Description: We have to convert upstream's WAV files to oggs for use in
 angband, so we also have to edit the sound.cfg file accordingly.
Author: Chris Carr <rantingman@gmail.com>
Forwarded: not-needed
--- a/sound.cfg
+++ b/sound.cfg
@@ -6,7 +6,7 @@
 # <event name> = <sample-names seperated by spaces>
 #
 # Example:
-# hit = hit.wav hit1.wav
+# hit = hit.ogg hit1.ogg
 #
 
 #
@@ -31,481 +31,481 @@
 #
 
 # Town during the day.
-ambient_day = amb_thunder_rain.wav
+ambient_day = amb_thunder_rain.ogg
 
 # Town during the night.
-ambient_nite = amb_guitar_chord.wav amb_thunder_roll.wav
+ambient_nite = amb_guitar_chord.ogg amb_thunder_roll.ogg
 
 # Dungeon levels 1-20 (50'-1000')
-ambient_dng1 = amb_door_iron.wav amb_bell_metal1.wav
+ambient_dng1 = amb_door_iron.ogg amb_bell_metal1.ogg
 
 # Dungeon levels 21-40 (1050'-2000')
-ambient_dng2 = amb_bell_tibet1.wav amb_bell_metal2.wav amb_gong_strike.wav
+ambient_dng2 = amb_bell_tibet1.ogg amb_bell_metal2.ogg amb_gong_strike.ogg
 
 # Dungeon levels 41-60 (2050'-3000')
-ambient_dng3 = amb_bell_tibet2.wav amb_dungeon_echo.wav amb_pulse_low.wav
+ambient_dng3 = amb_bell_tibet2.ogg amb_dungeon_echo.ogg amb_pulse_low.ogg
 
 # Dungeon levels 61-80 (3050'-4000')
-ambient_dng4 = amb_bell_tibet3.wav amb_dungeon_echowet.wav amb_gong_undertone.wav
+ambient_dng4 = amb_bell_tibet3.ogg amb_dungeon_echowet.ogg amb_gong_undertone.ogg
 
 # Dungeon levels 81 and beyond (4050'-)
-ambient_dng5 = amb_door_doom.wav amb_gong_chinese.wav amb_gong_low.wav
+ambient_dng5 = amb_door_doom.ogg amb_gong_chinese.ogg amb_gong_low.ogg
 
 #
 # Store sounds
 #
 
 # The shopkeep bought a worthless item.
-store1 = sto_man_hey.wav
+store1 = sto_man_hey.ogg
 
 # The shopkeep paid too much for an item.
-store2 = id_bad_dang.wav
+store2 = id_bad_dang.ogg
 
 # The shopkeep got away with a good bargain.
-store3 = sto_man_haha.wav
+store3 = sto_man_haha.ogg
 
 # The shopkeep got away with a great bargain.
-store4 = sto_man_whoohaha.wav
+store4 = sto_man_whoohaha.ogg
 
 # You make a normal transaction (buying or selling).
-store5 = sto_coins_countertop.wav sto_bell_register1.wav sto_bell_register2.wav
+store5 = sto_coins_countertop.ogg sto_bell_register1.ogg sto_bell_register2.ogg
 
 # You enter a store.
-store_enter = sto_bell_desk.wav sto_bell_ding.wav sto_bell_dingaling.wav sto_bell_jingles.wav sto_bell_ringing.wav sto_bell_shop.wav
+store_enter = sto_bell_desk.ogg sto_bell_ding.ogg sto_bell_dingaling.ogg sto_bell_jingles.ogg sto_bell_ringing.ogg sto_bell_shop.ogg
 
 # You enter your home.
-store_home = plm_door_entrance.wav
+store_home = plm_door_entrance.ogg
 
 # You leave a store.
-store_leave = plm_door_bolt.wav
+store_leave = plm_door_bolt.ogg
 
 #
 # Player sounds - combat
 #
 
 # You succeed in a melee attack against a monster.
-hit = plc_hit_hay.wav plc_hit_body.wav
+hit = plc_hit_hay.ogg plc_hit_body.ogg
 
 # It was a good hit!
-hit_good = plc_hit_anvil.wav
+hit_good = plc_hit_anvil.ogg
 
 # It was a great hit!
-hit_great = plc_hit_groan.wav
+hit_great = plc_hit_groan.ogg
 
 # It was a superb hit!
-hit_superb = plc_hit_grunt.wav
+hit_superb = plc_hit_grunt.ogg
 
 # It was a *GREAT* hit!
-hit_hi_great = plc_hit_grunt2.wav
+hit_hi_great = plc_hit_grunt2.ogg
 
 # It was a *SUPERB* hit!
-hit_hi_superb = plc_hit_anvil2.wav
+hit_hi_superb = plc_hit_anvil2.ogg
 
 # You miss a melee attack against a monster.
-miss = plc_miss_arrow2.wav
+miss = plc_miss_arrow2.ogg
 
 # You fire a missile.
-shoot = plc_miss_swish.wav plc_miss_arrow.wav
+shoot = plc_miss_swish.ogg plc_miss_arrow.ogg
 
 # You hit something with a missile.
-shoot_hit = plc_hit_arrow.wav
+shoot_hit = plc_hit_arrow.ogg
 
 # You receive a hitpoint warning.
-hitpoint_warn = plc_bell_warn.wav
+hitpoint_warn = plc_bell_warn.ogg
 
 # You die.
-death = plc_die_laugh.wav
+death = plc_die_laugh.ogg
 
 #
 # Player sounds - status changes
 #
 
 # You become blind.
-blind = pls_tone_conk.wav
+blind = pls_tone_conk.ogg
 
 # You become confused.
-confused = pls_man_ugh.wav
+confused = pls_man_ugh.ogg
 
 # You become poisoned.
-poisoned = pls_tone_guiro.wav
+poisoned = pls_tone_guiro.ogg
 
 # You become afraid.
-afraid = pls_man_yell.wav
+afraid = pls_man_yell.ogg
 
 # You become paralyzed.
-paralyzed = pls_man_gulp_new.wav
+paralyzed = pls_man_gulp_new.ogg
 
 # You feel drugged (chaos effects).
-drugged = pls_breathe_in.wav
+drugged = pls_breathe_in.ogg
 
 # You become slower.
-slow = pls_man_sigh.wav
+slow = pls_man_sigh.ogg
 
 # You become stunned.
-stun = pls_bell_mute.wav
+stun = pls_bell_mute.ogg
 
 # You suffer a cut.
-cut = pls_man_argoh.wav
+cut = pls_man_argoh.ogg
 
 # A stat is drained
-drain_stat = pls_tone_headstock.wav
+drain_stat = pls_tone_headstock.ogg
 
 # You recover from a condition (blind, confused, etc.)
-recover = pls_bell_chime_new.wav
+recover = pls_bell_chime_new.ogg
 
 # You become faster.
-speed = pls_bell_sustain.wav
+speed = pls_bell_sustain.ogg
 
 # You attain a mystic shield.
-shield = pls_bell_bowl.wav
+shield = pls_bell_bowl.ogg
 
 # You become blessed.
-blessed = sum_angel_song.wav
+blessed = sum_angel_song.ogg
 
 # You feel heroic.
-hero = pls_tone_goblet.wav
+hero = pls_tone_goblet.ogg
 
 # You become berserk.
-berserk = pls_man_scream2.wav
+berserk = pls_man_scream2.ogg
 
 # You feel protected from evil.
-prot_evil = pls_bell_glass.wav
+prot_evil = pls_bell_glass.ogg
 
 # You feel invulnerable. (does any item/spell do this anymore?)
-invuln = pls_tone_blurk.wav
+invuln = pls_tone_blurk.ogg
 
 # You can see invisible things.
-see_invis = pls_tone_clave6.wav
+see_invis = pls_tone_clave6.ogg
 
 # You can see the infrared spectrum
-infrared = pls_tone_clavelo8.wav
+infrared = pls_tone_clavelo8.ogg
 
 # You become resistant to acid.
-res_acid = pls_man_sniff.wav
+res_acid = pls_man_sniff.ogg
 
 # You become resistant to electricity.
-res_elec = pls_tone_elec.wav
+res_elec = pls_tone_elec.ogg
 
 # You become resistant to fire.
-res_fire = pls_tone_scrape.wav
+res_fire = pls_tone_scrape.ogg
 
 # You become resistant to cold.
-res_cold = pls_tone_stick.wav
+res_cold = pls_tone_stick.ogg
 
 # You become resistant to poison.
-res_pois = pls_man_spit.wav
+res_pois = pls_man_spit.ogg
 
 # You become hungry.
-hungry = pls_man_sob.wav
+hungry = pls_man_sob.ogg
 
 #
 # Player sounds - misc.
 #
 
 # You pick up money worth less than 200 au.
-money1 = plm_coins_light.wav plm_coins_shake.wav
+money1 = plm_coins_light.ogg plm_coins_shake.ogg
 
 # You pick up money worth between 200 and 600 au.
-money2 = plm_chain_light.wav plm_coins_pour.wav
+money2 = plm_chain_light.ogg plm_coins_pour.ogg
 
 # You pick up money worth 600 au or more.
-money3 = plm_coins_dump.wav
+money3 = plm_coins_dump.ogg
 
 # You (or a monster) drop something on the ground.
-drop = plm_drop_boot.wav
+drop = plm_drop_boot.ogg
 
 # You gain (or regain) a level.
-level = plm_levelup.wav
+level = plm_levelup.ogg
 
 # You successfully study a spell or prayer.
-study = plm_book_pageturn.wav
+study = plm_book_pageturn.ogg
 
 # You teleport or phase door.
-teleport = plm_chimes_jangle.wav
+teleport = plm_chimes_jangle.ogg
 
 # You quaff a potion.
-quaff = plm_bottle_clinks.wav plm_cork_pop.wav plm_cork_squeak.wav
+quaff = plm_bottle_clinks.ogg plm_cork_pop.ogg plm_cork_squeak.ogg
 
 # You zap a rod.
-zap_rod = plm_zap_rod.wav
+zap_rod = plm_zap_rod.ogg
 
 # You take a step.  (unimplemented)
 walk =
 
 # You teleport someone else away.
-tpother = plm_chimes_jangle.wav
+tpother = plm_chimes_jangle.ogg
 
 # You bump into a wall or door.
-hitwall = plm_wood_thud.wav
+hitwall = plm_wood_thud.ogg
 
 # You eat something.
-eat = plm_eat_bite.wav
+eat = plm_eat_bite.ogg
 
 # You successfully dig through something.
-dig = plm_metal_clank.wav
+dig = plm_metal_clank.ogg
 
 # You open a door.
-opendoor = plm_door_bolt.wav plm_door_creak.wav plm_door_dungeon.wav plm_door_entrance.wav plm_door_open.wav plm_door_opening.wav plm_door_rusty.wav plm_door_squeaky.wav
+opendoor = plm_door_bolt.ogg plm_door_creak.ogg plm_door_dungeon.ogg plm_door_entrance.ogg plm_door_open.ogg plm_door_opening.ogg plm_door_rusty.ogg plm_door_squeaky.ogg
 
 # You shut a door.
-shutdoor = plm_bang_dumpster.wav plm_cabinet_shut.wav plm_close_hatch.wav plm_door_creakshut.wav plm_door_latch.wav plm_door_shut.wav plm_door_slam.wav
+shutdoor = plm_bang_dumpster.ogg plm_cabinet_shut.ogg plm_close_hatch.ogg plm_door_creakshut.ogg plm_door_latch.ogg plm_door_shut.ogg plm_door_slam.ogg
 
 # You teleport from a level (including via recall).
-tplevel = sum_bell_crystal.wav
+tplevel = sum_bell_crystal.ogg
 
 # Default "bell" sound for system messages.
-bell = plm_jar_ding.wav
+bell = plm_jar_ding.ogg
 
 # You try to open something that's not a door.
-nothing_to_open = plm_click_switch2.wav plm_door_knob.wav
+nothing_to_open = plm_click_switch2.ogg plm_door_knob.ogg
 
 # You fail to pick a lock.
-lockpick_fail = plm_click_dry.wav plm_click_switch.wav plm_click_wood.wav plm_door_echolock.wav plm_door_wooden.wav
+lockpick_fail = plm_click_dry.ogg plm_click_switch.ogg plm_click_wood.ogg plm_door_echolock.ogg plm_door_wooden.ogg
 
 # You pick a lock.
-lockpick = plm_break_wood.wav plm_cabinet_open.wav plm_chest_unlatch.wav plm_lock_case.wav plm_lock_distant.wav plm_open_case.wav
+lockpick = plm_break_wood.ogg plm_cabinet_open.ogg plm_chest_unlatch.ogg plm_lock_case.ogg plm_lock_distant.ogg plm_open_case.ogg
 
 # You disarm a trap.
-disarm = plm_bang_ceramic.wav plm_chest_latch.wav plm_click_switch3.wav
+disarm = plm_bang_ceramic.ogg plm_chest_latch.ogg plm_click_switch3.ogg
 
 # You go up stairs.
-stairs_up = plm_floor_creak2.wav
+stairs_up = plm_floor_creak2.ogg
 
 # You go down stairs.
-stairs_down = plm_floor_creak.wav
+stairs_down = plm_floor_creak.ogg
 
 # You activate an artifact.
-act_artifact = plm_aim_wand.wav
+act_artifact = plm_aim_wand.ogg
 
 # You use a staff.
-use_staff = plm_use_staff.wav
+use_staff = plm_use_staff.ogg
 
 # An object is destroyed.
-destroy = plm_bang_metal.wav plm_break_canister.wav plm_break_glass.wav plm_break_glass2.wav plm_break_plates.wav plm_break_shatter.wav plm_break_smash.wav plm_glass_breaking.wav plm_glass_break.wav plm_glass_smashing.wav
+destroy = plm_bang_metal.ogg plm_break_canister.ogg plm_break_glass.ogg plm_break_glass2.ogg plm_break_plates.ogg plm_break_shatter.ogg plm_break_smash.ogg plm_glass_breaking.ogg plm_glass_break.ogg plm_glass_smashing.ogg
 
 # You wield or take off something.
-wield = plm_metal_sharpen.wav
+wield = plm_metal_sharpen.ogg
 
 # You wield a cursed item.
-cursed = pls_man_oooh.wav
+cursed = pls_man_oooh.ogg
 
 # You notice something (generic notice)
-notice = id_bad_hmm.wav 
+notice = id_bad_hmm.ogg 
 
 # You notice something about your equipment or inventory.
-pseudo_id = id_good_hmm.wav 
+pseudo_id = id_good_hmm.ogg 
 
 # You successfully cast a spell.
-cast_spell = plm_spell1.wav plm_spell2.wav plm_spell3.wav
+cast_spell = plm_spell1.ogg plm_spell2.ogg plm_spell3.ogg
 
 # You successfully pray a prayer.
-pray_prayer = sum_angel_song.wav
+pray_prayer = sum_angel_song.ogg
 
 #
 # Monster Sounds - combat
 #
 
 # A monster flees in terror.
-flee = mco_creature_yelp.wav
+flee = mco_creature_yelp.ogg
 
 # A monster is killed.
-kill = mco_howl_croak.wav mco_howl_deep.wav mco_howl_distressed.wav mco_howl_high.wav mco_howl_long.wav
+kill = mco_howl_croak.ogg mco_howl_deep.ogg mco_howl_distressed.ogg mco_howl_high.ogg mco_howl_long.ogg
 
 # A unique is killed.
-kill_unique = sum_ghost_wail.wav
+kill_unique = sum_ghost_wail.ogg
 
 # Morgoth, Lord of Darkness is killed.
-kill_king = amb_guitar_chord.wav
+kill_king = amb_guitar_chord.ogg
 
 # Attack - hit
-mon_hit = mco_hit_whip.wav
+mon_hit = mco_hit_whip.ogg
 
 # Attack - touch
-mon_touch = mco_click_vibra.wav
+mon_touch = mco_click_vibra.ogg
 
 # Attack - punch
-mon_punch = mco_squish_snap.wav
+mon_punch = mco_squish_snap.ogg
 
 # Attack - kick
-mon_kick = mco_rubber_thud.wav
+mon_kick = mco_rubber_thud.ogg
 
 # Attack - claw
-mon_claw = mco_ceramic_trill.wav mco_scurry_dry.wav
+mon_claw = mco_ceramic_trill.ogg mco_scurry_dry.ogg
 
 # Attack - bite
-mon_bite = mco_snarl_short.wav  mco_bite_crunch.wav  mco_bite_soft.wav  mco_bite_munch.wav  mco_bite_long.wav  mco_bite_short.wav  mco_bite_gnash.wav  mco_bite_chomp.wav  mco_bite_regular.wav  mco_bite_small.wav  mco_bite_dainty.wav  mco_bite_hard.wav  mco_bite_chew.wav
+mon_bite = mco_snarl_short.ogg  mco_bite_crunch.ogg  mco_bite_soft.ogg  mco_bite_munch.ogg  mco_bite_long.ogg  mco_bite_short.ogg  mco_bite_gnash.ogg  mco_bite_chomp.ogg  mco_bite_regular.ogg  mco_bite_small.ogg  mco_bite_dainty.ogg  mco_bite_hard.ogg  mco_bite_chew.ogg
 
 # Attack - sting
-mon_sting = mco_castanet_trill.wav mco_tube_hit.wav
+mon_sting = mco_castanet_trill.ogg mco_tube_hit.ogg
 
 # Attack - butt
-mon_butt = mco_cuica_rubbing.wav mco_thud_crash.wav
+mon_butt = mco_cuica_rubbing.ogg mco_thud_crash.ogg
 
 # Attack - crush
-mon_crush = mco_dino_low.wav mco_squish_hit.wav
+mon_crush = mco_dino_low.ogg mco_squish_hit.ogg
 
 # Attack - engulf
-mon_engulf = mco_dino_talk.wav mco_dino_yawn.wav
+mon_engulf = mco_dino_talk.ogg mco_dino_yawn.ogg
 
 # Attack - crawl
-mon_crawl = mco_card_shuffle.wav mco_shake_roll.wav
+mon_crawl = mco_card_shuffle.ogg mco_shake_roll.ogg
 
 # Attack - drool
-mon_drool = mco_creature_choking.wav mco_liquid_squirt.wav
+mon_drool = mco_creature_choking.ogg mco_liquid_squirt.ogg
 
 # Attack - spit
-mon_spit = mco_attack_spray.wav
+mon_spit = mco_attack_spray.ogg
 
 # Attack - gaze
-mon_gaze = mco_thoing_backwards.wav
+mon_gaze = mco_thoing_backwards.ogg
 
 # Attack - wail
-mon_wail = mco_dino_low.wav
+mon_wail = mco_dino_low.ogg
 
 # Attack - release spores
-mon_spore = mco_dub_wobble.wav mco_spray_long.wav
+mon_spore = mco_dub_wobble.ogg mco_spray_long.ogg
 
 # Attack - beg for money
-mon_beg = mco_man_mumble.wav
+mon_beg = mco_man_mumble.ogg
 
 # Attack - insult
-mon_insult = mco_strange_thwoink.wav
+mon_insult = mco_strange_thwoink.ogg
 
 # Attack - moan
-mon_moan = mco_strange_music.wav
+mon_moan = mco_strange_music.ogg
 
 # Attack - shriek
-mon_shriek = mco_mouse_squeaks.wav
+mon_shriek = mco_mouse_squeaks.ogg
 
 # Spell - create traps
-mon_create_trap = mco_thoing_deep.wav
+mon_create_trap = mco_thoing_deep.ogg
 
 # Spell - cause fear
-mon_cast_fear = mco_creature_groan.wav mco_dino_slur.wav
+mon_cast_fear = mco_creature_groan.ogg mco_dino_slur.ogg
 
 # Multiply (breed explosively)
-multiply = mco_frog_trill.wav
+multiply = mco_frog_trill.ogg
 
 #
 # Summons
 #
 
 # Summon one or more monsters.
-summon_monster = sum_chime_jangle.wav
+summon_monster = sum_chime_jangle.ogg
 
 # Summon angels.
-summon_angel = sum_angel_song.wav
+summon_angel = sum_angel_song.ogg
 
 # Summon undead.
-summon_undead = sum_ghost_oooo.wav
+summon_undead = sum_ghost_oooo.ogg
 
 # Summon animals.
-summon_animal = sum_lion_growl.wav
+summon_animal = sum_lion_growl.ogg
 
 # Summon spiders.
-summon_spider = sum_piano_scrape.wav
+summon_spider = sum_piano_scrape.ogg
 
 # Summon hounds.
-summon_hound = sum_lion_growl.wav
+summon_hound = sum_lion_growl.ogg
 
 # Summon hydras.
-summon_hydra = sum_piano_scrape.wav
+summon_hydra = sum_piano_scrape.ogg
 
 # Summon demons.
-summon_demon = sum_ghost_wail.wav sum_laugh_evil2.wav
+summon_demon = sum_ghost_wail.ogg sum_laugh_evil2.ogg
 
 # Summon dragon.
-summon_dragon = sum_piano_scrape.wav
+summon_dragon = sum_piano_scrape.ogg
 
 # Summon greater undead.
-summon_gr_undead = sum_ghost_moan.wav
+summon_gr_undead = sum_ghost_moan.ogg
 
 # Summon greater dragons.
-summon_gr_dragon = sum_gong_temple.wav
+summon_gr_dragon = sum_gong_temple.ogg
 
 # Summon greater demons.
-summon_gr_demon = sum_ghost_moan.wav
+summon_gr_demon = sum_ghost_moan.ogg
 
 # Summon Ringwraiths.
-summon_ringwraith = sum_bell_hand.wav
+summon_ringwraith = sum_bell_hand.ogg
 
 # Summon uniques.
-summon_unique = sum_bell_tone.wav
+summon_unique = sum_bell_tone.ogg
 
 #
 # Breath weapons
 #
 
 # Breathe frost.
-breathe_frost = mco_attack_breath.wav
+breathe_frost = mco_attack_breath.ogg
 
 # Breathe electricity.
-breathe_elec = mco_attack_breath.wav 
+breathe_elec = mco_attack_breath.ogg 
 
 # Breathe acid.
-breathe_acid = mco_attack_breath.wav  
+breathe_acid = mco_attack_breath.ogg  
 
 # Breathe gas.
-breathe_gas = mco_attack_breath.wav  
+breathe_gas = mco_attack_breath.ogg  
 
 # Breathe fire.
-breathe_fire = mco_attack_breath.wav  
+breathe_fire = mco_attack_breath.ogg  
 
 # Breathe confusion.
-breathe_confusion = mco_attack_breath.wav  
+breathe_confusion = mco_attack_breath.ogg  
 
 # Breathe disenchantment.
-breathe_disenchant = mco_attack_breath.wav  
+breathe_disenchant = mco_attack_breath.ogg  
 
 # Breathe chaos.
-breathe_chaos = mco_attack_breath.wav  
+breathe_chaos = mco_attack_breath.ogg  
 
 # Breathe shards.
-breathe_shards = mco_attack_breath.wav  
+breathe_shards = mco_attack_breath.ogg  
 
 # Breathe sound.
-breathe_sound = mco_attack_breath.wav  
+breathe_sound = mco_attack_breath.ogg  
 
 # Breathe light.
-breathe_light = mco_attack_breath.wav  
+breathe_light = mco_attack_breath.ogg  
 
 # Breathe darkness.
-breathe_dark = mco_attack_breath.wav  
+breathe_dark = mco_attack_breath.ogg  
 
 # Breathe nether.
-breathe_nether = mco_attack_breath.wav  
+breathe_nether = mco_attack_breath.ogg  
 
 # Breathe nexus.
-breathe_nexus = mco_attack_breath.wav  
+breathe_nexus = mco_attack_breath.ogg  
 
 # Breathe time.
-breathe_time = mco_attack_breath.wav  
+breathe_time = mco_attack_breath.ogg  
 
 # Breathe inertia.
-breathe_inertia = mco_attack_breath.wav  
+breathe_inertia = mco_attack_breath.ogg  
 
 # Breathe gravity.
-breathe_gravity = mco_attack_breath.wav  
+breathe_gravity = mco_attack_breath.ogg  
 
 # Breathe plasma.
-breathe_plasma = mco_attack_breath.wav  
+breathe_plasma = mco_attack_breath.ogg  
 
 # Breathe force.
-breathe_force = mco_attack_breath.wav  
+breathe_force = mco_attack_breath.ogg  
 
 # Breathe the elements (power dragon scale mail).
-breathe_elements = mco_attack_breath.wav  
+breathe_elements = mco_attack_breath.ogg  
 
 #
 # Identifying Items
 #
 
 # Identify a bad item (including bad ego items and artifacts).
-identify_bad = id_bad_aww.wav id_bad_dang.wav id_bad_hmm.wav id_bad_hmph.wav id_bad_ohh.wav
+identify_bad = id_bad_aww.ogg id_bad_dang.ogg id_bad_hmm.ogg id_bad_hmph.ogg id_bad_ohh.ogg
 
 # Identify a good ego item.
-identify_ego = id_ego_whoa.wav id_ego_woohoo.wav id_ego_yeah.wav id_ego_yeah2.wav id_ego_yes.wav
+identify_ego = id_ego_whoa.ogg id_ego_woohoo.ogg id_ego_yeah.ogg id_ego_yeah2.ogg id_ego_yes.ogg
 
 # Identify a good artifact.
-identify_art = id_good_hey.wav id_good_hey2.wav id_good_hmm.wav id_good_huh.wav id_good_ooh.wav id_good_ooo.wav id_good_wow.wav
+identify_art = id_good_hey.ogg id_good_hey2.ogg id_good_hmm.ogg id_good_huh.ogg id_good_ooh.ogg id_good_ooo.ogg id_good_wow.ogg
 
