<world>
    <addon>
        <plugin>crystalspace.renderloop.loop.loader</plugin>
        <params>
            <name>ourloop</name>
            <steps>
                <step plugin="crystalspace.renderloop.step.generic">
                    <shadertype>diffuse</shadertype>
                    <zoffset>yes</zoffset>
                    <portaltraversal />
                    <zuse />
                </step>
                <step plugin="crystalspace.renderloop.step.lightiter">
                    <steps>
                        <!-- diffuse lighting -->
                        <step plugin="crystalspace.renderloop.step.generic">
                            <shadertype>light</shadertype>
                            <zoffset>no</zoffset>
                            <ztest />
                        </step>
                    </steps>
                </step>
            </steps>
        </params>
    </addon>
    <settings>
        <renderloop>ourloop</renderloop>
    </settings>
    <plugins />
    <shaders>
        <shader>
            <file>/shader/std_lighting.xml</file>
        </shader>
        <shader>
            <file>/shader/light.xml</file>
        </shader>
        <shader>
            <file>/shader/ambient.xml</file>
        </shader>
        <shader>
            <file>/shader/parallax/parallax.xml</file>
        </shader>
        <shader>
            <file>/shader/reflect/glass.xml</file>
        </shader>      
    </shaders>
    <textures>
        <texture name="walls.jpg">
            <file>walls.jpg</file>
        </texture>
        <texture name="floor.jpg">
            <file>floor.jpg</file>
        </texture>
        <texture name="box.jpg">
            <file>box.jpg</file>
        </texture>
        <texture name="boxn.jpg">
            <file>boxn.png</file>
            <class>normalmap</class>
        </texture>
        <texture name="boxh.jpg">
            <file>boxh.jpg</file>
        </texture>
        <texture name="bricks_n.png">
            <file>/lev/stenciltest/bricks_n.png</file>
            <class>normalmap</class>
        </texture>
    </textures>
    <library>lightmaps.cslib</library>
    <materials>
        <material name="walls.jpg">
            <texture>walls.jpg</texture>
            <shader type="diffuse">light</shader>
        </material>
        <material name="floor.jpg">
            <texture>floor.jpg</texture>
            <shader type="diffuse">light</shader>
        </material>
        <material name="box.jpg">
            <texture>box.jpg</texture>
            <shadervar name="tex normal" type="texture">boxn.jpg</shadervar>
            <shadervar name="tex height" type="texture">boxh.jpg</shadervar>
            <shader type="light">parallax</shader>
            <shader type="diffuse">ambient</shader>
        </material>
        <material name="box_spec.jpg">
            <texture>box.jpg</texture>
            <shadervar name="tex normal" type="texture">boxn.jpg</shadervar>
            <shadervar name="tex height" type="texture">boxh.jpg</shadervar>
            <shadervar name="specular" type="vector4">0.6, 0.8, 1, 1</shadervar>
            <shader type="light">parallax</shader>
            <shader type="diffuse">ambient</shader>
        </material>
    </materials>
    <start name="Camera">
        <sector>Scene</sector>
        <position x="0.00333691" y="-0.00952018" z="-0.00766289" />
    </start>
    <library>/lib/teapot/teapot.lib</library>
    <materials>
        <material name="Teapot_reflect">
            <texture>xygyw.tga</texture>
            <shader type="standard">glass</shader>
            <shadervar name="refraction index" type="float">1.1</shadervar>
            <shadervar name="tex normal" type="texture">bricks_n.png</shadervar>
        </material>
    </materials>
    <meshfact name="factory_Scene_Cube">
        <plugin>crystalspace.mesh.loader.factory.genmesh</plugin>
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    </meshfact>
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