BuildingType
    name = "BLD_INDUSTRY_CENTER"
    description = "BLD_INDUSTRY_CENTER_DESC"
    buildcost = 75 * [[BUILDING_COST_MULTIPLIER]]
    buildtime = 5
    location = And [
        Planet
        Not Contains Building name = "BLD_INDUSTRY_CENTER"
        OwnedBy empire = Source.Owner
        TargetPopulation low = 1
    ]
    enqueuelocation = [[ENQUEUE_BUILD_ONE_PER_PLANET]]
    effectsgroups = [
        [[SPECIES_LIKES_OR_DISLIKES_BUILDING_STABILITY_EFFECTS]]
    
        // Defining the better effect first simplifies the definition.
        // Activation no longer excludes the availibity of the improved effect, thus ensuring
        // lower effects are not lost on planets lacking the higher stability demand for the
        // improved effects.
        // The stacking group not only ensures that multiple centers don't stack, but also that
        // only the best possible effect is used.
        EffectsGroup
            scope = And [
                Planet
                OwnedBy empire = Source.Owner
                Happiness low = (NamedReal name = "BLD_INDUSTRY_CENTER_3_MIN_STABILITY" value = 12)
                ResourceSupplyConnected empire = Source.Owner condition = Source
                Focus type = "FOCUS_INDUSTRY"
            ]
            activation = OwnerHasTech name = "PRO_INDUSTRY_CENTER_III"
            stackinggroup = "INDUSTRY_CENTER_STACK"
            effects = SetTargetIndustry value = Value + Target.Population
                        * (NamedReal name = "BLD_INDUSTRY_CENTER_3_TARGET_INDUSTRY_PERPOP"
                                     value = 0.75 * [[INDUSTRY_PER_POP]])

        EffectsGroup
            scope = And [
                Planet
                OwnedBy empire = Source.Owner
                Happiness low = (NamedReal name = "BLD_INDUSTRY_CENTER_2_MIN_STABILITY" value = 10)
                ResourceSupplyConnected empire = Source.Owner condition = Source
                Focus type = "FOCUS_INDUSTRY"
            ]
            activation = OwnerHasTech name = "PRO_INDUSTRY_CENTER_II"
            stackinggroup = "INDUSTRY_CENTER_STACK"
            effects = SetTargetIndustry value = Value + Target.Population
                        * (NamedReal name = "BLD_INDUSTRY_CENTER_2_TARGET_INDUSTRY_PERPOP"
                                     value = 0.5 * [[INDUSTRY_PER_POP]])

        EffectsGroup
            scope = And [
                Planet
                OwnedBy empire = Source.Owner
                Happiness low = (NamedReal name = "BLD_INDUSTRY_CENTER_1_MIN_STABILITY" value = 8)
                Focus type = "FOCUS_INDUSTRY"
                ResourceSupplyConnected empire = Source.Owner condition = Source
            ]
            activation = OwnerHasTech name = "PRO_INDUSTRY_CENTER_I"
            stackinggroup = "INDUSTRY_CENTER_STACK"
            effects = SetTargetIndustry value = Value + Target.Population
                        * (NamedReal name = "BLD_INDUSTRY_CENTER_1_TARGET_INDUSTRY_PERPOP"
                                     value = 0.25 * [[INDUSTRY_PER_POP]])
    ]
    icon = "icons/tech/industrial_centre_ii.png"

#include "/scripting/common/enqueue.macros"
#include "/scripting/common/base_prod.macros"
#include "/scripting/buildings/buildings.macros"
