GL_smoke: a simple particle engine demo showing white smoke
Copyright (C) 2005 Angelo "Encelo" Theodorou

Info
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This is another (the previous was GL_pointz) one-afternoon little demo I made to have a bit of fun with OpenGL.
It's a simple particle engine based on the 19th chapter of the NeHe's series of tutorial, it tries to simulate 
smoke behaviour helped by a white smoke "flake" semi-transparent texture and OpenGL blending.
Like GL_pointz it uses a clone of gluPerspective() to get rid of GLU dependency.


Compiling
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In order to compile use the included Makefile.
Should you have any problem with includes or libs, tweak it to suit your needs.
