f(0.1001,0.1477);
glVertex2f(0.1001,0.1460);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1008,0.1460);
glVertex2f(0.1008,0.1477);
glVertex2f(0.1020,0.1460);
glVertex2f(0.1020,0.1477);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.1466,0.1702);
glVertex2f(0.1480,0.1712);
glVertex2f(0.1470,0.1698);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1468,0.1700);
glVertex2f(0.1269,0.1501);
glVertex2f(0.1154,0.1501);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0813,0.1600);
glVertex2f(0.0813,0.1420);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0708,0.1600);
glVertex2f(0.0708,0.1420);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0831,0.1437);
glVertex2f(0.0690,0.1437);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0730,0.1425);
glVertex2f(0.0740,0.1425);
glVertex2f(0.0734,0.1418);
glVertex2f(0.0737,0.1418);
glVertex2f(0.0738,0.1417);
glVertex2f(0.0740,0.1416);
glVertex2f(0.0740,0.1413);
glVertex2f(0.0740,0.1412);
glVertex2f(0.0740,0.1409);
glVertex2f(0.0737,0.1408);
glVertex2f(0.0735,0.1407);
glVertex2f(0.0733,0.1407);
glVertex2f(0.0730,0.1408);
glVertex2f(0.0729,0.1409);
glVertex2f(0.0728,0.1410);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0747,0.1427);
glVertex2f(0.0747,0.1426);
glVertex2f(0.0746,0.1427);
glVertex2f(0.0747,0.1428);
glVertex2f(0.0747,0.1427);
glVertex2f(0.0747,0.1425);
glVertex2f(0.0747,0.1424);
glVertex2f(0.0746,0.1423);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0754,0.1414);
glVertex2f(0.0769,0.1414);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0780,0.1425);
glVertex2f(0.0778,0.1424);
glVertex2f(0.0776,0.1421);
glVertex2f(0.0775,0.1417);
glVertex2f(0.0775,0.1414);
glVertex2f(0.0776,0.1410);
glVertex2f(0.0778,0.1408);
glVertex2f(0.0780,0.1407);
glVertex2f(0.0782,0.1407);
glVertex2f(0.0785,0.1408);
glVertex2f(0.0786,0.1410);
glVertex2f(0.0787,0.1414);
glVertex2f(0.0787,0.1417);
glVertex2f(0.0786,0.1421);
glVertex2f(0.0785,0.1424);
glVertex2f(0.0782,0.1425);
glVertex2f(0.0780,0.1425);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0794,0.1427);
glVertex2f(0.0794,0.1426);
glVertex2f(0.0793,0.1427);
glVertex2f(0.0794,0.1428);
glVertex2f(0.0794,0.1427);
glVertex2f(0.0794,0.1425);
glVertex2f(0.0794,0.1424);
glVertex2f(0.0793,0.1423);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0799,0.1427);
glVertex2f(0.0799,0.1426);
glVertex2f(0.0798,0.1427);
glVertex2f(0.0799,0.1428);
glVertex2f(0.0799,0.1427);
glVertex2f(0.0799,0.1425);
glVertex2f(0.0799,0.1424);
glVertex2f(0.0798,0.1423);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0749,0.1368);
glVertex2f(0.0743,0.1368);
glVertex2f(0.0743,0.1395);
glVertex2f(0.0749,0.1395);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0765,0.1386);
glVertex2f(0.0764,0.1383);
glVertex2f(0.0762,0.1382);
glVertex2f(0.0760,0.1381);
glVertex2f(0.0759,0.1381);
glVertex2f(0.0756,0.1382);
glVertex2f(0.0755,0.1383);
glVertex2f(0.0754,0.1386);
glVertex2f(0.0754,0.1387);
glVertex2f(0.0755,0.1390);
glVertex2f(0.0756,0.1391);
glVertex2f(0.0759,0.1392);
glVertex2f(0.0760,0.1392);
glVertex2f(0.0762,0.1391);
glVertex2f(0.0764,0.1390);
glVertex2f(0.0765,0.1386);
glVertex2f(0.0765,0.1382);
glVertex2f(0.0764,0.1378);
glVertex2f(0.0762,0.1375);
glVertex2f(0.0760,0.1374);
glVertex2f(0.0758,0.1374);
glVertex2f(0.0756,0.1375);
glVertex2f(0.0755,0.1377);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0773,0.1389);
glVertex2f(0.0775,0.1390);
glVertex2f(0.0778,0.1392);
glVertex2f(0.0778,0.1374);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0796,0.1374);
glVertex2f(0.0796,0.1392);
glVertex2f(0.0787,0.1380);
glVertex2f(0.0800,0.1380);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0804,0.1368);
glVertex2f(0.0809,0.1368);
glVertex2f(0.0809,0.1395);
glVertex2f(0.0804,0.1395);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.0804,0.1429);
glVertex2f(0.0806,0.1428);
glVertex2f(0.0821,0.1447);
glVertex2f(0.0823,0.1445);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.0718,0.1445);
glVertex2f(0.0716,0.1447);
glVertex2f(0.0700,0.1428);
glVertex2f(0.0698,0.1429);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0737,0.1629);
glVertex2f(0.0737,0.1502);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0708,0.1629);
glVertex2f(0.0708,0.1502);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0737,0.1520);
glVertex2f(0.0755,0.1520);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0708,0.1520);
glVertex2f(0.0690,0.1520);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0632,0.1575);
glVertex2f(0.0633,0.1577);
glVertex2f(0.0636,0.1579);
glVertex2f(0.0636,0.1561);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0651,0.1579);
glVertex2f(0.0648,0.1578);
glVertex2f(0.0647,0.1575);
glVertex2f(0.0646,0.1572);
glVertex2f(0.0646,0.1569);
glVertex2f(0.0647,0.1565);
glVertex2f(0.0648,0.1562);
glVertex2f(0.0651,0.1561);
glVertex2f(0.0652,0.1561);
glVertex2f(0.0655,0.1562);
glVertex2f(0.0657,0.1565);
glVertex2f(0.0657,0.1569);
glVertex2f(0.0657,0.1572);
glVertex2f(0.0657,0.1575);
glVertex2f(0.0655,0.1578);
glVertex2f(0.0652,0.1579);
glVertex2f(0.0651,0.1579);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0665,0.1582);
glVertex2f(0.0664,0.1581);
glVertex2f(0.0664,0.1582);
glVertex2f(0.0664,0.1582);
glVertex2f(0.0665,0.1582);
glVertex2f(0.0665,0.1579);
glVertex2f(0.0664,0.1578);
glVertex2f(0.0664,0.1577);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0670,0.1582);
glVertex2f(0.0669,0.1581);
glVertex2f(0.0669,0.1582);
glVertex2f(0.0669,0.1582);
glVertex2f(0.0670,0.1582);
glVertex2f(0.0670,0.1579);
glVertex2f(0.0669,0.1578);
glVertex2f(0.0669,0.1577);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0636,0.1522);
glVertex2f(0.0630,0.1522);
glVertex2f(0.0630,0.1550);
glVertex2f(0.0636,0.1550);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0642,0.1542);
glVertex2f(0.0642,0.1543);
glVertex2f(0.0643,0.1544);
glVertex2f(0.0643,0.1546);
glVertex2f(0.0645,0.1546);
glVertex2f(0.0648,0.1546);
glVertex2f(0.0650,0.1546);
glVertex2f(0.0651,0.1544);
glVertex2f(0.0652,0.1543);
glVertex2f(0.0652,0.1541);
glVertex2f(0.0651,0.1539);
glVertex2f(0.0650,0.1537);
glVertex2f(0.0641,0.1529);
glVertex2f(0.0652,0.1529);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0668,0.1546);
glVertex2f(0.0659,0.1546);
glVertex2f(0.0659,0.1539);
glVertex2f(0.0659,0.1539);
glVertex2f(0.0662,0.1540);
glVertex2f(0.0664,0.1540);
glVertex2f(0.0667,0.1539);
glVertex2f(0.0669,0.1538);
glVertex2f(0.0669,0.1535);
glVertex2f(0.0669,0.1534);
glVertex2f(0.0669,0.1531);
glVertex2f(0.0667,0.1530);
glVertex2f(0.0664,0.1529);
glVertex2f(0.0662,0.1529);
glVertex2f(0.0659,0.1530);
glVertex2f(0.0659,0.1530);
glVertex2f(0.0657,0.1532);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0683,0.1529);
glVertex2f(0.0683,0.1546);
glVertex2f(0.0674,0.1534);
glVertex2f(0.0687,0.1534);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0690,0.1522);
glVertex2f(0.0696,0.1522);
glVertex2f(0.0696,0.1550);
glVertex2f(0.0690,0.1550);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.0747,0.1528);
glVertex2f(0.0745,0.1530);
glVertex2f(0.0730,0.1511);
glVertex2f(0.0728,0.1512);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.0698,0.1512);
glVertex2f(0.0700,0.1511);
glVertex2f(0.0716,0.1530);
glVertex2f(0.0718,0.1528);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1514,0.2752);
glVertex2f(0.3116,0.2752);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2065,0.1609);
glVertex2f(0.3116,0.1609);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3098,0.2770);
glVertex2f(0.3098,0.2234);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3098,0.1591);
glVertex2f(0.3098,0.2128);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.3106,0.2743);
glVertex2f(0.3108,0.2744);
glVertex2f(0.3088,0.2760);
glVertex2f(0.3090,0.2762);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.3090,0.1619);
glVertex2f(0.3088,0.1617);
glVertex2f(0.3108,0.1601);
glVertex2f(0.3106,0.1599);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3070,0.2139);
glVertex2f(0.3070,0.2148);
glVertex2f(0.3077,0.2142);
glVertex2f(0.3077,0.2145);
glVertex2f(0.3078,0.2146);
glVertex2f(0.3078,0.2148);
glVertex2f(0.3081,0.2148);
glVertex2f(0.3083,0.2148);
glVertex2f(0.3085,0.2148);
glVertex2f(0.3087,0.2146);
glVertex2f(0.3088,0.2144);
glVertex2f(0.3088,0.2141);
glVertex2f(0.3087,0.2139);
glVertex2f(0.3086,0.2137);
glVertex2f(0.3085,0.2137);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3074,0.2154);
glVertex2f(0.3073,0.2154);
glVertex2f(0.3072,0.2155);
glVertex2f(0.3071,0.2156);
glVertex2f(0.3070,0.2158);
glVertex2f(0.3070,0.2161);
glVertex2f(0.3071,0.2163);
glVertex2f(0.3072,0.2163);
glVertex2f(0.3073,0.2164);
glVertex2f(0.3075,0.2164);
glVertex2f(0.3077,0.2163);
glVertex2f(0.3079,0.2162);
glVertex2f(0.3088,0.2153);
glVertex2f(0.3088,0.2165);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3068,0.2172);
glVertex2f(0.3069,0.2172);
glVertex2f(0.3068,0.2171);
glVertex2f(0.3067,0.2172);
glVertex2f(0.3068,0.2172);
glVertex2f(0.3069,0.2172);
glVertex2f(0.3071,0.2172);
glVertex2f(0.3072,0.2171);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3080,0.2179);
glVertex2f(0.3080,0.2194);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3073,0.2211);
glVertex2f(0.3071,0.2210);
glVertex2f(0.3070,0.2208);
glVertex2f(0.3070,0.2206);
glVertex2f(0.3071,0.2203);
glVertex2f(0.3073,0.2202);
glVertex2f(0.3078,0.2201);
glVertex2f(0.3082,0.2201);
glVertex2f(0.3085,0.2202);
glVertex2f(0.3087,0.2203);
glVertex2f(0.3088,0.2206);
glVertex2f(0.3088,0.2207);
glVertex2f(0.3087,0.2210);
glVertex2f(0.3085,0.2211);
glVertex2f(0.3083,0.2212);
glVertex2f(0.3082,0.2212);
glVertex2f(0.3079,0.2211);
glVertex2f(0.3078,0.2210);
glVertex2f(0.3077,0.2207);
glVertex2f(0.3077,0.2206);
glVertex2f(0.3078,0.2203);
glVertex2f(0.3079,0.2202);
glVertex2f(0.3082,0.2201);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3068,0.2220);
glVertex2f(0.3069,0.2219);
glVertex2f(0.3068,0.2218);
glVertex2f(0.3067,0.2219);
glVertex2f(0.3068,0.2220);
glVertex2f(0.3069,0.2220);
glVertex2f(0.3071,0.2219);
glVertex2f(0.3072,0.2218);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3068,0.2224);
glVertex2f(0.3069,0.2224);
glVertex2f(0.3068,0.2223);
glVertex2f(0.3067,0.2224);
glVertex2f(0.3068,0.2224);
glVertex2f(0.3069,0.2224);
glVertex2f(0.3071,0.2224);
glVertex2f(0.3072,0.2223);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3132,0.2145);
glVertex2f(0.3132,0.2139);
glVertex2f(0.3105,0.2139);
glVertex2f(0.3105,0.2145);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3114,0.2161);
glVertex2f(0.3117,0.2160);
glVertex2f(0.3118,0.2158);
glVertex2f(0.3120,0.2156);
glVertex2f(0.3120,0.2155);
glVertex2f(0.3118,0.2153);
glVertex2f(0.3117,0.2151);
glVertex2f(0.3114,0.2150);
glVertex2f(0.3114,0.2150);
glVertex2f(0.3111,0.2151);
glVertex2f(0.3109,0.2153);
glVertex2f(0.3109,0.2155);
glVertex2f(0.3109,0.2156);
glVertex2f(0.3109,0.2158);
glVertex2f(0.3111,0.2160);
glVertex2f(0.3114,0.2161);
glVertex2f(0.3118,0.2161);
glVertex2f(0.3123,0.2160);
glVertex2f(0.3125,0.2158);
glVertex2f(0.3126,0.2156);
glVertex2f(0.3126,0.2154);
glVertex2f(0.3125,0.2152);
glVertex2f(0.3124,0.2151);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3114,0.2177);
glVertex2f(0.3117,0.2177);
glVertex2f(0.3118,0.2175);
glVertex2f(0.3120,0.2172);
glVertex2f(0.3120,0.2172);
glVertex2f(0.3118,0.2170);
glVertex2f(0.3117,0.2167);
glVertex2f(0.3114,0.2167);
glVertex2f(0.3114,0.2167);
glVertex2f(0.3111,0.2167);
glVertex2f(0.3109,0.2170);
glVertex2f(0.3109,0.2172);
glVertex2f(0.3109,0.2172);
glVertex2f(0.3109,0.2175);
glVertex2f(0.3111,0.2177);
glVertex2f(0.3114,0.2177);
glVertex2f(0.3118,0.2177);
glVertex2f(0.3123,0.2177);
glVertex2f(0.3125,0.2175);
glVertex2f(0.3126,0.2172);
glVertex2f(0.3126,0.2171);
glVertex2f(0.3125,0.2168);
glVertex2f(0.3124,0.2167);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3109,0.2189);
glVertex2f(0.3109,0.2186);
glVertex2f(0.3112,0.2184);
glVertex2f(0.3116,0.2184);
glVertex2f(0.3118,0.2184);
glVertex2f(0.3123,0.2184);
glVertex2f(0.3125,0.2186);
glVertex2f(0.3126,0.2189);
glVertex2f(0.3126,0.2190);
glVertex2f(0.3125,0.2193);
glVertex2f(0.3123,0.2194);
glVertex2f(0.3118,0.2195);
glVertex2f(0.3116,0.2195);
glVertex2f(0.3112,0.2194);
glVertex2f(0.3109,0.2193);
glVertex2f(0.3109,0.2190);
glVertex2f(0.3109,0.2189);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3111,0.2211);
glVertex2f(0.3109,0.2210);
glVertex2f(0.3109,0.2208);
glVertex2f(0.3109,0.2206);
glVertex2f(0.3109,0.2203);
glVertex2f(0.3112,0.2202);
glVertex2f(0.3116,0.2201);
glVertex2f(0.3121,0.2201);
glVertex2f(0.3124,0.2202);
glVertex2f(0.3125,0.2203);
glVertex2f(0.3126,0.2206);
glVertex2f(0.3126,0.2207);
glVertex2f(0.3125,0.2210);
glVertex2f(0.3124,0.2211);
glVertex2f(0.3121,0.2212);
glVertex2f(0.3121,0.2212);
glVertex2f(0.3118,0.2211);
glVertex2f(0.3116,0.2210);
glVertex2f(0.3116,0.2207);
glVertex2f(0.3116,0.2206);
glVertex2f(0.3116,0.2203);
glVertex2f(0.3118,0.2202);
glVertex2f(0.3121,0.2201);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3132,0.2216);
glVertex2f(0.3132,0.2222);
glVertex2f(0.3105,0.2222);
glVertex2f(0.3105,0.2216);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1115,0.2154);
glVertex2f(0.1233,0.2154);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1520,0.2013);
glVertex2f(0.1198,0.2013);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1216,0.2172);
glVertex2f(0.1216,0.2134);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1216,0.1996);
glVertex2f(0.1216,0.2033);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.1224,0.2144);
glVertex2f(0.1226,0.2146);
glVertex2f(0.1206,0.2162);
glVertex2f(0.1208,0.2164);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.1208,0.2023);
glVertex2f(0.1206,0.2021);
glVertex2f(0.1226,0.2005);
glVertex2f(0.1224,0.2004);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1205,0.2056);
glVertex2f(0.1188,0.2056);
glVertex2f(0.1200,0.2048);
glVertex2f(0.1200,0.2061);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1186,0.2068);
glVertex2f(0.1186,0.2066);
glVertex2f(0.1186,0.2065);
glVertex2f(0.1184,0.2066);
glVertex2f(0.1186,0.2068);
glVertex2f(0.1187,0.2068);
glVertex2f(0.1188,0.2066);
glVertex2f(0.1190,0.2065);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1198,0.2074);
glVertex2f(0.1198,0.2089);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1188,0.2100);
glVertex2f(0.1188,0.2097);
glVertex2f(0.1191,0.2096);
glVertex2f(0.1195,0.2095);
glVertex2f(0.1198,0.2095);
glVertex2f(0.1202,0.2096);
glVertex2f(0.1205,0.2097);
glVertex2f(0.1205,0.2100);
glVertex2f(0.1205,0.2101);
glVertex2f(0.1205,0.2104);
glVertex2f(0.1202,0.2106);
glVertex2f(0.1198,0.2107);
glVertex2f(0.1195,0.2107);
glVertex2f(0.1191,0.2106);
glVertex2f(0.1188,0.2104);
glVertex2f(0.1188,0.2101);
glVertex2f(0.1188,0.2100);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1186,0.2114);
glVertex2f(0.1186,0.2113);
glVertex2f(0.1186,0.2113);
glVertex2f(0.1184,0.2113);
glVertex2f(0.1186,0.2114);
glVertex2f(0.1187,0.2114);
glVertex2f(0.1188,0.2113);
glVertex2f(0.1190,0.2113);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1186,0.2119);
glVertex2f(0.1186,0.2118);
glVertex2f(0.1186,0.2118);
glVertex2f(0.1184,0.2118);
glVertex2f(0.1186,0.2119);
glVertex2f(0.1187,0.2119);
glVertex2f(0.1188,0.2118);
glVertex2f(0.1190,0.2118);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1250,0.2048);
glVertex2f(0.1250,0.2042);
glVertex2f(0.1223,0.2042);
glVertex2f(0.1223,0.2048);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1230,0.2056);
glVertex2f(0.1229,0.2057);
glVertex2f(0.1226,0.2060);
glVertex2f(0.1244,0.2060);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1231,0.2070);
glVertex2f(0.1230,0.2070);
glVertex2f(0.1228,0.2071);
glVertex2f(0.1227,0.2073);
glVertex2f(0.1226,0.2074);
glVertex2f(0.1226,0.2077);
glVertex2f(0.1227,0.2079);
glVertex2f(0.1228,0.2080);
glVertex2f(0.1230,0.2081);
glVertex2f(0.1231,0.2081);
glVertex2f(0.1233,0.2080);
glVertex2f(0.1235,0.2078);
glVertex2f(0.1244,0.2070);
glVertex2f(0.1244,0.2082);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1231,0.2087);
glVertex2f(0.1230,0.2087);
glVertex2f(0.1228,0.2088);
glVertex2f(0.1227,0.2089);
glVertex2f(0.1226,0.2091);
glVertex2f(0.1226,0.2094);
glVertex2f(0.1227,0.2096);
glVertex2f(0.1228,0.2096);
glVertex2f(0.1230,0.2097);
glVertex2f(0.1231,0.2097);
glVertex2f(0.1233,0.2096);
glVertex2f(0.1235,0.2095);
glVertex2f(0.1244,0.2087);
glVertex2f(0.1244,0.2099);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1230,0.2106);
glVertex2f(0.1229,0.2108);
glVertex2f(0.1226,0.2110);
glVertex2f(0.1244,0.2110);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1250,0.2119);
glVertex2f(0.1250,0.2125);
glVertex2f(0.1223,0.2125);
glVertex2f(0.1223,0.2119);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0873,0.2568);
glVertex2f(0.0873,0.2855);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1341,0.2568);
glVertex2f(0.1341,0.2855);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0855,0.2837);
glVertex2f(0.1055,0.2837);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1359,0.2837);
glVertex2f(0.1158,0.2837);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.0882,0.2845);
glVertex2f(0.0880,0.2847);
glVertex2f(0.0864,0.2827);
glVertex2f(0.0863,0.2829);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.1332,0.2829);
glVertex2f(0.1333,0.2827);
glVertex2f(0.1349,0.2847);
glVertex2f(0.1351,0.2845);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1064,0.2862);
glVertex2f(0.1066,0.2862);
glVertex2f(0.1068,0.2865);
glVertex2f(0.1068,0.2848);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1080,0.2865);
glVertex2f(0.1089,0.2865);
glVertex2f(0.1084,0.2858);
glVertex2f(0.1086,0.2858);
glVertex2f(0.1088,0.2857);
glVertex2f(0.1089,0.2857);
glVertex2f(0.1090,0.2854);
glVertex2f(0.1090,0.2853);
glVertex2f(0.1089,0.2850);
glVertex2f(0.1088,0.2848);
glVertex2f(0.1085,0.2848);
glVertex2f(0.1082,0.2848);
glVertex2f(0.1080,0.2848);
glVertex2f(0.1079,0.2849);
glVertex2f(0.1078,0.2850);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1098,0.2867);
glVertex2f(0.1097,0.2867);
glVertex2f(0.1096,0.2867);
glVertex2f(0.1097,0.2868);
glVertex2f(0.1098,0.2867);
glVertex2f(0.1098,0.2866);
glVertex2f(0.1097,0.2864);
glVertex2f(0.1096,0.2863);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1104,0.2855);
glVertex2f(0.1119,0.2855);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1134,0.2848);
glVertex2f(0.1134,0.2865);
glVertex2f(0.1125,0.2853);
glVertex2f(0.1138,0.2853);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1145,0.2867);
glVertex2f(0.1143,0.2867);
glVertex2f(0.1143,0.2867);
glVertex2f(0.1143,0.2868);
glVertex2f(0.1145,0.2867);
glVertex2f(0.1145,0.2866);
glVertex2f(0.1143,0.2864);
glVertex2f(0.1143,0.2863);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1150,0.2867);
glVertex2f(0.1148,0.2867);
glVertex2f(0.1148,0.2867);
glVertex2f(0.1148,0.2868);
glVertex2f(0.1150,0.2867);
glVertex2f(0.1150,0.2866);
glVertex2f(0.1148,0.2864);
glVertex2f(0.1148,0.2863);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1071,0.2803);
glVertex2f(0.1065,0.2803);
glVertex2f(0.1065,0.2830);
glVertex2f(0.1071,0.2830);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1084,0.2809);
glVertex2f(0.1084,0.2827);
glVertex2f(0.1077,0.2815);
glVertex2f(0.1088,0.2815);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1098,0.2827);
glVertex2f(0.1096,0.2826);
glVertex2f(0.1094,0.2823);
glVertex2f(0.1093,0.2819);
glVertex2f(0.1093,0.2817);
glVertex2f(0.1094,0.2812);
glVertex2f(0.1096,0.2810);
glVertex2f(0.1098,0.2809);
glVertex2f(0.1100,0.2809);
glVertex2f(0.1102,0.2810);
glVertex2f(0.1104,0.2812);
glVertex2f(0.1105,0.2817);
glVertex2f(0.1105,0.2819);
glVertex2f(0.1104,0.2823);
glVertex2f(0.1102,0.2826);
glVertex2f(0.1100,0.2827);
glVertex2f(0.1098,0.2827);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1121,0.2824);
glVertex2f(0.1119,0.2826);
glVertex2f(0.1117,0.2827);
glVertex2f(0.1115,0.2827);
glVertex2f(0.1113,0.2826);
glVertex2f(0.1112,0.2823);
glVertex2f(0.1110,0.2819);
glVertex2f(0.1110,0.2815);
glVertex2f(0.1112,0.2811);
glVertex2f(0.1113,0.2810);
glVertex2f(0.1115,0.2809);
glVertex2f(0.1117,0.2809);
glVertex2f(0.1119,0.2810);
glVertex2f(0.1121,0.2811);
glVertex2f(0.1122,0.2814);
glVertex2f(0.1122,0.2815);
glVertex2f(0.1121,0.2817);
glVertex2f(0.1119,0.2819);
glVertex2f(0.1117,0.2820);
glVertex2f(0.1115,0.2820);
glVertex2f(0.1113,0.2819);
glVertex2f(0.1112,0.2817);
glVertex2f(0.1110,0.2815);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1135,0.2809);
glVertex2f(0.1135,0.2827);
glVertex2f(0.1126,0.2815);
glVertex2f(0.1139,0.2815);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1143,0.2803);
glVertex2f(0.1148,0.2803);
glVertex2f(0.1148,0.2830);
glVertex2f(0.1143,0.2830);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0873,0.2846);
glVertex2f(0.0873,0.2855);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0708,0.2846);
glVertex2f(0.0708,0.2855);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0890,0.2837);
glVertex2f(0.0840,0.2837);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0690,0.2837);
glVertex2f(0.0740,0.2837);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.0863,0.2829);
glVertex2f(0.0864,0.2827);
glVertex2f(0.0880,0.2847);
glVertex2f(0.0882,0.2845);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.0718,0.2845);
glVertex2f(0.0716,0.2847);
glVertex2f(0.0700,0.2827);
glVertex2f(0.0698,0.2829);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0763,0.2848);
glVertex2f(0.0763,0.2865);
glVertex2f(0.0754,0.2853);
glVertex2f(0.0767,0.2853);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0774,0.2867);
glVertex2f(0.0773,0.2867);
glVertex2f(0.0772,0.2867);
glVertex2f(0.0773,0.2868);
glVertex2f(0.0774,0.2867);
glVertex2f(0.0774,0.2866);
glVertex2f(0.0773,0.2864);
glVertex2f(0.0772,0.2863);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0780,0.2855);
glVertex2f(0.0796,0.2855);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0806,0.2865);
glVertex2f(0.0803,0.2864);
glVertex2f(0.0802,0.2862);
glVertex2f(0.0802,0.2861);
glVertex2f(0.0803,0.2859);
glVertex2f(0.0805,0.2858);
glVertex2f(0.0809,0.2857);
glVertex2f(0.0811,0.2857);
glVertex2f(0.0812,0.2855);
glVertex2f(0.0813,0.2853);
glVertex2f(0.0813,0.2850);
glVertex2f(0.0812,0.2849);
glVertex2f(0.0811,0.2848);
glVertex2f(0.0809,0.2848);
glVertex2f(0.0806,0.2848);
glVertex2f(0.0803,0.2848);
glVertex2f(0.0802,0.2849);
glVertex2f(0.0802,0.2850);
glVertex2f(0.0802,0.2853);
glVertex2f(0.0802,0.2855);
glVertex2f(0.0804,0.2857);
glVertex2f(0.0806,0.2857);
glVertex2f(0.0810,0.2858);
glVertex2f(0.0811,0.2859);
glVertex2f(0.0812,0.2861);
glVertex2f(0.0812,0.2862);
glVertex2f(0.0811,0.2864);
glVertex2f(0.0809,0.2865);
glVertex2f(0.0806,0.2865);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0820,0.2867);
glVertex2f(0.0820,0.2867);
glVertex2f(0.0819,0.2867);
glVertex2f(0.0820,0.2868);
glVertex2f(0.0820,0.2867);
glVertex2f(0.0820,0.2866);
glVertex2f(0.0820,0.2864);
glVertex2f(0.0819,0.2863);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0826,0.2867);
glVertex2f(0.0825,0.2867);
glVertex2f(0.0824,0.2867);
glVertex2f(0.0825,0.2868);
glVertex2f(0.0826,0.2867);
glVertex2f(0.0826,0.2866);
glVertex2f(0.0825,0.2864);
glVertex2f(0.0824,0.2863);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0754,0.2803);
glVertex2f(0.0749,0.2803);
glVertex2f(0.0749,0.2830);
glVertex2f(0.0754,0.2830);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0762,0.2823);
glVertex2f(0.0764,0.2824);
glVertex2f(0.0766,0.2827);
glVertex2f(0.0766,0.2809);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0785,0.2809);
glVertex2f(0.0785,0.2827);
glVertex2f(0.0776,0.2815);
glVertex2f(0.0789,0.2815);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0794,0.2822);
glVertex2f(0.0794,0.2823);
glVertex2f(0.0794,0.2824);
glVertex2f(0.0796,0.2826);
glVertex2f(0.0797,0.2827);
glVertex2f(0.0801,0.2827);
glVertex2f(0.0802,0.2826);
glVertex2f(0.0803,0.2824);
glVertex2f(0.0804,0.2823);
glVertex2f(0.0804,0.2822);
glVertex2f(0.0803,0.2820);
glVertex2f(0.0802,0.2817);
glVertex2f(0.0793,0.2809);
glVertex2f(0.0805,0.2809);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0811,0.2822);
glVertex2f(0.0811,0.2823);
glVertex2f(0.0811,0.2824);
glVertex2f(0.0812,0.2826);
glVertex2f(0.0814,0.2827);
glVertex2f(0.0818,0.2827);
glVertex2f(0.0819,0.2826);
glVertex2f(0.0820,0.2824);
glVertex2f(0.0820,0.2823);
glVertex2f(0.0820,0.2822);
glVertex2f(0.0820,0.2820);
glVertex2f(0.0818,0.2817);
glVertex2f(0.0810,0.2809);
glVertex2f(0.0822,0.2809);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0826,0.2803);
glVertex2f(0.0832,0.2803);
glVertex2f(0.0832,0.2830);
glVertex2f(0.0826,0.2830);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1341,0.2846);
glVertex2f(0.1341,0.2855);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1506,0.2846);
glVertex2f(0.1506,0.2855);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1323,0.2837);
glVertex2f(0.1373,0.2837);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1523,0.2837);
glVertex2f(0.1473,0.2837);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.1351,0.2845);
glVertex2f(0.1349,0.2847);
glVertex2f(0.1333,0.2827);
glVertex2f(0.1332,0.2829);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.1496,0.2829);
glVertex2f(0.1498,0.2827);
glVertex2f(0.1513,0.2847);
glVertex2f(0.1515,0.2845);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1396,0.2848);
glVertex2f(0.1396,0.2865);
glVertex2f(0.1387,0.2853);
glVertex2f(0.1400,0.2853);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1407,0.2867);
glVertex2f(0.1406,0.2867);
glVertex2f(0.1405,0.2867);
glVertex2f(0.1406,0.2868);
glVertex2f(0.1407,0.2867);
glVertex2f(0.1407,0.2866);
glVertex2f(0.1406,0.2864);
glVertex2f(0.1405,0.2863);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1413,0.2855);
glVertex2f(0.1429,0.2855);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1439,0.2865);
glVertex2f(0.1436,0.2864);
glVertex2f(0.1435,0.2862);
glVertex2f(0.1435,0.2861);
glVertex2f(0.1436,0.2859);
glVertex2f(0.1438,0.2858);
glVertex2f(0.1442,0.2857);
glVertex2f(0.1444,0.2857);
glVertex2f(0.1446,0.2855);
glVertex2f(0.1447,0.2853);
glVertex2f(0.1447,0.2850);
glVertex2f(0.1446,0.2849);
glVertex2f(0.1444,0.2848);
glVertex2f(0.1442,0.2848);
glVertex2f(0.1439,0.2848);
glVertex2f(0.1436,0.2848);
glVertex2f(0.1435,0.2849);
glVertex2f(0.1435,0.2850);
glVertex2f(0.1435,0.2853);
glVertex2f(0.1435,0.2855);
glVertex2f(0.1437,0.2857);
glVertex2f(0.1439,0.2857);
glVertex2f(0.1443,0.2858);
glVertex2f(0.1444,0.2859);
glVertex2f(0.1446,0.2861);
glVertex2f(0.1446,0.2862);
glVertex2f(0.1444,0.2864);
glVertex2f(0.1442,0.2865);
glVertex2f(0.1439,0.2865);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1454,0.2867);
glVertex2f(0.1453,0.2867);
glVertex2f(0.1452,0.2867);
glVertex2f(0.1453,0.2868);
glVertex2f(0.1454,0.2867);
glVertex2f(0.1454,0.2866);
glVertex2f(0.1453,0.2864);
glVertex2f(0.1452,0.2863);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1459,0.2867);
glVertex2f(0.1458,0.2867);
glVertex2f(0.1457,0.2867);
glVertex2f(0.1458,0.2868);
glVertex2f(0.1459,0.2867);
glVertex2f(0.1459,0.2866);
glVertex2f(0.1458,0.2864);
glVertex2f(0.1457,0.2863);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1387,0.2803);
glVertex2f(0.1382,0.2803);
glVertex2f(0.1382,0.2830);
glVertex2f(0.1387,0.2830);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1395,0.2823);
glVertex2f(0.1397,0.2824);
glVertex2f(0.1399,0.2827);
glVertex2f(0.1399,0.2809);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1418,0.2809);
glVertex2f(0.1418,0.2827);
glVertex2f(0.1409,0.2815);
glVertex2f(0.1422,0.2815);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1427,0.2822);
glVertex2f(0.1427,0.2823);
glVertex2f(0.1428,0.2824);
glVertex2f(0.1429,0.2826);
glVertex2f(0.1430,0.2827);
glVertex2f(0.1434,0.2827);
glVertex2f(0.1435,0.2826);
glVertex2f(0.1436,0.2824);
glVertex2f(0.1437,0.2823);
glVertex2f(0.1437,0.2822);
glVertex2f(0.1436,0.2820);
glVertex2f(0.1435,0.2817);
glVertex2f(0.1426,0.2809);
glVertex2f(0.1438,0.2809);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1444,0.2822);
glVertex2f(0.1444,0.2823);
glVertex2f(0.1444,0.2824);
glVertex2f(0.1446,0.2826);
glVertex2f(0.1447,0.2827);
glVertex2f(0.1451,0.2827);
glVertex2f(0.1452,0.2826);
glVertex2f(0.1453,0.2824);
glVertex2f(0.1454,0.2823);
glVertex2f(0.1454,0.2822);
glVertex2f(0.1453,0.2820);
glVertex2f(0.1451,0.2817);
glVertex2f(0.1443,0.2809);
glVertex2f(0.1455,0.2809);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1459,0.2803);
glVertex2f(0.1465,0.2803);
glVertex2f(0.1465,0.2830);
glVertex2f(0.1459,0.2830);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2069,0.2563);
glVertex2f(0.2603,0.2563);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2095,0.2566);
glVertex2f(0.2095,0.2584);
glVertex2f(0.2108,0.2584);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2095,0.2575);
glVertex2f(0.2103,0.2575);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2095,0.2566);
glVertex2f(0.2108,0.2566);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2113,0.2584);
glVertex2f(0.2113,0.2566);
glVertex2f(0.2125,0.2566);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2131,0.2568);
glVertex2f(0.2129,0.2567);
glVertex2f(0.2131,0.2566);
glVertex2f(0.2132,0.2567);
glVertex2f(0.2131,0.2568);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2160,0.2580);
glVertex2f(0.2160,0.2580);
glVertex2f(0.2160,0.2582);
glVertex2f(0.2161,0.2583);
glVertex2f(0.2163,0.2584);
glVertex2f(0.2167,0.2584);
glVertex2f(0.2169,0.2583);
glVertex2f(0.2170,0.2582);
glVertex2f(0.2171,0.2580);
glVertex2f(0.2171,0.2579);
glVertex2f(0.2170,0.2578);
glVertex2f(0.2168,0.2575);
glVertex2f(0.2158,0.2566);
glVertex2f(0.2172,0.2566);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2182,0.2566);
glVertex2f(0.2191,0.2584);
glVertex2f(0.2178,0.2584);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2200,0.2587);
glVertex2f(0.2199,0.2585);
glVertex2f(0.2198,0.2587);
glVertex2f(0.2199,0.2587);
glVertex2f(0.2200,0.2587);
glVertex2f(0.2200,0.2585);
glVertex2f(0.2199,0.2583);
glVertex2f(0.2198,0.2582);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2208,0.2574);
glVertex2f(0.2225,0.2574);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2237,0.2584);
glVertex2f(0.2234,0.2583);
glVertex2f(0.2233,0.2580);
glVertex2f(0.2231,0.2576);
glVertex2f(0.2231,0.2574);
glVertex2f(0.2233,0.2570);
glVertex2f(0.2234,0.2567);
glVertex2f(0.2237,0.2566);
glVertex2f(0.2239,0.2566);
glVertex2f(0.2242,0.2567);
glVertex2f(0.2244,0.2570);
glVertex2f(0.2245,0.2574);
glVertex2f(0.2245,0.2576);
glVertex2f(0.2244,0.2580);
glVertex2f(0.2242,0.2583);
glVertex2f(0.2239,0.2584);
glVertex2f(0.2237,0.2584);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2254,0.2587);
glVertex2f(0.2253,0.2585);
glVertex2f(0.2252,0.2587);
glVertex2f(0.2253,0.2587);
glVertex2f(0.2254,0.2587);
glVertex2f(0.2254,0.2585);
glVertex2f(0.2253,0.2583);
glVertex2f(0.2252,0.2582);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2260,0.2587);
glVertex2f(0.2259,0.2585);
glVertex2f(0.2258,0.2587);
glVertex2f(0.2259,0.2587);
glVertex2f(0.2260,0.2587);
glVertex2f(0.2260,0.2585);
glVertex2f(0.2259,0.2583);
glVertex2f(0.2258,0.2582);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2310,0.2584);
glVertex2f(0.2310,0.2566);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2303,0.2584);
glVertex2f(0.2317,0.2584);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2326,0.2584);
glVertex2f(0.2324,0.2583);
glVertex2f(0.2322,0.2582);
glVertex2f(0.2322,0.2580);
glVertex2f(0.2320,0.2578);
glVertex2f(0.2320,0.2573);
glVertex2f(0.2322,0.2571);
glVertex2f(0.2322,0.2569);
glVertex2f(0.2324,0.2567);
glVertex2f(0.2326,0.2566);
glVertex2f(0.2330,0.2566);
glVertex2f(0.2332,0.2567);
glVertex2f(0.2333,0.2569);
glVertex2f(0.2335,0.2571);
glVertex2f(0.2336,0.2573);
glVertex2f(0.2336,0.2578);
glVertex2f(0.2335,0.2580);
glVertex2f(0.2333,0.2582);
glVertex2f(0.2332,0.2583);
glVertex2f(0.2330,0.2584);
glVertex2f(0.2326,0.2584);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2343,0.2566);
glVertex2f(0.2343,0.2584);
glVertex2f(0.2351,0.2584);
glVertex2f(0.2354,0.2583);
glVertex2f(0.2355,0.2582);
glVertex2f(0.2356,0.2580);
glVertex2f(0.2356,0.2578);
glVertex2f(0.2355,0.2576);
glVertex2f(0.2354,0.2575);
glVertex2f(0.2351,0.2575);
glVertex2f(0.2343,0.2575);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2388,0.2584);
glVertex2f(0.2386,0.2583);
glVertex2f(0.2384,0.2582);
glVertex2f(0.2383,0.2580);
glVertex2f(0.2382,0.2578);
glVertex2f(0.2382,0.2573);
glVertex2f(0.2383,0.2571);
glVertex2f(0.2384,0.2569);
glVertex2f(0.2386,0.2567);
glVertex2f(0.2388,0.2566);
glVertex2f(0.2392,0.2566);
glVertex2f(0.2393,0.2567);
glVertex2f(0.2395,0.2569);
glVertex2f(0.2396,0.2571);
glVertex2f(0.2397,0.2573);
glVertex2f(0.2397,0.2578);
glVertex2f(0.2396,0.2580);
glVertex2f(0.2395,0.2582);
glVertex2f(0.2393,0.2583);
glVertex2f(0.2392,0.2584);
glVertex2f(0.2388,0.2584);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2404,0.2566);
glVertex2f(0.2404,0.2584);
glVertex2f(0.2416,0.2584);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2404,0.2575);
glVertex2f(0.2412,0.2575);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2440,0.2584);
glVertex2f(0.2445,0.2566);
glVertex2f(0.2450,0.2584);
glVertex2f(0.2454,0.2566);
glVertex2f(0.2459,0.2584);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2465,0.2584);
glVertex2f(0.2465,0.2566);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2473,0.2566);
glVertex2f(0.2473,0.2584);
glVertex2f(0.2486,0.2566);
glVertex2f(0.2486,0.2584);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2494,0.2566);
glVertex2f(0.2494,0.2584);
glVertex2f(0.2500,0.2584);
glVertex2f(0.2503,0.2583);
glVertex2f(0.2505,0.2582);
glVertex2f(0.2506,0.2580);
glVertex2f(0.2507,0.2578);
glVertex2f(0.2507,0.2573);
glVertex2f(0.2506,0.2571);
glVertex2f(0.2505,0.2569);
glVertex2f(0.2503,0.2567);
glVertex2f(0.2500,0.2566);
glVertex2f(0.2494,0.2566);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2518,0.2584);
glVertex2f(0.2517,0.2583);
glVertex2f(0.2515,0.2582);
glVertex2f(0.2514,0.2580);
glVertex2f(0.2513,0.2578);
glVertex2f(0.2513,0.2573);
glVertex2f(0.2514,0.2571);
glVertex2f(0.2515,0.2569);
glVertex2f(0.2517,0.2567);
glVertex2f(0.2518,0.2566);
glVertex2f(0.2523,0.2566);
glVertex2f(0.2525,0.2567);
glVertex2f(0.2526,0.2569);
glVertex2f(0.2528,0.2571);
glVertex2f(0.2528,0.2573);
glVertex2f(0.2528,0.2578);
glVertex2f(0.2528,0.2580);
glVertex2f(0.2526,0.2582);
glVertex2f(0.2525,0.2583);
glVertex2f(0.2523,0.2584);
glVertex2f(0.2518,0.2584);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2533,0.2584);
glVertex2f(0.2538,0.2566);
glVertex2f(0.2543,0.2584);
glVertex2f(0.2547,0.2566);
glVertex2f(0.2552,0.2584);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2069,0.2488);
glVertex2f(0.2603,0.2488);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2095,0.2492);
glVertex2f(0.2095,0.2509);
glVertex2f(0.2108,0.2509);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2095,0.2501);
glVertex2f(0.2103,0.2501);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2095,0.2492);
glVertex2f(0.2108,0.2492);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2113,0.2509);
glVertex2f(0.2113,0.2492);
glVertex2f(0.2125,0.2492);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2131,0.2493);
glVertex2f(0.2129,0.2492);
glVertex2f(0.2131,0.2492);
glVertex2f(0.2132,0.2492);
glVertex2f(0.2131,0.2493);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2160,0.2505);
glVertex2f(0.2160,0.2506);
glVertex2f(0.2160,0.2507);
glVertex2f(0.2161,0.2509);
glVertex2f(0.2163,0.2509);
glVertex2f(0.2167,0.2509);
glVertex2f(0.2169,0.2509);
glVertex2f(0.2170,0.2507);
glVertex2f(0.2171,0.2506);
glVertex2f(0.2171,0.2504);
glVertex2f(0.2170,0.2502);
glVertex2f(0.2168,0.2500);
glVertex2f(0.2158,0.2492);
glVertex2f(0.2172,0.2492);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2189,0.2509);
glVertex2f(0.2179,0.2509);
glVertex2f(0.2179,0.2502);
glVertex2f(0.2179,0.2502);
glVertex2f(0.2182,0.2504);
glVertex2f(0.2186,0.2504);
glVertex2f(0.2189,0.2502);
glVertex2f(0.2190,0.2501);
glVertex2f(0.2191,0.2498);
glVertex2f(0.2191,0.2497);
glVertex2f(0.2190,0.2494);
glVertex2f(0.2189,0.2492);
glVertex2f(0.2186,0.2492);
glVertex2f(0.2182,0.2492);
glVertex2f(0.2179,0.2492);
glVertex2f(0.2179,0.2493);
glVertex2f(0.2178,0.2495);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2200,0.2511);
glVertex2f(0.2199,0.2511);
glVertex2f(0.2198,0.2511);
glVertex2f(0.2199,0.2513);
glVertex2f(0.2200,0.2511);
glVertex2f(0.2200,0.2510);
glVertex2f(0.2199,0.2509);
glVertex2f(0.2198,0.2507);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2208,0.2499);
glVertex2f(0.2225,0.2499);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2237,0.2509);
glVertex2f(0.2234,0.2509);
glVertex2f(0.2233,0.2506);
glVertex2f(0.2231,0.2502);
glVertex2f(0.2231,0.2499);
glVertex2f(0.2233,0.2495);
glVertex2f(0.2234,0.2492);
glVertex2f(0.2237,0.2492);
glVertex2f(0.2239,0.2492);
glVertex2f(0.2242,0.2492);
glVertex2f(0.2244,0.2495);
glVertex2f(0.2245,0.2499);
glVertex2f(0.2245,0.2502);
glVertex2f(0.2244,0.2506);
glVertex2f(0.2242,0.2509);
glVertex2f(0.2239,0.2509);
glVertex2f(0.2237,0.2509);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2254,0.2511);
glVertex2f(0.2253,0.2511);
glVertex2f(0.2252,0.2511);
glVertex2f(0.2253,0.2513);
glVertex2f(0.2254,0.2511);
glVertex2f(0.2254,0.2510);
glVertex2f(0.2253,0.2509);
glVertex2f(0.2252,0.2507);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2260,0.2511);
glVertex2f(0.2259,0.2511);
glVertex2f(0.2258,0.2511);
glVertex2f(0.2259,0.2513);
glVertex2f(0.2260,0.2511);
glVertex2f(0.2260,0.2510);
glVertex2f(0.2259,0.2509);
glVertex2f(0.2258,0.2507);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2314,0.2501);
glVertex2f(0.2317,0.2500);
glVertex2f(0.2319,0.2499);
glVertex2f(0.2319,0.2497);
glVertex2f(0.2319,0.2495);
glVertex2f(0.2319,0.2493);
glVertex2f(0.2317,0.2492);
glVertex2f(0.2314,0.2492);
glVertex2f(0.2306,0.2492);
glVertex2f(0.2306,0.2509);
glVertex2f(0.2314,0.2509);
glVertex2f(0.2317,0.2509);
glVertex2f(0.2319,0.2507);
glVertex2f(0.2319,0.2506);
glVertex2f(0.2319,0.2504);
glVertex2f(0.2319,0.2502);
glVertex2f(0.2317,0.2502);
glVertex2f(0.2314,0.2501);
glVertex2f(0.2306,0.2501);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2331,0.2509);
glVertex2f(0.2329,0.2509);
glVertex2f(0.2327,0.2507);
glVertex2f(0.2326,0.2505);
glVertex2f(0.2325,0.2502);
glVertex2f(0.2325,0.2498);
glVertex2f(0.2326,0.2496);
glVertex2f(0.2327,0.2494);
glVertex2f(0.2329,0.2492);
glVertex2f(0.2331,0.2492);
glVertex2f(0.2335,0.2492);
glVertex2f(0.2337,0.2492);
glVertex2f(0.2338,0.2494);
glVertex2f(0.2340,0.2496);
glVertex2f(0.2341,0.2498);
glVertex2f(0.2341,0.2502);
glVertex2f(0.2340,0.2505);
glVertex2f(0.2338,0.2507);
glVertex2f(0.2337,0.2509);
glVertex2f(0.2335,0.2509);
glVertex2f(0.2331,0.2509);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2351,0.2509);
glVertex2f(0.2351,0.2492);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2344,0.2509);
glVertex2f(0.2358,0.2509);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2364,0.2493);
glVertex2f(0.2362,0.2492);
glVertex2f(0.2364,0.2492);
glVertex2f(0.2364,0.2492);
glVertex2f(0.2364,0.2493);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2397,0.2509);
glVertex2f(0.2395,0.2509);
glVertex2f(0.2393,0.2507);
glVertex2f(0.2393,0.2505);
glVertex2f(0.2392,0.2502);
glVertex2f(0.2392,0.2498);
glVertex2f(0.2393,0.2496);
glVertex2f(0.2393,0.2494);
glVertex2f(0.2395,0.2492);
glVertex2f(0.2397,0.2492);
glVertex2f(0.2401,0.2492);
glVertex2f(0.2403,0.2492);
glVertex2f(0.2405,0.2494);
glVertex2f(0.2406,0.2496);
glVertex2f(0.2407,0.2498);
glVertex2f(0.2407,0.2502);
glVertex2f(0.2406,0.2505);
glVertex2f(0.2405,0.2507);
glVertex2f(0.2403,0.2509);
glVertex2f(0.2401,0.2509);
glVertex2f(0.2397,0.2509);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2414,0.2492);
glVertex2f(0.2414,0.2509);
glVertex2f(0.2426,0.2509);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2414,0.2501);
glVertex2f(0.2421,0.2501);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2450,0.2509);
glVertex2f(0.2454,0.2492);
glVertex2f(0.2459,0.2509);
glVertex2f(0.2464,0.2492);
glVertex2f(0.2469,0.2509);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2474,0.2509);
glVertex2f(0.2474,0.2492);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2482,0.2492);
glVertex2f(0.2482,0.2509);
glVertex2f(0.2495,0.2492);
glVertex2f(0.2495,0.2509);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2503,0.2492);
glVertex2f(0.2503,0.2509);
glVertex2f(0.2510,0.2509);
glVertex2f(0.2513,0.2509);
glVertex2f(0.2515,0.2507);
glVertex2f(0.2516,0.2505);
glVertex2f(0.2517,0.2502);
glVertex2f(0.2517,0.2498);
glVertex2f(0.2516,0.2496);
glVertex2f(0.2515,0.2494);
glVertex2f(0.2513,0.2492);
glVertex2f(0.2510,0.2492);
glVertex2f(0.2503,0.2492);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2528,0.2509);
glVertex2f(0.2526,0.2509);
glVertex2f(0.2525,0.2507);
glVertex2f(0.2523,0.2505);
glVertex2f(0.2523,0.2502);
glVertex2f(0.2523,0.2498);
glVertex2f(0.2523,0.2496);
glVertex2f(0.2525,0.2494);
glVertex2f(0.2526,0.2492);
glVertex2f(0.2528,0.2492);
glVertex2f(0.2532,0.2492);
glVertex2f(0.2534,0.2492);
glVertex2f(0.2536,0.2494);
glVertex2f(0.2537,0.2496);
glVertex2f(0.2538,0.2498);
glVertex2f(0.2538,0.2502);
glVertex2f(0.2537,0.2505);
glVertex2f(0.2536,0.2507);
glVertex2f(0.2534,0.2509);
glVertex2f(0.2532,0.2509);
glVertex2f(0.2528,0.2509);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2543,0.2509);
glVertex2f(0.2547,0.2492);
glVertex2f(0.2552,0.2509);
glVertex2f(0.2557,0.2492);
glVertex2f(0.2562,0.2509);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2070,0.1908);
glVertex2f(0.2551,0.1908);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2084,0.1917);
glVertex2f(0.2084,0.1935);
glVertex2f(0.2097,0.1935);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2084,0.1926);
glVertex2f(0.2092,0.1926);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2084,0.1917);
glVertex2f(0.2097,0.1917);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2103,0.1935);
glVertex2f(0.2103,0.1917);
glVertex2f(0.2114,0.1917);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2120,0.1919);
glVertex2f(0.2119,0.1918);
glVertex2f(0.2120,0.1917);
glVertex2f(0.2121,0.1918);
glVertex2f(0.2120,0.1919);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2153,0.1935);
glVertex2f(0.2150,0.1934);
glVertex2f(0.2149,0.1933);
glVertex2f(0.2149,0.1930);
glVertex2f(0.2150,0.1929);
glVertex2f(0.2152,0.1928);
glVertex2f(0.2156,0.1928);
glVertex2f(0.2158,0.1926);
glVertex2f(0.2160,0.1925);
glVertex2f(0.2161,0.1923);
glVertex2f(0.2161,0.1921);
glVertex2f(0.2160,0.1919);
glVertex2f(0.2160,0.1918);
glVertex2f(0.2156,0.1917);
glVertex2f(0.2153,0.1917);
glVertex2f(0.2150,0.1918);
glVertex2f(0.2149,0.1919);
glVertex2f(0.2148,0.1921);
glVertex2f(0.2148,0.1923);
glVertex2f(0.2149,0.1925);
glVertex2f(0.2151,0.1926);
glVertex2f(0.2153,0.1928);
glVertex2f(0.2158,0.1928);
glVertex2f(0.2160,0.1929);
glVertex2f(0.2160,0.1930);
glVertex2f(0.2160,0.1933);
glVertex2f(0.2160,0.1934);
glVertex2f(0.2156,0.1935);
glVertex2f(0.2153,0.1935);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2170,0.1937);
glVertex2f(0.2169,0.1937);
glVertex2f(0.2168,0.1937);
glVertex2f(0.2169,0.1938);
glVertex2f(0.2170,0.1937);
glVertex2f(0.2170,0.1936);
glVertex2f(0.2169,0.1934);
glVertex2f(0.2168,0.1933);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2178,0.1925);
glVertex2f(0.2195,0.1925);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2215,0.1933);
glVertex2f(0.2213,0.1934);
glVertex2f(0.2210,0.1935);
glVertex2f(0.2208,0.1935);
glVertex2f(0.2205,0.1934);
glVertex2f(0.2204,0.1932);
glVertex2f(0.2203,0.1928);
glVertex2f(0.2203,0.1923);
glVertex2f(0.2204,0.1920);
glVertex2f(0.2205,0.1918);
glVertex2f(0.2208,0.1917);
glVertex2f(0.2210,0.1917);
glVertex2f(0.2212,0.1918);
glVertex2f(0.2215,0.1920);
glVertex2f(0.2215,0.1922);
glVertex2f(0.2215,0.1923);
glVertex2f(0.2215,0.1926);
glVertex2f(0.2212,0.1928);
glVertex2f(0.2210,0.1928);
glVertex2f(0.2208,0.1928);
glVertex2f(0.2205,0.1928);
glVertex2f(0.2204,0.1926);
glVertex2f(0.2203,0.1923);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2224,0.1937);
glVertex2f(0.2223,0.1937);
glVertex2f(0.2222,0.1937);
glVertex2f(0.2223,0.1938);
glVertex2f(0.2224,0.1937);
glVertex2f(0.2224,0.1936);
glVertex2f(0.2223,0.1934);
glVertex2f(0.2222,0.1933);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2230,0.1937);
glVertex2f(0.2229,0.1937);
glVertex2f(0.2228,0.1937);
glVertex2f(0.2229,0.1938);
glVertex2f(0.2230,0.1937);
glVertex2f(0.2230,0.1936);
glVertex2f(0.2229,0.1934);
glVertex2f(0.2228,0.1933);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2280,0.1935);
glVertex2f(0.2280,0.1917);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2273,0.1935);
glVertex2f(0.2286,0.1935);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2296,0.1935);
glVertex2f(0.2294,0.1934);
glVertex2f(0.2293,0.1933);
glVertex2f(0.2291,0.1930);
glVertex2f(0.2291,0.1928);
glVertex2f(0.2291,0.1924);
glVertex2f(0.2291,0.1921);
glVertex2f(0.2293,0.1920);
glVertex2f(0.2294,0.1918);
glVertex2f(0.2296,0.1917);
glVertex2f(0.2300,0.1917);
glVertex2f(0.2302,0.1918);
glVertex2f(0.2304,0.1920);
glVertex2f(0.2305,0.1921);
glVertex2f(0.2306,0.1924);
glVertex2f(0.2306,0.1928);
glVertex2f(0.2305,0.1930);
glVertex2f(0.2304,0.1933);
glVertex2f(0.2302,0.1934);
glVertex2f(0.2300,0.1935);
glVertex2f(0.2296,0.1935);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2312,0.1917);
glVertex2f(0.2312,0.1935);
glVertex2f(0.2322,0.1935);
glVertex2f(0.2324,0.1934);
glVertex2f(0.2325,0.1933);
glVertex2f(0.2326,0.1932);
glVertex2f(0.2326,0.1929);
glVertex2f(0.2325,0.1928);
glVertex2f(0.2324,0.1926);
glVertex2f(0.2322,0.1926);
glVertex2f(0.2312,0.1926);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2358,0.1935);
glVertex2f(0.2356,0.1934);
glVertex2f(0.2354,0.1933);
glVertex2f(0.2353,0.1930);
glVertex2f(0.2352,0.1928);
glVertex2f(0.2352,0.1924);
glVertex2f(0.2353,0.1921);
glVertex2f(0.2354,0.1920);
glVertex2f(0.2356,0.1918);
glVertex2f(0.2358,0.1917);
glVertex2f(0.2362,0.1917);
glVertex2f(0.2364,0.1918);
glVertex2f(0.2366,0.1920);
glVertex2f(0.2367,0.1921);
glVertex2f(0.2367,0.1924);
glVertex2f(0.2367,0.1928);
glVertex2f(0.2367,0.1930);
glVertex2f(0.2366,0.1933);
glVertex2f(0.2364,0.1934);
glVertex2f(0.2362,0.1935);
glVertex2f(0.2358,0.1935);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2374,0.1917);
glVertex2f(0.2374,0.1935);
glVertex2f(0.2387,0.1935);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2374,0.1926);
glVertex2f(0.2382,0.1926);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2410,0.1935);
glVertex2f(0.2414,0.1917);
glVertex2f(0.2419,0.1935);
glVertex2f(0.2424,0.1917);
glVertex2f(0.2429,0.1935);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2435,0.1935);
glVertex2f(0.2435,0.1917);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2442,0.1917);
glVertex2f(0.2442,0.1935);
glVertex2f(0.2456,0.1917);
glVertex2f(0.2456,0.1935);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2464,0.1917);
glVertex2f(0.2464,0.1935);
glVertex2f(0.2471,0.1935);
glVertex2f(0.2473,0.1934);
glVertex2f(0.2476,0.1933);
glVertex2f(0.2476,0.1930);
glVertex2f(0.2477,0.1928);
glVertex2f(0.2477,0.1924);
glVertex2f(0.2476,0.1921);
glVertex2f(0.2476,0.1920);
glVertex2f(0.2473,0.1918);
glVertex2f(0.2471,0.1917);
glVertex2f(0.2464,0.1917);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2489,0.1935);
glVertex2f(0.2487,0.1934);
glVertex2f(0.2485,0.1933);
glVertex2f(0.2484,0.1930);
glVertex2f(0.2483,0.1928);
glVertex2f(0.2483,0.1924);
glVertex2f(0.2484,0.1921);
glVertex2f(0.2485,0.1920);
glVertex2f(0.2487,0.1918);
glVertex2f(0.2489,0.1917);
glVertex2f(0.2492,0.1917);
glVertex2f(0.2495,0.1918);
glVertex2f(0.2497,0.1920);
glVertex2f(0.2497,0.1921);
glVertex2f(0.2499,0.1924);
glVertex2f(0.2499,0.1928);
glVertex2f(0.2497,0.1930);
glVertex2f(0.2497,0.1933);
glVertex2f(0.2495,0.1934);
glVertex2f(0.2492,0.1935);
glVertex2f(0.2489,0.1935);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2503,0.1935);
glVertex2f(0.2508,0.1917);
glVertex2f(0.2513,0.1935);
glVertex2f(0.2518,0.1917);
glVertex2f(0.2523,0.1935);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2541,0.1933);
glVertex2f(0.2539,0.1934);
glVertex2f(0.2536,0.1935);
glVertex2f(0.2532,0.1935);
glVertex2f(0.2529,0.1934);
glVertex2f(0.2528,0.1933);
glVertex2f(0.2528,0.1930);
glVertex2f(0.2528,0.1929);
glVertex2f(0.2529,0.1928);
glVertex2f(0.2531,0.1928);
glVertex2f(0.2537,0.1926);
glVertex2f(0.2539,0.1925);
glVertex2f(0.2540,0.1924);
glVertex2f(0.2541,0.1922);
glVertex2f(0.2541,0.1920);
glVertex2f(0.2539,0.1918);
glVertex2f(0.2536,0.1917);
glVertex2f(0.2532,0.1917);
glVertex2f(0.2529,0.1918);
glVertex2f(0.2528,0.1920);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1092,0.1609);
glVertex2f(0.1128,0.1609);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1034,0.1890);
glVertex2f(0.1128,0.1890);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1110,0.1591);
glVertex2f(0.1110,0.1700);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1110,0.1908);
glVertex2f(0.1110,0.1800);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.1103,0.1619);
glVertex2f(0.1100,0.1617);
glVertex2f(0.1120,0.1601);
glVertex2f(0.1118,0.1599);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.1118,0.1880);
glVertex2f(0.1120,0.1883);
glVertex2f(0.1100,0.1898);
glVertex2f(0.1103,0.1900);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1082,0.1718);
glVertex2f(0.1083,0.1716);
glVertex2f(0.1084,0.1715);
glVertex2f(0.1086,0.1715);
glVertex2f(0.1088,0.1716);
glVertex2f(0.1088,0.1717);
glVertex2f(0.1090,0.1721);
glVertex2f(0.1091,0.1723);
glVertex2f(0.1092,0.1725);
glVertex2f(0.1094,0.1726);
glVertex2f(0.1096,0.1726);
glVertex2f(0.1098,0.1725);
glVertex2f(0.1099,0.1724);
glVertex2f(0.1100,0.1722);
glVertex2f(0.1100,0.1718);
glVertex2f(0.1099,0.1716);
glVertex2f(0.1098,0.1715);
glVertex2f(0.1096,0.1714);
glVertex2f(0.1094,0.1714);
glVertex2f(0.1092,0.1715);
glVertex2f(0.1091,0.1717);
glVertex2f(0.1090,0.1719);
glVertex2f(0.1088,0.1722);
glVertex2f(0.1088,0.1724);
glVertex2f(0.1086,0.1725);
glVertex2f(0.1084,0.1725);
glVertex2f(0.1083,0.1724);
glVertex2f(0.1082,0.1722);
glVertex2f(0.1082,0.1718);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1079,0.1733);
glVertex2f(0.1081,0.1733);
glVertex2f(0.1079,0.1731);
glVertex2f(0.1079,0.1733);
glVertex2f(0.1079,0.1733);
glVertex2f(0.1081,0.1733);
glVertex2f(0.1083,0.1733);
glVertex2f(0.1084,0.1731);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1092,0.1740);
glVertex2f(0.1092,0.1755);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1082,0.1766);
glVertex2f(0.1083,0.1764);
glVertex2f(0.1086,0.1762);
glVertex2f(0.1090,0.1761);
glVertex2f(0.1092,0.1761);
glVertex2f(0.1096,0.1762);
glVertex2f(0.1099,0.1764);
glVertex2f(0.1100,0.1766);
glVertex2f(0.1100,0.1768);
glVertex2f(0.1099,0.1770);
glVertex2f(0.1096,0.1772);
glVertex2f(0.1092,0.1773);
glVertex2f(0.1090,0.1773);
glVertex2f(0.1086,0.1772);
glVertex2f(0.1083,0.1770);
glVertex2f(0.1082,0.1768);
glVertex2f(0.1082,0.1766);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1079,0.1780);
glVertex2f(0.1081,0.1779);
glVertex2f(0.1079,0.1779);
glVertex2f(0.1079,0.1779);
glVertex2f(0.1079,0.1780);
glVertex2f(0.1081,0.1780);
glVertex2f(0.1083,0.1779);
glVertex2f(0.1084,0.1779);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1079,0.1786);
glVertex2f(0.1081,0.1784);
glVertex2f(0.1079,0.1783);
glVertex2f(0.1079,0.1784);
glVertex2f(0.1079,0.1786);
glVertex2f(0.1081,0.1786);
glVertex2f(0.1083,0.1784);
glVertex2f(0.1084,0.1783);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1144,0.1714);
glVertex2f(0.1144,0.1708);
glVertex2f(0.1117,0.1708);
glVertex2f(0.1117,0.1714);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1125,0.1720);
glVertex2f(0.1124,0.1720);
glVertex2f(0.1122,0.1721);
glVertex2f(0.1122,0.1722);
glVertex2f(0.1121,0.1723);
glVertex2f(0.1121,0.1726);
glVertex2f(0.1122,0.1729);
glVertex2f(0.1122,0.1729);
glVertex2f(0.1124,0.1730);
glVertex2f(0.1126,0.1730);
glVertex2f(0.1127,0.1729);
glVertex2f(0.1130,0.1727);
glVertex2f(0.1138,0.1719);
glVertex2f(0.1138,0.1731);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1138,0.1744);
glVertex2f(0.1121,0.1744);
glVertex2f(0.1132,0.1736);
glVertex2f(0.1132,0.1748);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1121,0.1755);
glVertex2f(0.1121,0.1764);
glVertex2f(0.1127,0.1759);
glVertex2f(0.1127,0.1761);
glVertex2f(0.1128,0.1762);
glVertex2f(0.1129,0.1764);
glVertex2f(0.1131,0.1764);
glVertex2f(0.1134,0.1764);
glVertex2f(0.1136,0.1764);
glVertex2f(0.1137,0.1762);
glVertex2f(0.1138,0.1760);
glVertex2f(0.1138,0.1757);
glVertex2f(0.1137,0.1755);
glVertex2f(0.1136,0.1753);
glVertex2f(0.1135,0.1752);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1121,0.1774);
glVertex2f(0.1122,0.1771);
glVertex2f(0.1123,0.1770);
glVertex2f(0.1125,0.1770);
glVertex2f(0.1126,0.1771);
glVertex2f(0.1127,0.1773);
glVertex2f(0.1128,0.1776);
glVertex2f(0.1129,0.1779);
glVertex2f(0.1131,0.1780);
glVertex2f(0.1132,0.1781);
glVertex2f(0.1135,0.1781);
glVertex2f(0.1136,0.1780);
glVertex2f(0.1137,0.1779);
glVertex2f(0.1138,0.1777);
glVertex2f(0.1138,0.1774);
glVertex2f(0.1137,0.1771);
glVertex2f(0.1136,0.1770);
glVertex2f(0.1135,0.1769);
glVertex2f(0.1132,0.1769);
glVertex2f(0.1131,0.1770);
glVertex2f(0.1129,0.1772);
glVertex2f(0.1128,0.1774);
glVertex2f(0.1127,0.1778);
glVertex2f(0.1126,0.1779);
glVertex2f(0.1125,0.1780);
glVertex2f(0.1123,0.1780);
glVertex2f(0.1122,0.1779);
glVertex2f(0.1121,0.1777);
glVertex2f(0.1121,0.1774);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1144,0.1786);
glVertex2f(0.1144,0.1791);
glVertex2f(0.1117,0.1791);
glVertex2f(0.1117,0.1786);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0968,0.2101);
glVertex2f(-0.1493,0.2101);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1473,0.2113);
glVertex2f(-0.1473,0.2131);
glVertex2f(-0.1461,0.2131);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1473,0.2122);
glVertex2f(-0.1465,0.2122);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1473,0.2113);
glVertex2f(-0.1461,0.2113);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1455,0.2131);
glVertex2f(-0.1455,0.2113);
glVertex2f(-0.1444,0.2113);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1437,0.2115);
glVertex2f(-0.1439,0.2114);
glVertex2f(-0.1437,0.2113);
glVertex2f(-0.1437,0.2114);
glVertex2f(-0.1437,0.2115);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1407,0.2127);
glVertex2f(-0.1405,0.2129);
glVertex2f(-0.1402,0.2131);
glVertex2f(-0.1402,0.2113);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1381,0.2113);
glVertex2f(-0.1381,0.2131);
glVertex2f(-0.1390,0.2120);
glVertex2f(-0.1376,0.2120);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1368,0.2134);
glVertex2f(-0.1369,0.2133);
glVertex2f(-0.1371,0.2134);
glVertex2f(-0.1369,0.2134);
glVertex2f(-0.1368,0.2134);
glVertex2f(-0.1368,0.2132);
glVertex2f(-0.1369,0.2130);
glVertex2f(-0.1371,0.2129);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1361,0.2121);
glVertex2f(-0.1343,0.2121);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1330,0.2131);
glVertex2f(-0.1334,0.2130);
glVertex2f(-0.1335,0.2127);
glVertex2f(-0.1337,0.2124);
glVertex2f(-0.1337,0.2121);
glVertex2f(-0.1335,0.2117);
glVertex2f(-0.1334,0.2114);
glVertex2f(-0.1330,0.2113);
glVertex2f(-0.1329,0.2113);
glVertex2f(-0.1326,0.2114);
glVertex2f(-0.1324,0.2117);
glVertex2f(-0.1323,0.2121);
glVertex2f(-0.1323,0.2124);
glVertex2f(-0.1324,0.2127);
glVertex2f(-0.1326,0.2130);
glVertex2f(-0.1329,0.2131);
glVertex2f(-0.1330,0.2131);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1314,0.2134);
glVertex2f(-0.1316,0.2133);
glVertex2f(-0.1316,0.2134);
glVertex2f(-0.1316,0.2134);
glVertex2f(-0.1314,0.2134);
glVertex2f(-0.1314,0.2132);
glVertex2f(-0.1316,0.2130);
glVertex2f(-0.1316,0.2129);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1309,0.2134);
glVertex2f(-0.1309,0.2133);
glVertex2f(-0.1311,0.2134);
glVertex2f(-0.1309,0.2134);
glVertex2f(-0.1309,0.2134);
glVertex2f(-0.1309,0.2132);
glVertex2f(-0.1309,0.2130);
glVertex2f(-0.1311,0.2129);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1279,0.2131);
glVertex2f(-0.1279,0.2113);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1285,0.2131);
glVertex2f(-0.1272,0.2131);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1262,0.2131);
glVertex2f(-0.1264,0.2130);
glVertex2f(-0.1266,0.2129);
glVertex2f(-0.1267,0.2127);
glVertex2f(-0.1268,0.2125);
glVertex2f(-0.1268,0.2120);
glVertex2f(-0.1267,0.2118);
glVertex2f(-0.1266,0.2116);
glVertex2f(-0.1264,0.2114);
glVertex2f(-0.1262,0.2113);
glVertex2f(-0.1259,0.2113);
glVertex2f(-0.1257,0.2114);
glVertex2f(-0.1254,0.2116);
glVertex2f(-0.1254,0.2118);
glVertex2f(-0.1253,0.2120);
glVertex2f(-0.1253,0.2125);
glVertex2f(-0.1254,0.2127);
glVertex2f(-0.1254,0.2129);
glVertex2f(-0.1257,0.2130);
glVertex2f(-0.1259,0.2131);
glVertex2f(-0.1262,0.2131);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1246,0.2113);
glVertex2f(-0.1246,0.2131);
glVertex2f(-0.1238,0.2131);
glVertex2f(-0.1235,0.2130);
glVertex2f(-0.1233,0.2129);
glVertex2f(-0.1233,0.2127);
glVertex2f(-0.1233,0.2125);
glVertex2f(-0.1233,0.2124);
glVertex2f(-0.1235,0.2122);
glVertex2f(-0.1238,0.2122);
glVertex2f(-0.1246,0.2122);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1201,0.2131);
glVertex2f(-0.1202,0.2130);
glVertex2f(-0.1205,0.2129);
glVertex2f(-0.1205,0.2127);
glVertex2f(-0.1207,0.2125);
glVertex2f(-0.1207,0.2120);
glVertex2f(-0.1205,0.2118);
glVertex2f(-0.1205,0.2116);
glVertex2f(-0.1202,0.2114);
glVertex2f(-0.1201,0.2113);
glVertex2f(-0.1197,0.2113);
glVertex2f(-0.1195,0.2114);
glVertex2f(-0.1193,0.2116);
glVertex2f(-0.1192,0.2118);
glVertex2f(-0.1191,0.2120);
glVertex2f(-0.1191,0.2125);
glVertex2f(-0.1192,0.2127);
glVertex2f(-0.1193,0.2129);
glVertex2f(-0.1195,0.2130);
glVertex2f(-0.1197,0.2131);
glVertex2f(-0.1201,0.2131);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1184,0.2113);
glVertex2f(-0.1184,0.2131);
glVertex2f(-0.1172,0.2131);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1184,0.2122);
glVertex2f(-0.1176,0.2122);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1147,0.2113);
glVertex2f(-0.1147,0.2131);
glVertex2f(-0.1138,0.2131);
glVertex2f(-0.1136,0.2130);
glVertex2f(-0.1134,0.2129);
glVertex2f(-0.1134,0.2127);
glVertex2f(-0.1134,0.2126);
glVertex2f(-0.1134,0.2125);
glVertex2f(-0.1136,0.2124);
glVertex2f(-0.1138,0.2122);
glVertex2f(-0.1147,0.2122);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1140,0.2122);
glVertex2f(-0.1134,0.2113);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1122,0.2131);
glVertex2f(-0.1124,0.2130);
glVertex2f(-0.1126,0.2129);
glVertex2f(-0.1126,0.2127);
glVertex2f(-0.1128,0.2125);
glVertex2f(-0.1128,0.2120);
glVertex2f(-0.1126,0.2118);
glVertex2f(-0.1126,0.2116);
glVertex2f(-0.1124,0.2114);
glVertex2f(-0.1122,0.2113);
glVertex2f(-0.1118,0.2113);
glVertex2f(-0.1116,0.2114);
glVertex2f(-0.1114,0.2116);
glVertex2f(-0.1113,0.2118);
glVertex2f(-0.1112,0.2120);
glVertex2f(-0.1112,0.2125);
glVertex2f(-0.1113,0.2127);
glVertex2f(-0.1114,0.2129);
glVertex2f(-0.1116,0.2130);
glVertex2f(-0.1118,0.2131);
glVertex2f(-0.1122,0.2131);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1100,0.2131);
glVertex2f(-0.1103,0.2130);
glVertex2f(-0.1105,0.2129);
glVertex2f(-0.1105,0.2127);
glVertex2f(-0.1106,0.2125);
glVertex2f(-0.1106,0.2120);
glVertex2f(-0.1105,0.2118);
glVertex2f(-0.1105,0.2116);
glVertex2f(-0.1103,0.2114);
glVertex2f(-0.1100,0.2113);
glVertex2f(-0.1097,0.2113);
glVertex2f(-0.1095,0.2114);
glVertex2f(-0.1093,0.2116);
glVertex2f(-0.1092,0.2118);
glVertex2f(-0.1091,0.2120);
glVertex2f(-0.1091,0.2125);
glVertex2f(-0.1092,0.2127);
glVertex2f(-0.1093,0.2129);
glVertex2f(-0.1095,0.2130);
glVertex2f(-0.1097,0.2131);
glVertex2f(-0.1100,0.2131);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1084,0.2113);
glVertex2f(-0.1084,0.2131);
glVertex2f(-0.1072,0.2131);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1084,0.2122);
glVertex2f(-0.1077,0.2122);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.1029,0.2101);
glVertex2f(0.1039,0.2087);
glVertex2f(0.1024,0.2097);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1027,0.2099);
glVertex2f(0.0948,0.2178);
glVertex2f(0.0912,0.2178);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0780,0.2183);
glVertex2f(0.0780,0.2184);
glVertex2f(0.0778,0.2186);
glVertex2f(0.0776,0.2187);
glVertex2f(0.0773,0.2187);
glVertex2f(0.0771,0.2186);
glVertex2f(0.0770,0.2184);
glVertex2f(0.0768,0.2183);
glVertex2f(0.0768,0.2180);
glVertex2f(0.0768,0.2176);
glVertex2f(0.0768,0.2174);
glVertex2f(0.0770,0.2172);
glVertex2f(0.0771,0.2170);
glVertex2f(0.0773,0.2170);
glVertex2f(0.0776,0.2170);
glVertex2f(0.0778,0.2170);
glVertex2f(0.0780,0.2172);
glVertex2f(0.0780,0.2174);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0790,0.2187);
glVertex2f(0.0789,0.2186);
glVertex2f(0.0787,0.2184);
glVertex2f(0.0786,0.2183);
glVertex2f(0.0785,0.2180);
glVertex2f(0.0785,0.2176);
glVertex2f(0.0786,0.2174);
glVertex2f(0.0787,0.2172);
glVertex2f(0.0789,0.2170);
glVertex2f(0.0790,0.2170);
glVertex2f(0.0794,0.2170);
glVertex2f(0.0796,0.2170);
glVertex2f(0.0797,0.2172);
glVertex2f(0.0798,0.2174);
glVertex2f(0.0799,0.2176);
glVertex2f(0.0799,0.2180);
glVertex2f(0.0798,0.2183);
glVertex2f(0.0797,0.2184);
glVertex2f(0.0796,0.2186);
glVertex2f(0.0794,0.2187);
glVertex2f(0.0790,0.2187);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0805,0.2187);
glVertex2f(0.0805,0.2170);
glVertex2f(0.0815,0.2170);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0823,0.2187);
glVertex2f(0.0821,0.2186);
glVertex2f(0.0820,0.2184);
glVertex2f(0.0819,0.2183);
glVertex2f(0.0818,0.2180);
glVertex2f(0.0818,0.2176);
glVertex2f(0.0819,0.2174);
glVertex2f(0.0820,0.2172);
glVertex2f(0.0821,0.2170);
glVertex2f(0.0823,0.2170);
glVertex2f(0.0827,0.2170);
glVertex2f(0.0828,0.2170);
glVertex2f(0.0830,0.2172);
glVertex2f(0.0831,0.2174);
glVertex2f(0.0832,0.2176);
glVertex2f(0.0832,0.2180);
glVertex2f(0.0831,0.2183);
glVertex2f(0.0830,0.2184);
glVertex2f(0.0828,0.2186);
glVertex2f(0.0827,0.2187);
glVertex2f(0.0823,0.2187);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0837,0.2170);
glVertex2f(0.0837,0.2187);
glVertex2f(0.0845,0.2187);
glVertex2f(0.0847,0.2186);
glVertex2f(0.0849,0.2185);
glVertex2f(0.0849,0.2184);
glVertex2f(0.0849,0.2182);
glVertex2f(0.0849,0.2180);
glVertex2f(0.0847,0.2179);
glVertex2f(0.0845,0.2179);
glVertex2f(0.0837,0.2179);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0843,0.2179);
glVertex2f(0.0849,0.2170);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0873,0.2187);
glVertex2f(0.0882,0.2187);
glVertex2f(0.0877,0.2180);
glVertex2f(0.0880,0.2180);
glVertex2f(0.0882,0.2179);
glVertex2f(0.0882,0.2179);
glVertex2f(0.0884,0.2176);
glVertex2f(0.0884,0.2175);
glVertex2f(0.0882,0.2172);
glVertex2f(0.0881,0.2170);
glVertex2f(0.0878,0.2170);
glVertex2f(0.0876,0.2170);
glVertex2f(0.0873,0.2170);
glVertex2f(0.0873,0.2171);
glVertex2f(0.0872,0.2172);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.1014,0.2049);
glVertex2f(0.1024,0.2035);
glVertex2f(0.1010,0.2045);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1012,0.2047);
glVertex2f(0.0925,0.2134);
glVertex2f(0.0899,0.2134);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0773,0.2138);
glVertex2f(0.0772,0.2140);
glVertex2f(0.0770,0.2141);
glVertex2f(0.0768,0.2142);
glVertex2f(0.0765,0.2142);
glVertex2f(0.0764,0.2141);
glVertex2f(0.0761,0.2140);
glVertex2f(0.0761,0.2138);
glVertex2f(0.0760,0.2136);
glVertex2f(0.0760,0.2132);
glVertex2f(0.0761,0.2129);
glVertex2f(0.0761,0.2127);
glVertex2f(0.0764,0.2125);
glVertex2f(0.0765,0.2125);
glVertex2f(0.0768,0.2125);
glVertex2f(0.0770,0.2125);
glVertex2f(0.0772,0.2127);
glVertex2f(0.0773,0.2129);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0783,0.2142);
glVertex2f(0.0781,0.2141);
glVertex2f(0.0779,0.2140);
glVertex2f(0.0778,0.2138);
glVertex2f(0.0778,0.2136);
glVertex2f(0.0778,0.2132);
glVertex2f(0.0778,0.2129);
glVertex2f(0.0779,0.2127);
glVertex2f(0.0781,0.2125);
glVertex2f(0.0783,0.2125);
glVertex2f(0.0786,0.2125);
glVertex2f(0.0787,0.2125);
glVertex2f(0.0790,0.2127);
glVertex2f(0.0790,0.2129);
glVertex2f(0.0791,0.2132);
glVertex2f(0.0791,0.2136);
glVertex2f(0.0790,0.2138);
glVertex2f(0.0790,0.2140);
glVertex2f(0.0787,0.2141);
glVertex2f(0.0786,0.2142);
glVertex2f(0.0783,0.2142);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0797,0.2142);
glVertex2f(0.0797,0.2125);
glVertex2f(0.0807,0.2125);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0816,0.2142);
glVertex2f(0.0813,0.2141);
glVertex2f(0.0812,0.2140);
glVertex2f(0.0811,0.2138);
glVertex2f(0.0810,0.2136);
glVertex2f(0.0810,0.2132);
glVertex2f(0.0811,0.2129);
glVertex2f(0.0812,0.2127);
glVertex2f(0.0813,0.2125);
glVertex2f(0.0816,0.2125);
glVertex2f(0.0818,0.2125);
glVertex2f(0.0820,0.2125);
glVertex2f(0.0822,0.2127);
glVertex2f(0.0823,0.2129);
glVertex2f(0.0824,0.2132);
glVertex2f(0.0824,0.2136);
glVertex2f(0.0823,0.2138);
glVertex2f(0.0822,0.2140);
glVertex2f(0.0820,0.2141);
glVertex2f(0.0818,0.2142);
glVertex2f(0.0816,0.2142);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0830,0.2125);
glVertex2f(0.0830,0.2142);
glVertex2f(0.0837,0.2142);
glVertex2f(0.0839,0.2141);
glVertex2f(0.0840,0.2141);
glVertex2f(0.0842,0.2139);
glVertex2f(0.0842,0.2137);
glVertex2f(0.0840,0.2136);
glVertex2f(0.0839,0.2134);
glVertex2f(0.0837,0.2134);
glVertex2f(0.0830,0.2134);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0835,0.2134);
glVertex2f(0.0842,0.2125);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0866,0.2139);
glVertex2f(0.0868,0.2140);
glVertex2f(0.0870,0.2142);
glVertex2f(0.0870,0.2125);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.1475,0.1835);
glVertex2f(0.1485,0.1821);
glVertex2f(0.1470,0.1831);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1473,0.1833);
glVertex2f(0.1440,0.1866);
glVertex2f(0.1416,0.1866);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1288,0.1871);
glVertex2f(0.1287,0.1873);
glVertex2f(0.1285,0.1874);
glVertex2f(0.1283,0.1875);
glVertex2f(0.1280,0.1875);
glVertex2f(0.1278,0.1874);
glVertex2f(0.1276,0.1873);
glVertex2f(0.1276,0.1871);
glVertex2f(0.1275,0.1869);
glVertex2f(0.1275,0.1864);
glVertex2f(0.1276,0.1862);
glVertex2f(0.1276,0.1860);
glVertex2f(0.1278,0.1859);
glVertex2f(0.1280,0.1857);
glVertex2f(0.1283,0.1857);
glVertex2f(0.1285,0.1859);
glVertex2f(0.1287,0.1860);
glVertex2f(0.1288,0.1862);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1297,0.1875);
glVertex2f(0.1296,0.1874);
glVertex2f(0.1294,0.1873);
glVertex2f(0.1293,0.1871);
glVertex2f(0.1292,0.1869);
glVertex2f(0.1292,0.1864);
glVertex2f(0.1293,0.1862);
glVertex2f(0.1294,0.1860);
glVertex2f(0.1296,0.1859);
glVertex2f(0.1297,0.1857);
glVertex2f(0.1301,0.1857);
glVertex2f(0.1302,0.1859);
glVertex2f(0.1304,0.1860);
glVertex2f(0.1305,0.1862);
glVertex2f(0.1306,0.1864);
glVertex2f(0.1306,0.1869);
glVertex2f(0.1305,0.1871);
glVertex2f(0.1304,0.1873);
glVertex2f(0.1302,0.1874);
glVertex2f(0.1301,0.1875);
glVertex2f(0.1297,0.1875);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1311,0.1875);
glVertex2f(0.1311,0.1857);
glVertex2f(0.1322,0.1857);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1330,0.1875);
glVertex2f(0.1328,0.1874);
glVertex2f(0.1327,0.1873);
glVertex2f(0.1326,0.1871);
glVertex2f(0.1325,0.1869);
glVertex2f(0.1325,0.1864);
glVertex2f(0.1326,0.1862);
glVertex2f(0.1327,0.1860);
glVertex2f(0.1328,0.1859);
glVertex2f(0.1330,0.1857);
glVertex2f(0.1333,0.1857);
glVertex2f(0.1335,0.1859);
glVertex2f(0.1337,0.1860);
glVertex2f(0.1337,0.1862);
glVertex2f(0.1339,0.1864);
glVertex2f(0.1339,0.1869);
glVertex2f(0.1337,0.1871);
glVertex2f(0.1337,0.1873);
glVertex2f(0.1335,0.1874);
glVertex2f(0.1333,0.1875);
glVertex2f(0.1330,0.1875);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1345,0.1857);
glVertex2f(0.1345,0.1875);
glVertex2f(0.1352,0.1875);
glVertex2f(0.1354,0.1874);
glVertex2f(0.1355,0.1873);
glVertex2f(0.1356,0.1872);
glVertex2f(0.1356,0.1870);
glVertex2f(0.1355,0.1869);
glVertex2f(0.1354,0.1868);
glVertex2f(0.1352,0.1867);
glVertex2f(0.1345,0.1867);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1350,0.1867);
glVertex2f(0.1356,0.1857);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1380,0.1875);
glVertex2f(0.1390,0.1875);
glVertex2f(0.1385,0.1869);
glVertex2f(0.1387,0.1869);
glVertex2f(0.1389,0.1868);
glVertex2f(0.1390,0.1867);
glVertex2f(0.1390,0.1864);
glVertex2f(0.1390,0.1863);
glVertex2f(0.1390,0.1860);
glVertex2f(0.1388,0.1859);
glVertex2f(0.1385,0.1857);
glVertex2f(0.1383,0.1857);
glVertex2f(0.1380,0.1859);
glVertex2f(0.1380,0.1859);
glVertex2f(0.1379,0.1861);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1326,0.2287);
glVertex2f(-0.1326,0.2305);
glVertex2f(-0.1316,0.2305);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1326,0.2296);
glVertex2f(-0.1320,0.2296);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1326,0.2287);
glVertex2f(-0.1316,0.2287);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1311,0.2305);
glVertex2f(-0.1300,0.2287);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1300,0.2305);
glVertex2f(-0.1311,0.2287);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1294,0.2305);
glVertex2f(-0.1294,0.2287);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1276,0.2303);
glVertex2f(-0.1278,0.2304);
glVertex2f(-0.1281,0.2305);
glVertex2f(-0.1283,0.2305);
glVertex2f(-0.1286,0.2304);
glVertex2f(-0.1288,0.2303);
glVertex2f(-0.1288,0.2300);
glVertex2f(-0.1287,0.2299);
glVertex2f(-0.1286,0.2298);
glVertex2f(-0.1285,0.2298);
glVertex2f(-0.1279,0.2295);
glVertex2f(-0.1278,0.2295);
glVertex2f(-0.1277,0.2294);
glVertex2f(-0.1276,0.2292);
glVertex2f(-0.1276,0.2290);
glVertex2f(-0.1278,0.2288);
glVertex2f(-0.1281,0.2287);
glVertex2f(-0.1283,0.2287);
glVertex2f(-0.1286,0.2288);
glVertex2f(-0.1288,0.2290);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1267,0.2305);
glVertex2f(-0.1267,0.2287);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1273,0.2305);
glVertex2f(-0.1261,0.2305);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1257,0.2305);
glVertex2f(-0.1257,0.2287);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1250,0.2287);
glVertex2f(-0.1250,0.2305);
glVertex2f(-0.1238,0.2287);
glVertex2f(-0.1238,0.2305);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1220,0.2300);
glVertex2f(-0.1221,0.2303);
glVertex2f(-0.1223,0.2304);
glVertex2f(-0.1224,0.2305);
glVertex2f(-0.1228,0.2305);
glVertex2f(-0.1229,0.2304);
glVertex2f(-0.1231,0.2303);
glVertex2f(-0.1232,0.2300);
glVertex2f(-0.1233,0.2298);
glVertex2f(-0.1233,0.2294);
glVertex2f(-0.1232,0.2291);
glVertex2f(-0.1231,0.2290);
glVertex2f(-0.1229,0.2288);
glVertex2f(-0.1228,0.2287);
glVertex2f(-0.1224,0.2287);
glVertex2f(-0.1223,0.2288);
glVertex2f(-0.1221,0.2290);
glVertex2f(-0.1220,0.2291);
glVertex2f(-0.1220,0.2294);
glVertex2f(-0.1224,0.2294);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1189,0.2296);
glVertex2f(-0.1186,0.2295);
glVertex2f(-0.1186,0.2295);
glVertex2f(-0.1185,0.2293);
glVertex2f(-0.1185,0.2291);
glVertex2f(-0.1186,0.2289);
glVertex2f(-0.1186,0.2288);
glVertex2f(-0.1189,0.2287);
glVertex2f(-0.1197,0.2287);
glVertex2f(-0.1197,0.2305);
glVertex2f(-0.1189,0.2305);
glVertex2f(-0.1186,0.2304);
glVertex2f(-0.1186,0.2303);
glVertex2f(-0.1185,0.2302);
glVertex2f(-0.1185,0.2300);
glVertex2f(-0.1186,0.2298);
glVertex2f(-0.1186,0.2298);
glVertex2f(-0.1189,0.2296);
glVertex2f(-0.1197,0.2296);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1179,0.2305);
glVertex2f(-0.1179,0.2287);
glVertex2f(-0.1169,0.2287);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1164,0.2287);
glVertex2f(-0.1164,0.2305);
glVertex2f(-0.1159,0.2305);
glVertex2f(-0.1156,0.2304);
glVertex2f(-0.1155,0.2303);
glVertex2f(-0.1154,0.2300);
glVertex2f(-0.1153,0.2298);
glVertex2f(-0.1153,0.2294);
glVertex2f(-0.1154,0.2291);
glVertex2f(-0.1155,0.2290);
glVertex2f(-0.1156,0.2288);
glVertex2f(-0.1159,0.2287);
glVertex2f(-0.1164,0.2287);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1136,0.2300);
glVertex2f(-0.1136,0.2303);
glVertex2f(-0.1138,0.2304);
glVertex2f(-0.1140,0.2305);
glVertex2f(-0.1143,0.2305);
glVertex2f(-0.1145,0.2304);
glVertex2f(-0.1146,0.2303);
glVertex2f(-0.1147,0.2300);
glVertex2f(-0.1148,0.2298);
glVertex2f(-0.1148,0.2294);
glVertex2f(-0.1147,0.2291);
glVertex2f(-0.1146,0.2290);
glVertex2f(-0.1145,0.2288);
glVertex2f(-0.1143,0.2287);
glVertex2f(-0.1140,0.2287);
glVertex2f(-0.1138,0.2288);
glVertex2f(-0.1136,0.2290);
glVertex2f(-0.1136,0.2291);
glVertex2f(-0.1136,0.2294);
glVertex2f(-0.1140,0.2294);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.1129,0.2289);
glVertex2f(-0.1129,0.2288);
glVertex2f(-0.1129,0.2287);
glVertex2f(-0.1128,0.2288);
glVertex2f(-0.1129,0.2289);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.0986,0.2304);
glVertex2f(-0.0968,0.2301);
glVertex2f(-0.0986,0.2298);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0986,0.2301);
glVertex2f(-0.1082,0.2301);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1514,0.2601);
glVertex2f(0.3018,0.2601);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1514,0.2752);
glVertex2f(0.3018,0.2752);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3000,0.2584);
glVertex2f(0.3000,0.2617);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3000,0.2770);
glVertex2f(0.3000,0.2737);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.2993,0.2611);
glVertex2f(0.2990,0.2610);
glVertex2f(0.3010,0.2594);
glVertex2f(0.3008,0.2592);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.3008,0.2743);
glVertex2f(0.3010,0.2744);
glVertex2f(0.2990,0.2760);
glVertex2f(0.2993,0.2762);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2983,0.2634);
glVertex2f(0.2965,0.2634);
glVertex2f(0.2977,0.2625);
glVertex2f(0.2977,0.2638);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2963,0.2645);
glVertex2f(0.2964,0.2644);
glVertex2f(0.2963,0.2643);
glVertex2f(0.2962,0.2644);
glVertex2f(0.2963,0.2645);
glVertex2f(0.2964,0.2645);
glVertex2f(0.2966,0.2644);
glVertex2f(0.2967,0.2643);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2975,0.2651);
glVertex2f(0.2975,0.2666);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2965,0.2674);
glVertex2f(0.2965,0.2683);
glVertex2f(0.2972,0.2678);
glVertex2f(0.2972,0.2681);
glVertex2f(0.2973,0.2682);
glVertex2f(0.2974,0.2683);
glVertex2f(0.2976,0.2684);
glVertex2f(0.2978,0.2684);
glVertex2f(0.2981,0.2683);
glVertex2f(0.2982,0.2682);
glVertex2f(0.2983,0.2679);
glVertex2f(0.2983,0.2677);
glVertex2f(0.2982,0.2674);
glVertex2f(0.2981,0.2673);
glVertex2f(0.2979,0.2673);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2957,0.2688);
glVertex2f(0.2957,0.2698);
glVertex2f(0.2963,0.2692);
glVertex2f(0.2963,0.2695);
glVertex2f(0.2964,0.2696);
glVertex2f(0.2965,0.2698);
glVertex2f(0.2967,0.2699);
glVertex2f(0.2969,0.2699);
glVertex2f(0.2971,0.2698);
glVertex2f(0.2973,0.2696);
glVertex2f(0.2974,0.2694);
glVertex2f(0.2974,0.2691);
glVertex2f(0.2973,0.2688);
glVertex2f(0.2972,0.2687);
glVertex2f(0.2971,0.2687);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2988,0.2691);
glVertex2f(0.2959,0.2711);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2974,0.2708);
glVertex2f(0.2975,0.2706);
glVertex2f(0.2976,0.2705);
glVertex2f(0.2978,0.2705);
glVertex2f(0.2980,0.2706);
glVertex2f(0.2981,0.2708);
glVertex2f(0.2981,0.2711);
glVertex2f(0.2983,0.2713);
glVertex2f(0.2984,0.2715);
glVertex2f(0.2986,0.2716);
glVertex2f(0.2988,0.2716);
glVertex2f(0.2990,0.2715);
glVertex2f(0.2990,0.2714);
glVertex2f(0.2992,0.2712);
glVertex2f(0.2992,0.2708);
glVertex2f(0.2990,0.2706);
glVertex2f(0.2990,0.2705);
glVertex2f(0.2988,0.2704);
glVertex2f(0.2986,0.2704);
glVertex2f(0.2984,0.2705);
glVertex2f(0.2983,0.2707);
glVertex2f(0.2981,0.2709);
glVertex2f(0.2981,0.2713);
glVertex2f(0.2980,0.2714);
glVertex2f(0.2978,0.2715);
glVertex2f(0.2976,0.2715);
glVertex2f(0.2975,0.2714);
glVertex2f(0.2974,0.2712);
glVertex2f(0.2974,0.2708);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2963,0.2723);
glVertex2f(0.2964,0.2722);
glVertex2f(0.2963,0.2722);
glVertex2f(0.2962,0.2722);
glVertex2f(0.2963,0.2723);
glVertex2f(0.2964,0.2723);
glVertex2f(0.2966,0.2722);
glVertex2f(0.2967,0.2722);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2963,0.2729);
glVertex2f(0.2964,0.2727);
glVertex2f(0.2963,0.2727);
glVertex2f(0.2962,0.2727);
glVertex2f(0.2963,0.2729);
glVertex2f(0.2964,0.2729);
glVertex2f(0.2966,0.2727);
glVertex2f(0.2967,0.2727);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3034,0.2642);
glVertex2f(0.3034,0.2635);
glVertex2f(0.3007,0.2635);
glVertex2f(0.3007,0.2642);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3014,0.2649);
glVertex2f(0.3014,0.2651);
glVertex2f(0.3011,0.2653);
glVertex2f(0.3028,0.2653);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3011,0.2665);
glVertex2f(0.3011,0.2674);
glVertex2f(0.3018,0.2669);
glVertex2f(0.3018,0.2672);
glVertex2f(0.3019,0.2673);
glVertex2f(0.3019,0.2674);
glVertex2f(0.3022,0.2675);
glVertex2f(0.3023,0.2675);
glVertex2f(0.3026,0.2674);
glVertex2f(0.3028,0.2673);
glVertex2f(0.3028,0.2670);
glVertex2f(0.3028,0.2668);
glVertex2f(0.3028,0.2665);
glVertex2f(0.3027,0.2664);
glVertex2f(0.3025,0.2663);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3011,0.2685);
glVertex2f(0.3012,0.2682);
glVertex2f(0.3014,0.2681);
glVertex2f(0.3019,0.2680);
glVertex2f(0.3021,0.2680);
glVertex2f(0.3025,0.2681);
glVertex2f(0.3028,0.2682);
glVertex2f(0.3028,0.2685);
glVertex2f(0.3028,0.2687);
glVertex2f(0.3028,0.2689);
glVertex2f(0.3025,0.2691);
glVertex2f(0.3021,0.2691);
glVertex2f(0.3019,0.2691);
glVertex2f(0.3014,0.2691);
glVertex2f(0.3012,0.2689);
glVertex2f(0.3011,0.2687);
glVertex2f(0.3011,0.2685);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3028,0.2705);
glVertex2f(0.3011,0.2705);
glVertex2f(0.3023,0.2696);
glVertex2f(0.3023,0.2709);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3034,0.2713);
glVertex2f(0.3034,0.2718);
glVertex2f(0.3007,0.2718);
glVertex2f(0.3007,0.2713);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1476,0.1882);
glVertex2f(0.1476,0.1946);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1529,0.1917);
glVertex2f(0.1529,0.1946);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1476,0.1928);
glVertex2f(0.1458,0.1928);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1529,0.1928);
glVertex2f(0.1546,0.1928);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1548,0.1983);
glVertex2f(0.1550,0.1984);
glVertex2f(0.1552,0.1987);
glVertex2f(0.1552,0.1969);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1565,0.1990);
glVertex2f(0.1564,0.1988);
glVertex2f(0.1563,0.1990);
glVertex2f(0.1564,0.1990);
glVertex2f(0.1565,0.1990);
glVertex2f(0.1565,0.1987);
glVertex2f(0.1564,0.1986);
glVertex2f(0.1563,0.1985);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1572,0.1977);
glVertex2f(0.1586,0.1977);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1603,0.1984);
glVertex2f(0.1603,0.1986);
glVertex2f(0.1600,0.1987);
glVertex2f(0.1598,0.1987);
glVertex2f(0.1596,0.1986);
glVertex2f(0.1594,0.1983);
glVertex2f(0.1594,0.1979);
glVertex2f(0.1594,0.1975);
glVertex2f(0.1594,0.1972);
glVertex2f(0.1596,0.1970);
glVertex2f(0.1598,0.1969);
glVertex2f(0.1599,0.1969);
glVertex2f(0.1602,0.1970);
glVertex2f(0.1603,0.1972);
glVertex2f(0.1604,0.1974);
glVertex2f(0.1604,0.1975);
glVertex2f(0.1603,0.1978);
glVertex2f(0.1602,0.1979);
glVertex2f(0.1599,0.1980);
glVertex2f(0.1598,0.1980);
glVertex2f(0.1596,0.1979);
glVertex2f(0.1594,0.1978);
glVertex2f(0.1594,0.1975);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1612,0.1990);
glVertex2f(0.1611,0.1988);
glVertex2f(0.1610,0.1990);
glVertex2f(0.1611,0.1990);
glVertex2f(0.1612,0.1990);
glVertex2f(0.1612,0.1987);
glVertex2f(0.1611,0.1986);
glVertex2f(0.1610,0.1985);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1617,0.1990);
glVertex2f(0.1616,0.1988);
glVertex2f(0.1615,0.1990);
glVertex2f(0.1616,0.1990);
glVertex2f(0.1617,0.1990);
glVertex2f(0.1617,0.1987);
glVertex2f(0.1616,0.1986);
glVertex2f(0.1615,0.1985);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1567,0.1930);
glVertex2f(0.1562,0.1930);
glVertex2f(0.1562,0.1957);
glVertex2f(0.1567,0.1957);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1581,0.1937);
glVertex2f(0.1581,0.1954);
glVertex2f(0.1572,0.1942);
glVertex2f(0.1585,0.1942);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1599,0.1954);
glVertex2f(0.1591,0.1954);
glVertex2f(0.1590,0.1947);
glVertex2f(0.1591,0.1947);
glVertex2f(0.1594,0.1948);
glVertex2f(0.1596,0.1948);
glVertex2f(0.1598,0.1947);
glVertex2f(0.1600,0.1946);
glVertex2f(0.1601,0.1943);
glVertex2f(0.1601,0.1942);
glVertex2f(0.1600,0.1939);
glVertex2f(0.1598,0.1937);
glVertex2f(0.1596,0.1937);
glVertex2f(0.1594,0.1937);
glVertex2f(0.1591,0.1937);
glVertex2f(0.1590,0.1938);
glVertex2f(0.1589,0.1940);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1609,0.1937);
glVertex2f(0.1617,0.1954);
glVertex2f(0.1606,0.1954);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1622,0.1930);
glVertex2f(0.1628,0.1930);
glVertex2f(0.1628,0.1957);
glVertex2f(0.1622,0.1957);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1476,0.1928);
glVertex2f(0.1529,0.1928);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.1466,0.1921);
glVertex2f(0.1468,0.1918);
glVertex2f(0.1484,0.1938);
glVertex2f(0.1486,0.1937);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(0.1539,0.1937);
glVertex2f(0.1537,0.1938);
glVertex2f(0.1521,0.1918);
glVertex2f(0.1519,0.1921);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0282,0.1600);
glVertex2f(-0.0282,0.1292);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0177,0.1600);
glVertex2f(-0.0177,0.1292);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0282,0.1310);
glVertex2f(-0.0300,0.1310);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0177,0.1310);
glVertex2f(-0.0159,0.1310);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.0292,0.1302);
glVertex2f(-0.0290,0.1300);
glVertex2f(-0.0275,0.1319);
glVertex2f(-0.0273,0.1318);
glEnd();
glBegin(5); // GL_TRIANGLE_STRIP
glVertex2f(-0.0167,0.1318);
glVertex2f(-0.0169,0.1319);
glVertex2f(-0.0185,0.1300);
glVertex2f(-0.0187,0.1302);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0263,0.1337);
glVertex2f(-0.0254,0.1337);
glVertex2f(-0.0260,0.1331);
glVertex2f(-0.0257,0.1331);
glVertex2f(-0.0256,0.1330);
glVertex2f(-0.0254,0.1330);
glVertex2f(-0.0254,0.1327);
glVertex2f(-0.0254,0.1326);
glVertex2f(-0.0254,0.1323);
glVertex2f(-0.0256,0.1321);
glVertex2f(-0.0258,0.1320);
glVertex2f(-0.0261,0.1320);
glVertex2f(-0.0263,0.1321);
glVertex2f(-0.0265,0.1322);
glVertex2f(-0.0266,0.1323);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0246,0.1340);
glVertex2f(-0.0247,0.1340);
glVertex2f(-0.0248,0.1340);
glVertex2f(-0.0247,0.1341);
glVertex2f(-0.0246,0.1340);
glVertex2f(-0.0246,0.1339);
glVertex2f(-0.0247,0.1337);
glVertex2f(-0.0248,0.1336);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0240,0.1328);
glVertex2f(-0.0225,0.1328);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0213,0.1337);
glVertex2f(-0.0216,0.1337);
glVertex2f(-0.0218,0.1335);
glVertex2f(-0.0218,0.1330);
glVertex2f(-0.0218,0.1328);
glVertex2f(-0.0218,0.1323);
glVertex2f(-0.0216,0.1321);
glVertex2f(-0.0213,0.1320);
glVertex2f(-0.0212,0.1320);
glVertex2f(-0.0209,0.1321);
glVertex2f(-0.0208,0.1323);
glVertex2f(-0.0207,0.1328);
glVertex2f(-0.0207,0.1330);
glVertex2f(-0.0208,0.1335);
glVertex2f(-0.0209,0.1337);
glVertex2f(-0.0212,0.1337);
glVertex2f(-0.0213,0.1337);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0199,0.1340);
glVertex2f(-0.0200,0.1340);
glVertex2f(-0.0201,0.1340);
glVertex2f(-0.0200,0.1341);
glVertex2f(-0.0199,0.1340);
glVertex2f(-0.0199,0.1339);
glVertex2f(-0.0200,0.1337);
glVertex2f(-0.0201,0.1336);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0194,0.1340);
glVertex2f(-0.0195,0.1340);
glVertex2f(-0.0196,0.1340);
glVertex2f(-0.0195,0.1341);
glVertex2f(-0.0194,0.1340);
glVertex2f(-0.0194,0.1339);
glVertex2f(-0.0195,0.1337);
glVertex2f(-0.0196,0.1336);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0257,0.1276);
glVertex2f(-0.0263,0.1276);
glVertex2f(-0.0263,0.1302);
glVertex2f(-0.0257,0.1302);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0241,0.1293);
glVertex2f(-0.0242,0.1291);
glVertex2f(-0.0244,0.1289);
glVertex2f(-0.0246,0.1288);
glVertex2f(-0.0247,0.1288);
glVertex2f(-0.0249,0.1289);
glVertex2f(-0.0251,0.1291);
glVertex2f(-0.0252,0.1293);
glVertex2f(-0.0252,0.1294);
glVertex2f(-0.0251,0.1297);
glVertex2f(-0.0249,0.1298);
glVertex2f(-0.0247,0.1300);
glVertex2f(-0.0246,0.1300);
glVertex2f(-0.0244,0.1298);
glVertex2f(-0.0242,0.1297);
glVertex2f(-0.0241,0.1293);
glVertex2f(-0.0241,0.1289);
glVertex2f(-0.0242,0.1285);
glVertex2f(-0.0244,0.1283);
glVertex2f(-0.0246,0.1282);
glVertex2f(-0.0248,0.1282);
glVertex2f(-0.0250,0.1283);
glVertex2f(-0.0251,0.1284);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0232,0.1296);
glVertex2f(-0.0231,0.1297);
glVertex2f(-0.0228,0.1300);
glVertex2f(-0.0228,0.1282);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0210,0.1282);
glVertex2f(-0.0210,0.1300);
glVertex2f(-0.0218,0.1288);
glVertex2f(-0.0206,0.1288);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.0203,0.1276);
glVertex2f(-0.0197,0.1276);
glVertex2f(-0.0197,0.1302);
glVertex2f(-0.0203,0.1302);
glEnd();
//Viewport:
//  name=(null)
glEndList();
listarray[4] = glGenLists(1);
glNewList(listarray[4],4864);  // GL_COMPILE
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2359,0.1477);
glVertex2f(0.2437,0.1477);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2359,0.1480);
glVertex2f(0.2359,0.1498);
glVertex2f(0.2372,0.1480);
glVertex2f(0.2372,0.1498);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2385,0.1498);
glVertex2f(0.2383,0.1496);
glVertex2f(0.2381,0.1495);
glVertex2f(0.2380,0.1494);
glVertex2f(0.2379,0.1491);
glVertex2f(0.2379,0.1487);
glVertex2f(0.2380,0.1484);
glVertex2f(0.2381,0.1482);
glVertex2f(0.2383,0.1481);
glVertex2f(0.2385,0.1480);
glVertex2f(0.2388,0.1480);
glVertex2f(0.2390,0.1481);
glVertex2f(0.2393,0.1482);
glVertex2f(0.2393,0.1484);
glVertex2f(0.2395,0.1487);
glVertex2f(0.2395,0.1491);
glVertex2f(0.2393,0.1494);
glVertex2f(0.2393,0.1495);
glVertex2f(0.2390,0.1496);
glVertex2f(0.2388,0.1498);
glVertex2f(0.2385,0.1498);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2405,0.1498);
glVertex2f(0.2405,0.1480);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2398,0.1498);
glVertex2f(0.2412,0.1498);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2416,0.1480);
glVertex2f(0.2416,0.1498);
glVertex2f(0.2429,0.1498);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2416,0.1489);
glVertex2f(0.2424,0.1489);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2416,0.1480);
glVertex2f(0.2429,0.1480);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2435,0.1492);
glVertex2f(0.2435,0.1491);
glVertex2f(0.2435,0.1490);
glVertex2f(0.2437,0.1491);
glVertex2f(0.2435,0.1492);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2435,0.1482);
glVertex2f(0.2435,0.1481);
glVertex2f(0.2435,0.1480);
glVertex2f(0.2437,0.1481);
glVertex2f(0.2435,0.1482);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2373,0.1435);
glVertex2f(0.2372,0.1437);
glVertex2f(0.2370,0.1438);
glVertex2f(0.2369,0.1439);
glVertex2f(0.2364,0.1439);
glVertex2f(0.2362,0.1438);
glVertex2f(0.2361,0.1437);
glVertex2f(0.2359,0.1435);
glVertex2f(0.2359,0.1432);
glVertex2f(0.2359,0.1428);
glVertex2f(0.2359,0.1425);
glVertex2f(0.2361,0.1424);
glVertex2f(0.2362,0.1423);
glVertex2f(0.2364,0.1421);
glVertex2f(0.2369,0.1421);
glVertex2f(0.2370,0.1423);
glVertex2f(0.2372,0.1424);
glVertex2f(0.2373,0.1425);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2385,0.1439);
glVertex2f(0.2383,0.1438);
glVertex2f(0.2381,0.1437);
glVertex2f(0.2380,0.1435);
glVertex2f(0.2379,0.1432);
glVertex2f(0.2379,0.1428);
glVertex2f(0.2380,0.1425);
glVertex2f(0.2381,0.1424);
glVertex2f(0.2383,0.1423);
glVertex2f(0.2385,0.1421);
glVertex2f(0.2388,0.1421);
glVertex2f(0.2390,0.1423);
glVertex2f(0.2393,0.1424);
glVertex2f(0.2393,0.1425);
glVertex2f(0.2395,0.1428);
glVertex2f(0.2395,0.1432);
glVertex2f(0.2393,0.1435);
glVertex2f(0.2393,0.1437);
glVertex2f(0.2390,0.1438);
glVertex2f(0.2388,0.1439);
glVertex2f(0.2385,0.1439);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2401,0.1439);
glVertex2f(0.2401,0.1421);
glVertex2f(0.2413,0.1421);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2422,0.1439);
glVertex2f(0.2421,0.1438);
glVertex2f(0.2419,0.1437);
glVertex2f(0.2417,0.1435);
glVertex2f(0.2416,0.1432);
glVertex2f(0.2416,0.1428);
glVertex2f(0.2417,0.1425);
glVertex2f(0.2419,0.1424);
glVertex2f(0.2421,0.1423);
glVertex2f(0.2422,0.1421);
glVertex2f(0.2426,0.1421);
glVertex2f(0.2428,0.1423);
glVertex2f(0.2430,0.1424);
glVertex2f(0.2431,0.1425);
glVertex2f(0.2432,0.1428);
glVertex2f(0.2432,0.1432);
glVertex2f(0.2431,0.1435);
glVertex2f(0.2430,0.1437);
glVertex2f(0.2428,0.1438);
glVertex2f(0.2426,0.1439);
glVertex2f(0.2422,0.1439);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2439,0.1421);
glVertex2f(0.2439,0.1439);
glVertex2f(0.2447,0.1439);
glVertex2f(0.2450,0.1438);
glVertex2f(0.2451,0.1437);
glVertex2f(0.2452,0.1436);
glVertex2f(0.2452,0.1434);
glVertex2f(0.2451,0.1432);
glVertex2f(0.2450,0.1432);
glVertex2f(0.2447,0.1430);
glVertex2f(0.2439,0.1430);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2445,0.1430);
glVertex2f(0.2452,0.1421);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2481,0.1436);
glVertex2f(0.2483,0.1437);
glVertex2f(0.2486,0.1439);
glVertex2f(0.2486,0.1421);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2518,0.1432);
glVertex2f(0.2536,0.1432);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2518,0.1426);
glVertex2f(0.2536,0.1426);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2562,0.1439);
glVertex2f(0.2567,0.1421);
glVertex2f(0.2571,0.1439);
glVertex2f(0.2576,0.1421);
glVertex2f(0.2581,0.1439);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2587,0.1439);
glVertex2f(0.2587,0.1421);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2601,0.1439);
glVertex2f(0.2601,0.1421);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2587,0.1430);
glVertex2f(0.2601,0.1430);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2608,0.1439);
glVertex2f(0.2608,0.1421);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2620,0.1439);
glVertex2f(0.2620,0.1421);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2613,0.1439);
glVertex2f(0.2627,0.1439);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2631,0.1421);
glVertex2f(0.2631,0.1439);
glVertex2f(0.2644,0.1439);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2631,0.1430);
glVertex2f(0.2639,0.1430);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2631,0.1421);
glVertex2f(0.2644,0.1421);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2373,0.1406);
glVertex2f(0.2372,0.1407);
glVertex2f(0.2370,0.1409);
glVertex2f(0.2369,0.1410);
glVertex2f(0.2364,0.1410);
glVertex2f(0.2362,0.1409);
glVertex2f(0.2361,0.1407);
glVertex2f(0.2359,0.1406);
glVertex2f(0.2359,0.1403);
glVertex2f(0.2359,0.1399);
glVertex2f(0.2359,0.1397);
glVertex2f(0.2361,0.1394);
glVertex2f(0.2362,0.1393);
glVertex2f(0.2364,0.1392);
glVertex2f(0.2369,0.1392);
glVertex2f(0.2370,0.1393);
glVertex2f(0.2372,0.1394);
glVertex2f(0.2373,0.1397);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2385,0.1410);
glVertex2f(0.2383,0.1409);
glVertex2f(0.2381,0.1407);
glVertex2f(0.2380,0.1406);
glVertex2f(0.2379,0.1403);
glVertex2f(0.2379,0.1399);
glVertex2f(0.2380,0.1397);
glVertex2f(0.2381,0.1394);
glVertex2f(0.2383,0.1393);
glVertex2f(0.2385,0.1392);
glVertex2f(0.2388,0.1392);
glVertex2f(0.2390,0.1393);
glVertex2f(0.2393,0.1394);
glVertex2f(0.2393,0.1397);
glVertex2f(0.2395,0.1399);
glVertex2f(0.2395,0.1403);
glVertex2f(0.2393,0.1406);
glVertex2f(0.2393,0.1407);
glVertex2f(0.2390,0.1409);
glVertex2f(0.2388,0.1410);
glVertex2f(0.2385,0.1410);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2401,0.1410);
glVertex2f(0.2401,0.1392);
glVertex2f(0.2413,0.1392);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2422,0.1410);
glVertex2f(0.2421,0.1409);
glVertex2f(0.2419,0.1407);
glVertex2f(0.2417,0.1406);
glVertex2f(0.2416,0.1403);
glVertex2f(0.2416,0.1399);
glVertex2f(0.2417,0.1397);
glVertex2f(0.2419,0.1394);
glVertex2f(0.2421,0.1393);
glVertex2f(0.2422,0.1392);
glVertex2f(0.2426,0.1392);
glVertex2f(0.2428,0.1393);
glVertex2f(0.2430,0.1394);
glVertex2f(0.2431,0.1397);
glVertex2f(0.2432,0.1399);
glVertex2f(0.2432,0.1403);
glVertex2f(0.2431,0.1406);
glVertex2f(0.2430,0.1407);
glVertex2f(0.2428,0.1409);
glVertex2f(0.2426,0.1410);
glVertex2f(0.2422,0.1410);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2439,0.1392);
glVertex2f(0.2439,0.1410);
glVertex2f(0.2447,0.1410);
glVertex2f(0.2450,0.1409);
glVertex2f(0.2451,0.1408);
glVertex2f(0.2452,0.1406);
glVertex2f(0.2452,0.1405);
glVertex2f(0.2451,0.1403);
glVertex2f(0.2450,0.1402);
glVertex2f(0.2447,0.1401);
glVertex2f(0.2439,0.1401);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2445,0.1401);
glVertex2f(0.2452,0.1392);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2479,0.1406);
glVertex2f(0.2479,0.1406);
glVertex2f(0.2480,0.1408);
glVertex2f(0.2481,0.1409);
glVertex2f(0.2483,0.1410);
glVertex2f(0.2487,0.1410);
glVertex2f(0.2489,0.1409);
glVertex2f(0.2490,0.1408);
glVertex2f(0.2490,0.1406);
glVertex2f(0.2490,0.1405);
glVertex2f(0.2490,0.1403);
glVertex2f(0.2488,0.1401);
glVertex2f(0.2478,0.1392);
glVertex2f(0.2492,0.1392);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2518,0.1402);
glVertex2f(0.2536,0.1402);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2518,0.1397);
glVertex2f(0.2536,0.1397);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2578,0.1406);
glVertex2f(0.2576,0.1407);
glVertex2f(0.2575,0.1409);
glVertex2f(0.2573,0.1410);
glVertex2f(0.2568,0.1410);
glVertex2f(0.2567,0.1409);
glVertex2f(0.2565,0.1407);
glVertex2f(0.2564,0.1406);
glVertex2f(0.2563,0.1403);
glVertex2f(0.2563,0.1399);
glVertex2f(0.2564,0.1397);
glVertex2f(0.2565,0.1394);
glVertex2f(0.2567,0.1393);
glVertex2f(0.2568,0.1392);
glVertex2f(0.2573,0.1392);
glVertex2f(0.2575,0.1393);
glVertex2f(0.2576,0.1394);
glVertex2f(0.2578,0.1397);
glVertex2f(0.2578,0.1399);
glVertex2f(0.2573,0.1399);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2584,0.1392);
glVertex2f(0.2584,0.1410);
glVertex2f(0.2593,0.1410);
glVertex2f(0.2596,0.1409);
glVertex2f(0.2597,0.1408);
glVertex2f(0.2597,0.1406);
glVertex2f(0.2597,0.1405);
glVertex2f(0.2597,0.1403);
glVertex2f(0.2596,0.1402);
glVertex2f(0.2593,0.1401);
glVertex2f(0.2584,0.1401);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2591,0.1401);
glVertex2f(0.2597,0.1392);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2604,0.1392);
glVertex2f(0.2604,0.1410);
glVertex2f(0.2617,0.1410);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2604,0.1401);
glVertex2f(0.2612,0.1401);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2604,0.1392);
glVertex2f(0.2617,0.1392);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2620,0.1410);
glVertex2f(0.2627,0.1401);
glVertex2f(0.2627,0.1392);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2635,0.1410);
glVertex2f(0.2627,0.1401);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2373,0.1376);
glVertex2f(0.2372,0.1378);
glVertex2f(0.2370,0.1380);
glVertex2f(0.2369,0.1380);
glVertex2f(0.2364,0.1380);
glVertex2f(0.2362,0.1380);
glVertex2f(0.2361,0.1378);
glVertex2f(0.2359,0.1376);
glVertex2f(0.2359,0.1373);
glVertex2f(0.2359,0.1370);
glVertex2f(0.2359,0.1367);
glVertex2f(0.2361,0.1366);
glVertex2f(0.2362,0.1364);
glVertex2f(0.2364,0.1363);
glVertex2f(0.2369,0.1363);
glVertex2f(0.2370,0.1364);
glVertex2f(0.2372,0.1366);
glVertex2f(0.2373,0.1367);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2385,0.1380);
glVertex2f(0.2383,0.1380);
glVertex2f(0.2381,0.1378);
glVertex2f(0.2380,0.1376);
glVertex2f(0.2379,0.1373);
glVertex2f(0.2379,0.1370);
glVertex2f(0.2380,0.1367);
glVertex2f(0.2381,0.1366);
glVertex2f(0.2383,0.1364);
glVertex2f(0.2385,0.1363);
glVertex2f(0.2388,0.1363);
glVertex2f(0.2390,0.1364);
glVertex2f(0.2393,0.1366);
glVertex2f(0.2393,0.1367);
glVertex2f(0.2395,0.1370);
glVertex2f(0.2395,0.1373);
glVertex2f(0.2393,0.1376);
glVertex2f(0.2393,0.1378);
glVertex2f(0.2390,0.1380);
glVertex2f(0.2388,0.1380);
glVertex2f(0.2385,0.1380);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2401,0.1380);
glVertex2f(0.2401,0.1363);
glVertex2f(0.2413,0.1363);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2422,0.1380);
glVertex2f(0.2421,0.1380);
glVertex2f(0.2419,0.1378);
glVertex2f(0.2417,0.1376);
glVertex2f(0.2416,0.1373);
glVertex2f(0.2416,0.1370);
glVertex2f(0.2417,0.1367);
glVertex2f(0.2419,0.1366);
glVertex2f(0.2421,0.1364);
glVertex2f(0.2422,0.1363);
glVertex2f(0.2426,0.1363);
glVertex2f(0.2428,0.1364);
glVertex2f(0.2430,0.1366);
glVertex2f(0.2431,0.1367);
glVertex2f(0.2432,0.1370);
glVertex2f(0.2432,0.1373);
glVertex2f(0.2431,0.1376);
glVertex2f(0.2430,0.1378);
glVertex2f(0.2428,0.1380);
glVertex2f(0.2426,0.1380);
glVertex2f(0.2422,0.1380);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2439,0.1363);
glVertex2f(0.2439,0.1380);
glVertex2f(0.2447,0.1380);
glVertex2f(0.2450,0.1380);
glVertex2f(0.2451,0.1379);
glVertex2f(0.2452,0.1377);
glVertex2f(0.2452,0.1375);
glVertex2f(0.2451,0.1373);
glVertex2f(0.2450,0.1373);
glVertex2f(0.2447,0.1372);
glVertex2f(0.2439,0.1372);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2445,0.1372);
glVertex2f(0.2452,0.1363);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2480,0.1380);
glVertex2f(0.2490,0.1380);
glVertex2f(0.2485,0.1373);
glVertex2f(0.2488,0.1373);
glVertex2f(0.2490,0.1373);
glVertex2f(0.2490,0.1372);
glVertex2f(0.2492,0.1370);
glVertex2f(0.2492,0.1368);
glVertex2f(0.2490,0.1366);
glVertex2f(0.2489,0.1364);
glVertex2f(0.2486,0.1363);
glVertex2f(0.2483,0.1363);
glVertex2f(0.2480,0.1364);
glVertex2f(0.2479,0.1364);
glVertex2f(0.2478,0.1366);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2518,0.1373);
glVertex2f(0.2536,0.1373);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2518,0.1368);
glVertex2f(0.2536,0.1368);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2578,0.1376);
glVertex2f(0.2576,0.1378);
glVertex2f(0.2575,0.1380);
glVertex2f(0.2573,0.1380);
glVertex2f(0.2568,0.1380);
glVertex2f(0.2567,0.1380);
glVertex2f(0.2565,0.1378);
glVertex2f(0.2564,0.1376);
glVertex2f(0.2563,0.1373);
glVertex2f(0.2563,0.1370);
glVertex2f(0.2564,0.1367);
glVertex2f(0.2565,0.1366);
glVertex2f(0.2567,0.1364);
glVertex2f(0.2568,0.1363);
glVertex2f(0.2573,0.1363);
glVertex2f(0.2575,0.1364);
glVertex2f(0.2576,0.1366);
glVertex2f(0.2578,0.1367);
glVertex2f(0.2578,0.1370);
glVertex2f(0.2573,0.1370);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2584,0.1363);
glVertex2f(0.2584,0.1380);
glVertex2f(0.2593,0.1380);
glVertex2f(0.2596,0.1380);
glVertex2f(0.2597,0.1379);
glVertex2f(0.2597,0.1377);
glVertex2f(0.2597,0.1375);
glVertex2f(0.2597,0.1373);
glVertex2f(0.2596,0.1373);
glVertex2f(0.2593,0.1372);
glVertex2f(0.2584,0.1372);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2591,0.1372);
glVertex2f(0.2597,0.1363);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2604,0.1363);
glVertex2f(0.2604,0.1380);
glVertex2f(0.2617,0.1380);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2604,0.1372);
glVertex2f(0.2612,0.1372);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2604,0.1363);
glVertex2f(0.2617,0.1363);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2623,0.1363);
glVertex2f(0.2623,0.1380);
glVertex2f(0.2635,0.1380);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2623,0.1372);
glVertex2f(0.2630,0.1372);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2623,0.1363);
glVertex2f(0.2635,0.1363);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2641,0.1363);
glVertex2f(0.2641,0.1380);
glVertex2f(0.2654,0.1363);
glVertex2f(0.2654,0.1380);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2359,0.1322);
glVertex2f(0.2359,0.1304);
glVertex2f(0.2370,0.1304);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2376,0.1306);
glVertex2f(0.2375,0.1305);
glVertex2f(0.2376,0.1304);
glVertex2f(0.2377,0.1305);
glVertex2f(0.2376,0.1306);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2398,0.1318);
glVertex2f(0.2397,0.1319);
glVertex2f(0.2395,0.1321);
glVertex2f(0.2393,0.1322);
glVertex2f(0.2390,0.1322);
glVertex2f(0.2388,0.1321);
glVertex2f(0.2386,0.1319);
glVertex2f(0.2385,0.1318);
glVertex2f(0.2384,0.1315);
glVertex2f(0.2384,0.1311);
glVertex2f(0.2385,0.1309);
glVertex2f(0.2386,0.1307);
glVertex2f(0.2388,0.1305);
glVertex2f(0.2390,0.1304);
glVertex2f(0.2393,0.1304);
glVertex2f(0.2395,0.1305);
glVertex2f(0.2397,0.1307);
glVertex2f(0.2398,0.1309);
glVertex2f(0.2398,0.1311);
glVertex2f(0.2393,0.1311);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2406,0.1306);
glVertex2f(0.2405,0.1305);
glVertex2f(0.2406,0.1304);
glVertex2f(0.2407,0.1305);
glVertex2f(0.2406,0.1306);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2435,0.1314);
glVertex2f(0.2452,0.1314);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2435,0.1309);
glVertex2f(0.2452,0.1309);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2480,0.1322);
glVertex2f(0.2480,0.1304);
glVertex2f(0.2492,0.1304);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2494,0.1304);
glVertex2f(0.2502,0.1322);
glVertex2f(0.2509,0.1304);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2497,0.1310);
glVertex2f(0.2506,0.1310);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2514,0.1304);
glVertex2f(0.2514,0.1322);
glVertex2f(0.2521,0.1304);
glVertex2f(0.2529,0.1322);
glVertex2f(0.2529,0.1304);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2537,0.1322);
glVertex2f(0.2537,0.1304);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2544,0.1304);
glVertex2f(0.2544,0.1322);
glVertex2f(0.2558,0.1304);
glVertex2f(0.2558,0.1322);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2563,0.1304);
glVertex2f(0.2571,0.1322);
glVertex2f(0.2578,0.1304);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2566,0.1310);
glVertex2f(0.2575,0.1310);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2587,0.1322);
glVertex2f(0.2587,0.1304);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2580,0.1322);
glVertex2f(0.2594,0.1322);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2599,0.1304);
glVertex2f(0.2599,0.1322);
glVertex2f(0.2611,0.1322);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2599,0.1314);
glVertex2f(0.2606,0.1314);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2599,0.1304);
glVertex2f(0.2611,0.1304);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2617,0.1304);
glVertex2f(0.2617,0.1322);
glVertex2f(0.2623,0.1322);
glVertex2f(0.2627,0.1321);
glVertex2f(0.2628,0.1319);
glVertex2f(0.2630,0.1318);
glVertex2f(0.2630,0.1315);
glVertex2f(0.2630,0.1311);
glVertex2f(0.2630,0.1309);
glVertex2f(0.2628,0.1307);
glVertex2f(0.2627,0.1305);
glVertex2f(0.2623,0.1304);
glVertex2f(0.2617,0.1304);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2670,0.1318);
glVertex2f(0.2670,0.1319);
glVertex2f(0.2668,0.1321);
glVertex2f(0.2666,0.1322);
glVertex2f(0.2662,0.1322);
glVertex2f(0.2660,0.1321);
glVertex2f(0.2658,0.1319);
glVertex2f(0.2657,0.1318);
glVertex2f(0.2656,0.1315);
glVertex2f(0.2656,0.1311);
glVertex2f(0.2657,0.1309);
glVertex2f(0.2658,0.1307);
glVertex2f(0.2660,0.1305);
glVertex2f(0.2662,0.1304);
glVertex2f(0.2666,0.1304);
glVertex2f(0.2668,0.1305);
glVertex2f(0.2670,0.1307);
glVertex2f(0.2670,0.1309);
glVertex2f(0.2670,0.1311);
glVertex2f(0.2666,0.1311);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2677,0.1322);
glVertex2f(0.2677,0.1304);
glVertex2f(0.2689,0.1304);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2691,0.1304);
glVertex2f(0.2699,0.1322);
glVertex2f(0.2706,0.1304);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2694,0.1310);
glVertex2f(0.2703,0.1310);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2724,0.1319);
glVertex2f(0.2722,0.1321);
glVertex2f(0.2719,0.1322);
glVertex2f(0.2715,0.1322);
glVertex2f(0.2712,0.1321);
glVertex2f(0.2710,0.1319);
glVertex2f(0.2710,0.1318);
glVertex2f(0.2711,0.1316);
glVertex2f(0.2712,0.1315);
glVertex2f(0.2714,0.1314);
glVertex2f(0.2720,0.1313);
glVertex2f(0.2722,0.1311);
glVertex2f(0.2722,0.1311);
glVertex2f(0.2724,0.1309);
glVertex2f(0.2724,0.1307);
glVertex2f(0.2722,0.1305);
glVertex2f(0.2719,0.1304);
glVertex2f(0.2715,0.1304);
glVertex2f(0.2712,0.1305);
glVertex2f(0.2710,0.1307);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2743,0.1319);
glVertex2f(0.2741,0.1321);
glVertex2f(0.2738,0.1322);
glVertex2f(0.2734,0.1322);
glVertex2f(0.2732,0.1321);
glVertex2f(0.2729,0.1319);
glVertex2f(0.2729,0.1318);
glVertex2f(0.2730,0.1316);
glVertex2f(0.2732,0.1315);
glVertex2f(0.2733,0.1314);
glVertex2f(0.2739,0.1313);
glVertex2f(0.2741,0.1311);
glVertex2f(0.2742,0.1311);
glVertex2f(0.2743,0.1309);
glVertex2f(0.2743,0.1307);
glVertex2f(0.2741,0.1305);
glVertex2f(0.2738,0.1304);
glVertex2f(0.2734,0.1304);
glVertex2f(0.2732,0.1305);
glVertex2f(0.2729,0.1307);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2359,0.1245);
glVertex2f(0.2367,0.1263);
glVertex2f(0.2374,0.1245);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2362,0.1252);
glVertex2f(0.2371,0.1252);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2379,0.1263);
glVertex2f(0.2379,0.1245);
glVertex2f(0.2390,0.1245);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2395,0.1263);
glVertex2f(0.2395,0.1245);
glVertex2f(0.2407,0.1245);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2432,0.1245);
glVertex2f(0.2432,0.1263);
glVertex2f(0.2445,0.1263);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2432,0.1254);
glVertex2f(0.2440,0.1254);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2450,0.1263);
glVertex2f(0.2450,0.1245);
glVertex2f(0.2461,0.1245);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2463,0.1245);
glVertex2f(0.2471,0.1263);
glVertex2f(0.2478,0.1245);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2466,0.1252);
glVertex2f(0.2476,0.1252);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2495,0.1261);
glVertex2f(0.2494,0.1262);
glVertex2f(0.2490,0.1263);
glVertex2f(0.2487,0.1263);
glVertex2f(0.2484,0.1262);
glVertex2f(0.2482,0.1261);
glVertex2f(0.2482,0.1259);
glVertex2f(0.2483,0.1257);
glVertex2f(0.2484,0.1257);
glVertex2f(0.2486,0.1256);
glVertex2f(0.2492,0.1254);
glVertex2f(0.2494,0.1253);
glVertex2f(0.2495,0.1252);
glVertex2f(0.2495,0.1250);
glVertex2f(0.2495,0.1248);
glVertex2f(0.2494,0.1247);
glVertex2f(0.2490,0.1245);
glVertex2f(0.2487,0.1245);
glVertex2f(0.2484,0.1247);
glVertex2f(0.2482,0.1248);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2502,0.1263);
glVertex2f(0.2502,0.1245);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2516,0.1263);
glVertex2f(0.2516,0.1245);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2502,0.1254);
glVertex2f(0.2516,0.1254);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2523,0.1263);
glVertex2f(0.2523,0.1245);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2531,0.1245);
glVertex2f(0.2531,0.1263);
glVertex2f(0.2544,0.1245);
glVertex2f(0.2544,0.1263);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2566,0.1259);
glVertex2f(0.2565,0.1261);
glVertex2f(0.2563,0.1262);
glVertex2f(0.2561,0.1263);
glVertex2f(0.2557,0.1263);
glVertex2f(0.2555,0.1262);
glVertex2f(0.2553,0.1261);
glVertex2f(0.2552,0.1259);
glVertex2f(0.2552,0.1257);
glVertex2f(0.2552,0.1252);
glVertex2f(0.2552,0.1250);
glVertex2f(0.2553,0.1248);
glVertex2f(0.2555,0.1247);
glVertex2f(0.2557,0.1245);
glVertex2f(0.2561,0.1245);
glVertex2f(0.2563,0.1247);
glVertex2f(0.2565,0.1248);
glVertex2f(0.2566,0.1250);
glVertex2f(0.2566,0.1252);
glVertex2f(0.2561,0.1252);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2590,0.1245);
glVertex2f(0.2597,0.1263);
glVertex2f(0.2605,0.1245);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2593,0.1252);
glVertex2f(0.2602,0.1252);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2610,0.1245);
glVertex2f(0.2610,0.1263);
glVertex2f(0.2623,0.1245);
glVertex2f(0.2623,0.1263);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2631,0.1245);
glVertex2f(0.2631,0.1263);
glVertex2f(0.2638,0.1263);
glVertex2f(0.2641,0.1262);
glVertex2f(0.2643,0.1261);
glVertex2f(0.2644,0.1259);
glVertex2f(0.2645,0.1257);
glVertex2f(0.2645,0.1252);
glVertex2f(0.2644,0.1250);
glVertex2f(0.2643,0.1248);
glVertex2f(0.2641,0.1247);
glVertex2f(0.2638,0.1245);
glVertex2f(0.2631,0.1245);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2672,0.1245);
glVertex2f(0.2672,0.1263);
glVertex2f(0.2684,0.1263);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2672,0.1254);
glVertex2f(0.2680,0.1254);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2672,0.1245);
glVertex2f(0.2684,0.1245);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2687,0.1245);
glVertex2f(0.2695,0.1263);
glVertex2f(0.2703,0.1245);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2690,0.1252);
glVertex2f(0.2700,0.1252);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2704,0.1263);
glVertex2f(0.2712,0.1245);
glVertex2f(0.2720,0.1263);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2725,0.1245);
glVertex2f(0.2725,0.1263);
glVertex2f(0.2737,0.1263);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2725,0.1254);
glVertex2f(0.2732,0.1254);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2725,0.1245);
glVertex2f(0.2737,0.1245);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2756,0.1261);
glVertex2f(0.2753,0.1262);
glVertex2f(0.2751,0.1263);
glVertex2f(0.2747,0.1263);
glVertex2f(0.2744,0.1262);
glVertex2f(0.2742,0.1261);
glVertex2f(0.2742,0.1259);
glVertex2f(0.2743,0.1257);
glVertex2f(0.2744,0.1257);
glVertex2f(0.2746,0.1256);
glVertex2f(0.2751,0.1254);
glVertex2f(0.2753,0.1253);
glVertex2f(0.2755,0.1252);
glVertex2f(0.2756,0.1250);
glVertex2f(0.2756,0.1248);
glVertex2f(0.2753,0.1247);
glVertex2f(0.2751,0.1245);
glVertex2f(0.2747,0.1245);
glVertex2f(0.2744,0.1247);
glVertex2f(0.2742,0.1248);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2786,0.1263);
glVertex2f(0.2786,0.1245);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2779,0.1263);
glVertex2f(0.2793,0.1263);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2798,0.1245);
glVertex2f(0.2798,0.1263);
glVertex2f(0.2807,0.1263);
glVertex2f(0.2810,0.1262);
glVertex2f(0.2810,0.1262);
glVertex2f(0.2811,0.1260);
glVertex2f(0.2811,0.1258);
glVertex2f(0.2810,0.1257);
glVertex2f(0.2810,0.1256);
glVertex2f(0.2807,0.1254);
glVertex2f(0.2798,0.1254);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2805,0.1254);
glVertex2f(0.2811,0.1245);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2823,0.1263);
glVertex2f(0.2821,0.1262);
glVertex2f(0.2819,0.1261);
glVertex2f(0.2818,0.1259);
glVertex2f(0.2817,0.1257);
glVertex2f(0.2817,0.1252);
glVertex2f(0.2818,0.1250);
glVertex2f(0.2819,0.1248);
glVertex2f(0.2821,0.1247);
glVertex2f(0.2823,0.1245);
glVertex2f(0.2827,0.1245);
glVertex2f(0.2829,0.1247);
glVertex2f(0.2831,0.1248);
glVertex2f(0.2831,0.1250);
glVertex2f(0.2832,0.1252);
glVertex2f(0.2832,0.1257);
glVertex2f(0.2831,0.1259);
glVertex2f(0.2831,0.1261);
glVertex2f(0.2829,0.1262);
glVertex2f(0.2827,0.1263);
glVertex2f(0.2823,0.1263);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2839,0.1263);
glVertex2f(0.2839,0.1250);
glVertex2f(0.2840,0.1248);
glVertex2f(0.2842,0.1247);
glVertex2f(0.2845,0.1245);
glVertex2f(0.2847,0.1245);
glVertex2f(0.2850,0.1247);
glVertex2f(0.2852,0.1248);
glVertex2f(0.2853,0.1250);
glVertex2f(0.2853,0.1263);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2874,0.1259);
glVertex2f(0.2873,0.1261);
glVertex2f(0.2871,0.1262);
glVertex2f(0.2869,0.1263);
glVertex2f(0.2865,0.1263);
glVertex2f(0.2863,0.1262);
glVertex2f(0.2862,0.1261);
glVertex2f(0.2860,0.1259);
glVertex2f(0.2860,0.1257);
glVertex2f(0.2860,0.1252);
glVertex2f(0.2860,0.1250);
glVertex2f(0.2862,0.1248);
glVertex2f(0.2863,0.1247);
glVertex2f(0.2865,0.1245);
glVertex2f(0.2869,0.1245);
glVertex2f(0.2871,0.1247);
glVertex2f(0.2873,0.1248);
glVertex2f(0.2874,0.1250);
glVertex2f(0.2874,0.1252);
glVertex2f(0.2869,0.1252);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2881,0.1263);
glVertex2f(0.2881,0.1245);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2894,0.1263);
glVertex2f(0.2894,0.1245);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2881,0.1254);
glVertex2f(0.2894,0.1254);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2914,0.1261);
glVertex2f(0.2912,0.1262);
glVertex2f(0.2910,0.1263);
glVertex2f(0.2906,0.1263);
glVertex2f(0.2903,0.1262);
glVertex2f(0.2901,0.1261);
glVertex2f(0.2901,0.1259);
glVertex2f(0.2902,0.1257);
glVertex2f(0.2903,0.1257);
glVertex2f(0.2905,0.1256);
glVertex2f(0.2910,0.1254);
glVertex2f(0.2912,0.1253);
glVertex2f(0.2913,0.1252);
glVertex2f(0.2914,0.1250);
glVertex2f(0.2914,0.1248);
glVertex2f(0.2912,0.1247);
glVertex2f(0.2910,0.1245);
glVertex2f(0.2906,0.1245);
glVertex2f(0.2903,0.1247);
glVertex2f(0.2901,0.1248);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2945,0.1263);
glVertex2f(0.2945,0.1245);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2938,0.1263);
glVertex2f(0.2952,0.1263);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2962,0.1263);
glVertex2f(0.2959,0.1262);
glVertex2f(0.2957,0.1261);
glVertex2f(0.2957,0.1259);
glVertex2f(0.2956,0.1257);
glVertex2f(0.2956,0.1252);
glVertex2f(0.2957,0.1250);
glVertex2f(0.2957,0.1248);
glVertex2f(0.2959,0.1247);
glVertex2f(0.2962,0.1245);
glVertex2f(0.2965,0.1245);
glVertex2f(0.2967,0.1247);
glVertex2f(0.2969,0.1248);
glVertex2f(0.2970,0.1250);
glVertex2f(0.2971,0.1252);
glVertex2f(0.2971,0.1257);
glVertex2f(0.2970,0.1259);
glVertex2f(0.2969,0.1261);
glVertex2f(0.2967,0.1262);
glVertex2f(0.2965,0.1263);
glVertex2f(0.2962,0.1263);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3007,0.1254);
glVertex2f(0.3009,0.1254);
glVertex2f(0.3011,0.1253);
glVertex2f(0.3012,0.1252);
glVertex2f(0.3012,0.1249);
glVertex2f(0.3011,0.1247);
glVertex2f(0.3009,0.1247);
glVertex2f(0.3007,0.1245);
glVertex2f(0.2998,0.1245);
glVertex2f(0.2998,0.1263);
glVertex2f(0.3007,0.1263);
glVertex2f(0.3009,0.1262);
glVertex2f(0.3011,0.1262);
glVertex2f(0.3012,0.1260);
glVertex2f(0.3012,0.1258);
glVertex2f(0.3011,0.1257);
glVertex2f(0.3009,0.1256);
glVertex2f(0.3007,0.1254);
glVertex2f(0.2998,0.1254);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3019,0.1245);
glVertex2f(0.3019,0.1263);
glVertex2f(0.3031,0.1263);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3019,0.1254);
glVertex2f(0.3026,0.1254);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3019,0.1245);
glVertex2f(0.3031,0.1245);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3071,0.1259);
glVertex2f(0.3069,0.1261);
glVertex2f(0.3068,0.1262);
glVertex2f(0.3066,0.1263);
glVertex2f(0.3061,0.1263);
glVertex2f(0.3060,0.1262);
glVertex2f(0.3058,0.1261);
glVertex2f(0.3057,0.1259);
glVertex2f(0.3056,0.1257);
glVertex2f(0.3056,0.1252);
glVertex2f(0.3057,0.1250);
glVertex2f(0.3058,0.1248);
glVertex2f(0.3060,0.1247);
glVertex2f(0.3061,0.1245);
glVertex2f(0.3066,0.1245);
glVertex2f(0.3068,0.1247);
glVertex2f(0.3069,0.1248);
glVertex2f(0.3071,0.1250);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3082,0.1263);
glVertex2f(0.3080,0.1262);
glVertex2f(0.3078,0.1261);
glVertex2f(0.3077,0.1259);
glVertex2f(0.3076,0.1257);
glVertex2f(0.3076,0.1252);
glVertex2f(0.3077,0.1250);
glVertex2f(0.3078,0.1248);
glVertex2f(0.3080,0.1247);
glVertex2f(0.3082,0.1245);
glVertex2f(0.3086,0.1245);
glVertex2f(0.3088,0.1247);
glVertex2f(0.3090,0.1248);
glVertex2f(0.3090,0.1250);
glVertex2f(0.3092,0.1252);
glVertex2f(0.3092,0.1257);
glVertex2f(0.3090,0.1259);
glVertex2f(0.3090,0.1261);
glVertex2f(0.3088,0.1262);
glVertex2f(0.3086,0.1263);
glVertex2f(0.3082,0.1263);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3098,0.1263);
glVertex2f(0.3098,0.1245);
glVertex2f(0.3110,0.1245);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3119,0.1263);
glVertex2f(0.3118,0.1262);
glVertex2f(0.3116,0.1261);
glVertex2f(0.3115,0.1259);
glVertex2f(0.3114,0.1257);
glVertex2f(0.3114,0.1252);
glVertex2f(0.3115,0.1250);
glVertex2f(0.3116,0.1248);
glVertex2f(0.3118,0.1247);
glVertex2f(0.3119,0.1245);
glVertex2f(0.3123,0.1245);
glVertex2f(0.3125,0.1247);
glVertex2f(0.3127,0.1248);
glVertex2f(0.3128,0.1250);
glVertex2f(0.3129,0.1252);
glVertex2f(0.3129,0.1257);
glVertex2f(0.3128,0.1259);
glVertex2f(0.3127,0.1261);
glVertex2f(0.3125,0.1262);
glVertex2f(0.3123,0.1263);
glVertex2f(0.3119,0.1263);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3136,0.1245);
glVertex2f(0.3136,0.1263);
glVertex2f(0.3144,0.1263);
glVertex2f(0.3147,0.1262);
glVertex2f(0.3149,0.1262);
glVertex2f(0.3149,0.1260);
glVertex2f(0.3149,0.1258);
glVertex2f(0.3149,0.1257);
glVertex2f(0.3147,0.1256);
glVertex2f(0.3144,0.1254);
glVertex2f(0.3136,0.1254);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3142,0.1254);
glVertex2f(0.3149,0.1245);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3178,0.1263);
glVertex2f(0.3188,0.1263);
glVertex2f(0.3182,0.1257);
glVertex2f(0.3185,0.1257);
glVertex2f(0.3187,0.1256);
glVertex2f(0.3188,0.1254);
glVertex2f(0.3189,0.1252);
glVertex2f(0.3189,0.1250);
glVertex2f(0.3188,0.1248);
glVertex2f(0.3186,0.1247);
glVertex2f(0.3183,0.1245);
glVertex2f(0.3180,0.1245);
glVertex2f(0.3178,0.1247);
glVertex2f(0.3176,0.1247);
glVertex2f(0.3175,0.1249);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2372,0.1231);
glVertex2f(0.2370,0.1233);
glVertex2f(0.2367,0.1234);
glVertex2f(0.2364,0.1234);
glVertex2f(0.2361,0.1233);
glVertex2f(0.2359,0.1231);
glVertex2f(0.2359,0.1230);
glVertex2f(0.2359,0.1228);
glVertex2f(0.2361,0.1227);
glVertex2f(0.2362,0.1226);
glVertex2f(0.2369,0.1225);
glVertex2f(0.2370,0.1224);
glVertex2f(0.2371,0.1223);
glVertex2f(0.2372,0.1221);
glVertex2f(0.2372,0.1219);
glVertex2f(0.2370,0.1217);
glVertex2f(0.2367,0.1217);
glVertex2f(0.2364,0.1217);
glVertex2f(0.2361,0.1217);
glVertex2f(0.2359,0.1219);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2393,0.1230);
glVertex2f(0.2391,0.1231);
glVertex2f(0.2390,0.1233);
glVertex2f(0.2388,0.1234);
glVertex2f(0.2384,0.1234);
glVertex2f(0.2382,0.1233);
glVertex2f(0.2380,0.1231);
glVertex2f(0.2379,0.1230);
glVertex2f(0.2378,0.1227);
glVertex2f(0.2378,0.1223);
glVertex2f(0.2379,0.1221);
glVertex2f(0.2380,0.1219);
glVertex2f(0.2382,0.1217);
glVertex2f(0.2384,0.1217);
glVertex2f(0.2388,0.1217);
glVertex2f(0.2390,0.1217);
glVertex2f(0.2391,0.1219);
glVertex2f(0.2393,0.1221);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2399,0.1234);
glVertex2f(0.2399,0.1221);
glVertex2f(0.2400,0.1219);
glVertex2f(0.2402,0.1217);
glVertex2f(0.2405,0.1217);
glVertex2f(0.2407,0.1217);
glVertex2f(0.2409,0.1217);
glVertex2f(0.2412,0.1219);
glVertex2f(0.2413,0.1221);
glVertex2f(0.2413,0.1234);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2421,0.1217);
glVertex2f(0.2421,0.1234);
glVertex2f(0.2429,0.1234);
glVertex2f(0.2432,0.1233);
glVertex2f(0.2433,0.1232);
glVertex2f(0.2434,0.1231);
glVertex2f(0.2434,0.1228);
glVertex2f(0.2433,0.1226);
glVertex2f(0.2432,0.1226);
glVertex2f(0.2429,0.1225);
glVertex2f(0.2421,0.1225);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2440,0.1217);
glVertex2f(0.2440,0.1234);
glVertex2f(0.2450,0.1234);
glVertex2f(0.2452,0.1233);
glVertex2f(0.2453,0.1232);
glVertex2f(0.2454,0.1231);
glVertex2f(0.2454,0.1228);
glVertex2f(0.2453,0.1226);
glVertex2f(0.2452,0.1226);
glVertex2f(0.2450,0.1225);
glVertex2f(0.2440,0.1225);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2461,0.1217);
glVertex2f(0.2461,0.1234);
glVertex2f(0.2473,0.1234);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2461,0.1226);
glVertex2f(0.2469,0.1226);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2461,0.1217);
glVertex2f(0.2473,0.1217);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2479,0.1217);
glVertex2f(0.2479,0.1234);
glVertex2f(0.2488,0.1234);
glVertex2f(0.2490,0.1233);
glVertex2f(0.2492,0.1232);
glVertex2f(0.2492,0.1231);
glVertex2f(0.2492,0.1229);
glVertex2f(0.2492,0.1227);
glVertex2f(0.2490,0.1226);
glVertex2f(0.2488,0.1226);
glVertex2f(0.2479,0.1226);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2486,0.1226);
glVertex2f(0.2492,0.1217);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2512,0.1231);
glVertex2f(0.2510,0.1233);
glVertex2f(0.2507,0.1234);
glVertex2f(0.2503,0.1234);
glVertex2f(0.2500,0.1233);
glVertex2f(0.2498,0.1231);
glVertex2f(0.2498,0.1230);
glVertex2f(0.2499,0.1228);
glVertex2f(0.2500,0.1227);
glVertex2f(0.2502,0.1226);
glVertex2f(0.2508,0.1225);
glVertex2f(0.2510,0.1224);
glVertex2f(0.2511,0.1223);
glVertex2f(0.2512,0.1221);
glVertex2f(0.2512,0.1219);
glVertex2f(0.2510,0.1217);
glVertex2f(0.2507,0.1217);
glVertex2f(0.2503,0.1217);
glVertex2f(0.2500,0.1217);
glVertex2f(0.2498,0.1219);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2536,0.1217);
glVertex2f(0.2544,0.1234);
glVertex2f(0.2552,0.1217);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2539,0.1222);
glVertex2f(0.2549,0.1222);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2556,0.1217);
glVertex2f(0.2556,0.1234);
glVertex2f(0.2570,0.1217);
glVertex2f(0.2570,0.1234);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2578,0.1217);
glVertex2f(0.2578,0.1234);
glVertex2f(0.2584,0.1234);
glVertex2f(0.2587,0.1233);
glVertex2f(0.2589,0.1231);
glVertex2f(0.2590,0.1230);
glVertex2f(0.2591,0.1227);
glVertex2f(0.2591,0.1223);
glVertex2f(0.2590,0.1221);
glVertex2f(0.2589,0.1219);
glVertex2f(0.2587,0.1217);
glVertex2f(0.2584,0.1217);
glVertex2f(0.2578,0.1217);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2618,0.1217);
glVertex2f(0.2618,0.1234);
glVertex2f(0.2625,0.1234);
glVertex2f(0.2627,0.1233);
glVertex2f(0.2630,0.1231);
glVertex2f(0.2630,0.1230);
glVertex2f(0.2631,0.1227);
glVertex2f(0.2631,0.1223);
glVertex2f(0.2630,0.1221);
glVertex2f(0.2630,0.1219);
glVertex2f(0.2627,0.1217);
glVertex2f(0.2625,0.1217);
glVertex2f(0.2618,0.1217);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2643,0.1234);
glVertex2f(0.2641,0.1233);
glVertex2f(0.2639,0.1231);
glVertex2f(0.2638,0.1230);
glVertex2f(0.2637,0.1227);
glVertex2f(0.2637,0.1223);
glVertex2f(0.2638,0.1221);
glVertex2f(0.2639,0.1219);
glVertex2f(0.2641,0.1217);
glVertex2f(0.2643,0.1217);
glVertex2f(0.2646,0.1217);
glVertex2f(0.2649,0.1217);
glVertex2f(0.2651,0.1219);
glVertex2f(0.2651,0.1221);
glVertex2f(0.2652,0.1223);
glVertex2f(0.2652,0.1227);
glVertex2f(0.2651,0.1230);
glVertex2f(0.2651,0.1231);
glVertex2f(0.2649,0.1233);
glVertex2f(0.2646,0.1234);
glVertex2f(0.2643,0.1234);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2657,0.1234);
glVertex2f(0.2662,0.1217);
glVertex2f(0.2667,0.1234);
glVertex2f(0.2672,0.1217);
glVertex2f(0.2677,0.1234);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2682,0.1217);
glVertex2f(0.2682,0.1234);
glVertex2f(0.2696,0.1217);
glVertex2f(0.2696,0.1234);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2737,0.1231);
glVertex2f(0.2734,0.1233);
glVertex2f(0.2732,0.1234);
glVertex2f(0.2727,0.1234);
glVertex2f(0.2725,0.1233);
glVertex2f(0.2722,0.1231);
glVertex2f(0.2722,0.1230);
glVertex2f(0.2724,0.1228);
glVertex2f(0.2725,0.1227);
glVertex2f(0.2727,0.1226);
glVertex2f(0.2732,0.1225);
glVertex2f(0.2734,0.1224);
glVertex2f(0.2735,0.1223);
glVertex2f(0.2737,0.1221);
glVertex2f(0.2737,0.1219);
glVertex2f(0.2734,0.1217);
glVertex2f(0.2732,0.1217);
glVertex2f(0.2727,0.1217);
glVertex2f(0.2725,0.1217);
glVertex2f(0.2722,0.1219);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2743,0.1217);
glVertex2f(0.2743,0.1234);
glVertex2f(0.2751,0.1234);
glVertex2f(0.2755,0.1233);
glVertex2f(0.2756,0.1232);
glVertex2f(0.2756,0.1231);
glVertex2f(0.2756,0.1228);
glVertex2f(0.2756,0.1226);
glVertex2f(0.2755,0.1226);
glVertex2f(0.2751,0.1225);
glVertex2f(0.2743,0.1225);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2768,0.1234);
glVertex2f(0.2766,0.1233);
glVertex2f(0.2764,0.1231);
glVertex2f(0.2763,0.1230);
glVertex2f(0.2763,0.1227);
glVertex2f(0.2763,0.1223);
glVertex2f(0.2763,0.1221);
glVertex2f(0.2764,0.1219);
glVertex2f(0.2766,0.1217);
glVertex2f(0.2768,0.1217);
glVertex2f(0.2772,0.1217);
glVertex2f(0.2774,0.1217);
glVertex2f(0.2776,0.1219);
glVertex2f(0.2777,0.1221);
glVertex2f(0.2777,0.1223);
glVertex2f(0.2777,0.1227);
glVertex2f(0.2777,0.1230);
glVertex2f(0.2776,0.1231);
glVertex2f(0.2774,0.1233);
glVertex2f(0.2772,0.1234);
glVertex2f(0.2768,0.1234);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2784,0.1234);
glVertex2f(0.2784,0.1221);
glVertex2f(0.2785,0.1219);
glVertex2f(0.2787,0.1217);
glVertex2f(0.2790,0.1217);
glVertex2f(0.2792,0.1217);
glVertex2f(0.2795,0.1217);
glVertex2f(0.2797,0.1219);
glVertex2f(0.2798,0.1221);
glVertex2f(0.2798,0.1234);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2810,0.1234);
glVertex2f(0.2810,0.1217);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2803,0.1234);
glVertex2f(0.2816,0.1234);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2845,0.1234);
glVertex2f(0.2845,0.1217);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2839,0.1234);
glVertex2f(0.2852,0.1234);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2862,0.1234);
glVertex2f(0.2860,0.1233);
glVertex2f(0.2857,0.1231);
glVertex2f(0.2857,0.1230);
glVertex2f(0.2855,0.1227);
glVertex2f(0.2855,0.1223);
glVertex2f(0.2857,0.1221);
glVertex2f(0.2857,0.1219);
glVertex2f(0.2860,0.1217);
glVertex2f(0.2862,0.1217);
glVertex2f(0.2865,0.1217);
glVertex2f(0.2867,0.1217);
glVertex2f(0.2869,0.1219);
glVertex2f(0.2870,0.1221);
glVertex2f(0.2871,0.1223);
glVertex2f(0.2871,0.1227);
glVertex2f(0.2870,0.1230);
glVertex2f(0.2869,0.1231);
glVertex2f(0.2867,0.1233);
glVertex2f(0.2865,0.1234);
glVertex2f(0.2862,0.1234);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2907,0.1226);
glVertex2f(0.2910,0.1225);
glVertex2f(0.2910,0.1224);
glVertex2f(0.2912,0.1222);
glVertex2f(0.2912,0.1219);
glVertex2f(0.2910,0.1218);
glVertex2f(0.2910,0.1217);
glVertex2f(0.2907,0.1217);
glVertex2f(0.2898,0.1217);
glVertex2f(0.2898,0.1234);
glVertex2f(0.2907,0.1234);
glVertex2f(0.2910,0.1233);
glVertex2f(0.2910,0.1232);
glVertex2f(0.2912,0.1231);
glVertex2f(0.2912,0.1229);
glVertex2f(0.2910,0.1227);
glVertex2f(0.2910,0.1226);
glVertex2f(0.2907,0.1226);
glVertex2f(0.2898,0.1226);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2918,0.1217);
glVertex2f(0.2918,0.1234);
glVertex2f(0.2931,0.1234);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2918,0.1226);
glVertex2f(0.2926,0.1226);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2918,0.1217);
glVertex2f(0.2931,0.1217);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2970,0.1230);
glVertex2f(0.2969,0.1231);
glVertex2f(0.2967,0.1233);
glVertex2f(0.2965,0.1234);
glVertex2f(0.2962,0.1234);
glVertex2f(0.2959,0.1233);
glVertex2f(0.2957,0.1231);
glVertex2f(0.2957,0.1230);
glVertex2f(0.2956,0.1227);
glVertex2f(0.2956,0.1223);
glVertex2f(0.2957,0.1221);
glVertex2f(0.2957,0.1219);
glVertex2f(0.2959,0.1217);
glVertex2f(0.2962,0.1217);
glVertex2f(0.2965,0.1217);
glVertex2f(0.2967,0.1217);
glVertex2f(0.2969,0.1219);
glVertex2f(0.2970,0.1221);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2982,0.1234);
glVertex2f(0.2980,0.1233);
glVertex2f(0.2978,0.1231);
glVertex2f(0.2977,0.1230);
glVertex2f(0.2976,0.1227);
glVertex2f(0.2976,0.1223);
glVertex2f(0.2977,0.1221);
glVertex2f(0.2978,0.1219);
glVertex2f(0.2980,0.1217);
glVertex2f(0.2982,0.1217);
glVertex2f(0.2986,0.1217);
glVertex2f(0.2988,0.1217);
glVertex2f(0.2990,0.1219);
glVertex2f(0.2990,0.1221);
glVertex2f(0.2991,0.1223);
glVertex2f(0.2991,0.1227);
glVertex2f(0.2990,0.1230);
glVertex2f(0.2990,0.1231);
glVertex2f(0.2988,0.1233);
glVertex2f(0.2986,0.1234);
glVertex2f(0.2982,0.1234);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2998,0.1234);
glVertex2f(0.2998,0.1217);
glVertex2f(0.3009,0.1217);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3019,0.1234);
glVertex2f(0.3017,0.1233);
glVertex2f(0.3016,0.1231);
glVertex2f(0.3014,0.1230);
glVertex2f(0.3014,0.1227);
glVertex2f(0.3014,0.1223);
glVertex2f(0.3014,0.1221);
glVertex2f(0.3016,0.1219);
glVertex2f(0.3017,0.1217);
glVertex2f(0.3019,0.1217);
glVertex2f(0.3023,0.1217);
glVertex2f(0.3025,0.1217);
glVertex2f(0.3027,0.1219);
glVertex2f(0.3028,0.1221);
glVertex2f(0.3029,0.1223);
glVertex2f(0.3029,0.1227);
glVertex2f(0.3028,0.1230);
glVertex2f(0.3027,0.1231);
glVertex2f(0.3025,0.1233);
glVertex2f(0.3023,0.1234);
glVertex2f(0.3019,0.1234);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3035,0.1217);
glVertex2f(0.3035,0.1234);
glVertex2f(0.3045,0.1234);
glVertex2f(0.3047,0.1233);
glVertex2f(0.3048,0.1232);
glVertex2f(0.3050,0.1231);
glVertex2f(0.3050,0.1229);
glVertex2f(0.3048,0.1227);
glVertex2f(0.3047,0.1226);
glVertex2f(0.3045,0.1226);
glVertex2f(0.3035,0.1226);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3042,0.1226);
glVertex2f(0.3050,0.1217);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3078,0.1231);
glVertex2f(0.3080,0.1231);
glVertex2f(0.3083,0.1234);
glVertex2f(0.3083,0.1217);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3097,0.1218);
glVertex2f(0.3095,0.1217);
glVertex2f(0.3097,0.1217);
glVertex2f(0.3097,0.1217);
glVertex2f(0.3097,0.1218);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2359,0.1157);
glVertex2f(0.2359,0.1175);
glVertex2f(0.2371,0.1175);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2359,0.1167);
glVertex2f(0.2367,0.1167);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2359,0.1157);
glVertex2f(0.2371,0.1157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2374,0.1157);
glVertex2f(0.2382,0.1175);
glVertex2f(0.2390,0.1157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2377,0.1164);
glVertex2f(0.2387,0.1164);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2391,0.1175);
glVertex2f(0.2399,0.1157);
glVertex2f(0.2407,0.1175);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2412,0.1157);
glVertex2f(0.2412,0.1175);
glVertex2f(0.2424,0.1175);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2412,0.1167);
glVertex2f(0.2419,0.1167);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2412,0.1157);
glVertex2f(0.2424,0.1157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2454,0.1175);
glVertex2f(0.2454,0.1157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2447,0.1175);
glVertex2f(0.2461,0.1175);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2466,0.1157);
glVertex2f(0.2466,0.1175);
glVertex2f(0.2474,0.1175);
glVertex2f(0.2477,0.1174);
glVertex2f(0.2478,0.1174);
glVertex2f(0.2479,0.1172);
glVertex2f(0.2479,0.1170);
glVertex2f(0.2478,0.1169);
glVertex2f(0.2477,0.1168);
glVertex2f(0.2474,0.1167);
glVertex2f(0.2466,0.1167);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2472,0.1167);
glVertex2f(0.2479,0.1157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2490,0.1175);
glVertex2f(0.2489,0.1174);
glVertex2f(0.2487,0.1173);
glVertex2f(0.2486,0.1171);
glVertex2f(0.2485,0.1169);
glVertex2f(0.2485,0.1164);
glVertex2f(0.2486,0.1162);
glVertex2f(0.2487,0.1160);
glVertex2f(0.2489,0.1159);
glVertex2f(0.2490,0.1157);
glVertex2f(0.2495,0.1157);
glVertex2f(0.2497,0.1159);
glVertex2f(0.2498,0.1160);
glVertex2f(0.2499,0.1162);
glVertex2f(0.2500,0.1164);
glVertex2f(0.2500,0.1169);
glVertex2f(0.2499,0.1171);
glVertex2f(0.2498,0.1173);
glVertex2f(0.2497,0.1174);
glVertex2f(0.2495,0.1175);
glVertex2f(0.2490,0.1175);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2507,0.1175);
glVertex2f(0.2507,0.1162);
glVertex2f(0.2508,0.1160);
glVertex2f(0.2510,0.1159);
glVertex2f(0.2513,0.1157);
glVertex2f(0.2515,0.1157);
glVertex2f(0.2518,0.1159);
glVertex2f(0.2520,0.1160);
glVertex2f(0.2521,0.1162);
glVertex2f(0.2521,0.1175);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2542,0.1171);
glVertex2f(0.2541,0.1173);
glVertex2f(0.2539,0.1174);
glVertex2f(0.2537,0.1175);
glVertex2f(0.2533,0.1175);
glVertex2f(0.2531,0.1174);
glVertex2f(0.2529,0.1173);
glVertex2f(0.2528,0.1171);
glVertex2f(0.2527,0.1169);
glVertex2f(0.2527,0.1164);
glVertex2f(0.2528,0.1162);
glVertex2f(0.2529,0.1160);
glVertex2f(0.2531,0.1159);
glVertex2f(0.2533,0.1157);
glVertex2f(0.2537,0.1157);
glVertex2f(0.2539,0.1159);
glVertex2f(0.2541,0.1160);
glVertex2f(0.2542,0.1162);
glVertex2f(0.2542,0.1164);
glVertex2f(0.2537,0.1164);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2549,0.1175);
glVertex2f(0.2549,0.1157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2562,0.1175);
glVertex2f(0.2562,0.1157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2549,0.1167);
glVertex2f(0.2562,0.1167);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2602,0.1173);
glVertex2f(0.2601,0.1174);
glVertex2f(0.2597,0.1175);
glVertex2f(0.2594,0.1175);
glVertex2f(0.2591,0.1174);
glVertex2f(0.2589,0.1173);
glVertex2f(0.2589,0.1171);
glVertex2f(0.2590,0.1169);
glVertex2f(0.2591,0.1169);
glVertex2f(0.2593,0.1168);
glVertex2f(0.2599,0.1166);
glVertex2f(0.2601,0.1165);
glVertex2f(0.2601,0.1164);
glVertex2f(0.2602,0.1162);
glVertex2f(0.2602,0.1160);
glVertex2f(0.2601,0.1159);
glVertex2f(0.2597,0.1157);
glVertex2f(0.2594,0.1157);
glVertex2f(0.2591,0.1159);
glVertex2f(0.2589,0.1160);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2609,0.1175);
glVertex2f(0.2609,0.1157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2630,0.1157);
glVertex2f(0.2616,0.1157);
glVertex2f(0.2630,0.1175);
glVertex2f(0.2616,0.1175);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2636,0.1157);
glVertex2f(0.2636,0.1175);
glVertex2f(0.2649,0.1175);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2636,0.1167);
glVertex2f(0.2644,0.1167);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2636,0.1157);
glVertex2f(0.2649,0.1157);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2667,0.1173);
glVertex2f(0.2665,0.1174);
glVertex2f(0.2662,0.1175);
glVertex2f(0.2658,0.1175);
glVertex2f(0.2656,0.1174);
glVertex2f(0.2654,0.1173);
glVertex2f(0.2654,0.1171);
glVertex2f(0.2654,0.1169);
glVertex2f(0.2656,0.1169);
glVertex2f(0.2657,0.1168);
glVertex2f(0.2663,0.1166);
glVertex2f(0.2665,0.1165);
glVertex2f(0.2666,0.1164);
glVertex2f(0.2667,0.1162);
glVertex2f(0.2667,0.1160);
glVertex2f(0.2665,0.1159);
glVertex2f(0.2662,0.1157);
glVertex2f(0.2658,0.1157);
glVertex2f(0.2656,0.1159);
glVertex2f(0.2654,0.1160);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2675,0.1169);
glVertex2f(0.2674,0.1169);
glVertex2f(0.2675,0.1168);
glVertex2f(0.2675,0.1169);
glVertex2f(0.2675,0.1169);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2675,0.1160);
glVertex2f(0.2674,0.1159);
glVertex2f(0.2675,0.1157);
glVertex2f(0.2675,0.1159);
glVertex2f(0.2675,0.1160);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2359,0.1107);
glVertex2f(0.2376,0.1107);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2381,0.1099);
glVertex2f(0.2388,0.1117);
glVertex2f(0.2396,0.1099);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2384,0.1105);
glVertex2f(0.2393,0.1105);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2401,0.1117);
glVertex2f(0.2401,0.1099);
glVertex2f(0.2413,0.1099);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2422,0.1117);
glVertex2f(0.2421,0.1116);
glVertex2f(0.2419,0.1114);
glVertex2f(0.2417,0.1112);
glVertex2f(0.2416,0.1110);
glVertex2f(0.2416,0.1106);
glVertex2f(0.2417,0.1103);
glVertex2f(0.2419,0.1102);
glVertex2f(0.2421,0.1100);
glVertex2f(0.2422,0.1099);
glVertex2f(0.2426,0.1099);
glVertex2f(0.2428,0.1100);
glVertex2f(0.2430,0.1102);
glVertex2f(0.2431,0.1103);
glVertex2f(0.2432,0.1106);
glVertex2f(0.2432,0.1110);
glVertex2f(0.2431,0.1112);
glVertex2f(0.2430,0.1114);
glVertex2f(0.2428,0.1116);
glVertex2f(0.2426,0.1117);
glVertex2f(0.2422,0.1117);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2439,0.1099);
glVertex2f(0.2439,0.1117);
glVertex2f(0.2452,0.1099);
glVertex2f(0.2452,0.1117);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2473,0.1112);
glVertex2f(0.2472,0.1114);
glVertex2f(0.2471,0.1116);
glVertex2f(0.2469,0.1117);
glVertex2f(0.2465,0.1117);
glVertex2f(0.2463,0.1116);
glVertex2f(0.2461,0.1114);
glVertex2f(0.2460,0.1112);
glVertex2f(0.2459,0.1110);
glVertex2f(0.2459,0.1106);
glVertex2f(0.2460,0.1103);
glVertex2f(0.2461,0.1102);
glVertex2f(0.2463,0.1100);
glVertex2f(0.2465,0.1099);
glVertex2f(0.2469,0.1099);
glVertex2f(0.2471,0.1100);
glVertex2f(0.2472,0.1102);
glVertex2f(0.2473,0.1103);
glVertex2f(0.2473,0.1106);
glVertex2f(0.2469,0.1106);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2514,0.1112);
glVertex2f(0.2513,0.1114);
glVertex2f(0.2511,0.1116);
glVertex2f(0.2509,0.1117);
glVertex2f(0.2505,0.1117);
glVertex2f(0.2503,0.1116);
glVertex2f(0.2502,0.1114);
glVertex2f(0.2500,0.1112);
glVertex2f(0.2499,0.1110);
glVertex2f(0.2499,0.1106);
glVertex2f(0.2500,0.1103);
glVertex2f(0.2502,0.1102);
glVertex2f(0.2503,0.1100);
glVertex2f(0.2505,0.1099);
glVertex2f(0.2509,0.1099);
glVertex2f(0.2511,0.1100);
glVertex2f(0.2513,0.1102);
glVertex2f(0.2514,0.1103);
glVertex2f(0.2514,0.1106);
glVertex2f(0.2509,0.1106);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2521,0.1099);
glVertex2f(0.2521,0.1117);
glVertex2f(0.2529,0.1117);
glVertex2f(0.2532,0.1116);
glVertex2f(0.2533,0.1115);
glVertex2f(0.2534,0.1113);
glVertex2f(0.2534,0.1112);
glVertex2f(0.2533,0.1110);
glVertex2f(0.2532,0.1109);
glVertex2f(0.2529,0.1108);
glVertex2f(0.2521,0.1108);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2527,0.1108);
glVertex2f(0.2534,0.1099);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2541,0.1117);
glVertex2f(0.2541,0.1099);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2549,0.1099);
glVertex2f(0.2549,0.1117);
glVertex2f(0.2555,0.1117);
glVertex2f(0.2558,0.1116);
glVertex2f(0.2560,0.1114);
glVertex2f(0.2561,0.1112);
glVertex2f(0.2562,0.1110);
glVertex2f(0.2562,0.1106);
glVertex2f(0.2561,0.1103);
glVertex2f(0.2560,0.1102);
glVertex2f(0.2558,0.1100);
glVertex2f(0.2555,0.1099);
glVertex2f(0.2549,0.1099);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2589,0.1117);
glVertex2f(0.2589,0.1099);
glVertex2f(0.2601,0.1099);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2605,0.1117);
glVertex2f(0.2605,0.1099);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2613,0.1099);
glVertex2f(0.2613,0.1117);
glVertex2f(0.2627,0.1099);
glVertex2f(0.2627,0.1117);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2634,0.1099);
glVertex2f(0.2634,0.1117);
glVertex2f(0.2646,0.1117);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2634,0.1108);
glVertex2f(0.2642,0.1108);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2634,0.1099);
glVertex2f(0.2646,0.1099);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2665,0.1114);
glVertex2f(0.2663,0.1116);
glVertex2f(0.2660,0.1117);
glVertex2f(0.2656,0.1117);
glVertex2f(0.2654,0.1116);
glVertex2f(0.2651,0.1114);
glVertex2f(0.2651,0.1112);
glVertex2f(0.2652,0.1111);
glVertex2f(0.2654,0.1110);
glVertex2f(0.2656,0.1109);
glVertex2f(0.2661,0.1107);
glVertex2f(0.2663,0.1107);
glVertex2f(0.2664,0.1106);
glVertex2f(0.2665,0.1104);
glVertex2f(0.2665,0.1102);
glVertex2f(0.2663,0.1100);
glVertex2f(0.2660,0.1099);
glVertex2f(0.2656,0.1099);
glVertex2f(0.2654,0.1100);
glVertex2f(0.2651,0.1102);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2689,0.1099);
glVertex2f(0.2696,0.1117);
glVertex2f(0.2704,0.1099);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2692,0.1105);
glVertex2f(0.2701,0.1105);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2748,0.1109);
glVertex2f(0.2748,0.1110);
glVertex2f(0.2747,0.1111);
glVertex2f(0.2746,0.1111);
glVertex2f(0.2745,0.1110);
glVertex2f(0.2744,0.1108);
glVertex2f(0.2742,0.1104);
glVertex2f(0.2740,0.1102);
glVertex2f(0.2738,0.1100);
glVertex2f(0.2737,0.1099);
glVertex2f(0.2732,0.1099);
glVertex2f(0.2730,0.1100);
glVertex2f(0.2729,0.1100);
glVertex2f(0.2729,0.1103);
glVertex2f(0.2729,0.1104);
glVertex2f(0.2729,0.1106);
glVertex2f(0.2730,0.1107);
glVertex2f(0.2737,0.1110);
glVertex2f(0.2738,0.1111);
glVertex2f(0.2739,0.1112);
glVertex2f(0.2739,0.1114);
glVertex2f(0.2738,0.1116);
glVertex2f(0.2737,0.1117);
glVertex2f(0.2734,0.1116);
glVertex2f(0.2733,0.1114);
glVertex2f(0.2733,0.1112);
glVertex2f(0.2734,0.1110);
glVertex2f(0.2737,0.1107);
glVertex2f(0.2741,0.1102);
glVertex2f(0.2743,0.1100);
glVertex2f(0.2745,0.1099);
glVertex2f(0.2747,0.1099);
glVertex2f(0.2748,0.1100);
glVertex2f(0.2748,0.1100);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2774,0.1099);
glVertex2f(0.2774,0.1117);
glVertex2f(0.2782,0.1117);
glVertex2f(0.2784,0.1116);
glVertex2f(0.2786,0.1114);
glVertex2f(0.2787,0.1112);
glVertex2f(0.2789,0.1110);
glVertex2f(0.2789,0.1106);
glVertex2f(0.2787,0.1103);
glVertex2f(0.2786,0.1102);
glVertex2f(0.2784,0.1100);
glVertex2f(0.2782,0.1099);
glVertex2f(0.2774,0.1099);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2824,0.1108);
glVertex2f(0.2827,0.1107);
glVertex2f(0.2828,0.1107);
glVertex2f(0.2829,0.1105);
glVertex2f(0.2829,0.1103);
glVertex2f(0.2828,0.1100);
glVertex2f(0.2827,0.1100);
glVertex2f(0.2824,0.1099);
glVertex2f(0.2815,0.1099);
glVertex2f(0.2815,0.1117);
glVertex2f(0.2824,0.1117);
glVertex2f(0.2827,0.1116);
glVertex2f(0.2828,0.1115);
glVertex2f(0.2829,0.1113);
glVertex2f(0.2829,0.1112);
glVertex2f(0.2828,0.1110);
glVertex2f(0.2827,0.1109);
glVertex2f(0.2824,0.1108);
glVertex2f(0.2815,0.1108);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2836,0.1099);
glVertex2f(0.2836,0.1117);
glVertex2f(0.2848,0.1117);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2836,0.1108);
glVertex2f(0.2843,0.1108);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2836,0.1099);
glVertex2f(0.2848,0.1099);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2857,0.1117);
glVertex2f(0.2857,0.1099);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2850,0.1117);
glVertex2f(0.2865,0.1117);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2867,0.1117);
glVertex2f(0.2872,0.1099);
glVertex2f(0.2876,0.1117);
glVertex2f(0.2881,0.1099);
glVertex2f(0.2886,0.1117);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2892,0.1099);
glVertex2f(0.2892,0.1117);
glVertex2f(0.2905,0.1117);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2892,0.1108);
glVertex2f(0.2900,0.1108);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2892,0.1099);
glVertex2f(0.2905,0.1099);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2910,0.1099);
glVertex2f(0.2910,0.1117);
glVertex2f(0.2923,0.1117);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2910,0.1108);
glVertex2f(0.2918,0.1108);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2910,0.1099);
glVertex2f(0.2923,0.1099);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2929,0.1099);
glVertex2f(0.2929,0.1117);
glVertex2f(0.2943,0.1099);
glVertex2f(0.2943,0.1117);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2983,0.1112);
glVertex2f(0.2983,0.1114);
glVertex2f(0.2981,0.1116);
glVertex2f(0.2979,0.1117);
glVertex2f(0.2975,0.1117);
glVertex2f(0.2973,0.1116);
glVertex2f(0.2971,0.1114);
glVertex2f(0.2970,0.1112);
glVertex2f(0.2969,0.1110);
glVertex2f(0.2969,0.1106);
glVertex2f(0.2970,0.1103);
glVertex2f(0.2971,0.1102);
glVertex2f(0.2973,0.1100);
glVertex2f(0.2975,0.1099);
glVertex2f(0.2979,0.1099);
glVertex2f(0.2981,0.1100);
glVertex2f(0.2983,0.1102);
glVertex2f(0.2983,0.1103);
glVertex2f(0.2983,0.1106);
glVertex2f(0.2979,0.1106);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2990,0.1099);
glVertex2f(0.2990,0.1117);
glVertex2f(0.2999,0.1117);
glVertex2f(0.3002,0.1116);
glVertex2f(0.3003,0.1115);
glVertex2f(0.3004,0.1113);
glVertex2f(0.3004,0.1112);
glVertex2f(0.3003,0.1110);
glVertex2f(0.3002,0.1109);
glVertex2f(0.2999,0.1108);
glVertex2f(0.2990,0.1108);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2997,0.1108);
glVertex2f(0.3004,0.1099);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3011,0.1117);
glVertex2f(0.3011,0.1099);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3019,0.1099);
glVertex2f(0.3019,0.1117);
glVertex2f(0.3025,0.1117);
glVertex2f(0.3028,0.1116);
glVertex2f(0.3030,0.1114);
glVertex2f(0.3031,0.1112);
glVertex2f(0.3032,0.1110);
glVertex2f(0.3032,0.1106);
glVertex2f(0.3031,0.1103);
glVertex2f(0.3030,0.1102);
glVertex2f(0.3028,0.1100);
glVertex2f(0.3025,0.1099);
glVertex2f(0.3019,0.1099);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3059,0.1117);
glVertex2f(0.3059,0.1099);
glVertex2f(0.3071,0.1099);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3075,0.1117);
glVertex2f(0.3075,0.1099);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3083,0.1099);
glVertex2f(0.3083,0.1117);
glVertex2f(0.3097,0.1099);
glVertex2f(0.3097,0.1117);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3104,0.1099);
glVertex2f(0.3104,0.1117);
glVertex2f(0.3116,0.1117);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3104,0.1108);
glVertex2f(0.3112,0.1108);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3104,0.1099);
glVertex2f(0.3116,0.1099);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3135,0.1114);
glVertex2f(0.3133,0.1116);
glVertex2f(0.3130,0.1117);
glVertex2f(0.3126,0.1117);
glVertex2f(0.3123,0.1116);
glVertex2f(0.3121,0.1114);
glVertex2f(0.3121,0.1112);
glVertex2f(0.3123,0.1111);
glVertex2f(0.3123,0.1110);
glVertex2f(0.3125,0.1109);
glVertex2f(0.3131,0.1107);
glVertex2f(0.3133,0.1107);
glVertex2f(0.3134,0.1106);
glVertex2f(0.3135,0.1104);
glVertex2f(0.3135,0.1102);
glVertex2f(0.3133,0.1100);
glVertex2f(0.3130,0.1099);
glVertex2f(0.3126,0.1099);
glVertex2f(0.3123,0.1100);
glVertex2f(0.3121,0.1102);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3162,0.1107);
glVertex2f(0.3179,0.1107);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3189,0.1113);
glVertex2f(0.3191,0.1114);
glVertex2f(0.3194,0.1117);
glVertex2f(0.3194,0.1099);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3244,0.1109);
glVertex2f(0.3244,0.1110);
glVertex2f(0.3244,0.1111);
glVertex2f(0.3243,0.1111);
glVertex2f(0.3242,0.1110);
glVertex2f(0.3241,0.1108);
glVertex2f(0.3239,0.1104);
glVertex2f(0.3237,0.1102);
glVertex2f(0.3235,0.1100);
glVertex2f(0.3233,0.1099);
glVertex2f(0.3230,0.1099);
glVertex2f(0.3227,0.1100);
glVertex2f(0.3226,0.1100);
glVertex2f(0.3225,0.1103);
glVertex2f(0.3225,0.1104);
glVertex2f(0.3226,0.1106);
glVertex2f(0.3227,0.1107);
glVertex2f(0.3234,0.1110);
glVertex2f(0.3235,0.1111);
glVertex2f(0.3236,0.1112);
glVertex2f(0.3236,0.1114);
glVertex2f(0.3235,0.1116);
glVertex2f(0.3233,0.1117);
glVertex2f(0.3231,0.1116);
glVertex2f(0.3230,0.1114);
glVertex2f(0.3230,0.1112);
glVertex2f(0.3231,0.1110);
glVertex2f(0.3233,0.1107);
glVertex2f(0.3238,0.1102);
glVertex2f(0.3240,0.1100);
glVertex2f(0.3242,0.1099);
glVertex2f(0.3244,0.1099);
glVertex2f(0.3244,0.1100);
glVertex2f(0.3244,0.1100);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3282,0.1117);
glVertex2f(0.3272,0.1117);
glVertex2f(0.3272,0.1109);
glVertex2f(0.3272,0.1110);
glVertex2f(0.3275,0.1111);
glVertex2f(0.3278,0.1111);
glVertex2f(0.3281,0.1110);
glVertex2f(0.3283,0.1108);
glVertex2f(0.3284,0.1106);
glVertex2f(0.3284,0.1104);
glVertex2f(0.3283,0.1102);
glVertex2f(0.3281,0.1100);
glVertex2f(0.3278,0.1099);
glVertex2f(0.3275,0.1099);
glVertex2f(0.3272,0.1100);
glVertex2f(0.3272,0.1100);
glVertex2f(0.3270,0.1103);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2376,0.1084);
glVertex2f(0.2378,0.1085);
glVertex2f(0.2381,0.1087);
glVertex2f(0.2381,0.1069);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2405,0.1087);
glVertex2f(0.2395,0.1087);
glVertex2f(0.2394,0.1080);
glVertex2f(0.2395,0.1081);
glVertex2f(0.2397,0.1081);
glVertex2f(0.2400,0.1081);
glVertex2f(0.2403,0.1081);
glVertex2f(0.2405,0.1079);
glVertex2f(0.2406,0.1077);
glVertex2f(0.2406,0.1074);
glVertex2f(0.2405,0.1072);
glVertex2f(0.2403,0.1071);
glVertex2f(0.2400,0.1069);
glVertex2f(0.2397,0.1069);
glVertex2f(0.2395,0.1071);
glVertex2f(0.2394,0.1072);
glVertex2f(0.2393,0.1073);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2413,0.1083);
glVertex2f(0.2413,0.1084);
glVertex2f(0.2414,0.1086);
glVertex2f(0.2415,0.1086);
glVertex2f(0.2416,0.1087);
glVertex2f(0.2421,0.1087);
glVertex2f(0.2423,0.1086);
glVertex2f(0.2424,0.1086);
glVertex2f(0.2424,0.1084);
glVertex2f(0.2424,0.1082);
glVertex2f(0.2424,0.1081);
glVertex2f(0.2421,0.1078);
glVertex2f(0.2412,0.1069);
glVertex2f(0.2426,0.1069);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2432,0.1081);
glVertex2f(0.2432,0.1069);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2432,0.1078);
glVertex2f(0.2435,0.1081);
glVertex2f(0.2437,0.1081);
glVertex2f(0.2440,0.1081);
glVertex2f(0.2442,0.1081);
glVertex2f(0.2442,0.1078);
glVertex2f(0.2442,0.1069);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2442,0.1078);
glVertex2f(0.2445,0.1081);
glVertex2f(0.2447,0.1081);
glVertex2f(0.2450,0.1081);
glVertex2f(0.2452,0.1081);
glVertex2f(0.2453,0.1078);
glVertex2f(0.2453,0.1069);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2461,0.1081);
glVertex2f(0.2461,0.1069);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2461,0.1078);
glVertex2f(0.2464,0.1081);
glVertex2f(0.2466,0.1081);
glVertex2f(0.2469,0.1081);
glVertex2f(0.2471,0.1081);
glVertex2f(0.2471,0.1078);
glVertex2f(0.2471,0.1069);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2471,0.1078);
glVertex2f(0.2475,0.1081);
glVertex2f(0.2476,0.1081);
glVertex2f(0.2479,0.1081);
glVertex2f(0.2481,0.1081);
glVertex2f(0.2483,0.1078);
glVertex2f(0.2483,0.1069);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2492,0.1071);
glVertex2f(0.2491,0.1069);
glVertex2f(0.2490,0.1071);
glVertex2f(0.2491,0.1072);
glVertex2f(0.2492,0.1071);
glVertex2f(0.2492,0.1069);
glVertex2f(0.2491,0.1067);
glVertex2f(0.2490,0.1067);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2520,0.1083);
glVertex2f(0.2520,0.1084);
glVertex2f(0.2521,0.1086);
glVertex2f(0.2522,0.1086);
glVertex2f(0.2523,0.1087);
glVertex2f(0.2528,0.1087);
glVertex2f(0.2530,0.1086);
glVertex2f(0.2530,0.1086);
glVertex2f(0.2531,0.1084);
glVertex2f(0.2531,0.1082);
glVertex2f(0.2530,0.1081);
glVertex2f(0.2528,0.1078);
glVertex2f(0.2519,0.1069);
glVertex2f(0.2533,0.1069);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2551,0.1085);
glVertex2f(0.2549,0.1086);
glVertex2f(0.2547,0.1087);
glVertex2f(0.2544,0.1087);
glVertex2f(0.2542,0.1086);
glVertex2f(0.2540,0.1084);
glVertex2f(0.2539,0.1080);
glVertex2f(0.2539,0.1076);
glVertex2f(0.2540,0.1072);
glVertex2f(0.2542,0.1071);
glVertex2f(0.2544,0.1069);
glVertex2f(0.2546,0.1069);
glVertex2f(0.2549,0.1071);
glVertex2f(0.2551,0.1072);
glVertex2f(0.2552,0.1074);
glVertex2f(0.2552,0.1076);
glVertex2f(0.2551,0.1078);
glVertex2f(0.2549,0.1080);
glVertex2f(0.2546,0.1081);
glVertex2f(0.2544,0.1081);
glVertex2f(0.2542,0.1080);
glVertex2f(0.2540,0.1078);
glVertex2f(0.2539,0.1076);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2592,0.1083);
glVertex2f(0.2591,0.1085);
glVertex2f(0.2589,0.1086);
glVertex2f(0.2587,0.1087);
glVertex2f(0.2583,0.1087);
glVertex2f(0.2582,0.1086);
glVertex2f(0.2580,0.1085);
glVertex2f(0.2578,0.1083);
glVertex2f(0.2578,0.1081);
glVertex2f(0.2578,0.1077);
glVertex2f(0.2578,0.1074);
glVertex2f(0.2580,0.1072);
glVertex2f(0.2582,0.1071);
glVertex2f(0.2583,0.1069);
glVertex2f(0.2587,0.1069);
glVertex2f(0.2589,0.1071);
glVertex2f(0.2591,0.1072);
glVertex2f(0.2592,0.1074);
glVertex2f(0.2592,0.1077);
glVertex2f(0.2587,0.1077);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2596,0.1069);
glVertex2f(0.2604,0.1087);
glVertex2f(0.2611,0.1069);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2599,0.1076);
glVertex2f(0.2608,0.1076);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2617,0.1072);
glVertex2f(0.2616,0.1071);
glVertex2f(0.2617,0.1069);
glVertex2f(0.2618,0.1071);
glVertex2f(0.2617,0.1072);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2658,0.1085);
glVertex2f(0.2656,0.1086);
glVertex2f(0.2654,0.1087);
glVertex2f(0.2650,0.1087);
glVertex2f(0.2647,0.1086);
glVertex2f(0.2645,0.1085);
glVertex2f(0.2645,0.1083);
glVertex2f(0.2646,0.1081);
glVertex2f(0.2647,0.1081);
glVertex2f(0.2649,0.1080);
glVertex2f(0.2655,0.1078);
glVertex2f(0.2656,0.1077);
glVertex2f(0.2658,0.1077);
glVertex2f(0.2658,0.1074);
glVertex2f(0.2658,0.1072);
glVertex2f(0.2656,0.1071);
glVertex2f(0.2654,0.1069);
glVertex2f(0.2650,0.1069);
glVertex2f(0.2647,0.1071);
glVertex2f(0.2645,0.1072);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2669,0.1087);
glVertex2f(0.2669,0.1069);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2663,0.1087);
glVertex2f(0.2676,0.1087);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2681,0.1069);
glVertex2f(0.2681,0.1087);
glVertex2f(0.2693,0.1087);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2681,0.1079);
glVertex2f(0.2688,0.1079);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2681,0.1069);
glVertex2f(0.2693,0.1069);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2699,0.1069);
glVertex2f(0.2699,0.1087);
glVertex2f(0.2711,0.1087);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2699,0.1079);
glVertex2f(0.2706,0.1079);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2699,0.1069);
glVertex2f(0.2711,0.1069);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2718,0.1087);
glVertex2f(0.2718,0.1069);
glVertex2f(0.2729,0.1069);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2359,0.1019);
glVertex2f(0.2376,0.1019);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2384,0.1011);
glVertex2f(0.2384,0.1029);
glVertex2f(0.2390,0.1029);
glVertex2f(0.2393,0.1028);
glVertex2f(0.2395,0.1026);
glVertex2f(0.2396,0.1024);
glVertex2f(0.2397,0.1022);
glVertex2f(0.2397,0.1018);
glVertex2f(0.2396,0.1015);
glVertex2f(0.2395,0.1014);
glVertex2f(0.2393,0.1012);
glVertex2f(0.2390,0.1011);
glVertex2f(0.2384,0.1011);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2409,0.1029);
glVertex2f(0.2407,0.1028);
glVertex2f(0.2405,0.1026);
glVertex2f(0.2404,0.1024);
glVertex2f(0.2403,0.1022);
glVertex2f(0.2403,0.1018);
glVertex2f(0.2404,0.1015);
glVertex2f(0.2405,0.1014);
glVertex2f(0.2407,0.1012);
glVertex2f(0.2409,0.1011);
glVertex2f(0.2413,0.1011);
glVertex2f(0.2414,0.1012);
glVertex2f(0.2416,0.1014);
glVertex2f(0.2417,0.1015);
glVertex2f(0.2419,0.1018);
glVertex2f(0.2419,0.1022);
glVertex2f(0.2417,0.1024);
glVertex2f(0.2416,0.1026);
glVertex2f(0.2414,0.1028);
glVertex2f(0.2413,0.1029);
glVertex2f(0.2409,0.1029);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2424,0.1029);
glVertex2f(0.2428,0.1011);
glVertex2f(0.2433,0.1029);
glVertex2f(0.2438,0.1011);
glVertex2f(0.2442,0.1029);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2448,0.1011);
glVertex2f(0.2448,0.1029);
glVertex2f(0.2461,0.1011);
glVertex2f(0.2461,0.1029);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2482,0.1026);
glVertex2f(0.2480,0.1028);
glVertex2f(0.2477,0.1029);
glVertex2f(0.2473,0.1029);
glVertex2f(0.2471,0.1028);
glVertex2f(0.2469,0.1026);
glVertex2f(0.2469,0.1024);
glVertex2f(0.2469,0.1023);
glVertex2f(0.2471,0.1022);
glVertex2f(0.2472,0.1021);
glVertex2f(0.2478,0.1020);
glVertex2f(0.2480,0.1019);
glVertex2f(0.2481,0.1018);
glVertex2f(0.2482,0.1016);
glVertex2f(0.2482,0.1014);
glVertex2f(0.2480,0.1012);
glVertex2f(0.2477,0.1011);
glVertex2f(0.2473,0.1011);
glVertex2f(0.2471,0.1012);
glVertex2f(0.2469,0.1014);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2489,0.1011);
glVertex2f(0.2489,0.1029);
glVertex2f(0.2497,0.1029);
glVertex2f(0.2500,0.1028);
glVertex2f(0.2502,0.1027);
glVertex2f(0.2502,0.1025);
glVertex2f(0.2502,0.1023);
glVertex2f(0.2502,0.1021);
glVertex2f(0.2500,0.1020);
glVertex2f(0.2497,0.1020);
glVertex2f(0.2489,0.1020);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2514,0.1029);
glVertex2f(0.2512,0.1028);
glVertex2f(0.2510,0.1026);
glVertex2f(0.2509,0.1024);
glVertex2f(0.2508,0.1022);
glVertex2f(0.2508,0.1018);
glVertex2f(0.2509,0.1015);
glVertex2f(0.2510,0.1014);
glVertex2f(0.2512,0.1012);
glVertex2f(0.2514,0.1011);
glVertex2f(0.2518,0.1011);
glVertex2f(0.2520,0.1012);
glVertex2f(0.2521,0.1014);
glVertex2f(0.2523,0.1015);
glVertex2f(0.2523,0.1018);
glVertex2f(0.2523,0.1022);
glVertex2f(0.2523,0.1024);
glVertex2f(0.2521,0.1026);
glVertex2f(0.2520,0.1028);
glVertex2f(0.2518,0.1029);
glVertex2f(0.2514,0.1029);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2530,0.1029);
glVertex2f(0.2530,0.1016);
glVertex2f(0.2531,0.1014);
glVertex2f(0.2533,0.1012);
glVertex2f(0.2536,0.1011);
glVertex2f(0.2538,0.1011);
glVertex2f(0.2541,0.1012);
glVertex2f(0.2542,0.1014);
glVertex2f(0.2544,0.1016);
glVertex2f(0.2544,0.1029);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2555,0.1029);
glVertex2f(0.2555,0.1011);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2549,0.1029);
glVertex2f(0.2562,0.1029);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2579,0.1026);
glVertex2f(0.2578,0.1028);
glVertex2f(0.2575,0.1029);
glVertex2f(0.2571,0.1029);
glVertex2f(0.2568,0.1028);
glVertex2f(0.2566,0.1026);
glVertex2f(0.2566,0.1024);
glVertex2f(0.2567,0.1023);
glVertex2f(0.2568,0.1022);
glVertex2f(0.2570,0.1021);
glVertex2f(0.2575,0.1020);
glVertex2f(0.2578,0.1019);
glVertex2f(0.2578,0.1018);
glVertex2f(0.2579,0.1016);
glVertex2f(0.2579,0.1014);
glVertex2f(0.2578,0.1012);
glVertex2f(0.2575,0.1011);
glVertex2f(0.2571,0.1011);
glVertex2f(0.2568,0.1012);
glVertex2f(0.2566,0.1014);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2587,0.1023);
glVertex2f(0.2586,0.1022);
glVertex2f(0.2587,0.1021);
glVertex2f(0.2588,0.1022);
glVertex2f(0.2587,0.1023);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2587,0.1013);
glVertex2f(0.2586,0.1012);
glVertex2f(0.2587,0.1011);
glVertex2f(0.2588,0.1012);
glVertex2f(0.2587,0.1013);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2619,0.1011);
glVertex2f(0.2628,0.1029);
glVertex2f(0.2615,0.1029);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2646,0.1026);
glVertex2f(0.2646,0.1028);
glVertex2f(0.2643,0.1029);
glVertex2f(0.2641,0.1029);
glVertex2f(0.2638,0.1028);
glVertex2f(0.2636,0.1025);
glVertex2f(0.2635,0.1021);
glVertex2f(0.2635,0.1017);
glVertex2f(0.2636,0.1014);
glVertex2f(0.2638,0.1012);
glVertex2f(0.2641,0.1011);
glVertex2f(0.2642,0.1011);
glVertex2f(0.2645,0.1012);
glVertex2f(0.2646,0.1014);
glVertex2f(0.2648,0.1016);
glVertex2f(0.2648,0.1017);
glVertex2f(0.2646,0.1020);
glVertex2f(0.2645,0.1021);
glVertex2f(0.2642,0.1022);
glVertex2f(0.2641,0.1022);
glVertex2f(0.2638,0.1021);
glVertex2f(0.2636,0.1020);
glVertex2f(0.2635,0.1017);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2654,0.1023);
glVertex2f(0.2654,0.1011);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2654,0.1020);
glVertex2f(0.2657,0.1022);
glVertex2f(0.2659,0.1023);
glVertex2f(0.2662,0.1023);
glVertex2f(0.2664,0.1022);
glVertex2f(0.2665,0.1020);
glVertex2f(0.2665,0.1011);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2665,0.1020);
glVertex2f(0.2668,0.1022);
glVertex2f(0.2670,0.1023);
glVertex2f(0.2673,0.1023);
glVertex2f(0.2675,0.1022);
glVertex2f(0.2675,0.1020);
glVertex2f(0.2675,0.1011);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2683,0.1023);
glVertex2f(0.2683,0.1011);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2683,0.1020);
glVertex2f(0.2686,0.1022);
glVertex2f(0.2688,0.1023);
glVertex2f(0.2691,0.1023);
glVertex2f(0.2693,0.1022);
glVertex2f(0.2694,0.1020);
glVertex2f(0.2694,0.1011);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2694,0.1020);
glVertex2f(0.2696,0.1022);
glVertex2f(0.2699,0.1023);
glVertex2f(0.2701,0.1023);
glVertex2f(0.2703,0.1022);
glVertex2f(0.2704,0.1020);
glVertex2f(0.2704,0.1011);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2732,0.1023);
glVertex2f(0.2742,0.1011);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2742,0.1023);
glVertex2f(0.2732,0.1011);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2771,0.1025);
glVertex2f(0.2773,0.1026);
glVertex2f(0.2776,0.1029);
glVertex2f(0.2776,0.1011);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2793,0.1029);
glVertex2f(0.2790,0.1028);
glVertex2f(0.2789,0.1025);
glVertex2f(0.2787,0.1021);
glVertex2f(0.2787,0.1019);
glVertex2f(0.2789,0.1015);
glVertex2f(0.2790,0.1012);
glVertex2f(0.2793,0.1011);
glVertex2f(0.2795,0.1011);
glVertex2f(0.2798,0.1012);
glVertex2f(0.2800,0.1015);
glVertex2f(0.2801,0.1019);
glVertex2f(0.2801,0.1021);
glVertex2f(0.2800,0.1025);
glVertex2f(0.2798,0.1028);
glVertex2f(0.2795,0.1029);
glVertex2f(0.2793,0.1029);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2808,0.1024);
glVertex2f(0.2808,0.1025);
glVertex2f(0.2808,0.1027);
glVertex2f(0.2810,0.1028);
glVertex2f(0.2811,0.1029);
glVertex2f(0.2815,0.1029);
glVertex2f(0.2817,0.1028);
glVertex2f(0.2818,0.1027);
glVertex2f(0.2819,0.1025);
glVertex2f(0.2819,0.1024);
glVertex2f(0.2818,0.1022);
glVertex2f(0.2816,0.1020);
glVertex2f(0.2807,0.1011);
glVertex2f(0.2820,0.1011);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2827,0.1023);
glVertex2f(0.2827,0.1011);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2827,0.1020);
glVertex2f(0.2829,0.1022);
glVertex2f(0.2831,0.1023);
glVertex2f(0.2834,0.1023);
glVertex2f(0.2836,0.1022);
glVertex2f(0.2837,0.1020);
glVertex2f(0.2837,0.1011);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2837,0.1020);
glVertex2f(0.2840,0.1022);
glVertex2f(0.2842,0.1023);
glVertex2f(0.2845,0.1023);
glVertex2f(0.2847,0.1022);
glVertex2f(0.2848,0.1020);
glVertex2f(0.2848,0.1011);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2855,0.1023);
glVertex2f(0.2855,0.1011);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2855,0.1020);
glVertex2f(0.2858,0.1022);
glVertex2f(0.2860,0.1023);
glVertex2f(0.2863,0.1023);
glVertex2f(0.2865,0.1022);
glVertex2f(0.2866,0.1020);
glVertex2f(0.2866,0.1011);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2866,0.1020);
glVertex2f(0.2869,0.1022);
glVertex2f(0.2871,0.1023);
glVertex2f(0.2874,0.1023);
glVertex2f(0.2876,0.1022);
glVertex2f(0.2876,0.1020);
glVertex2f(0.2876,0.1011);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2886,0.1012);
glVertex2f(0.2886,0.1011);
glVertex2f(0.2884,0.1012);
glVertex2f(0.2886,0.1013);
glVertex2f(0.2886,0.1012);
glVertex2f(0.2886,0.1010);
glVertex2f(0.2886,0.1008);
glVertex2f(0.2884,0.1008);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2915,0.1029);
glVertex2f(0.2926,0.1029);
glVertex2f(0.2920,0.1022);
glVertex2f(0.2923,0.1022);
glVertex2f(0.2925,0.1021);
glVertex2f(0.2926,0.1020);
glVertex2f(0.2927,0.1018);
glVertex2f(0.2927,0.1016);
glVertex2f(0.2926,0.1014);
glVertex2f(0.2924,0.1012);
glVertex2f(0.2921,0.1011);
glVertex2f(0.2918,0.1011);
glVertex2f(0.2915,0.1012);
glVertex2f(0.2914,0.1013);
glVertex2f(0.2913,0.1015);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2938,0.1029);
glVertex2f(0.2936,0.1028);
glVertex2f(0.2933,0.1025);
glVertex2f(0.2933,0.1021);
glVertex2f(0.2933,0.1019);
glVertex2f(0.2933,0.1015);
glVertex2f(0.2936,0.1012);
glVertex2f(0.2938,0.1011);
glVertex2f(0.2940,0.1011);
glVertex2f(0.2943,0.1012);
glVertex2f(0.2945,0.1015);
glVertex2f(0.2946,0.1019);
glVertex2f(0.2946,0.1021);
glVertex2f(0.2945,0.1025);
glVertex2f(0.2943,0.1028);
glVertex2f(0.2940,0.1029);
glVertex2f(0.2938,0.1029);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2967,0.1024);
glVertex2f(0.2965,0.1026);
glVertex2f(0.2964,0.1028);
glVertex2f(0.2962,0.1029);
glVertex2f(0.2957,0.1029);
glVertex2f(0.2956,0.1028);
glVertex2f(0.2954,0.1026);
glVertex2f(0.2953,0.1024);
glVertex2f(0.2952,0.1022);
glVertex2f(0.2952,0.1018);
glVertex2f(0.2953,0.1015);
glVertex2f(0.2954,0.1014);
glVertex2f(0.2956,0.1012);
glVertex2f(0.2957,0.1011);
glVertex2f(0.2962,0.1011);
glVertex2f(0.2964,0.1012);
glVertex2f(0.2965,0.1014);
glVertex2f(0.2967,0.1015);
glVertex2f(0.2967,0.1018);
glVertex2f(0.2962,0.1018);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2970,0.1011);
glVertex2f(0.2978,0.1029);
glVertex2f(0.2986,0.1011);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2973,0.1017);
glVertex2f(0.2983,0.1017);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.2991,0.1013);
glVertex2f(0.2990,0.1012);
glVertex2f(0.2991,0.1011);
glVertex2f(0.2993,0.1012);
glVertex2f(0.2991,0.1013);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3033,0.1026);
glVertex2f(0.3031,0.1028);
glVertex2f(0.3028,0.1029);
glVertex2f(0.3024,0.1029);
glVertex2f(0.3021,0.1028);
glVertex2f(0.3019,0.1026);
glVertex2f(0.3019,0.1024);
glVertex2f(0.3020,0.1023);
glVertex2f(0.3021,0.1022);
glVertex2f(0.3023,0.1021);
glVertex2f(0.3029,0.1020);
glVertex2f(0.3031,0.1019);
glVertex2f(0.3032,0.1018);
glVertex2f(0.3033,0.1016);
glVertex2f(0.3033,0.1014);
glVertex2f(0.3031,0.1012);
glVertex2f(0.3028,0.1011);
glVertex2f(0.3024,0.1011);
glVertex2f(0.3021,0.1012);
glVertex2f(0.3019,0.1014);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3043,0.1029);
glVertex2f(0.3043,0.1011);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3037,0.1029);
glVertex2f(0.3050,0.1029);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3055,0.1011);
glVertex2f(0.3055,0.1029);
glVertex2f(0.3068,0.1029);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3055,0.1020);
glVertex2f(0.3063,0.1020);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3055,0.1011);
glVertex2f(0.3068,0.1011);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3073,0.1011);
glVertex2f(0.3073,0.1029);
glVertex2f(0.3086,0.1029);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3073,0.1020);
glVertex2f(0.3081,0.1020);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3073,0.1011);
glVertex2f(0.3086,0.1011);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3092,0.1029);
glVertex2f(0.3092,0.1011);
glVertex2f(0.3103,0.1011);
glEnd();
glBegin(3); // outlined Ellipse GL_LINE_STRIP
glVertex2f(0.057361,0.098438);
glVertex2f(0.056152,0.098333);
glVertex2f(0.054979,0.098019);
glVertex2f(0.053879,0.097506);
glVertex2f(0.052885,0.096809);
glVertex2f(0.052027,0.095951);
glVertex2f(0.051330,0.094957);
glVertex2f(0.050817,0.093857);
glVertex2f(0.050503,0.092684);
glVertex2f(0.050397,0.091475);
glVertex2f(0.050503,0.090266);
glVertex2f(0.050817,0.089093);
glVertex2f(0.051330,0.087993);
glVertex2f(0.052027,0.086999);
glVertex2f(0.052885,0.086141);
glVertex2f(0.053879,0.085444);
glVertex2f(0.054979,0.084931);
glVertex2f(0.056152,0.084617);
glVertex2f(0.057361,0.084511);
glVertex2f(0.058570,0.084617);
glVertex2f(0.059743,0.084931);
glVertex2f(0.060843,0.085444);
glVertex2f(0.061837,0.086141);
glVertex2f(0.062695,0.086999);
glVertex2f(0.063391,0.087993);
glVertex2f(0.063904,0.089093);
glVertex2f(0.064219,0.090266);
glVertex2f(0.064324,0.091475);
glVertex2f(0.064219,0.092684);
glVertex2f(0.063904,0.093857);
glVertex2f(0.063391,0.094957);
glVertex2f(0.062695,0.095951);
glVertex2f(0.061837,0.096809);
glVertex2f(0.060843,0.097506);
glVertex2f(0.059743,0.098019);
glVertex2f(0.058570,0.098333);
glVertex2f(0.057361,0.098438);
glEnd();
setFont(51,2,0,0,0,1024,0,0,0,"Arial"); // height, pitch, bold, italic, underlined, width_scale, flags, oblique, rotation
drawText(0.067349,0.086622,"Scale: ");
//Unhandled: WT_URL
//  friendly_name=(null)
setFont(102,2,0,0,0,1024,0,0,0,"Arial"); // height, pitch, bold, italic, underlined, width_scale, flags, oblique, rotation
drawText(0.055321,0.088872,"1");
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0644,0.0915);
glVertex2f(0.0684,0.0915);
glEnd();
drawText(0.064395,0.093093,"  ");
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0684,0.0915);
glVertex2f(0.1368,0.0915);
glEnd();
drawText(0.068404,0.093093,"FRONT ELEVATION");
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1368,0.0915);
glVertex2f(0.1448,0.0915);
glEnd();
drawText(0.136773,0.093093,"    ");
setFont(51,2,0,0,0,1024,0,0,0,"Arial"); // height, pitch, bold, italic, underlined, width_scale, flags, oblique, rotation
drawText(0.079025,0.086692,"1/8" = 1'-0"");
glBegin(3); // outlined Ellipse GL_LINE_STRIP
glVertex2f(0.083034,-0.093374);
glVertex2f(0.081825,-0.093480);
glVertex2f(0.080653,-0.093794);
glVertex2f(0.079553,-0.094307);
glVertex2f(0.078558,-0.095003);
glVertex2f(0.077700,-0.095862);
glVertex2f(0.077004,-0.096856);
glVertex2f(0.076491,-0.097956);
glVertex2f(0.076177,-0.099128);
glVertex2f(0.076071,-0.100338);
glVertex2f(0.076177,-0.101547);
glVertex2f(0.076491,-0.102719);
glVertex2f(0.077004,-0.103819);
glVertex2f(0.077700,-0.104814);
glVertex2f(0.078558,-0.105672);
glVertex2f(0.079553,-0.106368);
glVertex2f(0.080653,-0.106881);
glVertex2f(0.081825,-0.107195);
glVertex2f(0.083034,-0.107301);
glVertex2f(0.084244,-0.107195);
glVertex2f(0.085416,-0.106881);
glVertex2f(0.086516,-0.106368);
glVertex2f(0.087510,-0.105672);
glVertex2f(0.088369,-0.104814);
glVertex2f(0.089065,-0.103819);
glVertex2f(0.089578,-0.102719);
glVertex2f(0.089892,-0.101547);
glVertex2f(0.089998,-0.100338);
glVertex2f(0.089892,-0.099128);
glVertex2f(0.089578,-0.097956);
glVertex2f(0.089065,-0.096856);
glVertex2f(0.088369,-0.095862);
glVertex2f(0.087510,-0.095003);
glVertex2f(0.086516,-0.094307);
glVertex2f(0.085416,-0.093794);
glVertex2f(0.084244,-0.093480);
glVertex2f(0.083034,-0.093374);
glEnd();
drawText(0.093022,-0.105261,"Scale: ");
setFont(102,2,0,0,0,1024,0,0,0,"Arial"); // height, pitch, bold, italic, underlined, width_scale, flags, oblique, rotation
drawText(0.080995,-0.102940,"2");
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0901,-0.1003);
glVertex2f(0.0941,-0.1003);
glEnd();
drawText(0.090068,-0.098720,"  ");
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0941,-0.1003);
glVertex2f(0.1556,-0.1003);
glEnd();
drawText(0.094078,-0.098720,"LEFT ELEVATION");
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.1556,-0.1003);
glVertex2f(0.1636,-0.1003);
glEnd();
drawText(0.155553,-0.098720,"    ");
setFont(51,2,0,0,0,1024,0,0,0,"Arial"); // height, pitch, bold, italic, underlined, width_scale, flags, oblique, rotation
drawText(0.104628,-0.105121,"1/8" = 1'-0"");
glBegin(3); // outlined Ellipse GL_LINE_STRIP
glVertex2f(-0.288211,-0.093374);
glVertex2f(-0.289420,-0.093480);
glVertex2f(-0.290593,-0.093794);
glVertex2f(-0.291693,-0.094307);
glVertex2f(-0.292687,-0.095003);
glVertex2f(-0.293546,-0.095862);
glVertex2f(-0.294242,-0.096856);
glVertex2f(-0.294755,-0.097956);
glVertex2f(-0.295069,-0.099128);
glVertex2f(-0.295175,-0.100338);
glVertex2f(-0.295069,-0.101547);
glVertex2f(-0.294755,-0.102719);
glVertex2f(-0.294242,-0.103819);
glVertex2f(-0.293546,-0.104814);
glVertex2f(-0.292687,-0.105672);
glVertex2f(-0.291693,-0.106368);
glVertex2f(-0.290593,-0.106881);
glVertex2f(-0.289420,-0.107195);
glVertex2f(-0.288211,-0.107301);
glVertex2f(-0.287002,-0.107195);
glVertex2f(-0.285830,-0.106881);
glVertex2f(-0.284730,-0.106368);
glVertex2f(-0.283735,-0.105672);
glVertex2f(-0.282877,-0.104814);
glVertex2f(-0.282181,-0.103819);
glVertex2f(-0.281668,-0.102719);
glVertex2f(-0.281354,-0.101547);
glVertex2f(-0.281248,-0.100338);
glVertex2f(-0.281354,-0.099128);
glVertex2f(-0.281668,-0.097956);
glVertex2f(-0.282181,-0.096856);
glVertex2f(-0.282877,-0.095862);
glVertex2f(-0.283735,-0.095003);
glVertex2f(-0.284730,-0.094307);
glVertex2f(-0.285830,-0.093794);
glVertex2f(-0.287002,-0.093480);
glVertex2f(-0.288211,-0.093374);
glEnd();
drawText(-0.278223,-0.105261,"Scale: ");
setFont(102,2,0,0,0,1024,0,0,0,"Arial"); // height, pitch, bold, italic, underlined, width_scale, flags, oblique, rotation
drawText(-0.290251,-0.102940,"3");
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2812,-0.1003);
glVertex2f(-0.2772,-0.1003);
glEnd();
drawText(-0.281177,-0.098720,"  ");
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2772,-0.1003);
glVertex2f(-0.2112,-0.1003);
glEnd();
drawText(-0.277168,-0.098720,"RIGHT ELEVATION");
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.2112,-0.1003);
glVertex2f(-0.2032,-0.1003);
glEnd();
drawText(-0.211191,-0.098720,"    ");
setFont(51,2,0,0,0,1024,0,0,0,"Arial"); // height, pitch, bold, italic, underlined, width_scale, flags, oblique, rotation
drawText(-0.266547,-0.105121,"1/8" = 1'-0"");
glBegin(3); // outlined Ellipse GL_LINE_STRIP
glVertex2f(-0.005803,-0.295526);
glVertex2f(-0.007012,-0.295632);
glVertex2f(-0.008185,-0.295946);
glVertex2f(-0.009285,-0.296459);
glVertex2f(-0.010279,-0.297156);
glVertex2f(-0.011137,-0.298014);
glVertex2f(-0.011833,-0.299008);
glVertex2f(-0.012346,-0.300108);
glVertex2f(-0.012661,-0.301281);
glVertex2f(-0.012766,-0.302490);
glVertex2f(-0.012661,-0.303699);
glVertex2f(-0.012346,-0.304872);
glVertex2f(-0.011833,-0.305972);
glVertex2f(-0.011137,-0.306966);
glVertex2f(-0.010279,-0.307824);
glVertex2f(-0.009285,-0.308521);
glVertex2f(-0.008185,-0.309034);
glVertex2f(-0.007012,-0.309348);
glVertex2f(-0.005803,-0.309453);
glVertex2f(-0.004594,-0.309348);
glVertex2f(-0.003421,-0.309034);
glVertex2f(-0.002321,-0.308521);
glVertex2f(-0.001327,-0.307824);
glVertex2f(-0.000469,-0.306966);
glVertex2f(0.000228,-0.305972);
glVertex2f(0.000741,-0.304872);
glVertex2f(0.001055,-0.303699);
glVertex2f(0.001161,-0.302490);
glVertex2f(0.001055,-0.301281);
glVertex2f(0.000741,-0.300108);
glVertex2f(0.000228,-0.299008);
glVertex2f(-0.000469,-0.298014);
glVertex2f(-0.001327,-0.297156);
glVertex2f(-0.002321,-0.296459);
glVertex2f(-0.003421,-0.295946);
glVertex2f(-0.004594,-0.295632);
glVertex2f(-0.005803,-0.295526);
glEnd();
drawText(0.004185,-0.307414,"Scale: ");
setFont(102,2,0,0,0,1024,0,0,0,"Arial"); // height, pitch, bold, italic, underlined, width_scale, flags, oblique, rotation
drawText(-0.007772,-0.305092,"4");
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0012,-0.3025);
glVertex2f(0.0052,-0.3025);
glEnd();
drawText(0.001231,-0.300872,"  ");
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0052,-0.3025);
glVertex2f(0.0692,-0.3025);
glEnd();
drawText(0.005240,-0.300872,"REAR ELEVATION");
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.0692,-0.3025);
glVertex2f(0.0773,-0.3025);
glEnd();
drawText(0.069178,-0.300872,"    ");
setFont(51,2,0,0,0,1024,0,0,0,"Arial"); // height, pitch, bold, italic, underlined, width_scale, flags, oblique, rotation
drawText(0.015861,-0.307273,"1/8" = 1'-0"");
setFont(34,2,0,0,0,1024,0,0,16383,"Arial"); // height, pitch, bold, italic, underlined, width_scale, flags, oblique, rotation
drawText(-0.485370,-0.310368,"Filename: ");
//WT_Font_Extension
//  cannonical_name=Arial Bold
setFont(1000,2,0,0,0,1024,0,0,0,"Arial"); // height, pitch, bold, italic, underlined, width_scale, flags, oblique, rotation
drawText(-0.485370,-0.298410,"A-02.dwg");
//WT_Font_Extension
//  cannonical_name=SansSerif Bold
setFont(1000,2,0,0,0,1024,0,0,0,"SansSerif"); // height, pitch, bold, italic, underlined, width_scale, flags, oblique, rotation
drawText(-0.485370,-0.287508,"   Plotted: ");
//WT_Font_Extension
//  cannonical_name=Arial Bold
setFont(1000,2,0,0,0,1024,0,0,0,"Arial"); // height, pitch, bold, italic, underlined, width_scale, flags, oblique, rotation
drawText(-0.485370,-0.275832,"5/18/2004 12:18:03 PM");
//WT_Font_Extension
//  cannonical_name=SansSerif Bold
setFont(1000,2,0,0,0,1024,0,0,0,"SansSerif"); // height, pitch, bold, italic, underlined, width_scale, flags, oblique, rotation
drawText(-0.485370,-0.250018,"   Plot Device: ");
//WT_Font_Extension
//  cannonical_name=Arial Bold
setFont(1000,2,0,0,0,1024,0,0,0,"Arial"); // height, pitch, bold, italic, underlined, width_scale, flags, oblique, rotation
drawText(-0.485370,-0.233558,"DWF6 EPlot.pc3");
//WT_Font_Extension
//  cannonical_name=SansSerif Bold
setFont(1000,2,0,0,0,1024,0,0,0,"SansSerif"); // height, pitch, bold, italic, underlined, width_scale, flags, oblique, rotation
drawText(-0.485370,-0.214708,"   Page Setup: ");
//WT_Font_Extension
//  cannonical_name=Arial Bold
setFont(1000,2,0,0,0,1024,0,0,0,"Arial"); // height, pitch, bold, italic, underlined, width_scale, flags, oblique, rotation
drawText(-0.485370,-0.198108,"DWF6_ARCH D_LAND");
//WT_Font_Extension
//  cannonical_name=SansSerif Bold
setFont(1000,2,0,0,0,1024,0,0,0,"SansSerif"); // height, pitch, bold, italic, underlined, width_scale, flags, oblique, rotation
drawText(-0.485370,-0.172012,"   Plotted by: ");
//WT_Font_Extension
//  cannonical_name=Arial Bold
setFont(1000,2,0,0,0,1024,0,0,0,"Arial"); // height, pitch, bold, italic, underlined, width_scale, flags, oblique, rotation
drawText(-0.485370,-0.156890,"Diane Li");
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3623,0.0486);
glVertex2f(0.3578,0.0408);
glVertex2f(0.3667,0.0408);
glVertex2f(0.3623,0.0486);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3612,0.0418);
glVertex2f(0.3622,0.0453);
glVertex2f(0.3633,0.0418);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3616,0.0430);
glVertex2f(0.3629,0.0430);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3722,0.0413);
glVertex2f(0.3722,0.0448);
glVertex2f(0.3735,0.0448);
glVertex2f(0.3738,0.0447);
glVertex2f(0.3740,0.0445);
glVertex2f(0.3741,0.0442);
glVertex2f(0.3741,0.0439);
glVertex2f(0.3740,0.0435);
glVertex2f(0.3738,0.0434);
glVertex2f(0.3735,0.0432);
glVertex2f(0.3722,0.0432);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3732,0.0432);
glVertex2f(0.3741,0.0413);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3750,0.0413);
glVertex2f(0.3750,0.0448);
glVertex2f(0.3768,0.0448);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3750,0.0432);
glVertex2f(0.3761,0.0432);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3750,0.0413);
glVertex2f(0.3768,0.0413);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3776,0.0448);
glVertex2f(0.3776,0.0413);
glVertex2f(0.3792,0.0413);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3799,0.0413);
glVertex2f(0.3799,0.0448);
glVertex2f(0.3816,0.0448);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3799,0.0432);
glVertex2f(0.3809,0.0432);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3799,0.0413);
glVertex2f(0.3816,0.0413);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3820,0.0413);
glVertex2f(0.3831,0.0448);
glVertex2f(0.3842,0.0413);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3824,0.0425);
glVertex2f(0.3837,0.0425);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3865,0.0443);
glVertex2f(0.3863,0.0447);
glVertex2f(0.3859,0.0448);
glVertex2f(0.3853,0.0448);
glVertex2f(0.3849,0.0447);
glVertex2f(0.3847,0.0443);
glVertex2f(0.3847,0.0440);
glVertex2f(0.3849,0.0436);
glVertex2f(0.3849,0.0435);
glVertex2f(0.3852,0.0434);
glVertex2f(0.3861,0.0430);
glVertex2f(0.3863,0.0428);
glVertex2f(0.3864,0.0427);
glVertex2f(0.3865,0.0423);
glVertex2f(0.3865,0.0418);
glVertex2f(0.3863,0.0415);
glVertex2f(0.3859,0.0413);
glVertex2f(0.3853,0.0413);
glVertex2f(0.3849,0.0415);
glVertex2f(0.3847,0.0418);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3875,0.0413);
glVertex2f(0.3875,0.0448);
glVertex2f(0.3892,0.0448);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3875,0.0432);
glVertex2f(0.3886,0.0432);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3875,0.0413);
glVertex2f(0.3892,0.0413);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3901,0.0413);
glVertex2f(0.3901,0.0448);
glVertex2f(0.3910,0.0448);
glVertex2f(0.3914,0.0447);
glVertex2f(0.3917,0.0443);
glVertex2f(0.3918,0.0440);
glVertex2f(0.3919,0.0435);
glVertex2f(0.3919,0.0427);
glVertex2f(0.3918,0.0422);
glVertex2f(0.3917,0.0418);
glVertex2f(0.3914,0.0415);
glVertex2f(0.3910,0.0413);
glVertex2f(0.3901,0.0413);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3957,0.0413);
glVertex2f(0.3957,0.0448);
glVertex2f(0.3974,0.0448);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3957,0.0432);
glVertex2f(0.3967,0.0432);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3988,0.0448);
glVertex2f(0.3985,0.0447);
glVertex2f(0.3982,0.0443);
glVertex2f(0.3981,0.0440);
glVertex2f(0.3979,0.0435);
glVertex2f(0.3979,0.0427);
glVertex2f(0.3981,0.0422);
glVertex2f(0.3982,0.0418);
glVertex2f(0.3985,0.0415);
glVertex2f(0.3988,0.0413);
glVertex2f(0.3993,0.0413);
glVertex2f(0.3996,0.0415);
glVertex2f(0.3998,0.0418);
glVertex2f(0.4000,0.0422);
glVertex2f(0.4001,0.0427);
glVertex2f(0.4001,0.0435);
glVertex2f(0.4000,0.0440);
glVertex2f(0.3998,0.0443);
glVertex2f(0.3996,0.0447);
glVertex2f(0.3993,0.0448);
glVertex2f(0.3988,0.0448);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4010,0.0413);
glVertex2f(0.4010,0.0448);
glVertex2f(0.4022,0.0448);
glVertex2f(0.4027,0.0447);
glVertex2f(0.4028,0.0445);
glVertex2f(0.4029,0.0442);
glVertex2f(0.4029,0.0439);
glVertex2f(0.4028,0.0435);
glVertex2f(0.4027,0.0434);
glVertex2f(0.4022,0.0432);
glVertex2f(0.4010,0.0432);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4019,0.0432);
glVertex2f(0.4029,0.0413);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4079,0.0432);
glVertex2f(0.4083,0.0430);
glVertex2f(0.4084,0.0428);
glVertex2f(0.4086,0.0425);
glVertex2f(0.4086,0.0420);
glVertex2f(0.4084,0.0417);
glVertex2f(0.4083,0.0415);
glVertex2f(0.4079,0.0413);
glVertex2f(0.4067,0.0413);
glVertex2f(0.4067,0.0448);
glVertex2f(0.4079,0.0448);
glVertex2f(0.4083,0.0447);
glVertex2f(0.4084,0.0445);
glVertex2f(0.4086,0.0442);
glVertex2f(0.4086,0.0439);
glVertex2f(0.4084,0.0435);
glVertex2f(0.4083,0.0434);
glVertex2f(0.4079,0.0432);
glVertex2f(0.4067,0.0432);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4095,0.0448);
glVertex2f(0.4095,0.0413);
glVertex2f(0.4111,0.0413);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4117,0.0413);
glVertex2f(0.4117,0.0448);
glVertex2f(0.4127,0.0448);
glVertex2f(0.4131,0.0447);
glVertex2f(0.4133,0.0443);
glVertex2f(0.4135,0.0440);
glVertex2f(0.4136,0.0435);
glVertex2f(0.4136,0.0427);
glVertex2f(0.4135,0.0422);
glVertex2f(0.4133,0.0418);
glVertex2f(0.4131,0.0415);
glVertex2f(0.4127,0.0413);
glVertex2f(0.4117,0.0413);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4164,0.0440);
glVertex2f(0.4163,0.0443);
glVertex2f(0.4160,0.0447);
glVertex2f(0.4157,0.0448);
glVertex2f(0.4152,0.0448);
glVertex2f(0.4150,0.0447);
glVertex2f(0.4147,0.0443);
glVertex2f(0.4145,0.0440);
glVertex2f(0.4144,0.0435);
glVertex2f(0.4144,0.0427);
glVertex2f(0.4145,0.0422);
glVertex2f(0.4147,0.0418);
glVertex2f(0.4150,0.0415);
glVertex2f(0.4152,0.0413);
glVertex2f(0.4157,0.0413);
glVertex2f(0.4160,0.0415);
glVertex2f(0.4163,0.0418);
glVertex2f(0.4164,0.0422);
glVertex2f(0.4164,0.0427);
glVertex2f(0.4157,0.0427);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4175,0.0417);
glVertex2f(0.4174,0.0415);
glVertex2f(0.4175,0.0413);
glVertex2f(0.4176,0.0415);
glVertex2f(0.4175,0.0417);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4215,0.0413);
glVertex2f(0.4215,0.0448);
glVertex2f(0.4228,0.0448);
glVertex2f(0.4231,0.0447);
glVertex2f(0.4233,0.0445);
glVertex2f(0.4234,0.0442);
glVertex2f(0.4234,0.0436);
glVertex2f(0.4233,0.0434);
glVertex2f(0.4231,0.0432);
glVertex2f(0.4228,0.0430);
glVertex2f(0.4215,0.0430);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4243,0.0413);
glVertex2f(0.4243,0.0448);
glVertex2f(0.4261,0.0448);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4243,0.0432);
glVertex2f(0.4254,0.0432);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4243,0.0413);
glVertex2f(0.4261,0.0413);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4269,0.0413);
glVertex2f(0.4269,0.0448);
glVertex2f(0.4281,0.0448);
glVertex2f(0.4285,0.0447);
glVertex2f(0.4286,0.0445);
glVertex2f(0.4287,0.0442);
glVertex2f(0.4287,0.0439);
glVertex2f(0.4286,0.0435);
glVertex2f(0.4285,0.0434);
glVertex2f(0.4281,0.0432);
glVertex2f(0.4269,0.0432);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4278,0.0432);
glVertex2f(0.4287,0.0413);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4297,0.0413);
glVertex2f(0.4297,0.0448);
glVertex2f(0.4308,0.0413);
glVertex2f(0.4318,0.0448);
glVertex2f(0.4318,0.0413);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4329,0.0448);
glVertex2f(0.4329,0.0413);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4345,0.0448);
glVertex2f(0.4345,0.0413);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4336,0.0448);
glVertex2f(0.4354,0.0448);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4546,0.0442);
glVertex2f(0.4548,0.0443);
glVertex2f(0.4552,0.0448);
glVertex2f(0.4552,0.0413);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4572,0.0442);
glVertex2f(0.4575,0.0443);
glVertex2f(0.4579,0.0448);
glVertex2f(0.4579,0.0413);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4617,0.0455);
glVertex2f(0.4593,0.0401);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4626,0.0440);
glVertex2f(0.4626,0.0442);
glVertex2f(0.4627,0.0445);
glVertex2f(0.4629,0.0447);
glVertex2f(0.4631,0.0448);
glVertex2f(0.4636,0.0448);
glVertex2f(0.4639,0.0447);
glVertex2f(0.4641,0.0445);
glVertex2f(0.4642,0.0442);
glVertex2f(0.4642,0.0439);
glVertex2f(0.4641,0.0435);
glVertex2f(0.4638,0.0430);
glVertex2f(0.4624,0.0413);
glVertex2f(0.4643,0.0413);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4659,0.0448);
glVertex2f(0.4655,0.0447);
glVertex2f(0.4653,0.0442);
glVertex2f(0.4651,0.0434);
glVertex2f(0.4651,0.0428);
glVertex2f(0.4653,0.0420);
glVertex2f(0.4655,0.0415);
glVertex2f(0.4659,0.0413);
glVertex2f(0.4662,0.0413);
glVertex2f(0.4666,0.0415);
glVertex2f(0.4669,0.0420);
glVertex2f(0.4670,0.0428);
glVertex2f(0.4670,0.0434);
glVertex2f(0.4669,0.0442);
glVertex2f(0.4666,0.0447);
glVertex2f(0.4662,0.0448);
glVertex2f(0.4659,0.0448);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4701,0.0455);
glVertex2f(0.4676,0.0401);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4715,0.0448);
glVertex2f(0.4712,0.0447);
glVertex2f(0.4709,0.0442);
glVertex2f(0.4707,0.0434);
glVertex2f(0.4707,0.0428);
glVertex2f(0.4709,0.0420);
glVertex2f(0.4712,0.0415);
glVertex2f(0.4715,0.0413);
glVertex2f(0.4718,0.0413);
glVertex2f(0.4722,0.0415);
glVertex2f(0.4725,0.0420);
glVertex2f(0.4726,0.0428);
glVertex2f(0.4726,0.0434);
glVertex2f(0.4725,0.0442);
glVertex2f(0.4722,0.0447);
glVertex2f(0.4718,0.0448);
glVertex2f(0.4715,0.0448);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4738,0.0442);
glVertex2f(0.4741,0.0443);
glVertex2f(0.4745,0.0448);
glVertex2f(0.4745,0.0413);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3623,0.0575);
glVertex2f(0.3578,0.0497);
glVertex2f(0.3667,0.0497);
glVertex2f(0.3623,0.0575);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3625,0.0525);
glVertex2f(0.3629,0.0524);
glVertex2f(0.3631,0.0522);
glVertex2f(0.3632,0.0519);
glVertex2f(0.3632,0.0514);
glVertex2f(0.3631,0.0510);
glVertex2f(0.3629,0.0509);
glVertex2f(0.3625,0.0507);
glVertex2f(0.3613,0.0507);
glVertex2f(0.3613,0.0542);
glVertex2f(0.3625,0.0542);
glVertex2f(0.3629,0.0541);
glVertex2f(0.3631,0.0538);
glVertex2f(0.3632,0.0536);
glVertex2f(0.3632,0.0532);
glVertex2f(0.3631,0.0529);
glVertex2f(0.3629,0.0527);
glVertex2f(0.3625,0.0525);
glVertex2f(0.3613,0.0525);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3741,0.0529);
glVertex2f(0.3740,0.0532);
glVertex2f(0.3737,0.0536);
glVertex2f(0.3735,0.0537);
glVertex2f(0.3729,0.0537);
glVertex2f(0.3726,0.0536);
glVertex2f(0.3723,0.0532);
glVertex2f(0.3722,0.0529);
glVertex2f(0.3721,0.0524);
glVertex2f(0.3721,0.0515);
glVertex2f(0.3722,0.0510);
glVertex2f(0.3723,0.0507);
glVertex2f(0.3726,0.0504);
glVertex2f(0.3729,0.0502);
glVertex2f(0.3735,0.0502);
glVertex2f(0.3737,0.0504);
glVertex2f(0.3740,0.0507);
glVertex2f(0.3741,0.0510);
glVertex2f(0.3741,0.0515);
glVertex2f(0.3735,0.0515);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3750,0.0502);
glVertex2f(0.3750,0.0537);
glVertex2f(0.3768,0.0537);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3750,0.0520);
glVertex2f(0.3761,0.0520);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3750,0.0502);
glVertex2f(0.3768,0.0502);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3776,0.0502);
glVertex2f(0.3776,0.0537);
glVertex2f(0.3794,0.0502);
glVertex2f(0.3794,0.0537);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3806,0.0502);
glVertex2f(0.3806,0.0537);
glVertex2f(0.3823,0.0537);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3806,0.0520);
glVertex2f(0.3816,0.0520);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3806,0.0502);
glVertex2f(0.3823,0.0502);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3831,0.0502);
glVertex2f(0.3831,0.0537);
glVertex2f(0.3843,0.0537);
glVertex2f(0.3847,0.0536);
glVertex2f(0.3849,0.0534);
glVertex2f(0.3849,0.0531);
glVertex2f(0.3849,0.0527);
glVertex2f(0.3849,0.0524);
glVertex2f(0.3847,0.0522);
glVertex2f(0.3843,0.0520);
glVertex2f(0.3831,0.0520);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3840,0.0520);
glVertex2f(0.3849,0.0502);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3855,0.0502);
glVertex2f(0.3865,0.0537);
glVertex2f(0.3877,0.0502);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3859,0.0514);
glVertex2f(0.3872,0.0514);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3883,0.0537);
glVertex2f(0.3883,0.0502);
glVertex2f(0.3899,0.0502);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3934,0.0502);
glVertex2f(0.3934,0.0537);
glVertex2f(0.3946,0.0537);
glVertex2f(0.3950,0.0536);
glVertex2f(0.3951,0.0534);
glVertex2f(0.3953,0.0531);
glVertex2f(0.3953,0.0527);
glVertex2f(0.3951,0.0524);
glVertex2f(0.3950,0.0522);
glVertex2f(0.3946,0.0520);
glVertex2f(0.3934,0.0520);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3944,0.0520);
glVertex2f(0.3953,0.0502);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3962,0.0502);
glVertex2f(0.3962,0.0537);
glVertex2f(0.3979,0.0537);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3962,0.0520);
glVertex2f(0.3973,0.0520);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3962,0.0502);
glVertex2f(0.3979,0.0502);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3984,0.0537);
glVertex2f(0.3994,0.0502);
glVertex2f(0.4005,0.0537);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4012,0.0537);
glVertex2f(0.4012,0.0502);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4040,0.0532);
glVertex2f(0.4037,0.0536);
glVertex2f(0.4033,0.0537);
glVertex2f(0.4028,0.0537);
glVertex2f(0.4024,0.0536);
glVertex2f(0.4021,0.0532);
glVertex2f(0.4021,0.0529);
glVertex2f(0.4022,0.0526);
glVertex2f(0.4024,0.0524);
glVertex2f(0.4027,0.0522);
glVertex2f(0.4034,0.0519);
glVertex2f(0.4037,0.0517);
glVertex2f(0.4038,0.0515);
glVertex2f(0.4040,0.0512);
glVertex2f(0.4040,0.0507);
glVertex2f(0.4037,0.0504);
glVertex2f(0.4033,0.0502);
glVertex2f(0.4028,0.0502);
glVertex2f(0.4024,0.0504);
glVertex2f(0.4021,0.0507);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4049,0.0537);
glVertex2f(0.4049,0.0502);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4067,0.0537);
glVertex2f(0.4064,0.0536);
glVertex2f(0.4061,0.0532);
glVertex2f(0.4060,0.0529);
glVertex2f(0.4059,0.0524);
glVertex2f(0.4059,0.0515);
glVertex2f(0.4060,0.0510);
glVertex2f(0.4061,0.0507);
glVertex2f(0.4064,0.0504);
glVertex2f(0.4067,0.0502);
glVertex2f(0.4072,0.0502);
glVertex2f(0.4074,0.0504);
glVertex2f(0.4077,0.0507);
glVertex2f(0.4079,0.0510);
glVertex2f(0.4080,0.0515);
glVertex2f(0.4080,0.0524);
glVertex2f(0.4079,0.0529);
glVertex2f(0.4077,0.0532);
glVertex2f(0.4074,0.0536);
glVertex2f(0.4072,0.0537);
glVertex2f(0.4067,0.0537);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4089,0.0502);
glVertex2f(0.4089,0.0537);
glVertex2f(0.4108,0.0502);
glVertex2f(0.4108,0.0537);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4136,0.0532);
glVertex2f(0.4133,0.0536);
glVertex2f(0.4129,0.0537);
glVertex2f(0.4124,0.0537);
glVertex2f(0.4120,0.0536);
glVertex2f(0.4117,0.0532);
glVertex2f(0.4117,0.0529);
glVertex2f(0.4119,0.0526);
glVertex2f(0.4120,0.0524);
glVertex2f(0.4123,0.0522);
glVertex2f(0.4131,0.0519);
glVertex2f(0.4133,0.0517);
glVertex2f(0.4135,0.0515);
glVertex2f(0.4136,0.0512);
glVertex2f(0.4136,0.0507);
glVertex2f(0.4133,0.0504);
glVertex2f(0.4129,0.0502);
glVertex2f(0.4124,0.0502);
glVertex2f(0.4120,0.0504);
glVertex2f(0.4117,0.0507);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4546,0.0531);
glVertex2f(0.4548,0.0532);
glVertex2f(0.4552,0.0537);
glVertex2f(0.4552,0.0502);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4570,0.0529);
glVertex2f(0.4570,0.0531);
glVertex2f(0.4571,0.0534);
glVertex2f(0.4572,0.0536);
glVertex2f(0.4575,0.0537);
glVertex2f(0.4580,0.0537);
glVertex2f(0.4583,0.0536);
glVertex2f(0.4584,0.0534);
glVertex2f(0.4586,0.0531);
glVertex2f(0.4586,0.0527);
glVertex2f(0.4584,0.0524);
glVertex2f(0.4581,0.0519);
glVertex2f(0.4568,0.0502);
glVertex2f(0.4587,0.0502);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4617,0.0544);
glVertex2f(0.4593,0.0491);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4629,0.0531);
glVertex2f(0.4631,0.0532);
glVertex2f(0.4635,0.0537);
glVertex2f(0.4635,0.0502);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4657,0.0502);
glVertex2f(0.4670,0.0537);
glVertex2f(0.4651,0.0537);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4701,0.0544);
glVertex2f(0.4676,0.0491);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4715,0.0537);
glVertex2f(0.4712,0.0536);
glVertex2f(0.4709,0.0531);
glVertex2f(0.4707,0.0522);
glVertex2f(0.4707,0.0517);
glVertex2f(0.4709,0.0509);
glVertex2f(0.4712,0.0504);
glVertex2f(0.4715,0.0502);
glVertex2f(0.4718,0.0502);
glVertex2f(0.4722,0.0504);
glVertex2f(0.4725,0.0509);
glVertex2f(0.4726,0.0517);
glVertex2f(0.4726,0.0522);
glVertex2f(0.4725,0.0531);
glVertex2f(0.4722,0.0536);
glVertex2f(0.4718,0.0537);
glVertex2f(0.4715,0.0537);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4738,0.0531);
glVertex2f(0.4741,0.0532);
glVertex2f(0.4745,0.0537);
glVertex2f(0.4745,0.0502);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4778,0.3090);
glVertex2f(-0.4778,-0.3096);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4783,0.3095);
glVertex2f(-0.4783,-0.3102);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4778,-0.3096);
glVertex2f(0.3572,-0.3096);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(-0.4783,-0.3102);
glVertex2f(0.3578,-0.3102);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3572,0.3090);
glVertex2f(-0.4778,0.3090);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3578,0.3095);
glVertex2f(-0.4783,0.3095);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3572,-0.3096);
glVertex2f(0.3572,0.3090);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3578,-0.3102);
glVertex2f(0.3578,0.3095);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3681,-0.2893);
glVertex2f(0.3681,-0.2852);
glVertex2f(0.3679,-0.2852);
glVertex2f(0.3679,-0.2893);
glVertex2f(0.3681,-0.2893);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3679,-0.2888);
glVertex2f(0.3671,-0.2891);
glVertex2f(0.3665,-0.2891);
glVertex2f(0.3661,-0.2890);
glVertex2f(0.3659,-0.2888);
glVertex2f(0.3657,-0.2881);
glVertex2f(0.3657,-0.2878);
glVertex2f(0.3659,-0.2872);
glVertex2f(0.3661,-0.2869);
glVertex2f(0.3665,-0.2868);
glVertex2f(0.3671,-0.2868);
glVertex2f(0.3679,-0.2872);
glVertex2f(0.3675,-0.2868);
glVertex2f(0.3671,-0.2866);
glVertex2f(0.3665,-0.2866);
glVertex2f(0.3661,-0.2868);
glVertex2f(0.3657,-0.2872);
glVertex2f(0.3654,-0.2878);
glVertex2f(0.3654,-0.2881);
glVertex2f(0.3657,-0.2888);
glVertex2f(0.3661,-0.2891);
glVertex2f(0.3665,-0.2893);
glVertex2f(0.3671,-0.2893);
glVertex2f(0.3675,-0.2891);
glVertex2f(0.3679,-0.2888);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3699,-0.2893);
glVertex2f(0.3699,-0.2866);
glVertex2f(0.3697,-0.2866);
glVertex2f(0.3697,-0.2893);
glVertex2f(0.3699,-0.2893);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3716,-0.2866);
glVertex2f(0.3716,-0.2868);
glVertex2f(0.3709,-0.2868);
glVertex2f(0.3705,-0.2869);
glVertex2f(0.3702,-0.2874);
glVertex2f(0.3699,-0.2878);
glVertex2f(0.3702,-0.2872);
glVertex2f(0.3705,-0.2868);
glVertex2f(0.3709,-0.2866);
glVertex2f(0.3716,-0.2866);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3750,-0.2893);
glVertex2f(0.3750,-0.2866);
glVertex2f(0.3748,-0.2866);
glVertex2f(0.3748,-0.2893);
glVertex2f(0.3750,-0.2893);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3748,-0.2888);
glVertex2f(0.3740,-0.2891);
glVertex2f(0.3734,-0.2891);
glVertex2f(0.3730,-0.2890);
glVertex2f(0.3728,-0.2888);
glVertex2f(0.3725,-0.2881);
glVertex2f(0.3725,-0.2878);
glVertex2f(0.3728,-0.2872);
glVertex2f(0.3730,-0.2869);
glVertex2f(0.3734,-0.2868);
glVertex2f(0.3740,-0.2868);
glVertex2f(0.3748,-0.2872);
glVertex2f(0.3744,-0.2868);
glVertex2f(0.3740,-0.2866);
glVertex2f(0.3734,-0.2866);
glVertex2f(0.3730,-0.2868);
glVertex2f(0.3725,-0.2872);
glVertex2f(0.3723,-0.2878);
glVertex2f(0.3723,-0.2881);
glVertex2f(0.3725,-0.2888);
glVertex2f(0.3730,-0.2891);
glVertex2f(0.3734,-0.2893);
glVertex2f(0.3740,-0.2893);
glVertex2f(0.3744,-0.2891);
glVertex2f(0.3748,-0.2888);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3790,-0.2893);
glVertex2f(0.3782,-0.2872);
glVertex2f(0.3774,-0.2893);
glVertex2f(0.3764,-0.2866);
glVertex2f(0.3766,-0.2866);
glVertex2f(0.3774,-0.2888);
glVertex2f(0.3782,-0.2866);
glVertex2f(0.3790,-0.2888);
glVertex2f(0.3799,-0.2866);
glVertex2f(0.3801,-0.2866);
glVertex2f(0.3790,-0.2893);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3815,-0.2852);
glVertex2f(0.3813,-0.2854);
glVertex2f(0.3813,-0.2856);
glVertex2f(0.3815,-0.2857);
glVertex2f(0.3817,-0.2857);
glVertex2f(0.3819,-0.2856);
glVertex2f(0.3819,-0.2854);
glVertex2f(0.3817,-0.2852);
glVertex2f(0.3815,-0.2852);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3815,-0.2854);
glVertex2f(0.3815,-0.2856);
glVertex2f(0.3817,-0.2856);
glVertex2f(0.3817,-0.2854);
glVertex2f(0.3815,-0.2854);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3817,-0.2893);
glVertex2f(0.3817,-0.2866);
glVertex2f(0.3815,-0.2866);
glVertex2f(0.3815,-0.2893);
glVertex2f(0.3817,-0.2893);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3835,-0.2893);
glVertex2f(0.3835,-0.2866);
glVertex2f(0.3833,-0.2866);
glVertex2f(0.3833,-0.2893);
glVertex2f(0.3835,-0.2893);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3857,-0.2893);
glVertex2f(0.3855,-0.2893);
glVertex2f(0.3855,-0.2874);
glVertex2f(0.3853,-0.2869);
glVertex2f(0.3849,-0.2868);
glVertex2f(0.3845,-0.2868);
glVertex2f(0.3841,-0.2869);
glVertex2f(0.3835,-0.2874);
glVertex2f(0.3841,-0.2868);
glVertex2f(0.3845,-0.2866);
glVertex2f(0.3851,-0.2866);
glVertex2f(0.3855,-0.2868);
glVertex2f(0.3857,-0.2874);
glVertex2f(0.3857,-0.2893);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3873,-0.2901);
glVertex2f(0.3877,-0.2905);
glVertex2f(0.3882,-0.2907);
glVertex2f(0.3887,-0.2907);
glVertex2f(0.3891,-0.2905);
glVertex2f(0.3896,-0.2901);
glVertex2f(0.3898,-0.2895);
glVertex2f(0.3898,-0.2866);
glVertex2f(0.3896,-0.2866);
glVertex2f(0.3896,-0.2895);
glVertex2f(0.3894,-0.2901);
glVertex2f(0.3891,-0.2903);
glVertex2f(0.3887,-0.2905);
glVertex2f(0.3884,-0.2905);
glVertex2f(0.3880,-0.2903);
glVertex2f(0.3877,-0.2901);
glVertex2f(0.3873,-0.2901);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3896,-0.2888);
glVertex2f(0.3887,-0.2891);
glVertex2f(0.3882,-0.2891);
glVertex2f(0.3877,-0.2890);
glVertex2f(0.3875,-0.2888);
glVertex2f(0.3873,-0.2881);
glVertex2f(0.3873,-0.2878);
glVertex2f(0.3875,-0.2872);
glVertex2f(0.3877,-0.2869);
glVertex2f(0.3882,-0.2868);
glVertex2f(0.3887,-0.2868);
glVertex2f(0.3896,-0.2872);
glVertex2f(0.3891,-0.2868);
glVertex2f(0.3887,-0.2866);
glVertex2f(0.3882,-0.2866);
glVertex2f(0.3877,-0.2868);
glVertex2f(0.3873,-0.2872);
glVertex2f(0.3871,-0.2878);
glVertex2f(0.3871,-0.2881);
glVertex2f(0.3873,-0.2888);
glVertex2f(0.3877,-0.2891);
glVertex2f(0.3882,-0.2893);
glVertex2f(0.3887,-0.2893);
glVertex2f(0.3891,-0.2891);
glVertex2f(0.3896,-0.2888);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3958,-0.2893);
glVertex2f(0.3958,-0.2866);
glVertex2f(0.3956,-0.2866);
glVertex2f(0.3956,-0.2893);
glVertex2f(0.3958,-0.2893);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3981,-0.2893);
glVertex2f(0.3979,-0.2893);
glVertex2f(0.3979,-0.2874);
glVertex2f(0.3977,-0.2869);
glVertex2f(0.3972,-0.2868);
glVertex2f(0.3969,-0.2868);
glVertex2f(0.3965,-0.2869);
glVertex2f(0.3958,-0.2874);
glVertex2f(0.3965,-0.2868);
glVertex2f(0.3969,-0.2866);
glVertex2f(0.3974,-0.2866);
glVertex2f(0.3979,-0.2868);
glVertex2f(0.3981,-0.2874);
glVertex2f(0.3981,-0.2893);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4005,-0.2866);
glVertex2f(0.4001,-0.2868);
glVertex2f(0.3997,-0.2872);
glVertex2f(0.3995,-0.2878);
glVertex2f(0.3995,-0.2881);
glVertex2f(0.3997,-0.2888);
glVertex2f(0.4001,-0.2891);
glVertex2f(0.4005,-0.2893);
glVertex2f(0.4011,-0.2893);
glVertex2f(0.4015,-0.2891);
glVertex2f(0.4019,-0.2888);
glVertex2f(0.4021,-0.2881);
glVertex2f(0.4021,-0.2878);
glVertex2f(0.4019,-0.2872);
glVertex2f(0.4015,-0.2868);
glVertex2f(0.4011,-0.2866);
glVertex2f(0.4005,-0.2866);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4005,-0.2868);
glVertex2f(0.4001,-0.2869);
glVertex2f(0.3999,-0.2872);
glVertex2f(0.3997,-0.2878);
glVertex2f(0.3997,-0.2881);
glVertex2f(0.3999,-0.2888);
glVertex2f(0.4001,-0.2890);
glVertex2f(0.4005,-0.2891);
glVertex2f(0.4011,-0.2891);
glVertex2f(0.4015,-0.2890);
glVertex2f(0.4017,-0.2888);
glVertex2f(0.4019,-0.2881);
glVertex2f(0.4019,-0.2878);
glVertex2f(0.4017,-0.2872);
glVertex2f(0.4015,-0.2869);
glVertex2f(0.4011,-0.2868);
glVertex2f(0.4005,-0.2868);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4037,-0.2888);
glVertex2f(0.4036,-0.2890);
glVertex2f(0.4036,-0.2891);
glVertex2f(0.4037,-0.2893);
glVertex2f(0.4039,-0.2893);
glVertex2f(0.4041,-0.2891);
glVertex2f(0.4041,-0.2890);
glVertex2f(0.4039,-0.2888);
glVertex2f(0.4037,-0.2888);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4037,-0.2890);
glVertex2f(0.4037,-0.2891);
glVertex2f(0.4039,-0.2891);
glVertex2f(0.4039,-0.2890);
glVertex2f(0.4037,-0.2890);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3681,-0.2755);
glVertex2f(0.3681,-0.2713);
glVertex2f(0.3679,-0.2713);
glVertex2f(0.3679,-0.2755);
glVertex2f(0.3681,-0.2755);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3679,-0.2749);
glVertex2f(0.3671,-0.2753);
glVertex2f(0.3665,-0.2753);
glVertex2f(0.3661,-0.2751);
glVertex2f(0.3659,-0.2749);
glVertex2f(0.3657,-0.2743);
glVertex2f(0.3657,-0.2739);
glVertex2f(0.3659,-0.2733);
glVertex2f(0.3661,-0.2731);
glVertex2f(0.3665,-0.2729);
glVertex2f(0.3671,-0.2729);
glVertex2f(0.3679,-0.2733);
glVertex2f(0.3675,-0.2729);
glVertex2f(0.3671,-0.2727);
glVertex2f(0.3665,-0.2727);
glVertex2f(0.3661,-0.2729);
glVertex2f(0.3657,-0.2733);
glVertex2f(0.3654,-0.2739);
glVertex2f(0.3654,-0.2743);
glVertex2f(0.3657,-0.2749);
glVertex2f(0.3661,-0.2753);
glVertex2f(0.3665,-0.2755);
glVertex2f(0.3671,-0.2755);
glVertex2f(0.3675,-0.2753);
glVertex2f(0.3679,-0.2749);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3721,-0.2755);
glVertex2f(0.3721,-0.2727);
glVertex2f(0.3720,-0.2727);
glVertex2f(0.3720,-0.2755);
glVertex2f(0.3721,-0.2755);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3720,-0.2749);
glVertex2f(0.3711,-0.2753);
glVertex2f(0.3705,-0.2753);
glVertex2f(0.3702,-0.2751);
glVertex2f(0.3699,-0.2749);
glVertex2f(0.3697,-0.2743);
glVertex2f(0.3697,-0.2739);
glVertex2f(0.3699,-0.2733);
glVertex2f(0.3702,-0.2731);
glVertex2f(0.3705,-0.2729);
glVertex2f(0.3711,-0.2729);
glVertex2f(0.3720,-0.2733);
glVertex2f(0.3716,-0.2729);
glVertex2f(0.3711,-0.2727);
glVertex2f(0.3705,-0.2727);
glVertex2f(0.3702,-0.2729);
glVertex2f(0.3697,-0.2733);
glVertex2f(0.3695,-0.2739);
glVertex2f(0.3695,-0.2743);
glVertex2f(0.3697,-0.2749);
glVertex2f(0.3702,-0.2753);
glVertex2f(0.3705,-0.2755);
glVertex2f(0.3711,-0.2755);
glVertex2f(0.3716,-0.2753);
glVertex2f(0.3720,-0.2749);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3742,-0.2755);
glVertex2f(0.3742,-0.2713);
glVertex2f(0.3740,-0.2713);
glVertex2f(0.3740,-0.2755);
glVertex2f(0.3742,-0.2755);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3748,-0.2729);
glVertex2f(0.3734,-0.2729);
glVertex2f(0.3734,-0.2727);
glVertex2f(0.3748,-0.2727);
glVertex2f(0.3748,-0.2729);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3760,-0.2741);
glVertex2f(0.3782,-0.2741);
glVertex2f(0.3782,-0.2735);
glVertex2f(0.3780,-0.2731);
glVertex2f(0.3778,-0.2729);
glVertex2f(0.3774,-0.2727);
glVertex2f(0.3768,-0.2727);
glVertex2f(0.3764,-0.2729);
glVertex2f(0.3760,-0.2733);
glVertex2f(0.3758,-0.2739);
glVertex2f(0.3758,-0.2743);
glVertex2f(0.3760,-0.2749);
glVertex2f(0.3764,-0.2753);
glVertex2f(0.3768,-0.2755);
glVertex2f(0.3774,-0.2755);
glVertex2f(0.3778,-0.2753);
glVertex2f(0.3782,-0.2749);
glVertex2f(0.3780,-0.2747);
glVertex2f(0.3778,-0.2751);
glVertex2f(0.3774,-0.2753);
glVertex2f(0.3768,-0.2753);
glVertex2f(0.3764,-0.2751);
glVertex2f(0.3762,-0.2749);
glVertex2f(0.3760,-0.2743);
glVertex2f(0.3760,-0.2739);
glVertex2f(0.3762,-0.2733);
glVertex2f(0.3764,-0.2731);
glVertex2f(0.3768,-0.2729);
glVertex2f(0.3774,-0.2729);
glVertex2f(0.3778,-0.2731);
glVertex2f(0.3780,-0.2735);
glVertex2f(0.3780,-0.2739);
glVertex2f(0.3760,-0.2739);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3799,-0.2727);
glVertex2f(0.3797,-0.2729);
glVertex2f(0.3797,-0.2731);
glVertex2f(0.3799,-0.2733);
glVertex2f(0.3801,-0.2733);
glVertex2f(0.3803,-0.2731);
glVertex2f(0.3803,-0.2729);
glVertex2f(0.3801,-0.2727);
glVertex2f(0.3799,-0.2727);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3799,-0.2729);
glVertex2f(0.3799,-0.2731);
glVertex2f(0.3801,-0.2731);
glVertex2f(0.3801,-0.2729);
glVertex2f(0.3799,-0.2729);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3803,-0.2753);
glVertex2f(0.3801,-0.2755);
glVertex2f(0.3799,-0.2755);
glVertex2f(0.3797,-0.2753);
glVertex2f(0.3797,-0.2751);
glVertex2f(0.3799,-0.2749);
glVertex2f(0.3801,-0.2749);
glVertex2f(0.3803,-0.2751);
glVertex2f(0.3803,-0.2757);
glVertex2f(0.3801,-0.2760);
glVertex2f(0.3797,-0.2763);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3799,-0.2751);
glVertex2f(0.3799,-0.2753);
glVertex2f(0.3801,-0.2753);
glVertex2f(0.3801,-0.2751);
glVertex2f(0.3799,-0.2751);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3801,-0.2755);
glVertex2f(0.3803,-0.2757);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3803,-0.2753);
glVertex2f(0.3801,-0.2760);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3679,-0.2610);
glVertex2f(0.3677,-0.2608);
glVertex2f(0.3675,-0.2612);
glVertex2f(0.3671,-0.2614);
glVertex2f(0.3665,-0.2614);
glVertex2f(0.3661,-0.2612);
glVertex2f(0.3659,-0.2610);
glVertex2f(0.3657,-0.2604);
glVertex2f(0.3657,-0.2600);
glVertex2f(0.3659,-0.2594);
glVertex2f(0.3661,-0.2592);
glVertex2f(0.3665,-0.2590);
glVertex2f(0.3671,-0.2590);
glVertex2f(0.3675,-0.2592);
glVertex2f(0.3677,-0.2597);
glVertex2f(0.3679,-0.2594);
glVertex2f(0.3675,-0.2590);
glVertex2f(0.3671,-0.2588);
glVertex2f(0.3665,-0.2588);
glVertex2f(0.3661,-0.2590);
glVertex2f(0.3657,-0.2594);
glVertex2f(0.3654,-0.2600);
glVertex2f(0.3654,-0.2604);
glVertex2f(0.3657,-0.2610);
glVertex2f(0.3661,-0.2614);
glVertex2f(0.3665,-0.2616);
glVertex2f(0.3671,-0.2616);
glVertex2f(0.3675,-0.2614);
glVertex2f(0.3679,-0.2610);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3695,-0.2616);
glVertex2f(0.3695,-0.2575);
glVertex2f(0.3693,-0.2575);
glVertex2f(0.3693,-0.2616);
glVertex2f(0.3695,-0.2616);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3718,-0.2616);
glVertex2f(0.3716,-0.2616);
glVertex2f(0.3716,-0.2597);
glVertex2f(0.3714,-0.2592);
glVertex2f(0.3709,-0.2590);
glVertex2f(0.3705,-0.2590);
glVertex2f(0.3702,-0.2592);
glVertex2f(0.3695,-0.2597);
glVertex2f(0.3702,-0.2590);
glVertex2f(0.3705,-0.2588);
glVertex2f(0.3711,-0.2588);
glVertex2f(0.3716,-0.2590);
glVertex2f(0.3718,-0.2597);
glVertex2f(0.3718,-0.2616);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3734,-0.2602);
glVertex2f(0.3756,-0.2602);
glVertex2f(0.3756,-0.2597);
glVertex2f(0.3754,-0.2592);
glVertex2f(0.3752,-0.2590);
glVertex2f(0.3748,-0.2588);
glVertex2f(0.3742,-0.2588);
glVertex2f(0.3737,-0.2590);
glVertex2f(0.3734,-0.2594);
glVertex2f(0.3732,-0.2600);
glVertex2f(0.3732,-0.2604);
glVertex2f(0.3734,-0.2610);
glVertex2f(0.3737,-0.2614);
glVertex2f(0.3742,-0.2616);
glVertex2f(0.3748,-0.2616);
glVertex2f(0.3752,-0.2614);
glVertex2f(0.3756,-0.2610);
glVertex2f(0.3754,-0.2608);
glVertex2f(0.3752,-0.2612);
glVertex2f(0.3748,-0.2614);
glVertex2f(0.3742,-0.2614);
glVertex2f(0.3737,-0.2612);
glVertex2f(0.3736,-0.2610);
glVertex2f(0.3734,-0.2604);
glVertex2f(0.3734,-0.2600);
glVertex2f(0.3736,-0.2594);
glVertex2f(0.3737,-0.2592);
glVertex2f(0.3742,-0.2590);
glVertex2f(0.3748,-0.2590);
glVertex2f(0.3752,-0.2592);
glVertex2f(0.3754,-0.2597);
glVertex2f(0.3754,-0.2600);
glVertex2f(0.3734,-0.2600);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3792,-0.2610);
glVertex2f(0.3790,-0.2608);
glVertex2f(0.3788,-0.2612);
glVertex2f(0.3785,-0.2614);
glVertex2f(0.3778,-0.2614);
glVertex2f(0.3774,-0.2612);
glVertex2f(0.3772,-0.2610);
glVertex2f(0.3770,-0.2604);
glVertex2f(0.3770,-0.2600);
glVertex2f(0.3772,-0.2594);
glVertex2f(0.3774,-0.2592);
glVertex2f(0.3778,-0.2590);
glVertex2f(0.3785,-0.2590);
glVertex2f(0.3788,-0.2592);
glVertex2f(0.3790,-0.2597);
glVertex2f(0.3792,-0.2594);
glVertex2f(0.3788,-0.2590);
glVertex2f(0.3785,-0.2588);
glVertex2f(0.3778,-0.2588);
glVertex2f(0.3774,-0.2590);
glVertex2f(0.3770,-0.2594);
glVertex2f(0.3768,-0.2600);
glVertex2f(0.3768,-0.2604);
glVertex2f(0.3770,-0.2610);
glVertex2f(0.3774,-0.2614);
glVertex2f(0.3778,-0.2616);
glVertex2f(0.3785,-0.2616);
glVertex2f(0.3788,-0.2614);
glVertex2f(0.3792,-0.2610);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3808,-0.2616);
glVertex2f(0.3808,-0.2575);
glVertex2f(0.3806,-0.2575);
glVertex2f(0.3806,-0.2616);
glVertex2f(0.3808,-0.2616);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3808,-0.2610);
glVertex2f(0.3831,-0.2588);
glVertex2f(0.3829,-0.2588);
glVertex2f(0.3808,-0.2608);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3815,-0.2602);
glVertex2f(0.3827,-0.2616);
glVertex2f(0.3831,-0.2616);
glVertex2f(0.3817,-0.2600);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3845,-0.2602);
glVertex2f(0.3868,-0.2602);
glVertex2f(0.3868,-0.2597);
glVertex2f(0.3865,-0.2592);
glVertex2f(0.3863,-0.2590);
glVertex2f(0.3859,-0.2588);
glVertex2f(0.3853,-0.2588);
glVertex2f(0.3849,-0.2590);
glVertex2f(0.3845,-0.2594);
glVertex2f(0.3843,-0.2600);
glVertex2f(0.3843,-0.2604);
glVertex2f(0.3845,-0.2610);
glVertex2f(0.3849,-0.2614);
glVertex2f(0.3853,-0.2616);
glVertex2f(0.3859,-0.2616);
glVertex2f(0.3863,-0.2614);
glVertex2f(0.3868,-0.2610);
glVertex2f(0.3865,-0.2608);
glVertex2f(0.3863,-0.2612);
glVertex2f(0.3859,-0.2614);
glVertex2f(0.3853,-0.2614);
glVertex2f(0.3849,-0.2612);
glVertex2f(0.3847,-0.2610);
glVertex2f(0.3845,-0.2604);
glVertex2f(0.3845,-0.2600);
glVertex2f(0.3847,-0.2594);
glVertex2f(0.3849,-0.2592);
glVertex2f(0.3853,-0.2590);
glVertex2f(0.3859,-0.2590);
glVertex2f(0.3863,-0.2592);
glVertex2f(0.3865,-0.2597);
glVertex2f(0.3865,-0.2600);
glVertex2f(0.3845,-0.2600);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3906,-0.2616);
glVertex2f(0.3906,-0.2575);
glVertex2f(0.3903,-0.2575);
glVertex2f(0.3903,-0.2616);
glVertex2f(0.3906,-0.2616);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3903,-0.2610);
glVertex2f(0.3896,-0.2614);
glVertex2f(0.3889,-0.2614);
glVertex2f(0.3886,-0.2612);
glVertex2f(0.3884,-0.2610);
glVertex2f(0.3882,-0.2604);
glVertex2f(0.3882,-0.2600);
glVertex2f(0.3884,-0.2594);
glVertex2f(0.3886,-0.2592);
glVertex2f(0.3889,-0.2590);
glVertex2f(0.3896,-0.2590);
glVertex2f(0.3903,-0.2594);
glVertex2f(0.3900,-0.2590);
glVertex2f(0.3896,-0.2588);
glVertex2f(0.3889,-0.2588);
glVertex2f(0.3886,-0.2590);
glVertex2f(0.3882,-0.2594);
glVertex2f(0.3880,-0.2600);
glVertex2f(0.3880,-0.2604);
glVertex2f(0.3882,-0.2610);
glVertex2f(0.3886,-0.2614);
glVertex2f(0.3889,-0.2616);
glVertex2f(0.3896,-0.2616);
glVertex2f(0.3900,-0.2614);
glVertex2f(0.3903,-0.2610);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3967,-0.2616);
glVertex2f(0.3967,-0.2575);
glVertex2f(0.3965,-0.2575);
glVertex2f(0.3965,-0.2616);
glVertex2f(0.3967,-0.2616);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3967,-0.2610);
glVertex2f(0.3974,-0.2614);
glVertex2f(0.3981,-0.2614);
glVertex2f(0.3985,-0.2612);
glVertex2f(0.3986,-0.2610);
glVertex2f(0.3989,-0.2604);
glVertex2f(0.3989,-0.2600);
glVertex2f(0.3986,-0.2594);
glVertex2f(0.3985,-0.2592);
glVertex2f(0.3981,-0.2590);
glVertex2f(0.3974,-0.2590);
glVertex2f(0.3967,-0.2594);
glVertex2f(0.3970,-0.2590);
glVertex2f(0.3974,-0.2588);
glVertex2f(0.3981,-0.2588);
glVertex2f(0.3985,-0.2590);
glVertex2f(0.3989,-0.2594);
glVertex2f(0.3991,-0.2600);
glVertex2f(0.3991,-0.2604);
glVertex2f(0.3989,-0.2610);
glVertex2f(0.3985,-0.2614);
glVertex2f(0.3981,-0.2616);
glVertex2f(0.3974,-0.2616);
glVertex2f(0.3970,-0.2614);
glVertex2f(0.3967,-0.2610);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4013,-0.2616);
glVertex2f(0.4001,-0.2588);
glVertex2f(0.4003,-0.2588);
glVertex2f(0.4013,-0.2612);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4005,-0.2630);
glVertex2f(0.4007,-0.2630);
glVertex2f(0.4013,-0.2616);
glVertex2f(0.4025,-0.2588);
glVertex2f(0.4023,-0.2588);
glVertex2f(0.4013,-0.2612);
glVertex2f(0.4005,-0.2630);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4039,-0.2588);
glVertex2f(0.4037,-0.2590);
glVertex2f(0.4037,-0.2592);
glVertex2f(0.4039,-0.2594);
glVertex2f(0.4041,-0.2594);
glVertex2f(0.4043,-0.2592);
glVertex2f(0.4043,-0.2590);
glVertex2f(0.4041,-0.2588);
glVertex2f(0.4039,-0.2588);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4039,-0.2590);
glVertex2f(0.4039,-0.2592);
glVertex2f(0.4041,-0.2592);
glVertex2f(0.4041,-0.2590);
glVertex2f(0.4039,-0.2590);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4043,-0.2614);
glVertex2f(0.4041,-0.2616);
glVertex2f(0.4039,-0.2616);
glVertex2f(0.4037,-0.2614);
glVertex2f(0.4037,-0.2612);
glVertex2f(0.4039,-0.2610);
glVertex2f(0.4041,-0.2610);
glVertex2f(0.4043,-0.2612);
glVertex2f(0.4043,-0.2618);
glVertex2f(0.4041,-0.2622);
glVertex2f(0.4037,-0.2624);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4039,-0.2612);
glVertex2f(0.4039,-0.2614);
glVertex2f(0.4041,-0.2614);
glVertex2f(0.4041,-0.2612);
glVertex2f(0.4039,-0.2612);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4041,-0.2616);
glVertex2f(0.4043,-0.2618);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4043,-0.2614);
glVertex2f(0.4041,-0.2622);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3681,-0.2478);
glVertex2f(0.3681,-0.2435);
glVertex2f(0.3679,-0.2435);
glVertex2f(0.3679,-0.2478);
glVertex2f(0.3681,-0.2478);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3679,-0.2471);
glVertex2f(0.3671,-0.2476);
glVertex2f(0.3665,-0.2476);
glVertex2f(0.3661,-0.2473);
glVertex2f(0.3659,-0.2471);
glVertex2f(0.3657,-0.2466);
glVertex2f(0.3657,-0.2461);
glVertex2f(0.3659,-0.2456);
glVertex2f(0.3661,-0.2454);
glVertex2f(0.3665,-0.2452);
glVertex2f(0.3671,-0.2452);
glVertex2f(0.3679,-0.2456);
glVertex2f(0.3675,-0.2452);
glVertex2f(0.3671,-0.2450);
glVertex2f(0.3665,-0.2450);
glVertex2f(0.3661,-0.2452);
glVertex2f(0.3657,-0.2456);
glVertex2f(0.3654,-0.2461);
glVertex2f(0.3654,-0.2466);
glVertex2f(0.3657,-0.2471);
glVertex2f(0.3661,-0.2476);
glVertex2f(0.3665,-0.2478);
glVertex2f(0.3671,-0.2478);
glVertex2f(0.3675,-0.2476);
glVertex2f(0.3679,-0.2471);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3699,-0.2478);
glVertex2f(0.3699,-0.2450);
glVertex2f(0.3697,-0.2450);
glVertex2f(0.3697,-0.2478);
glVertex2f(0.3699,-0.2478);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3716,-0.2450);
glVertex2f(0.3716,-0.2452);
glVertex2f(0.3709,-0.2452);
glVertex2f(0.3705,-0.2454);
glVertex2f(0.3702,-0.2457);
glVertex2f(0.3699,-0.2461);
glVertex2f(0.3702,-0.2456);
glVertex2f(0.3705,-0.2452);
glVertex2f(0.3709,-0.2450);
glVertex2f(0.3716,-0.2450);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3750,-0.2478);
glVertex2f(0.3750,-0.2450);
glVertex2f(0.3748,-0.2450);
glVertex2f(0.3748,-0.2478);
glVertex2f(0.3750,-0.2478);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3748,-0.2471);
glVertex2f(0.3740,-0.2476);
glVertex2f(0.3734,-0.2476);
glVertex2f(0.3730,-0.2473);
glVertex2f(0.3728,-0.2471);
glVertex2f(0.3725,-0.2466);
glVertex2f(0.3725,-0.2461);
glVertex2f(0.3728,-0.2456);
glVertex2f(0.3730,-0.2454);
glVertex2f(0.3734,-0.2452);
glVertex2f(0.3740,-0.2452);
glVertex2f(0.3748,-0.2456);
glVertex2f(0.3744,-0.2452);
glVertex2f(0.3740,-0.2450);
glVertex2f(0.3734,-0.2450);
glVertex2f(0.3730,-0.2452);
glVertex2f(0.3725,-0.2456);
glVertex2f(0.3723,-0.2461);
glVertex2f(0.3723,-0.2466);
glVertex2f(0.3725,-0.2471);
glVertex2f(0.3730,-0.2476);
glVertex2f(0.3734,-0.2478);
glVertex2f(0.3740,-0.2478);
glVertex2f(0.3744,-0.2476);
glVertex2f(0.3748,-0.2471);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3790,-0.2478);
glVertex2f(0.3782,-0.2456);
glVertex2f(0.3774,-0.2478);
glVertex2f(0.3764,-0.2450);
glVertex2f(0.3766,-0.2450);
glVertex2f(0.3774,-0.2471);
glVertex2f(0.3782,-0.2450);
glVertex2f(0.3790,-0.2471);
glVertex2f(0.3799,-0.2450);
glVertex2f(0.3801,-0.2450);
glVertex2f(0.3790,-0.2478);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3817,-0.2478);
glVertex2f(0.3817,-0.2450);
glVertex2f(0.3815,-0.2450);
glVertex2f(0.3815,-0.2478);
glVertex2f(0.3817,-0.2478);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3839,-0.2478);
glVertex2f(0.3837,-0.2478);
glVertex2f(0.3837,-0.2457);
glVertex2f(0.3835,-0.2454);
glVertex2f(0.3831,-0.2452);
glVertex2f(0.3827,-0.2452);
glVertex2f(0.3823,-0.2454);
glVertex2f(0.3817,-0.2457);
glVertex2f(0.3823,-0.2452);
glVertex2f(0.3827,-0.2450);
glVertex2f(0.3833,-0.2450);
glVertex2f(0.3837,-0.2452);
glVertex2f(0.3839,-0.2457);
glVertex2f(0.3839,-0.2478);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3900,-0.2478);
glVertex2f(0.3900,-0.2435);
glVertex2f(0.3898,-0.2435);
glVertex2f(0.3898,-0.2478);
glVertex2f(0.3900,-0.2478);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3900,-0.2471);
glVertex2f(0.3908,-0.2476);
glVertex2f(0.3914,-0.2476);
glVertex2f(0.3918,-0.2473);
glVertex2f(0.3920,-0.2471);
glVertex2f(0.3922,-0.2466);
glVertex2f(0.3922,-0.2461);
glVertex2f(0.3920,-0.2456);
glVertex2f(0.3918,-0.2454);
glVertex2f(0.3914,-0.2452);
glVertex2f(0.3908,-0.2452);
glVertex2f(0.3900,-0.2456);
glVertex2f(0.3903,-0.2452);
glVertex2f(0.3908,-0.2450);
glVertex2f(0.3914,-0.2450);
glVertex2f(0.3918,-0.2452);
glVertex2f(0.3922,-0.2456);
glVertex2f(0.3924,-0.2461);
glVertex2f(0.3924,-0.2466);
glVertex2f(0.3922,-0.2471);
glVertex2f(0.3918,-0.2476);
glVertex2f(0.3914,-0.2478);
glVertex2f(0.3908,-0.2478);
glVertex2f(0.3903,-0.2476);
glVertex2f(0.3900,-0.2471);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3946,-0.2478);
glVertex2f(0.3934,-0.2450);
glVertex2f(0.3936,-0.2450);
glVertex2f(0.3946,-0.2473);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3938,-0.2491);
glVertex2f(0.3940,-0.2491);
glVertex2f(0.3946,-0.2478);
glVertex2f(0.3958,-0.2450);
glVertex2f(0.3956,-0.2450);
glVertex2f(0.3946,-0.2473);
glVertex2f(0.3938,-0.2491);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3972,-0.2450);
glVertex2f(0.3970,-0.2452);
glVertex2f(0.3970,-0.2454);
glVertex2f(0.3972,-0.2456);
glVertex2f(0.3974,-0.2456);
glVertex2f(0.3977,-0.2454);
glVertex2f(0.3977,-0.2452);
glVertex2f(0.3974,-0.2450);
glVertex2f(0.3972,-0.2450);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3972,-0.2452);
glVertex2f(0.3972,-0.2454);
glVertex2f(0.3974,-0.2454);
glVertex2f(0.3974,-0.2452);
glVertex2f(0.3972,-0.2452);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3977,-0.2476);
glVertex2f(0.3974,-0.2478);
glVertex2f(0.3972,-0.2478);
glVertex2f(0.3970,-0.2476);
glVertex2f(0.3970,-0.2473);
glVertex2f(0.3972,-0.2471);
glVertex2f(0.3974,-0.2471);
glVertex2f(0.3977,-0.2473);
glVertex2f(0.3977,-0.2479);
glVertex2f(0.3974,-0.2483);
glVertex2f(0.3970,-0.2485);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3972,-0.2473);
glVertex2f(0.3972,-0.2476);
glVertex2f(0.3974,-0.2476);
glVertex2f(0.3974,-0.2473);
glVertex2f(0.3972,-0.2473);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3974,-0.2478);
glVertex2f(0.3977,-0.2479);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3977,-0.2476);
glVertex2f(0.3974,-0.2483);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3679,-0.1709);
glVertex2f(0.3677,-0.1707);
glVertex2f(0.3675,-0.1710);
glVertex2f(0.3671,-0.1712);
glVertex2f(0.3665,-0.1712);
glVertex2f(0.3661,-0.1710);
glVertex2f(0.3659,-0.1709);
glVertex2f(0.3657,-0.1703);
glVertex2f(0.3657,-0.1699);
glVertex2f(0.3659,-0.1693);
glVertex2f(0.3661,-0.1691);
glVertex2f(0.3665,-0.1688);
glVertex2f(0.3671,-0.1688);
glVertex2f(0.3675,-0.1691);
glVertex2f(0.3677,-0.1695);
glVertex2f(0.3679,-0.1693);
glVertex2f(0.3675,-0.1688);
glVertex2f(0.3671,-0.1687);
glVertex2f(0.3665,-0.1687);
glVertex2f(0.3661,-0.1688);
glVertex2f(0.3657,-0.1693);
glVertex2f(0.3654,-0.1699);
glVertex2f(0.3654,-0.1703);
glVertex2f(0.3657,-0.1709);
glVertex2f(0.3661,-0.1712);
glVertex2f(0.3665,-0.1714);
glVertex2f(0.3671,-0.1714);
glVertex2f(0.3675,-0.1712);
glVertex2f(0.3679,-0.1709);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3702,-0.1687);
glVertex2f(0.3697,-0.1688);
glVertex2f(0.3693,-0.1693);
glVertex2f(0.3691,-0.1699);
glVertex2f(0.3691,-0.1703);
glVertex2f(0.3693,-0.1709);
glVertex2f(0.3697,-0.1712);
glVertex2f(0.3702,-0.1714);
glVertex2f(0.3707,-0.1714);
glVertex2f(0.3711,-0.1712);
glVertex2f(0.3716,-0.1709);
glVertex2f(0.3718,-0.1703);
glVertex2f(0.3718,-0.1699);
glVertex2f(0.3716,-0.1693);
glVertex2f(0.3711,-0.1688);
glVertex2f(0.3707,-0.1687);
glVertex2f(0.3702,-0.1687);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3702,-0.1688);
glVertex2f(0.3697,-0.1691);
glVertex2f(0.3695,-0.1693);
glVertex2f(0.3693,-0.1699);
glVertex2f(0.3693,-0.1703);
glVertex2f(0.3695,-0.1709);
glVertex2f(0.3697,-0.1710);
glVertex2f(0.3702,-0.1712);
glVertex2f(0.3707,-0.1712);
glVertex2f(0.3711,-0.1710);
glVertex2f(0.3714,-0.1709);
glVertex2f(0.3716,-0.1703);
glVertex2f(0.3716,-0.1699);
glVertex2f(0.3714,-0.1693);
glVertex2f(0.3711,-0.1691);
glVertex2f(0.3707,-0.1688);
glVertex2f(0.3702,-0.1688);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3734,-0.1714);
glVertex2f(0.3734,-0.1687);
glVertex2f(0.3732,-0.1687);
glVertex2f(0.3732,-0.1714);
glVertex2f(0.3734,-0.1714);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3756,-0.1714);
glVertex2f(0.3754,-0.1714);
glVertex2f(0.3754,-0.1695);
glVertex2f(0.3752,-0.1691);
glVertex2f(0.3748,-0.1688);
glVertex2f(0.3744,-0.1688);
glVertex2f(0.3740,-0.1691);
glVertex2f(0.3734,-0.1695);
glVertex2f(0.3740,-0.1688);
glVertex2f(0.3744,-0.1687);
glVertex2f(0.3750,-0.1687);
glVertex2f(0.3754,-0.1688);
glVertex2f(0.3756,-0.1695);
glVertex2f(0.3756,-0.1714);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3776,-0.1714);
glVertex2f(0.3776,-0.1673);
glVertex2f(0.3774,-0.1673);
glVertex2f(0.3774,-0.1714);
glVertex2f(0.3776,-0.1714);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3782,-0.1688);
glVertex2f(0.3768,-0.1688);
glVertex2f(0.3768,-0.1687);
glVertex2f(0.3782,-0.1687);
glVertex2f(0.3782,-0.1688);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3794,-0.1700);
glVertex2f(0.3817,-0.1700);
glVertex2f(0.3817,-0.1695);
glVertex2f(0.3815,-0.1691);
glVertex2f(0.3813,-0.1688);
glVertex2f(0.3808,-0.1687);
glVertex2f(0.3803,-0.1687);
glVertex2f(0.3799,-0.1688);
glVertex2f(0.3794,-0.1693);
glVertex2f(0.3792,-0.1699);
glVertex2f(0.3792,-0.1703);
glVertex2f(0.3794,-0.1709);
glVertex2f(0.3799,-0.1712);
glVertex2f(0.3803,-0.1714);
glVertex2f(0.3808,-0.1714);
glVertex2f(0.3813,-0.1712);
glVertex2f(0.3817,-0.1709);
glVertex2f(0.3815,-0.1707);
glVertex2f(0.3813,-0.1710);
glVertex2f(0.3808,-0.1712);
glVertex2f(0.3803,-0.1712);
glVertex2f(0.3799,-0.1710);
glVertex2f(0.3797,-0.1709);
glVertex2f(0.3794,-0.1703);
glVertex2f(0.3794,-0.1699);
glVertex2f(0.3797,-0.1693);
glVertex2f(0.3799,-0.1691);
glVertex2f(0.3803,-0.1688);
glVertex2f(0.3808,-0.1688);
glVertex2f(0.3813,-0.1691);
glVertex2f(0.3815,-0.1695);
glVertex2f(0.3815,-0.1699);
glVertex2f(0.3794,-0.1699);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3833,-0.1714);
glVertex2f(0.3833,-0.1687);
glVertex2f(0.3831,-0.1687);
glVertex2f(0.3831,-0.1714);
glVertex2f(0.3833,-0.1714);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3855,-0.1714);
glVertex2f(0.3853,-0.1714);
glVertex2f(0.3853,-0.1695);
glVertex2f(0.3851,-0.1691);
glVertex2f(0.3847,-0.1688);
glVertex2f(0.3843,-0.1688);
glVertex2f(0.3839,-0.1691);
glVertex2f(0.3833,-0.1695);
glVertex2f(0.3839,-0.1688);
glVertex2f(0.3843,-0.1687);
glVertex2f(0.3849,-0.1687);
glVertex2f(0.3853,-0.1688);
glVertex2f(0.3855,-0.1695);
glVertex2f(0.3855,-0.1714);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3875,-0.1714);
glVertex2f(0.3875,-0.1673);
glVertex2f(0.3873,-0.1673);
glVertex2f(0.3873,-0.1714);
glVertex2f(0.3875,-0.1714);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3882,-0.1688);
glVertex2f(0.3868,-0.1688);
glVertex2f(0.3868,-0.1687);
glVertex2f(0.3882,-0.1687);
glVertex2f(0.3882,-0.1688);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3679,-0.1223);
glVertex2f(0.3677,-0.1221);
glVertex2f(0.3675,-0.1225);
glVertex2f(0.3671,-0.1227);
glVertex2f(0.3665,-0.1227);
glVertex2f(0.3661,-0.1225);
glVertex2f(0.3659,-0.1223);
glVertex2f(0.3657,-0.1217);
glVertex2f(0.3657,-0.1213);
glVertex2f(0.3659,-0.1207);
glVertex2f(0.3661,-0.1205);
glVertex2f(0.3665,-0.1203);
glVertex2f(0.3671,-0.1203);
glVertex2f(0.3675,-0.1205);
glVertex2f(0.3677,-0.1209);
glVertex2f(0.3679,-0.1207);
glVertex2f(0.3675,-0.1203);
glVertex2f(0.3671,-0.1201);
glVertex2f(0.3665,-0.1201);
glVertex2f(0.3661,-0.1203);
glVertex2f(0.3657,-0.1207);
glVertex2f(0.3654,-0.1213);
glVertex2f(0.3654,-0.1217);
glVertex2f(0.3657,-0.1223);
glVertex2f(0.3661,-0.1227);
glVertex2f(0.3665,-0.1229);
glVertex2f(0.3671,-0.1229);
glVertex2f(0.3675,-0.1227);
glVertex2f(0.3679,-0.1223);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3695,-0.1229);
glVertex2f(0.3695,-0.1188);
glVertex2f(0.3693,-0.1188);
glVertex2f(0.3693,-0.1229);
glVertex2f(0.3695,-0.1229);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3711,-0.1188);
glVertex2f(0.3709,-0.1190);
glVertex2f(0.3709,-0.1191);
glVertex2f(0.3711,-0.1193);
glVertex2f(0.3714,-0.1193);
glVertex2f(0.3716,-0.1191);
glVertex2f(0.3716,-0.1190);
glVertex2f(0.3714,-0.1188);
glVertex2f(0.3711,-0.1188);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3711,-0.1190);
glVertex2f(0.3711,-0.1191);
glVertex2f(0.3714,-0.1191);
glVertex2f(0.3714,-0.1190);
glVertex2f(0.3711,-0.1190);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3714,-0.1229);
glVertex2f(0.3714,-0.1201);
glVertex2f(0.3711,-0.1201);
glVertex2f(0.3711,-0.1229);
glVertex2f(0.3714,-0.1229);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3730,-0.1215);
glVertex2f(0.3752,-0.1215);
glVertex2f(0.3752,-0.1209);
glVertex2f(0.3750,-0.1205);
glVertex2f(0.3748,-0.1203);
glVertex2f(0.3744,-0.1201);
glVertex2f(0.3737,-0.1201);
glVertex2f(0.3734,-0.1203);
glVertex2f(0.3730,-0.1207);
glVertex2f(0.3728,-0.1213);
glVertex2f(0.3728,-0.1217);
glVertex2f(0.3730,-0.1223);
glVertex2f(0.3734,-0.1227);
glVertex2f(0.3737,-0.1229);
glVertex2f(0.3744,-0.1229);
glVertex2f(0.3748,-0.1227);
glVertex2f(0.3752,-0.1223);
glVertex2f(0.3750,-0.1221);
glVertex2f(0.3748,-0.1225);
glVertex2f(0.3744,-0.1227);
glVertex2f(0.3737,-0.1227);
glVertex2f(0.3734,-0.1225);
glVertex2f(0.3732,-0.1223);
glVertex2f(0.3730,-0.1217);
glVertex2f(0.3730,-0.1213);
glVertex2f(0.3732,-0.1207);
glVertex2f(0.3734,-0.1205);
glVertex2f(0.3737,-0.1203);
glVertex2f(0.3744,-0.1203);
glVertex2f(0.3748,-0.1205);
glVertex2f(0.3750,-0.1209);
glVertex2f(0.3750,-0.1213);
glVertex2f(0.3730,-0.1213);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3768,-0.1229);
glVertex2f(0.3768,-0.1201);
glVertex2f(0.3766,-0.1201);
glVertex2f(0.3766,-0.1229);
glVertex2f(0.3768,-0.1229);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3790,-0.1229);
glVertex2f(0.3788,-0.1229);
glVertex2f(0.3788,-0.1209);
glVertex2f(0.3787,-0.1205);
glVertex2f(0.3782,-0.1203);
glVertex2f(0.3778,-0.1203);
glVertex2f(0.3774,-0.1205);
glVertex2f(0.3768,-0.1209);
glVertex2f(0.3774,-0.1203);
glVertex2f(0.3778,-0.1201);
glVertex2f(0.3785,-0.1201);
glVertex2f(0.3788,-0.1203);
glVertex2f(0.3790,-0.1209);
glVertex2f(0.3790,-0.1229);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3811,-0.1229);
glVertex2f(0.3811,-0.1188);
glVertex2f(0.3808,-0.1188);
glVertex2f(0.3808,-0.1229);
glVertex2f(0.3811,-0.1229);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3817,-0.1203);
glVertex2f(0.3803,-0.1203);
glVertex2f(0.3803,-0.1201);
glVertex2f(0.3817,-0.1201);
glVertex2f(0.3817,-0.1203);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3659,-0.0203);
glVertex2f(0.3659,-0.0161);
glVertex2f(0.3657,-0.0161);
glVertex2f(0.3657,-0.0203);
glVertex2f(0.3659,-0.0203);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3659,-0.0183);
glVertex2f(0.3667,-0.0187);
glVertex2f(0.3673,-0.0187);
glVertex2f(0.3677,-0.0185);
glVertex2f(0.3679,-0.0183);
glVertex2f(0.3681,-0.0177);
glVertex2f(0.3681,-0.0173);
glVertex2f(0.3679,-0.0167);
glVertex2f(0.3677,-0.0165);
glVertex2f(0.3673,-0.0163);
glVertex2f(0.3667,-0.0163);
glVertex2f(0.3659,-0.0167);
glVertex2f(0.3663,-0.0163);
glVertex2f(0.3667,-0.0161);
glVertex2f(0.3673,-0.0161);
glVertex2f(0.3677,-0.0163);
glVertex2f(0.3681,-0.0167);
glVertex2f(0.3683,-0.0173);
glVertex2f(0.3683,-0.0177);
glVertex2f(0.3681,-0.0183);
glVertex2f(0.3677,-0.0187);
glVertex2f(0.3673,-0.0189);
glVertex2f(0.3667,-0.0189);
glVertex2f(0.3663,-0.0187);
glVertex2f(0.3659,-0.0183);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3699,-0.0189);
glVertex2f(0.3699,-0.0161);
glVertex2f(0.3697,-0.0161);
glVertex2f(0.3697,-0.0189);
glVertex2f(0.3699,-0.0189);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3716,-0.0161);
glVertex2f(0.3716,-0.0163);
glVertex2f(0.3709,-0.0163);
glVertex2f(0.3705,-0.0165);
glVertex2f(0.3702,-0.0169);
glVertex2f(0.3699,-0.0173);
glVertex2f(0.3702,-0.0167);
glVertex2f(0.3705,-0.0163);
glVertex2f(0.3709,-0.0161);
glVertex2f(0.3716,-0.0161);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3734,-0.0161);
glVertex2f(0.3730,-0.0163);
glVertex2f(0.3725,-0.0167);
glVertex2f(0.3723,-0.0173);
glVertex2f(0.3723,-0.0177);
glVertex2f(0.3725,-0.0183);
glVertex2f(0.3730,-0.0187);
glVertex2f(0.3734,-0.0189);
glVertex2f(0.3740,-0.0189);
glVertex2f(0.3744,-0.0187);
glVertex2f(0.3748,-0.0183);
glVertex2f(0.3750,-0.0177);
glVertex2f(0.3750,-0.0173);
glVertex2f(0.3748,-0.0167);
glVertex2f(0.3744,-0.0163);
glVertex2f(0.3740,-0.0161);
glVertex2f(0.3734,-0.0161);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3734,-0.0163);
glVertex2f(0.3730,-0.0165);
glVertex2f(0.3728,-0.0167);
glVertex2f(0.3725,-0.0173);
glVertex2f(0.3725,-0.0177);
glVertex2f(0.3728,-0.0183);
glVertex2f(0.3730,-0.0185);
glVertex2f(0.3734,-0.0187);
glVertex2f(0.3740,-0.0187);
glVertex2f(0.3744,-0.0185);
glVertex2f(0.3746,-0.0183);
glVertex2f(0.3748,-0.0177);
glVertex2f(0.3748,-0.0173);
glVertex2f(0.3746,-0.0167);
glVertex2f(0.3744,-0.0165);
glVertex2f(0.3740,-0.0163);
glVertex2f(0.3734,-0.0163);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3764,-0.0147);
glVertex2f(0.3762,-0.0149);
glVertex2f(0.3762,-0.0152);
glVertex2f(0.3764,-0.0153);
glVertex2f(0.3766,-0.0153);
glVertex2f(0.3768,-0.0152);
glVertex2f(0.3768,-0.0149);
glVertex2f(0.3766,-0.0147);
glVertex2f(0.3764,-0.0147);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3764,-0.0149);
glVertex2f(0.3764,-0.0152);
glVertex2f(0.3766,-0.0152);
glVertex2f(0.3766,-0.0149);
glVertex2f(0.3764,-0.0149);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3764,-0.0161);
glVertex2f(0.3764,-0.0199);
glVertex2f(0.3762,-0.0201);
glVertex2f(0.3760,-0.0201);
glVertex2f(0.3758,-0.0199);
glVertex2f(0.3756,-0.0199);
glVertex2f(0.3760,-0.0203);
glVertex2f(0.3762,-0.0203);
glVertex2f(0.3766,-0.0199);
glVertex2f(0.3766,-0.0161);
glVertex2f(0.3764,-0.0161);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3782,-0.0175);
glVertex2f(0.3804,-0.0175);
glVertex2f(0.3804,-0.0169);
glVertex2f(0.3803,-0.0165);
glVertex2f(0.3801,-0.0163);
glVertex2f(0.3797,-0.0161);
glVertex2f(0.3790,-0.0161);
glVertex2f(0.3787,-0.0163);
glVertex2f(0.3782,-0.0167);
glVertex2f(0.3780,-0.0173);
glVertex2f(0.3780,-0.0177);
glVertex2f(0.3782,-0.0183);
glVertex2f(0.3787,-0.0187);
glVertex2f(0.3790,-0.0189);
glVertex2f(0.3797,-0.0189);
glVertex2f(0.3801,-0.0187);
glVertex2f(0.3804,-0.0183);
glVertex2f(0.3803,-0.0181);
glVertex2f(0.3801,-0.0185);
glVertex2f(0.3797,-0.0187);
glVertex2f(0.3790,-0.0187);
glVertex2f(0.3787,-0.0185);
glVertex2f(0.3785,-0.0183);
glVertex2f(0.3782,-0.0177);
glVertex2f(0.3782,-0.0173);
glVertex2f(0.3785,-0.0167);
glVertex2f(0.3787,-0.0165);
glVertex2f(0.3790,-0.0163);
glVertex2f(0.3797,-0.0163);
glVertex2f(0.3801,-0.0165);
glVertex2f(0.3803,-0.0169);
glVertex2f(0.3803,-0.0173);
glVertex2f(0.3782,-0.0173);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3841,-0.0183);
glVertex2f(0.3839,-0.0181);
glVertex2f(0.3837,-0.0185);
glVertex2f(0.3833,-0.0187);
glVertex2f(0.3827,-0.0187);
glVertex2f(0.3823,-0.0185);
glVertex2f(0.3820,-0.0183);
glVertex2f(0.3819,-0.0177);
glVertex2f(0.3819,-0.0173);
glVertex2f(0.3820,-0.0167);
glVertex2f(0.3823,-0.0165);
glVertex2f(0.3827,-0.0163);
glVertex2f(0.3833,-0.0163);
glVertex2f(0.3837,-0.0165);
glVertex2f(0.3839,-0.0169);
glVertex2f(0.3841,-0.0167);
glVertex2f(0.3837,-0.0163);
glVertex2f(0.3833,-0.0161);
glVertex2f(0.3827,-0.0161);
glVertex2f(0.3823,-0.0163);
glVertex2f(0.3819,-0.0167);
glVertex2f(0.3817,-0.0173);
glVertex2f(0.3817,-0.0177);
glVertex2f(0.3819,-0.0183);
glVertex2f(0.3823,-0.0187);
glVertex2f(0.3827,-0.0189);
glVertex2f(0.3833,-0.0189);
glVertex2f(0.3837,-0.0187);
glVertex2f(0.3841,-0.0183);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3859,-0.0189);
glVertex2f(0.3859,-0.0147);
glVertex2f(0.3857,-0.0147);
glVertex2f(0.3857,-0.0189);
glVertex2f(0.3859,-0.0189);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3865,-0.0163);
glVertex2f(0.3851,-0.0163);
glVertex2f(0.3851,-0.0161);
glVertex2f(0.3865,-0.0161);
glVertex2f(0.3865,-0.0163);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3578,0.0320);
glVertex2f(0.4788,0.0320);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3578,0.0764);
glVertex2f(0.4788,0.0764);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3578,0.0675);
glVertex2f(0.4788,0.0675);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3578,0.0586);
glVertex2f(0.4788,0.0586);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3578,0.0498);
glVertex2f(0.4788,0.0498);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3578,0.0408);
glVertex2f(0.4788,0.0408);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3692,0.0764);
glVertex2f(0.3692,0.0320);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3659,0.0216);
glVertex2f(0.3659,0.0256);
glVertex2f(0.3656,0.0256);
glVertex2f(0.3656,0.0216);
glVertex2f(0.3659,0.0216);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3683,0.0256);
glVertex2f(0.3683,0.0254);
glVertex2f(0.3674,0.0254);
glVertex2f(0.3668,0.0251);
glVertex2f(0.3662,0.0244);
glVertex2f(0.3659,0.0239);
glVertex2f(0.3662,0.0247);
glVertex2f(0.3668,0.0254);
glVertex2f(0.3674,0.0256);
glVertex2f(0.3683,0.0256);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3698,0.0236);
glVertex2f(0.3731,0.0236);
glVertex2f(0.3731,0.0244);
glVertex2f(0.3728,0.0251);
glVertex2f(0.3725,0.0254);
glVertex2f(0.3719,0.0256);
glVertex2f(0.3710,0.0256);
glVertex2f(0.3704,0.0254);
glVertex2f(0.3698,0.0247);
glVertex2f(0.3695,0.0239);
glVertex2f(0.3695,0.0233);
glVertex2f(0.3698,0.0224);
glVertex2f(0.3704,0.0218);
glVertex2f(0.3710,0.0216);
glVertex2f(0.3719,0.0216);
glVertex2f(0.3725,0.0218);
glVertex2f(0.3731,0.0224);
glVertex2f(0.3728,0.0227);
glVertex2f(0.3725,0.0221);
glVertex2f(0.3719,0.0218);
glVertex2f(0.3710,0.0218);
glVertex2f(0.3704,0.0221);
glVertex2f(0.3701,0.0224);
glVertex2f(0.3698,0.0233);
glVertex2f(0.3698,0.0239);
glVertex2f(0.3701,0.0247);
glVertex2f(0.3704,0.0251);
glVertex2f(0.3710,0.0254);
glVertex2f(0.3719,0.0254);
glVertex2f(0.3725,0.0251);
glVertex2f(0.3728,0.0244);
glVertex2f(0.3728,0.0239);
glVertex2f(0.3698,0.0239);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3764,0.0216);
glVertex2f(0.3746,0.0256);
glVertex2f(0.3749,0.0256);
glVertex2f(0.3764,0.0221);
glVertex2f(0.3779,0.0256);
glVertex2f(0.3782,0.0256);
glVertex2f(0.3764,0.0216);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3800,0.0277);
glVertex2f(0.3797,0.0274);
glVertex2f(0.3797,0.0271);
glVertex2f(0.3800,0.0268);
glVertex2f(0.3803,0.0268);
glVertex2f(0.3806,0.0271);
glVertex2f(0.3806,0.0274);
glVertex2f(0.3803,0.0277);
glVertex2f(0.3800,0.0277);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3800,0.0274);
glVertex2f(0.3800,0.0271);
glVertex2f(0.3803,0.0271);
glVertex2f(0.3803,0.0274);
glVertex2f(0.3800,0.0274);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3803,0.0216);
glVertex2f(0.3803,0.0256);
glVertex2f(0.3800,0.0256);
glVertex2f(0.3800,0.0216);
glVertex2f(0.3803,0.0216);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3856,0.0247);
glVertex2f(0.3853,0.0254);
glVertex2f(0.3844,0.0256);
glVertex2f(0.3836,0.0256);
glVertex2f(0.3827,0.0254);
glVertex2f(0.3824,0.0247);
glVertex2f(0.3827,0.0242);
glVertex2f(0.3832,0.0239);
glVertex2f(0.3848,0.0233);
glVertex2f(0.3853,0.0230);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3851,0.0233);
glVertex2f(0.3853,0.0227);
glVertex2f(0.3853,0.0224);
glVertex2f(0.3851,0.0218);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3853,0.0221);
glVertex2f(0.3844,0.0218);
glVertex2f(0.3836,0.0218);
glVertex2f(0.3827,0.0221);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3830,0.0218);
glVertex2f(0.3827,0.0224);
glVertex2f(0.3824,0.0224);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3856,0.0247);
glVertex2f(0.3853,0.0247);
glVertex2f(0.3851,0.0254);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3853,0.0251);
glVertex2f(0.3844,0.0254);
glVertex2f(0.3836,0.0254);
glVertex2f(0.3827,0.0251);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3830,0.0254);
glVertex2f(0.3827,0.0247);
glVertex2f(0.3830,0.0242);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3827,0.0244);
glVertex2f(0.3832,0.0242);
glVertex2f(0.3848,0.0236);
glVertex2f(0.3853,0.0233);
glVertex2f(0.3856,0.0227);
glVertex2f(0.3856,0.0224);
glVertex2f(0.3853,0.0218);
glVertex2f(0.3844,0.0216);
glVertex2f(0.3836,0.0216);
glVertex2f(0.3827,0.0218);
glVertex2f(0.3824,0.0224);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3877,0.0277);
glVertex2f(0.3875,0.0274);
glVertex2f(0.3875,0.0271);
glVertex2f(0.3877,0.0268);
glVertex2f(0.3881,0.0268);
glVertex2f(0.3884,0.0271);
glVertex2f(0.3884,0.0274);
glVertex2f(0.3881,0.0277);
glVertex2f(0.3877,0.0277);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3877,0.0274);
glVertex2f(0.3877,0.0271);
glVertex2f(0.3881,0.0271);
glVertex2f(0.3881,0.0274);
glVertex2f(0.3877,0.0274);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3881,0.0216);
glVertex2f(0.3881,0.0256);
glVertex2f(0.3877,0.0256);
glVertex2f(0.3877,0.0216);
glVertex2f(0.3881,0.0216);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3917,0.0256);
glVertex2f(0.3910,0.0254);
glVertex2f(0.3905,0.0247);
glVertex2f(0.3901,0.0239);
glVertex2f(0.3901,0.0233);
glVertex2f(0.3905,0.0224);
glVertex2f(0.3910,0.0218);
glVertex2f(0.3917,0.0216);
glVertex2f(0.3925,0.0216);
glVertex2f(0.3932,0.0218);
glVertex2f(0.3937,0.0224);
glVertex2f(0.3941,0.0233);
glVertex2f(0.3941,0.0239);
glVertex2f(0.3937,0.0247);
glVertex2f(0.3932,0.0254);
glVertex2f(0.3925,0.0256);
glVertex2f(0.3917,0.0256);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3917,0.0254);
glVertex2f(0.3910,0.0251);
glVertex2f(0.3908,0.0247);
glVertex2f(0.3905,0.0239);
glVertex2f(0.3905,0.0233);
glVertex2f(0.3908,0.0224);
glVertex2f(0.3910,0.0221);
glVertex2f(0.3917,0.0218);
glVertex2f(0.3925,0.0218);
glVertex2f(0.3932,0.0221);
glVertex2f(0.3934,0.0224);
glVertex2f(0.3937,0.0233);
glVertex2f(0.3937,0.0239);
glVertex2f(0.3934,0.0247);
glVertex2f(0.3932,0.0251);
glVertex2f(0.3925,0.0254);
glVertex2f(0.3917,0.0254);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3965,0.0216);
glVertex2f(0.3965,0.0256);
glVertex2f(0.3961,0.0256);
glVertex2f(0.3961,0.0216);
glVertex2f(0.3965,0.0216);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3998,0.0216);
glVertex2f(0.3994,0.0216);
glVertex2f(0.3994,0.0244);
glVertex2f(0.3991,0.0251);
glVertex2f(0.3986,0.0254);
glVertex2f(0.3979,0.0254);
glVertex2f(0.3974,0.0251);
glVertex2f(0.3965,0.0244);
glVertex2f(0.3974,0.0254);
glVertex2f(0.3979,0.0256);
glVertex2f(0.3989,0.0256);
glVertex2f(0.3994,0.0254);
glVertex2f(0.3998,0.0244);
glVertex2f(0.3998,0.0216);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4051,0.0247);
glVertex2f(0.4048,0.0254);
glVertex2f(0.4039,0.0256);
glVertex2f(0.4030,0.0256);
glVertex2f(0.4022,0.0254);
glVertex2f(0.4018,0.0247);
glVertex2f(0.4022,0.0242);
glVertex2f(0.4027,0.0239);
glVertex2f(0.4042,0.0233);
glVertex2f(0.4048,0.0230);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4046,0.0233);
glVertex2f(0.4048,0.0227);
glVertex2f(0.4048,0.0224);
glVertex2f(0.4046,0.0218);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4048,0.0221);
glVertex2f(0.4039,0.0218);
glVertex2f(0.4030,0.0218);
glVertex2f(0.4022,0.0221);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4024,0.0218);
glVertex2f(0.4022,0.0224);
glVertex2f(0.4018,0.0224);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4051,0.0247);
glVertex2f(0.4048,0.0247);
glVertex2f(0.4046,0.0254);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4048,0.0251);
glVertex2f(0.4039,0.0254);
glVertex2f(0.4030,0.0254);
glVertex2f(0.4022,0.0251);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4024,0.0254);
glVertex2f(0.4022,0.0247);
glVertex2f(0.4024,0.0242);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4022,0.0244);
glVertex2f(0.4027,0.0242);
glVertex2f(0.4042,0.0236);
glVertex2f(0.4048,0.0233);
glVertex2f(0.4051,0.0227);
glVertex2f(0.4051,0.0224);
glVertex2f(0.4048,0.0218);
glVertex2f(0.4039,0.0216);
glVertex2f(0.4030,0.0216);
glVertex2f(0.4022,0.0218);
glVertex2f(0.4018,0.0224);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3599,0.0344);
glVertex2f(0.3599,0.0367);
glVertex2f(0.3610,0.0367);
glVertex2f(0.3614,0.0363);
glVertex2f(0.3614,0.0359);
glVertex2f(0.3610,0.0356);
glVertex2f(0.3599,0.0356);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3602,0.0356);
glVertex2f(0.3614,0.0344);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3621,0.0344);
glVertex2f(0.3621,0.0367);
glVertex2f(0.3637,0.0367);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3621,0.0356);
glVertex2f(0.3629,0.0356);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3621,0.0344);
glVertex2f(0.3637,0.0344);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3644,0.0367);
glVertex2f(0.3655,0.0344);
glVertex2f(0.3667,0.0367);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3757,0.0347);
glVertex2f(0.3757,0.0370);
glVertex2f(0.3768,0.0370);
glVertex2f(0.3773,0.0366);
glVertex2f(0.3773,0.0362);
glVertex2f(0.3768,0.0358);
glVertex2f(0.3757,0.0358);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3761,0.0358);
glVertex2f(0.3773,0.0347);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3780,0.0347);
glVertex2f(0.3780,0.0370);
glVertex2f(0.3795,0.0370);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3780,0.0358);
glVertex2f(0.3787,0.0358);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3780,0.0347);
glVertex2f(0.3795,0.0347);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3803,0.0370);
glVertex2f(0.3814,0.0347);
glVertex2f(0.3825,0.0370);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3833,0.0370);
glVertex2f(0.3841,0.0370);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3837,0.0370);
glVertex2f(0.3837,0.0347);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3833,0.0347);
glVertex2f(0.3841,0.0347);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3848,0.0351);
glVertex2f(0.3852,0.0347);
glVertex2f(0.3859,0.0347);
glVertex2f(0.3863,0.0351);
glVertex2f(0.3848,0.0366);
glVertex2f(0.3852,0.0370);
glVertex2f(0.3859,0.0370);
glVertex2f(0.3863,0.0366);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3871,0.0370);
glVertex2f(0.3878,0.0370);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3875,0.0370);
glVertex2f(0.3875,0.0347);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3871,0.0347);
glVertex2f(0.3878,0.0347);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3886,0.0347);
glVertex2f(0.3886,0.0370);
glVertex2f(0.3901,0.0370);
glVertex2f(0.3901,0.0347);
glVertex2f(0.3886,0.0347);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3908,0.0347);
glVertex2f(0.3908,0.0370);
glVertex2f(0.3924,0.0347);
glVertex2f(0.3924,0.0370);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4788,0.0764);
glVertex2f(0.4788,0.0320);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4513,0.0764);
glVertex2f(0.4513,0.0320);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4541,0.0344);
glVertex2f(0.4552,0.0344);
glVertex2f(0.4556,0.0349);
glVertex2f(0.4556,0.0363);
glVertex2f(0.4552,0.0367);
glVertex2f(0.4541,0.0367);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4545,0.0367);
glVertex2f(0.4545,0.0344);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4564,0.0344);
glVertex2f(0.4564,0.0352);
glVertex2f(0.4571,0.0367);
glVertex2f(0.4579,0.0352);
glVertex2f(0.4579,0.0344);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4564,0.0352);
glVertex2f(0.4579,0.0352);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4586,0.0367);
glVertex2f(0.4601,0.0367);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4594,0.0367);
glVertex2f(0.4594,0.0344);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4609,0.0344);
glVertex2f(0.4609,0.0367);
glVertex2f(0.4624,0.0367);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4609,0.0356);
glVertex2f(0.4617,0.0356);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4609,0.0344);
glVertex2f(0.4624,0.0344);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3725,0.2861);
glVertex2f(0.3725,0.2816);
glVertex2f(0.3723,0.2808);
glVertex2f(0.3717,0.2805);
glVertex2f(0.3712,0.2805);
glVertex2f(0.3706,0.2808);
glVertex2f(0.3704,0.2814);
glVertex2f(0.3704,0.2819);
glVertex2f(0.3706,0.2822);
glVertex2f(0.3709,0.2819);
glVertex2f(0.3706,0.2816);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3723,0.2861);
glVertex2f(0.3723,0.2816);
glVertex2f(0.3720,0.2808);
glVertex2f(0.3717,0.2805);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3715,0.2861);
glVertex2f(0.3733,0.2861);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3752,0.2861);
glVertex2f(0.3752,0.2805);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3755,0.2861);
glVertex2f(0.3755,0.2805);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3744,0.2861);
glVertex2f(0.3777,0.2861);
glVertex2f(0.3785,0.2858);
glVertex2f(0.3787,0.2856);
glVertex2f(0.3790,0.2850);
glVertex2f(0.3790,0.2846);
glVertex2f(0.3787,0.2840);
glVertex2f(0.3785,0.2837);
glVertex2f(0.3777,0.2835);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3777,0.2861);
glVertex2f(0.3782,0.2858);
glVertex2f(0.3785,0.2856);
glVertex2f(0.3787,0.2850);
glVertex2f(0.3787,0.2846);
glVertex2f(0.3785,0.2840);
glVertex2f(0.3782,0.2837);
glVertex2f(0.3777,0.2835);
glVertex2f(0.3755,0.2835);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3777,0.2805);
glVertex2f(0.3782,0.2808);
glVertex2f(0.3785,0.2811);
glVertex2f(0.3787,0.2816);
glVertex2f(0.3787,0.2824);
glVertex2f(0.3785,0.2829);
glVertex2f(0.3782,0.2832);
glVertex2f(0.3777,0.2835);
glVertex2f(0.3785,0.2832);
glVertex2f(0.3787,0.2829);
glVertex2f(0.3790,0.2824);
glVertex2f(0.3790,0.2816);
glVertex2f(0.3787,0.2811);
glVertex2f(0.3785,0.2808);
glVertex2f(0.3777,0.2805);
glVertex2f(0.3744,0.2805);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3842,0.2853);
glVertex2f(0.3844,0.2861);
glVertex2f(0.3844,0.2846);
glVertex2f(0.3842,0.2853);
glVertex2f(0.3836,0.2858);
glVertex2f(0.3828,0.2861);
glVertex2f(0.3820,0.2861);
glVertex2f(0.3812,0.2858);
glVertex2f(0.3806,0.2853);
glVertex2f(0.3806,0.2848);
glVertex2f(0.3809,0.2843);
glVertex2f(0.3812,0.2840);
glVertex2f(0.3817,0.2837);
glVertex2f(0.3833,0.2832);
glVertex2f(0.3839,0.2829);
glVertex2f(0.3844,0.2824);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3806,0.2848);
glVertex2f(0.3812,0.2843);
glVertex2f(0.3817,0.2840);
glVertex2f(0.3833,0.2835);
glVertex2f(0.3839,0.2832);
glVertex2f(0.3842,0.2829);
glVertex2f(0.3844,0.2824);
glVertex2f(0.3844,0.2814);
glVertex2f(0.3839,0.2808);
glVertex2f(0.3831,0.2805);
glVertex2f(0.3823,0.2805);
glVertex2f(0.3815,0.2808);
glVertex2f(0.3809,0.2814);
glVertex2f(0.3806,0.2822);
glVertex2f(0.3806,0.2805);
glVertex2f(0.3809,0.2814);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3922,0.2861);
glVertex2f(0.3922,0.2805);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3925,0.2861);
glVertex2f(0.3925,0.2805);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3941,0.2846);
glVertex2f(0.3941,0.2824);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3915,0.2861);
glVertex2f(0.3958,0.2861);
glVertex2f(0.3958,0.2846);
glVertex2f(0.3955,0.2861);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3925,0.2835);
glVertex2f(0.3941,0.2835);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3915,0.2805);
glVertex2f(0.3958,0.2805);
glVertex2f(0.3958,0.2822);
glVertex2f(0.3955,0.2805);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3979,0.2861);
glVertex2f(0.3979,0.2805);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3982,0.2861);
glVertex2f(0.4015,0.2811);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3982,0.2856);
glVertex2f(0.4015,0.2805);
glVertex2f(0.4015,0.2861);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3971,0.2861);
glVertex2f(0.3982,0.2861);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4006,0.2861);
glVertex2f(0.4022,0.2861);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3971,0.2805);
glVertex2f(0.3987,0.2805);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4074,0.2853);
glVertex2f(0.4076,0.2846);
glVertex2f(0.4076,0.2861);
glVertex2f(0.4074,0.2853);
glVertex2f(0.4068,0.2858);
glVertex2f(0.4060,0.2861);
glVertex2f(0.4055,0.2861);
glVertex2f(0.4047,0.2858);
glVertex2f(0.4041,0.2853);
glVertex2f(0.4038,0.2848);
glVertex2f(0.4036,0.2840);
glVertex2f(0.4036,0.2827);
glVertex2f(0.4038,0.2819);
glVertex2f(0.4041,0.2814);
glVertex2f(0.4047,0.2808);
glVertex2f(0.4055,0.2805);
glVertex2f(0.4060,0.2805);
glVertex2f(0.4068,0.2808);
glVertex2f(0.4074,0.2814);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4055,0.2861);
glVertex2f(0.4049,0.2858);
glVertex2f(0.4044,0.2853);
glVertex2f(0.4041,0.2848);
glVertex2f(0.4038,0.2840);
glVertex2f(0.4038,0.2827);
glVertex2f(0.4041,0.2819);
glVertex2f(0.4044,0.2814);
glVertex2f(0.4049,0.2808);
glVertex2f(0.4055,0.2805);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4074,0.2827);
glVertex2f(0.4074,0.2805);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4076,0.2827);
glVertex2f(0.4076,0.2805);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4065,0.2827);
glVertex2f(0.4084,0.2827);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4103,0.2861);
glVertex2f(0.4103,0.2805);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4106,0.2861);
glVertex2f(0.4106,0.2805);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4095,0.2861);
glVertex2f(0.4114,0.2861);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4095,0.2805);
glVertex2f(0.4114,0.2805);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4133,0.2861);
glVertex2f(0.4133,0.2805);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4136,0.2861);
glVertex2f(0.4168,0.2811);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4136,0.2856);
glVertex2f(0.4168,0.2805);
glVertex2f(0.4168,0.2861);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4125,0.2861);
glVertex2f(0.4136,0.2861);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4160,0.2861);
glVertex2f(0.4176,0.2861);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4125,0.2805);
glVertex2f(0.4141,0.2805);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4195,0.2861);
glVertex2f(0.4195,0.2805);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4198,0.2861);
glVertex2f(0.4198,0.2805);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4214,0.2846);
glVertex2f(0.4214,0.2824);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4187,0.2861);
glVertex2f(0.4230,0.2861);
glVertex2f(0.4230,0.2846);
glVertex2f(0.4228,0.2861);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4198,0.2835);
glVertex2f(0.4214,0.2835);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4187,0.2805);
glVertex2f(0.4230,0.2805);
glVertex2f(0.4230,0.2822);
glVertex2f(0.4228,0.2805);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4252,0.2861);
glVertex2f(0.4252,0.2805);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4254,0.2861);
glVertex2f(0.4254,0.2805);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4271,0.2846);
glVertex2f(0.4271,0.2824);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4244,0.2861);
glVertex2f(0.4287,0.2861);
glVertex2f(0.4287,0.2846);
glVertex2f(0.4284,0.2861);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4254,0.2835);
glVertex2f(0.4271,0.2835);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4244,0.2805);
glVertex2f(0.4287,0.2805);
glVertex2f(0.4287,0.2822);
glVertex2f(0.4284,0.2805);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4309,0.2861);
glVertex2f(0.4309,0.2805);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4311,0.2861);
glVertex2f(0.4311,0.2805);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4300,0.2861);
glVertex2f(0.4332,0.2861);
glVertex2f(0.4341,0.2858);
glVertex2f(0.4344,0.2856);
glVertex2f(0.4347,0.2850);
glVertex2f(0.4347,0.2846);
glVertex2f(0.4344,0.2840);
glVertex2f(0.4341,0.2837);
glVertex2f(0.4332,0.2835);
glVertex2f(0.4311,0.2835);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4332,0.2861);
glVertex2f(0.4338,0.2858);
glVertex2f(0.4341,0.2856);
glVertex2f(0.4344,0.2850);
glVertex2f(0.4344,0.2846);
glVertex2f(0.4341,0.2840);
glVertex2f(0.4338,0.2837);
glVertex2f(0.4332,0.2835);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4300,0.2805);
glVertex2f(0.4319,0.2805);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4325,0.2835);
glVertex2f(0.4330,0.2832);
glVertex2f(0.4332,0.2829);
glVertex2f(0.4341,0.2811);
glVertex2f(0.4344,0.2808);
glVertex2f(0.4347,0.2808);
glVertex2f(0.4349,0.2811);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4330,0.2832);
glVertex2f(0.4332,0.2827);
glVertex2f(0.4338,0.2808);
glVertex2f(0.4341,0.2805);
glVertex2f(0.4347,0.2805);
glVertex2f(0.4349,0.2811);
glVertex2f(0.4349,0.2814);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4368,0.2861);
glVertex2f(0.4368,0.2805);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4370,0.2861);
glVertex2f(0.4370,0.2805);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4360,0.2861);
glVertex2f(0.4379,0.2861);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4360,0.2805);
glVertex2f(0.4379,0.2805);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4397,0.2861);
glVertex2f(0.4397,0.2805);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4400,0.2861);
glVertex2f(0.4432,0.2811);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4400,0.2856);
glVertex2f(0.4432,0.2805);
glVertex2f(0.4432,0.2861);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4389,0.2861);
glVertex2f(0.4400,0.2861);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4425,0.2861);
glVertex2f(0.4441,0.2861);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4389,0.2805);
glVertex2f(0.4406,0.2805);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4492,0.2853);
glVertex2f(0.4495,0.2846);
glVertex2f(0.4495,0.2861);
glVertex2f(0.4492,0.2853);
glVertex2f(0.4487,0.2858);
glVertex2f(0.4479,0.2861);
glVertex2f(0.4473,0.2861);
glVertex2f(0.4465,0.2858);
glVertex2f(0.4460,0.2853);
glVertex2f(0.4457,0.2848);
glVertex2f(0.4454,0.2840);
glVertex2f(0.4454,0.2827);
glVertex2f(0.4457,0.2819);
glVertex2f(0.4460,0.2814);
glVertex2f(0.4465,0.2808);
glVertex2f(0.4473,0.2805);
glVertex2f(0.4479,0.2805);
glVertex2f(0.4487,0.2808);
glVertex2f(0.4492,0.2814);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4473,0.2861);
glVertex2f(0.4468,0.2858);
glVertex2f(0.4463,0.2853);
glVertex2f(0.4460,0.2848);
glVertex2f(0.4457,0.2840);
glVertex2f(0.4457,0.2827);
glVertex2f(0.4460,0.2819);
glVertex2f(0.4463,0.2814);
glVertex2f(0.4468,0.2808);
glVertex2f(0.4473,0.2805);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4492,0.2827);
glVertex2f(0.4492,0.2805);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4495,0.2827);
glVertex2f(0.4495,0.2805);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4484,0.2827);
glVertex2f(0.4503,0.2827);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4579,0.2861);
glVertex2f(0.4579,0.2805);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4581,0.2861);
glVertex2f(0.4581,0.2805);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4570,0.2861);
glVertex2f(0.4589,0.2861);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4570,0.2805);
glVertex2f(0.4589,0.2805);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4608,0.2861);
glVertex2f(0.4608,0.2805);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4611,0.2861);
glVertex2f(0.4643,0.2811);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4611,0.2856);
glVertex2f(0.4643,0.2805);
glVertex2f(0.4643,0.2861);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4600,0.2861);
glVertex2f(0.4611,0.2861);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4635,0.2861);
glVertex2f(0.4651,0.2861);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4600,0.2805);
glVertex2f(0.4616,0.2805);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4702,0.2853);
glVertex2f(0.4705,0.2846);
glVertex2f(0.4705,0.2861);
glVertex2f(0.4702,0.2853);
glVertex2f(0.4697,0.2858);
glVertex2f(0.4689,0.2861);
glVertex2f(0.4683,0.2861);
glVertex2f(0.4676,0.2858);
glVertex2f(0.4670,0.2853);
glVertex2f(0.4667,0.2848);
glVertex2f(0.4664,0.2840);
glVertex2f(0.4664,0.2827);
glVertex2f(0.4667,0.2819);
glVertex2f(0.4670,0.2814);
glVertex2f(0.4676,0.2808);
glVertex2f(0.4683,0.2805);
glVertex2f(0.4689,0.2805);
glVertex2f(0.4697,0.2808);
glVertex2f(0.4702,0.2814);
glVertex2f(0.4705,0.2819);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4683,0.2861);
glVertex2f(0.4679,0.2858);
glVertex2f(0.4673,0.2853);
glVertex2f(0.4670,0.2848);
glVertex2f(0.4667,0.2840);
glVertex2f(0.4667,0.2827);
glVertex2f(0.4670,0.2819);
glVertex2f(0.4673,0.2814);
glVertex2f(0.4679,0.2808);
glVertex2f(0.4683,0.2805);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4727,0.2811);
glVertex2f(0.4724,0.2808);
glVertex2f(0.4727,0.2805);
glVertex2f(0.4730,0.2808);
glVertex2f(0.4727,0.2811);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3837,0.2696);
glVertex2f(0.3835,0.2696);
glVertex2f(0.3833,0.2693);
glVertex2f(0.3831,0.2691);
glVertex2f(0.3827,0.2689);
glVertex2f(0.3819,0.2689);
glVertex2f(0.3815,0.2691);
glVertex2f(0.3811,0.2696);
glVertex2f(0.3808,0.2703);
glVertex2f(0.3808,0.2713);
glVertex2f(0.3811,0.2718);
glVertex2f(0.3815,0.2725);
glVertex2f(0.3819,0.2726);
glVertex2f(0.3827,0.2726);
glVertex2f(0.3831,0.2725);
glVertex2f(0.3833,0.2722);
glVertex2f(0.3835,0.2718);
glVertex2f(0.3837,0.2718);
glVertex2f(0.3835,0.2722);
glVertex2f(0.3831,0.2726);
glVertex2f(0.3827,0.2728);
glVertex2f(0.3819,0.2728);
glVertex2f(0.3815,0.2726);
glVertex2f(0.3811,0.2722);
glVertex2f(0.3808,0.2718);
glVertex2f(0.3806,0.2713);
glVertex2f(0.3806,0.2703);
glVertex2f(0.3808,0.2696);
glVertex2f(0.3811,0.2693);
glVertex2f(0.3815,0.2689);
glVertex2f(0.3819,0.2687);
glVertex2f(0.3827,0.2687);
glVertex2f(0.3831,0.2689);
glVertex2f(0.3835,0.2693);
glVertex2f(0.3837,0.2696);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3861,0.2728);
glVertex2f(0.3857,0.2726);
glVertex2f(0.3853,0.2722);
glVertex2f(0.3851,0.2718);
glVertex2f(0.3849,0.2713);
glVertex2f(0.3849,0.2703);
glVertex2f(0.3851,0.2696);
glVertex2f(0.3853,0.2693);
glVertex2f(0.3857,0.2689);
glVertex2f(0.3861,0.2687);
glVertex2f(0.3870,0.2687);
glVertex2f(0.3873,0.2689);
glVertex2f(0.3877,0.2693);
glVertex2f(0.3880,0.2696);
glVertex2f(0.3882,0.2703);
glVertex2f(0.3882,0.2713);
glVertex2f(0.3880,0.2718);
glVertex2f(0.3877,0.2722);
glVertex2f(0.3873,0.2726);
glVertex2f(0.3870,0.2728);
glVertex2f(0.3861,0.2728);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3863,0.2726);
glVertex2f(0.3857,0.2725);
glVertex2f(0.3853,0.2718);
glVertex2f(0.3851,0.2713);
glVertex2f(0.3851,0.2703);
glVertex2f(0.3853,0.2696);
glVertex2f(0.3857,0.2691);
glVertex2f(0.3863,0.2689);
glVertex2f(0.3868,0.2689);
glVertex2f(0.3873,0.2691);
glVertex2f(0.3877,0.2696);
glVertex2f(0.3880,0.2703);
glVertex2f(0.3880,0.2713);
glVertex2f(0.3877,0.2718);
glVertex2f(0.3873,0.2725);
glVertex2f(0.3868,0.2726);
glVertex2f(0.3863,0.2726);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3924,0.2687);
glVertex2f(0.3924,0.2728);
glVertex2f(0.3922,0.2728);
glVertex2f(0.3922,0.2693);
glVertex2f(0.3896,0.2728);
glVertex2f(0.3896,0.2687);
glVertex2f(0.3898,0.2687);
glVertex2f(0.3898,0.2722);
glVertex2f(0.3924,0.2687);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3939,0.2693);
glVertex2f(0.3942,0.2689);
glVertex2f(0.3948,0.2687);
glVertex2f(0.3956,0.2687);
glVertex2f(0.3963,0.2689);
glVertex2f(0.3967,0.2693);
glVertex2f(0.3967,0.2699);
glVertex2f(0.3965,0.2703);
glVertex2f(0.3960,0.2706);
glVertex2f(0.3956,0.2708);
glVertex2f(0.3946,0.2713);
glVertex2f(0.3942,0.2715);
glVertex2f(0.3940,0.2718);
glVertex2f(0.3940,0.2722);
glVertex2f(0.3942,0.2725);
glVertex2f(0.3948,0.2726);
glVertex2f(0.3956,0.2726);
glVertex2f(0.3960,0.2725);
glVertex2f(0.3963,0.2722);
glVertex2f(0.3967,0.2722);
glVertex2f(0.3963,0.2726);
glVertex2f(0.3956,0.2728);
glVertex2f(0.3948,0.2728);
glVertex2f(0.3942,0.2726);
glVertex2f(0.3939,0.2722);
glVertex2f(0.3939,0.2718);
glVertex2f(0.3940,0.2715);
glVertex2f(0.3942,0.2713);
glVertex2f(0.3946,0.2710);
glVertex2f(0.3956,0.2706);
glVertex2f(0.3960,0.2704);
glVertex2f(0.3963,0.2703);
glVertex2f(0.3965,0.2699);
glVertex2f(0.3965,0.2693);
glVertex2f(0.3963,0.2691);
glVertex2f(0.3956,0.2689);
glVertex2f(0.3948,0.2689);
glVertex2f(0.3944,0.2691);
glVertex2f(0.3942,0.2693);
glVertex2f(0.3939,0.2693);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4009,0.2728);
glVertex2f(0.4007,0.2728);
glVertex2f(0.4007,0.2699);
glVertex2f(0.4005,0.2693);
glVertex2f(0.4003,0.2691);
glVertex2f(0.3997,0.2689);
glVertex2f(0.3993,0.2689);
glVertex2f(0.3987,0.2691);
glVertex2f(0.3985,0.2693);
glVertex2f(0.3983,0.2699);
glVertex2f(0.3983,0.2728);
glVertex2f(0.3981,0.2728);
glVertex2f(0.3981,0.2699);
glVertex2f(0.3983,0.2693);
glVertex2f(0.3987,0.2689);
glVertex2f(0.3993,0.2687);
glVertex2f(0.3997,0.2687);
glVertex2f(0.4003,0.2689);
glVertex2f(0.4007,0.2693);
glVertex2f(0.4009,0.2699);
glVertex2f(0.4009,0.2728);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4025,0.2687);
glVertex2f(0.4025,0.2728);
glVertex2f(0.4027,0.2728);
glVertex2f(0.4027,0.2689);
glVertex2f(0.4050,0.2689);
glVertex2f(0.4050,0.2687);
glVertex2f(0.4025,0.2687);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4068,0.2726);
glVertex2f(0.4068,0.2687);
glVertex2f(0.4070,0.2687);
glVertex2f(0.4070,0.2726);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4082,0.2726);
glVertex2f(0.4055,0.2726);
glVertex2f(0.4055,0.2728);
glVertex2f(0.4082,0.2728);
glVertex2f(0.4082,0.2726);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4096,0.2687);
glVertex2f(0.4096,0.2728);
glVertex2f(0.4094,0.2728);
glVertex2f(0.4094,0.2687);
glVertex2f(0.4096,0.2687);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4140,0.2687);
glVertex2f(0.4140,0.2728);
glVertex2f(0.4138,0.2728);
glVertex2f(0.4138,0.2693);
glVertex2f(0.4112,0.2728);
glVertex2f(0.4112,0.2687);
glVertex2f(0.4114,0.2687);
glVertex2f(0.4114,0.2722);
glVertex2f(0.4140,0.2687);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4175,0.2704);
glVertex2f(0.4175,0.2703);
glVertex2f(0.4183,0.2703);
glVertex2f(0.4183,0.2696);
glVertex2f(0.4181,0.2693);
glVertex2f(0.4179,0.2691);
glVertex2f(0.4175,0.2689);
glVertex2f(0.4167,0.2689);
glVertex2f(0.4163,0.2691);
glVertex2f(0.4161,0.2693);
glVertex2f(0.4159,0.2696);
glVertex2f(0.4157,0.2703);
glVertex2f(0.4157,0.2713);
glVertex2f(0.4159,0.2718);
glVertex2f(0.4161,0.2722);
glVertex2f(0.4163,0.2725);
glVertex2f(0.4167,0.2726);
glVertex2f(0.4175,0.2726);
glVertex2f(0.4179,0.2725);
glVertex2f(0.4181,0.2722);
glVertex2f(0.4183,0.2718);
glVertex2f(0.4185,0.2718);
glVertex2f(0.4183,0.2722);
glVertex2f(0.4179,0.2726);
glVertex2f(0.4175,0.2728);
glVertex2f(0.4167,0.2728);
glVertex2f(0.4163,0.2726);
glVertex2f(0.4159,0.2722);
glVertex2f(0.4157,0.2718);
glVertex2f(0.4155,0.2713);
glVertex2f(0.4155,0.2703);
glVertex2f(0.4157,0.2696);
glVertex2f(0.4159,0.2693);
glVertex2f(0.4163,0.2689);
glVertex2f(0.4167,0.2687);
glVertex2f(0.4175,0.2687);
glVertex2f(0.4179,0.2689);
glVertex2f(0.4183,0.2693);
glVertex2f(0.4185,0.2696);
glVertex2f(0.4185,0.2704);
glVertex2f(0.4175,0.2704);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4242,0.2728);
glVertex2f(0.4242,0.2687);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4244,0.2726);
glVertex2f(0.4244,0.2689);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4242,0.2728);
glVertex2f(0.4266,0.2728);
glVertex2f(0.4266,0.2726);
glVertex2f(0.4244,0.2726);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4244,0.2708);
glVertex2f(0.4256,0.2708);
glVertex2f(0.4256,0.2706);
glVertex2f(0.4244,0.2706);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4244,0.2689);
glVertex2f(0.4266,0.2689);
glVertex2f(0.4266,0.2687);
glVertex2f(0.4242,0.2687);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4309,0.2687);
glVertex2f(0.4309,0.2728);
glVertex2f(0.4306,0.2728);
glVertex2f(0.4306,0.2693);
glVertex2f(0.4280,0.2728);
glVertex2f(0.4280,0.2687);
glVertex2f(0.4283,0.2687);
glVertex2f(0.4283,0.2722);
glVertex2f(0.4309,0.2687);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4343,0.2704);
glVertex2f(0.4343,0.2703);
glVertex2f(0.4351,0.2703);
glVertex2f(0.4351,0.2696);
glVertex2f(0.4349,0.2693);
glVertex2f(0.4347,0.2691);
glVertex2f(0.4343,0.2689);
glVertex2f(0.4335,0.2689);
glVertex2f(0.4331,0.2691);
glVertex2f(0.4329,0.2693);
glVertex2f(0.4327,0.2696);
glVertex2f(0.4325,0.2703);
glVertex2f(0.4325,0.2713);
glVertex2f(0.4327,0.2718);
glVertex2f(0.4329,0.2722);
glVertex2f(0.4331,0.2725);
glVertex2f(0.4335,0.2726);
glVertex2f(0.4343,0.2726);
glVertex2f(0.4347,0.2725);
glVertex2f(0.4349,0.2722);
glVertex2f(0.4351,0.2718);
glVertex2f(0.4354,0.2718);
glVertex2f(0.4351,0.2722);
glVertex2f(0.4347,0.2726);
glVertex2f(0.4343,0.2728);
glVertex2f(0.4335,0.2728);
glVertex2f(0.4331,0.2726);
glVertex2f(0.4327,0.2722);
glVertex2f(0.4325,0.2718);
glVertex2f(0.4323,0.2713);
glVertex2f(0.4323,0.2703);
glVertex2f(0.4325,0.2696);
glVertex2f(0.4327,0.2693);
glVertex2f(0.4331,0.2689);
glVertex2f(0.4335,0.2687);
glVertex2f(0.4343,0.2687);
glVertex2f(0.4347,0.2689);
glVertex2f(0.4351,0.2693);
glVertex2f(0.4354,0.2696);
glVertex2f(0.4354,0.2704);
glVertex2f(0.4343,0.2704);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4370,0.2687);
glVertex2f(0.4370,0.2728);
glVertex2f(0.4368,0.2728);
glVertex2f(0.4368,0.2687);
glVertex2f(0.4370,0.2687);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4414,0.2687);
glVertex2f(0.4414,0.2728);
glVertex2f(0.4412,0.2728);
glVertex2f(0.4412,0.2693);
glVertex2f(0.4386,0.2728);
glVertex2f(0.4386,0.2687);
glVertex2f(0.4388,0.2687);
glVertex2f(0.4388,0.2722);
glVertex2f(0.4414,0.2687);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4430,0.2728);
glVertex2f(0.4430,0.2687);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4432,0.2726);
glVertex2f(0.4432,0.2689);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4430,0.2728);
glVertex2f(0.4454,0.2728);
glVertex2f(0.4454,0.2726);
glVertex2f(0.4432,0.2726);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4432,0.2708);
glVertex2f(0.4444,0.2708);
glVertex2f(0.4444,0.2706);
glVertex2f(0.4432,0.2706);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4432,0.2689);
glVertex2f(0.4454,0.2689);
glVertex2f(0.4454,0.2687);
glVertex2f(0.4430,0.2687);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4469,0.2728);
glVertex2f(0.4469,0.2687);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4471,0.2726);
glVertex2f(0.4471,0.2689);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4469,0.2728);
glVertex2f(0.4493,0.2728);
glVertex2f(0.4493,0.2726);
glVertex2f(0.4471,0.2726);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4471,0.2708);
glVertex2f(0.4483,0.2708);
glVertex2f(0.4483,0.2706);
glVertex2f(0.4471,0.2706);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4471,0.2689);
glVertex2f(0.4493,0.2689);
glVertex2f(0.4493,0.2687);
glVertex2f(0.4469,0.2687);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4509,0.2706);
glVertex2f(0.4523,0.2706);
glVertex2f(0.4529,0.2708);
glVertex2f(0.4532,0.2710);
glVertex2f(0.4534,0.2715);
glVertex2f(0.4534,0.2720);
glVertex2f(0.4532,0.2725);
glVertex2f(0.4529,0.2726);
glVertex2f(0.4523,0.2728);
glVertex2f(0.4507,0.2728);
glVertex2f(0.4507,0.2687);
glVertex2f(0.4509,0.2687);
glVertex2f(0.4509,0.2726);
glVertex2f(0.4523,0.2726);
glVertex2f(0.4529,0.2725);
glVertex2f(0.4532,0.2720);
glVertex2f(0.4532,0.2715);
glVertex2f(0.4529,0.2710);
glVertex2f(0.4523,0.2708);
glVertex2f(0.4509,0.2708);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4520,0.2706);
glVertex2f(0.4532,0.2687);
glVertex2f(0.4534,0.2687);
glVertex2f(0.4521,0.2706);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4546,0.2693);
glVertex2f(0.4550,0.2689);
glVertex2f(0.4555,0.2687);
glVertex2f(0.4564,0.2687);
glVertex2f(0.4570,0.2689);
glVertex2f(0.4574,0.2693);
glVertex2f(0.4574,0.2699);
glVertex2f(0.4572,0.2703);
glVertex2f(0.4568,0.2706);
glVertex2f(0.4564,0.2708);
glVertex2f(0.4554,0.2713);
glVertex2f(0.4550,0.2715);
glVertex2f(0.4548,0.2718);
glVertex2f(0.4548,0.2722);
glVertex2f(0.4550,0.2725);
glVertex2f(0.4555,0.2726);
glVertex2f(0.4564,0.2726);
glVertex2f(0.4568,0.2725);
glVertex2f(0.4570,0.2722);
glVertex2f(0.4574,0.2722);
glVertex2f(0.4570,0.2726);
glVertex2f(0.4564,0.2728);
glVertex2f(0.4555,0.2728);
glVertex2f(0.4550,0.2726);
glVertex2f(0.4546,0.2722);
glVertex2f(0.4546,0.2718);
glVertex2f(0.4548,0.2715);
glVertex2f(0.4550,0.2713);
glVertex2f(0.4554,0.2710);
glVertex2f(0.4564,0.2706);
glVertex2f(0.4568,0.2704);
glVertex2f(0.4570,0.2703);
glVertex2f(0.4572,0.2699);
glVertex2f(0.4572,0.2693);
glVertex2f(0.4570,0.2691);
glVertex2f(0.4564,0.2689);
glVertex2f(0.4555,0.2689);
glVertex2f(0.4552,0.2691);
glVertex2f(0.4550,0.2693);
glVertex2f(0.4546,0.2693);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3703,0.2451);
glVertex2f(0.3707,0.2447);
glVertex2f(0.3713,0.2445);
glVertex2f(0.3721,0.2445);
glVertex2f(0.3727,0.2447);
glVertex2f(0.3731,0.2451);
glVertex2f(0.3731,0.2457);
glVertex2f(0.3729,0.2461);
glVertex2f(0.3725,0.2465);
glVertex2f(0.3721,0.2467);
glVertex2f(0.3711,0.2471);
glVertex2f(0.3707,0.2473);
glVertex2f(0.3705,0.2477);
glVertex2f(0.3705,0.2480);
glVertex2f(0.3707,0.2483);
glVertex2f(0.3713,0.2485);
glVertex2f(0.3721,0.2485);
glVertex2f(0.3725,0.2483);
glVertex2f(0.3727,0.2480);
glVertex2f(0.3731,0.2480);
glVertex2f(0.3727,0.2485);
glVertex2f(0.3721,0.2487);
glVertex2f(0.3713,0.2487);
glVertex2f(0.3707,0.2485);
glVertex2f(0.3703,0.2480);
glVertex2f(0.3703,0.2477);
glVertex2f(0.3705,0.2473);
glVertex2f(0.3707,0.2471);
glVertex2f(0.3711,0.2469);
glVertex2f(0.3721,0.2465);
glVertex2f(0.3725,0.2463);
glVertex2f(0.3727,0.2461);
glVertex2f(0.3729,0.2457);
glVertex2f(0.3729,0.2451);
glVertex2f(0.3727,0.2449);
glVertex2f(0.3721,0.2447);
glVertex2f(0.3713,0.2447);
glVertex2f(0.3709,0.2449);
glVertex2f(0.3707,0.2451);
glVertex2f(0.3703,0.2451);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3758,0.2487);
glVertex2f(0.3742,0.2445);
glVertex2f(0.3743,0.2445);
glVertex2f(0.3758,0.2480);
glVertex2f(0.3772,0.2445);
glVertex2f(0.3774,0.2445);
glVertex2f(0.3758,0.2487);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3747,0.2457);
glVertex2f(0.3768,0.2457);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3745,0.2455);
glVertex2f(0.3770,0.2455);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3784,0.2451);
glVertex2f(0.3788,0.2447);
glVertex2f(0.3794,0.2445);
glVertex2f(0.3802,0.2445);
glVertex2f(0.3808,0.2447);
glVertex2f(0.3812,0.2451);
glVertex2f(0.3812,0.2457);
glVertex2f(0.3810,0.2461);
glVertex2f(0.3806,0.2465);
glVertex2f(0.3802,0.2467);
glVertex2f(0.3792,0.2471);
glVertex2f(0.3788,0.2473);
glVertex2f(0.3786,0.2477);
glVertex2f(0.3786,0.2480);
glVertex2f(0.3788,0.2483);
glVertex2f(0.3794,0.2485);
glVertex2f(0.3802,0.2485);
glVertex2f(0.3806,0.2483);
glVertex2f(0.3808,0.2480);
glVertex2f(0.3812,0.2480);
glVertex2f(0.3808,0.2485);
glVertex2f(0.3802,0.2487);
glVertex2f(0.3794,0.2487);
glVertex2f(0.3788,0.2485);
glVertex2f(0.3784,0.2480);
glVertex2f(0.3784,0.2477);
glVertex2f(0.3786,0.2473);
glVertex2f(0.3788,0.2471);
glVertex2f(0.3792,0.2469);
glVertex2f(0.3802,0.2465);
glVertex2f(0.3806,0.2463);
glVertex2f(0.3808,0.2461);
glVertex2f(0.3810,0.2457);
glVertex2f(0.3810,0.2451);
glVertex2f(0.3808,0.2449);
glVertex2f(0.3802,0.2447);
glVertex2f(0.3794,0.2447);
glVertex2f(0.3790,0.2449);
glVertex2f(0.3788,0.2451);
glVertex2f(0.3784,0.2451);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3828,0.2445);
glVertex2f(0.3828,0.2487);
glVertex2f(0.3826,0.2487);
glVertex2f(0.3826,0.2445);
glVertex2f(0.3828,0.2445);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3828,0.2461);
glVertex2f(0.3855,0.2487);
glVertex2f(0.3853,0.2487);
glVertex2f(0.3828,0.2463);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3834,0.2469);
glVertex2f(0.3853,0.2445);
glVertex2f(0.3855,0.2445);
glVertex2f(0.3837,0.2469);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3881,0.2487);
glVertex2f(0.3865,0.2445);
glVertex2f(0.3867,0.2445);
glVertex2f(0.3881,0.2480);
glVertex2f(0.3895,0.2445);
glVertex2f(0.3897,0.2445);
glVertex2f(0.3881,0.2487);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3871,0.2457);
glVertex2f(0.3891,0.2457);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3869,0.2455);
glVertex2f(0.3893,0.2455);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3917,0.2485);
glVertex2f(0.3917,0.2445);
glVertex2f(0.3920,0.2445);
glVertex2f(0.3920,0.2485);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3932,0.2485);
glVertex2f(0.3906,0.2485);
glVertex2f(0.3906,0.2487);
glVertex2f(0.3932,0.2487);
glVertex2f(0.3932,0.2485);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3954,0.2487);
glVertex2f(0.3950,0.2485);
glVertex2f(0.3946,0.2480);
glVertex2f(0.3944,0.2477);
glVertex2f(0.3941,0.2471);
glVertex2f(0.3941,0.2461);
glVertex2f(0.3944,0.2455);
glVertex2f(0.3946,0.2451);
glVertex2f(0.3950,0.2447);
glVertex2f(0.3954,0.2445);
glVertex2f(0.3962,0.2445);
glVertex2f(0.3966,0.2447);
glVertex2f(0.3970,0.2451);
glVertex2f(0.3972,0.2455);
glVertex2f(0.3974,0.2461);
glVertex2f(0.3974,0.2471);
glVertex2f(0.3972,0.2477);
glVertex2f(0.3970,0.2480);
glVertex2f(0.3966,0.2485);
glVertex2f(0.3962,0.2487);
glVertex2f(0.3954,0.2487);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3956,0.2485);
glVertex2f(0.3950,0.2483);
glVertex2f(0.3946,0.2477);
glVertex2f(0.3944,0.2471);
glVertex2f(0.3944,0.2461);
glVertex2f(0.3946,0.2455);
glVertex2f(0.3950,0.2449);
glVertex2f(0.3956,0.2447);
glVertex2f(0.3960,0.2447);
glVertex2f(0.3966,0.2449);
glVertex2f(0.3970,0.2455);
glVertex2f(0.3972,0.2461);
glVertex2f(0.3972,0.2471);
glVertex2f(0.3970,0.2477);
glVertex2f(0.3966,0.2483);
glVertex2f(0.3960,0.2485);
glVertex2f(0.3956,0.2485);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.3998,0.2487);
glVertex2f(0.3994,0.2485);
glVertex2f(0.3991,0.2480);
glVertex2f(0.3989,0.2477);
glVertex2f(0.3986,0.2471);
glVertex2f(0.3986,0.2461);
glVertex2f(0.3989,0.2455);
glVertex2f(0.3991,0.2451);
glVertex2f(0.3994,0.2447);
glVertex2f(0.3998,0.2445);
glVertex2f(0.4007,0.2445);
glVertex2f(0.4010,0.2447);
glVertex2f(0.4015,0.2451);
glVertex2f(0.4017,0.2455);
glVertex2f(0.4019,0.2461);
glVertex2f(0.4019,0.2471);
glVertex2f(0.4017,0.2477);
glVertex2f(0.4015,0.2480);
glVertex2f(0.4010,0.2485);
glVertex2f(0.4007,0.2487);
glVertex2f(0.3998,0.2487);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4000,0.2485);
glVertex2f(0.3994,0.2483);
glVertex2f(0.3991,0.2477);
glVertex2f(0.3989,0.2471);
glVertex2f(0.3989,0.2461);
glVertex2f(0.3991,0.2455);
glVertex2f(0.3994,0.2449);
glVertex2f(0.4000,0.2447);
glVertex2f(0.4005,0.2447);
glVertex2f(0.4010,0.2449);
glVertex2f(0.4015,0.2455);
glVertex2f(0.4017,0.2461);
glVertex2f(0.4017,0.2471);
glVertex2f(0.4015,0.2477);
glVertex2f(0.4010,0.2483);
glVertex2f(0.4005,0.2485);
glVertex2f(0.4000,0.2485);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4061,0.2445);
glVertex2f(0.4061,0.2487);
glVertex2f(0.4059,0.2487);
glVertex2f(0.4059,0.2451);
glVertex2f(0.4033,0.2487);
glVertex2f(0.4033,0.2445);
glVertex2f(0.4035,0.2445);
glVertex2f(0.4035,0.2480);
glVertex2f(0.4061,0.2445);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4373,0.2451);
glVertex2f(0.4377,0.2447);
glVertex2f(0.4383,0.2445);
glVertex2f(0.4391,0.2445);
glVertex2f(0.4397,0.2447);
glVertex2f(0.4401,0.2451);
glVertex2f(0.4401,0.2457);
glVertex2f(0.4399,0.2461);
glVertex2f(0.4395,0.2465);
glVertex2f(0.4391,0.2467);
glVertex2f(0.4381,0.2471);
glVertex2f(0.4377,0.2473);
glVertex2f(0.4375,0.2477);
glVertex2f(0.4375,0.2480);
glVertex2f(0.4377,0.2483);
glVertex2f(0.4383,0.2485);
glVertex2f(0.4391,0.2485);
glVertex2f(0.4395,0.2483);
glVertex2f(0.4397,0.2480);
glVertex2f(0.4401,0.2480);
glVertex2f(0.4397,0.2485);
glVertex2f(0.4391,0.2487);
glVertex2f(0.4383,0.2487);
glVertex2f(0.4377,0.2485);
glVertex2f(0.4373,0.2480);
glVertex2f(0.4373,0.2477);
glVertex2f(0.4375,0.2473);
glVertex2f(0.4377,0.2471);
glVertex2f(0.4381,0.2469);
glVertex2f(0.4391,0.2465);
glVertex2f(0.4395,0.2463);
glVertex2f(0.4397,0.2461);
glVertex2f(0.4399,0.2457);
glVertex2f(0.4399,0.2451);
glVertex2f(0.4397,0.2449);
glVertex2f(0.4391,0.2447);
glVertex2f(0.4383,0.2447);
glVertex2f(0.4379,0.2449);
glVertex2f(0.4377,0.2451);
glVertex2f(0.4373,0.2451);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4427,0.2487);
glVertex2f(0.4411,0.2445);
glVertex2f(0.4413,0.2445);
glVertex2f(0.4427,0.2480);
glVertex2f(0.4442,0.2445);
glVertex2f(0.4444,0.2445);
glVertex2f(0.4427,0.2487);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4418,0.2457);
glVertex2f(0.4438,0.2457);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4415,0.2455);
glVertex2f(0.4440,0.2455);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4454,0.2451);
glVertex2f(0.4458,0.2447);
glVertex2f(0.4464,0.2445);
glVertex2f(0.4472,0.2445);
glVertex2f(0.4478,0.2447);
glVertex2f(0.4482,0.2451);
glVertex2f(0.4482,0.2457);
glVertex2f(0.4480,0.2461);
glVertex2f(0.4476,0.2465);
glVertex2f(0.4472,0.2467);
glVertex2f(0.4462,0.2471);
glVertex2f(0.4458,0.2473);
glVertex2f(0.4456,0.2477);
glVertex2f(0.4456,0.2480);
glVertex2f(0.4458,0.2483);
glVertex2f(0.4464,0.2485);
glVertex2f(0.4472,0.2485);
glVertex2f(0.4476,0.2483);
glVertex2f(0.4478,0.2480);
glVertex2f(0.4482,0.2480);
glVertex2f(0.4478,0.2485);
glVertex2f(0.4472,0.2487);
glVertex2f(0.4464,0.2487);
glVertex2f(0.4458,0.2485);
glVertex2f(0.4454,0.2480);
glVertex2f(0.4454,0.2477);
glVertex2f(0.4456,0.2473);
glVertex2f(0.4458,0.2471);
glVertex2f(0.4462,0.2469);
glVertex2f(0.4472,0.2465);
glVertex2f(0.4476,0.2463);
glVertex2f(0.4478,0.2461);
glVertex2f(0.4480,0.2457);
glVertex2f(0.4480,0.2451);
glVertex2f(0.4478,0.2449);
glVertex2f(0.4472,0.2447);
glVertex2f(0.4464,0.2447);
glVertex2f(0.4460,0.2449);
glVertex2f(0.4458,0.2451);
glVertex2f(0.4454,0.2451);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4498,0.2445);
glVertex2f(0.4498,0.2487);
glVertex2f(0.4496,0.2487);
glVertex2f(0.4496,0.2445);
glVertex2f(0.4498,0.2445);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4498,0.2461);
glVertex2f(0.4525,0.2487);
glVertex2f(0.4523,0.2487);
glVertex2f(0.4498,0.2463);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4505,0.2469);
glVertex2f(0.4523,0.2445);
glVertex2f(0.4525,0.2445);
glVertex2f(0.4507,0.2469);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4551,0.2487);
glVertex2f(0.4535,0.2445);
glVertex2f(0.4537,0.2445);
glVertex2f(0.4551,0.2480);
glVertex2f(0.4565,0.2445);
glVertex2f(0.4567,0.2445);
glVertex2f(0.4551,0.2487);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4541,0.2457);
glVertex2f(0.4561,0.2457);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4539,0.2455);
glVertex2f(0.4563,0.2455);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4588,0.2485);
glVertex2f(0.4588,0.2445);
glVertex2f(0.4590,0.2445);
glVertex2f(0.4590,0.2485);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4602,0.2485);
glVertex2f(0.4575,0.2485);
glVertex2f(0.4575,0.2487);
glVertex2f(0.4602,0.2487);
glVertex2f(0.4602,0.2485);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4642,0.2455);
glVertex2f(0.4640,0.2455);
glVertex2f(0.4638,0.2451);
glVertex2f(0.4636,0.2449);
glVertex2f(0.4632,0.2447);
glVertex2f(0.4624,0.2447);
glVertex2f(0.4620,0.2449);
glVertex2f(0.4616,0.2455);
glVertex2f(0.4614,0.2461);
glVertex2f(0.4614,0.2471);
glVertex2f(0.4616,0.2477);
glVertex2f(0.4620,0.2483);
glVertex2f(0.4624,0.2485);
glVertex2f(0.4632,0.2485);
glVertex2f(0.4636,0.2483);
glVertex2f(0.4638,0.2480);
glVertex2f(0.4640,0.2477);
glVertex2f(0.4642,0.2477);
glVertex2f(0.4640,0.2480);
glVertex2f(0.4636,0.2485);
glVertex2f(0.4632,0.2487);
glVertex2f(0.4624,0.2487);
glVertex2f(0.4620,0.2485);
glVertex2f(0.4616,0.2480);
glVertex2f(0.4614,0.2477);
glVertex2f(0.4612,0.2471);
glVertex2f(0.4612,0.2461);
glVertex2f(0.4614,0.2455);
glVertex2f(0.4616,0.2451);
glVertex2f(0.4620,0.2447);
glVertex2f(0.4624,0.2445);
glVertex2f(0.4632,0.2445);
glVertex2f(0.4636,0.2447);
glVertex2f(0.4640,0.2451);
glVertex2f(0.4642,0.2455);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4656,0.2445);
glVertex2f(0.4656,0.2487);
glVertex2f(0.4658,0.2487);
glVertex2f(0.4658,0.2445);
glVertex2f(0.4656,0.2445);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4685,0.2487);
glVertex2f(0.4683,0.2487);
glVertex2f(0.4683,0.2445);
glVertex2f(0.4685,0.2445);
glVertex2f(0.4685,0.2487);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4658,0.2467);
glVertex2f(0.4683,0.2467);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4658,0.2465);
glVertex2f(0.4683,0.2465);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4701,0.2487);
glVertex2f(0.4701,0.2445);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4703,0.2485);
glVertex2f(0.4703,0.2447);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4701,0.2487);
glVertex2f(0.4725,0.2487);
glVertex2f(0.4725,0.2485);
glVertex2f(0.4703,0.2485);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4703,0.2467);
glVertex2f(0.4715,0.2467);
glVertex2f(0.4715,0.2465);
glVertex2f(0.4703,0.2465);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4703,0.2447);
glVertex2f(0.4725,0.2447);
glVertex2f(0.4725,0.2445);
glVertex2f(0.4701,0.2445);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4768,0.2445);
glVertex2f(0.4757,0.2480);
glVertex2f(0.4747,0.2445);
glVertex2f(0.4736,0.2487);
glVertex2f(0.4738,0.2487);
glVertex2f(0.4747,0.2451);
glVertex2f(0.4757,0.2487);
glVertex2f(0.4768,0.2451);
glVertex2f(0.4778,0.2487);
glVertex2f(0.4780,0.2487);
glVertex2f(0.4768,0.2445);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4804,0.2487);
glVertex2f(0.4788,0.2445);
glVertex2f(0.4790,0.2445);
glVertex2f(0.4804,0.2480);
glVertex2f(0.4819,0.2445);
glVertex2f(0.4821,0.2445);
glVertex2f(0.4804,0.2487);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4794,0.2457);
glVertex2f(0.4814,0.2457);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4792,0.2455);
glVertex2f(0.4816,0.2455);
glEnd();
glBegin(3); // GL_LINE_STRIP
glVertex2f(0.4861,0.2445);
glVertex2f(0.4861,0.2487);
glVertex2f(0.4859,0.2487);
glVertex2f(0.4859,0.2451);
glVertex2f(0.4833,0.2487);
glVertex2f(0.4833,0.2445);
glVertex2f(0.4835,0.2445);
glVertex2f(0.4835,0.2480);
glVertex2f(0.4861,0.2445);
glEnd();
//WT_Font_Extension
//  cannonical_name=SansSerif
setFont(274,2,0,0,0,1024,0,0,0,"SansSerif"); // height, pitch, bold, italic, underlined, width_scale, flags, oblique, rotation
drawText(0.405465,-0.310087,"A-02");
setFont(68,2,0,0,0,1024,0,0,0,"Arial"); // height, pitch, bold, italic, underlined, width_scale, flags, oblique, rotation
drawText(0.429943,-0.275480,"JAN.  2003");
drawText(0.429943,-0.260779,"NRB");
drawText(0.429943,-0.248329,"JDP");
setFont(102,2,0,0,0,1024,0,0,0,"Arial"); // height, pitch, bold, italic, underlined, width_scale, flags, oblique, rotation
drawText(0.373672,-0.180945,"EXTERIOR");
drawText(0.373672,-0.189386,"ELEVATIONS");
drawText(0.373672,-0.028382,"INTERNATIONAL ROAD DYNAMICS");
drawText(0.373672,-0.036822,"ADDITION - PHASE1");
drawText(0.373672,-0.045263,"321 FIRST ST.");
drawText(0.373672,-0.053703,"SASKATOON");
drawText(0.418689,-0.053703,",  ");
drawText(0.424738,-0.053703,"SK");
drawText(0.434374,-0.053703,"  ");
drawText(0.438454,-0.053703,"99999");
drawText(0.373672,-0.132412,"ALLAN CONSTRUCTION LTD.");
drawText(0.373672,-0.140852,"123 MAIN ST.");
drawText(0.373672,-0.149293,"SASKATOON");
drawText(0.418689,-0.149293,",  ");
drawText(0.424738,-0.149293,"SK");
drawText(0.434374,-0.149293,"  ");
drawText(0.438454,-0.149293,"99999");
glEndList();
//########################################################################
//# Autocad w2d Drawing to OpenGL                                         
//# This file can be included into an OpenGL app or used by pvbrowser (R) 
//# (C) Lehrig Software Engineering 2008                                  
//#                                                                       
//# minimal: GLuint listarray[5];                                        
//#                                                                       
//########################################################################
