<library>
 <addon plugin="crystalspace.mesh.loader.animesh.body">
 <skeleton name="frankie_body" skeletonfact="frankie_rig">
  <bone name="Frankie_Main">
   <properties>
    <mass value="0.3" />
   </properties>
   <colliders>
    <collidersphere radius="0.05" density="1.0" friction="10.0" elasticity="0.8" softness="0.01">
     <move x="0.0" y="0.05" z="0.0" />
    </collidersphere>
   </colliders>
  </bone>
  <bone name="CTRL_Spin">
   <properties>
    <mass value="0.35" />
   </properties>
   <colliders>
    <collidercylinder length="0.02" radius="0.1" density="1.0" friction="10.0" elasticity="0.8" softness="0.01">
     <move x="0.0" y="0.065" z="0.0" />
     <rotate rotx="0.44879896" />
    </collidercylinder>
   </colliders>
   <joint>
    <bounce x="0.2" y="0.2" z="0.2" />   
    <constraints>
     <distance x="true" y="true" z="true" />
     <angle x="false" y="false" z="false">
      <min x="-0.075" y="-0.075" z="-0.075" />
      <max x="0.075" y="0.075" z="0.075" />
     </angle>
    </constraints>
   </joint>
  </bone>
  <bone name="CTRL_Spin.M">
   <properties>
    <mass value="0.5" />
   </properties>
   <colliders>
    <collidercylinder length="0.07" radius="0.1" density="1.0" friction="10.0" elasticity="0.8" softness="0.01">
     <move x="0.0" y="0.095" z="0.0" />
    </collidercylinder>
   </colliders>
   <joint>
    <bounce x="0.2" y="0.2" z="0.2" />   
    <constraints>
     <distance x="true" y="true" z="true" />
     <angle x="false" y="false" z="false">
      <min x="-0.075" y="-0.075" z="-0.075" />
      <max x="0.075" y="0.075" z="0.075" />
     </angle>
    </constraints>
   </joint>
  </bone>
  <bone name="CTRL_RibCage">
   <properties>
    <mass value="0.5" />
   </properties>
   <colliders>
    <collidercylinder length="0.07" radius="0.1" density="1.0" friction="10.0" elasticity="0.8" softness="0.01">
     <move x="0.0" y="0.105" z="0.05" />
    </collidercylinder>
   </colliders>
   <joint>
    <bounce x="0.2" y="0.2" z="0.2" />   
    <constraints>
     <distance x="true" y="true" z="true" />
     <angle x="false" y="false" z="false">
      <min x="-0.075" y="-0.075" z="-0.075" />
      <max x="0.075" y="0.075" z="0.075" />
     </angle>
    </constraints>
   </joint>
  </bone>
  <bone name="CTRL_Head">
   <properties>
    <mass value="1.0" />
   </properties>
   <colliders>
    <collidersphere radius="0.12" density="1.0" friction="10.0" elasticity="0.8" softness="0.01">
     <move x="0.0" y="0.0" z="0.08" />
    </collidersphere>
   </colliders>
   <joint>
    <bounce x="0.2" y="0.2" z="0.2" />   
    <constraints>
     <distance x="true" y="true" z="true" />
     <angle x="false" y="false" z="false">
      <min x="-1.0" y="-1.4" z="0.0" />
      <max x="0.8" y="1.4" z="0.0" />
     </angle>
    </constraints>
   </joint>
  </bone>
  <bone name="CTRL_Pelvis">
   <properties>
    <mass value="0.1" />
   </properties>
   <colliders>
    <collidersphere radius="0.05" density="1.0" friction="10.0" elasticity="0.8" softness="0.01">
     <move x="0.0" y="0.07" z="0.05" />
    </collidersphere>
   </colliders>
   <joint>
    <bounce x="0.2" y="0.2" z="0.2" />   
    <constraints>
     <distance x="true" y="true" z="true" />
     <angle x="true" y="true" z="true" />
    </constraints>
   </joint>
  </bone>
  <bone name="Tail_1">
   <properties>
    <mass value="0.05" />
   </properties>
   <colliders>
    <collidercapsule length="0.01" radius="0.02" friction="10.0" elasticity="0.8" softness="0.01" />
   </colliders>
   <joint>
    <bounce x="0.2" y="0.2" z="0.2" />   
    <constraints>
     <distance x="true" y="true" z="true" />
     <angle x="false" y="false" z="false">
      <min x="-0.275" y="-0.275" z="-0.275" />
      <max x="0.275" y="0.275" z="0.275" />
     </angle>
    </constraints>
   </joint>
  </bone>
  <bone name="Tail_2">
   <properties>
    <mass value="0.05" />
   </properties>
   <colliders>
    <collidercapsule length="0.01" radius="0.02" friction="10.0" elasticity="0.8" softness="0.01" />
   </colliders>
   <joint>
    <bounce x="0.2" y="0.2" z="0.2" />   
    <constraints>
     <distance x="true" y="true" z="true" />
     <angle x="false" y="false" z="false">
      <min x="-0.275" y="-0.275" z="-0.275" />
      <max x="0.275" y="0.275" z="0.275" />
     </angle>
    </constraints>
   </joint>
  </bone>
  <bone name="Tail_3">
   <properties>
    <mass value="0.05" />
   </properties>
   <colliders>
    <collidercapsule length="0.01" radius="0.02" friction="10.0" elasticity="0.8" softness="0.01" />
   </colliders>
   <joint>
    <bounce x="0.2" y="0.2" z="0.2" />   
    <constraints>
     <distance x="true" y="true" z="true" />
     <angle x="false" y="false" z="false">
      <min x="-0.275" y="-0.275" z="-0.275" />
      <max x="0.275" y="0.275" z="0.275" />
     </angle>
    </constraints>
   </joint>
  </bone>
  <bone name="Tail_4">
   <properties>
    <mass value="0.05" />
   </properties>
   <colliders>
    <collidercapsule length="0.01" radius="0.02" friction="10.0" elasticity="0.8" softness="0.01" />
   </colliders>
   <joint>
    <bounce x="0.2" y="0.2" z="0.2" />   
    <constraints>
     <distance x="true" y="true" z="true" />
     <angle x="false" y="false" z="false">
      <min x="-0.275" y="-0.275" z="-0.275" />
      <max x="0.275" y="0.275" z="0.275" />
     </angle>
    </constraints>
   </joint>
  </bone>
  <bone name="Tail_5">
   <properties>
    <mass value="0.05" />
   </properties>
   <colliders>
    <collidercapsule length="0.01" radius="0.02" friction="10.0" elasticity="0.8" softness="0.01" />
   </colliders>
   <joint>
    <bounce x="0.2" y="0.2" z="0.2" />   
    <constraints>
     <distance x="true" y="true" z="true" />
     <angle x="false" y="false" z="false">
      <min x="-0.275" y="-0.275" z="-0.275" />
      <max x="0.275" y="0.275" z="0.275" />
     </angle>
    </constraints>
   </joint>
  </bone>
  <bone name="Tail_6">
   <properties>
    <mass value="0.05" />
   </properties>
   <colliders>
    <collidercapsule length="0.01" radius="0.02" friction="10.0" elasticity="0.8" softness="0.01" />
   </colliders>
   <joint>
    <bounce x="0.2" y="0.2" z="0.2" />   
    <constraints>
     <distance x="true" y="true" z="true" />
     <angle x="false" y="false" z="false">
      <min x="-0.275" y="-0.275" z="-0.275" />
      <max x="0.275" y="0.275" z="0.275" />
     </angle>
    </constraints>
   </joint>
  </bone>
  <bone name="Tail_7">
   <properties>
    <mass value="0.05" />
   </properties>
   <colliders>
    <collidercapsule length="0.01" radius="0.02" friction="10.0" elasticity="0.8" softness="0.01" />
   </colliders>
   <joint>
    <bounce x="0.2" y="0.2" z="0.2" />   
    <constraints>
     <distance x="true" y="true" z="true" />
     <angle x="false" y="false" z="false">
      <min x="-0.275" y="-0.275" z="-0.275" />
      <max x="0.275" y="0.275" z="0.275" />
     </angle>
    </constraints>
   </joint>
  </bone>
  <bone name="Tail_8">
   <properties>
    <mass value="0.05" />
   </properties>
   <colliders>
    <collidercapsule length="0.01" radius="0.02" friction="10.0" elasticity="0.8" softness="0.01" />
   </colliders>
   <joint>
    <bounce x="0.2" y="0.2" z="0.2" />   
    <constraints>
     <distance x="true" y="true" z="true" />
     <angle x="false" y="false" z="false">
      <min x="-0.275" y="-0.275" z="-0.275" />
      <max x="0.275" y="0.275" z="0.275" />
     </angle>
    </constraints>
   </joint>
  </bone>
 </skeleton>
 </addon>
</library>
